#Masked Enemy Overhaul (New Update)

1 messages · Page 2 of 1

radiant venture
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when testing with friends, we noticed it would usually mimic the appearance of one person per day and it tended to be me (host). is this intended or did we just get unlucky?

peak geyser
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Readme is still 2.2.0

peak geyser
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Wish she was recording it all I got was the aftermath

wise pond
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It's almost done!
I feel like this mod goes really well with this haha. I will likely push this update tomorrow.
I can see this tripping so many people up with the masked enemy overhaul mod 🙂
#1184362437550555176 message

peak geyser
wise pond
winter thicket
peak geyser
winter thicket
radiant venture
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we were playing with 5, apocalypse starts and i see 4 clones of myself outside on vow chasing us around the ship. its not like it was always like that, sometimes they were other ppl in the lobby and other times they were the basic player model with no cosmetics and the default suit. i think it was probably just dumb luck, but the mod itself is REALLY great

winter thicket
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it used to select only one skin per day, but i pushed an update to fix that yesterday

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or i guess two days ago

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thursday night

radiant venture
winter thicket
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also unfortunately cosmetics do not work with the mod atm 😦

radiant venture
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is it also supposed to have a chance of just being the vanilla player model? we encountered that quite a few times despite none of us having it

winter thicket
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i mentioned it on this thread before but its not something i can fix

peak geyser
radiant venture
peak geyser
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At least on my save it was

winter thicket
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if they have the default suit on when the masked spawns it would have the default, if no one has the default then maybe it bugs on the id and it goes to default

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cosmetics only work when the masked eats another player, or when the masked walks into or out of the building

radiant venture
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ah, thats why we saw it working outside then

winter thicket
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so the ones that naturally spawn that mimic someone do not have cosmetics, but as soon as they walk outside they spawn in

peak geyser
radiant venture
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if its doing an update check when it goes through the entrance doors that applies the cosmetics, why not run the check when they spawn in?

winter thicket
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all i know is it is very buggy

radiant venture
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or is it more of an unintended check

winter thicket
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i dont have access to the cosmetics through my mod so i dont do the check, its morecompany that does it

peak geyser
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Idk it was working fairly consistently in my games, enough that it definitely got several us over multiple matches

winter thicket
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i brought it up with mod developer but i didnt push the need for a fix. i cant fix it myself, it would have to be him

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but yes the idea is just having a check on spawn would fix the issue

radiant venture
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yeah, i only noticed morecompany cosmetics not being correctly added a couple times, and i felt it added to the charm of the mimic

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it reminded me of the alternates from mandella catalogue, how they had the slight imperfections

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its not a bug its a feature! HimCoolAsFUCK

winter thicket
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i was about to say that haha

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but maybe more company did fix it, i havent played recently but this is the newest update they did

winter thicket
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they mightve added a check for cosmetics that makes it work more often. since last time i played the cosmetics did not really work at all

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but W

peak geyser
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I was playing with both mods 2 days ago and it was definitely working as we wanted

radiant venture
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ill try it out tomorrow and let yknow

peak geyser
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Big W

radiant venture
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im pretty sure its working perfectly now

winter thicket
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🕺

radiant venture
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i feel like really unique work like this should be praised more lol

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really sick mod, loved playing with the apocalypses on the scp DunGen mod

peak geyser
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The masked men not being able to use cosmetics items or moded suits made them a non issue, so with this mod they singlehandedly became a MASSIVE problem especially in my lobbies with 14 people

winter thicket
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thank you both for the kind words! im glad so many people are enjoying it

radiant venture
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oh my goodness 14 people with this mod would be a nightmare

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LMAO

radiant venture
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it combines really well with the skinwalkers mod for sure, and i do appreciate you not changing the ai, as another mod is currently in development that changes the ai MASSIVELY and i really want them to both be compatible when it releases :p

winter thicket
radiant venture
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one thing i noticed is sometimes the arms on the mimics get very stiff, i know that its replacing the much more obvious zombie arms, but is this planned to be changed to move more like the player?

peak geyser
peak geyser
peak geyser
radiant venture
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LOL

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now i have

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nvm this right here

peak geyser
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Between that and skinwalkers and this? Masked men have personality now

timber thunder
vagrant hull
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@winter thicket if Player Die by Drowing / Sandquick. the Mimics models gone i mean disappers and the mimics can't kill player

winter thicket
winter thicket
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hello again, someone reached out today and offered a pretty nice idea so i thought id throw an update out in between everything. the update adds a new config which reveals the mask right before the masked attacks. i think this is a neat alternative to always being killed by someone with no mask. it is off by default but figured i would let yall know if that was something you were hoping to see or whatever. Thank yall for the love and support 🫡

normal sluice
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is it known that morecompany cosmetics are broken inside the facility

winter thicket
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I’ve mentioned it a few times here. it’s not something I can fix

normal sluice
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understandable. hope it gets resolved

velvet summit
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This mod is funny asf I had a lobby of 12 people

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And we all died to masked outside

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And the 3 poor people who just got out of the company

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Witnessed horrors

celest wing
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army of jesters

hasty raven
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the voice would have to be for skinwalker i guess

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nametags might be better voice seems difficult

winter thicket
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what does that mod do? I haven’t seen it

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does it just add the voice indicator?

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I have for a while wanted to do nametags above the masked. I just don’t know the best way to do it yet

hasty raven
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mostly focus on visibility and tracking voice with a visual indicator that can be disabled in config

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since no nametags gives away masked enemies a lot

winter thicket
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yeah the nametags is definitely something I want to do before I stop working on the mod. I keep saying it’ll be the next thing I do and then I get distracted 💀

vagrant hull
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i always remove nametag when v40 cause for make my friend confuse yay

hasty raven
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yeah i use Hideplayernames mod til a solution for this is done

muted sapphire
livid nexus
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@winter thicket Hello, respected HomelessGinger. I really like MaskedEnemyOverhaul, which has provided me and my friends with a better gaming experience. However, I have found an issue where it cannot mimic any clothing of the ModelReplacement API. Do you have any plans to add support for the ModelReplacement API? May you be happy
ModelReplacement API:https://thunderstore.io/c/lethal-company/p/BunyaPineTree/ModelReplacementAPI/

winter thicket
livid nexus
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Thank you

winter thicket
# normal sluice look into soft dependencies

i just did. i already finished the patch but im tuning up now. i realize that i misunderstood the creator of morecompany for his reason on using "setEnemyOutside" vs start, so i assumed it would not work / be buggy always due to how the game is coded (which is not very neatly). anyways, a slight adjustment in where my code was taking impact and the cosmetics loaded right in.

