#Too Many Emotes
1 messages · Page 4 of 1
I'm not sure about that muffled part, tbh. I know the game handles a lot of this automatically, like if your camera is on the other side of doors and stuff
or it thinks its behind a wall
idk, it seems random sometimes
no more backward knees after hitting that yoinky sploink too hard
but seems like if u disable playing audio from boombox to player sometimes it gets goofy
How so goofy?
and you hear people playing audio when they are not emoting
similar to what Lunxara was saying i can assume
Yeah, I got another github issue about this, and some here as well. I think I know where to look/debug this
Hopefully will be easy to track down what's going on
But I always use boombox and ship speakers config so i dont ever experience this in game
Yeah, same here. But it did happen to me before with the sax emote, and that emote plays from players anyways, so I had a hunch
Wait
Thats not intentional?
Also
Does the Sax emote have multiple music it can play
No, (worded that wrong) the sax will always play from the player, but I ran into the bug where a player had that audio playing from them forever, even when they disconnected and reconnected. But it's probably because it plays from the players and not a boombox. I think I have a bug with that logic.
And it does have 2 emotes that it can play randomly
Ok just double checking
good job dude
loved the mod since i first downloaded it
And when you can, add the torture dance for me will ya
Oh yeah, was that the one from JoJo?
yes sir
And also, I don't have too much time to search for emotes, but I usually make a deal with people, if they provide me an animation, usually a unity animation file, or an fbx (or something that might be convertable through blender), I could probably add it in.
well
time to go searching
Ill see what i can find
oh my god theres nothing
😦 I also am very bad with animations, so I wouldn't even be able to make it if I wanted to lol
There's so many animations I wanted to add, but I couldn't find them anywhere
I will try harder
there is one shitty one made behing a $50 paywall
lol, also, I would never pay for an animation, or tell someone to pay for it either
but I believe you on that
Curious where do u find most of ur animations
It exists, and it's kinda mid. Torture dance is unfortunately one of those animations that is made infinitely better with the camera shots used in the anime
like go watch the original dance and tell me what % is non-dancing segments
I think it's like 40% or so
In the beginning of this mod, I used mixamo, or googled some specific ones. I then learned how to rip and convert the fortnite animations. But for searching for them, no place in particular. Just google, really
I noticed my player model doesn't appear to be rendered on ship cameras, only the nametag appears visible. Is this a bug or is it an unintended, unavoidable side-effect of how TooManyEmotes works?
Yeah, I will be looking into this soon. Probably a side effect from my code that allows the player model to be visible in third person, but not in third person.
Hopefully will be an easy fix
Okay I'mma look into this audio bug. @exotic pond How often does this happen? Does it happen when something specific occurs? Can it be easy replicated?
(for reference, this is the crappy animation that we used because people wouldn't stop asking for it)
@exotic pond And does the audio play infinitely for the player who played the bugged emote? Or just everyone else?
One last question, In case I'm misunderstanding features, is it possible to mute your own emote volume without muting emotes from other players? Sometimes someone uses a music emitting emote, and I want to use a different dance emote but if it also emits music the songs clash, I just want to dance to the jug band without ruining the song lol.
Do you guys use emote audio without boomboxes?
Probably, is there already an implemented feature with the boombox that solves my question?
Not really (or kinda?). Just with boomboxes, there are checks that won't let you play emote audio unless the nearest boombox is not playing audio from someone else's emote.
Currently there is no way to disable playing emote audio from yourself, but I could maybe look into an easy way to solve this. Are you wanting to not play it at all, so it also doesn't play for others?
Pretty much yeah, to describe the scenario I envision: Player 1 uses music emitting emote like California Gurls, Player 2 chooses a different music emitting emote purely to use the animation to dance to player 1's emote music. Player 2 mutes their own emote audio with a checkbox (same spot mute and volume slider is) so that their emote doesn't play music at the same time, and they can still hear the music from player 1.
Ah, I see. I could possibly add this option. I will need to fix some other bugs first, but I'll add it to my todo list
No problem, thanks for the quick response and consideration!
To further clarify because it feels confusing the way I initially wrote it, the toggle would mute the player's outgoing emote volume so that no one can hear it. This would allow each player to have control over all emote audio as well as their own outgoing emote audio as separate toggles.
/end suggestion
oh yeah diffoz was looking into ram usage of multiple emotes mods. lot of the ones using emotes api don’t compress their audio and so use up a ton of ram.
is the audio in this mod compressed?
like ogg and all
for reference, this was an issue that tripped us up in the past. Simply compressing audio to small formats isn't necessarily enough, you also need to set the load type to Compressed in Memory or else you gain basically nothing from compression
interesting. thanks for further context. 
For me sometimes the audio gets stuck on a random person, for clients they've had it where they hear emote audio on everyone else
I know in my case sometimes it would bug if someone left and then rejoined as a late joiner
what mod do u use for late joining?
LobbyControl, I doubt it's the mod that causes it
i was gonna say i use lobby control too
cus earlier @unborn quartz got emote audio stuck on him after we remade the lobby
and i still seem to get desyncs with late joiners 😔
and he never late joined there
Yeah, and this has happened to me before with the sax emote, which does play on the person and not a boombox/ship speaker, so I'm pretty sure the issue is related to playing audio on players instead of objects. I'm looking at my code, but can't find anything that looks like an obvious problem, unfortunately. I'm asking others as well if they know how to replicate this 100%, which would make it a lot easier to pinpoint the issue, but until then, it's gonna be hard to track it down. I'm still looking at my code, though to see if I find anything strange.
It's weird how I didn't have the issue with 2.0.7 lol, did you unintentionally touch something in 2.0.8 when fixing the visor bug?
I don't believe I touched the audio at all. At least not that I know of lol, but this bug did happen to me once before, but it was before 2.0.7. I probably would have seen it more if I made all emote audio play from the player like you have it set as.
I hope you got it fixed 🙂
Btw did you set the Family Guy Emote to not be muted in DMCA mode? That Emote isn't Copyrighted
@leaden yew discovered that 😆 which is why BAC doesn't disable the audio for it
Ah yes, I did change it lol.
Also, I probably didn't fix the audio issue. I just made some changes and tweaks I felt could be affecting it, but I don't feel like I really found the cause for this audio issue. I'm hoping to get more information about this soon if it happens to players, and hopefully when I run the mod later without using boombox audio, we will run into it as well.
👍 should be pretty easy to get it if you decide to use my config I sent earlier 😆
Thank you for the first person view! Would it be possible to add it as a config option later on so it keeps that setting for every game launch and player?
Yes, during my testing, I guess I commented out the part of code that saves the preferences. I will push this fix out later. It won't be a config setting, though. It should just remember the last setting that was set. Thanks for letting me know!
Btw ever since the new update I haven't had the issue of people stuck with emote audio so seems you fixed it ^^
Dude, I hope so. I don't really want to figure out why that was happening. My general fixes could have solved the issue, but it wasn't obvious to me that they were 100% causing the issue. If it does come back though, please let me know! haha
Will do lol but in my past couple streams I did since 2.0.9 came out it's been fine 😄
Hi @scenic cave , a bit late but thanks for fulfilling my request to add the "persistent emotes". I just noticed the update when I logged into lethal. Very huge. ❤️
Thanks! I admit, I'm not sure why I haven't add this sooner. It is a nice feature, and was requested a lot lol
I'm also glad you finally fixed not being able to see yourself on the internal cam
Lol
to jump on the thanks train, +1 "big ups" for adding the mute personal emote toggle as well!
Moments before disaster in First Person emoting.
Random idea request: If you have at least 1 page of favorite emotes, the masked individuals choose out of the favorites instead
does enemyInteractions work with this mod?
yes or no depending on your definition. they don't interfere with each other but they don't do anything together either
Just wanted to say thank you for making this, even though it has completely derailed every single lobby I’ve made since installing it
Finally!
😛
@scenic caveNow you just need to update the pin and we will see your new releases. 😄
Thanks for pinning! Just update the pinned message in general? Or something more specific?
You can update the pin now with any changes and updates you make and it can always be navigated too. 😄
Ah, gotcha, that will help haha. Thanks!
damn man that sentance was hard. The amount of edits were real haha
I feel like that's me all the time
he’s just like me frfr
is it possible to get support for this mod?
https://thunderstore.io/c/lethal-company/p/Gemumoddo/EnemyInteractions/
@scenic cave "I dont care" - double-plays the beginning
I'm assuming it's not a simple thing to do since it requires lethal emotes api, which is probably very structurally different from my mod. And to be honest, I wouldn't even have too much free time to implement my own feature like that. I'll keep it in mind if I for some reason have nothing better to do lol
Sorry, what do you mean? Like the beginning plays twice?
audio
"I don't care- I don't care-"
but when you chain 1 emote to another
so when u chain any other emote to I don't care, it doesn't double-play
but if you're doing nothing and start with it, it double-plays
I'm testing right now, but it sounds fine to me 🤔
I'm out of the house now, but I will check on this again soon
Okay since Zeekerss added a disco ball I would love the ability to replace the disco ball music with the emote music :) Same way you've done with speaker/boombox which is such a great addition imo
wouldnt it just be playing music from the speaker but disabling disco ball music
@scenic cave TME has a bug rn where it breaks on recreating a lobby
@scenic cave
Full log file if needed
Oh, thanks for this! I'll check this out when I get home
Hey! First of all, thank you for that awesome mod 🙂
We got a small issue with it though, works for everyone but one person, this person tried uninstalling and reinstalling it, but she can't seems to get it working, can't see people emoting (replaced by default dance animation), or open the radial menu. No error in the console either, as if mod was just not installed (but it is, can even see it in lethal config). Any idea on why it could happen ?
