#SCP: Facility (custom dungeon mod) [4.3.4]

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lofty canyon
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that explains the moon weirdness

echo dune
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it might change again

lofty canyon
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and I was doing bit twiddling in a way that broke it when the moon type values changed

somber nova
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same

lofty canyon
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lethal lib had an update that changed the moon type flags so it's probably acting up because of that, should be fine in the soon-to-upload hotfix

lofty canyon
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1.3.1

  • Fix door desync problem
  • Fix scrap possibly spawning OOB
  • Fix moon config not working with latest LethalLib versions
  • Slightly decreased average size of generated dungeon (NOTE: Balanced around Titan; free moons may be relatively small)
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(will take a hot min for thunderstore to update)

lofty canyon
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SCP: Facility (custom dungeon mod) [1.3.1]

scarlet phoenix
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@cedar iron

errant sandal
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A great MOD that has provided a lot of fun for me and my friends. However, the difficulty is a bit too high. (The escape attempts of the 6 crew members often end in failure.
Our failure rate in the 1.3.1 version of the dungeon is 90%..) yay
The space is very small, lacks distinctive features, leading to frequent getting lost. Without carrying spray paint, it's challenging to escape from this map.
beevil Returning after going too deep is extremely difficult; the narrow space makes it hard to evade the turret and monster pursuits, with the turret serving as the boss of this map.
The back door cannot be used to enter the SCP dungeon; only the front entrance is accessible. Currently, I haven't found any exits other than the main gate within the dungeon.
The generation of scraps seems somewhat peculiar; there is no scraps in the depths of some large rooms, and scraps often generates in hallways (near ventilation ducts).
๐Ÿ‘ ๐Ÿ‘ Thank you for the developers' intelligence and creativity; this new dungeon has brought valuable gaming experiences. I suggest increasing the size of halls and corridors and adding features like pillars in the halls to allow players to dodge attacks. Additionally, it would be beneficial to make the generation of debris more reasonable, as frequently, the rooms in the depths are devoid of any objects.At the entrances or junctions of some rooms, it would be helpful to add illuminated signs.

fresh island
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the models are edited versions of tiles from SCP: containment breach. as such, alot of them are straight halls. could it be nice to have a lower weight of those? yeah, but its a matter of having the dungeon tiles from another game be applicable to this one, in the end.

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i kinda like how long hallways can get. it makes thumpers massive threats that require a shovel at all times for, which isnt entirely unexpected of the paid moons.

rustic apex
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is this map still bugged?
lack of loot spawned, fire exit being 'blocked'

brave stag
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Yeah I get fire exit blocked

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Sometimes

lofty canyon
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they should all be sorted out in the latest updates

rustic apex
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'fraid to say they're not

lofty canyon
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can you share a log file?

rustic apex
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later, yes
not closed the game yet

lofty canyon
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is this on a specific moon or anything?

rustic apex
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titan

lofty canyon
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any other mods?

rustic apex
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a good couple, but nothing affecting layout

lofty canyon
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can you pass the list just to be sure?

rustic apex
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BepInEx-BepInExPack-5.4.2100
notnotnotswipez-MoreCompany-1.7.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.9.0
malco-Lategame_Upgrades-2.8.3
Sligili-More_Emotes-1.2.2
Bibendi-AEIOUCompany-1.3.4
2018-LC_API-3.1.0
amnsoft-EmployeeAssignments-1.0.8
Stoneman-LethalProgression-1.3.2
Rune580-LethalCompany_InputUtils-0.4.4
Greyull-LethalPing-1.2.4
Thorlar-HealthStation-1.0.1
tinyhoot-ShipLobby-1.0.2
AlexCodesGames-AdditionalSuits-1.1.3
RugbugRedfern-Skinwalkers-2.0.1
EliteMasterEric-Coroner-1.5.0
Kittenji-Dont_Touch_Me-1.1.0
AgsConnections-Ag_Christmas_Suit-2.0.0
Evaisa-LethalThings-0.8.8
x753-More_Suits-1.4.1
SquaredBirch2-ProjectMoonSuits-1.3.1
no00ob-LCSoundTool-1.4.0
Clementinise-CustomSounds-2.2.0
AinaVT-YippeeScrap-1.0.0
HolographicWings-LethalExpansion-1.3.6
Ceelery-Kast-1.0.2
Badham_Mods-SCPFoundationDungeon-1.3.1
x753-Mimics-2.3.0
darmuh-ghostCodes-1.1.0
Deli-Shovel_Bonk_Yippee-2.0.0
quackandcheese-MirrorDecor-1.2.0

lofty canyon
rustic apex
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no fix for that?

lofty canyon
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not yet at least, Ooblterra has the same problem

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oh and also lethal expansion

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it's almost guaranteed to be those causing the problem

rustic apex
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lethal expansion adds custom moons

lofty canyon
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yeah it also doesn't play nice with ooblterra and likely this

rustic apex
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should probably put that it's incompatible somewhere

lofty canyon
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I think they're trying to work out the compat issues to make oobl more flexible which should carry over to here when that's sorted out

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could possibly be something else in there causing issues too but it'd need binary testing to figure out

boreal charm
lofty canyon
boreal charm
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alright, thanks

lofty canyon
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Untested though, best confirm before throwing it into everything

boreal charm
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in that thread there are people using it and scp together so it should be fine, just wanted to make sure there wasnt anything between these mods that would make it guaranteed incompatible since they both add a new dungen

lofty canyon
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Generally speaking as long as the library mod used matches between them they should be compatible

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Though apparently some people have reported oobl might have issues? I'd need to check though in theory they should be okay together

fresh island
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do we know if this plays well with lethalextention or not (another mod that adds dungeons using lethallib)?

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i can't seem to find any errors myself, mostly just asking to make sure.

lofty canyon
fresh island
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awsome!

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i assumed so because i couldnt get any problems with it but needed to make sure

lofty canyon
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Only known possible issues are lcapi and LExpansion right now

fresh island
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expantion i think it the bad one

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but yea

lofty canyon
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Yeah I do wish the names were a bit more distinct lol

fresh island
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i got rid of LCAPI this morning (diddnt realize something i downloaded required it) and it works prtty solid

fresh island
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feels weird and makes it hard to differentiate mods.

lofty canyon
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But yeah there's a split between Lethal expansion and lethal lib right now in terms of compatibility (and lcapi has always been a bit funky), oobl is trying to work it out

fresh island
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yeaaahhh

sour trellis
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So, Lethal Expansion is what causes issues with some custom moons? It's a pretty useful mod so I would like to leave it enabled, but is it confirmed that it is the issue?

lofty canyon
sour trellis
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I was able to play several rounds on Dine with the SCP facility spawning in, I think the only issue anyone mentioned was the fire exit not working (which I think was intentional) and turrets shooting through doors sometimes.

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I'll leave Lethal Expansion on for next time we play and let you know if any bugs occur. What specific issues are people saying it causes?

lofty canyon
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Fire exit not working is not intentional and seems to be an issue specific to lethal expansion inclusion, turrets shooting through doors is a known issue for all custom dungeons right now which isn't related to LE

fresh island
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small question about spawn chances for these dungeons: i know they are weighted against other dungeons based on the moons, but what is like.. the average number for something like that? it seems to go from 0-300, so is 100 just the baseline for dungeon values?

