#Too Many Emotes

1 messages Β· Page 3 of 1

eternal quail
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Not to mention all the weirdness that can happen when sample rates get weird, that was something we only recently fixed catponder

oh there is also the matter of how you compress your audio

uncompressed BAE originally is a few gigs but we compressed it down so far that in the end I think its only 200mb? Our main method to prevent hitching and problems that many are familiar with from from Skinwalker mod hitches is to keep all 200mb of the highly compressed audio in memory which does sound like a huge compromise but we would rather players not have lag spikes everytime someone spams emotes as their disks spin up to try and quickly keep up with pulling audio.

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The other matter is how you load that data into memory efficiently without having massive load times as your CPU tries to pump off the disk and decompress it. Originally I think BAE added a minute or so to load time but now its down to, if I recall about 3 or 4 seconds?

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Audio handling is all about optimization and playing it clearly as the last thing you wanna do is lag a player or force them to wait as it could ruin a punchline they are excited to make

scenic cave
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Well that's a lot to look forward to πŸ˜‚ I wasn't expecting that much information, but it does give me a clear idea of potential issues haha, but I appreciate the response!

I guess quick question since you worked on a lot of the animation, but I have only worked a little bit with animation before, and never with animation rigging. (Coding is mainly what I do)
But I ran into the issue with the players rig builder preventing my emotes from emoting my arms and legs properly, so my solution was to disable it while emoting, and then re-enabling it when finished emoting, but sometimes re-enabling the rig builder cause the rig to get stuck in some weird shapes. It doesn't happen too much anymore, but sometimes the feet still do slightly. I was curious how you guys got around this. Did you guys end up animating the target arms and legs instead?

Anyways, I'm off to bed so if you reply, I might not see it until later, but thanks for the heads up about the audio issues!

eternal quail
# scenic cave Well that's a lot to look forward to πŸ˜‚ I wasn't expecting that much information...

We sidestepped the issue entirely by not touching the animator at all. We do real time rig retargeting. We inject a skeleton that temporarily does a late update parent constraint on all bones. That skeleton is what our animations play on. This allows us to keep the original animator in its vanilla state and always leave it on. This method is also how we enable using one animation for everything including enemies

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This also allows "partials" where we have animations that only affect the arms or only affect the legs. Since the original animator is able to do is thing we can selectively have our parent constraints only affect some bones to allow something like the vanilla walking/jumping anim to play while you do a waving animation with one arm

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This method has also (for the most part) ensured broad compatibility with all other mods that touch or alter the animator

little goblet
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(I love this conversation) πŸ‘€ ...

eternal quail
desert raven
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what boys?

eternal quail
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Its our internal team name. Gemumoddo is the public facing team name Dog_KEK

thorny abyss
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Have anyone else has the issue where all animations disappear when landing on a moon? Can't crouch, and players can see eachother moving but there's no moving animations

little goblet
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Would love to see some court hearing where they have to clarify names or terms. "And what, defendant, was the internal team name of which we're here for?" ... "W...wet boys" "Excuse me, repeat it for the jury a little louder"

desert raven
eternal quail
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its more in reference to all the water puns from our risk of rain 2 modding days

little goblet
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mhm... mhm. I'm sure the jury will not attribute that to anything else.

desert raven
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i thought it was a wet look

pale goblet
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is there any way to change the default emote loadout? i miss having rock paper scissors

desert raven
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just unlock everything lol

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or set some of them to your favorites

pale goblet
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i thought emotes got reset after starting a new game

desert raven
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i just unlocked them all

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then share

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its annoying to buy them quota day

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no one in the crew buys them

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except me

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lol

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so i just unlocked it and set it to "Party Pooper" mode

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you didnt change the configs?

pale goblet
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My group likes having random emotes each run

desert raven
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well it resets after day 0 so

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you can set it up like that

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but you cant change the default

scenic cave
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Oh, very interesting. Does this work well even with different length bones for the various rigs? I have thought about something like this, but I wasn't sure it would even work. I figured that the animator prevented the bones from moving. For some reason, the thought never crossed my mind to try doing stuff like this in the late update. Maybe I could try using a similar method so I won't have to try disabling the rig builder and re-enabling it which causes issues lol.

I believe my curiosity has been sated now. Thank you! I don't intend on anything in depth like what you guys do, but I might attempt to mess around with the lateupdate method to see if I can get around that issue with the rig builder messing up the arms and the legs lol

leaden yew
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yeah Animators move bones in Update, so anything you do in LateUpdate will override it

eternal quail
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as for different length bones, the hands are just slightly out of place for some creatures but that adds a bit of charm WaferShrug

The reality is, outside of making custom animations for all enemies per emote or forcing them to stretch to a human shape (gmod style) there isn't much that can be done. At the end of the day a player is happy enough to see a fortnite or tiktok dance on an enemy and won't even notice the hands slightly out of place

scenic cave
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By the way, this is coming from someone who doesn't normally do animations, so forgive me if I use wrong terms, or use a term wrong lol, but would it be possible to get around this issue with making a humanoid avatar for each creature instead of using the same one for all? I guess I could see how that could be difficult for some creatures if their bone structure is quite different. Or is that not too big of a concern anyways?

eternal quail
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we just extract the model from in game with asset ripper or otherwise and humanoid it per character/enemy KEKW

leaden yew
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honestly though, for the slime

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doesn't work cause like, what even can you do

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but yeah humanoid for all has been our motto since ror2, since it mattered a whole lot more there with every survivor having a unique skeleton/avatar

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close enough is usually good enough, when you can make one animation that works on everyone

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granted for Lethal Company, since the scavenger is the only main character, you can setup animations that matches it perfectly

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and then let the enemies be "close enough"

little goblet
brave pagoda
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My camera is bugged when using the mod

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it doesn't go third person

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it shows the ship from the outside from a fixed angle

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this angle is always the same, no matter where my character actually is

scenic cave
# brave pagoda My camera is bugged when using the mod

If I were to take a stab at this, I would guess you are using corporate restructure. Not sure what that mod does, but I keep hearing from people that that mod causes this issue. People have also mentioned to replace that mod with general improvements, or something like that.

I should look into that mod though to see why this is happening, and maybe there's actually something I could do for a quick fix.

brave pagoda
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I am using it!

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on the money

scenic cave
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Lol I have not heard about any other mod doing this, so it does seem pretty unique to corporate restructure. It's weird, because I looked at the source code briefly one time, but I was mainly looking for references to a camera or something, but I didn't see anything. But yeah, if you're fine with it, you could try disabling it and using general improvements instead. I can't say too much about the mod, I just remember people saying to use it instead of corporate restructure since they do a lot of the same things. I also have not used either of those mods, so I wouldn't know much about what they do entirely.

brave pagoda
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if it really does bother me, then I'll do so thanks

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for now it stopped after heading out to orbit

hearty obsidian
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Bug report, don't know if this is a mod conflict but occasionally clients will be unable to send the ship to the company and the terminal will try to purchase an emote instead. The host does not have this issue.

turbid bay
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wave is it possible to have the "emotes" tip in the terminal not appear when you have them all unlocked (or if you just have the Party Pooper setting enabled)

dusk flare
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we've got a lot of mods installed and the configs and mods are synced buut
for some reason though toomanyemotes tend to somewhat "break" freezing in one position during emoting or showing wrong emotes when every player does different emotes
we've got MoreEmotes, ModelReplacementApi and MoreCompany to think what could affect that (also cosmetics from morecompany only can be seen when you are using emote from this mod somehow)

turbid bay
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MoreEmotes notably has compatibility issues with other mods that add emotes

desert raven
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can BaddassCompany and TooManyEmotes be in one modpack?

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i want to remove MoreEmotes

leaden yew
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yeah they work perfectly fine together

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and if you ever see otherwise lemme know and I'll get on fixing it

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technically anything EmoteAPI related works fine with the other emote mods, not just BAC

dusk flare
scenic cave
turbid bay
lethal cypress
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Should be relatively easy since the Spiderman one and whatnot work, just thought it'd be a funny idea lol

scenic cave
lethal cypress
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@scenic cave So a relatively minor bug that unfortunately kills my mod's next release at the moment: The code y'all use to render cosmetics in third person but not in first person does not affect lights on said cosmetics. So the cosmetic mesh and whatnot is hidden, but the lights still show up and render in first person, which means if I for example have light-up goggles as a cosmetic, they'll be unusable (or at least painful to use). AdvancedCompany shares this bug, since I believe y'all both use similar code for rendering cosmetics in third person, but this also happens with just MoreCompany + TooManyEmotes.