normal sluice
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so cosmetics work inside now?

winter thicket
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as far as im aware

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i need to test on a nonhost machine, but im sure it works there too

normal sluice
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that's awesome

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i'm not sure if it's been mentioned before but has anyone experienced any issues with masked getting stuck beside vents

winter thicket
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yeah im pretty sure its a vanilla thing. the masked are really dumb sometimes and just get stuck in a loop of staring at locations

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in trying to test this mod the masked would often run right past me and then stand next to me staring into space without attacking

normal sluice
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lmao

winter thicket
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cosmetics should now work. update was just posted

honest scaffold
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yippee

muted sapphire
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Let's goooooo lunxara_love_with_tail

sinful zodiac
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need github

livid nexus
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after installing Lethal Escape, I also encountered the problem of all monsters except Bracken only attacking the host

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I have reported this issue to the author of Lethal Escape and I am not sure if it will be fixed

winter thicket
sinful zodiac
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thx man

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so you said cosmetics work now

livid nexus
winter thicket
sinful zodiac
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nice

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is it specific cosmetic mod

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cause i use morecompany

winter thicket
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yeah its only for more company

normal sluice
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will cosmetics match with inherited suits?

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like whichever player is being copied for the suit, will the cosmetics match that player too

winter thicket
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yes

normal sluice
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awesome

brittle sigil
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Fantastic, the masked experience should be so seamless now can't wait to try it out

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cheers on creating such a great mod

peak geyser
cloud trail
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the mod is client-side right?

peak geyser
cloud trail
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alr thanks

muted sapphire
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I'm pretty sure it's server-side. I don't see how this mod could work if only 1 person in a whole group had it installed

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Maybe it could be if you use the vanilla spawns I suppose

peak geyser
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Probably some visual desync with the bodies

winter thicket
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i know that the spawns are server side only (obviously) but when testing today i had masks on on one client and masks off on the other and it worked just fine

sonic hull
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Has anyone else had a bug where a masked kills a player, and then that masked stays bugged in that position doing its "puking" animation? Along with that it spawned 2 masked, one based on the playermodel of the turned player, and one with the default suit despite no one in the lobby using that suit.

Posting it here bc it's new and one of the only recent changes I've made was updating this mod, but I'm not actually sure it's because of this mod. Could also just be incompatibility with another mod.

winter thicket
muted sapphire
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I've seen it happen once before, and there was no cosmetics when they walked outside either it's just a vanilla one spawning in lol

winter thicket
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when the game spawns any masked, it is supposed to change the suit since i change the suit on start of any masked. the issue is that it spawns 2, and i am unsure if the 2nd is my fault or a bug

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if possible, see if it happens again and try to screenshot the console of there is an error. the default game has a billion logs every minute so its a pain in the ass to scan though

muted sapphire
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QOL mod for real

winter thicket
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i need that fr

muted sapphire
sonic hull
astral arrow
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I had a mod idea where you can remove the mask from masked or dead masked friends and sell it, but i also though about adding a way to revive your friend when you take the mask out of it, maybe you could like it

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But idk how possible would that be

spice crystal
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Just wanted top pop in and say i appreciate the work you put into this mod 🙂

winter thicket
winter thicket
hasty raven
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  • Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players
    o7 LC Masked Fix
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  • Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos
spice crystal
hasty raven
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no shit

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read my message again

spice crystal
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In case people wanna stick around on v45

hasty raven
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i said o7 to that mod

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well once mods are fixed i doubt anyone will stick to v45

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that mod worked perfect and great though

spice crystal
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Chill on the attitude my guy, I know you were reading patch notes, tho I was referring to a mod that fixes the issue

hasty raven
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you are reaching im not angry or anything i just told you to re read my message to understand it

spice crystal
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I understood it to begin with

hasty raven
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no shit isnt a rude thing to say

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but the way you replied it makes it look like i didnt know about the existance of the mod

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thats why i said no shit and told you to read it again

nocturne pike
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you didnt let him finish

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lol

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if you read his second message you wouldve realized what drake meant

spice crystal
hasty raven
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well to me it looked like you didnt understand it was fixed in v47

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but then you added v45 later

nocturne pike
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why does this matter so much to you
yall chill on semantics

hasty raven
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it does not matter at all not even remotely lol

spice crystal
hasty raven
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its whatever to me

spice crystal
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Fair

hasty raven
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lets just leave it at that

spice crystal
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That said, Its sick to see the other issue fixed, the Masked enemy duplication bug

winter thicket
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also i have ni clue if my mod works on v47 as i am not home to test it and im scared to check 😨

hasty raven
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we always have zombie apocalypse mode

winter thicket
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in v47?

spice crystal
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Seems like some mods made it through, others, not so much

winter thicket
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i will be out all night but tomorrow i dont have that much real work to do so i might be able to test the mod at like 7am

hasty raven
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i can test masked mod soon

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im testing a few others first

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actually more company is broken so that prob makes your mod broken too

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thoughts on that ?

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moresuits works fine in v47

winter thicket
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i saw a ton of mods are broken so ill have to do it with nothing else

hasty raven
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same with toomanysuits

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wtf the game got darker

winter thicket
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its possible it breaks with more company, the only thing i use from there though is the cosmetics, but if cosmetics are broken but downloaded it will still try to use them

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it was already dark af without a flashlight

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no need for more darkness. imma need a candle hat mod asap

hasty raven
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more company is fixed now btw

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its half working

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its def bugged

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they have suits

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but they are not able to kill me

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they spawned over the cap of 2

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i have 4 of them

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with vanilla spawns disabled

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@winter thicket

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this is without more company running due to being alone rn

turbid onyx
muted sapphire
# hasty raven

Lol I'm sure it'll get updated tomorrow, for now we have bugged mimics that can't kill us XD

low rivet
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LOL

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Ive only had mask bugs with zomb apoc on personally but, otherwise yeah bein a lil goofy

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all in due time

muted sapphire
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I mean the fact it works partially with v47 is good, make sure you remove LC_Masked_Fix if you have it btw it's deprecated with v47

peak geyser
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Yea thank goodness, saves me an extra mod slot

low rivet
muted sapphire
# hasty raven

Have yet to experience this, we had a masked spawn in normally so maybe if you have LC_Masked_Fix or MaskedAIRevamp installed that's the cause, still need to see if a masked can grab me

hasty raven
muted sapphire
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Just got killed by a mimic like normal, maybe a config conflict somewhere?

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and they also spawn in like normal

winter thicket
muted sapphire
# winter thicket on v47?