There are actually errors:
Error: RuntimeNetcodeRPCValidator NetworkBehaviour 4 received RPC UpdateCurrentEmoteIDCClientRpc but that methot doesn't exist on SignEmoteText
Is this for my mod, or for MoreEmotes? That error looks related to the MoreEmotes sign emote.
Well, more emotes is working fine, that is definitely TooManyEmotes that does not work, but it might be related to having both installed though
One sec. There's 2 things you could try.
You could try navigating to this directory, or the equivalent of this if you're not using r2modman, and deleting the cache folder.
C:\Users\YOUR_USER\AppData\Roaming\r2modmanPlus-local\LethalCompany
If that doesn't work, you could try going to this folder and deleting (or backing up) these files in this directory, and see if this fixes anything.
C:\Users\YOUR_USER\AppData\LocalLow\ZeekerssRBLX\Lethal Company
This second fix did fix a very similar, or not the same, issue that someone else had.
Let me know if these don't work!
Oh good, and no problem!
Hello ! got a problem with the emote wheel while using a controller ! LS and d-pad works fine but i can't select any emote with the right stick 😦 didnt had this problem some days ago and i can't figure how to fix it myself
Interesting. I'll test this in a bit. Does the right stick select an emote, but not play it, or does it not do anything?
Hmm. It's working for me. Do you have any errors in your console?
Yes i got some error about the binding with the keybind util ! I already tried to fresh install both mods, even game and cleaned my bindings (friends got the same than me) i guess is that the binding dont generate itself right or something like that ?
The right stick does just nothing
and i can't bind it myself
i'm at work for now but i'll send a screen later
using controller LS to activate the wheel then using the mouse to select an emote works as a temporary fix tho (sound dumb but hey it works xD) but sometime we had to spam LS until we can select with the mouse ! dunno if is it relevant for you
@rose zinc I'm not sure. Have you tried deleting your config folder and regenerating it? I want to say inpututils stores keybind info in there. Might be worth a shot.
yes we already tried that
Well, the right thumbstick doesn't even use inpututils, so that might not even work. One sec, let me think lol
If you have the chance sometime, could you share that error with me that you got?
on my way to do that !
okay, thank you!
hmmm strange i guess the error i had was for another thing that i fixed in my modpack, i got no error but the RS stick still doesnt work
if the RS bind should be on the top right of the screen with the other keybinds while in the emote wheel i don't see it neither
Wait, random question, but you do allow emoting while moving?
yes i do, does it break the RS in emote wheel ?
It's not supposed to, but I think I for some reason disallowed this. I have not idea why. I'm guessing I mistyped some code there.
Either way, I can fix this. I feel like that's probably your issue
okay i'm trying with this disabled and i'll let you know !
loading my huge 180+ modpack again 😂
trying my best to make it smooth as possible and it looks very good !
loving what modders did with the game !
RS works again with emoting while moving disabled !
Oh good! Thanks for letting me know about this. I'll add this to the upcoming update!
Thank you ! I will check for the update 😄 Big love from me and my friends
Btw @scenic cave People are still getting the NRE error from TooManyEmotes when they rejoin a lobby
I will check on this when I can. I'm busy again now that spring break is over 😦
Do people have to be holding reserved items for the error to show up?
No, it's just if they get disconnected then join a second time
Hmm. If anyone has the logs for it, could you share it here? I did fix one of those issues, but maybe not this one? I could test it out tomorrow night, as well.
Wait, I forgot this is the too many emotes channel. That makes a little more sense.
That's my friend's log
Also, thanks! I'm headed to bed, but I can look at that tomorrow.
Oh, I remember this error. I didn't know why this was happening, so I put some checks in to help prevent this. Apparently I didn't fix the issue. Sorry if you mentioned this already, but did this happen to the host and non-host clients?
The stack traces I sent were from my end after closing out a lobby and hosting a new one, first log is from my friend who was a client
Is this easily replicated by hosting a lobby, going back to the main menu, host another lobby, and then open the emote menu?
I'm trying this, but it's not giving me an error right now.
This is in reference to the error in your logs.
Yeah that's what I was doing odd
Is it possible it was conflicting with something?
Possibly lol. Would you mind sharing your profile code with me? Maybe I can reproduce it with your modpack.
018ec462-4cc0-42aa-8caa-6cbc05c1138a
Keep in mind this problem also happens on my much smaller pack I have for V50 too
@near breach is it possible it's another issue with Lobby Control?
those 2 stack traces
They're both seperated, the first one was when I loaded into the lobby for the 2nd time I think, and the second pair of stack traces was when trying to press the emote button
AsyncLoggers had some fun with the 2nd set
XD
i mean logically it seems all the NREs are the same value beeing null
I'm just wondering why Flip couldn't reproduce it though
I only did one test, since I'm on my laptop, and technically at work, but I can check some more when I get home later 👍 And thanks for the code!
AnimationPreviewer.renderingCamera
Hmm. That's strange. It should have been created earlier in the code.
I'll look over my code again in a bit. Ty for the tip btw haha
i've had my fair share of NREs so i'm quite used to dig in the IL code to see where is breaking
second one is different tho
EmoteMenuManager.menuGameObject
somehow it seems you do not re-initialize the objects when quittig out of a game 🤔
They should be initialized/reinitialized during the HUDManager's start method, unless the HUDManager instance is never actually recreated when joining the game. Or maybe it's just not active when I'm expecting it to? Maybe it would be best to run the code after the awake method, unless I had a reason to do it in the Start method. I don't remember lol. I'll do some testing when I get home 👍
i wanna specialist dance >:c
also if someones not wearing any cosmetics, and then you emote, you see your cosmetics on them while emoting
@scenic cave We ran into a super weird bug earlier which I think is caused by TME
If someone has no cosmetics on through more company, you can see them wearing your cosmetics when looking at the ship monitor and when emoting
Lol
this bug affects more than just TME
I'm not using ModelReplacementAPI.
yeah i didn’t know for sure if it was was caused by MRApi either
i have mentioned to both bunya and flip about it
this what bunya thinks is the issue
idk i was supposed to do more thorough bug testing to get to the bottom of it, but i’ve been taking a break from the game
TME has been really buggy for me lately anyways with the NRE issues and stuff when rejoining a lobby
It's in need of an update
Having to make people reboot their game is
Not ideal
what do you mean? rebooting is the funnest part of the game
/s
not sure how all the recent mod updates have been.
the whole adding support for v50, csync shenanigans, LL/LLL updates seem like a mess to me.
The only issue with CSync was if Both LLL's were enabled
Cus apparently that new dependency by Evaisa doesn't like it
lol
Easy fix though
Soon it won't matter cus LLL is finally getting updated
and LLLFixed will be deprecated
yeah whenever v50 comes out right?
No
:0
No.
https://github.com/cmooref17/Lethal-Company-TooManyEmotes/issues/104 Seems someone else reported this issue btw
The cosmetics should be fixed already. I think I accidentally broke it, but I think it should be refixed now. I will have to test it more tomorrow. It's going to be part of 2.1.0. It has other bug fixes as well, but will have more content that I will let you guys find out about later. I also did not have time after work to test the other bug that you are running into @exotic pond, but hopefully I will tomorrow.
I hope so ^^
That bug was funny though lol
thank u btw
@scenic cave any idea when the update for TME is going live?
I will overestimate and say 4 hours. Could be 2, but I won't promise anything lol. I just got home, but I will start testing the known bugs, and double check my more company patch to make sure what I fixed was what was supposed to be fixed
Okay ^^
I broke the MoreCompany patch again I guess, but it's fixed now, and the errors from the Hudmanager should be gone when players join. Close to pushing the update
👍
Red boxes when emoting, and if using a grabbable emote prop trying to do an emote from the wheel no longer works
You got some bug fixes to do
XD
Wait, that definitely wasn't there before lol wtf
What happens if you try to emote from the emote wheel while holding an emote prop?
