#Welcome to Ooblterra! v2.0.0

1 messages · Page 4 of 1

lunar skiff
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Nobody said there wasn't?
People only mentioned the artstyle

prime reef
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no one is even saying to change it

obtuse raptor
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I mean the contrast in texture quality and poly count is very jarring. Some of the colour choices too. It makes sense in the context of the production but it's inconsistent in a way that isn't really intentional

spiral walrus
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Why say it doesn’t fit then lol

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So what

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Don’t think the dev intended for it to “fit”

prime reef
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because im free to comment what i want to?

spiral walrus
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I’m getting conflicting messages here lol

lunar skiff
prime reef
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yea

lunar skiff
#

All we said was it contrasted, but nobody called it bad

spiral walrus
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Tbf you already had to touch his ai eventually with the class change

lunar skiff
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And we said the rest looked really cool

prime reef
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yea

prime reef
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i think the colour choices are intentional

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helps with the alien vibe

spiral walrus
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I still think this moon looks better than all the other modded moons out currently mipzorp

prime reef
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well yea, cause it has its own scraps, dungeon, monsters and stuff

obtuse raptor
prime reef
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Egypt looks ok

spiral walrus
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It isn’t you right

grim bridge
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it's literally subjective anyway

spiral walrus
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I said I THINK

prime reef
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really comes to preference

spiral walrus
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No shit it’s subjective

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Lmao

lunar skiff
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Noop I don't mean to be rude but why do u sound so passive aggressive 😭

obtuse raptor
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"level that is made out of assets made for a different game looks like it's from a different game" is a pretty self-fufilling opinion that is understandable and fair if it's not your vibe

lunar skiff
grim bridge
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If you want me to pull back the curtain on intentionality:
-Me and my artists typically make low poly models
-A lot of these models are pulled from the game we made to begin with
-We could decimate all the geometry and clean it up if we wanted to but we all think it'd look really jarring so we didn't
-the colors are bright and obnoxious because I love attention and it reflects in my art

spiral walrus
spiral walrus
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Mixed with being tired from sitting on my computer grinding a digital robot for like 7-9 hours

lunar skiff
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...who misconstrued what you said 😭

lunar skiff
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Once again I want to say, I never said your art or artstyle was bad

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Just that I thought it was a bit off putting to have it contrast with the base game artstyle

grim bridge
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No I understand it's not for everyone that is the cost of being uncompromising

spiral walrus
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Also it is like personally kinda frustrating to see someone come into a devs thread and then go like “yeah I don’t think this fits the game”

Does that really add anything lol

grim bridge
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personally I like the idea of this place being its own ecosystem and the art style reflecting it

prime reef
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only thing is, i feel like its nit dark enough

lunar skiff
grim bridge
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it's not going to happen this is way too fundamental of a thing to change

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but it's what feedback is for

spiral walrus
spiral walrus
obtuse raptor
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Are you looking for feedback on the art side of things?

prime reef
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i never said for anything to change, i simply said it is a different art style, which isnt subjective there. Im free to comment

grim bridge
grim bridge
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like I said, say whatever you want. but temper your expectations on what we might actually do

lunar skiff
# spiral walrus Also it is like personally kinda frustrating to see someone come into a devs thr...

I'm used to being talked down to when it comes to devving so I will say I appreciate your efforts to like, defend people

But you also like I said ended up really passive aggressive and came off rude, and when we said "it doesn't fit the game" it's not meant to be criticism or anything like that. It's simply meant to be a comment, about how the artstyle doesn't look the same as the original lc artstyle which comes off a bit off putting to us

grim bridge
spiral walrus
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I think what I’m trying to get across is that it not fitting the game helps distinguish it from the currently samey modded moons

grim bridge
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one of the first things that you learn in gamedev is that players are very good at knowing when there is a problem but not what the problem is

prime reef
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but some actualy ideas, maybe like “biomes” in the interior. Like its mainly red, but what if there is more of a bluish type area

grim bridge
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Oh archetypes?

prime reef
lunar skiff
grim bridge
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you'll notice the floors tend to be different colors for some tiles. I'd flirted with the idea of sorting them into archetypes

grim bridge
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I think it's better directed at my fellow moon devs but im sure some of them lurk here

grim bridge
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so yeah re: "biomes for the interior" i will actually probably implement this ahead of 0.8

prime reef
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maybe a blue/purple posion type area, and a greenish, mossy overgrown forest area

spiral walrus
grim bridge
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colored lighting is actually a no brainer cuz OYH (that's the game this is based on) was literally all about that