Yeah, so maybe there's something wrong with it on certain maps, I will admit they never seemed to kill me while outside but when inside it was fine

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LOL just had a Baboon hawk kill a mimic of me XD

muted sapphire
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Looks like they dropped a hotfix

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Game is now v48

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but no changelog

hasty raven
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my testing was only outside

hasty raven
# muted sapphire but no changelog

I released a hotfix for some slightly backwards height damage logic. I forgot to add to the notes that you can now take a small amount of damage from less height than before.

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from his discord

muted sapphire
next blaze
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btw you don't have to use a second laptop, you can run the game twice locally and connect to yourself via LAN

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just right click the game in the taskbar and open a new instance once you launch it from steam the first time

muted sapphire
# winter thicket on v47?

Did you happen to find any errors at all btw? That could be the cause for broiler's bug? Cus I've been unable to reproduce it and I played for hours with friends

hasty raven
muted sapphire
hasty raven
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Also i ran the game with two clients through lan for testing

muted sapphire
hasty raven
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Could be

muted sapphire
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I think that's it

hasty raven
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It was a brand new save

muted sapphire
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Cus it worked as normal playing Online for me

hasty raven
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Thats good to know

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I will do more tests later i was also forcing it to use Apocalypse mode with capped at 2 but it spawned 4

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so not sure what happened maybe a lan issue i will try it on v48 in a bit

muted sapphire
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@winter thicket I will say I did have a moment earlier where a 2nd mimic spawned in wearing the default suit but had the face cosmetics on of one of my friends lol, but idk if that was the mod or cus they had to drop out before we encountered it cus their game was bugged

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I would guess the latter, cus I know I've seen someone crash before and their character model sticks around but the suit reverts to default

hasty raven
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well mine is still broken

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even online solo

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apocalypse mode is my guess

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i will change it to normal now

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these were my settings

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so its not related to lan

muted sapphire
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Yeah sounds like the Apocalypse Mode portion of the mode is broken then, I know the default config settings still work fine though

muted sapphire
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@winter thicket sounds like the mod does need an update, appears v47 broke some of it, I do know the default stock config settings still work as normal though, no idea what else is broken besides Apocalypse mode

hasty raven
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im doing everything right its just broken with some settings

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the screenshot is from lethalconfigs ingame config changer

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didnt use that the first time but its not broken in v48

muted sapphire
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Ahhhh makes sense, I've only ever edited configs in r2 lol

muted sapphire
hasty raven
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ty

hasty raven
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ok its bugged for me even without those settings

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thats weird

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maybe its brutal company plus

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yeah i even deleted the config

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has to be an incompatibility issue

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it could be because of morecompany being disabled too though

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i hope this is the case

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tested with just those 2 mods

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version 3.4.0 of brutal company plus and mask only issue happened

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now i need to try with morecompany

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actually i will try just mask first

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ok so its not brutal company plus thank god

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the mod stand alone still does this bug

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😦

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so its the mod thats broken

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yeah how did it work for you because i cant get it to work solo at all

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maybe it works with morecompany + real player

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i will have to try

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my modpack and it still isnt working

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i rlly doubt it has to do with the config

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as i wiped config and it still didnt kill me

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maybe it kills you inside but not outside

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ok it does not kill me inside either

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@winter thicket hf with this :c

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i will ask a friend to join me

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with a friend still broken

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same modpack

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both on v48

remote nebula
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Ummm working for me

hasty raven
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ok thats rlly weird

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i redownloaded the mod removed every mod except for it

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and its still broken

remote nebula
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But they can't open door...?

hasty raven
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can they kill you ?

remote nebula
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yeah

hasty raven
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outside too

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or just inside

remote nebula
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inside

hasty raven
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try outside

remote nebula
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OK

hasty raven
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its def some kinda broken thats for sure

remote nebula
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Yeah

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they can't kikk

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Just dance for me

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and wearing same suit while I'm single play

hasty raven
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all my testing is done on experimentation

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but its safe to say its broken

remote nebula
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I'm in titan

hasty raven
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yeah and you have same bug as i did

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i did get it to kill me inside now

remote nebula
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They don't want to kill me just trying to chill with me

hasty raven
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wonder if using lc_mask_fix mod fixes it

remote nebula
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Nope

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Installed

hasty raven
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as its prob the new fix by zeeker that broke it

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ah

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well you dont need that

remote nebula
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And still chill with me

hasty raven
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its fixed xD

remote nebula
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No it still needed

hasty raven
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i want to test if mask is bugged in vanilla now

remote nebula
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Cause the red screen haven't been fixed yet.

hasty raven
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red screen ?

remote nebula
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Yeah

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Look like this

hasty raven
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never noticed but i guess if thats true i would use it

remote nebula
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When masked kill you it will turn your screen into red and this haven't been fixed yet.

hasty raven
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but he should remove the other fix

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so it wont cause issues

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im testing it with vanilla now

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oh shit

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wtf

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?????????

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its bugged in vanilla i think

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thats why its not killing me outside i think

remote nebula
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wdym?

hasty raven
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this is only with 2 mods

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this level

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and timescale to speed up day

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i think mask is bugged outside in the actual game

remote nebula
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huh

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let me try

hasty raven
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thats why it didnt kill me inside earlier

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because i force spawned them outside

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and since they were outside they cant kill me inside

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but when i got killed inside they spawned inside and met me

remote nebula
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No I don't spawn them outside

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I spawn them inside

hasty raven
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no but i did

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if they go outside they become bugged

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they work inside

remote nebula
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Gonna test it

fresh mirage
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damn 😦 vanilla bug now?

hasty raven
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i feel like it is

fresh mirage
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ffs

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that sucks

hasty raven
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i dont have a good way to test vanilla

remote nebula
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Oh sit

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shit

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It's

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vanilla bug

fresh mirage
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so should we use that fix mod?

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does that fix it in v47?

hasty raven
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it does not

remote nebula
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fix mod dosen't fix that

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There's no fix yet

fresh mirage
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damn okay thanks guys!

remote nebula
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Well, it's time to roll back to v45

fresh mirage
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yeh 😦 i was just putting together a fresh mod pack for v47 too 😦

hasty raven
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wtf i just got eaten by a forest giant at 1 pm in vanilla

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bruh my run

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on March 1 pm forest giant ?