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like having it ~100 is like having it show up every 2-3 days or something?

lofty canyon
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For dine and rend the mansion is the primary dungeon, every other one is the facility

fresh island
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weiirrd

lofty canyon
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Except March with guaranteed facility

fresh island
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ok that makes a lot of sense

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so a 100 is basically just making it uncommon

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a 300 is practically a 1/2 chance

lofty canyon
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Pretty much

boreal charm
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yeah you can get the mansion on unpaid moons in vanilla, it's just exceedingly uncommon. i've only seen it once in 80 hours of gameplay

fresh island
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that makes a lot of sense

fresh island
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its def not coomon tho lmaoo

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ive gotten it most of offence (i think its weight is the highest of unpaids tho so that makes sense)

lofty canyon
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Seen it once in around 30 hours of play

fresh island
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yea lol

sour trellis
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I saw it happen once on Assurance, I think it's 1% or less for it to happen.

cedar raft
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yes its a low chance

fresh island
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Its not percentage based, its a weight system.

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But yes its really low chance.

lyric pasture
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i have 160 hrs and saw it once on assurance its gotta be rlly low

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or im super unlucky

gloomy turret
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does this conflict with the backrooms mod / custom moons?

lofty canyon
gloomy turret
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what causes the breaking?

lofty canyon
gloomy turret
analog crown
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It would be nice if there was a way to get this dungeon like 1/3 chance on a specific moon or smth

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Because I've never gotten it at all

lofty canyon
feral flame
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Fire exits just arent functioning for me

lofty canyon
feral flame
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things that i think could be causing the issue are
lethalexpansion
lategame upgrades
possibly input utils

flint scroll
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@feral flame if you don't touch the config i'm pretty sure it's only on titan by default (unless it's changed since then)

feral flame
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i mean the fire exits on scp

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they are always blocked

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or dont function at all despite the fire exit being visible but also not functional inside

boreal charm
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just to clear the air, i finished playing a session with both this mod and lethalextension installed and saw both dungeons during the session, worked fine. no bugs ๐Ÿ‘

lofty canyon
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yeah I've just gotten home to do some testing with lethal extension and it doesn't seem to be causing any problems, haven't done a multiplayer test yet though

boreal charm
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also the scrap issue seems to be greatly alleviated by the new hotfix, we barely found any scrap last time but found tons just now

feral flame
feral flame
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but id rather that than none at all

boreal charm
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could just be unlucky, me and my friends found that the loot was pretty evenly distributed, definitely moreso compared to the earlier versions

feral flame
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there is a notable increase in scrap spawns yeah but from my experience it requires alot of exploring

flint scroll
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For the fire exit issue I think WtO had a similar issue that was fixed

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But idk if it's the same issue

lofty canyon
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scrap spawning being low and doors not working sound like it's possibly an older version? though the pack you sent me is the latest

feral flame
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its not the scrap thats having issues

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its the fire exit

lofty canyon
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yeah I went through the fire exit, didn't have any problems

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do you have a log file I can check?

errant sandal
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Oh! It seems to be fixed now. I encountered this issue on March before. After updating LethalLib, SCP no longer spawns on March.

feral flame
feral flame
flint scroll
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a mod i can recommend to enhance your experience is the dontblink mod. you have to mess with the config but it let's you get almost to a scp cb state

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with this mod and like the scp 173 mod

analog crown
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Because it's probably due to another mod

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And I don't even know about a config menu

fresh island
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Lc_api and lethal expantion are known to break it

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As they do alot of mods using lethal lib

analog crown
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how much of a chance is there for this to spawn?

analog crown
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would it be too much to ask for the dungeon to have a 100% chance to spawn in this mod planet? maybe yall could work together or smth

fresh island
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it doesnt work with this mod.

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it uses lethal expantion, which is super buggy with alot of lethallib mods.

analog crown
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Huh

lofty canyon
analog crown
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Oh thanks...

lofty canyon
analog crown
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Alright

lofty canyon
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that said I've been testing a bit with lethal expansion and it doesn't seem to be causing any problems for me

analog crown
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If possible

analog crown
fresh island
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it litterally wouldnt work, that mod uses an API known to conflict with this mod.

fresh island
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maybe im wrong lol

fresh island
lofty canyon
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a lot of the reports of things breaking have come from people where the common link is usually lethal expansion or lcapi

fresh island
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^

lofty canyon
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it's very hard to pin these things down

analog crown
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Unfortunate well I wish you the best of luck but

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Is there any custom rooms for scps as of now?

lofty canyon
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what do you mean? the whole thing is custom rooms

fresh island
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173's room is in the game, as well as multiple item rooms and the coffin.

analog crown
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Ok

lofty canyon
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oh yeah there's a handful of SCP containment rooms

analog crown
lofty canyon
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most of the containment rooms are cap rooms that only spawn at the end of a branching path

analog crown
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But yes ty I will def use this

lofty canyon
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also tinkering with modded LE moon support, will see how it works out

analog crown
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But I feel like it would be cool if there is a 8 percent chance to spawn on march

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Because titan is expensive and me n my friends can't get there we too dumb

lofty canyon
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also adding a more flexible config in general

analog crown
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Kk ty

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Gtg hope it works

fresh island
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i mean, you can set that up in the config, but the mod is build to be used for titan (the paid moons also work pretty well)

lofty canyon
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aiming to have the next update let you just pick each moon individually, which includes custom moons

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so you can do something like RendLevel,TitanLevel,OoblterraLevel and it'll spawn on those 3 moons

fresh island
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Nice!

echo dune
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@lofty canyon in the future w/ LL you'll be able to grab moons based of categories and mods too

lofty canyon
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that'll be nice, though CSV for user customization is nicer I think

echo dune
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ya forsure

charred depot
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why tf do there gotta be so many mods doing the same shit or having such similar names all causing issues with eachother LOL

shadow wigeon
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Cause everyone wants their own cool API library to depend on which does the same thing

cedar raft
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its very common early on in modding scenes

charred depot
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Fair enough

feral flame
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this issue has been happening for a hot while for me

lofty canyon
# feral flame

looks like it's failing to swap the doorteleporter object in, is there a log I can check?

feral flame
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this was recorded a while ago and i forgot so im launching the game now to see if the log says anything

lofty canyon
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how long is a while ago? there's been a few changes over the past few days

feral flame
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like 4 hours ago

lofty canyon
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oh, I assume it's the latest then

feral flame
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nevermind 14 hours ago

lofty canyon
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hmm, still within the latest release time

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if you get it to happen again, send the log (door hotswapping occurs during dungeon generation on moon land)

leaden pasture
feral flame
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just a bunch of spam like this

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not even sure what im looking for

lofty canyon
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you can just send the whole log I can dig through it

feral flame
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How should i send it?

lofty canyon
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should be able to just send it, either by dm or posting here

feral flame
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ffs

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game crashed

lofty canyon
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weird, it's saying the entrance teleport B (the fire exit) is being found and replaced

old magnet
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BepInEx/LogOutput.Log

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in case you aren't aware the last log is always dumped there

feral flame
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gotcha

lofty canyon
feral flame
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thing is

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it worked a couple times

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broke a couple times

lofty canyon
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my best guess is it's a race condition where something is finishing before another so it isn't able to replace it, the most fun bug to deal with

lofty canyon
# feral flame broke a couple times

have you tested Ooblterra? their method of teleporter door patching is a bit different, if that works flawlessly for you I might tweak things to work more like that

feral flame
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havent heard of ooblterra

echo dune
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i looked into what i'd need to do for injecting dynamic doors and got scared

feral flame
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it worked this time but every time it has worked its only been in this room

