#Welcome to Ooblterra! v2.0.0

1 messages · Page 5 of 1

past venture
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advanced company also comes with alot of other things i dont want

sharp walrus
past venture
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i love disabling 500 things to change one thing

sharp walrus
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but its the most stable lobby mod + has a cosmetics ui + replaces most mods

sharp walrus
past venture
sharp walrus
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to cut down on mods i mean

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and disabling stuff is easy there

grim bridge
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only thing is its kind of limiting

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you cant really pick and choose when it comes to (non-WTO) modded monsters with that solution

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which is why I dont love it

past venture
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m

grim bridge
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so true

woeful shoal
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MoreMonsters, LethalQuanities is an alt I guess you could use but have fun setting up LethalQuanities @past venture

sharp walrus
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AC,AC,AC…

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Joinnnnn usssss

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we have mario shoessss

woeful shoal
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They wont join, they're in the Hall Of Shame xD

steep sandal
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Anyway to install just the monsters/map?
Bc I somewhat feel like the other parts like the upgraded spray and some other small touches could conflict with other mods we have

grim bridge
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upgraded spray...?

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anyway to be clear mixing and matching isn't currently supported, configuration will be for 1.0

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but I also don't know what you mean by upgraded spray, or what those other small touches are. I've went out of my way to make sure content is as segmented to Ooblterra and its ecosystem as possible

steep sandal
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Thought I saw something about this mod adjusting the spray can and other parts of the game, mb

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From what I've seen tho it's coming together great so far

half moat
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perfecto

potent pasture
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Isn't the mod finished yet?

grim bridge
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still in dev, 0.8 coming very soon

potent pasture
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Is the mod similar to other mods that create new dungeons? such as more moreinteriors, LC_office, ect?

grim bridge
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Yes, as well as a new interior, WTO features a new moon, new monsters and new scrap items. Coming to 0.8 we'll also have new map hazards and some custom room behaviors

potent pasture
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how wonderful
I can't wait for him to come out to play

prime reef
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New interior and moon

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on the new update?

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or full release

grim bridge
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no no to be clear the interior and moon im referring to are the ones that already exist in the beta build

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I was basically just giving a feature rundown

prime reef
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oh ok

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is frankenstien coming in 0.8

grim bridge
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correct

prime reef
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nice

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ima add it to my 100 mods modpack

grim bridge
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as well as one other custom room behavior

prime reef
red spear
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Download link?

grim bridge
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📌

red spear
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It is compatible with diversity?

past venture
red spear
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Ok

sharp walrus
past venture
shut willow
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does ooblterra have any weather

past venture
sullen marsh
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Is this beta actually not available yet on Thunderstore?

shut willow
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no

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you have to import it locally

sullen marsh
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aaa I see, got it, hoping it'll be there soon tho!

weary oriole
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Where can you download the beta

shut willow
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pins

weary oriole
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There isnt any

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Nvr mind

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New discord mobile still confuses me

shut willow
weary oriole
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Its in settings for some reason

prime reef
grim bridge
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slower than I'd like, but still going

ornate grove
prime reef
grim bridge
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current goal is this weekend but I cant promise nothin

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protip for me: I work on valve time lol

prime reef
red spear
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Just outta curiosity will this use LLL or LE?

obtuse raptor
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LLL

grim bridge
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working on LLL integration ahead of next update yep

grim bridge
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promise ill get back to you on it soon batby 💔

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im working on the shiny brand new features but im nearly done

obtuse raptor
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ive been in the mines anyway

hollow cedar
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Ooblterra was already using LethalLib so the eventual integration of LLL doesn't surprise me w

obtuse raptor
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LLL is founded on skullcrusher’s fork of LL

hollow cedar
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I sees

zenith nebula
grim bridge
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Oh shit I really should do that

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definitely when I implement the custom equipment item

grim bridge
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:)

prime reef
# grim bridge :)

btw if u ever have the time, do u think u can take screenshots of the new colored lighting

grim bridge
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oh my god I totally forgot to show it off didn't I

prime reef
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this looks amazing

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not sure if u have heard of "the fiend" creature

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but it would go really well with this interior I think

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especially the red area

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but I love how unique the coloring is in every area

prime reef
# grim bridge

also if I share a code in thunderstore, will ooblterra also be shared as well?

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or do they still need to manually install?>

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it does

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just tested it

shut willow
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ive tested it

prime reef
shut willow
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yes you do dawg

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why the fuck would thunderstore save every instance of a local mod being imported on their files

prime reef
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i just tested it lol

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idk but it worked for me

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maybe cause I used it on my same r2modman

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or something

shut willow
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its not gonna send over for the others though

prime reef
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oh

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so it only sent for me cause it was in my r2

grim bridge
wicked ravine
chrome valve
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If the person down import the mod locally after downloading it from github when you try joining it won't work

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The way you know if it works is if the person has a image for the mod

ornate grove
fickle magnet
prime reef
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no chance of adding to thunderstore at 0.8?

grim bridge
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im considering adding it earlier but we'll see

prime reef
thick kayak
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This will be dope

real ivy
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Poggers this be

hardy siren
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which will make 1.0 take longer, but it'll be a lot more polished

prime reef
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I really think u should imo

restive anvil
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id much rather see it polished up and feeling good as much as possible 🙂

past venture
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if the mod is released on thunderstore before 1.0 then people might complain about known issues alot

thick kayak
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I would not but thats me

half moat
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@grim bridge any chance the interior will spawn on other moons (vanilla and modded) and will modded ai work with the interior. Looks amazing. Cant wait for the thunderstore release

solid jacinth
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I would also rather just wait until it is polished before its release in Thunderstore ngl 👀

harsh ferry
grim bridge
grim bridge
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actually, with the move to LLL, you will I think already be able to adjust where Ooblterra spawns? but im not 100% if batby has that exposed to the player yet

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anyway I will asterisk and say other custom AI isnt tested but I see no reason why they shouldnt work

half moat
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tbh im terrified of llls config file lmao, its so much shit im afraid if i fuck smth up ill forget what it was ive fucked

half moat
west folio
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Are the textures going to be updated?

grim bridge
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some of em may recieve changes to normal mapping/scaling but for the most part the art style remains

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0.8 should at very least fix the texel density issues present in older builds. The floor size being different from room to room, etc shouldnt be the case anymore

past venture
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ooblterra art style my beloved

grim prawn
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@grim bridge could you put this on thunderstore?

alpine locust
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🔫

past venture
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if you want it right now, manually import it

grim prawn
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i wanted a potential timeframe it released on thunderstore