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not eclipsed

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it camped the main enterance

keen kiln
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yeah, it happens

hasty raven
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i still made quota atleast i died on 2nd last day

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lol

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i dont think normally they can spawn that early

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all this just to test masked with fully vanilla game

hasty raven
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yeah i think its safe to say

keen kiln
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i'm pretty sure they were working okay outside in v45

hasty raven
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v45 isnt v48

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bruh what is my luck spider and coil head at 1 pm at main enterance offense

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did they buff the difficulty a lot or something

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it used to feel like a walk in the park to play vanilla until end of day

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i did tests a while ago on all maps to see what times on avg mobs spawned outside and it was never before like 5-6 pm i think

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so 1 pm caught me off guard a lot

honest scaffold
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idk if anyone has mentioned this here yet so ill put this here

winter thicket
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I know it didn’t work with advanced cosmetics. I only did it with MoreCompany. I’ll do advanced eventually

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@honest scaffold

winter thicket
remote nebula
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Yes for sure

strong lantern
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we got a masked enemy(without mask ofc) and he wasnt attacking us at all

keen kiln
strong lantern
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he was just emoting

keen kiln
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but yeah, seems like additional compatibility is required

hasty raven
winter thicket
hasty raven
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im currently on rend hoping to get a masked to spawn bruh

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im playing vanilla

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so i can record it

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this is pain

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day 2 9 pm no masked

winter thicket
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vanilla spawns suck fr

hasty raven
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well rend should have 60 weight

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or something

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10 pm n othing

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im not even going to bother going back to the ship

winter thicket
winter thicket
hasty raven
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day 2 no masked

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day 3 or i give up

winter thicket
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I’m about done with my morning meetings & then I’ll look at advanced company and maybe the vanilla code to see if i can see what blows up

keen kiln
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timezones are funny things

winter thicket
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America moment

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I thought you were in September

remote nebula
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Well

hasty raven
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couldnt get 1 to spawn i give up good night

honest scaffold
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gg

stuck eagle
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is it okay to only use spawnrarity from lethalutilities instead of the config from this mod? and the other way around?

hasty raven
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Cant say for otherway as i dont know

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@winter thicket @remote nebula

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That bug report i did came in clutch

remote nebula
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Nice will test it later

winter thicket
hasty raven
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Cant test went to bed but gl

muted sapphire
hasty raven
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You

muted sapphire
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Idk how to contact Zeekers tbh

hasty raven
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He has a public discord then use his bug reporting channel

muted sapphire
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But yeah when playing last night my friend saw something they sprayed at the Company when we went back and said it was floating, only them though

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and it could be cus they were on a HDD

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and have slow net

hasty raven
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Very posible

muted sapphire
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Wonder what was bugged with the inverse teleporter btw

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Lol

remote nebula
muted sapphire
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I've always just bought it in orbit so I likely wouldn't have noticed, granted I haven't gotten an inverse yet

winter thicket
#

i did not do it in true vanilla but i spawned masked inside and then ran outside and they killed me and cosmetics worked as well

#

more suits did not work tho but i havent updated it yet so thats prolly why

winter thicket
#

if that is the current version then yes

#

i did it two minutes ago

young onyx
#

nice!

hasty raven
#

Does red screen thing still happen

#

v49 is current

winter thicket
#

unsure, the red screen thing happens when a masked is killed while eating someone

#

according to LCMasked, it still does

hasty raven
#

I forgot to report that bug woops

#

Well lc mask hasnt tried V49 yet i think

#

It was still doing it in v48 though

winter thicket
#

ahh

muted sapphire
remote nebula
#

Yep he fix the outside friendly problem

muted sapphire
#

Lmfao the outside friendly thing was funny, because we had a Baboon Hawk kill one

#

I think the Baboon hawk thought it was a player

remote nebula
#

now I'm gonna test if he will open the door or not

muted sapphire
muted sapphire
#

Oh well it will forever be memorialized incase that is also fixed now lol

#

cus that was funny

strong lantern
#

whats up with this mod today?

#

i was in a dungeon and a mimic "killed me"

#

but all it did was STUN me

#

permanently

#

i was frozen, couldnt move at all

#

but i didnt "die"

muted sapphire
#

Lmao new vanilla bug?

remote nebula
#

Hey @winter thicket I think you can make masked take off mask after player escape from it for a long or medium distance?

muted sapphire
#

or maybe cus you were playing solo

hasty raven
remote nebula
#

Nah I spawn lots of masked in v48 and they just wondering behind the door and won't come to see me

hasty raven
#

Ah

winter thicket
fresh mirage
#

you try v49?

winter thicket
#

i tried it when i originally made the option but i couldnt find a good method to attach it to

#

i did not have that much time to look at it though so ill check again eventually

keen kiln
remote nebula
#

That's fine just an advice

winter thicket
#

all good, i do want it implemented in that mode

remote nebula
#

That will be pretty scary lol

winter thicket
remote nebula
#

Distance will be configureable?

winter thicket
#

i wont push the update yet, i want to do a little more testing to make sure it works on newest version. also want to integrate advcom cosmetics before the push

#

i didnt do distance, so no

#

when the masked loses the player in a chase, it resets to unmasked

remote nebula
#

Got it. Thanks for your hard working!

winter thicket
#

i did not mean that

#

github

#

i dont see one linked to the mod page

remote nebula
#

you want to see the code?

#

There's a thread.

keen kiln
#

but there's channel in mod releases, yeah

wide bay
#

May I ask, does the mod work on v47? I'm asking because so far I haven't encountered any. I also tried to check a bit up but was unable to find anything (or I'm blind)

sinful zodiac
muted sapphire
trim canopy
remote nebula
#

Outside they can't

trim canopy
#

Oh

#

Outside I didn’t test it

muted sapphire
#

They couldn't do it from outside, was a vanilla bug that got fixed today

muted sapphire
#

Cus Zeeekerss is a chad and has been releasing hotfixes out the ass

#

Lol

dusty salmon
#

Do I just need to do it all myself

muted sapphire
dusty salmon
#

I thought default does nothing

quick gull
#

Is this mod broken on v49? it spawns like 15 masked

dusty salmon
#

And you have to generate configs for your game then add them in manually

muted sapphire
dusty salmon
#

Okay cool

#

ty

hidden ivy
#

yo by any chance do you know if this got fixed since u saw it ?