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second attempt the door failed

sick notch
feral flame
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from what i can see going to titan day 1 it functions fine but the moment you leave and go back it stops functioning

lofty canyon
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ah, maybe it's an issue on second time only or something weird like that

lofty canyon
golden venture
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its a free planet

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and i only want it on paid planets

lofty canyon
golden venture
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oo

lofty canyon
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though it has multiple fire exits which breaks a bit so 2/3 fire exits won't work

hallow mirage
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played this mod recently and got the scp facility, i was able to walk perfectly fine on the floor but my friends just fell right through the floor

golden venture
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this mod rlly needs an outside its just way too good and it could be a harder planet than titan and cost more

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i mean the secret labs is exactly what you were planning the main enterance is the elevator

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it would be perfect lol

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fire exit is here where you see the light

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there is another fire exit upstairs too

cosmic wyvern
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configs aren't live updated on joining servers, so if you set it to every planet each person getting the mod has to modify their config as of right now, sounds like in this recent patch tho the plan is to maybe make it live update on server enterance in the future. but for now everyone has to set it to all in the config

hallow mirage
hallow mirage
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also good to know

hallow mirage
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Also just did some looking around, i have a feeling itโ€™s because of this

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the moon i was on wasnโ€™t even a custom moon so idk why that happens but oh well

echo dune
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yeah no that change is stupid

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its probably that

lofty canyon
hallow mirage
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Yeah, just a bit

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Especially when it was the first time i saw it spawn and then i see my friends fall through the floor

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Hilarious when it happened but man that sucks

hollow atlas
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the facility doesnt seem to spawn in for me even after i enable it for all moons and set guaranteed spawn to true

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most likely due to mod conflict ig

static yarrow
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Does it not spawn on any moon?

hollow atlas
static yarrow
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I've definitely gotten it on titan so must be an incompatibility

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What number do you have in the config for spawn chance

hollow atlas
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my guess would be either lethal expansion or brutal company

static yarrow
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300?

hollow atlas
static yarrow
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Is that the beta of brutal company plus? Or the old version

hollow atlas
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plus

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not the old one

static yarrow
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New from the discord?

hollow atlas
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uhh

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wdym

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i used this one

static yarrow
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Yeah hasn't been updated in few weeks

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There's a new beta on the discord

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In the mod thread

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Old version is bit buggy

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But I think it's more likely to be lethal expansion

hollow atlas
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also yeah ill try disabling lethal expansion to see if it works

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kind of a shame though

static yarrow
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Lethal expansion has settings that mess with interiors I think

hollow atlas
static yarrow
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It's the same mod

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But they have a development build for the next update

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But I don't think that's causing your problem

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Unless it modifies interiors

hollow atlas
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just fucks with the spawn rates/chances afaik

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so yeah

static yarrow
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Lethal expansion messes with map sizes

hollow atlas
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ill just disable lethal expansion and see if it works

hollow atlas
static yarrow
hollow atlas
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ohhhhhhhh

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yeah i never knew this existed

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ill try in a sec thanks alot

static yarrow
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You can have both installed at the same time

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Might not be enough and maybe its not even this causing your problem but hopefully it works

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Try without lethal expansion first though

unkempt stratus
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how to add this

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to my game

hollow atlas
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@static yarrow

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i figured out the issue

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it was teh dumbest shit ever

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wasnt a mod compatibility problem

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my lethallib was just outdated

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๐Ÿ’€

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ty for trying to help tho!

static yarrow
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np glad you fixed it

lofty canyon
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@feral flame alright I can confirm that the incompatability is within Lethal Expansion (tested with 1.3.6)

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with expansion the fire exit fails to spawn on the second visit to a moon with the SCP dungeon, after removing the mod it works

tribal leaf
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would be cool with an scp moon with all this stuff in it

analog crown
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the thing is it takes so much work to make a dungeon and a custom moon, people usually make one or the other, what we need is for people to work together to give these new moons custom dungeons.

tall jetty
magic plinth
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Jesters can never go through doors for me and just always get stuck

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Also is this mod compatible with lethal extension?

fresh island
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What we need if for a central lib or API people naturally gravitate towards, or at least something that doesn bug the game put as soon as you add any other mods

boreal charm
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that's lethallib

crisp lantern
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There IS a SCP-based Moon but I don't think this mod works on custom moons

Edit: I backread and well, ig they are planning on doing something

golden venture
marsh meadow
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It's interesting there isn't a central library mod to allow for adding extra moons/dungeons into the mix. I'm sure it's much more complex on the back-end, but it would be interesting to see some sort of "map manager" which handles all that, then allows for setting up config in the terminal on a per-planet/per-dungeon basis

static yarrow
hollow atlas
golden venture
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yeah i would like to use that too as it has no annoying extra stuff just moon modules

lofty canyon
tall jetty
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how should i test it? just enter via fire exit and go back outside?

lofty canyon
tall jetty
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ok imma do it now

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brb

lofty canyon
# tall jetty

yeah though it wouldn't work, afaik it's nothing to do with the additional content it's just whatever LE is doing to moons makes things mess up

lofty canyon
echo dune
magic plinth
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Jesters can never go through doors for some reason

analog crown
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The possibilities of this mod are endless, there is so much stuff that just makes this mod a win

lofty canyon
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Minor update

1.3.2

  • Tweaked moon config to be more flexible and support modded moons better
  • More detailed logging of processes and additional error notify messages
  • Lethal Expansion incompatibility note
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SCP: Facility (custom dungeon mod) [1.3.2]

leaden pasture
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first question, is FoundationGuaranteed only true for the moons on the list? either way, how "guaranteed" is 300?

second more unrelated question to other mod users, anyone know the internal name of this moon? https://thunderstore.io/c/lethal-company/p/Zingar/SecretLabs/
pretty clear what my goal is with these configs

lofty canyon
leaden pasture
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really hoping we get some good base apis and sdks so the lethal expansion chaos with lots of incompats and forced moons/scrap and config additions eases for yall devs

lofty canyon
leaden pasture
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yeah unfortunately my friend fell through the floor when entering the dungeon lol, sad that moon mods all use LE currently

timid quiver
leaden pasture
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will try, if not imma leave it spawning on titan sometimes for now

lofty canyon
waxen drift
lofty canyon
wooden zealot
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from my current testing the perpetual falling to non hosts has only happend on modded moons, using core only

leaden pasture
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yep

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core/1.38 doesnt fix it at all, though as usual normal moons work fine (so, obvs lethal expansion's fault if anyone is at doubt lol, the dungeon works fine)

errant sandal
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Unable to play normally on custom planets, I died not long after I entered the dungeon. Is it possible to set separate spawn probability for each moon?

stray estuary
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does config need to be the same for all players? when hosting im the only one that can enter the building without falling infinitely in the void

errant sandal
nocturne moss
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when is it planned for config sync because the base chance of the SCP Dungeon is really low

lofty canyon
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probably not too soon, it's a bit complicated to sync custom dungeon settings

nocturne moss
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ah ok

dense apex
dense apex
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falling into the void when entering the dungeon

serene spruce
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is there a config for this mod

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i couldnt find it

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even after starting and closing the game

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no config file

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lethallib was outdated thats why it didnt generate a config ^

timid quiver
dense apex
lofty canyon
lofty canyon
# echo dune Why?