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etc

past venture
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it'll go on thunderstore when it's not in beta

grim bridge
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current ETA is by end of feb but imma keep it a buck we're probably gonna go over that

prime reef
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It being on thundersotr would@be nice

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Especially for sending codes to friends and stuff

harsh saddle
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how come this mod murders like every other enemy

grim bridge
thick kayak
grim bridge
# harsh saddle

I believe this is actually possible but extremely rare on 0.7.5. Unless its happening literally everytime you go in, then thats a problem

harsh saddle
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im not sure which version im on

grim bridge
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oh no, 0.7.5 is latest

harsh saddle
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k

grim bridge
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0.8 is coming very soon and should take mansion out of possibility completely

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you can check which version you have at the top of your bepinex log

harsh saddle
grim bridge
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wait... are vanilla monsters not spawning on vanilla moons?

harsh saddle
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not that im aware of?

grim bridge
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thats definitely not intentional

harsh saddle
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im not too sure though

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i haven't really been to other planets besides like 1 with that mod

grim bridge
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ooblterra should not spawn vanilla monsters. Thats gonna be configurable later but for now it should only be its own custom monsters

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vice versa, vanilla planets should never spawn ooblterra monsters

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again both of these will be configurable come 1.0's release but for now this is how its set up

harsh saddle
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k

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hey will there be an apparatus in the interior?

grim bridge
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an equivalent to it

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coming in 0.8

harsh saddle
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does it set off the meltdown if i have that mod

grim bridge
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not in its current state I'd have to look into how to make that work

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given the way our apparatus eqvuialent works, having it set off the meltdown would honestly not be very fun but ill try and provide the option anyway

quiet sable
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the apparatus is replaced with a model of skullcrusher and if you pull it out he dies in real life

hybrid badger
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It's just labelled "Life Support" when scanned

grim bridge
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I would never do this. actually if you pull it out one of my enemies dies in real life

grim bridge
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its also worth 12 billion credits smile

harsh saddle
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@grim bridge do you plan on adding other enemies or is it just the few we got?

thick kayak
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W map btw

harsh saddle
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i much perfer kast but this one is impressive

grim bridge
thick kayak
grim bridge
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WTO will ideally be the most feature-complete thing on the market

spiral walrus
spiral walrus
grim bridge
spiral walrus
spiral walrus
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I had a heart attack reading it for a sec

harsh saddle
hybrid badger
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Why was noop boiled

grim bridge
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thats what I have to work out

quiet sable
grim bridge
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maybe when you scan it theres some sort of tell that you need to pay attention for... maybe it scans red instead of green?

spiral walrus
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Ask domeguy

harsh saddle
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maybe you can do what the mimic mod does and have it make a sound when you clobber it with a shovel

grim bridge
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something that you have ti be paying attention for

quiet sable
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noop killed people (multiple)

hybrid badger
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So I get special roles if I kill people?

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Seems like a sweet deal

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grabs knife

grim bridge
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In that case why dont I have the role yet

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do I need to dm my killin license to a mod

thick kayak
spiral walrus
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accused of

  1. mass killing
  2. forced cannibalism
  3. crimes against humanity
  4. vandalism
  5. cannibalism
  6. genocide
  7. kidnapping
  8. illegal arms trafficking
  9. theft
  10. fraud
  11. production and sale of counterfeit documents
  12. drug trafficking
  13. piracy
  14. corruption
  15. trap on the road (dunno what that means, crosswalk thing prob)
  16. robbery
  17. blackmail
  18. political threat
  19. car theft
  20. rape
  21. human trafficking
  22. copyright infringement
  23. cybercrime
  24. sexual violence
  25. violation of environmental protection laws
  26. organization of fake authorities
  27. war crime
  28. loss or destruction of evidences
  29. tax evasion
  30. organizing or participating in a rebellion
  31. promotion of terrorist activities (or collaboration with terrorist organizations)
  32. following racist or xenophobe views
  33. collaboration with a criminal organization
  34. human rights violation
  35. (not sure here, something like "breach of professional duty")
  36. conscription evasion
  37. illegal acquisition of confidential information
  38. financial misconduct
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This cat fuckec up

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😭

grim bridge
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he doesnt flinch at torture, human trafficking, or genocide

harsh saddle
spiral walrus
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Mimic things are kinda like

grim bridge
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I mean tbh I thought itd be too easy because pressing scan is basically second nature

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im right clicking like all the fuckin time

spiral walrus
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A feedback loop imo cause if you don’t make it obvious enough people will be annoyed at its existence

harsh saddle
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i don't think most people will scan every 5 seconds

grim bridge
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like with everything ill test and iterate

harsh saddle
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what if you just had it so that grinders would start dancing to the boombox music

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just like stops trying to trick people and have it hit a jig

grim bridge
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ideally dont want it to be something that requires an item

harsh saddle
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as an optional thing to identify since having a boombox play 24/7 isn't the best thing to do

grim bridge
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besides ||Gallenarma are already tamed by the boomboxes||

obtuse raptor
grim bridge
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I will actually probably make flashlights a good secondary method for it since that has nice interplay with the Tesla Coils

harsh saddle
grim bridge
grim bridge
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one of the two new map hazards coming in 0.8

obtuse raptor
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I got one or two things in my back pocket to stunt a little 😜

grim bridge
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you know what else you have? LLL

spiral walrus
spiral walrus
grim bridge
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score two on inadvertantly crippling my competition with less-than-perfect tools that they cant help but massively improve

spiral walrus
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Actually true lol

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Got rid of all your competition by pawning off your tools

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I’ve like got a dope ass modeler that’s it

grim bridge
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ok now youve lost me what emotion does this image convey

harsh saddle
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tesla coil

grim bridge
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OH

harsh ferry
grim bridge
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though they have since been nerfed to not 1shot you anymore

harsh ferry
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K lol

harsh saddle
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what even are those things? they look like blobs of meat.

grim bridge
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theyre a not-unintelligent species whos curiousity dominates their actions

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named wanderers for their tendency to travel great distances over their lifetimes... which are typically pretty short because curiousity is a bad trait for prey animals to have

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adulthood is rare but they actually become pretty powerful if they reach it

harsh saddle
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Ya know is the planet itself an entity?