Oh, I'll have to revert that box thing. I think I might know what I did
nvm might not be that hmmm
Does TME touch networking? Cus after the update my network literally had a seizure
Usually it's just when syncing with the host in the beginning, but it does tell other clients with a player performs an emote. Nothing should be new in this update though, I don't think. 🤔
Alright could be coincidence but sheeesh lol
I went ahead and disabled the mod for now incase, I noticed people were lagging around and then my network started throowing a fit and it just would not recover til I went and restarted it
If it is my mod, I'd be surprised, and very curious what I would have changed lol
I saw you did update the networking yesterday XD, but who knows
Maybe it conflicted with something and got angry
😂
What do you mean? Like for TooManyEmotes?
Yeah I checked the github lol
Oh, I thought you meant a mod update. Yeah, let me double check and see what I actually did. I for sure didn't add more networking stuff. Trying to remember what I changed
I'll take a look in a bit
Yeah it might be something with the syncing if you changed it, cus disabling it fixed the issues of players teleporting around and stuff
Red square fixed btw.
Also, was it lagging only in the beginning, or also in the middle of the session? And do you know if it happened specifically when someone emoted, or regardless of that?
I landed the ship, my friend started teleporting around, after we went inside on Solace my stream then started dying, and closing the game didn't seem to fix it
Can't remember if anyone had emoted around that time or not
Maybe a masked enemy did
XD
I might be able to get the player-prev.log actually
Btw masked enemies will never emote unless they're near someone, and can see them, but that shouldn't be any different in this update either. I don't think. I will test this for sure though when I can get a buddy on with me
Uhhh, not sure lol. I've never seen that before
Same lmfao
Is it possible your MoreCompany patch update caused the networking spikes?
Is there a list of all the new scrap? Want to be sure I get them all in lethalquantities
I could give you the item names if that's what you want.
It shouldn't. The patch hardly changed
Yeah that's all I need
I was just theorizing since MoreCompany has been in dire need of an update for a while now, gonna be glad when V50 releases so MoreCompany finally gets those bug fixes we've been waiting on
XD
There's just nowhere listing what the new items are, I noticed a few of them just by scrolling through but not sure I got them all
My other guess is this, it started after I disabled the grabbable emote props due to them breaking the emote wheel, maybe that potentially made the mod not happy lol
Should be
"Sexy saxophone"
"Trombone"
"Old chair"
"Red card"
"Junk food"
"Perfect score"
"Baseball bat"
I think. I'll double check in a bit
Also, I loaded in, held a grabbable prop, but it still let me emote in the menu. Was doing this not working for you?
If I played the grabbable prop
then dropped it
And tried to emote from the wheel
it wouldn't let me
Thanks, definitely missed editing a few of those
Ohh, I'll try again in a bit
can confirm, after picking up an emote item if you try to emote without said item in your inventory it will not let you
The mod also has other issues atm involving network spiking, I will say it was 100% TME that caused my issues earlier cus disabling it fixed my friend lagging and teleporting around and I never had anymore network issues after that
okok good to know, gonna go back a version for now thank you
One message removed from a suspended account.
the real friends are the monsters in the dungeon
they just want you to stay.. forever
Are the emote props added to the list of spawnable scrap i.e. do they affect moon balance or spawn on top of normal scrap?
Further what's the behaviour when having them disabled in config?
They are scrap that spawn on any moon including modded, thats all i know
We had the same issue last night. And I will say having TME tell other clients when a player performs an emote does seem to cause lag at times. Especially when multiple people are emoting at once.
that got fixed
the red square part, not sure abt the lag
whats it gonna take to add the specialist dance @scenic cave 😔
just install badasscompany and disable every emote except specialist 
daym true
I'm probably out of the loop, but what's the specialist emote? You should link it haha
Showing the video for specialist in Persona 4: Dancing All Night on the PlayStation 4. Second half shows the Choreographer Lessons Mode where you can view the choreography.
Game: Persona 4: Dancing All Night (PS4 ver.)
Platform: PlayStation 4 (digital only through P3D & P5D PS4 bundle)
Release Date: December 4, 2018
Intro 00:00
Music Video 00:...
Networking issues seem to be fixed but we're now running into some problems where game audio can't be heard properly at times
XD
Also @proud needle got sent into the shadow realm once and we aren't sure why lmfao
@proud needle can you see if flip recognizes the error that got spammed?
What kind of game audio issues?
Footsteps unable to be heard, ambient noise not playing properly, and Xu had a moment where they couldn't hear anything earlier til they rejoined the lobby
I want to say that might happen in vanilla, too. Not 100% sure. I think it's just hitting a limit of how many sounds can play at a time or something, but I've often had my footsteps stop playing for me before, but only when I was in the dungeon. Maybe because there was just more audio sources playing down there? I do play with brutal company, so there's usually a lot of monsters alive at a time, so that might be why it happens to me somewhat often?
I think there's a mod that unlimits the amount of sounce sources to prevent that, but I don't remember what it's called.
And I could be wrong about some of that.
I have LCMaxSoundsFix which makes it weirder
https://clips.twitch.tv/BenevolentBoredPangolinDBstyle-H9yciSjc_6PBXQlW So yeah this is what I saw from my end of things when Xu was trapped in the shadow realm
Dawg
I just picked up the baseball bat thinking it was a weapon
tried defending myself against a thumper
when i tell you no one was more drippy then me when i died i mean it, shit was clean
@scenic cave really love the scrap, any reason why u seperated the mods
Because the scrap being included broke vanilla compatibility
There's still networking issues that need to be fixed though, IE that clip I sent but he did fix the high ping issues
ohhhhh
I do still have my hopes about turture dance being added one day
Or Disco Elysium's hardcore to the mega dance
@scenic cave The links on the TooManyEmotes readme and changelog do not correctly point to TooManyEmotes Scrap.
https://thunderstore.io/c/lethal-company/p/FlipMods/TooManyEmotes/"https://thunderstore.io/c/lethal-company/p/FlipMods/TooManyEmotesScrap/"
This is the correct link
https://thunderstore.io/c/lethal-company/p/FlipMods/TooManyEmotesScrap/
Oh, whoops. I made a typo. Ty!
i have a problem i have tried everything
@scenic cave
Have you tried deleting your save file(s) from this directory? Or temporarily remove them to see if that fixes it?
C:\Users\YOUR_USER\AppData\LocalLow\ZeekerssRBLX\Lethal Company
I've had others tell me about a similar problem, and this fixed it for them. Let me know if this work!
I will be adding some checks to help fix this automatically in the next update.
You'll need to update your MoreCompany compat btw https://github.com/notnotnotswipez/MoreCompany/blob/master/MoreCompany/ChatPatches.cs it now uses AddTextMessageClientRpc
Okay thanks! I will be finising an update soon, so I will test this in a bit and include it.
Would it be possible to include an option to have all emotes unlocked except for the ones that are tied to scrap with the TME Scraps mod enabled?
I had a config option for it, but I temporarily removed it because of an issue with it, but I will get that config back in when it's ready. Might not be today
just booted up the game had the guy from more company updated the mod hours ago its working now
thanks 🙂
@scenic cave do you feel more confident this time about your networking fixes? 🥺
I don't wanna see someone get sent to the shadow realm again
😂
You didn't put the 2.1.3 changes on Github?
;o
I am very bad at pushing things to github lol. I usually push changes when I'm swapping computers, like my laptop in case work is slow.
Yeah, gimme a second, pushing soon
Ahhhhh XD got it 😛
Pst
The uh
color changes dont seem to be working on v50 update
also also also
haha
cosmetics bug is back
This is kind of why I've been waiting tbh, the mod has been a bit rough since 2.1.0 and flip is trying to fix it
Seems like
the cosmetics
only gonna get applied to people who dont have cosmetics set
Yeah that's how it happened originally too
i have observed the same thing previously
Oh, I forgot to re-add them. I was messing around with the idea of having favorited emotes have green names, so I disabled those, but decided I'm undecided about that right now, but forgot to add that back inl ol whoops
Patching MoreCompany is not fun lol. I have no idea why it does it only for players who don't have cosmetics on. I'll investigate though
lmao one of the reasons i prefer AC for the cosmetic system
Also also
You dont need the red card to do the red card emote?
#help-and-troubleshooting message Ran into this issue earlier (occurred before the TME update a few minutes ago). I'm pretty sure this mod is the culprit, as when I disabled it I never ran into the issue again. However, I had also disabled LobbyControl and Matty_Fixes so I'm not entirely sure whether this mod is what caused it, but seeing as it's referencing player bones I'm assuming it's TME.
Pack contents and code are at #help-and-troubleshooting message
I'm trying to reproduce it solo and am unable to, but I'm fairly certain while taking off after pulling the lever one of my friends was using one of the emote items, specifically the baseball bat (it might've also been the chair, those are the two pieces of emote scrap we had at the time). Might be worth trying that to reproduce.
Okay thanks! I have a feeling my mod might be causing this, too, but the issue itself is very strange, but I will try to see if I can replicate this.