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I kinda just made them all red because I have 2 (two) light prefabs

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but I can definitely bias it by tile

spiral walrus
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I feel like while walking around the lighting actually always feels the exact same and there’s not many “purposely dark” things

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Which leads to it feeling almost like there’s a consistent sun object inside lol

grim bridge
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Oh hey funny story

serene crater
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yea i am

prime reef
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yea i was thinking the same thing

grim bridge
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I dont remember if I actually got rid of the sun shining into the facility lol

obtuse raptor
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big preface that im not an artist by any means so like yeah i do be just a guy

the models are too low poly if you have time i do think it's worth experimenting with a still fairly low poly terrain mesh rather than the static one you have right now. The surface mesh lacks a lot of height based variety and the repetition in the terrain height i think is one of the bigger offenders for why oobl in particular feels inconsistent with basegame

Also I gotta playtest your new version for any noteworthy comparisons but i think with how much saturation is being used in the textures the amount of variety in the environment textures being used can make some of the areas feel a little overwhelming? this one is really down to preference but I think if you trimmed a few of the materials used and maybe playing around with reductions on some of the saturation it might help with how the player/eyes priorities whats important on the screen

And I could be totally wrong but some of the more notable textures and meshes have very notably different resolutions and tiling scales which feels a little jarring in a not good way

grim bridge
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I think so

obtuse raptor
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idk just brain thoughts feel free to ignore them

serene crater
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I had a scrap in my inventory not hand if that changes anything

grim bridge
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Eyesec will not attack if the scrap is in your inventory, in their current state

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they have to see it

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"Deep Scan" is one of the small experiments I will introduce at a later time

lunar skiff
prime reef
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everything around you is bright, so there is no fear of the unknown

grim bridge
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texel density my beloathed

prime reef
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like imagine that one monster, the gannelosarous guy, forgot his name, in the dark with certain parts of his body glowing in the dark scaring you. Seeing him in the bright light right away gets rid of the scare factor.

grim bridge
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Gallenarma

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spike gorilla :)

prime reef
spiral walrus
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@grim bridge so idk what you did lol but looking at the clip of the Frankenstein room for example, the light doesn’t really feel casted from the hanging light in the room

It more just feels like the entire room is lit up the exact same than corners being dark for example

lunar skiff
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Ooblterras a really funny name btw was there any specific inspiration behind it

spiral walrus
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Name of the region from his game iirc

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That the moon was based off yadayada

lunar skiff
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Well yea ik but That doesn't answer the question lol

grim bridge
spiral walrus
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But I’m just saying

spiral walrus
prime reef
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What if rather than using dark, for the fear of the unkown, you can use colored fog which might fit better with the art style

grim bridge
grim bridge
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it was just kind of a fittingly alien name

grim bridge
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weird to say out loud

lunar skiff
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Fair ngl

spiral walrus
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It feels more A cause like the room actually looks like it’s outside in the same lighting that the outside uses

prime reef
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dont make the fog so its right in front of you, like foggy weather condition, but a few yards away

spiral walrus
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Like it feels very similar

grim bridge
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yeah i really wonder if that's the problem there

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it's weird cuz I do have specific code setting the inside lighting im almost certain

spiral walrus
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The starting room feels kinda different but idk what’s with the rest of the map

obtuse raptor
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audioreverbtriggers go skrrrt powwww

grim bridge
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RIGHT

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I dont think I ever actually put in the audioreverbtrigger

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that might be exactly it

obtuse raptor
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did you know if u dont have the one in the sky and you jump out the ship the ship screen just dies for the host

grim bridge
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dude I was sitting here wracking my brain wondering why the tiles looked so much better in the editor

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I wonder if that's why

spiral walrus
grim bridge
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anyway keep em coming I fucking love feedback if y'all have any commentary on something especially the game design feel free to throw it at me

spiral walrus
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Skull im gonna be honest I got ZERO work done on the enemy stuff today lmao

grim bridge
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that's fine its my project lmao

spiral walrus
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I got blindsided by the fact gauss prime came out today

grim bridge
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I've been gunning it on the frankenstein stuff and im so happy I did

spiral walrus
prime reef
grim bridge
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Oh yeah def

prime reef
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like when reiving the player, some lighting stuff would be sick

spiral walrus
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Did you merge the pr already

grim bridge
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visuals, audio, and particles are pending on what you saw in that video

prime reef
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or the lights start flickering and then the player gets allive

lunar skiff
obtuse raptor
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LLL wen

spiral walrus
grim bridge
spiral walrus
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Right now it’s kinda in disrepair

grim bridge
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might fuck around and release shortly after 0.8 tbqh