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With the weird meaty texture to it

grim bridge
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youd be correct

harsh ferry
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Bro its sound yucky af i always laugh when my friends go on it for the first time

grim bridge
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the description does literally warn you that the ground is alive

harsh ferry
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Oh nah 💀

harsh saddle
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You'd just be scanning and all of the sudden the scanner detects the planet-

thick kayak
grim bridge
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thats exactly what im telling you

harsh saddle
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What if you added like holes in the planet and those are just how the thing eats

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Just like having things fall down them

thick kayak
kindred saddle
grim bridge
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not currently but admittedly its a really funny idea I might make it sometimes come up if you scan on the surface

thick kayak
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So the acid water

kindred saddle
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I do think getting a "new creature discovered" popup and having mission control check and just see Ooblterra could be funny

harsh saddle
grim bridge
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somewhere between 0.8 and 0.9 ill be implementing something along the lines of what yall are talking about

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I dont think ive even told the dev team about this yet lol

kindred saddle
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No I dunno what you're talkin about

chrome valve
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This channel got randomly active lol

kindred saddle
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Guess I'll find out

chrome valve
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Yo skull crusher

grim bridge
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hello

chrome valve
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Yo plannin on making any other mods?

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This one is hella sick

harsh saddle
chrome valve
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Also I've tried to tell plenty of people about the mod

grim bridge
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I have had a few misc ideas but current plan is to go back to making Real Video Games™️ once this is done, as I need money in order to survive

chrome valve
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You could always look into commissions for modding this game

kindred saddle
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So it goes

grim bridge
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comms arent a bad idea and ill probably take some on the side honestly

chrome valve
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Also I saw that game you made

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Ngl looks cool

grim bridge
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thank you I appreciate that

chrome valve
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I researched a little and found it

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Nice puzzle game look

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I might get it in the future who knows

harsh saddle
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maybe you can add like one of those little recorders that are found in official moons?

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the "lore" things?

grim bridge
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data logs? also planned

harsh saddle
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k

chrome valve
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Yo skull

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Have you ever though of making a custom ship for ooblterra

grim bridge
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itd be a lot I think

chrome valve
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True

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Still would be sick

harsh saddle
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how would you even do that-

harsh ferry
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Inspired*

grim bridge
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the reason the dropship, player, and the little landing area are all in the style of lethal company and not WTO was kind of intentional. The company are invading a completely new planet instead of just a new moon, so thats a visual reflection of that

grim bridge
harsh ferry
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Cool

chrome valve
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Yo guys off topic but a new interior mod got posted

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It's a hospital

kindred saddle
chrome valve
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I was tricked

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The hospital ain't out yet

harsh ferry
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Ye any mod in releases that has wip is in the making

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Wip means work in progress

grim bridge
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I have no clue how unity's UI system works :)

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if its anything like unreals it will suck to learn :)

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in theory I could do some trickery and just render a gif on top of the screen... akin to what the doom mod does

harsh ferry
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Doom mod?

grim bridge
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LC_Doom

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lets you play doom on the terminal

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personal favorite of mine

harsh ferry
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Ayo what

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Lol

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Im installing that

chrome valve
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It basically let's you pick up a controller and turned lethal into doom

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The ui changes and a ton of mons spawn

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It's pretty neat

solid jacinth
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oh yeah the next AC update

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I assume that's what it is 👀

harsh saddle
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there's something wrong with my thing

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i keep getting mansion

grim bridge
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try running WTO and its dependencies on their own

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do make sure that youre actually on the latest version. If you installed manually, make sure all of the assetbundles are present

harsh saddle
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i currently have 0.7.5

grim bridge
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yeah in that case check any mods that mess with interior spawns

harsh saddle
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does that include custom interiors?

grim bridge
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maybe? they havent been known to conflict but better safe than sorry

harsh saddle
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k

chrome valve
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Yo skull is there a release date for the update

harsh saddle
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nope, still mansion

grim bridge
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ill give myself some buffer and say the new expected time for 0.9 is mid march

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I work on valve time dont take any release dates I give you seriously

grim bridge
harsh saddle
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i just disabled the interior things

grim bridge
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try just WTO see what happens

harsh saddle
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k

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ok it works now

grim bridge
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mod conflict then

celest shadow
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Leaving this here to check back later, keep up the good work :)

wicked ravine
alpine locust
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Aka TotallyNotQuicksand

grim bridge
harsh saddle
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uhh

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so i wanted to test if you kill an adult by shooting it with a rocket launcher

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it died

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and i shot a baby wander with it

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and uhh

grim bridge
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oh my god

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corpse party

harsh saddle
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an adult died by one

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@grim bridge how is this possible

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is this why they aren't extinct?

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they are just super stong

grim bridge
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this is a bug I identified a couple days ago actually his health value is actually somewhere around -1000 surely

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if his health is too low he'll refuse to die

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which would have insane implications if I didnt fix it already

harsh saddle
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damn

grim bridge
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oh yeah the dev test map does that

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when testing collisions on everything I ended up with an awesome shovel collection

harsh saddle
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ik

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but god

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that is alot

harsh saddle
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@grim bridge are wander's allergic to mushrooms by any chance?

grim bridge
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im... sorry?

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is this a lore question or is there a mod that adds mushrooms

harsh saddle
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because uhh

grim bridge
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oh dear

harsh saddle
grim bridge
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well I mean I figure thats what happens when you eat food from another planet

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especially when its uncooked

past venture
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considering the teeth, i think you'd need to do a little more than cook them

harsh saddle
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and those spores might be a problem... yikes

harsh saddle
alpine locust
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The teeth are so unsettling tbh. Kinda surprised they dont bite other crewmates when they get to close to a infected person

analog nacelle
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my curious question i have is, is this interior just for the moon or are you able to set it to other moons aswell?

prime reef
analog nacelle
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cool

unique spire
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I'm so hyped for the release on thunderstone

thick kayak
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same

prime reef
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same

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I hope 0.8 will

icy walrus
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@grim bridge where download

thick kayak
grim bridge
icy walrus
grim bridge
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yep bingo

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check the releases tab

icy walrus
grim bridge
icy walrus
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I dont think the new interior works

grim bridge
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how did you download the mod?

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make sure you downloaded the first zip file

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if the moon worked but not the interior it may be a conflict with another mod

obtuse raptor
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ah fuck

grim bridge
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alright everyone there's a known incompatibility with LLL

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this will be fixed with the 0.8 release, which will depend on LLL

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lol

wicked ravine
#

what the fuck is happening here

grim bridge
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newer versions of LLL apparently overwrite some LethalLib code

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lethallib code which managed WTO's custom dungeon

harsh ferry
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1.0.7 seems to work the best rn

granite drum
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is this on thunderstore yet

thick kayak
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no

dry dawn
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I keep just getting mansion interior for some reason 😔

chrome valve
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it didnt before

grim bridge
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it will be fixed in 0.8 coming so soon i can almost taste it

prime reef
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how soon

grim bridge
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I have to fix an issue with some lag spikes that happen occasionally and I have no idea where the hell they come from

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after that it ships

prime reef
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this weekend soon :)??

grim bridge
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im done holding this back

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you know me and release dates

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but literally ASAP so yes if its fixed this weekend itll ship this weekend

prime reef
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LETS GOO

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been waiting for that juicy colored lighting for so long

mighty olive
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I’m so excited for this mod

thick kayak
grim bridge
half moat
grim bridge
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thats the current plan indeed

half moat
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what version is it on now? havent really been active on discord so i got no clue lol

grim bridge
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current build is 0.7.5. 0.8 will be out soon

half moat
#

oooo, nearly there

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cant wait

grim bridge
#

Welcome To Ooblterra Beta Version [0.8.0]

Back to the Lab again...