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I've reported this to PotatoePet as well, am unsure if there's really a fix for this since I know y'alls method involves hiding a certain cosmetic layer in first person, and the lights may not be hideable in the same way. But tis a shame cuz I wanted to add some cosmetics with minor-but-realistic lighting

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The lights are technically compatible with MoreCompany alone, since MoreCompany deletes the entire cosmetic for the client

scenic cave
lethal cypress
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To be clear, the mod's been released, just not those cosmetics cuz, well, this

scenic cave
lethal cypress
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The cosmetics I'm trying to get lights working on are RoR2 cosmetics, Lens-Maker's Glasses and Lost Seer's Lenses in particular

scenic cave
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Okay, so if you were so send me some cosmetics to test with, maybe I could check it out. How would I add the cosmetics in anyways?

lethal cypress
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As well as Oracle's Goggles from Persona 5, but haven't messed with that yet

scenic cave
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kk

scenic cave
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I also will just post here for public record.

But I found the fix.
Along with setting the cosmetics to layer 23, I will also need to grab every light component in those objects, and add layer 23 to the culling mask. Just tested it, and the light appears while I emote, but doesn't in first person.

I'm about to push out a code revamp update soon, hopefully tomorrow, so it will be included in that update. Thanks for letting me know!

heavy elbow
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Hello!
Is there a solution to unite this mod with More Emotes?
I would like to have one button for all emotes

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Also "Sync Emotes" does nothing.
What incompatibilities does it have?

dusk flare
desert raven
scenic cave
desert raven
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sync is also a config right?

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also are you using thunderstore or r2modman btw

heavy elbow
heavy elbow
heavy elbow
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Also masked man doesn't emote when it see the player (and the console says opposite)

scenic cave
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Well, update will have to be delayed 😦 Running into a few issues, but it's too late to think correctly lol, so I need to call it a night. (hopefully tomorrow!)

lethal cypress
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Nooo

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Sadge

scenic cave
lethal cypress
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Sadge

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It's okay, I'll likely have to wait for AdvancedCompany as well

scenic cave
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I will update this within the hour! My gpu kinda fried last week, (new one should be here tomorrow) so I've been running on my integrated graphics for the past while, so I haven't actually played too much to test this update extensively, but it passed my simple tests. I'm counting on you guys to report bugs from this update to me πŸ™‚

This update probably shouldn't feel too different, but I did a bunch of restructure, so it's mainly the framework that's been changed. It should be more stable now, and much easier to build upon, but I do have some fun updates incoming once this is pushed out that wouldn't have been way too hard to implement before this restructure, so keep your eyes out for them πŸ™‚

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@lethal cypress I will let you update your mod

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Oh yeah, syncing emotes doesn't actually sync the time. I guess that part broke, but it'll get fixed.

lethal cypress
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Sweet! POG

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Will have to test in-game once it's out to see if I still have to wait for AdvancedCompany to update too

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Or if your code will 'fix' theirs

scenic cave
lethal cypress
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Fair

scenic cave
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Alright, update has been pushed! Please let me know if you guys run into bugs or strange quirks πŸ™‚

leaden yew
lethal cypress
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Will test and let you know if it works alongside AC or not

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Later, unfortunately, currently tweaking my main modpack

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But if it does, cosmetic time

eternal quail
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Another gigachad on the side of realtime rigmapping

scenic cave
# eternal quail Another gigachad on the side of realtime rigmapping

I credited you guys for the tip πŸ™‚
It's kind of a relief to animate a separate skeleton rather than mess with the original player's animator haha. I'm a lot less worried about compat issues with other mods now, and makes it feel like I have more freedom in general

little snow
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how do i emote?

scenic cave
# little snow how do i emote?

You should be able to open the emote with the tilde key (~), just above tab. You can change it in game if you have inpututils enabled, too

scenic cave
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It's just another mod that let's you change the keybinds from mods, if the mod supports it. So if you have that mod, you could change which key opens the toomanyemotes radial menu. It's not a required mod

lethal cypress
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@scenic cave The lights are not working alongside AC still. Gonna try with just TooManyEmotes and MoreCompany now

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Gotta make sure the patch got uploaded properly KEK

scenic cave
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Boooo

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πŸ˜›

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It worked for me at least, and I'm pretty sure I uploaded that patch

lethal cypress
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All good

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I might have to see if I can hook into AdvancedCompany somehow and do it myself at this rate

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Yeah def works without AdvancedCompany

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frick

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Ughhhhh

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Either way, I appreciate it greatly

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Gives me big hope that it can be done at all, so I have a reason to work on my mod again

scenic cave
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If you want to make the patch yourself, you could just have some code run after the cosmetics get spawned, and get all cosmetics on the local player, and then grab all children components from those cosmetics, and set the light culling mask to something like this: light.cullingMask = 1 << 23;
Similar to the code I sent you in a dm.
I could help tomorrow if you'd like to do that. I need to head to bed for now, though

lethal cypress
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AdvancedCompany has an API for its cosmetics, though I'm not entirely sure how to hook into it

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I have amateur coding experience so I might be able to learn quickly but assistance would be a godsend

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Though I imagine API changes may not be the best way to go about it since that may make it require AdvancedCompany, which I don't necessarily want. But we can discuss tomorrow

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Appreciate the offer, means a ton

summer elm
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Just gonna drop a random emote request: See Tinh

frigid abyss
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Latest update prevented players from scrolling through hotbar. Had to rollback to previous release to fix the problem. Will update on more troubleshooting later

plush kiln
scenic cave
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Yeah, sorry about the scrolling bug. I will fix this soon. Not sure how this one got past me

scenic cave
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So I apparently forgot that the model replacement API mod referenced one of my methods, and I had moved that method to another class. I will probably add that method back in for the time being.

It has also come to my attention that I accidentally left out the California girls emote. I apologize for this act of terrorism, and it will be added back in soon.

scenic cave
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Alright, hotfix should be out for the various fixes I've heard about so far.

#  1.9.1
+ Fixed issue with update 1.9.0 breaking the scrolling in game. Whoops!
+ Readded the GetCurrentlyPlayingEmote method to the PlayerPatcher temporarily so the ModelReplacementAPI mod reference for my mod won't be broken.
+ Readded the California Girl emote. I did not mean to remove it :(
+ Removed complementary emotes from the common emotes category. They should only appear in the complementary emotes loadout in the radial menu now.
+ Added checks for cases where multiples of the same emote were being imported in. Probably my fault if this happens, but the mod should continue fine, though.
+ Upon opening the emote menu for the first time each session, the favorites loadout will be defaulted if you currently have unlocked favorited emotes.
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Hopefully I didn't miss anything.

leaden yew
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California Gurls was missing for almost 14 whole hours, some actions can't be forgiven sorry πŸ˜”die

scenic cave
wanton gorge
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Why is boneless gone now?

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that was my favorite one to use with movement enabled πŸ˜₯

lethal cypress
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Another emote accidentally deleted?

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Flip is slippin'

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😜

scenic cave
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Bruhhh

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Idk why

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😦

lethal cypress
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@scenic cave What's the name of the Kazotsky Kick one

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cuz I had it in my favorites and now is gone

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Am wondering if it got deletus too

desert raven
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they said they removed a lot of emotes for adjustment

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the twerk is gone too

lethal cypress
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But I loved that one :(

scenic cave
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Oh, I think it's called Rushin' around or something. Is it not in there?

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Wait

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Squat kick

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I think

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I don't feel like that one should have gotten removed

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I see it in there. Maybe it was called something else before. I may have renamed some emotes

lethal cypress
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Yeah that might be why

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I'll take a look

desert raven
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we also getting more emotes?

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how many emotes do we have now?

heavy elbow
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Hello!
TooManyEmotes causes the player to render on the ship screen as a dot

summer elm
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Not the only mod that causes that.

heavy elbow
desert raven
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the model renders afterwards

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dunno why either

lethal cypress
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If the latter I might add it to the pack for the sake of bugfix

desert raven
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they tend to break with cosmetics

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i dunno why but we have a lot of desync when combining both

lethal cypress
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Yeah, makes sense

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So you just use it to make people show up on the cams?

desert raven
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moreheads and more tails + the female scav will sometimes break your inventory stuff

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yeah

lethal cypress
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Interesting

desert raven
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i just use it for the camera really

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im not the only one using it like that

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others encountered it and end up with the same solution

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dunno how they end up with it tho. meanwhile i only realised it cuz i removed Female Scavenger. cuz of desync

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and the player no longer render on the camera

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added it back and saw myself on the cams

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i thought it was the emotes at first. but i didnt touch it

misty dove
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about 5 emotes are all the exact same

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like act natural and it was prickly or smth, both the same emote

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Aeriobatics and i think Work It are also the same meote

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dont know alot of the names properly

hidden horizon
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Idk but this mod is bug i think, i installed it and the camera was on other side of the map and the emotes when i use any emotes is like he is dancing the default only

hushed sail
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is there a known incompatibility with some mod that causes every emote to be the default dance?

exotic pond
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It might be a bug with the newest version, have you tried downgrading to the previous release?

hushed sail
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i'll try now

exotic pond
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The newest version was just a compatibility fix for LCVR if people use it, you could try downgrading to 1.9.1 and if it works then let flip know let me see if it bugs for me as well cus I know 1.9.1 worked

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Yeah 1.9.2 is just busted

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@scenic cave 1.9.2 has a major bug that causes every emote to be the default dance

hushed sail
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yeah it works with previous version

exotic pond
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This also explains why I had a mimic walk up to me earlier not emoting and it said sync emote

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XD

scenic cave
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@exotic pond Wait, really? I shouldn't have changed anything that would have broken that. I just woke up, so let me go take a look.