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the other monsters can come later

grim bridge
spiral walrus
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@obtuse raptor you owe me a runtime gizmos emoji_34

grim bridge
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merging that pr requries A LOT of monster rewriting

lunar skiff
spiral walrus
grim bridge
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that I will have to be in a very bad headfog to be willing to do

obtuse raptor
grim bridge
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if I am too cognizant I default to working on things that are "challenging" and not "extremely tedious"

spiral walrus
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Tbf I probably shouldn’t push It and should instead decouple it now instead of having to do the whole updating both our mods thing

grim bridge
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I save boring work for the days when my brain isnt working right anyway

spiral walrus
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That way you can keep your jank system for now too and then just kinda deprecate it later when I make it more

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Uh

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Not index based

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Lol

grim bridge
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I have a "monster" (read: joke character) that I wanted to leverage to make a video tutorial for this

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using this framework we're making

spiral walrus
grim bridge
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I mean

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as you are

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I delegated the moon tools to batby I might as well delegate the enemy tools to you at this point

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second time someone's taken my foundations and made something actually fucking usable out of them i am so letting this go to my head

spiral walrus
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Yeah but you can still coauthor in them lol

prime reef
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Btw skull, once 1.0 is fully released, will you every have any of the enemies spawn on not oobl planets

spiral walrus
grim bridge
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by default no (see: wanting it to feel like an ecosystem) but I want that to be a choice you're allowed to make because fuck yeah gallenarma on experimentation why not

obtuse raptor
grim bridge
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yeah and there you see exactly why my work on the tools fell behind

spiral walrus
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I’m hopefully pushing towards working on it instead of slacking since I’d rather wait to construct my ai stuff till after this framework is in a stable spot and I can stop sobbing

grim bridge
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image of squidward watching spongebob and patrick play outside

spiral walrus
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Yeah I want to work on my mod too but this class has gotta get the rewrite before I can

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That’s my motivation lmao

prime reef
# grim bridge configurable

nice, like a gray scaled version of gallenarma ewould fit nice in the facility i think. (Im a big gallenarma fan)

prime reef
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bro just made a sick looking gorilla and thoght no one would notice

spiral walrus
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Become insane to make insane stuff

grim bridge
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all good gamedev requires a little psychopathy

spiral walrus
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The other thing is stopping myself from leaking everything

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Which I have been unfaltering at so far

prime reef
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Btw if u add a custom weather condition, it would be nice to have it so the loot value is multiplied

grim bridge
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There's a mod that does that

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I will likely talk with the devs to integrate it with ooblterra's (planned but not promised) custom weathers

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one of the ideas I have is really really ambitious and the upside is that it's really really ambitious (cool) and the downside is that it's really really ambitious (will be a pain in the neck to get working)

obtuse raptor
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thats probably a me problem ngl

spiral walrus
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But I’m making batby do the work

obtuse raptor
prime reef
obtuse raptor
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like its cool design wise i mean but like programming wise

spiral walrus
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Like

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A lot of details

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On purpose :3

spiral walrus
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I will never break

prime reef
spiral walrus
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I wonder if my shit will be buried in the sea of meh content mods because I don’t inherently make the stuff silly like Eva does

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I feel like lethalthings sees the success it does because of the silly stuff

obtuse raptor
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actual new content wise my only goal is to compete w/ zeekers

spiral walrus
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We be doin that

prime reef
spiral walrus
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I also have a similar sense of comedy to zeeks so a lot of our funny is like very minuscule well timed stuff

spiral walrus
spiral walrus
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I wish I was joking

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I think it’s awesome that this is our biggest leak and it’s not even in our thread and also the stupidest thing to leak

grim bridge
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anyway it took a while to find him but the eyesec totally attacked me when I showed him the cool hand crystal I found

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I suspect it taking me a minute was due to WTO doors having their own issues I gotta work out but anyway major point is that idk why it just straight up wasn't attacking you noop

hybrid badger
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Okay idk how this is my first time hearing about this but this is dope

solemn raven
placid prism
grim bridge
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if youre talking about WTO thats my mod lmao

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Noop's is Moonsneer/udv

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to my knowledge they dont have a custom interior planned

shut willow
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they are definitely fiending for anything thats more then just suits and asset replacement

shut willow
placid prism
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Ooh okay

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The moonsneer looks really cool too.