-Doorways now (sometimes) have doors that can (sometimes) be locked
-Oobl Laboratory now spawns keys (these keys are styled after Ooblterra but will work in vanilla dungeons and vice versa)
-Start Room now spawns multiple paths instead of just one
-Rooms now have colored lighting that loosely indicate depth into the facility
-Some large doorways ||will now begin to incrementally close the more a player passes under them||
-New suits :)

-Frankenstein Rooms now spawn with 4 chemicals
-Frankenstein Rooms are now usable

-Cafeteria room now spawns
-Machine rooms now spawn
-Machine rooms are now usable

-New Trap: Floor Spikes
-New Trap: Tesla Coil

-New Scrap: Empty Battery
-New Scrap: Charged Battery
-New Scrap: Chemical Beaker
-New Scrap: Sprint Totem
-New Scrap: Totem Of Undeath

-All scrap are now held properly in first person
-All scrap now feature a full suite of sounds

-Gallenarma:
-||Will now scream and beat their chest before they begin attacking a player||
-||Now feature a different footstep sound||
-||Are now more likely to wake up on their own after a while||

-Eye Security:
-||Now have a random chance of performing a 'Deep Scan', indicated by a red scan ray. Deep Scans check the player's entire inventory, not just their active hand||
-||Will always perform Deep Scans if in range of a Tesla Coil||
-||Will now shut down for a few seconds after performing a scan and failing to find an object||

-Adult Wanderer:
-Various minor AI tweaks

-Lurkers:
-Removed from spawn list, pending rewrite coming in next version

-New Enemy: WTO Mimic/"Ghost Player"
-Spawns circumstancially

-Addressed an issue where Wanderers killed by players would have a value on the host but not on connecting clients
-Addressed an issue where vents would spawn in awkward places (requires more testing to confirm)
-Days on Ooblterra now last longer than days on other planets
-Sunlight no longer bleeds into Oobl Laboratory

As of now, Welcome To Ooblterra depends on Lethal Level Loader (v1.1.6). This update along with future ones can be found on WTO's Github Releases page. When in doubt, download the one at the top of the list!

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kept yall waiting huh

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new version should have a much better turnaround time than the >1 Month this took, as we're essentially just working on new enemies and a few other amenities

mighty olive
#

Is this still incompatible with other mods?

grim bridge
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ymmv

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it's definitely now compatable with LLL, which had issues where it'd accidentally spawn the manor instead of the Oobl Lab

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but other than that it's up to user testing

mighty olive
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Gotcha, I'll go ahead and give it a test then. I'm super hyped for 1.0, but if I can get it early I'll gladly take it

alpine locust
#

So cloooooose!!! 💜

harsh saddle
#

@grim bridge what do tesla coils do?

lunar mantle
#

WOOO I am so hyped to go back in to try out the new stuff

grim bridge
harsh saddle
#

k

grim bridge
#

walkies, boomboxes, flashlights, etc

harsh saddle
#

also what do mimics do?

#

the ones mentioned in the update log

#

i tried finding them with devmode but didn't see anything

grim bridge
#

||they're both just reskinned masks||

harsh saddle
#

what do they look like?

grim bridge
#

||the wto mimic can be spawned by failing a frankenstein sequence and the ghost player can be spawned if you die with a totem of undeath in hand||

harsh saddle
#

but they spawn differently?

grim bridge
#

yep

#

and, yknow, dont have masks

harsh saddle
#

will the maskedenemyoverhaul mod fuck with the 2 enemies?

grim bridge
#

uncertain, but im sure someone will say so at some point

lunar mantle
#

I will be able to find out it's in my mod pack

harsh saddle
grim bridge
#

they do not

harsh saddle
grim bridge
#

yep

harsh saddle
#

what im trying to say is, is the mimic compatible with this mod?

grim bridge
#

753's mimic mod should be plug and play, yes

#

we kept the fire exits the same as the default ones for sake of readability

#

same with the doors, vents, etc

harsh saddle
#

@grim bridge can you release the thunderstore thing soon? i don't want people avoiding my game hosting things because im asking them to download a sketchy ass zip

grim bridge
#

current plan is still to release to thunderstore for ver 1.0

harsh saddle
grim bridge
#

not the first person to ask, but please refrain for now

harsh saddle
#

ok

grim bridge
#

I want this to remain a (semi) private beta until it's good and ready

grim bridge
#

Welcome To Ooblterra Beta Version [0.8.0], HOTFIX 1

-Fixed it being a bit too bright

This update along with future ones can be found on WTO's Github Releases page. When in doubt, download the one at the top of the list!

half moat
grim bridge
#

I understand why people are so adament and i really do mean it when I say I'm giving consideration to releasing on thunderstore prior to 1.0 but it's matter of weighing my options

red spear
#

Is your next big update 1.0? or are you planing on doing a .9 update first?

grim bridge
#

each new enemy will likely be released in a successive 0.8.x update. 0.8.1 is the next planned and will add either the Oobl Ghost or the Lurker, depending on which one I finish first

#

by 0.9 all (pre-1.0) enemies will be implemented and then the 0.9 update will add any other amenities. custom weather, etc. once that's out I'll synthesize any remaining user feedback and release 1.0 to thunderstore

prime reef
grim bridge
#

not sure. Now that we're on LethalLevelLoader, you should be able to use its config to toy around with spawns

prime reef
harsh ferry
#

when i walk

grim bridge
#

ah yknow actually thatd make sense

#

im curious if that was an issue present in older builds. based on the way the code is written it mightve been

#

ill publish a hotfix for that tomorrow

#

if my understanding of the issue is correct, this should only happen on grass moons? snow moons and sand moons should still be normal

harsh ferry
#

i mean i saw that lcsoundtool is abandoned now or something idk

#

idk if u even use it it might be related tho

#

i think lethalresonance broke a lil

harsh ferry
#

and i heard the slimy ahh sound

prime reef
harsh ferry
#

so maybe 650-750

prime reef
harsh ferry
#

wait it got fixed or something maybe its only when i go to ooblterra then other moons

#

bc we did that

prime reef
#

also is this the mod that adds mach suits?