You should need it, unless you play with all emotes unlocked. I will change this in the future so you can choose to enable those emotes or not when this option is set to true.
Apologies that I don't have better reproduction steps, didn't think to clip it happening
I had purchasable emotes on, with your scrap mod and the configs set to allowing only performing emotes with the scrap item themselves
I think it’s because red card is a complimentary emote
I also ran into an issue where a mimic that was previously visible (natural spawn) turned invisible and wouldn't convert players (we know it still existed because of Mirage and because we could still hit it). I have a couple Mimic-related mods so I can't say for sure it's TME obviously but given TME has a feature to make them emote, it seems somewhat possible?
It was visible when I found it, but after I died I believe it became invisible when other players found it
It's probably not TME but figured I'd mention it
Oh, it is complementary. Meaning it's unlocked from the start. You're right haha. I only disable them from appearing in the store right now. I will get this fixed in the next update!
It’s all good
Love the idea for props being scrap,
I feel like this has been happening in the past, though I'm not entirely sure why, or what is causing it. Might not be my mod
Did you come up with it or was it a suggestion
That was the only mimic we found that session so I can't say whether or not it's reproducible or what mod is causing it, I'll probably be running without TME for a bit so if it happens again I'll have a better idea
I'm kind of under the impresison MaskedEnemyOverhaulFork might be related as I'm pretty sure nametags are also broken this patch
(for natural spawns anyway, not sure if those ever got them? not sure about converted players)
It was always the plan to add various emote props as scrap on moons, since I introduced emotes with props in them. I finally had time to add them in recently
Nice
I'm trying this with a buddy, but unable to replicate it atm. We're gonna keep trying for a few more minutes lol
All good, I can't guarantee that it's consistent either as it only happened once before I started disabling mods
@scenic cave
[Feature Request]
Ability to toggle emote and move per player in the game instead of in the config.
Reason. With Emote and move you are not able to spin the camera around your character for video capture.
Even being able to press a hotkey to spin the camera would be nice.
There shouldn't be a problem with that. I just kind of feel like I might have had a reason to have that sync up, but I can't remember what that might have been. I will look into it a little bit tomorrow, but I could probably do that sometime this week 👍
Do you happen to know if the latest updates for TooManyEmotes is compatible with v49?
It should be. There could be a possibility that the more company patch might complain, but I believe TME should work fine still. Nothing really changed in version 50 for this mod.
Awesome, thank you!
not sure if i confire anyhing wrong.. but i press the key configured for open dial and not open :/
I'm assuming you don't use the inpututils mod?
Hi,
installed that with the ToManyEmotes and changed the key to "home" i try another keys and not work.
Thuunder profile of mods: 018ee6c5-98b3-56f2-316d-bfb24423760b
in a empty profile with only this mod works like expected then.. maybe another mod cause the issue.. the thing is what mod is xd
okay nope... i delete the config file and only change the thing for persistence and unluck all and now works.. maybe a put a wrong config but the logs not tell me nothing about a bad value :/
Sorry, I missed this. I'm not sure why it wasn't with the config that you deleted, but I'm glad it's working now!
yeah strange maybe the prices or not sure if was that but this file #1184362437550555176 message was the issue xd
but works now later try remove mods random for check xd
any idea?
When did this error happen?
Were there any errors before this?
My first guess is that a previous error caused the local player's emote controller to not initialize properly.
Why are complementary emotes colored green?
@scenic cave I don't see it in the changelog but did you fix the MoreCompany bug? XD
Also congrats on such a huge update 🥳
Which one? Currently, the only bug that's still there is if someone doesn't use cosmetics, and it clones yours onto them. I still don't know why it does this lol
I will find out eventually
I wonder, is it not possible for you to handle cosmetics the same way LethalEmotesAPI does?
@leaden yew how do you guys handle the cosmetics showing up anyways?
Oh, maybe it's because there isn't a color for those. They should be white. I'll get that fixed!
@exotic pond Just tell everyone to put on one cosmetic, and the bug won't happen 😉 (temp fix)
We just need Swipez to push that MoreCompany update so cosmetics stop always getting deleted on profile imports ;c
@novel walrus Pls tell me that update is gonna be pushed soon
XD
@scenic cave my favorites got deleted? 👀
Could you add a setting to, as a host, force disable moving while emoting?
Like I don't want people to move while emoting in my lobby
Hmm, they got moved to a separate file now, but it should have copied any of the old favorites there.
Let me look
I agree, and that's why it was initially a config option. I'll add that part, though!
Thanks !
just turn them on and off
lmao, I love the comment about layer 23.
And I'll look at this in a bit, ty
💀 not me using layer23 because of mirrordecor too
real
speaking of layers, i'll prob peek at your code when I get a chance but was told to ask how you resolved the issues mentioned here #1191974108863414382 message
tl;dr, what was this issue exactly?
I'm thinking the issue is that they are saying they are seeing double player models?
for sure, appreciate it
Btw, I can't remember if I pinged you or not about it, but this should be in now. Holding that same hotkey now does the opposite if you're moving, and will freeze your character if pressed, and allow you to zoom in/out, but letting go lets you move around as usual.
@plush ice Also, two more emote props were added if you missed them. "Dumbbell" and "Paddle"
I scrolled up to where mi6k posted this issue, but I guess I never said if I fixed it or not, or maybe bunya did something.
Does your mod do third person stuff?
Also I'm gonna reference my code now.
Btw @leaden yew speaking of LethalEmotesAPI can you look into why when people use the Bunny and Bee suits while emoting they can't see the Bee Antennas or Bunny ears?
just a quick question, there's two TooManyEmotes.dll files, one in the root folder and one in the plugins subfolder of the download, is there a difference or should it not matter
yeah sort of, displays a camera on the terminal that shows different perspectives in third person
oh, I didn't know that was an error, yeah I'll look into it over the weekend probably
I had to modify some layers whenever the camera is visible to have the player see themselves properly
and mostly just mimiced what mirrordecor did, but grabbed layer information before changing it so that I could return layer information back to what it was when leaving the terminal
I probably messed something up, tbh. Let me look
alright
Woot!
Will the new version run on v49 or do I have to wait for it for when I create my v50 pack?
It should work on both versions, I believe!
I believe the one in the plugins folder should stay. But I did just push an update to fix this.
alright awesome, thanks!
just found an issue with the zoom controls and the emote pages btw
https://gyazo.com/6c4dc78d9f327094e46a2edb53beb064.mp4
doesn't get locked when the emotes wheel is opened
Also it seems that using the firstperson view and move while emoting cause the camera to freeze and not be able to be moved
and the first person view doesn't reset the camera when entering an emote so if you look down and start one your camera will be locked down
ive tried everything deleting local files, uninstalling, downgrading the version, updated and it makes it so i just cant use the mod at all
nevermind it works
changed into a model replacement. model is visible while im in 1st person. i look at the logging window. stacks upon stacks of errors rapidly being noted https://i.gyazo.com/18c713cc34e0625baf6c316e915dbafd.png
label "TME" spotted
downgraded to 2.1.5. works again
yeah seeing my model in first person now too
Tyty, I think I accidentally broke mod compat with model replacement api. I just pushed the fix out
@harsh mason pinging you too
thank uuu
the new update is weird with custom models
Lol I've seen a few people hating on layer 23 and I agree, that was such a stupid thing to standardise early on
I mean, I haven't personally looked through all the layers, but there has to be at least one layer that isn't visible to the main gameplay camera that is visible to the spectator camera right?
Has to be, even if there isn't, there'll be better solutions lol
yo @scenic cave sorry for the ping, but I think this latest update conflicts with ModelReplacement API.
I did a fresh profile, slowly adding mods till I recreated the issue and toomanyemotes is what caused the error in log again.
I didn't have this issue till I updated to v2.1.7
It makes the model suits basically unusable since they are overlapping.
would it be a 2.1.8? because if so, it's still 2.1.7 on the site. i probably shouldve mentioned the version i was using
Hmm, 2.1.8 should have been pushed, unless it failed, and I didn't realize
I'll try again just in case it lets me
oooof sorry I should have scrolled up XD
I'll feel bad if it failed to upload, and I thought it was pushed this whole time lol
One sec, gonna see what thunderstore tells me after it's done uploading.
yeah I redownloaded for a new profile and latest was 2.1.7
its all good! just wanted to make sure you were aware 🙂 thank you for your hardwork!
Tyty! Also, it accepted my 2.1.8 upload, meaning either I straight up didn't upload it when I thought I did, or it failed, and I didn't see the failed message.
It will update on thunderstore eventually lol
I appreciate the message, though! It would have been bad if I didn't know the upload failed xD
hey no worries! I'm happy to help where I can 🙂 I prob won't be able to test till tomorrow (getting late) so I'll respond once I do and let you know if everything is a-okay
ts bein ts. thanks for the replies ^^
terminal broke after update
entering commands works 1 time at a distance from the screen, after that it doesn’t work at all
I had this same issue but I thought it was the new LLL build but it wasn't. I'm not sure what was causing it cause I'm unable to recreate the error.