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Either way people want more interiors lmao

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More enemies and more interiors is what people really want lol

shut willow
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the early worm gets devoured by the flock

cerulean herald
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what compatibility with other interior mods like for this

grim bridge
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currently you should find no issues, but Ooblterra only spawns the Oobl Lab and the Lab only spawns on Ooblterra. future versions will be on LLL like all the other interior mods are, which should allow you to mix and match things

cerulean herald
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I tried it w all public interiors and it loaded facility on the ooblterra map, then tried w just scoopys and the map and its interior worked fine but it stopped scoopys from working

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on other maps I mean

grim bridge
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it loaded facility on ooblterra?

cerulean herald
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yeag

grim bridge
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thats strange

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ooblterra's ecosystem should be entirely self contained, I wonder if thats a lethallib thing

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anyway thanks for flagging that

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hopefully the move to LLL should solve all this

cerulean herald
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aside from compatibility tho this is by far the best mod ive ever seen

cerulean herald
grim bridge
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that makes sense, scrap is set by planet not interior

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its just weird that the facility loaded that really shouldnt be possible

cerulean herald
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I dont think I changed anything other than disabling and then enabling interior mods, I have no idea what happened

lunar mantle
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Didn't the scp person showcase the scp facility spawning on Ooblterra earlier this year?

grim bridge
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they did, to my understanding that was pre-LLL

lunar mantle
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Ah yeah pre LLL would make a difference

obtuse raptor
zenith nebula
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A lot of the LL based dungeon stuff is in LLL so should carry over

prime reef
wild flint
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the eye security arent attacking me n my friend at all

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they just do their charge up and stand there

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and move if u run away

grim bridge
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second report of that at this point but I yet still cant replicate it

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@wild flint which one of you was the host? were they the one being "charged up" at?

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what did the charge up look like?

shut willow
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whenever we use ooblterra

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one person out of the four of us cant join

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its just that one guy

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nvm he just sucks at downloading a modpack

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ignore this

sharp walrus
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LOL

shut willow
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ok we genuinely have no clue whats going on

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we’ll abstain from using ooblterra for now

grim bridge
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sharing the modpack is not enough; each connecting client will also have to import the mod manually

shut willow
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we know

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we all imported the mod via local files

grim bridge
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oh shit

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what's actually ended up being the problem?

shut willow
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never figured it out

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im guessing last time it was because we were using the port that got removed off of thunderstore

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an hour ago because he was using an old pack

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but this time i have no clue

grim bridge
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is the moon not listed in the terminal?

shut willow
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no modded moons were for me

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while the host could see

grim bridge
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yall also had all the dependencies right?

shut willow
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yes

grim bridge
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strange

shut willow
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we have both of the evaisa libraries

grim bridge
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i suspect an incompat with the latest version of something

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I assume yall are running LLL and possibly even LE/LECore

shut willow
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LLL and both LE’s (configed for LEcore to overwrite LE)

grim bridge
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Understood, I'll check that stuff before 0.8

shut willow
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ok we checked his modpack and we found out that uh

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hes also missing some other mods so he mightve failed to download the correct one AGAIN

grim bridge
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That doesn't really explain why you weren't able to see the moon though. unless he was hosting

shut willow
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sorry for the inconvenience we just thought he’d have enough braincells to be able to download a modpack

grim bridge
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Like I said I do understand that there's gonna be some jank with the fact the mod's not on thunderstore yet

shut willow
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i didnt see a bunch of other moons or the poster either

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if anything else arises ill tell you

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sorry for the wasted time

grim bridge
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no worries at all

shut willow
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ok turns out he actually just managed to fail to download the modpack

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TWICE

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sorry for the scare

sharp walrus
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LMFAOOO

shut willow
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ok we got stuck in orbit trying to land on ooblterra

grim bridge
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was everyone able to see the poster, etc?

shut willow
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i was

grim bridge
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if you can send me the host's bepinex log that'd also be appreciated

shut willow
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i didnt ask anyone else though

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ok

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only the server host saw the poster

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when we landed

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the door didnt open

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and when i glitched to peek out it seemed to be vow/march

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even though he selected ooblterra

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strangely the host theorized it to be a morelethalcompany thing