#

I think AC kinda messed up the weights for outside enemy list

#

what is the adult wanderer supposed to be at

#

as well as wanderer

#

or any other enemy that spawns there

harsh ferry
#

@grim bridge i was right it only happens after i go to ooblterra first then diff moons and also it breaks ship landing noise

harsh ferry
grim bridge
#

Ooblterra's haul values can actually be incredible if you have multiple players and also ||if you power on The Machine||

grim bridge
prime reef
#

cause in AC, everything is 0 for me

#

for outside enemy list

harsh ferry
#

ask him

grim bridge
# harsh ferry ||what is the machine||

||new room tile for 0.8, spawns once per day. If you find the charged battery, you can power up the machine and itll unlock a scrap shelf with 10 scrap in it||

prime reef
#

also is the dungeon size supposed to be 0.6

#

kinda small

grim bridge
grim bridge
# harsh ferry ||DAS FIRE||

||Yeah my idea for how to make an apparatus equivalent was to just invert it. power the facility up instead of down. Makes for a nice alternative objective I think||

grim bridge
prime reef
#

oh yea in daytime, it says wanderer is 50

prime reef
#

it would be cool if blobs could spawn, but they change colors depending in which "biome" area there in. Like if there in blue area. they become blue, if there in a red area, they become red

#

ect

grim bridge
harsh ferry
grim bridge
#

I doubt thats me, tbh, since I dont really touch that sound

harsh ferry
#

i dont hear it after going to ooblterra

grim bridge
#

or the ship landing event etc

harsh ferry
#

i mean its just a ship sound

grim bridge
#

ill look into it regardless for all I know maybe im accidentally throwing it into the assetbundle somehow

prime reef
grim bridge
#

release 0.8?

#

sorry my bad, I won't release version 0.8 next time

past venture
past venture
grim bridge
#

oh I wasn't quite sure how you meant that

grim bridge
#

that said I can add compatability with meltdown such that ||the countdown starts the moment you plug the battery in||

fluid stream
#

damn its not out yet that trailer was sick

past venture
grim bridge
#

its amazing how much better the mod looks now compared to that old trailer

fluid stream
#

def keeping this moon on watch

grim bridge
past venture
#

what if ||the light colors changed when you plug in the battery||

grim bridge
past venture
#

maan i wanna go test out all the new stuff but i wanna keep most of the ingame stuff a surprise for full release for me

grim bridge
#

understandable. tbh I think waiting for full release is the way to go

#

but I also want player feedback for bugs and stuff. tough balance

past venture
#

ghhhhhhhhh oh whatever i'll get to see my friend's reactions when it fully releases, i'll test it

#

woahhh ooblterra has a custom moon texture in orbit

#

the weird dropship tower hasn't been fixed yet

grim bridge
#

dropship tower?

#

oh you mean for the item ship?

past venture
#

yeah

grim bridge
#

Whats up with it?

past venture
#

it exists, just kinda awkward to go to

#

i forgot how soul rending being in ooblterra for 5 seconds is :(((((

grim bridge
#

though I may get it retaken. I hear its a bit hard to actually see whats going on

past venture
#

ooblterra enemies don't seem to be spawnable with dancetools, which makes testing them more difficult

grim bridge
#

I know for a fact they are via lethaldevmode, but I had to add them manually to the spawn menu there

#

perhaps I will have to do the same with dancetools

past venture
#

plug room seems way too common

past venture
grim bridge
#

I remember spectateenemies had a problem with spectating ooblterra monsters before it suddenly started working so perhaps a similar thing is happening here

past venture
#

the ambience is horrific i don't need the ghosts of oobl's past whispering in my ear

#

||re-inserting the drained battery inserts it at a really odd angle||

#

||do the drained battery and charged battery use the same item? if so, they're also unspawnable by dancetools and i'm not going through the ooblterra hell maze to find the charged battery properly. half because it would take forever, half because ooblterra is scary||

grim bridge
grim bridge
#

that was his favorite sound and for good reason

#

I am gonna try and make it play a little less frequently maybe

#

easier said than done as a cursory glance of the code revealed

past venture
#

||i think adult wanderers should have a slower spawn animation/spawn a bit further away and chase you a bit slower. when i first killed a wanderer it was pretty much impossible to tell what was happening until i was already dead||

past venture
grim bridge
#

||Finding the battery does indeed take forever. like I said, alternative objective.||

#

||Ideally youd have two scouts, one looking for the battery and one looking for (and marking a path toward) the machine||

past venture
#

||jumping into the machine seems to not do anything. i believe it should probably instantly turn you into slag if you have the smart idea to jump into it.||

grim bridge
#

I went back and forth on this internally because while it does have ooblterra's acid water, it doesn't actually go all that deep. its kind of just a very thin layer running over a basin

#

gameplay wise its not like it actually adds much of anything

#

but that said its kind of just a matter of adding a damage volume so fuck it, might as well

past venture
#

you also walk on the water in it

past venture
#

what's the spawn weight of the oobl lab on ooblterra?

grim bridge
#

100%

#

by default

#

try simulate ooblterra in the terminal

analog nacelle
#

will it be able to be configged with other moons, such as its interior, or is it just stuck to this moon

grim bridge
#

LethalLevelLoader should allow you to change a lot of stuff in its config

#

enemy spawns, interiors, etc

analog nacelle
#

gotcha, thanks

past venture
grim bridge
#

oh

#

300 or 400 I believe?

obtuse raptor
fluid stream
#

last time i checked 300 was 50%

obtuse raptor
#

300 doesnt just mean 50%

fluid stream
#

ig this can have different values its just most LLL interiors have 300 as 50%

obtuse raptor
#

no

#

you misunderstand how it works

#

if theres only 1 dungeon option

it having a rarity of 1 means 100%

#

if theres two dungeon options and both are at rarity 1, both are 50%

hardy siren
#

weight is the amount of times a dungeon is added to the pool for a planet. all percentages are relative to the other weights

fluid stream
#

i was talking about something like this

hardy siren
#

yes, 300 is approximately 50% on other planets because all of the other planets have one dungeon at 300 weight. this changes as soon as you throw more than one dungeon into the mix

opaque tulip
#

in vanilla under the hood, facility had weight of 300, and if you add another interior with weight 300 it's 50/50 to get either one

#

that's why it's a common example to say that 300 is a 50% chance

prime reef
#

is there still audio issues with oobletarra

grim bridge
#

wdym by audio issues?