Could toomanyemotes be messing with MoreSuits as well?
I'm having an issue where the suits are hanging off the rack and you can't access the charging coil anymore. Its definitely MoreSuits because it goes away once I disable it (unfortunately need moresuits for jujutsukaisen models)
should probably use TooManySuits for that
oh duh I'm a dumb dumb I forgot to add that mod XD thank you
2.1.8 available. thanks, flip 🙂
Its working again, ty flip!!
Oh hey, @leaden yew would this cause this error I added a second parameter with a default value to this function? I think that was added in update I pushed today.
public static bool IsEmoteUnlocked(UnlockableEmote emote, string playerUsername = "") (btw, you don't need to pass anything in here since it'll only be for the local player)
like will it cause an error on the EmotesAPI end that is using that function, I don't think so, but it might
let me take a look with a fresh profile
oh it do be breaking
let me get a patch out which points to the new method
okay ty! I normally wouldn't expect it to break if I just added an optional parameter, but I guess you're calling it in a different way. Thanks!
well if I were to guess, it's not that I was calling it differently based on how I just updated my reference to TME to 2.1.8 and I simply needed to recompile it for it to work properly. I think since the method got changed around, the IL code our compiled DLL was looking for did not exist anymore so it got confused
Yeah, that makes sense lol. Afaik, that was the only method I believe that changed that you might have reference 🤞
I wonder though, if I were to pick one of these, is one less likely to change?
not really sure what exactly needs to change for it to throw the errors tbh
I'm thinking probably the first since it just parses the name to use the real function
The top one would likely not be changed, unless I for whatever reason restructured a lot of the mod, which I don't think I'll ever do.
If I had to tweak any logic for this, I would probably only touch the bottom method. I actually have zero references to the top method in my project, but I keep it around just in case lol
Yeah, this update was hopefully one of the last (at least for a good while) where I'll be changing the existing methods, aside from general fixes and probably adding emotes, so I'll likely not being breaking anything anytime soon (hopefully never)
But thanks for patching that!

can you break something for me pwease?
With the new toggles, if you have first person and move while emoting
You actually cant move
If this is something that will cause you a headache to fix, it's not worth it
Actually more accurately you can move in first person
but since how it works you cant turn your camera
Yeah, I just kind of added the quickest implementation of first person, but it shouldn't be that bad to allow a little more freedom with rotating the camera. I also don't like how the camera is fixed with the emote. Give me a few days and I'll look into that!
thx!
@scenic cave
Hey
Just discovered that you can hear all emote scrap item being dropped from all across the map
Dont know if its a conflict of mods
But only when dropping toomanyemote scrap I as the host can hear it across the map
nvm its everyone
everyone hears it
Oh, there might be a reason for that. I probably forgot to actually set up the audio source correctly. I'll push out an update later today
tyty
@unborn quartz Oh, yeah, the max distance was defaulted to 500 instead of 18 😂
This will be fixed!
I'm getting furniture stuck in default position. Can't be moved. Suits missing entirely. Even with only TME and InputUtils. Only with TME > 2.1.4 tho.
Is that a v49 issue?
This was fixed like an hour ago on 2.1.9 I think. Have you tested that version yet?
hmm, I think I did. Let me check rq
Yea, still happening. This is my test profile (v49)
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.7.4
FlipMods-TooManyEmotes-2.1.9
Pooble-LCBetterSaves-1.7.3 (disabled)
Strange, I feel like I just tested this. Let me check on this again, but thanks for letting me know!
Btw, apparently I didn't test it properly, but it should be working fine now on 2.1.10
Yup, works. Thank you!
Is it normal that only the host can gain Emotes credits?
I was playing with friends yesterday and I was the only one gaining emote credits
Shouldn't be normal, but I can look into this.
Do you have share everything enabled? Disabled?
What about persistent emotes mode, or global persistent emotes mode?
Might make it a little easier to find this issue, thanks!
I kinda feel like someone mentioned this before, but I may have forgotten about it
These were the settings I had yesterday
Btw, (unrelated to your issue) PersistentUnlocksGlobal requires PersistentUnlocks enabled to do anything, iirc.
But thanks for this screenshot. Hopefully I can replicate your issue and see what's going on
Yeah I probably had that on too, just tried to remake the settings for the screenshot
Did the other players start with the starting emote credits? And when items get sold, and you receive the money, the non-host clients do not receive emote credits?
They started at 49 credits, they didn't recieve anything when selling
I did tho
I wonder if the issue is related to global persistent unlocks. Hmm. I'll take a look. I'll let you know if I have any other questions!
I find it weird that they started at 49
Perhaps I bought an emote, shared the profile code and the remaining credits carried over to them
When global unlocks is enabled, I specifically force everyone to start out with 49 emote credits, because it's 1 lower than the cheapest emote price. This way, players can't just create a new game, buy an emote (which unlocks globally), then leave and create a new game, purchase another emote, and repeat this indefinitely.
It kinda defeats the purpose of unlocking emotes 😂
Ah that makes sense
I mean, I also thought about global persistent emote credits to counter this, but I ran into other issues, or thought about problems with this, so I didn't add this in. (at least for right now)
Anyways, I might change the logic for gaining emote credits. I might have found a problem with the code.
I'll get it fixed in the next update!
Don't know if you forgot or if it's in your plans to fix it, but in case you forgot just wanted to remind you this
Oh lol, yes, I did forget about that ty. I'll do it now and will include it in the next update.
Thanks for this mod, I finally get to play with my friends cause they think this is a Banger Mod
Though they only play with the Party Pooper mode on
Haha thank you! And it's still fun, nonetheless!
I really look foward to see how many goofy emotes this mod gets, anyway thanks and good luck
nu uh
Ok
I have my case
@scenic cave, sorry to bother you, but I found something that has been plaguing my life for eons
With either TooManyEmotes (highly likely) or MoreBlood, the mod NiceChat's feature to uncap the text limit for clients breaks
I will also bring this up with NiceChat to see who's side can figure out the issue and try a patch for it
Gonna test MoreBlood rn, highly believe it would be TooManyEmotes rather than that mod however
Ok confirmed
In a test with Only TooManyEmotes and NiceChat
Clients dont get their chat limit removed
Maybe it's the way this mod is patching more company. That's the only part of the code that I can think of that might even reference the chat. I guess I won't know until I can look at this. I'm not going to be coding much during the week anymore, so I will probably look at it this weekend.
Is emotes not having audio off the ship a bug or something that can be changed in config? Its not all the time it happens, so I'm leaning towards bug issue.
Config probably
Like you can either have emotes play off of the ship speaker and boombox or the player itself
I'm pretty sure we have set to player itself, but I'll have hubs take a look at the config. I'm not allowed to mess with the config since he's the config guy and likes it the way he sets it XD I'll get him to look when he's up
Thats his face when I say I've messed with the config XD
I'm helping someone with a modlist issue so once I'm done with that I'll sneak on over to ours and take a peek 😛
my friend cant seem to bring up the emote wheel and cant see the emotes but the game says the mod is installed
10/10 flip. Love this
Any plans for more customisation in TooManEmotesScrap?
My plan was to make them only spawn on Bozoros, so that moon would be the only moon we can find emote props on. But right now that isn't really possible
Yeah, I can add more options to help with this tomorrow, or the next day.
Thanks !
So I have a question, is there a way to make yourself be able to move while you're doing an emote if you're using the LethalEmotesAPI wheel?
I believe you need this config option in TME
Yes, try what Nunchuk suggested. If you are not the host, the host might have to change this config, but I believe it should be false by default.
Also, you will need to open up the TME emote menu to change this setting before it will work, but you should only have to do this once. There should be a checkbox for this.
Okay okay thank you!
hi so im having a slight problem where i can't uncheck "Mute Emote Audio" the very top option in the emote menu, is there a way to uncehck it?
everything else can check n uncheck
I was using More_Emotes by Sligili, and was happy with fewer and more basic emotes.
Less choice overload, and just enough to be expressive.
However it seems Sligili isn't active currently and that mod has an issue #1179181972661219358 message
So i guess I'll be swapping over to this in my modpack. Another mod by flip, i have almost all of them lol.
YES. ALL OF THEM.
Also, I believe Better Emotes is the new More Emotes, I think? Probably more maintained.
Good mod but it would be absolutely perfect with an Alan Wake Herald of Darkness emote (this **NEEDS **to happen)
I'm having this issue, too. It seems to persist even after reinstalling the mod, deleting the config, using another save, and even using another modpack with the mod. It was working fine earlier, though.