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I could have done a goof, who knows

exotic pond
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Probably

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1 line of code isn't initiating properly

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Most likely

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☠️

scenic cave
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Does it do this for yourself? Or only for other players emoting?

hushed sail
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the screenshots i sent were me emoting

exotic pond
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I never had other people test it, but it happened for me myself

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and as I said I had a mimic spawn on Rend and I think it tried to emote cus the sync emote popup was there but it was just standing in place staring at me

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Lol

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Me experiencing the same issue btw XD

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I tried doing 3 different emotes

heavy elbow
exotic pond
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That makes me wonder @scenic cave why can't a masked enemy do the default dance? XD

languid oasis
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i dont know why

exotic pond
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It's a bug with the newest version if you'd read the comments

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Downgrade to 1.9.1 or wait for flip's fix as he's looking into it

scenic cave
exotic pond
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Oof it happens it happens

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Lemme guess you were tired when you pushed 1.9.2?

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:3

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I remember one of your Reserved mods breaking a while back and it was a simple fix when you woke up as well

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Speaking of, would the functionality where Walkies and Flashlights appear on the model work without Core? I really want that functionality when using the flashlights and walkies in AC

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But I somehow feel like it wouldn't work lol

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Yeah no they don't even wake up without it ☠️ got curious and tested it XD

hushed sail
gaunt bridge
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Does anybody else have this error spammed in their logs whenever you use your scroll wheel to switch through emote pages? It's been a constant thing for me since the 1.9.0 update

exotic pond
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@scenic cave Any chance you could fix the issue of not being able to see yourself on the internal ship camera while using this mod?

exotic pond
hushed sail
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some cosmetics that are not attached to the player's body get glitched like in the video

gaunt bridge
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Mhm, same as me

exotic pond
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MoreCompany has had a lot of weird issues since the 1.8.0 release, so it wouldn't surprise me at all if MC borked something

hushed sail
exotic pond
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I have not

scenic cave
hushed sail
cyan rampart
gaunt bridge
hushed sail
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but it doesn't spam for me

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happens every now and then

gaunt bridge
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This also doesn't noticeably break anything for me

scenic cave
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So neither of those errors should have broke anything. The first error was actually a debug message that I forgot to remove, but not being able to scroll backwards I think is unrelated. I will test this soon, though!
The second error can be ignored, but I shouldn't make it spam like that. I will likely remove that log, or at least only complain when it initially maps the bones (which I thought that's what it did. I'll have to check)

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Thanks for letting me know about those issues!

scenic cave
gaunt bridge
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no, only when a masked would spawn is when it popped up

jade urchin
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I cant roate my character when I press the keybind

little goblet
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I am losin' my mind over a barrage of issues that seem to have no source whatsoever... but this one I can't even state is this mod or not. And the only reason why is I see this in the log [image 3]

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Nothing else jumps out. The camera gets stuck to some default position

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doing an emote and canceling it fixes this ... but the hell is causing it? >~>

patent knoll
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So... did anyone report that reversing the scrolling is broken?

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When ReverseEmoteWheelScrollDirection is enabled, scrolling up or down always advanced a site instead of scrolling back πŸ˜„

hushed sail
scenic cave
scenic cave
little goblet
scenic cave
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The weird thing is, is that I couldn't find any reference to cameras the last time I checked the decompiled code, but it's apparently an actual thing happening, and I haven't investigated too much to find out why

scenic cave
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I'll have to double check soon to see what actually is the issue lol, so weird

little goblet
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I will genuinely lose my shit if Corporate Restructure, the mod that adds informational monitors to the ship, and that's it - touches anything but the damn ship.

scenic cave
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I'm taking another go at this lol. I literally see nothing about Camera, setting the position/rotation of anything relevent, no harmony patch methods that I can think of that would get triggered when the player performs an emote, (I don't think), or even anything obvious that would be causing this. I'm mainly skimming through searching for keywords, so I haven't actually went through the code line by line until I found the issue. Maybe if I'm bored enough, I will, but so far, no parts of the code look suspiscious.

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Actually, it's not a crazy amount of code. Maybe I'll do a deep search now

scenic cave
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I literally cannot see anything that might be causing this issue.
I might have to test the mod out myself to see if all of my components still exist, such as the emote camera pivot, check the location of the camera, etc.

little goblet
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I mean, there are quite the handful of mods... and personally - it's this one specific map where this issue happens

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Which is shown here

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both- the camera issue, and the name of the map.

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Every other map doesn't do this weird camera issue, so maybe if possible - check the map's code

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Good news is

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doing one of your emotes fixes it

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because it snaps the camera to where it tries to show you emoting, and then cancelling it just returns the view

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so it isn't that game breaking.... but ... ye know - I'd like this bug to never start to begin with -w -'

lusty canopy
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syncing emotes with someone doesn’t sync it to the exact time of the emote anymore

scenic cave
scenic cave
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So.... Corporate Restructure causes an error that prevents the game's SpawnPlayerAnimation from running, which I hooked onto to ResetCamera settings. Why they haven't fixed this error for so long? No idea. I created a work around, so this issue should be fixed in the next update. (1.9.4)

The error that breaks things and prevents the SpawnPlayerAnimation method from running.

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CorporateRestructure.Component.CreditMonitor.UpdateMonitor () (at <145f04274b9a4d6b9e59d1553ca40844>:IL_0000)
CorporateRestructure.Patch.MonitorPatch.OnPlayerConenct () (at <145f04274b9a4d6b9e59d1553ca40844>:IL_0000)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ConnectClientToPlayerObject>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
exotic pond
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CorporateRestructure is a mid mod anyway

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Just use GI and CorporateRestructureWeather

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Problem solved

scenic cave
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Also fixed the issue with not being able to scroll backwards in the emote menu when reversing the scroll direction of the menu in the config.

scenic cave
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Trying to push the update with the main bug fixes right now, but running into another issue that needs to get fixed first, so it will be delayed 😦

keen citrus
exotic pond
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I've never had desyncs using CorporateRestructureWeather

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All it does is change the way it shows up on the main monitor

exotic pond
#

I don't use custom moons or anything

keen citrus
desert raven
#

tried it.

#

tested every intro speech

#

and it was the same result

#

desync galore

#

one reason why i asked LethalResonance to have one. cuz they are using a proper dependency and now they have a newer api

sturdy fox
#

is sync emote with dead masked intended ? πŸ˜‚
i feel so toxic from this

hushed sail
#

Why is bro dead like that

visual prism
#

ok, but did you sync the emote

#

you know, out of respect

scenic cave
#

I swear I broke the masked enemies emoting when they transition from their start to loop animation clips, but it's working now, and I didn't do anything, so now I'm very suspicious that it's not fixed.
I might just push the update.

#

I did not overhaul any code. I'll test it a little bit longer

#

...... Nevermind. I think I found the issue. Now I don't have to go to sleep thinking I pushed an update with a bug I can't find πŸ˜‚

exotic pond
scenic cave
exotic pond
#

Okay πŸ‘

keen citrus
sharp vine
#

does this mod have audio or nah

exotic pond
#

@scenic cave You ever look into this bug yet? XD

scenic cave
scenic cave
#

I'm testing the death bug one atm

exotic pond
scenic cave
#

Actually, I'm unsure now @exotic pond. When you killed the masked enemy, he wasn't emoting, so it shouldn't have done anything. I just killed a few after they were emoting, similar to your video, but they died normally.
I did however kill some while they were emoting, and they "died", but they were still emoting forever, which is actually a different bug. I will fix this by adding their death as a condition to stop emoting.