#

if youre talking about the footsteps/ship, I'll be looking into those tomorrow

prime reef
#

what exactly were those issues, do those always happen?

grim bridge
#

the footsteps issue happens when you land on ooblterra and then leave and go to another planet. youll still be hearing the squishy steps

#

as for the ship door sound issue, im not sure. ill have to investigate further

obtuse raptor
#

@grim bridge oh i forgot

#

I can add custom footstep sound support

#

Yaya

grim bridge
#

thatd be nice over the hack solution I use lmao

#

expected turnaround time on that?

obtuse raptor
#

Probably safe to wait on me

grim bridge
#

works for me

obtuse raptor
#

doin a small update today or tomorrow ideally

tall shale
#

although yeah would be super grateful if it was less frequent

#

I got it like 3-4 times exploring one branch of the lab

harsh ferry
#

its been fixed

sand pike
grim bridge
#

well there we go

#

ill wait for batby to add custom footstep support then

grim bridge
#

IAmBatby, LethalLevelLoader dev

grim bridge
sand pike
#

Custom footstep support from LLL? Interesting

#

Like in a choose which sound from vanilla way

obtuse raptor
#

how the game does it is very simple

#

if (tag) get x from array

sand pike
#

Or like new sounds?

grim bridge
#

it makes sense given what the tools are designed for. I never asked for it because I didn't think anyone else needed it

obtuse raptor
#

you weren't the first person to ask 😛

grim bridge
#

oh no, Ooblterra has a completely custom footstep sound

#

no shit

#

ok well apparently ooblterra and some other moon also has a completely custom footstep sound

obtuse raptor
#

😭

sand pike
#

Well either way I’ll just hope it ends up compatible with our footstep sounds once they’re out

obtuse raptor
#

i think both kay and matt asked first but you had it in oob first

sand pike
#

Nothing particularly, I just didn’t know you could do that and since it has to do with sound I hope it wouldn’t interfere once we add our footstep sounds

#

I doubt it’ll be an issue

obtuse raptor
#

oh yeah like from looking at the code new footprints might be the easiest addition periods

#

the entire class is

[Serializable]
public class FootstepSurface
{
    // Token: 0x0400092C RID: 2348
    public string surfaceTag;

    // Token: 0x0400092D RID: 2349
    public AudioClip[] clips;

    // Token: 0x0400092E RID: 2350
    public AudioClip hitSurfaceSFX;
}
grim bridge
#

If you take a look at the ooblterra code you will see I just replace the grass footstep sounds with the squishy ones

#

I probably just need to cache those sounds and restore them when the player goes to a different planet

#

no idea why orion played those sounds but for all I know they have their terrain tagged as grass too

#

oh good job discord

#

¯\_(ツ)_/¯

obtuse raptor
#

to add a new footstepsurface

#

you make a new footstepsurface, add the string, add the clips

#

and add it to the array in startofround

#

thats it

grim bridge
#

right but the problem is that surfacetag is compared to the internal tag list

#

which you cant modify

obtuse raptor
#

no

#

you might have misread?

#
            this.interactRay = new Ray(this.thisPlayerBody.position + Vector3.up, -Vector3.up);
            if (Physics.Raycast(this.interactRay, out this.hit, 6f, StartOfRound.Instance.walkableSurfacesMask, QueryTriggerInteraction.Ignore) && !this.hit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[this.currentFootstepSurfaceIndex].surfaceTag))
            {
                for (int i = 0; i < StartOfRound.Instance.footstepSurfaces.Length; i++)
                {
                    if (this.hit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[i].surfaceTag))
                    {
                        this.currentFootstepSurfaceIndex = i;
                        return;
                    }
                
grim bridge
#

yeah CompareTag right there

obtuse raptor
#

if the currentFootstepSurface tag isn't the one the player hits then it loops through the array and tries to find a match

#

you might have missed the ! on the first comparetag?

grim bridge
#

its 8am so maybe im reading this wrong but this code seems to only assign currentfootstepsurfaceindex if the CompareTag() returns true

#

so if that never happens itd just use the default value of that variable, which im fairly certain is 0 IE the grass sound

obtuse raptor
#

if the current selected FootSurface tag doesn't match what the raycast hits, it loops through all the registered FootSurface's and if there is one that does match, it makes that the current FootSurface

grim bridge
#

right but its checking the tag on one of the colliders

#

the collider that the raycast hit I mean

obtuse raptor
#

mhm

grim bridge
#

so that collider would have to have the tag on it

obtuse raptor
#

correct

grim bridge
#

how would it have my custom tag on it

#

unless thats a thing thats possible with nomnoms tools but I thought tags were determined when you build the game

obtuse raptor
#

ah there we go

#

tags are literally just like, tags

#

kinda fullstop

#

you can only have 1 to reduce the impact on findobjectbytag? maybe?

#

theres no limit

#

in total amount and/or dev/modding context

#

oh you know what

#

semi

#

im a little fraud

#

googling shows apparently assetbundles just don't unpack custom ones well

grim bridge
#

it was my understanding you just couldnt add custom tags

obtuse raptor
#

but you can programmatically add them

grim bridge
#

thats why my original solution which just used the SO didnt work. I tried adding a TentacleFootstep tag in unity and the built mod didnt care

grim bridge
obtuse raptor
#

lemme test real quick

#

gotta go to sleep but i will get to the bottom of this tomorrow

#

either im right and were gucci or im wrong and i will truimph to restore my honour

grim bridge
#

ill be waitin on ya

obtuse raptor
#

worstcase easy fallback for a quick update would be to have a footstep surface ref. in extendedlevel that overrides but i'd prefer a more natural solution

prime reef
grim bridge
#

Unsure. I predict it only happens on grassy moons - Vow, March, and any custom one with its floor tagged as grass

#

but im not sure

#

I haven't given it full scope testing yet

#

im gonna give Batby a day or two for his implementation and then push another hotfix

grim bridge
#

thatd be nice

#

to replicate; travel to ooblterra, leave, and then travel to another moon

past venture
#

had a dream about an ooblterra enemy that doesn't exist, invisible guys called assassins that threw spears at you

grim bridge
#

generally I think showing up in people's dreams is a sign you made something good

prime reef
past venture
#

well clearly you gotta implement this enemy, it came to me in a dream

grim bridge
#

on the one hand that sounds terrifying on the other it sounds incredibly unbalanced