Hello, i woulld like to know its there any desync issue regarding to DMCA free option? We installed it today. It worked at first but if we reopen a lobby or reconnect, even with the DMCA free on, its still playing the music,
@scenic cave Looks like the Toothless dance song now gets marked as copyrighted
Well yeah it's a Pokemon song
Yeah but flip doesn't have it marked as copyrighted in DMCA
Ah I see, I thought you were complaining that it was marked for no reason
I had to remove one of my clips cus my most recent vod got a muted section from an old clip with it
Yeah
It wasn't being considered copyrighted before for whatever reason
XD
Oh shoot, I guess you're right. I honestly didn't even know what it was from lol. I'll get this updated tonight.
@scenic cave Hello, i woulld like to know its there any desync issue regarding to DMCA free option? It worked at first but if we reopen a lobby or reconnect, even with the DMCA free on, its still playing the music. Checking/unchecking may mess up randomly.
I guess I don't know what you mean by desync. Are you talking about this option not being synced between all players? Because it's not intended to.
Or are you saying that the dmca being enabled does not always match what is checked?
I believe they are saying that once they reopen a lobby or create another lobby the DMCA toggle ceases to work
By the way, dmca mode does not mute every song. And I tried to quickly test this, but it seems to be working just fine for me. I was only playing by myself, though, so I'm not sure if this only happens if you're playing with other people. I will have to test more when I get home.
Also, @warm pagoda, if you could get a video of this happening and share it here, that would be very helpful, and I could probably find the issue faster.
Thank you for replying. I will try to replicate and report it to you. 🙂
hey um is the new version compatible with v49?
Yes, it should be.
I'm gonna try it later then
Is toomanyemotes working for you guys?
Not sure I stopped using it after my group experienced networking problems and got sent to the shadow realm tbh 😆
Everything works fine for me
Watch Bro's just vibing with me and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Were you having an issue with something?
I figured out that my settings were not correctly set. Total user error. It's all good now.
Ah, glad to hear! Feel free to ping me if you do run into issues, and I can definitely look at them!
@scenic cave
[Bug] If you use emote scrap when taking off from a moon, the camera twists sideways for the emoting player.
The connected player experienced this when using the paddle.
Only when emoting with scrap? Not when performing an emote in general?
Only tested it with the scrap will try the emote as well
Also, do you have to be emoting before the ship takes off, or can you pull the lever, and emote immediately after it's started for this issue to occur?
emoting before takeoff.
Happens with both Regular emotes and scrap
Okay ty. I'll try to test this when I can!
Apparently I did not have v2.1.16 I will test with this version as well.
I don't think I changed anything related to this in this version, but might as well!
Hello, i would like to know if this mod alter Masked ai? Recently, Masked in my game keep stucking on factory gate(used to go through gate smoothly)
@scenic cave any plans to fix the cosmetics copying onto other players? XD
It led to this at least lmfao
Very slightly. It just increases the stop and stare time if they emote, but if this causes issues, the host can disable this in the config.
I kinda forgot lol. Thanks for reminding me. I will look at this again soon!
Haha hope the clip gave you a good laugh at least
Lolol I was at work when I replied, but I just watched it. That's hilarious. I'm gonna start looking at this in a few minutes, though!
Haha
@exotic pond Alright, this should be fixed now. The annoying part was that it was more simple than I thought. I was just trying to fix the wrong thing that I thought was the issue 😂
I'll push this out soon!
😄
Lol @scenic cave it's still happening
Hmmmmmm. I finally had it working fine for me 😦 So you have cosmetics on, right? Does your friend have them turned off? Like the green checkbox is an X? Or do they just not have any cosmetics selected?
They just don't have any lol
And I'm assuming you're on 2.1.17, right? lol at least I think that's the new version
Uhhhh, I'll look in a bit. I'm really confused now lol
Yeah I am
Here's my mod pack to test 018f50ee-930c-92d7-d258-5890c6e1b066
Cus it could somehow be ModelReplacementAPI or something messing with your patch
XD
Sorry for late reply, but you wouldn't by chance have a log file of when this happened? I just want to double check that my patch went through, and only one time.
Sadly no I didn't keep the log 😭
if u have async loggers, you could probably dig it up
it generates an sqlite file that stores previous logs
Lunxara is firmly convinced to keep the dblogging of AsyncLoggers disabled in her pack 😅 so no .sqlites from her
it shouldn't and i do not have any evidence of it doing so 🤷
That's fine haha. I did more testing yesterday, and with a friend instead of a separate lan account, and the issue definitely seems fixed for me. I'm wondering if there's another mod applying a similar more company patch like you said before.
Hey, do ya take requests? cause since More Emotes is practically abandoned, I would LOVE if it the sign emote could be made for this (had to use a toomanyemote to show off the sign/not show a broken animation)
Well if you look in their thread they are actually trying to revive it
Oh fr?
did they manage to find the animations to which they can port it or are they trying to remake it something?
From what I understood, they lost the first person animations but have the third person ones
ive had better experience using betteremotes over moreemotes
there were bugs with moreemotes that betteremotes didnt have
havent tested for v50 yet tho
Anyone knows what causes the emotes to suddenly all be unlocked and not show to other players anymore?
Are you the host when this happens? And what is your "I am a party pooper" setting set to in the config?
Did you notice any errors in your console/log that might have broke something? Sometimes a corrupted save could cause issues, but it's hard to tell.
Turns out the host didn't have the mod, it all works now, my bad
Too Many Emotes
Quick question: Where are all these emotes from? There's some i'd like to edit in blender.
Most of them are from Fortnite
I know there's a tool to extract model and probably anims of Fortnite, he probably used that
Mostly from fortnite. If you wanted them, you'd probably want to grab them elsewhere. The fortnite porting 2.0 application works pretty well for me.
Ah ok thanks.
I know I'm a bit late to respond to this (computer got corrupted) but I have actually recovered nearly everything from BetterEmotes/MoreEmotes
just kind of catching up on this, out of curiosity, did you try using AssetRipper to get the resources out of BetterEmotes?
Yeah I used AssetRipper and AssetStudio
neither were able to perfectly decompile it so I had to use a mix of both
the only thing missing seems to be some data for the legs prefab, the original mesh is corrupted by both programs when ripped and I can't seem to replace it
you can see what happens in #1186924307276894308 rn
@scenic cave so I noticed something interesting, this mod seems to use a lot of ram usage. I had a friend get stuck in the shadow realm like @proud needle did before so I opted to disable it and readd BadAssCompany in the meantime until you can maybe look into the issue and my game was using 5gb less of ram after the change lol
5gb would be a lot for me cause I have only 8gb
Can't see a similar effect on my end, maybe only 200 MB less used after I disabled this mod.
I want to say the audio is loaded when you unlock emotes, so if you auto unlock them all, currently all the audio will just load into memory. I always meant to have a config option to only load audio when the corresponding emote is played, but never got around to it. Kinda forgot about it tbh lol. I'll try to get that added sometime soon
That explains a lot 😂
It is kinda weird since the raw unpacked files (which are already compressed) are only about 100mb, but I'm not really sure how unity handles this stuff in memory haha
I guess that's only including audio though, not the anim data
Probably
Okay so to make this even stranger, it's no longer doing it after completely reinstalling it so I wonder if the old install of it was corrupted somehow, to further add to this it turns out TME wasn't responsible for people getting sent to the Shadow Realm this time around as it happened to @dawn wadi earlier, so I think it could be a bug with ReservedItemSlots doing it sometimes, cus I've also had people randomly getting hotbar softlocks as well
Actually when it caused ram usage to climb
I had HideManagerGameObject set to true in bepinex, but idk why that would cause it
What do you mean exactly by being sent to the shadow realm? When would this happen?
Basically a player would suddenly get stuck with their body in a jump anim
Ohh odd, I never had that happen to me before
It's rare for whatever reason
@scenic cave yeah til you fix whatever is causing it I think I'm gonna have to removed Reserved Items from my pack, people keep getting sent to the Shadow Realm XD
How long has this been happening for? In the past, this has happened because of another mod causing an error, and it prevented some of my code from running, so I'm wondering if that's what's happening? I know I asked this a lot, but do you know if there are any errors? Haha
It's random
But it happened to @dawn wadi yesterday and @wispy trellis just not too long ago
So Wesley could prob send the log
lol
I'll have to look at this tomorrow, I have to head to bed, but thank you!
@exotic pond actually, I took a quick look. Are you guys running corporate restructure?
That mod actually causes an error when the player loads in, and actually blocks code from other mods that hook off of that function. It's been many months and they still haven't fixed it lol
That mod has always caused issues with mine unfortunately 😦
No we're not
We're using General Improvements though
🤔
Well the log error is definitely in there about corporate restructure.
Stack trace:
CorporateRestructure.Component.CreditMonitor.UpdateMonitor () (at <145f04274b9a4d6b9e59d1553ca40844>:IL_0000)
CorporateRestructure.Patch.MonitorPatch.OnPlayerConenct () (at <145f04274b9a4d6b9e59d1553ca40844>:IL_0000)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ConnectClientToPlayerObject>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
We don't have Corporate Restructure lol
Wtf
I wonder if some other mod is doing it and it assumed CR cus of similar code
I am so confused
XD
I'm honestly kind of confused now too lol. I wonder if another mod you have copied some of their code?