#

does masked enemy need an update for V49 ?

burnt pollen
#

we removed the mod and havent used it since so i can't say

muted sapphire
muted sapphire
hybrid walrus
#

Hello, please tell me those who downloaded the MaskedEnemyOverhaul mod, you also have a problem with the fact that everyone except the Server Host sees masks on those who put on the mask, the mask disappears only for the Server Host? Or is it just me and my friends who have this problem?
v45

burnt pollen
#

we haven't played v47 yet

#

and we were using shiplobby

muted sapphire
burnt pollen
#

we haven't used either mods for a long time

#

ever since
#1184403394660663326 message

muted sapphire
#

Well I can confirm I've never had that issue

#

So if it was a thing it's probably been fixed

#

or there was a conflict somewhere

muted sapphire
#

cus that mod can cause it

#

It's not really that big of a deal, just something to keep in mind

hybrid walrus
muted sapphire
#

Ah then maybe a bug with the update that added the new config option

#

Idk I haven't tested it, and I don't have my game downgraded to v45 and don't plan to downgrade it lol

hybrid walrus
#

It’s just that my friends and I really wanted to immerse ourselves in the feeling that maskeds could be among our own, we even installed a mod to turn off nicknames, but except for the Host, everyone sees the masks of those who put on the mask, and the immersion is spoiled

#

Thank you anyway

hidden ivy
winter thicket
winter thicket
hybrid walrus
peak geyser
normal sluice
#

currently the only issue with masked is if the kill is interrupted, the red tint stays on your screen until you die

young onyx
#

it's a vanilla bug

normal sluice
#

which tbh i think is intended, but the masked fix mod will correct it

young onyx
#

get maskedfix or what was that mod called

#

oh ok

#

I didn't read anything before that and assumed you were reporting something, sorry haha

winter thicket
#

is there a way to update readme without changing version

next blaze
#

~t that I know of

winter thicket
#

L fr

next blaze
#

yeah the site is not super creator friendly

torpid bronze
#

did you find a fix?

hybrid walrus
#

Not yet, we are testing

torpid bronze
#

oh

#

does LC API conflict with it?

hybrid walrus
#

In theory it shouldn't conflict

#

idk

torpid bronze
#

if you find a solution then please let me know

uncut maple
#

figured I should post this here, idk if it's known already but AC added cosmetic and equipment support to Masked enemies but I came across one and it didn't have anything on him and I spotted this error on console

winter thicket
young onyx
#

he nearly gave me a heart attack

winter thicket
uncut maple
#

I see, all good, he does have a thread here for AC so worst case you guys can work on it together or something 🙂

keen kiln
winter thicket
#

and just to let yall know about the next update. i will definitely have:
masked player names
on masked reveal mode, masks will hide again after some time

i will hope to have advcom

winter thicket
winter thicket
#

or should i do both and just add yet another config option

hasty raven
#

The more accurate copy the better

rough dagger
#

^

winter thicket
#

🫡

hasty raven
#

Not sure how hard this would be but if you can have the voicehud mod or nameplate tweak copy the speaking of the same player not audio just visual So it looks like they speak at the same time

pallid canopy
#

Just to ask about masked usernames, can we have an option to disable them? My group run the mod that hides usernames

hasty raven
#

You can take the approach of autodetect specific mods to disable setting for it if it nots in the players mods

winter thicket
hasty raven
#

Yeah np

#

Names is already very good

muted sapphire
#

Look forward to them having the names lol

primal solstice
#

Is this mod compatible with cosmetics done through Advanced Company?

#

The mod has MoreCompany cosmetic integration I just haven't had the opportunity to test it properly

winter thicket
waxen pumice
#

Hey, whoops posted in the wrong chat before. Is the masked enemy overhaul working for the latest version?

#

I only ask because it seems like they aren't spawning at all, even though the host does have them set to spawn naturally and everything (we also have all our configs set to same as host just in case)

winter thicket
waxen pumice
glacial lichen
#

sorry im not sure where this goes, but the mod doesnt seem to be compatible with lethalvrm, the mimic spawns as the default suit rather than the modded one and everyone turns invisible whenever a mimic is spawned

peak geyser
#

No

#

Doesn't work with thicc woman and dog model, I can confirm 100%

celest wing
#

nope

peak geyser
#

You need to use that in order to get thick woman

#

Not really possible currently

fossil raptor
#

do they wear

#

cosmetics?

winter thicket
fossil raptor
muted sapphire
timber thunder
muted sapphire
#

Lol for sure

dusky jungle
#

hey ginger how complex is the mask hiding?

#

If its built into the games ode already then I just want to make my mod hide the mask on death

winter thicket
#

i can send the code. gimme a sec

dusky jungle
#

I'm trying to see if I can use
__instance.SetMaskType(-1); for it rn

#

-1 doesn't exist however, if null exists for the mask it could be this simple

#

gonna try 0

winter thicket
#

no, you just need to deactivate the mask. i use a method to make an animation to hide the mask so it doesnt just pop away. could look cool

#

0 wont work

#
        {
            float counter = 0f;
            float startLoc, endLoc;
            mask.SetActive(true);
            if (fadeIn)
            {
                startLoc = 0.095f;
                endLoc =.215f;
            }
            else
            {
                startLoc = .215f;
                endLoc = 0.095f;
            }

            while (counter < duration)
            {
                counter += Time.deltaTime;
                float loc = Mathf.Lerp(startLoc, endLoc, counter / duration);
                mask.transform.localPosition = new UnityEngine.Vector3 (-.009f, .143f, loc);
                yield return null;
            }

            if(!fadeIn)
            {
                mask.SetActive(false);
            }
        }```
dusky jungle
#

damn, is that for one of the masks or is that not a numberic value?

winter thicket
#

probably for one of the masks. i dont use set mask type though, there is no reason

winter thicket
#

the code i just sent you makes the mask sink into the body and then deactivate

#

a coroutine, very useful stuff

dusky jungle
#

Do I need a reference for it? my visual studio doesn't recognize it

winter thicket
#

basically it runs this code for the set duration time without stopping the rest of you method. is pretty essential for this

#

i think just using UnityEngine

#

you have to call it a special way though

dusky jungle
#

What would the code look like if it weren't an animation/what is the central part of it?

winter thicket
#
            {
                IEnumerator fadeMaskCoroutine = FadeInAndOut(mask, true, 1f);
                __instance.StartCoroutine(fadeMaskCoroutine);
            }```
#

this is it, the if block calls the fading method, and the coroutine does all the work. this is the only code needed to hide the mask

dusky jungle
#

Do I need to set up other code to make it readable?

#

I'm trying to make it the mask on the model dissapear on death

winter thicket
dusky jungle
#

I would think that I could replace the plugin with my plugin name yeah?

winter thicket
#

that depends if you want the option to be a part of your mod permanently or if you want someone to be able tokeep the mask after death. Plugin.RevealMasks is just a config option for people who dont want them to ever show

dusky jungle
#

We are talking about the model of the ememy yes?

winter thicket
#

the mask on the enemies face, yeah

dusky jungle
#

My mod spawns in a mask on the ground after killing a masked so I am trying to visually hide the mask on the enemy after tehy are dead

winter thicket
#

so the method i gave you makes the mask gradually disappear, would you want it to disappear immediately after death?