Adding dungeons is handled by the lethal lib on launch in the menu while config sync needs to after the server is up

lofty canyon
cold scaffold
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is there a problem with custom moons? worried about running into problems since I have both this and custom moons installed

lofty canyon
hallow mirage
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Does anyone know a fix for non-host players falling through the floor

lofty canyon
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and possibly other issues, some people haven't had enough trouble to be bothered so you can try using it but just note if you encounter any issues note that LE is very likely the cause

lofty canyon
hallow mirage
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No, and yes i have the most recent version

lofty canyon
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everyone needs to have the same config settings

hallow mirage
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Gotcha

lofty canyon
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and lethal expansion is a known issue, especially the latest versions

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older version may be a bit more stable but the latest release especially is very buggy with custom interiors from lethallib

hallow mirage
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Iโ€™ll keep that in mind

lofty canyon
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ultimately anything to do with lethal expansion and custom interiors is that issues are known and not really solvable on custom interior end, use at your own discretion and willingness to deal with unpredictable bugs

hallow mirage
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Alright, thx for the info

vapid moss
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I wish custom scraps didn't rely on lethal expansion ngl

echo dune
vapid moss
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yea but majority of the scrap mods at least rely on LE

echo dune
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i don't think the game even looks at any dungen stuff till it tries to generate

lofty canyon
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probably, just means having to go fiddle with dungeon stuff without using lethallib

safe schooner
echo dune
lofty canyon
vapid moss
cold scaffold
#

yeah i wish moon mods would use a different dependency instead of LE

safe schooner
vapid moss
#

what do you mean like what, read up like literally 5 messages

#

multiplayer desync, fire exit breaks

safe schooner
novel root
#

Does this break with BrutalCompanyPlus? I wandered a sizeable portion of the facility and found a single toothpaste and little to no enemies

lofty canyon
novel root
#

it do

#

same with enemies i would assume

lofty canyon
#

if it tweaks dungeon spawning parameters it may have also just made a collossal dungeon

#

I'll do some quick testing

novel root
#

as far as i can tell, it doesn't mess with dungeon parameters, only enemy rarity, scrap rarity and scrap value

#

could b wrong tho

lofty canyon
novel root
#

holy

analog crown
#

Wait question

lofty canyon
#

says there's about 50 scrap for me

#

but it's so big that they're all spread out super thin

analog crown
#

Will u ever add the different containment zones

novel root
analog crown
#

You could make another fire exit like thing that teleports you there instead. (Containment zone to zone)

lofty canyon
lofty canyon
analog crown
#

Erm that is a problem

#

Perhaps depending on the tier it could have heavy zone or not

lofty canyon
#

hmm, yeah having different zones only available on some moons is also possible, would complicate the config though

analog crown
#

I mean if it works it works. If it does its job can't really say it's overcomplicated unless it breaks the game

#

Although

#

It's still your choice

#

But wouldn't there be issues with entities ?

#

Like too many

#

I saw people talking about it

lofty canyon
#

don't think so

novel root
# lofty canyon also this room lmao

gah damn, but also i look at brutal company plus and nothing seems to point to it changing the dungeon size, would increasing the amount of scrap the spawns on a map increase dungeon size?

analog crown
#

If you go around adding hcz I'm gonna assume your not gonna add Tesla gates.... Right?

echo dune
lofty canyon
analog crown
#

Well I hope all goes well. But I got a question.

#

In terms of creating new dungeons on a scale of 1-10 how easy is it?

novel root
#

shiet ill just ask

lofty canyon
#

working on a guide now which will come with a template to work with

echo dune
#

^ itll be a lot easier as time goes on

analog crown
lofty canyon
#

Unity? can't really make stuff for a Unity game without being in Unity

analog crown
#

Oh I'm dumb

#

Doesn't that cost money

lofty canyon
#

no unity is free

analog crown
#

W h a t

novel root
#

shouldn't, you can install it with a personal license which is free

analog crown
#

I thought it wasn't?

#

Alr I'm making my own dungeon ๐Ÿค“

novel root
analog crown
#

I already know what im gonna do... Thanks much

analog girder
#

i dont know if it was fixed yet but a few days ago all my friends would fall through the floor when entering the dungeon and i would be the only one able to go in

fresh island
#

do you have LCAPI or LethalExpansion?

polar yoke
lofty canyon
analog girder
lofty canyon
analog girder
lofty canyon
analog girder
analog girder
lofty canyon
analog girder
#

ok

timid quiver
#

If its on vanilla moons works fine except for the fire exits. On custom moons wont work

serene spruce
#

Why is the map so huge and little scrap ๐Ÿ˜ฆ

lofty canyon
boreal sable
#

I get a high count but low scrap value on Titan. Testing it before putting it into my modpack. It's about happened almost everytime there is SCPdungeon on Titan. (Not all the time tho)

No configuations touched.

feral flame
#

i was thinking it was spawning fair amounts of scrap it just isnt spawning the large 2 handed scrap

stray estuary
#

when playing with friends we found that the map is very large, but when exploring for several minutes completely splitting up, we only found one whole inventory of scrap in total. spawn rates dont seem to be the issue, theres just too much dead space that makes it take much longer to find scrap. maybe this is just something we experienced and we could just be bad, but we were playing with 5 people. to fix this id say just let scrap spawn in hallways and make it a config option if its too big of a change. other than that its a great mod, and weโ€™ve had a lot of fun playing it, props to you!

serene spruce
#

Is this a bug or is it intentional for it to be a very huge dungeon

lofty canyon
lofty canyon
#

problem is scaling is per-moon so the dungeon generation on Titan being right might make its generation on something like Experimentation be unusually small

sour pollen
#

does this mod only work when there's 4 ppl

timid quiver
untold cairn
static yarrow
#

@lofty canyon any plans to make it so you can open doors that are behind you like in the scp game?

#

so you can open and close while watching coilhead

untold cairn
#

Does anyone know the internal name of Secret Labs moon?

leaden pasture
#

Secret Labs

#

written like that lol

lyric pasture
lofty canyon
lyric pasture
#

okay appreciate it!

analog crown
lofty canyon
#

in progress, currently waiting on the custom scrap guide pull request to go through then I'll work on the custom dungeon guide

analog crown
lofty canyon
#

on the wiki

analog crown
#

alr!

shut wren
#

I haven't really tested the mod yet, are their C.A.S.S.I.E announcements like in SCP:CB/SL?

peak quartz
# analog girder ok

did you get the falling thru the map issue fixed by downgrading to 1.3.6? ๐Ÿ˜„

feral flame
#

Falling through map issue is caused by config desync

lofty canyon
feral flame
#

man the lethal expansion incompatibility just keeps getting worse

feral flame
#

odd, im running lethal expansion 1.3.11 and im not getting this issue

lofty canyon
feral flame
#

1.3.11

#

fire exits are still busted but nobody is falling through the world

lofty canyon
#

Hmm, maybe there was a change inbetween that resolved the major incompatibility

lofty canyon
#

1.4.0

  • Added SCP 914 room (Not funtional... yet)
  • Adjusted dungeon generation to make smaller dungeons (plus additional tweaks to try and make generation more consistent)
  • Added new config option to allow customization of the dungeon size (use with caution)
#

SCP: Facility (custom dungeon mod) [1.4.0]

#

(this update also comes with a tweak to doors that might fix turrets shooting through doors but I got super unlucky with turrets, if someone else can check that it'd be appreciated)

#

(and report if the doors are seethrough to enemies again if that happens from the change on the offchance that broke)

fiery radish
#

@lofty canyon Just found the SCP 914 room and fell through the floor

lofty canyon
#

oup

fiery radish
#

It was Larry all along

lofty canyon
#

true it's a feature trust me

#

1.4.1

  • fixed 914 room collision (oopsie)
lofty canyon
#

SCP: Facility (custom dungeon mod) [1.4.1]

fiery radish
#

Also a few other things I just found on ver 1.4.0

Slimes can go through closed doors, I found a doorway a slime couldn't pass (and probably other monsters too), and a room where the floor sounds are different to other rooms

#

room with floor sounds

lofty canyon
#

Hmm guess the door tweak didn't fix things, will probably revert it

boreal charm
#

a few days ago when i played slimes still couldn't go through doors

#

if it's still happening its not because of the door tweaks

fiery radish
#

Also 1.4.1 I had 2 thumpers get stuck on an open door and a bracken on another, it was 2 of the large rooms adjacent to each other, maybe it's something to do with the doors being open? Like it's sort of a reverse thing for monsters? Because that slime came through a closed one

hushed helm
#

What is the %chance for 100?