I wouldn't have known general improvements to cause this error though
Actually, that wouldn't make much sense. The says it came from corporate restructure though
Actually
I don't know, but I'm tired and I really got to go to bed haha. Sorry! Maybe we can look into this tomorrow
One of Mrov's mods has a patch for Corporate Restructure
Maybe it's that?
@dawn wadi Mrov!!!!!
Maybe? I will remember myself to look into that though!
Are u sure that's the same run? U have corporate restructure in there
Which apparently luni claims isn't a mod in her profile
But its definitely in there
And not mrovs fault lol
yea
Did u install it thinking its client side or smthn?
Check ur mods
I did not
uhh just go settings, browse local profile, and in the file explorer's search type corporate
cuz it loaded the mod's plugin file for ya
@wispy trellis I think this is definitely the wrong log, cus I also don't have LetMeLookDown, did you Browse your profile folder in R2 and grab the LogOutput.log file from the BepInEx folder? It should say my profile name when grabbing it
🤔
If it is the right log then I think you got a case of your R2 loading cached mods for some reason which is super odd
I also see it saying LethalExpansionCore
WTF
LOL
Yeah there's a lot of mods loading in that message that don't exist in my profile
XD
lmao yeah r2 probably bugged then
Assuming you haven't launched since can you try grabbing that log file from that directory and sending it?
🤔
Cus wtf
lol
I mean if the log itself is bugged the sqlite file should have the correct stuff
XD
It was probably spamming when he was stuck in the Shadow Realm if I had to guess
yes i was kidding a little lo
does installing this add more emotes into badasscompany somehow?
No
ah ok
But LethalEmotesAPI is setup by default to allow adding the emotes to it's wheel
I'd recommend not using the 2 mods together tbh, BadAssCompany uses a lot more disk space for example
yeah I noticed lmao
Yeah TME alone is all you really need
c;
Especially if you care about import sizes XD
Funny thanks to you we have Fortnite Emotes in Lethal and now we are going to have Lethal emotes in Fortnite
Company Jig in TME when? 🤭
@exotic pond Any idea why this might be spamming like 20000 times??
[Error : Unity Log] C:\build\output\unity\unity\Modules\Audio\Public\sound\SoundChannel.cpp(464) : Error executing m_FMODChannel->set3DPanLevel(spatialLevel) (An invalid parameter was passed to this function. )
I think they finally stop after Wesley dies.
Also, do you know when the shadow realm stuff started happening? Were you guys on the ship still?
It was right before he went to enter the facility on Gloom for some reason
Eventually someone teleported him and he just died
Lol
But no idk what was causing it
Lol that's so weird. What was it doing to him? You said he was kinda put in the shadow realm? Was he lagged out?
He was stuck in place in an animation like he had jumped
I never saw any immediate errors before those fmod errors started spamming. It kinda seems like those errors might be related. There are a ton of them
I'll keep looking
Ah, fmod, yeah gl with that one LOL
Can my mod even cause this error?? Still not sure what happened to wesley xD
Technically no mod should be causing this error afaik, LC doesn't use fmod
But I've found fmod lurking around my files before
That's what I thought lol
So I honestly don't know
It's been popping up like a virus for me lol
Caused a lot of problems too
I don't know if I'm crazy or smth but I remember there being an emote called the dip and I can't find it. was it removed?
it was this basically
You're not crazy lol. It might have been one of the emotes I accidentally removed a while back and it didn't get added back in. I'll see if I can find it sometime
Flip are we getting the Company Jig emote in TME?
lol
aighty thanks. was a bit sad that I couldn't find it since it was one of my faves
xD maybe actually
the double jig
Lemme look into that later today or tomorrow
thanks
<--- is a gay furry aspiring drag queen
Has anyone had an issue where when you are host and do an emote, other players have your cosmetics in the third person view? Can’t figure out what is causing this
Even when spectating after death they have my cosmetics pasted onto them
common issue. it's a 2 sided thing. TME had its side taken care of. MoreCompany needs to take care of its side
So it’s an issue with more company? It’s so weird because I hadn’t this issue until a few days ago. It seemed to be working fine
It only happens if the other player has no cosmetics on
Oh that makes so much sense, I only noticed now because they are using a modded player model with no cosmetics. Thanks for the tip.
So it’s on more company to fix this?
https://clips.twitch.tv/RoundTacitToadSwiftRage-pbc9eZL4vHm2vtT4 @scenic cave lmfao
😂 When you're invited to a party but you don't know anyone
But you like the music
😂
Btw @scenic cave have you considered adding an option to allow sorting favorited emotes by name and rarity? ;o rather than it going in the order you favorited them in lol
Whoops, forgot to reply. Yeah, not sure why I never did that lol. I'll look at that sometime
Oki ty ^^ I think it'd be super useful lol
I think a search function of some kind might also be nice
Any chance we could get Gwimbly’s famous victory dance?
It Do be iconic.
Like, Comment, Subscribe!!
P.S Stop Asking where to watch the show just google it or something goddam.
(I don't gain monetary revenue from this, its for your guys entertainment to watch the show in snippets)
was the config option "CanMoveWhileEmoting" removed?
@scenic cave so for some reason this took me forever to track down, but TooManyEmotes seems to cause the shovel to sometimes ignore being held back with left click and prematurely swing, I could no longer reproduce it after disabling TME, I kept thinking it might have been an issue with Hotbarplus or ReservedItemSlots XD
Interesting. It didn't always happen? Is there an easy way to reproduce this if I were to try and test this tomorrow?
It mostly started after adding MeleeFixes which fixes some Vanilla issues with the shovel, but for Buttery the issue didn't happen so it was a matter of finding the conflict lol, basically an easy way to reproduce is to swing it a few times and randomly when holding left click it will just auto swing like you let go of left click even if you didn't
Okay sweet. I'll try to look into this tomorrow!
Sorry @exotic pond, I didn't get the chance to check this out. My cat's been missing, so I spent some time looking for her yesterday. I will soon, though!
hope u find ur cat 😔
Don't worry about it, I hope you find your cat ^^
On which page and in which category can I find the lethal Company Fornite emote?
oh yea idk if this is intended but the 2.1.18 version size is like 2x bigger than the last one @scenic cave
and any update on the cat ? 
It should be a complimentary emote
Tbh, I'm not sure. I didn't realize it was that much bigger. I will take a look, thanks!
And no update on the cat yet 😦
Ahhh, I included a zip of the previous version. Wtf. Thanks for letting me know. I will get this fixed
do u know what does this mean @scenic cave
it says something about modelreplacement too
doesnt happen with just toomanyemotes and modelreplacement so im confused lol
Perhaps it's an OpenBodyCams error
I get that error also
Emotes audio doesn't loop after the new loaforcsSoundAPI update
You may wanna do a manual import of the 1.1.2 update Bongo pushed and test it
Ah I see it
Ty<3
Even after the new ver.?
Yeah
I have a custom mod I made with the sound api that has a bunch of songs that play at random in the menu every time you go to the main menu and it used to loop
Now it goes through them 1 by 1
You need to fix it is why
You can't use null references for loops anymore
Mmm
@subtle sinew How do you recommend handling the looping now since you changed it?
it should just work?
oh
emote audio should def just loop
as for the main menu music thing, yeah i need to somehow solve that
Btw can confirm no more error spam when unlocking doors with 1.1.2
You might wanna see why emote audio isn't looping, you can likely check the TME github source to see why it's breaking
Btw thank you for fixing the insane amount of debug logging when logging is set to normal mode I appreciate it so much
XD
it was literally one log lmao
So TME didn't throw any errors btw
Which makes the fact it's not looping audio stranger
XD
@scenic cave you may wanna look into why emote audio is brokey when pairing TME together with SoundAPI
I think SoundAPI is just a bit buggy atm though unfortunately I've been experiencing some jank lol
This issue is specific to TME
Odd
BadAssCompany isn't affected
Do I just need SoundAPI to test this? Or do I need another mod that depends on SoundAPI? And is the issue with my audio not looping when SoundAPI is enabled?
Just SoundAPI
Yeah
it doesn't loop
Okay, I'll check it out later today hopefully, thanks!
@exotic pond Is this affecting other mods as well? What about other audio sources? It's doing the same thing to the main menu music. It won't loop lol (I think someone might have mentioned this in the convo earlier)
Yeah main menu music is a known problem but other audio seems fine so far besides a couple issues
BadAssCompany is fine btw, so you may wanna look into using the same audio looping method they do
I see what's going on. (kinda)
However the LethalEmotesAPI is handling or adding their audio sources, the SoundAPI mod doesn't seem to add their AudioSourceReplaceHelper component to the same object. When I delete this component from my object, it works again. When I disable their script, it's still broken, so I don't think any code in the Update method of AudioSourceReplaceHelper is causing this. I think it's another script from SoundAPI.