#

it can either sink into the skin or just disappear (which looks odd when playing, thats why i have it gradual)

dusky jungle
#

by gradually dissapear you mean like slowly vanish?

winter thicket
dusky jungle
#

ig disappear since I found there to be no way to spawn the mask drop mid air so its already an instant transfer to the ground

winter thicket
#

so yes

#

well, to have it instantly disappear is much easier, you wont even need the coroutine

#
__instance.gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskTragedy").gameObject.SetActive(false);```
dusky jungle
#

thank you, that code worked, I honestly don't think the sink in would improve it since then there would just be 2 masks briefly unless I want to add a delay to the drop appearing

winter thicket
#

i can give you a coroutine that might work if you want it

dusky jungle
#

oh huh so you are saying I could try animating the mask on the ground to look like it rotates off the body and onto the ground?

dusky jungle
winter thicket
#

yeah, mine uses lerp to go inside the head and hide there, but instead you would just change the final position to be the one on the ground

dusky jungle
#

(dw about the screen I was killed by one of the 10 with invincibility on)

winter thicket
#
        {
            // beginning of method stuff

            // move maskToSpawn and spawnedMask here
            spawnedMask.SetActive(false);
            GameObject existingMask = __instance.gameObject.transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskComedy").gameObject; // all masked spawn wearing comedy mask im pretty sure

            float duration = 0.5f; // time in seconds for mask to fall, might have to speed it up
            IEnumerator MaskFall = MaskFallCoRoutine(existingMask, spawnedMask, duration);
            __instance.StartCoroutine(MaskFall);


            //place getComponent and rest of method here
        }

        static IEnumerator MaskFallCoRoutine(GameObject existingMask, GameObject spawnedMask, float duration)
        {
            float counter = 0f;

            while (counter < duration)
            {
                counter += Time.deltaTime;

                existingMask.transform.localRotation = UnityEngine.Quaternion.Slerp(existingMask.transform.localRotation, spawnedMask.transform.localRotation, counter / duration);
                existingMask.transform.localPosition = UnityEngine.Vector3.Lerp(existingMask.transform.localPosition, spawnedMask.transform.localPosition, counter / duration);

                yield return null;
            }

            existingMask.SetActive(false);
            spawnedMask.SetActive(true);
        }```
dusky jungle
#

Now I gotta see if it works alongside your mod

young onyx
#

kinda sad that with overhaul its pretty heavily intended to turn off the masks, i love the animations 😦

muted sapphire
young onyx
#

btw, does overhaul overwrite custom moon spawns?

winter thicket
#

probably

#

if you dont want it to, turn on vanilla spawns in config

young onyx
#

nah i really want it to but i dont see a lot of masks

winter thicket
#

also there is an option to toggle every part of the mod if you want some things to still show up

young onyx
#

but cant really say for sure

#

and i dont think i have sufficient tools to reliably check it ngl

dusky jungle
winter thicket
# young onyx but cant really say for sure

my mod uses the moons list to overwrite the spawn rate of the enemy, so if you set it in the config, there is no reason it shouldnt spawn on the modded moon if thats what you want

young onyx
#

ohhhhh, ty, gonna check that out

young onyx
winter thicket
#

turn on use spawn rarity and then set the number below that to whatever

#

the higher the better

young onyx
#

ah, ok then

#

ty

dusky jungle
#

Thank you again for the help

winter thicket
#

W

young onyx
shadow terrace
#

hey i delete this mod but there are still no mobs spawning

peak geyser
muted sapphire
#

So you either have something else that's conflicting or you should delete the config and let it regenerate

shadow terrace
muted sapphire
#

If you're usind r2modman or TMM, go to config editor, find MaskedEnemyRework.cfg and delete it

#

It'll regenerate on launch

shadow terrace
#

thanks i will try it

muted sapphire
#

If you use AdvancedCompany I know it has conflicts right now

shadow terrace
#

is there a problem with suits?

shadow terrace
muted sapphire
shadow terrace
#

the fun thing is, before the update it all worked proberly

muted sapphire
#

I've had 0 issues

dusky jungle
#

I think the mod is called LethalDevMode?

hasty raven
#

thats kinda cool

dusky jungle
#

Thats a feature of masked enemy overhaul

#

The flies are part of symbiosis

hasty raven
#

what does your mod do then ?

dusky jungle
#

my mod makes it so it detects the death of a masked and
1.Hides the mask on their model and
2. 50/50 chance placing one of the masks on the ground and using a translation to make it appear to fall from head level

hasty raven
#

oh

dusky jungle
#

its guaranteed to spawn a mask only either comedy or tragedy

hasty raven
#

but this mod already hides the mask as a option ?

#

ah

dusky jungle
#

masked enemy overhaul can either hide masks forever, reveal masks when they go for a kill, or never hide them at all

muted sapphire
dusky jungle
#

my mod doesn't interfere, in the video you can see how they reveal the mask as they attack but my mod still hides it post mortem

dusky jungle
#

Hi homeless, when you get the chance can you tell me if the game differentiates player spawned masked from naturally spawned masked?

#

correct me if I'm wrong but the skinwalker mod compats with your mod and only uses voicelines of that person yeah?

#

Trying to see if I can have my mod instantiate a player body of a matching player id when a masked that has a player id attached to it is killed

winter thicket
dusky jungle
#

so the game does not know who is being mimicked?

winter thicket
#

it does, mimicking player contains the player id

#

so its like __instance.mimickingPlayer.playerId or something like that

dusky jungle
#

ok, I am now trying to see if I can have another event that runs when a masked is killed but only if they are tied to a specific player id, it would make the body dissapear and spawn in a player corpse with that matching id

winter thicket
#

why tho

#

oh so it can be carried

dusky jungle
#

yes, its recoverable

winter thicket
#

ahhh i see

#

yeah thats for sure possible, the easier option might be to just make the masked bodies interactable for pickup

peak geyser
winter thicket
#

but if you just want to spawn in a body, you should have everything you need for it in the mimickingPlayer field

dusky jungle
#

alright

peak geyser
dusky jungle
#

yeah #1195383416837902456

dusky jungle
peak geyser
winter thicket
dusky jungle
#

shite so if you run your mod with mine it may dulplicate bodies

winter thicket
#

i dont think so

#

what exactly are you trying to do? replace the dead masked with a player body to carry?

dusky jungle
#

But.....