So I don't know haha

exotic pond
#

as I was killing the masked, my actual friend it was mimicking

#

Got grabbed by a Bracken

#

and it mimiced the animations of being grabbed

#

When they did

#

Lol

#

qwbarch said it's not from Mirage's end and thought maybe something weird was going on with your mod there

#

So you'd essentially I guess need a friend to test with, have a mimic spawns in that mimics them and kill them and see what happens XD

scenic cave
#

Hmm, I try to mess with the masked enemy ai as little as possible, and there's no way I have them copy anything related to the player they're mimicking, aside from using random emotes from the emotes that the player has unlocked.
It is still possible my mod is doing stuff. What I said is what I intended, and not always what's actually going on

#

Possibly

#

I'd have to test later

exotic pond
#

Okay lol

lilac dock
#

can I hit the luddy with this mod

sharp vine
exotic pond
scenic cave
exotic pond
#

So I imagine if a mimic of someone spawns if the real person dies in some way it could be reproduced

#

Worst case hope a Bracken spawns in and have them get murdered by a Bracken XD

exotic pond
#

You'll need to ensure you enable the console if needed as I disable it by default since I stream when playing the game XD

scenic cave
#

Wait

#

What I just said doesn't make sense lol. The player shouldn't even be affecting the mimic.

#

Idk anymore, but I'll look just in case

sturdy fox
#

o yea when i change the keybind from the config the text ingame just doesnt update to it
i wonder why

scenic cave
sturdy fox
#

i have it enabled but once i changed it from config manually it refuse to change agony

#

guess i have to change it from input utils nexttime then

#

also what did u add after 1.8.6 to make the size tripled πŸ€”

sturdy fox
#

input utils seems to save my key change even if i delete toomanyemote and its config,
but it doesnt fix the radial thing from sayng ` instead of my assigned key
i wonder how did i make it work last time

scenic cave
# sturdy fox also what did u add after 1.8.6 to make the size tripled πŸ€”

I'm not 100% sure why the size increased so much. I added almost 100 animation clips in 1.8, but jumping to 1.9, I didn't really add much content, I mainly changed up the code a lot, so it's kind of weird why it increased so much in size. I'm not home right now, so I can't check, but now I'm curious lol.

I will also look into the keybind issue later

exotic pond
sturdy fox
#

something like this
the masked kinda being funi

scenic cave
sturdy fox
exotic pond
#

@scenic cave ran into an issue where when murdering a masked while emoting it didn't stop emoting

scenic cave
gentle hound
#

So i have been having some issues where pressing alt dosent unlock rotation and alt-tabbing out of fullscreen and back in permanently locks rotation. It dosent create any warnings/errors in the console apart from the 'Reloading Player Model' message.

exotic pond
#

@scenic cave when is that bug fix update coming?

#

XD

scenic cave
scenic cave
sturdy fox
#

the california gurls incident

scenic cave
#

It happened again

#

idk why lol

misty dove
#

about a week ago all of my favorited emotes vanished, totally forgot about the entire thing until now and i dont even think i have the logs.. i mean last time i checked i closed lethal company..

scenic cave
misty dove
#

Gone from favorited

scenic cave
# misty dove Gone from favorited

Actually, it seems like there are some unintended things going on with favorited emotes. When some emotes get temporarily removed, I guess it removes it from the favorites. I don't remember if that's what I intended at the time, but I don't think that's how it should be. Also, if for some reason someone loads the mod up without any mods loaded, which wouldn't normally happen unless a bug happened, all emotes might be removed from favorites. I will fix this in the next update. Thanks for letting me know!

misty dove
#

I do know that it is temporary, it happens usually when I land on Aquatais [modded moon], and comes back when I rejoin. Haven’t been in lc for a while so idk if it’s back yet

#

Another thing idk if you can fix, if you update the mod midway through a game [like when you yourself add an update to it] your emotes will be the 1 dance

#

Also prickly and act natural are the same emote

scenic cave
misty dove
#

yeah default dance

#

we haven’t played lc in a while but I don’t know if the Aerobic having 2 of the same emote and renamed is also still there

scenic cave
misty dove
#

i could perform it, [beware i havent played lc in a while i do not know if you fixed it yet]

scenic cave
#

Ohh, I see. Then it should be fixed. I'm not seeing act natural anymore. Aerobics is also renamed to Work it out, so I don't think that one should be duplicated. Thanks for the information btw

exotic pond
#

@scenic cave Is this EnemyAI Error spam from TooManyEmotes?

#

[Warning:TooManyEmotes-1.9.5] Player died while emoting. What a loser... I mean, I hope this handles smoothly.
[Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning:TooManyEmotes-1.9.5] Failed to perform emote on masked enemy. Target player is too far away. Distance: 166.4931
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
StartOfRound.SetPlayerSafeInShip () (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::SetShipDoorsClosed(StartOfRound,bool)
HangarShipDoor.SetDoorOpen () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0000)

[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
StartOfRound.SetPlayerSafeInShip () (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0177)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <af9b1eec498a45aebd42601d6ab85015>:IL_018B)

[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Component.CompareTag (System.String tag) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::EnableEnemyMesh(EnemyAI,bool,bool)
StartOfRound.SetPlayerSafeInShip () (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
AudioReverbTrigger.ChangeAudioReverbForPlayer (GameNetcodeStuff.PlayerControllerB pScript) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0177)
AudioReverbTrigger.OnTriggerStay (UnityEngine.Collider other) (at <af9b1eec498a45aebd42601d6ab85015>:IL_018B)

#

I noticed TooManyEmotes threw a warning there

scenic cave
#

Nah, that's fine. Just informational. Not really a "warning"

exotic pond
#

Ah okay, just trying to isolate what's causing the EnemyAI spam

misty dove
#

"Player died while emoting. what a loser... I mean, I hope this handles smoothly."

misty dove
#

Found out what emotes it is

#

Work it out is a copy of Aeriobics

#

Oh

#

I think aeriobics was removed

wanton gorge
#

What happened to the "whirlwind" breakdance move? Has it just been replaced? That one was so much fun to goofily spin around with with unlocked movement and not have to worry about it resetting/starting up
😒 😒 😒

really happy "boneless" is back though

lime garnet
#

man do i want a whitelist for emotes

scenic cave
scenic cave
mighty pagoda
#

tooltips are borked again

#

doesnt update when you rebind through inpututils

lime garnet
little goblet
#

@scenic cave Ooseykins-LethalVRM-1.0.7 - Doesn't seem to work together with TooManyEmotes. There doesn't seem to be an error stating anything, nor any Debug information to be visible. It simply causes the model put in via. VRM to do the default dance animation no matter the emote chosen. @misty notch (I'm assuming you're the VRM dev, since you share the exact same name) - I have a friend using VRM with a model (tis how I discovered this lack of interaction).

For Oose:
Also, on a side bit: VRM models don't have jiggle physics (it seems). Can certain models not use the jigglyphysics stuff (from like "JigglePhysicsPlugin"), or use "Dynamic Bones" and convert it into jigglephysics plugin call of sorts if possible? In VRChat, things with jiggle/sway physics function - so something isn't allowing the same jiggles/sways to happen (even though both are Unity games). This section isn't more important than the lack of functionality between the two mods. Would like both fixed though.

Leaving this here just incase somebody doesn't know why their emotes are failing, and the 2nd paragraph is just askin' why the wiggle/jiggle no work 'n if it can be added.

scenic cave
little goblet
#

No, I'm pinging Oose as they have the same name as the dev-name of LethalVRM on the website

scenic cave
#

Oh

#

sorry

little goblet
#

πŸ˜…

scenic cave
#

I didn't see you pinged him, lol mb

little goblet
#

The VRM side of things is for him, I is pinging u just questioning the lack of functionality between you 'n their stuff

#

friend of mine wants to use your emotes, but they can't get it working. It just does default dance.

#

So wonderin' if you can figure out why that happens 'n patch it for his model-using butt - u-

scenic cave
#

Gimme a sec to read your post, though. A little busy atm

little goblet
#

I can report: With the mod installed - the emotes still function. It breaks only when a model replaces the default one.