#

And 300?

peak quartz
hushed helm
#

Hm i wondering how the overlaping on perchant chance works

red yarrow
#

Same

hushed helm
#

B.c i get more often scoopy dungeon than scp dungeon

red yarrow
#

Itโ€™s such a weird system

peak quartz
#

Same bro, i feel like a 0-100 would make much more sense

#

but theres probably a reason

red yarrow
#

A number from 1-300, with 300 being the max with a 50% chance??

#

Like the 0-100% system WOULD make more sense

#

i just canโ€™t think of a reason for it at all

peak quartz
#

yeah totally agree xD its a confusing setting for sure

#

me neither, but probably is some weird unthinkable reason for it haha

red yarrow
#

Like at max, iโ€™d expect to be able to set it to a % higher than 50

#

And itโ€™d most likely be possible, since there is a config option to make it always spawn

#

Which would basically force it to be a 100% chance

hushed helm
#

Does anyone know if this is host only setting

#

Does other player need to change this to match ur setting?

boreal charm
#

you guys are misunderstanding, 300 is not always 50%, it's relative to what other dungeons in the pool are weighted. the default varies from moon to moon, but on most moons the dominant dungeon is weighted as 300. adding another moon also weighted at 300 raises the probability of both to 50% since they're both equally as likely. adding another 300 moon takes them all to 33%, and so on

#

weight is just how many times it's added to the pool

lofty canyon
red yarrow
#

I thought 300 was just an arbitrary number

#

That makes more sense

hushed helm
shut wren
#

Probably 300/100 by default

lofty canyon
small stream
#

Dungeon/Interior variety is the thing I felt the game was missing the most, and after trying this mod out last night with friends, it has revived my interest in the game. Thank you.

undone shell
#

Yup, having new moons is nice don't get me wrong, but ultimately 90% of the game is spent inside the facility not outside. So having more interior variations > having more moons.

small stream
#

That's how I feel too. The new moons are nice, but since you only really run from ship to entrance, or ship to fire escape, they don't really add very much. It's the interiors that make the experience.

#

I wish the base game had more interior variety.

lofty canyon
#

In fairness custom interiors right now are super difficult to set up correctly compared to custom moons, but there's efforts to make it easier

small stream
#

I assumed as much, since there's only 3 interior mods, and like 20 new moon mods.

#

will "interiors" or "dungeons" be added as a tag on thunderstore soon? It was hard to find mods that add that on the site because there's no tag for it like there is for moons.

lofty canyon
fiery radish
#

Also did further testing in the recent session I played, i had another slime stuck at a doorway, closed the door while it was there and it just opened the door and came through, not sure how much that helps but how'd the slime open the door?

lofty canyon
#

Weird, slimes shouldn't be able to open doors

livid dune
#

Do any mods prevent the dungeon from spawning that we know of?

lofty canyon
small stream
#

I have seen videos of people getting it to spawn with Lethal expansion, but i haven't been able to

livid dune
#

Hmm I've currently got that disabled

lofty canyon
#

And does everyone have the same config?

livid dune
#

I'm testing it solo

livid dune
lofty canyon
#

Oh is it an issue of not showing up not falling into the void?

#

What's your current config in that case?

livid dune
#

Oh it's just sending me to the default dungeon type

#

Stupid question but is the "All" case sensitive?

lofty canyon
#

Should be lower case

livid dune
#

yeah it was all caps for me

lofty canyon
#

I'll probably adjust it to be case insensitive next update

livid dune
#

Hmm

#

With the size as -1

#

Still not spawning

lofty canyon
#

Odd, does it work if you put in the moons manually? E.g. does the default config work

#

Also I'm noticing some config description issues there, might have messed something up there

#

I'll be home from work in about 3 hours to check

lofty canyon
#

@livid dune think you could provide a log for me to check?

peak quartz
#

hmm friends still fall through the ground when entering door, ive downgraded to lethal expansion 1.3.6 as suggested but still doesnt work, any idea what could cause this?

small stream
#

I didn't even have Lethal Expansion. I removed it because SCP wasn't even working with it.

verbal flame
#

Is there an SDK for creating dunGEn or template or tutorial thingo?

lofty canyon
peak quartz
timid quiver
peak quartz
#

Morecompany ๐Ÿ™‚

timid quiver
#

Hmm interesting, it works fine for my group with MoreCompany but not with BiggerLobby. Make sure to have the same config as they suggested

peak quartz
peak quartz
lofty canyon
#

can't really help much with lethal expansion support, best I can recommend is just testing with LAN till you find what works

peak quartz
#

alright cheers, do you know if theres any way to run two instances of lc on my computer with lan? or do i have to buy it again and run it on another pc to test? xd

peak quartz
peak quartz
#

I managed to replicate the bug in lan, both configs are the same. I will start disabling mods and testing whenever i have time ๐Ÿ˜„ ill make sure to post if i find any useful info

inner acorn
#

it's only happening on custom moons when using "all" in config, on vanilla map its working @lofty canyon

peak quartz
small stream
#

I've been having the issue for a specific player in my group, no matter what, and we weren't using modded moons at all. If you find a specific cause, let me know.

lofty canyon
#

Lethal expansion support seems to come and go with every other version, as well as just having random bugs in general

small stream
#

everyone else was fine, but 1 player just always falls endlessly through the floor.

inner acorn
inner acorn
peak quartz
peak quartz
lofty canyon
#

And if there are any issues specifically from ours clashing I can work on that

peak quartz
#

Alright good to know thanks ๐Ÿ˜„ i will try different versions of lethalextension aswell and see if anything works xd ill let you know if i find any clashes with scoopy but i doubt ill find any

inner acorn
peak quartz
inner acorn
lofty canyon
#

The mod needed for custom moons right now is lethal expansion which is a known problem mod

peak quartz
#

Yeah ive tested both 1.3.6 and 1.3.13 and both seem to have the issue, i will do a bare minimum install tho to cut some variables

inner acorn
peak quartz
#

probably saving me so much time haha ty

inner acorn
#

also back in the day i found that sometimes, deleting the lethalcompany folder in %appdata% can fix some weird issue, maybe not this timle but good to know

#

this could have saved me 3 days of testing if i knew earlier lol @peak quartz

peak quartz
inner acorn
peak quartz
#

managed to replicate the falling to the void bug with only SCPfoundationdungeon, lethalexpansion and secret labs moon installed. so theres definitely an incompatibility from lethalexpansion. (in my opinion)