Why can't you spectate the naturally spawned masked in your mod? Did you hide that or do they only mimic a player id and not take over as being that id in the server?

dusky jungle
winter thicket
#

and honestly i forgot you could spectate masked so i never even looked to implement it haha

dusky jungle
#

No, wouldn't that automatically be a thing if you mod didn't patch it out?

winter thicket
#

well i did not patch it out

lunar eagle
#

this got updated today??

winter thicket
lunar eagle
#

oh ok :<

winter thicket
# lunar eagle oh ok :<

it was updated a few days ago, and will be updated in the next couple days to add nametags to masked

lunar eagle
#

maybe i missed it?

#

ill check it out

#

ohh ok

#

holy fuck thunderstore just got hit with a bunch of mods all at once (nvm that was a glitch? lul)

#

rofl

winter thicket
dusky jungle
#

wouldn't that be for a masked that has killed a player already?

winter thicket
#

oh you right, for some reason i thought the masked that killed the player would be the masked that is the turned one but it spawns the turned one

hasty raven
#

how is the nameplates going is it too difficult ?

little wave
#

cxan this mod owrk with host only

empty lance
#

From my experience it apparently can but idk how that looks for other players

little wave
#

oh

upper sedge
winter thicket
#

there is something odd about the names and how they look but I can’t really place my finger on what it is

hasty raven
#

Sure i could take a look if you release it or give a dll for it

winter thicket
#

so, i pushed the update which includes:

possible fix for advcom cosmetics
Masked usernames (off by default, can be turned on in config)
Reveal Mask config option now rehides the mask when Masked is no longer aggressive

i will be honest, i have not thoroughly tested them, i just havent had time. ill be out all day today and tomorrow so odds are i wont be able to test them before yall do. all updates i made this update are able to be turned off in the config, if they are broken. just disable them

thanks

young onyx
#

out of 10 spawned only one was with a nickname. im running advcomp so the cosmetic issue might be from there

#

nickname looks kinda off

#

nvm

#

i had 2 spawn with my cosmetics the second time i tested

#

nickname persists after they die

#

it appears that i can also sync emotes with their dead bodies lol

peak geyser
winter thicket
#

it’s only on one enemy? tough. I’ll look into it, for now just keep it off. thanks y’all

young onyx
#

It looks like it spawns likeeeeeee

#

1 in 20 with a name

#

def more that one, i've seen a couple

#

havent seen more than a couple with costumes also, havent seen any after i restarted the lobby

winter thicket
young onyx
#

im gonna do more testing on an actual moon rn

#

0 out of 40 had cosmetics, saw 1 with a nickname. gonna change my cosmetics ingame and check if it changes anything, then im gonna do a run with adv disabled

#

changing didnt do anything for me

#

w/o advcompany

#

oh damn i forgot to test nicknames

#

brb

winter thicket
# young onyx

what tf is going on with this picture haha are those cosmetics

young onyx
#

the name is still quite a rare occurance

#

also idk if its this dungeon's shading but it looks better than in unmodded ones

winter thicket
#

picture makes way more sense now

#

i could not tell what i was looking at in the first one hahaha

young onyx
#

lmao sorry

#

well its really weird to me that i def did see a couple costumed masked with adv enabled

winter thicket
#

all good, i just thought there was like 10 cosmetics stacked on top of one another

#

well it used to not work at all, so i would assume my "fix" makes it apply in some special case (like when they went outside for morecompany or something like that)

young onyx
#

i cant say anything abt outside ones, only seen them inside and then died sadly

#

but i think you should know that im testing on my main profile with 100+ more mods so something might be breaking, i can test in a more sterile environment if you wanna

winter thicket
#

or only on some*

young onyx
#

ok, thanks a lot for all the work you've done on this mod!

still dagger
#

Does only the host need to change the config

#

or every client?

peak geyser
young onyx
#

weird

#

the use vanilla spawn didnt sync and didnt let the client in

still dagger
still dagger
#

Alrighty

stuck eagle
#

in the new patch notes its said that the spawn rate of the mimics has been changed. for me lethalutilities takes care of the spawn rate. so can i somehow disable this in this mod so that they dont conflict?

peak geyser
stuck eagle
#

the patch notes say "Boosts the spawn rate to be the same as a bracken, so it can now spawn on every moon"
i already configured this and other spawn settings in lethalutilities

young onyx
#

that was a thing way before today's update tho

peak geyser
stuck eagle
#

well i just set spawn rarity on false
is this still possible now
cant look into the new update rn

when its false the settings shouldnt apply right?

peak geyser
stuck eagle
#

ok i thought maybe the mod author could give some quick intel on that
i just want to set a unique spawn rate for every moon and it seems like you can just configure one global spawn rate in the config

#

but ig "use vanilla spawns" should take the ones configured with lethalutilities then

winter thicket
twin summit
#

For some reason since the latest update I have had a mask spawn at the start every time

rough dagger
#

probably been asked a lot but how exactly does the spawn rarity work?

keen kiln
#

i've heard that 300 is max chance, so it's 25/300, 45/300 etc

#

maybe i'm wrong

#

at least it works like that for custom dungeons chance

tender orbit
#

Wait so this adds more company’s cosmetics on the masked?

keen kiln
#

yes

sullen mantle
#

how do i know i am not masked ?
i could be, u could be too

dusky jungle
#

Just double checking, this mod attaches an actualPlayerId to every mimic?

hasty raven
#

isnt the source code public

#

you can check i think

winter thicket
#

yeah it is

hasty raven
#

i will do some testing with local clients

#

but i cant do multiplayer netcode test atm

dusky jungle
#

What’s the difference between actualPlayerId and playerClientId?

dusky jungle
#

ok, maybe that means my mod won't interfere with yours?

waxen pumice
#

masked arent killing anyone, is this a known bug? they just kinda follow

young onyx
#

hm

#

i found something interesting

winter edge
young onyx
turbid onyx
winter thicket
# young onyx

did you tell this to the maker of TooManyEmotes? that’s hilarious tho

#

and was this with invincibility on?