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even though

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we dont even have morelethalcompany

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we’ve always been a 4 person crew without a need for it

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actually nvm wrong mod

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hmm

grim bridge
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er rather, that you imported it locally

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btw, when asked for logs in future. in the root of your bepinex folder you can find a .log file that has the entire thing

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but I suspect that's exactly why yall saw vow; ooblterra draws over vow's scene file

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can you send me a screenshot of what WTO looks like in your R2Modman mod list?

shut willow
grim bridge
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alright you downloaded it right

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if you go into your own lobby, does the poster show up?

shut willow
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ok me and someone else tested it out

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whenever everyone sees the poster

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it works fine i think

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might be sync stuff

shut willow
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some things we noticed

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scrap value is pretty high for how easy the planet is

grim bridge
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oh yeah that's just cuz we don't have all the enemies in yet

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the existing ones are gonna get more dangerous and there's gonna be a fair few new ones

shut willow
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theres not much dangerous obstacles aside from the map being pretty dark and those spike machine things

sharp walrus
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still in Beta :)

shut willow
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im giving feedback you prokaryote

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i will smite you with the power of a thousand disappointed asian parents

grim bridge
sharp walrus
grim bridge
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the latter is being addressed in 0.8 and the former is being addressed in 0.9

shut willow
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ah ok

grim bridge
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though it's strange if you didn't encounter any monsters at all

shut willow
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i did encounter some but only two

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the spider and something else when the interior got replaced by the moreinteriors bunker

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no idea what the latter was though cause it ignored us

shut willow
grim bridge
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huh so custom interiors can spawn on ooblterra

shut willow
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yeah

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ooblterrian (oobtlterrese? ooblterrite?) monsters still spawn in there if its replaced

grim bridge
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ooblterran is correct

shut willow
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ah ok

grim bridge
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and that makes sense because monsters are by moon not by dungeon

shut willow
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anyways we'll be excited to see ooblterra v0.8 when it comes out

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good luck with modding

grim bridge
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ty

wild flint
grim bridge
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and this was on 0.7.5?

wild flint
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let me check

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I downloaded it from the github releases like 2 days ago

grim bridge
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then that should be right

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I went and tested it with a friend of mine earlier today and he was properly killed so I'm not sure what would cause this. I know previous builds his attack was indeed broken

wild flint
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ill see if it still does it to me on my own rn and screen record it

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I dont have nitro tho idk if ill get upload capped

shut willow
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server is lvl 3 so max is 100 mb

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i think

wild flint
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should be fine then

grim bridge
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handbrake is your friend otherwise

shut willow
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also i noticed custom mobs can also spawn in ooblterra

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ive seen boomba from eva and ||finger|| from derangedcompany

wild flint
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it killed me this time

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@grim bridge now I got the facility when I landed on it on day 2

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and im super laggy

grim bridge
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odd, maybe it only breaks under certain conditions

wild flint
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i recorded it

grim bridge
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the lag is a known thing I accidentally put really fucked up code on the wanderers

wild flint
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I only started lagging after going inside

grim bridge
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I honest to god probably should edit the dll and put out a hotfix

sharp walrus
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sorry, i ||immediately click on the spoiled thing and ask about it directly||

grim bridge
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my bad yall I legitimately dont know how the fuck that code made it into their update function

wild flint
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u can see when I started to lag

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oops how do I embed it

shut willow
grim bridge
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you need to change the format to mp4

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you can try just changing the extension that may or may not work

wild flint
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can I just rename it or do I need to convert it w a tool

grim bridge
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depends on if this format is compatable with mp4 or not

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its a whole thing

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I say try it

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renaming I mean

wild flint
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I just recorded w obs

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defaults or wtv

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I just renamed it with .mp4 at the end and it didnt change the format

grim bridge
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does it say .mp4.mkv now?