#

ill test different versions next

verbal flame
peak quartz
#

I have absolutely no progress made after testing LethalExpansion version 1.1.4, 1.1.7, 1.2.0, 1.2.14, 1.3.0, 1.3.3, 1.3.6 and the latest version 1.3.13
(all these were tested with only secret labs, lethalexpansion and scpdungeon enabled. Also it was on latest bepinex 5.4.22.0)

I am confused and i will try more troubleshooting tomorrow lmao

#

Also found an user on LE github stating that
1.3.8 and below would work for custom interiors, whereas i didnt get any to work which is weird

lofty canyon
boreal charm
#

have you looked into lighting bugs? it's been an issue with this interior since 1.0.0. mainly around those air lock rooms but it's kinda weird in other places too

lofty canyon
small stream
#

I have seen people play the SCP moon with the SCP interior, so i know it has worked for some people, but I couldn't get it to work

small stream
lofty canyon
#

I don't have normal maps on most of the textures

peak quartz
paper condor
#

my friends and i have the same exact files but cant get the dungeon to generate for anyone but the host :(

inner acorn
paper condor
#

gotcha, shame since the secret labs moon would have been sick :(

#

will there be fixes made ?

lofty canyon
#

Which causes that

paper condor
#

odd, cause the other interior mods I have work fine

#

but maybe it is just modded ๐Ÿคทโ€โ™‚๏ธ

lofty canyon
#

I mean the only other one in release rn is scoopys which also has identical issues

paper condor
#

Yeah, it has no issues for me vanilla wise so maybe it is just the modded maps

shut wren
#

there seems to be an issue with consistently falling through the map

lofty canyon
fiery radish
#

There should be a bingo sheet in this thread with LethalExpansion

shut wren
#

yup

lofty canyon
vapid moss
#

but like, is the author of lethal expansion aware of these incompatibilities?
or its something interior authors can fix

undone shell
#

I would be more amazed if they didn't know tbh

north cobalt
#

I have an issue where i can't get it to spawn on any map what so ever even with the effective spawn set to true.

#

and my config when changed to example only titan spawn just resets and makes it set to spawn on all maps

lofty canyon
#

can you share your config?

north cobalt
#

These maps were added before i removed them but i tried testing with the clean vanilla just that and scoopy and i cant get it to spawn on any map

lofty canyon
#

try removing the spaces after the commas

north cobalt
#

oh damn i didnt even think of that

lofty canyon
#

and if there's still problems send the log you get after launching to the main menu

peak quartz
#

i will start testing different lethallib versions with LE version 1.3.8 to see if it changes anything now ๐Ÿ™‚

exotic hinge
#

thing is like a week ago i was playing with 7 friends using both lethal expansion and scp interior and i wasnt getting any desync for many many games

#

now we get it every single time

#

sad had to get rid of lethal expansion

#

we spent like 4 hours bug testing with different versions of lethal expansion and everything and eventually gave up lol

peak quartz
echo dune
#

have you guys had desync issues with enemies not seeing certain players?

#

hijacking badhma's thread a little just curious from people actually playing custom dungeon content

peak quartz
#

Yesssssss ive had that! on custom moons if that matters

#

And this was on vanilla dungeons, i havent gotten interiors to work on custom moons ever

#

Coilheads sprinting away from players as soon as host is dead etc

vapid moss
#

had that too here, coilheads only counted host looking at them, and just practically killed everyone except host cuz them watching was straight up ignored

#

also Jester rarely ignores players, but just yesterday happened when I hosted a game and was killed by it, but the person next to me safely exited

#

ยฏ_(ใƒ„)_/ยฏ

vapid moss
#

custom dungeon, it was on titan

#

we dont have custom moons installed

timid quiver
north cobalt
#

Oh mb

#

i shouldve put only

#

there

#

only secret labs and scp interior added

north cobalt
#

I've tested the map 3 times in total with effective spawn on true

#

still doesnt spawn

distant patrol
#

So if I'm using Expansion but i keep this from occurring on custom moons, would we see any issues?

#

Or would it generate without issue on the default moons i have it set to

north cobalt
#

Is expension needed to run these interiors and maps?

peak quartz
#

I have tried so many different versions of LE and lethallib, even switched between earlier scpfoundationdungeon versions to see if it made a difference, but doesnt seem like the dungeongenerating wants to load for player at any version

peak quartz
north cobalt
#

I might try because i've searched for answers and on 3 diffrent discord servers everyone indicated its an issue with expansion

peak quartz
#

Yes it 100% should be an issue with LE :d

north cobalt
#

Is there a diffrent kinda of mod that can replace expansion

#

like i'd like to run secret labs but not with expansion

peak quartz
#

I dont think so but definitely let me know if you find any! i know theres a Lethal expansion debloated version, but it also gives me the falling to the void as player bug unfortenuatly :/

#

I kinda want maps to become undependent on LethalExpansion atm ๐Ÿ˜‚

open agate
#

What i Need to write to make SCPdungeon spawn only on vanilla moons

#

?

dense apex
peak quartz
#

I am running 2 instances of the game on my pc to test so im 99% certain it cant be a different config

zealous pasture
#

The mod dosent work for me no matter what lol. To adittion im using LethalExpansion and backrooms mod.

peak quartz
#

but i will retry lethalexpansioncore! thanks

peak quartz
zealous pasture
#

this is pain in the ass I also tried Scoopys variety mod, but that one dosent work either.

peak quartz
#

for sure is :))) im not giving up yet tho and ill post a solution if i ever find one (which seems more and more unlikely)

zealous pasture
peak quartz
#

yeah probably a good idea to remove any external factors ๐Ÿ˜„ im running only the bare necassary while testing atm and it definitely seems to be a LE issue

dense apex
peak quartz
dense apex
#

Also to everyone using LethalExpansion, if you have noticed desync issues in the dungeon on a custom moon (mobs ignoring you for instance) one cause of that was found today and is being tracked here https://github.com/HolographicWings/LethalExpansion/issues/20, hopefully we can have a resolution to that soon!

peak quartz
#

Ooo thanks bro ive had that issue too! (we kinda didnt mind it for the session as it created some hillarious moments for us xD) but definitely would like that fixed too

#

And Joakim you just gave me my first breakthrough, i just tested scoopys variety mod on the custom moon waterridge with the debloated LethalExpansion and boom my player instance managed to get in ๐Ÿ˜ฎ now theres hope xD (I used the mods Bepinex 5.4.22, Lethallib 0.9.0, HookGenPatcher 0.0.5, LethalExpansionCore(with the oldseaport module) and scoopys variety mod 0.5.1)

Now i will install scpfoundationdungeon and see if it works with that interior too ๐Ÿ™‚

humble linden
#

Me and my friends tried this mod but everyone except for me (host) spawned somewhere in the wall. I could hear them but I couldnt see them and they couldnt move. We then removed the mod for now. My guess is that it didnt work because it was a modded moon but im not sure about that. Idk if this is a know issue but i just wanted to report it here

peak quartz
#

Scpfoundationinterior seems to work on LethalExpansionCore 1.3.6 on the map waterridge, my next test will be zingars secret labs with scp foundation ๐Ÿ™‚ looks promising

#

only thing that sucks is the console is getting spammed with errors like Max shadow requests count reached and other errors, but i choose to ignore them for the time being

polar yoke
#

turrets shooting through doors seems to be fixed

tall jetty
#

cause i dont think config sync's been implemented yet

humble linden
north cobalt
#

also a mod seperate by jockie?

humble linden
peak quartz
#

I tried launching scpfoundationdungeon on the map secret labs, and my player instance ended up spawning in the first staircase ๐Ÿค” will retry