#

also a bit lorebreaking but literally only I care about that

past venture
prime reef
#

can confirm, forest planets grass sounds make the squishy sound

#

but can also confirm restarting the lobby fixes it

grim bridge
#

can you also confirm it doesn't happen on other planets?

grim bridge
#

this matches the interactions one has with coilheads and nutcrackers for a vanilla example

#

it's not as rigid for but also applies to brackens, hoarder bugs, eyeless dogs

past venture
#

maybe having it act more like a bracken would be better. throws a spear, runs away, gets another spear, slowly sneaks up and throws another spear

grim bridge
#

that'd work but it's pretty basic

#

instinctual response would be that the way to defeat him is to find where he keeps his spears and destroy them

#

then he'll just charge at you and you smack him with a shovel

#

I want to make these interactions at least interesting and novel

#

let it be known: I take requests just not for free :)

past venture
#

oh yeah in my dream i found the spear storage and battled a group of three of them with a spear

prime reef
grim bridge
#

no worries, I appreciate the help

prime reef
#

also is it normal for spike traps to spawn right in a fire exit

#

lke I entered and just died

grim bridge
#

yknow that makes sense and im kinda shocked it literally never happened in testing

#

I'll manually make that impossible in the hotfix

past venture
#

are there any images or videos of the tesla coil? i was unable to find one myself. also, how does it spawn? does it spawn like landmines and turrets?

prime reef
#

also

#

time feels really slow

prime reef
#

but nothing happens

grim bridge
#

for sake of balance. I think this is also exposed in LLL's config but if not I can add an option for it

grim bridge
#

I've toyed with one other idea for it, but it'll have to clear internal testing

past venture
#

hmm, they might conflict with hazardsoutside then

grim bridge
#

spikes do as well

#

WTO specifically modifies the spawnmaphazards function to ensure that everything spawns in a specific location instead of a random one, because that was messing with the placement of spike traps

#

so yeah I'd assume some sort of conflict

prime reef
#

it makes it to easy

grim bridge
#

its your game not mine

prime reef
#

what should I change it to for a normal value

grim bridge
#

1

#

lower values are slower, higher values are faster

#

I do recommend setting it to something slower than normal because finding the battery + machine can take a long while, so I would suggest trying 0.8 or 0.9

#

but again, your game, do whatever you want

azure falcon
#

s/o batby for having config options for the grand majority of things I was gonna make config options for

#

oh oops wrong account

prime reef
# grim bridge 1

its 1 by default in lll, i have a global multiplier in ac for all moons, so oobl feels very slow. I changed it to 1.5. This also made it take way to long for enemies to spawn as well

grim bridge
#

oh so your time is already slowed from vanilla?

#

yeah thatd probably make it glacial then lmao

#

wait a minute

#

hey @prime reef update: I'm wrong

#

you will have to wait for the next hotfix

#

I completely forgot that I abandoned using the default selectablelevel timescale because it was causing an error where days would skip

#

I will come up with a solution in the meantime

prime reef
#

oh yea also, we finish a day in oobl, and the day doesent pass

#

keep in mind i have 100 other mods too

grim bridge
#

I suspect that's due to AC's global multiplier but I can't say for certain. I did a lot of fuckery to fix that mentioned issue and it might not have been perfect

prime reef
#

dont really need longer days

prime reef
grim bridge
#

yeah for now I suspect the lll config won't do anything

#

you can still try it if you want but don't expect anything good

prime reef
#

alr thx

old saddle
#

how do i download this mod?

fiery sable
red spear
#

@old saddle

old saddle
#

i just read that myself, imma just use this one sadly to much work to play with randoms when i cant just send them a code

#

*not use

#

@red spear

red spear
#

yea

fiery sable
fluid stream
#

yes they are waitin till 1.0 to release it

shut willow
#

waiting for 1.0 to add to my multiplayer pack

#

just too much effort for one planet

edgy robin
#

totally downloading this when on thunderstore

prime reef
#

im fine with its current state, only issue is no weather, it feels pretty OP that I can go all 3 days. Im def gonna increase the moon price, cause this is supposed to be the ultra end game moon

analog nacelle
#

how much would the normal moon price be?

harsh ferry
#

@grim bridge maybe acid rain could work since im pretty sure the river is acid

ornate grove
#

how is scrap value rn?

#

i'm sure the performance is a lot better since the last time i played it

ornate grove
grim bridge
#

scrap values are indeed pretty high though I did long since fix the bug that raised them on other planets

analog nacelle
#

thats neat!

grim bridge
#

first of the three planned weather effects is pretty similar to acid rain but its a bit more fair I think

ornate grove
half moat
harsh ferry
#

@grim bridge another bug that might be minor is it making lethaldevmode spawn only ooblterra creatures and rolling giants

#

actually not too sure if this is ooblterra

grim bridge
#

can confirm this is ooblterra, I intentionally strip the vanilla enemies from the dev menu in order to make my life a tiny bit easier

#

I will try to take this code out of future builds though

#

I really didn't expect people who werent modders to be using LethalDevMode lmao

harsh ferry
grim bridge
#

that makes sense

prime reef
#

this would be perfect for the green biome

#

and would be cool for the frankenstien room

#

and the appertus can spawn in this room

acoustic crypt
#

Why is this not on thunderstore

alpine locust
#

Because no full release, and the beta is on their server if Masa recalls correctly.

harsh ferry
#

at here

alpine locust
#

Ohh, right yeah forgot about that part

edgy robin
#

this will eventually come out on thunderstore right?

grim bridge
#

yes

#

in 1.0 :)

edgy robin
#

this fina be so fire

edgy robin
# grim bridge in 1.0 :)

i always get confused with version stuff, since its on 0.8 does that mean in 2 updates its 1.0 or does it switch to 1.0 whenever you want. like you could technically go to ver 0.629

grim bridge
#

semantic versioning typically goes Major.Minor.Patch. that's about the level you can expect from the content of the updates, but it's different what these specific categories mean from developer to developer

#

to answer your question directly though, current release plan is this:
0.8.1 will add a new enemy
0.8.2 will add another new enemy
0.8.x will add any further new enemies until im satisfied with the roster
0.9 will add some amenities like weather effects
between 0.9 to 1.0 I will be pretty much exclusively synthesizing feedback
then 1.0 will release

#

I expect a max of about 4 or 5 new enemies before 0.9 so the max number of updates you will be waiting is 6

#

tentatively

tardy flower
shut willow
#

im just saying ill wait for 1.0

#

cause my team stupid as fuck and it takes them 10 years to download locally

tardy flower
#

Zamn‼️

shut willow
#

spent a whole day tryna figure out one guys problems and turned out he aint even download the fucking modpack 😭

edgy robin
#

this gonna be a hefty mod. hopefully my load times can handle it.