#

(or the currently used model of the individual)

little goblet
#

I can confirm something odd. When someone with the VRM syncs a dance, they still do the normal dance - but if you (another person) does the dance, you can see the cosmetics of the player dancing to the same emote - phasing through the VRM model

exotic pond
#

Never use cosmetics when using a VRM or ModelReplacementAPI

#

They don't work properly with different models that's why you're seeing weirdness

misty notch
#

@little goblet Yes hi I know there's an incompatibility. Not sure the fix, there is unlikely to be a fix from my end soon. BadassCompany made a fix that changed the script execution order to fix incompatibility on their end, if this is the required fix (changing order) it will probably happen eventually. Sorry there hasn't been more support overall, I'm pretty busy with other parts of my life

#

There is possibility to fix the physics bones, I've talked to another dev who achieved it but I haven't uploaded a public repo to get pull requests. The lack of physbones is marked in the FAQ for the mod. Feels inappropriate to talk about my mod in this thread so feel free to ping me elsewhere if you want to continue a thread (though I won't have much to say)

little goblet
leaden yew
misty notch
misty notch
desert raven
scenic cave
#

@misty notch Okay I'm kinda free now. What does your mod do that conflicts with mine? Are we both moving the player's bones, but your mod is moving them after mine or something? I don't know much about your mod, so unsure atm where the issue is right now haha

misty notch
#

I think because my mod exists as a singleton since the game loads, it sticks itself first in LateUpdate execution order by default (order of object creation) and their fix just makes their mod run earlier than mine each frame

#

It's a fix I should add to my mod to ensure compatibility across the board but I haven't gotten around to it, sorry! In general the execution order doesn't really matter, but in this case it did

scenic cave
#

Kk, gimme a sec and I'll look into this

#

Tyty

misty notch
#

Tysm, sorry I don't mean to throw the responsibility to you on this, I'm embarrassingly inactive in this community

scenic cave
#

Alright, I've postponed audio and emotes with props for too long, so here's a quick preview of the next update! For clarity, this emote in particular is a special sync emote, where if you sync with someone performing it, it does a different emote within that same emote sync group. More of these will come in the future!
Also, a quick note about emote music. With the exception of emotes with musical instruments, I am making the decision to only allow music to be played from a nearby boombox. Maybe I will add a config to disable this, but this will be default.
Maybe I'll add more types of syncing emotes, similar to how helldivers 2 does some emotes, where you're left in a pausd emote until someone syncs with you, and then you emote together, like a fistbump, hug, and change my rock paper scissors emote to do the same haha. Who knows
https://www.youtube.com/watch?v=tWsCQk6ODEk

GPU: NVIDIA GeForce RTX 4080
CPU: 12th Gen Intel(R) Core(TM) i7-12700K
Memory: 64 GB RAM (63.74 GB RAM usable)
Current resolution: 2560 x 1440, 240Hz
Operating system:

β–Ά Play video
little goblet
#

Subscribe and πŸ”” to Eurovision πŸ‘‰ https://www.youtube.com/user/eurovision?sub_confirmation=1

Home of the Epic Sax Guy! This performance is by Sunstroke Project & Olia Tira representing Moldova at the 2010 Eurovision Song Contest in Oslo with their song Run Away.

Composed by Anton Ragoza & Sergey Stepanov
Lyrics by Alina Galetskaya

β–Ά Play video
scenic cave
#

Tbh, I do like that one better. Maybe I'll have both, but have it be random between them haha

#

@little goblet

little goblet
#

:3

#

I know it's not an easy task - but you could totally set it up like how Warframe/Maplestory 2 did their music-systems of sorts

#

but that'd require the creation of like a music system that uses text to turn into notes

#

and also a way to have it play in unison when started together or when people jump in randomly

#

-w -

#

A task for V.69 - No doubt.

leaden yew
scenic cave
#

@leaden yew @eternal quail haha thanks 😘

little goblet
#

In Maplestory 2 you could sync music with another - assuming you had the other instruments

#

and anytime you jumped in, it'd be in sync and play with the song

scenic cave
desert raven
#

Ohhh nice music emotes

#

i'll totally spam that

#

can't wait to sync music emotes with Mimics

dusk flare
desert raven
#

i think it would be better for them to just go along with the people based on how long they are doing the emote

#

like an insert

little goblet
#

Outer Wilds Spoilers - Do not click if you haven't beaten Outer Wilds: https://youtu.be/9xQp2-C4z74?t=5257 @scenic cave Can dis be added? .w . ... There's definitely music reference sheets in the event you must create the notes yourself out there on the net.

sterile lion
#

^ First thing I thought of when seeing that preview lol

scenic cave
scenic cave
#

I guess the outer wilds is Unity, isn't it? Shouldn't be too hard to extract

sterile lion
#

correct

scenic cave
#

Well, it looks like I have outer wilds installed still (super great game). Let me give it a try in a bit lol

little goblet
#

(a great friend of mine would probably go nuts happy if you get that into the mod .w. ... They'd love it 5x more than I would)

#

on the topic of that game, ||fuck the god damn fish|| -w-

#

but I'd rather trade my epic sax guy for their love of that game's tune

#

so if the two are in consideration @scenic cave - pls work on the outer wilds one first 😌

scenic cave
little goblet
#

The meme of that is "Epic Sax Guy" ., . .... if that doesn't age-check me, I don't know what would/will πŸ˜…

scenic cave
#

Oh, I just didn't understand how you worded that lol. You were just asking for that song specifically?

little goblet
#

I'd rather trade that for the outer wilds one to be done first (or at all). .w.

#

It'd (Outer Wilds bein' a music emote) do more for them (fwiend), than epic sax guy would do for me -3-

#

but I would nonchalantly epic sax guy through a facility

#

pls gib walking movement speed when doing it <w<

#

also I could totally feed ye many music memes for that stuff

#

if you ever wanna have another thing to musically add

scenic cave
#

I likely won't go out of my way too often to track down animations/music for people, with the exception of outer wilds (possibly) because I love that game and the music. I just don't have all the time in the world, but if people do put in the work and provide me with stuff to work with, like animation files/music/props (whatever what you want needs) I might be able to make something happen haha

#

But I would like to add the sea of thieves instruments/animations. Idk how I'd even grab those, though

little goblet
#

:D ... i'd be content enuff with outer wilds

#

and they'd be ecstatic

scenic cave
#

Btw, not to get your hope up, but I did get the animations for the game, and most of the relevant ones for the instrument animations seem to be humanoid animations, which is good haha. It just means less converting, but a few are a little different and might require tweaking. And then animations for the instruments. I would hope that part is easy enough, but I won't be able to look at this too much until I update this mod. It sadly won't make it into the next update, but maybe the next haha

little goblet
#

I want a heads up in the changelog or a ping here prior to it releasing though so I can prepare to record their reaction to it ;3

brisk ether
#

Hey, I have a question. Is there a list of what the origin of each emote is, or where they're from? A lot of them I know, but I'm just curious about the rest. Love the mod, btw! All of the emotes are incredibly well done.

little goblet
#

I would love a list like that, but I too love figuring out what the reference is

#

a friend was flabbergasted as to how I knew the niche reference of ... what was the emote name?... Error?

#

and it only clicked to me because of the 3 times the emote wasn't spazzing out - because that was part of the meme XD

dusk flare
#

i somehow figured out error just when it started twitching
the timing is great too

scenic cave
#

Btw, error has now been renamed to "Get down" since I have recently been made aware of the actual name (I think), but the emote will remain, and will stay legendary tier lol. It will likely get removed from players' favorites after the rename, though

little goblet
scenic cave
#

Anyways, I think the update is basically finished. It's too late to do my final phase of testing, and I don't like releasing updates when I go to bed, because I won't know about issues, and won't be able to fix them for about 16 hours after I wake up and return from work haha

#

So ETA is tomorrow!

little goblet
#

πŸ‘ release it another time

#

maybe you'll recall something in your sleep ye forgot to do -u -

scenic cave
#

Oh, I forgot to add new config entries for this update. That's just one example of the potential many things I'm not thinking about right now

#

Anyways, I'mma head to bed soon, laters

desert raven
#

is the twerk emote back yet?

#

i like that emote. its funny

#

i would use that to mess with my friend. whenever they use that twerk emote from the more emotes

scenic cave
#

Oh, I totally forgot. Let me fix that one tomorrow and I will try to add it

desert raven
#

i think there are some more that are missing

#

i think you need to do a round check of every emote you have.

#

because i think its not only that which is missing

desert raven
#

they all decided to use the more emote twerk one by one then i found that you also had one and used it

#

it was a totally different emote which made us laugh

unborn quartz
brisk ether
scenic cave
desert raven
#

what are the ones that are not coming back? a lot?

#

oh btw. that musical emote. it can be triggered by the mimic right? but it needs to stick quite a while before it can perform some of it

scenic cave
# desert raven what are the ones that are not coming back? a lot?

I honestly don't remember. I'd have to check my old files. I don't think it was that much.
And masked enemies can perform those emotes, but I'm not currently going to add more code just to make them play those emotes longer lol. I'm trying to be minimal when I change elements of the game that aren't essential to my mod, like the masked enemies. I don't want to ruin compat with mods that might modify the masked enemies

desert raven
scenic cave
#

Yes. It's just 1 emote, but it has 4 emotes in the sync group, if that makes sense. When you perform that emote, it will always perform the violin, since that's the first one in the emote group. It's the same for players and masked enemies. You can only play the other instruments by syncing with someone else, or performing the emote while you're already performing the emote, and it will cycle through them. Just some technical information lol

#

But to answer your question, they will perform it right away

desert raven
#

oh nice

scenic cave
#

The update is live! As live as it can be until it updates on thunderstore and mod managers.
Please, share any bugs from this update with me! I would like to get them fixed asap. Thanks all impdance

lusty canopy
#

changelog?