#

_
Alright it works now on the second try! it might be inconsistent and definitely isnt the best of solutions :))

But if you download Bepinex 5.4.22, Lethallib 0.9.0, HookGenPatcher 0.0.5, SCPFoundationDungeon 1.4.1, LethalExpansionCore (1.3.6) and finally Zingars Secret Labs 3.2.2 you should be able to run scp interior on secret labs map ๐Ÿ™‚ i will see if i missed anything important

#remember bepinex 5.4.22 is the latest github version and not the thunderstore version (although both might work as i havent really tested the thunderstore one)

tall jetty
peak quartz
#

I can test that! This is the first time ever i managed for 2 players to get into the scp interior on secret labs moon so havent really ever tried a fire exit xD

#

ill let you know

#

But the lethalexpansioncore is 1.3.6 so i dont doubt theres gonna be alot of additional bugs

#

Also anyone know why this might happen? There seems to be no missing textures ingame, but my consolelog keeps saying this upon generating dungeon. (ill ignore this untill i find a corresponding issue ingame)

fickle sky
#

I've played this dungeon constantly even trying to add more enemies I only have the snare fleas show even in big groups. And be like 2 items max and get s tier when we leave anyway you can add more items spawn cause we just stopped using it no items or monsters we just end up walking around aimlessly every time

polar yoke
#

the item spawns depends on the moon, not the dungeon

peak quartz
peak quartz
#

Hmm is it the "Fire exit seems to be blocked" that means its broken? . i will check the other fire exits in case its a map feature that it blocks and unlocks random ones

tall jetty
#

yeah its a known issue sadly

#

breaks every time when LE is enabled

#

on subsequent days

#

any moon

peak quartz
#

aaah that sucks yeah :/ do you know if it is only moons with multiple exits or just all moons?

tall jetty
#

i think all moons

#

it breaks on titan

peak quartz
#

holy fuckk a mimic just scared the shit out of me while i was reading your msg XD Anyways yeah alright that probably means its all moons then :/

#

hmm ill check if maybe the fire exit bug resets upon going to a vanilla interior moon inbetween, even though thats not ideal for playing

peak quartz
# tall jetty on subsequent days

Sorry for all the questions, but do you know if its only the fire exit from outside>in thats broken? Like im wondering if firexit from inside>out would work ๐Ÿค” it might just show the same there idk

tall jetty
#

Honestly no idea, but I bet its the same both ways

peak quartz
#

Yeah wouldnt surprise me either tbh haha, ill try to get it checked tho ๐Ÿ˜„ it would make it atleast a bit useable if you can exit thru them

north cobalt
#

Can you tell me the name of the moons you added to the interior spawns

north cobalt
#

is it 102 wateridge or without 102

peak quartz
north cobalt
#

Oh right

peak quartz
#

im not sure as for the wateridge name but some others said it was 102 wateridge ๐Ÿ™‚ i tried with "all" when experimentating

#

on secret labs i just wrote secret labs tho and it worked ๐Ÿ˜„

north cobalt
#

Did you put secret labs and wateridge on both generations

#

or each on seperate

peak quartz
#

generations as in attempts? i put all on my first attempt and when that worked with wateridge i tried "secret labs" on the secret labs map to see if it worked ๐Ÿ™‚

north cobalt
#

ye mb

#

im blind

peak quartz
#

is np ๐Ÿ˜„ always good to be sure

north cobalt
#

Ugh it still didnt spawn

#

I tried wateridge and 102 wateridge

peak quartz
#

damn im so sorry D: you could try 102 Wateridge with the capital W, im not sure if it is sensitive to that tho

#

do you get it to spawn with all?

north cobalt
#

Imma try with that now yeh

peak quartz
#

gl man i really hope it works out

peak quartz
#

all i meet is the spooky monsters

north cobalt
#

Nah its cooked

#

This damn facility killin my eyes

peak quartz
#

๐Ÿ˜ฆ ill try to see if i can get it to work with the 102 wateridge input

#

xD

north cobalt
#

I tried vanilla maps paid maps modded maps

#

all i get is this damn facility not even mansion

small stream
#

HJave you tried withoiut Lethal Expansion?

peak quartz
#

It should always work without lethal expansion i think, the problem we are trying to solve is making it work with it :/

small stream
#

oh wait I misunderstood

#

in the config for SCP make sure this is set to false:

north cobalt
#

tried with false and true

#

still dont work

small stream
#

true should theoretically make every interior be the SCP facility

#

so def make that false

north cobalt
#

Yeah

#

But even then it doesnt spawn it

small stream
#

are you trying to make it spawn, or make it not spawn. I'm confused?

peak quartz
#

Wait are you trying to spawn scp facility or variety mod now? ๐Ÿ˜ฎ

north cobalt
#

Both

#

I want Variety to spawn on wateridge

#

and SCP on secret labs

peak quartz
#

aaaahh

#

alright :d

small stream
#

ah.

north cobalt
#

But i cant get it to spawn on any map

#

not even vanilla

peak quartz
#

is scp spawning on wateridge for you? or is it the og facility

north cobalt
#

Og

#

Always og

#

i rarely got mansion

#

like 3 times so far

peak quartz
#

ahh oki thats good atleast, that means the scp facility isnt overriding it

small stream
#

that's normal

#

Yeah, I thought you were saying you were only getting SCP

north cobalt
#

No no im getting the og always

#

and i want to get SCP at least once hahaha

#

So i know this shi works

peak quartz
#

yeah understandable xD

small stream
#

This is my moon list, which works for me to get the SCP on all the vanilla moons

peak quartz
#

these are my cfgs atm

small stream
#

I just realized I have vow twice for some reason

peak quartz
#

and it seems to work

#

Also might be important to check if youve downgraded from lethallib 0.10.1 (most recent version) to 0.9.0 (idk if its necassary but ive done it)

golden venture
#

@tawdry aspen because you put multiple fire exits on your moon the level is broken when combining it with a interior mod

#

also there is lightning inside

#

what i recommend is only have 1 fire exit for now

#

if you want people to be able to use your level with modded moons and scp layout

peak quartz
golden venture
#

LethalExpansion has no support for multiple fire exits

#

the issue is players fall through the level in multiplayer with multiple fire exits

peak quartz
#

Cus scp interior would spawn on wateridge using that

distant patrol
golden venture
#

i am aware but this would fix the issue for everyone

north cobalt
#

I reinstalled thesame versions you did even the github bepinex

golden venture
#

i feel like most people would want to combine secret labs with scp foundation mod

#

as it just makes sense

#

but right now this isnt posible in Multiplayer due to LethalExpansion breaking multiple fire exits

peak quartz
#

just to see if its loading

distant patrol
#

they would need to work together in general first

north cobalt
#

I also tested it on vanilla maps aswell

#

Nothing

peak quartz
golden venture
#

its a temporary solution

#

not a permanent one

#

as it would make everyone happy til a fix comes around

north cobalt
#

idk im going nuts

golden venture
#

idk scoopy variety mod works on all custom levels i put it on

peak quartz
#

same bro i definitely feel your frustration haha, ive been struggling so long with it aswell and new bugs just come the second something gets fixed XD

golden venture
#

if this is what you mean by castleDungeon moon

peak quartz
#

Yeah^ thats what we are trying to get to work for him

north cobalt
#

Maybe i should remove one of the interiors

golden venture
#

all those work

north cobalt
#

imma try that

golden venture
#

ive tested them all manually

peak quartz
#

Yeah try removing scpdungeon and only have varietymod, even though they should be compatible

golden venture
#

the mod requires terminal data not internal level names

#

fyi

#

scp however requires internal names

#

i have scp dungeon and scoopy variety mod

#

both works for me

peak quartz
#

epicc :d broiiler what lethalexpansion version are you using if i may ask?