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if so you need to make it so that extensions actually show up and then modify the extension

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windows should give you a warning about a file potentially becoming unusable if you change its extension

wild flint
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I just renamed it again

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after turning on the setting

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idk why I had it off

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let me see if it will upload

grim bridge
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oh huh

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howd you get facility on ooblterra?

wild flint
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idk

grim bridge
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is that fuckery with some other mods, or

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that should be impossible

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there is an ultra rare chance you get manor (which is an oversight on my part and not intended) but facility shouldnt ever happen

wild flint
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my logs were full of: [Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.

grim bridge
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I was gonna say I wonder if thats why

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if the ooblterra monsters werent playing nicely with the basic facility tiles

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ive never tested it before

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anyway for now im just gonna hope that was caused by the wanderers and their fucked up perf issues

wild flint
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do u want the profile code or anything

grim bridge
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your bepinex log would not be unwelcome

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assuming you didnt play the game again

wild flint
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I left the lobby but still kept it open

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on the game

grim bridge
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oh then go ahead and close the game

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and then if you go to the bepinex folder associated with this profile

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you should find a logoutput.log file

wild flint
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yeah

grim bridge
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ty

wild flint
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reopened and this time I got ooblterra interior

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so idk

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its inconsistent ig

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now I got the eye security not shooting me

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on that time

grim bridge
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got a recording?

wild flint
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no I didnt realise I had closed obs

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ill get one

grim bridge
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you were holding the object in your hand, right?

wild flint
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had modded enemies near me anyway it was annoying lmao

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an alien crate thing

grim bridge
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huh

wild flint
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same as when it didnt shoot me last time

grim bridge
#

yeah you cant exactly pocket that

#

interesting I wonder if that specific scrap is problematic. wouldnt really make much sense but perhaps the collision is off or something

wild flint
#

when I tried it the first time and it shot me i was holding the religious totem thing

#

ill test it

#

ok I got it

#

its not the specific scrap

grim bridge
#

he does seem to at least be updating his position when he breaks LOS

#

send me this log

wild flint
#

itll just stand there forever if I dont break los

#

ok

grim bridge
#

should be a lot more helpful in diagnosis

wild flint
#

so I close the game, paste the log?

grim bridge
#

yep

wild flint
grim bridge
wild flint
#

pretty sure he did nothing

#

do u mean his scan thing?

grim bridge
#

open detecting that you have scrap in your hands he stuns you (As if a flashbang went off right in front of you) and then begins attacking

#

did that not happen when he did successfully kill you?

wild flint
#

nah I didnt get flashed at all

grim bridge
#

very strange

wild flint
#

ive never been flashed

#

by that

#

the time i got killed I just stood there to see if he would kill me and he did

karmic forum
#

this is NUTS

wild flint
#

it just shot me when the beam went red

grim bridge
#

based on the fact that the eye is also not tracking you, I suspect the problem is that his update function isnt being called properly

karmic forum
#

what programs do u guys use maybe I should make a map ( i shouldn't i have 0 experience with 3d modeling this is just so cool i wanna try anyway)

grim bridge
#

its apparent based on this log that you have skinwalkers; do you have any other mods that might adjust enemy code?

wild flint
#

btw, is the mod supposed to show up in the mod list on a mod manager? it doesnt for me, so maybe I have installed it wrong?

karmic forum
#

niiiiice

wild flint
#

I just took the zip from the github and put it in a folder in belpinex plugins folder

grim bridge
#

you unzipped it, right?

wild flint
#

yeah

grim bridge
#

that should work just fine

wild flint
#

extracted it there

karmic forum
#

hopefully that CAD inventor class i took like 4 years ago helps LMAO
fr tho the interior design is like

#

holy shti

grim bridge
karmic forum
#

uh oh who hath I summoned

grim bridge
#

Laz is our art lead he made all those models

grim bridge
#

its a bit weird that the AIs can transition states but not run the state's update function but thats my immediate guess

wild flint
#

thats all I can think of

#

and obv skinwalkers

grim bridge
#

honestly if youre up for more testing work, the most helpful thing to try would be just ooblterra / lethallib / hookgen

wild flint
#

I can do it later sure

grim bridge
#

Oh yeah also

#

does the tile youre on have anything to do with it?

#

or I guess room I should say

#

have you noticed any pattern with that

wild flint
#

I cant remember tbh

grim bridge
#

because certain rooms have made the monsters behave weirdly

#

mainly to do with their navigation though

past venture
#

you should add ooblterra to ooblterra

storm sandal
#

this mod looks cool, how do i get it?

past venture
tardy flower
#

which dependencies do these need again

grim bridge
#

latest version of LethalLib should work

#

but it was built on 0.11

tardy flower
#

wha

grim bridge
#

wow okay I've never seen that before

tardy flower
#

thank you

grim bridge
#

Isnt networkconfig its own seperate mod?

tardy flower
#

no

grim bridge
#

I uh

#

cannot read that screenshot my man

tardy flower
#

i jus typed network and nothin came up

#

could it be advanced comp0any?