#

isnt on the website

scenic cave
#

Apparently, the update failed

#

F

#

Wait

#

No, it uploaded successfully.
Changelog is on the top tab

lethal cypress
#

I haven't even played yet but I can already tell 2.0.0 is gonna be great

#

Just by that preview you posted

marble heart
#

emote music!?!!?!?

exotic pond
#

Requires a boombox though, I hate wasting money on boomboxes 😦

#

Still amazing though ^^

#

Oh hey nice there's an option to disable the Boombox requirement

#

Yay πŸ’œ

#

I'mma test this

#

Excited

#

Lol

#

@scenic cave you may wanna add an option to disable Copyrighted music btw

lethal cypress
#

That's a good point for streamers, yeah

exotic pond
#

Ye

#

Update is amazing though

scenic cave
#

@misty notch btw, the compat with your mod is fixed. Forgot to tag you lol

scenic cave
exotic pond
#

You can't tug at my heart strings like this I wanna use the update for my next stream πŸ˜† but need a way to disable only the copyrighted stuff

sturdy fox
#

ah yes the 2.0 update

#

the dawn of california gurls 2.0

little goblet
#

why does yours look so cool 😭

scenic cave
# little goblet why does yours look so cool 😭

Idk

To everyone else: Also heading to bed. So I had to revert some things and removed the audio, as there are issues that need fixing, so I will have to update it again when I got time to fix it this weekend. Sorry not sorry πŸ€·β€β™‚οΈ
Jug Band stays, though.

shut pilot
#

the new emotes look so cool

#

Is the audio attracting dogs? I hope it does

gritty moth
#

I noticed a conflict with the TooManyEmotes mod as there's an emote called 'Switchstep' that takes over the 'Switch' camera command when it's in store which also messes up the view monitor when trying to open or close doors/turrets by showing a 'confirm' or 'deny' menu that conflicts with other actions @scenic cave

scenic cave
lime garnet
stable nymph
#

oh my lord, 2.0.0 is soooo good πŸ”₯
Out of a 4h session we spent like 3 being an impro band xD

#

Thank you for your work bringing us fun moments ❀️

scenic cave
#

I found me and my friends did something similar. We just wanted to vibe xD

scenic cave
#

2.0.3 is out with more fixes.
Audio is back, and dmca-free mode can be turned on in the emote menu instead of just muting all of the audio.
Also added the california gurls emote πŸ˜‰

exotic pond
scenic cave
#

Nope. For testing two types of audio, I did add alternatives for 2 emotes, and may do this for more of them in the future unless I can easily convert all of them to dmca-free lol

#

Did they make the classical alternatives?

#

Also it's late, so I need to be heading to bed, night!

#

I also thought about turning all of the dmca alternatives into kazoo covers πŸ˜‰ It would be funny

exotic pond
#

Sleep well btw ^^

leaden yew
#

if you define "feeding all tracks into a midi converter" as classical music, then yes we did lol

#

we wanted to do some fun stuff with real time midi files, allowing people to feed in their own instruments for it to use, but that was way out of scope in the end

scenic cave
leaden yew
#

The kazoo cover idea sounds really funny though

exotic pond
#

Finally I can use TooManyEmotes though and masked enemies can dance with music!!!

#

cus once we added BadAssCompany masked enemies stood out like a sore thumb

#

Lmfao

#

@scenic cave I saw you fixed the walkies and flashlights being stiff when mimics emote nice job

scenic cave
#

Oh, I think I remember I was missing code that was present in 1.9, and when I added it back in to fix the objects being held by the player, it fixed that as well I guess

exotic pond
#

LOL, gonna be fun when I do my big stream later and people die to moments like this 🀣

sturdy fox
#

the only update that im willing to wait for

summer elm
#

Dance Moves lacking audio. πŸ˜”

cloud marten
#

So toomanyemotes doesnt seem to work for me while playing with hotbarplus, which is weird tbf cause its both from flips

summer elm
#

That combo works for me.

cloud marten
#

hmm weird

#

cause if I have hotbarplus enabled with toomanyemotes neither work

summer elm
#

Something else then.

cloud marten
#

Hmm ill try it out I guess yeah

scenic cave
cloud marten
#

Neither does, not the emotes nor the hotbar

scenic cave
#

Could be another mod conflicting with hotbarplus, which does break stuff

cloud marten
#

yeah probably was that just gonna stop playing with hotbarplus rn

lime garnet
#

the death emote not having audio and not any form of movement after the animation is peak

scenic cave
sturdy fox
#

you can hide in walls with those, wont stop enemies from going after u tho πŸ˜‚

mighty pagoda
#

why is the entire history of tiktok in this mod goddam

scenic cave
mighty pagoda
#

oh are they really πŸ’€

maiden panther
scenic cave
sturdy fox
#

we are the yippes all along, we madge when some random guy yoink our stuff

steep merlin
#

Not entirely sure if this is the right place to submit this, but I think I've found a bug where I can't seem to add jug band to my favorite emotes, which is just, truly unfortunate

cloud marten
#

sounds like an engine thats failing to start πŸ’€

little goblet
#

Although posting logs and detailed stuff in github probably would be better.

maiden panther
cloud marten
#

Does the emoting with mimics work with the maskedenemyoverhaulfork too?

#

or just the normal overhaul

sturdy fox
#

it worked last time i played with MEOF

cloud marten
#

alright ^^

scenic cave
heavy elbow
#

Hello!
Today we tried an updated version of your mod, and the sound features are great!

Could you enable music only for boomboxes that are turned off? Or make config for that option?
We can't dance with our own music anymore

hearty obsidian
#

yes is there a way to dance without automatically changing the music

#

maybe if music is already playing

#

then it doesn't change

scenic cave
scenic cave
steep merlin
#

Fuck Yes

scenic cave
#

Don't give me nightmares

#

That face

steep merlin
#

oh god. if you played super monkey ball adventure then im so sorry for you

scenic cave
#

I have not lol, but of course I know of it

high halo
#

i was just gonna ask about this

#

super sick

fervent raft
marble heart
#

W update

#

i dont need a boombox to play emote music now!

fervent raft
# fervent raft

πŸͺ³ Bug Report: Upon death during emoting, your model gets stuck in an A-pose. You don't see the ship flying away cutscene either and it cuts off to black. Fortunately, everything resets when the next round starts. So not too game breaking.

#

As I was testing this solo, I'm not 100% if this affects spectator cam. Potentially it could if it's stuck on viewing the A-pose player model. That would be a negative effect.

#

relevant portion of the log

#

from the moment I perform the emote to reviving on the ship

#

yeahh its quite the niche bug. cant imagine this happening too often and everything resets just fine on next round start. still quite the fun mod. πŸ‘

marble heart
#

whoever created this mod can you make it so u can just play music on the ships speakers?

#

like as a seperate mod

fervent raft
#

it does play on ships speakers

#

did you want to disable it? because you can disable it the configs.

scenic cave
#

@marble heart yes, what Sashimi said. It's been updated to play on the ship speakers, but can be changed in the config. I'm not going to make a separate mod for this, sorry!

little goblet
#

@scenic cave

#

is there a reason these weights are these numbers? πŸ˜…

exotic pond
little goblet
#

mhm

#

I just hope I don't brick something

#

I will be fixing it back to better looking numbers

exotic pond
#

Just don't touch them

#

the defaults are fine lol

little goblet
#

:c .... I hate all them zeroez

exotic pond
#

ignore it

#

don't look at the config

#

XD

scenic cave
marble heart
scenic cave
scenic cave
#

I'm not making any more mods either

summer elm
#

DiscJockey is your best bet. Even though that's for boombox.

marble heart
#

ah ok

#

i just hate the silence in the ship while everyones afk

frank gazelle
#

Jug Band is an amazing emote

little goblet
#

I'm in a fucking giggling fit with the emotes. I love it @scenic cave

#

πŸ‘Œ

keen citrus
#

Had a crash when players were emoting and we had someone joining with late company.

scenic cave
#

Did it only crash for you? Were you the host?

keen citrus
#

Apparently it was conflicting with anything that utilised player models.

muted grove
frosty fulcrum
#

Greetings, I tried searching for this and found by random... But I have a bug question.

Half of my household plays on KB/M and others use controllers

The issue we are having is... My wife and son keeps activating the Pinwheel trying to run from things, and up the Emotes come... Then dead.

I tried looking in the Config file to rebind the Controller... But only found options for KB binding. Tried to change that to see if it helps. It did not.