#

ill probably be fine.

#

new moons and enemies never caused issues for me.

shut willow
shut willow
#

its about the same size as Celest

#

at around 90k

#

maybe lower i forgot

#

more or less

edgy robin
#

thats incredible

hard mango
#

does this add some suits?

#

can they be disabled?

grim bridge
prime reef
#

did the new hotfix come out yet?

grim bridge
#

still in progress

#

(though I guess its hard to call it a hotfix with how long its taking lmao)

#

I took the time after 0.8's release to transfer over to a new unity project environment, one that's up to date with v49 (my previous one was v45) and one that lets me test in editor via nomnom's patcher. I just finalized the transition yesterday

prime reef
#

bet

tight delta
#

Time for the base game to update and shatter all of your work

#

/j

grim bridge
#

1 fear

#

im never modding a video game I like again. I miss being excited for updates instead of scared of them

old night
#

does this mod add suits?

grim bridge
#

7, currently

#

I say that as if I have plans to change that number I absolutely dont

old night
#

mhm, just saw that they are there and wasn't sure if it was intentional

tight delta
#

thankfully my stuff is cosmetics so I dont have to do any work as long as the main dev of the api I use keeps updating lol

#

but have had this in other games that isnt just cosmetic stuff

chrome valve
grim bridge
#

ok actually a black variant would admittedly be kinda cool

obtuse raptor
old night
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yeah if zeeks embraces modding, imo he should put funds into servers so everything just needs to be communicated from the server to the players rather than communicated between the host and clients

wicked ravine
old night
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Is it a small game tho?

obtuse raptor
wicked ravine
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well not now but before lethal company, his previous most popular game (atleast on steam, i aint digging through the roblox ones) had less than a 100 concurrent players

old night
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well lc has a lot of players

wicked ravine
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and i meant small more as in the team size

old night
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and he made millions

wicked ravine
# old night well lc has a lot of players

yeah thats the thing, he would not have planned for it to explode like this, so doing server infastructure would have been useless (super costly, he didnt know if it would make money, expensive, and if the game flops womp womp).

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and if lethal compnay wasn't p2p; modding would not have exploded, which is a big part of why lethal company exploded.

old night
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How is modding easier in p2p?

wicked ravine
# old night How is modding easier in p2p?

we would basically only have clientsided mods. mods that did more complex stuff were either: out of luck, or had to implement some janky way where it ran through their own server.

obtuse raptor
old night
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interesting, I thought networking was only difficult because of p2p

wicked ravine
old night
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huh

wicked ravine
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every client helps process the game and every client sends data to every other client (basically). there is no client in lethal company that processes everything

zenith nebula
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If LC came with like dedicated server tools instead of P2P it would be easier modding wise but wouldn't get the benefits of quick and easy steam integration and hosting

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Which is definitely a defining factor in the games popularity

wicked ravine
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oh yeah like hosting your own server, yeah minecraft plugins kinda proved that

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the steam integration is definetly a huge plus though

grim bridge
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but otherwise I agree

wicked ravine
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yeah i meant it more as an example that zeekers wasn't really known before this

grim bridge
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to all who havent: go play the Upturned that game rocks

zenith nebula
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It Steals is also cool

grim bridge
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agreed. I havent played any of his other games, I know laz really wanted me to play dead seater at one point

zenith nebula
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Legs in LC would probably work really well tbh

shut willow
terse chasm
grim bridge
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progress update gamers:

  • Footstep sound problem is (based on my testing) fixed
  • Working on fixing the issues related to days either not advancing or skipping
  • Rebalanced spike traps to spawn less, rebalanced Eye Security to kill players quicker
  • Oobl Ghost is at his first playable draft stage. Will need testing and refinement
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  • Made a couple modifications to dungeon generation. There's a new tile and also kitchen tiles will now only sometimes spawn crushers
harsh ferry
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les go

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bro is the goat

old night
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thats a 5th creature?

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zambungus

grim bridge
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correct

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there's at least 3 more planned out of whats currently available in 0.8

old night
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nice

tight delta
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Is there a run down or what they do somewhere?

harsh saddle
grim bridge
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theyre fairly simple and I figure players will find out how to beat them relatively quickly

tight delta
grim bridge
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yet still I forget that ive been meaning to make demo videos for all the monsters

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I'll try to get on that. might as well

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hard part is figuring out how much to give away. I guess just the gist

tight delta
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Because I’ve gotten some garbage before because it didn’t tell

grim bridge
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then yeah fuck it im confident enough in these freaks to sell you with them

tight delta
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Yea I should mention that I don’t think yours are bad I just wanna know what they do

grim bridge
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entirely reasonable

old saddle
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this on thunderstore yet?

past venture
old saddle
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its comin though?

past venture
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yeah

edgy robin
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i need one more mod for my modpack to breach the 250 mark, i said i was gonna wait till thunderstore but this just looks too good

grim bridge
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keep in mind since this is a beta you will inevitably run into bugs

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I do halfway encourage the wait until release approach if you want your first experience of the mod to be as good as possible

edgy robin
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hmmmmm yeh ok

grim bridge
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glad to hear youre excited at any rate

edgy robin
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for sure

grim bridge
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i guess ill update everyone; finally got a chance to test the first oobl ghost implementation (burnout's a bitch), we decided to come up with a more interesting method for defeating him which I have written and am going to test tomorrow

fathom scaffold
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I watched the video teaser and I like the interior so far. There is only one thing I'm a little hesitant on though. I'm not a big fan of constant red light just overwhelming the map. I hope that it's just the main entrance that has that red light because it reminded me of one of Wesley's moons where he replaces all light with red light (including flashlights), my friends and I weren't big fans of that change.

grim bridge
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great news! different room tiles have different lights on them

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some of them are indeed red but youll also see plenty of orange, yellow, green, purple, and blue throughout the facility

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||additionally, powering on the machine converts all of the facility's lights, including the start room's, to be white||

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flashlights will remain the same color they are in vanilla

fathom scaffold
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I'm glad to hear that. I know you intend for ooblterra to be an all in one custom moon/interior but do you plan to have settings to have the interior appear in other moons?

grim bridge
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as of our integration with LLL (0.8+) this is already possible via its config system

fathom scaffold
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Awesome. I'm looking forward to 1.0 and I admire the ambition in implementing those not so easy features in the post 1.0 to do list.

real ivy
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There’s no such thing as too many mods

rocky geyser
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3 custom monsters? Whoa that's a lot.

harsh ferry