grim bridge
#

Yeah advanced company has issues with WTO

#

lol @ it thinking the hand crystal and 56 shovel are from lethalthings

wintry yoke
#

Hi guys just wanted to ask will this be on Thunder store soon? ☺️🫡

grim bridge
#

WTO will be brought to Thunderstore with its 1.0 release by (hopefully) end of feb

#

maybe sooner but im still giving thought to that

wintry yoke
tardy flower
#

bruh

#

whats wrong with the network config now

ancient tangle
grim bridge
#

aha I see

#

I dont run advancedcompany, so

tardy flower
#

dont even have it installed

ancient tangle
# tardy flower

that's basically saying that the player attempting to join the host is missing Welcome to Ooblterra and LethalThings

#

or i believe things that those mods need

tardy flower
#

i have em

tardy flower
#

i retried this with only the needed mods and my friends still couldnt join

obtuse raptor
#

did your friends have them

tardy flower
#

yes

#

the exact same mods

obtuse raptor
#

via zip?

grim bridge
#

your friends couldnt even enter the same lobby as you?

tardy flower
#

it said an error occured

grim bridge
#

I suspect that has something to do with the content not being downloaded properly

tardy flower
#

i added it with the import local mod

grim bridge
#

did your friends do the same?

obtuse raptor
#

did your friends do it

grim bridge
#

also make sure they all downloaded the right zip

#

github has multiple and only the top one is correct

tardy flower
#

so they didnt need to

grim bridge
#

they need to also import the mod locally

#

copied profile codes will not work right with offline mods

tardy flower
#

how come?

grim bridge
#

just a quirk of r2

obtuse raptor
#

it doesnt pull the files off your computer, it pulls the files off thunderstore

grim bridge
#

codes dont actually send any data over

obtuse raptor
#

and Oob isn't on thunderstore

grim bridge
#

exactly

tardy flower
#

do it be workin with LLL'

grim bridge
#

unsure

#

no integration yet thats coming next update

tardy flower
#

okay

tardy flower
#

bro this mod with dead and bored is so funny

#

i got a panic attack cuz a spider was following me while calling me daddy in a german accent

prime reef
#

I want to create a video gameplay of this, but I dont want anyone to get the wrong idea of the mod
they might see some bugs, for example the spider or gallermara being frozen, and get the wrong impression. And then when 1.0 releases people will be like, "oh yea that mod looked so buggy"

prime reef
storm sandal
#

@grim bridge do you have any plans to make parts of this mod into their own mini mods for features that can spawn on any moon?

#

for example the new monsters or future features like bear traps

grim bridge
#

Upon 1.0 most things, including spawns, will be entirely configurable

#

for example if you want the monsters/interior/scrap etc to show up on other planets

#

modules isn't a terrible idea but idk how much it's necessary so long as the mod doesn't get like, huge file-size wise

storm sandal
#

could get you more recognition as the average content creator will not bother with configs but will happily download any half decent mod that adds more monsters or traps

#

but its up to yo if that even matters

tardy flower
#

lets you speak through enemies when u spectate em

prime reef
#

damn

noble cliff
#

question how do you set up the mod?

#

im assuming putting the folder here?

grim bridge
#

inside the plugins folder

noble cliff
#

oh alright

#

ty!

grim bridge
#

nw, let me know if its workin

noble cliff
#

yes it is

wild flint
grim bridge
#

to be clear it's not gonna stun you as in you getting hit by a zap gun, just a flash like a stun grenade

wild flint
#

yeah it doesnt do anything

grim bridge
#

its a bit odd thats straight up not happening to you

wild flint
#

just charges and then kills me

grim bridge
#

especially if it then proceeds to kill you

#

did you end up seeing any red text in your console?

wild flint
#

and either the hitbox is insane or im not far away enough

#

because I run a bit away and it still hits me without moving

grim bridge
#

it's line of sight

#

the laser should be tracking you

wild flint
#

its stationary

grim bridge
#

I want to say that's a problem with the update function but then it killing you seems to make that not make sense

wild flint
#

is there a way to manually spawn these modded mobs

#

to make it faster

grim bridge
#

if you have lethaldevmode

#

you can spawn them and also just use the test room instead of having to fly to ooblterra