Is there away to fit this issue?

turbid bane
#

Hey I have stumbled across this awesome mod and read through all of the description. Just one thing I wanna ask, will the unlocked emotes reset upon not meeting the quota? Because I’m confused on that part.

brittle cliff
#

I'm assuming there's no first-person mode for the emotes? Just something I'm looking for

little goblet
turbid bane
#

I see.. so they don't have the option to enable the "keep emotes even if the quota fails" feature?

scenic cave
scenic cave
scenic cave
turbid bane
frosty fulcrum
scenic cave
#

Yes

frosty fulcrum
#

Nexus or Thunderstore? (assume TS since most mods here are)

frosty fulcrum
# scenic cave Yes

Is there another option where I don't have to string lines of words and symbols together.... I don't know how to code

scenic cave
#

InputUtils makes changing controls similar to vanilla

#

You just press the key to bind a control to, assuming the mod adds support for inpututils

frosty fulcrum
#

I'm running the Lethal Extended

#

Do i don't think there is a, menu to access mods... So far I've been directed to adjust the Config files, which has me nervous

fervent raft
#

u don’t use lethal config mod?

#

although it doesn’t detect every mod’s config.. it does detect a good chunk and it’s easy and convenient to use the UI. plus there’s a reset button to reset a config setting back to its default.

frosty fulcrum
#

It only detects 2 mods

fervent raft
#

too many emotes is detected for me

#

but anyway if u did somehow bork the config, u could just delete it and it should just generate a new one

frosty fulcrum
fervent raft
#

yeah something’s weird with yours

#

it’s not even showing the mod icons

#

did u have introtweaks?

frosty fulcrum
#

Nope.

Lethal-Extended (mod pack)
Infinite Stamina
Mini-map
Portable Terminal
Extended Day

Are all the mods I have. I don't have a bunch as I have to manage 4 computers to manage set ups on

keen citrus
#

dear god.... I have been trying to find out the instability for over a week and a half.
It was so inconsistent and looked like other problems.

muted grove
keen citrus
muted grove
keen citrus
#

Do they have a thread here?

#

I was searching and failing to find one.

muted grove
keen citrus
#

Yeah I am writing up a bug report now.

keen citrus
#

@exotic pond

I may be wrong, did you not have problems with friend patches before as well?

muted grove
exotic pond
unborn quartz
#

I have some bugs where the boombox emote music gets like dull and muted

scenic cave
little goblet
#

I have audio bugs sometimes, but they're odd. Sometimes I can have it play while I move after doing an emote, other times it sounds like the audio plays twice and then one gets turned off rapidly. But none of that really takes away from the mod's experience that much .o .

scenic cave
#

I'm also having the audio playing twice, and weird stuff like that. What's weird, and I could be wrong, but I don't remember this happening last week, but a few days later, without changing anything, this started happening, so I thought it was a mod doing it. I thought diversity, but I honestly have no idea. I will test again soon with less mods. It could definitely by my mod though lol

fervent raft
#

new update dropped 😎

#

that's an interesting bug u fixed. didnt kno u could see the girl when emoting.

#

she just wants to dance with u too πŸ₯Ί

#

so will this particular bug still affect other things that are intentionally unrendered in other mods? since they wont have that patch code u put on the girl

little goblet
#

dunno if this is something fixable on your end, or requires a fix from mimics, but I'mma @ both of ye. @molten mason 'n @scenic cave - ||I've noticed that if you use the emote and turn the camera to the door, if you can phase the camera through the door if it's a mimic, but can't if it's safe.||

#

I accidentally discovered that, trying to test my spawns (the spawns are failing -~-...) - but thought it's worth pointin' out

#

||(You can actually phase quite a bit in, but I angled the camera to show partly phasing. But you can zoom out and see the door and hallway which gives it a tell)||

#

||Interestingly enough, on a custom interior like SCP - you can phase through all fire-exit doors, so you can't really tell||

#

||although I don't think mimics work in SCP interior... haven't met one yet||

scenic cave
little goblet
#

shhh~

#

-3-

#

I spoiled it for a reason

#

so others don't abuse it -u -

#

at least intentionally.

scenic cave
#

I got you

#

It has been spoiled

little goblet
#

can't let them know the abusive power of using a Jetpack whilst using the default 1 emote too easily

#

ahem

scenic cave
#

πŸ˜‚πŸ˜‚ Yes, exactly what you just said. Definitely don't want people to know that

little goblet
#

:p

fervent raft
#

well i dont think my friends are clever enough to abuse emotes like that πŸ€” (i think)

little goblet
#

Random request (this is lots like a joke- but it's just cause I found how good it looks for somethin' like a flashlight): if you have two flashlights and have them on, dual-wield them during emotes

#

also I blame your mod for extending how long i test by like 50 minutes. I like the emotes πŸ˜…

scenic cave
scenic cave
fervent raft
#

sooo.. i had an issue with ModelReplacementAPI suits rendering improperly in VR and i told both the LCVR and MRApi devs about my problem, but it turns out this mod was the one causing the issue.

#

basically the MRApi suits would render in your camera perspective, obscuring your vision.

scenic cave
fervent raft
#

now we can have thicc employees and emoters together πŸ₯Ή

fervent raft
#

sorry, but i think you'll have to update your LCVR patch to account for the changes in the new LCVR update

#

i wrote this bug report out in MRApi before realizing it mightve been a TME issue

#

apparently LCVR got this new API.. so maybe you could use that to check if a player is in VR mode or not rather than checking the DisableVR config option.

#

only when i set DisableVR to true, will the emote wheel finally pop up in flatscreen mode

fervent raft
fervent raft
#

interestingly enough, i also have BetterEmotes. the game is on the same TME fail conditions, but no errors on their end and the emotes work fine for flatscreen players. they havent even updated yet so i wonder how their compatibility patch works with the new LCVR update..

proven swallow
scenic cave
scenic cave
fervent raft
scenic cave
# fervent raft no im having mixed lobbies of flatscreen and VR players.. i want flatscreen play...

Currently, the only safe way to switch is to close the game. Maybe backing out to the main menu and rejoining would be enough as well. I do plan on changing some of the code so it can be changed on demand, as well, because as it is right now, if the mod is not enabled when you join a lobby, it does not initialize certain things, but I will probably change that so that objects such as the emote camera are initialized, but they just won't do anything in VR mode, and this will make it easier to switch mid-session.

I am not sure how much time I will have to do this tonight, and I'm not 100% sure about tomorrow, but after tomorrow, I have a list of bugs for my mods that I will be pushing out haha

#

@fervent raft by the way, with the lcvr change, can non-vr players not emote currently?

#

Sorry, I know you probably just said it a little bit ago, but I am just double-checking

fervent raft
#

only by setting DisableVR to true will the emote wheel pop up.. but that prevents that windows from popping up

scenic cave
#

Okay, thanks for that information! It is likely that the objects are not getting initialized since you are enabling that after joining a session it sounds like. But like I said, hopefully I can push this fix out tonight, or tomorrow.

fervent raft
#

ye i think the patch just needed a better way of knowing if the game's in VR or not. i can test for u when its out.

scenic cave
fervent raft
scenic cave
fervent raft
#

ur good

#

i’ll test both flatscreen and VR

fervent raft
scenic cave
fervent raft
#

yep thats what i totally expect no emotes for vr people

#

will vr people still be able to see flatscreen players emoting along with the boombox related music?

scenic cave
#

should, unless I broke something, but I believe that's how it worked in the past

fervent raft
#

alright sorry i couldnt get to testing as soon as i thought.

#

i decided to test VR mode first.

#

but loading into a lobby, i couldnt look around.

#

i'm moving my head around, but it's not actually moving the ingame camera at all. so i was just stuck staring at the poster no matter how much i turned my head.

#

then i pull up the 'ESC' menu

#

suddenly ingame camera was now in sync with my head movement!

#

although i saw a floating body and boombox in front of me

#

i decide to go back ingame and now i can actually look around, but for some reason im now outside the ship

#

Now testing flatscreen mode by selecting β€œNo” on the pop-up windows (DisableVR = false)

#

works like normal. i can emote in flatscreen mode no issue. πŸ‘

#

nothing being kicked up on the console. boombox music works too.