I can confirm my loop var is still set to true, so it's definitely something in the SoundAPI scripts that's doing this.
I could look into how LethalEmotesAPI is doing things, but the solution should really be implemented by SoundAPI.
I'm not home atm, but when I do get home, I could look into this more, though.
Okay
@subtle sinew you may wanna look into this
Just brainstorming, but after looking at some of the source code, I wonder if something from SoundAPI runs after an AudioSource is created at runtime, and maybe the AudioSource components from LethalEmotesAPI are already pre-attached to prefabs that they pull in that get attached later? Not sure yet.
Funny thing about that. I already delay adding emote components to the players (which includes the audio source) by a frame for compatibility with other mods. That might be enough
Okay, I have delayed initializing my audio components for 10 seconds, but it's still not working.
@leaden yew Are your audio sources already added some an object/prefab of sorts?
I think I found the issue now. The component is probably being added to my objects when I add my AudioSource components, and maybe your objects already have them?
Decompiled code from SoundAPI on the Thunderstore website.
[HarmonyPatch(typeof(GameObject))]
internal class GameObjectPatch
{
[HarmonyPostfix]
[HarmonyPatch("AddComponent", new Type[] { typeof(Type) })]
internal static void NewAudioSource(GameObject __instance, ref Component __result)
{
if (__result is AudioSource)
{
Component obj = __result;
AudioSource val = (AudioSource)(object)((obj is AudioSource) ? obj : null);
if (val.playOnAwake)
{
val.Stop();
}
AudioSourceReplaceHelper audioSourceReplaceHelper = __instance.AddComponent<AudioSourceReplaceHelper>();
audioSourceReplaceHelper.source = val;
SoundPlugin.logger.LogLosingIt("Handled AudioSource created via .AddComponent()");
}
}
}
my objects do already have them actually
and based on the decomp, yeah that's probably the issue
@scenic cave why do you need like 17 different sources
im fairly certain .mute here will always be false because your setting the audioclip to null, then checking that it's not null??
alright i fixed it lol
I'm not sure lol. I might have originally checked if it was null, and then maybe later. I initially set it as null. I don't remember, honestly. It was a while back haha.
And are you talking about audio sources? Each audio source will have a start audio source, and a loop audio source. This was honestly the easiest method so I could play emote audio, and then schedule the loop part of the emote audio. For the use cases, each player needed their own emote audio source since certain emotes play from the player, such as musical instruments, but also boomboxes, and the ship speaker also needs their own audio source, unless players disable the boombox requirement in the config to play emote audio. I did originally want one audio source component per emote audio source, but I just found it easier to have two, and it was easier to transition from the start and loop audio sources while not having to worry about frame rate, since the audio sources' PlayScheduled method isn't based on frame rate, at least I believe so. Otherwise, I would have used one audio source, and then delayed using a coroutine.
@subtle sinew @scenic cave glad to say I can confirm it's fixed now lol
yeah the problem is i just got really confused when the reset function gets called for all of them when one emote plays
so i thought there was like 8 audio soruces somehow connected to playing audio 😅
@drifting forge If this error helps
Btw @scenic cave if it helps I think the cosmetic duplication issue with TME is an interaction between TME and ModelReplacementAPI
Im not sure how to search for messages within a specific thread so im just gonna ask, is it a known problem/is there a fix for only one player in our lobby to seemingly have some emotes play a different emote on their end? they've downloaded the same profile on r2modman with a code and the mod versions seem to align. no errors in console either so im a little stumped
V55 seemed to work fine when our group tried it the other day, another emote mod was causing the car to not work though. But the same sync problem with the same person was already happening in V50 and continued when we made a fresh profile with only a couple mods for V55
im not a professional but to me it seems that their client somehow has the emote IDs mixed up and I have no idea how that would've happened/persisted and how it would be fixed
how exactly was it not working? I was trying with EmotesAPI and TME earlier and it was fine https://cdn.discordapp.com/attachments/1169069074572116041/1257334752541675651/Lethal_Company_T5QmGjo7vw.mp4?ex=668407bd&is=6682b63d&hm=483a907d2c1356f368a920e3d74253a87fac8a5bf624a1efa3d7c7573a8177a4&
ok, that's strange
On my modpack none of the emotes worked,
Maybe it is something else then on v55
more/better emotes broke the car for me
u just sit way higher above the seat and cant interact with most stuff
It seemed to work fine for me as well when I tested the other day. And it also seemed to prevent you from emoting while in the vehicle as well without me needing to change anything, so that's good.
By the way, what was the issue you were running into anyways? Did the emote menu work at least? I did have some issues with some other mods throwing errors in the console, and it broke some of my code as a result lol
I suppose the error is due to an incompatibility with another mod since it is in the v55 beta.
I have the modpack of 180 mods and I have disabled 60 to try to be compatible with v55. When I entered the ship, I wanted to try the emotes and text like "Emote1" appeared in all the menu spaces.
When I tried it, it didn't do anything.
I believe that's the default emote name. It sounds like a mod threw an error in one of the HUD manager method hooks, which prevented my code from running haha. I'm guessing there was probably an error in the console about that.
Some methods have changed in 55, so a lot of mods will have to update method references. If you are wondering which mod is causing the issues, I would look for an error in your console. The error might happen in the beginning when the mods load, but could also happen when you load into a game. 🤷
I'll do that when the v55 fully releases to make sure there're no changes between both beta and full
Pushing this, same results here
BetterEmotes replaces the player animator so to be expected
i wonder if Sligili or Klutzy gonna make a fix for that
if not maybe Flip can put their emote into the complimentary category
oh nvm its gonna take around 2-3weeks for em
@scenic cave Have you looked into fixing the Cosmetic Duplication issue yet?
Sorry, I missed this message. I might look into this again this weekend lol, but don't get your hopes up. I'm bad at following up on what I say 😅
Are there performance issues with using too many emotes rn?
I imagine you just need to handle cosmetics the same way BadAssCompany does hopefully
Cus I know LethalEmotesAPI and BadAssCompany don't have the issue lol
@leaden yew do you have any tips for flip potentially on how to fix the cosmetic duplication issue since your mod doesn't have it?
https://github.com/cmooref17/Lethal-Company-TooManyEmotes/blob/main/TooManyEmotes/Compatibility/MoreCompany_Patcher.cs I would imagine it's something in here right?
not really, just ya know, stealing my code is based so take anything from here if you feel the need to https://github.com/Wet-Boys/LethalEmotesAPI/blob/main/CustomEmotesAPI/Patches/MoreCompanyCompat.cs
Alright thanks, I'll add this into giant specimens
Lmfaoooo
@scenic cave Lmk if you manage to update TME and finally get the cosmetic duplication issue fixed, hopefully the code from Nunchuk's code might help you 💜
Yeah, I took a look earlier, and I have similar code, but there's a slight difference in how we render the cosmetics. I would have to change other parts of my code to accomodate, but it was originally set up to be compatible with othermods using layer 23, such as MirrorDecor, etc.
I'll test a quick fix and hopefully I don't break other parts of my code, but I'll let you know if I get it working.
👍 I can give you my profile to test with if you need
0190aa86-900d-e350-be7e-856d7e6c0c92
Would I have to add a custom model?
It might take a bit to Import, if you use Gale it should import faster than with R2
You could test PepsiMan's model
It's in the pack lol
Yes mirror decor set up a horrible standard with cosmetics, I'm glad to see that standard was changed at some point
on v56, this error seems to pop up whenever i mess with changing the keybinds
i do also have InputUtils
in the config, 1st option "I am a Party Pooper" under Emote Settings
Btw @lusty osprey Since flip is looking into updating TooManyEmotes, have you ever found anything it could use changed while profiling it?
I figured I should ask if you ever found anything that could use fixed or use optimization
c;
I've decided to not profile any mods with deep profiling
so no I cannot suggest anything
Got it ^^
As long as you never found anything that inherently stands out then that's good ❤️
@exotic pond This profile doesn't have TME in it, right? Are you currently not using it solely because of the morecompany issue?
Also, I didn't have time to do the testing yesterday, but after I test this, I should be good to push out the update
Also, where how does ModelReplacementAPI choose the skin? Like where is pepsiman's skin located at?
Yeah you can add it, and do Suits on the Terminal I can send you my updated pack with TME in it
0190b0bf-7408-53cb-c0da-43d8c10bb1c4
It should repro in Lan I hope lol
It should be working as intended now, but I can't test some of my previous compat stuff for a bit, so I'mma wait to push this out.
This weekend is a little busy lol
Lol well if you fixed it with the stuff from Nunchuk's mod it should hopefully work with Mirror Decor as well but even if it doesn't I'm glad you got the major issue resolved 💜 Ty bud ^^
Oh, yes I am! haha thanks!