#

nvm I just watched the whole video

young onyx
#

yeah, the first one was naturally spawned i think

#

cause i was testing the other mod

#

the ones that were created of me were with cosmetics to that's something

winter thicket
winter thicket
#

advcom used to not work at all with it so at least it works a little

young onyx
#

so far it looks like the initially spawned dude has no cosmetics and a nickname, the ones created by him get the cosmetics and nickname starts basically jumping to the last one created

#

if i understand correctly

winter thicket
#

yeah that’s what it looked like in the videos. Thank you for testing 🫡

winter thicket
#

i figured out the issue with the zombie apocalypse btw. ill see if i can get it fixed later this week

young onyx
#

hm

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gonna wait for it to hit thunderstore and test if anything changes

lyric oar
#

has the skinwalker integration happened so that the skinwalkers only mimic who they masked?

winter thicket
young onyx
#

nope still the same

restive ridge
#

Hello! I wanted to know if there was a list of cosmetics mods that were compatible with the Masked Enemy Overhaul mod, thanks

rare shoal
#

After reading a bit of this thread is this working with AdvancedCompany as expected?

young onyx
#

nuh uh

#

it works a little bit but not too much

rare shoal
#

I will disable to avoid issues then

timber thunder
#

Why does AdvancedCompany have so many compatibility issues with mods?

rare shoal
#

I think it's because it's a "huge" orverhaul mod maybe? or change so many things?

timber thunder
#

Is it like the community standard atm?

#

Or is MoreCompany still the most popular “overhaul” mod

rare shoal
#

I think MoreCompany still more popular, also doesn't change that much so i think things will be keep like that

winter thicket
#

this mod doesnt crash advanced comp, so it can still run with it. just the cosmetics only sometimes show up, but no errors or crashing occurs

#

ill try to fix it soon

rare shoal
#

Oh, perfect

#

Thanks for the answer

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Awesome mod btw

timber thunder
#

Also slightly off topic, but dang I wish thunderstore had better tagging where you could tag host-only mods/client-side mods that allow you to play with vanilla players

rare shoal
#

Or even the version

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Because it's a mess to search for working mods with that many patches

young onyx
#

but uhhh

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overall not many people use the tags

timber thunder
#

Ahhhhh gotcha

young onyx
#

which leads to stuff like modpacks flooding your normal mod search queue

leaden pasture
#

Hey, I'm getting an error with the mod that's stopping things from spawning, should I post the error?

young onyx
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cause people are too lazy to tag their stuff as a modpack

timber thunder
#

I’m used to GameBanana as a mod platform, so it’s an adjustment

#

I find the that a lot of mods will just be like “adds different skins” or “adds 8 new pieces of scrap” and just goes into no detail or show what they look like

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I can’t think of like any other game that I’ve looked into mod stuff for that’s like that

timber thunder
leaden pasture
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MaskedEnemyRework.Patches.MaskedSpawnSettings.UpdateSpawnRates (SelectableLevel& ___currentLevel) (at <e5d2cf2966da4135ac98abdd46bd11b4>:IL_0034)
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager) getting this error

winter thicket
#

this typically means a mod conflict prevented me from grabbing something

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or a mod changed what im looking for

leaden pasture
#

How do I find out what's causing the conflict?

winter thicket
#

do you by chance have a custom moon mod or lethal expansion

leaden pasture
#

Multiple custom moons

#

And LethalExpansion

winter thicket
#

the only way to definitively find it is to deactivate until the error is no longer present

#

lethalexpansion which is required for many custom moons, causes a lot of errors with a lot of mods. not saying its definitely that, but i wouldnt be surprised

young onyx
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I can vouch for LE (meant lecore lmao sorry), been doing all the testing with it enabled

#

Def something else

leaden pasture
#

So the mod doesn't work with custom moons?

young onyx
#

It should

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Are you running LE or LECore?

leaden pasture
#

LE

young onyx
#

do you mind switching to lecore and trying again?

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I always forget that not everyone is running lecore sorry

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yeah maybe an le issue after all

leaden pasture
#

Swapping now

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Disabling LE disables all my custom moons

young onyx
#

you can slap lecore with le

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it will disable the latter

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So just run both

leaden pasture
#

Same error

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Both running

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Disabling LE

young onyx
winter thicket
#

another option, if you use many custom moons and never really play vanilla moons you can turn on vanilla spawns

leaden pasture
#

Is that in the config?

winter thicket
#

it will stop the error from happening, and enemies will start to spawn in again. but there is no guarantee for the masked to spawn. i would guess most modded moons would spawn every enemy anyway so you wont see a difference

#

yes

leaden pasture
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Yeah I've had the masked spawning normally on the custom moons I've been using, it should function the same

winter thicket
#

then yeah, turn on vanilla spawns and only the visual part of the mod will apply. should fix the spawning

leaden pasture
#

Awesome thanks

muted sapphire
winter thicket
#

hopefully soon

keen kiln
#

is that me or maskeds spawn kinda too often lately?

#

considering that i didn't change config

white glen
#

Just experienced this mod after a couple weeks of it being installed (Never had masked man spawns in a while)

Bro ran up to me while i was lost in the snow and i thought it was a player ;-;

#

I was so happy to see another person and lost my shit when he grabbed me

peak geyser
keen kiln
#

imagine we had masked man spawned in the first round when we was landed on experiment and waiting for our shitty flashlights

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he sneaked up on us easily

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as we was watching the sky

white glen
#

so i probably need to increase the chances by a ton

keen kiln
#

i just divided by 2

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so it's twice as much talking

white glen
#

i think i set it to 1.5 but honestly 2 might be the best option

keen kiln
#

or multiplied, i don't remember if there's delay or rarity in config

peak geyser
keen kiln
#

yes

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i keep it on only for masked and brackens

#

both of them can surprise to say the least

white glen
#

I dont use it for any other creature, only the masked men. i know it works for other creatures like the eyeless dog

#

i might reenable the eyeless dog so it fits the SCP theme

peak geyser
#

I did dogs/ghosts/coilhead/imposter

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The dog allows for some scary coincidences when you hear them outside the ship trying to trick you to open the door

white glen
#

My only complaint about that mod is the pitch changed voices on the creatures

peak geyser
white glen
keen kiln
#

it fits too, mimics are not perfect but they're trying

peak geyser
white glen
#

Based

keen kiln
#

by the way i can suggest installing too many emotes as well, it makes masked use emotes before vomiting on you

white glen
#

Its shocking how quickly modpacks can bloat up

keen kiln
#

making them even more funnier

peak geyser
keen kiln
#

🤣

#

my friend made me run in circles around whole facility today

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cause he was silently following me and making emotes

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i also use mod that hides player nicknames

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so i was so damn sure he's masked

white glen
high pelican
#

Yo when it says attempt to attacak is made, does that mean when it grabs someone or when it starts a charge and a lock on the player?

#

attack**

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in configs for the reveal mask option

next blaze
ionic cypress
#

bump

winter thicket
high pelican
#

Oh alr cool