#

let me try VR again but a clean profile with just the 3 mods, LCVR, MRApi, and TME.

fervent raft
#

same result: things work flawlessly for flatscreen players, but things are broken for VR players.

fervent raft
#

this is the error that pops up when i load into a lobby in VR mode

fervent raft
# scenic cave Yes, but I also made sure to initialize everything, such as the emote camera, th...

i see you mention something about being able to "swap over mid-session". i'd like to clarify that you must restart the game completely when switching from either flatscreen or VR mode. the pop-up window only shows up a couple seconds after the bepin console starts loading. toggling the DisableVR setting ingame also doesnt change your mode immediately, you still have to restart. so there's no swapping modes mid-session.

fervent raft
#

just to give u an idea what it's like to boot up with LCVR + showing off LCVR settings

fervent raft
scenic cave
#

@fervent raft Give me a bit to look at this in a little bit, but thanks for the information!

scenic cave
urban glade
#

unless I'm blind I don't see crab rave
there's a suggestion LOL

fervent raft
#

but employees arent crabs

scenic cave
urban glade
#

which tier is it? haven't been able to find it

scenic cave
#

rare or epic?

urban glade
#

also, so glad you included Forget Me Nots because that's one of my favorite songs ever lol

scenic cave
#

I can't remember

urban glade
#

turning on the ability to move while using these emotes is the only way my squad is going to get anything done

little goblet
#

least

urban glade
#

or just constant jug band

#

All the time

little goblet
#

there's one rare emote i love

urban glade
#

Also I can't wait to full sprint off the top of Titan in the t-pose emote while playing Even Flow by Pearl Jam over my soundboard

little goblet
#

ngl - I've gotten addicted to doing an emote with a shotgun

#

and trying to kill a masked coming at me or some enemy

#

during the dance

mossy current
#

has anyone else had the issue where the host sees their cosmetics on other people?

little goblet
#

yup

#

happened during the vrm bug a little while back

#

but vrms now work

#

'n I haven't seen it since o -o

civic steeple
#

any hope you ever add torture dance as an emote?

civic steeple
#

also I am a party pooper doesn't work and I'm not sure if im the one doing it wrong

#

I turned it on and off but kept all the emotes

#

even if I die/reset save/join a different save

scenic cave
exotic pond
graceful glade
#

Is MoreEmotes compatible with TooManyEmotes or will something break?

scenic cave
unborn quartz
#

Is MoreEmotes stable yet

graceful glade
unborn quartz
#

Ive had it be all wonky and wild

gaunt bridge
fervent raft
#

did some light testing and it looks very promising

#

ive only tested solo

#

emotes work in flatscreen mode no issue

#

and entering VR.. everything looked fine too

#

didnt see anything get kicked up on the console

#

i just need to confirm it works fine in multiplayer.. which ill prob check later

#

thank you flip for going out of ur way to fix the VR issues πŸ™‡β€β™‚οΈ

#

i use BetterEmotes over MoreEmotes

graceful glade
fervent raft
#

try BetterEmotes

#

i havent tested BetterEmotes + TooManyEmotes with the latest TME update, but it was working on the last update no issue in multiplayer

graceful glade
#

MoreEmotes works fine too

fervent raft
graceful glade
#

Its not the hands that are clapping

fervent raft
little goblet
limber elm
#

Latest update ver 2.0.7 doing this weird bug with the player models when emoting

#

didn't do it with the older ver

fervent raft
#

if u could show a recorded clip, thatd be nice. but is the issue with the morecompany cosmetics not moving with the player model?

limber elm
#

as you can see sorta in the ss

fervent raft
#

was it only showing it on ur one friend

#

or all of them?

limber elm
#

also messed with my playermodel it would just remove the visor

scenic cave
young sky
scenic cave
#

It's mainly in preparation for those who want to emote in first person, but that part isn't ready yet

young sky
#

Glad it got fixed

scenic cave
#

Even if I only moved the visor for the local player while they emote, does that part mess with your mod at all?

young sky
scenic cave
#

Okay cool. It's basically moving it exactly like the vanilla game does anyways, but just checking.

fervent raft
#

i havent tried 2.0.8 yet, but yeah i saw the bug when playing with friends tonight

#

yeah u can see on my friend, ryan, there's a floating player head.

#

but then when i also emoted.. my morecompany cosmetics appeared on him and other people too.

#

hope ur 2.0.8 fix also fixed the cosmetics issue too... havent tested it yet. prob tomorrow i test.

civic steeple
#

are they from the same mod?

graceful glade
scenic cave
fervent raft
#

yes my cosmetics shows up on all of them

#

when i emote and enter third person perspective

#

(in flatscreen mode)

#

no wait actually if u look at my friend in white suit in the back of the video he’s unaffected and that’s possibly due to him having his own cosmetics.

#

so maybe my cosmetics only applies to people who don’t have any on

#

i’ll give more feedback when i test 2.0.8 tonight

scenic cave
exotic pond
#

@scenic cave after the most recent update there's a lot of desyncs where emote audio just starts randomly playing

fervent raft
#

like no boombox or ship speaker around and it somehow plays?

fervent raft
exotic pond
#

But someone kept getting desynced having the Best Mates audio play

#

and it's not the first time it's happened

#

other day someone joined and immediately had emote audio playing too

tired light
#

I noticed my player model doesn't appear to be rendered on ship cameras, only the nametag appears visible. This isn't very noticeable with the vanilla cameras, but its easier to see when using a mod that makes changes to them, like GeneralImprovements. Is this a bug or is it an unintended, unavoidable side-effect of how TooManyEmotes works? I scrolled through this thread and saw the mirror mod mentioned a few times, possibly same root cause?
@scenic cave

fervent raft
#

just tested 2.0.8 with a friend

#

okay the issues between MRapi, TME, and LCVR is all sorted out πŸ‘Œ works flawlessly in VR

#

that cosmetic bug is still there however

slate parcel
#

@scenic cave

scenic cave
#

First person shouldn't be added yet

slate parcel
#

Was joking but I glitched the animations to first person

scenic cave
#

lol oh, I do have all of the logic for first person, just left out the option to switch to it. How did you glitch it?

slate parcel
#

Windowed mode > change size of window during animation

fervent raft
#

here's a polaroid picture of my friend from that mod.

#

he has my cosmetics on in the pic, but ingame he had nothing on.

#

hopefully all this info gives u hints on whats going on.

#

this was tested in flatscreen.

#

OKAY testing in VR mode. πŸ‘‡

#

^mirror decor mod

#

^lethalsnap mod

#

u can see on the polaroid camera screen he has my cosmetics on

#

lmk if u cant replicate this in flatscreen.. then ill have to look into what other mod may be causing this

fervent raft
#

oh yeah another thing

#

YMCA emote didnt have audio

little goblet
# slate parcel Make this a feature? πŸ˜†

@scenic cave oh I had glitched into first person when I was in another's pack and they had the "Third person" mod. When going into third person and then hitting the button to go back into first person - your camera goes to first person with emotes

#

I'm actually shocked the world didn't conflict and implode with two mods actively taking control of the camera

exotic pond
#

@scenic cave any chance you can look into why the audio has been desyncing a lot after the most recent update? I've had cases where someone joins the lobby and starts playing emote audio, yesterday someone kept constantly getting stuck playing the audio from Best Mates even if they would play the emote then stop it would only temporarily fix it before it started again

#

It's super annoying

#

This didn't happen with 2.0.7 for us 😭

fervent raft
#

did downgrading to 2.0.7 fix it?

exotic pond
#

I'm not gonna downgrade it cus people in my group will just push update

#

But I'm saying

#

this 100% didn't happen

#

til 2.0.8 dropped

fervent raft
#

from what i know 2.0.8 only touches camera rendering stuff

exotic pond
#

I've been having this issue my past few times I've played after the 2.0.8 update released

fervent raft
#

to address a visual bug

exotic pond
#

Something else probably was unintentionally borked

#

It happens

fervent raft
#

unless flip messed with audio stuff without mentioning

exotic pond
#

I mean he's done updates to stuff before and something else unintentionally breaks

fervent raft
#

from my experience with 2.0.8, no audio desyncs

exotic pond
#

Well good for you

fervent raft
#

but still a visual bug that i’m not entirely sure is caused by TME

exotic pond
#

I have it set so the audio plays from the character not the boombox or speaker and for me it's been happening a lot since 2.0.8 dropped

#

To the point I'm considering removing it from my pack til this is fixed

#

πŸ˜†

fervent raft
#

oh from the character?

exotic pond
#

Yes

fervent raft
#

maybe that’s why. i haven’t tested that.

exotic pond
#

2.0.7 it never happened

#

2.0.8 it's been almost constant

fervent raft
#

i’ll do some of my own testing later to see if i can replicate.

#

can i get a copy of ur TME config?

exotic pond
#

2.0.7 it happened once when someone dced while emoting but when they played the emote and stopped it was fixed and never happened again

exotic pond
#

Btw @scenic cave The Family Guy version of the Surfing Bird emote can be unmuted when using DMCA mode ^^ it's not copyrighted

scenic cave
#

Wait

#

Yes, you did say that

#

One sec

scenic cave
#

Ayo

unborn quartz
#

Long time no see, how u doing buddy

scenic cave
#

Doing good!

unborn quartz
#

been loving the updates

scenic cave
unborn quartz
#

Nothing that I dont assume you already know

#

Weird muffled boombox audio from time to time