north cobalt
#

What versions of bep you got

golden venture
#

latest

north cobalt
#

bruh

golden venture
#

both latest

peak quartz
#

What the hell

golden venture
#

what moon are you trying to do it on ?

north cobalt
#

Any

#

Legit any

#

im desperate

golden venture
#

does ur console say anything

#

error related

#

maybe some mod compatibility issue from another mod

#

can i have ur dependencies string

peak quartz
#

i had to downgrade to the LethalExpansionCore 1.3.6 debloated version and lethallib 0.9.0 to get scpinterior/varietyinterior to work on multiplayer :'))

north cobalt
#

I tried it solo without any mod

golden venture
#

i am not using the Core

north cobalt
#

Just SCP or Variety

golden venture
#

i am using the actual LethalExpansion

peak quartz
#

Thats amazing haha

north cobalt
#

Neither was i

golden venture
#

i doubt the core would work

peak quartz
#

The core is the only thing working for me, if i use lethalexpansion my friends will fall through the map as scp/varietymod wont generate a dungeon for them

#

do you have legacy moon loading set to true?

golden venture
#

actually the vanilla moon isnt working for me

#

but every modded moon does

#

so vanilla, didnt work

#

ima figure that out real quick

golden venture
peak quartz
#

in the LethalExpansion config

golden venture
strong frigate
#

does it help with falling endlessly through the inevitable void

golden venture
#

nope

peak quartz
#

Its something that came after 1.3.9 or smthn because they switched to asynchronous loading (which is thought to be causing the issue)

golden venture
peak quartz
#

damn bro interesting af

north cobalt
#

huh

golden venture
#

if you are using the moon Secret Labs thats why

strong frigate
distant patrol
#

that is also caused by LE from what ive seen

#

Yeah

strong frigate
#

And titan

golden venture
#

does Orion have more than 1 fire exit ?

strong frigate
#

Donโ€™t think so

golden venture
#

ok nvm thats weird

#

Titan only has 1

north cobalt
#

But i've played on secret with multiple and it didnt fall to void for me

strong frigate
#

Right

distant patrol
peak quartz
#

yeah i feel like theres so much different solutions that work for different people

#

its confusing af

distant patrol
#

because the main bugs happen to the non-hosts

strong frigate
#

Everything was working for my group up until last night

distant patrol
#

Which is why LE is so unstable with interior mods

peak quartz
#

Yeah really unfortenuate :/ wish this was LE creators biggest priority tbh

peak quartz
peak quartz
#

Wtf its actually mind blowing, i sat 5 hours yesterday testing everything from most recent all the way down to the version where custom moon support was added

golden venture
#

also its not spawning on vanilla moons for me

#

only modded once

strong frigate
#

I miggt just have to downgrade LE or scoopys idk

golden venture
#

i tried vanilla and all

peak quartz
#

Broiler do you manually mod btw? or r2

golden venture
#

i think i have to add every base level manually

#

r2

peak quartz
#

ahh alright damn, was hoping you might have a magic way of putting the files XD

golden venture
#

r2modman does that

#

you can share profile code

peak quartz
#

hmm ill try installing everything of the latest again and input your cfg and we shall see

golden venture
#

and it syncs config with others

#

it wont work on any vanilla moons yet

#

let me fix it first

strong frigate
#

I noticed even after sharing my code to my friends some of the configs were different

#

Like scoopys spawn was set to all for one person, but vanilla for others

golden venture
#

keep in mind dont use internal names for variety mod

#

only scp foundation

#

they use different methods

peak quartz
#

yeah true that, making everything into a manual modpack should work too tho since all the configs are set in the files inside bepienx

peak quartz
golden venture
strong frigate
peak quartz
#

smart^ seems like they get merged upon updating etc

golden venture
#

so these are the names you want to input

#

include ID too

golden venture
peak quartz
north cobalt
#

That also explains why when i edit the names of the spawns when i launch the game it resets it back to all

golden venture
#

still having problems making it work in vanilla moons

#

it works on every modded moon i have

#

this is weird

#

maybe i have to use the Internal names for the base levels

#

as they are not LethalExpansion related

#

is my theory

#

lets see if i can get it to work with one map

peak quartz
#

hmm you could try adding their names with commas inbetween instead of vanilla, incase the vanilla function is broken ๐Ÿค”

golden venture
#

i have made it work with vanilla before though

#

when i didnt use modded names

#

its def posible just weird

#

i think it was just vanilla without a ,

#

or all

#

not sure

peak quartz
#

yeah definitely weird but possible imo

golden venture
#

making sure i didnt typo first

#

lol

#

it does ask for internal level names

#

for base game

#

in the description

#

it worked

#

ez

#

ExperimentationLevel,AssuranceLevel,VowLevel,TitanLevel,RendLevel,DineLevel,OffenseLevel,112 Aquatis,13 Kast,43 Orion,Castle Grounds,Ducky,Abandoned Manor,

#

here is my preset

strong frigate
#

For dungeon spawn?

golden venture
#

yeah it works on all those moons for me except Castle Grounds and Abandoned Manor havent had time to test it yet

peak quartz
#

But doesnt waterridge have several fire exits too? how come you arent falling thru the void there

golden venture
#

i havent played the level with friends

#

so idk

#

but thats how i found out how to add it to modded moons

#

if it has multiple fire exits im disabling it on that moon

#

i havent rlly played it

fickle sky
#

So what moon do I need to apply this mod too so I can get monsters and items to spawn

golden venture
#

you shouldnt need a moon for that ?

peak quartz
#

ooooo alright yeah makes sense, so if there was a moon with only 1 fire exit that might work with friends on newest updates๐Ÿค”

golden venture
#

yeah i will do some tests with my friend later

#

to make sure everything is good before i bring it into a big lobby

peak quartz
#

Anyways a delboated LethalExpansionCore 1.3.6 and lethallib 0.9.0 + secret labs and scpdungeoninterior will work on multiplayer ๐Ÿ™‚ even tho theres multiple fire exits, but the exits will always be broken on day 2 for some reason (and i dont think all the fire exits will work)

tacit pier
golden venture
#

you should remove 102 Wateridge from it

#

i updated it

golden venture
#

with whatever chance you put

#

where is the 2nd fire exit on wateridge

#

i only see the one on the 2nd floor

tacit pier
#

where do I put that in? what config file?

peak quartz
#

i will test some custom maps with only 1 fire exit to test it now ๐Ÿ™‚ im pretty sure aquatis is 1 fire exit right?

golden venture
#

in here

tacit pier
#

tysm

#

does only host need to do it or all players?

peak quartz
#

and maybe one of the older zingar secret labs maps have only 1 fireexit

golden venture
#

i dont see how it would work otherwise

#

as its loading files

tacit pier
#

gotcha

golden venture
#

im just not going to use that level til there is a fix or he removes the fire exits

#

can still add the scp interior on another map

peak quartz
#

Ahh yeah you are right :/ but fck its such a perfect map to use this interior on

golden venture
#

ah i found the 2nd fire exit on wateridge ok

peak quartz
#

guess ill just have to make due with how it is atm xd

golden venture
#

yeah im not including this map either

#

hopefully Zingar sees my message and does a temporary fix for us