#

I wonder if this is at all related to any possible framerate issues

grim bridge
#

you can always try hitting them with a shovel, that also aggros them

wild flint
#

ok nvm it did the thing it was doing before again

#

charge up and nothing

#

I recorded it

#

it did its scan the first time and I ran to see if it would move and still hit me

grim bridge
#

Aha

wild flint
#

didnt look like it scanned the second time tho idk

grim bridge
#

[Error : Unity Log] MissingMethodException: Method not found: void .StunGrenadeItem.StunExplosion

#

for some reason, WTO is not finding the method used for stun grenades to create their stun flash

#

the eyesec simply recycle that code

#

here's the weird thing: that's an LC default method. I didn't create that one for the mod

#

this is a long shot but you didn't by any chance delete or replace your Assembly-Csharp file, did you?

wild flint
#

I dont know how to do that so probably not

#

unless something corrupted unintentionally or something

#

I can verify steam game files?

#

would that help

grim bridge
#

you can try that, it shouldn't end up deleting any of your mods hopefully

#

especially if you use r2modman

wild flint
#

I dont

#

just vanilla thunderstore afaik

grim bridge
#

Oh that's also fine

#

if you were using a manual solution I'd suggest backing up your bepinex folder

#

but yeah I guess try that

wild flint
grim bridge
#

whats also strange is that in this very same log

#

I can see the instance where he successfully attacks you

#

and it throws no such exception

#

he goes from scan-> attack -> finishkill without issue

wild flint
#

it mightve been the first shot that I wasnt recording for which ended up with him standing still as the video starts just cycling through colours

#

because I ran away and then came back when I saw he had frozen again

grim bridge
#

nah, the errors start before you move out of his attack range

#

I think I am going to try wrapping that in a trycatch so that if he does fail to flash you, he at least consistently will be able to proceed to kill you

wild flint
#

idk I hope these videos + logs r helpful I just want the enemies to work properly for when I play it with friends

grim bridge
#

oh yes this is very helpful I appreciate the report a lot

wild flint
#

seems like getting the facility was a mod conflict but the eye security isnt

#

idk why its inconsistent though

#

ive definitely never been flashed by them

grim bridge
#

yeah no this log is perplexing. it doesn't claim to have any issues with finding the function the first time, even though it clearly doesn't end up calling it

wild flint
#

I did do multiple days on this save

#

does it use the same log

grim bridge
#

yes

#

I saw both the instance where he succeeded and the instance where he failed to attack you in the log

#

I suspect that him being able to attack you without getting stuck is because he is attacking within 10 seconds of being spawned. Because that means his flash cooldown hasn't run out yet, and thus the TryFlash function would return without attempting to access lethal company's built in stun grenade command

#

in the instances where he does fail to attack you, he's run into you when his flash cooldown is at 0 and thus he attempts to flash you but fails

keen terrace
#

Its going well as usual

wild flint
#

yeah one of the times I got shot it was directly after he spawned, I heard it in the vent and waited to see if it was one

grim bridge
#

Aha

#

okay so I'm making sense of this

keen terrace
#

Hi its the rarely here rarely contributing contributor here hows it going

grim bridge
#

it definitely seems to be then that your version of the mod cannot access the default lc code

#

but... why?

#

it can definitely access the enemyAI code, or else he wouldn't work at all

#

he uses the search function from there

wild flint
#

do I test if vanilla flashbangs work?

grim bridge
#

if you like

wild flint
#

on the map

keen terrace
#

That'd be funny

#

Due to life I haven't actually checked up on wto recently

#

How's progress

grim bridge
#

is it because StunExplosion isnt static...?

#

no it is static

#

idk how else I could've called it unless it is

keen terrace
#

Ok i guess there's a lot you probably wouldn't say publicly

grim bridge
#

yes I was about to say 'go check the dev chat'

keen terrace
#

That is 10% progress and 90% shitposts and you know this

grim bridge
#

could be that your version of LC has some kind of issue with the assembly being publicized... are you able to exit the facility without issue, @wild flint ?

wild flint
#

yeah ive exited multiple times

#

no issues

keen terrace
#

Also im actually free Friday and Saturday this week praise the lord

grim bridge
#

that's not it then, because that was code I specifically had to publicize the assembly for

keen terrace
#

I've not been free both days in forever

grim bridge
#

very very strange

#

@spiral walrus you mentioned also still having problems with the eyesecurity still on 0.7.5, do your logs also throw this error? hell, do you know why the hell I might be getting it?

keen terrace
#

Does the no exit bug still exist?

grim bridge
#

no that should be dead and buried as of 0.7.5

wild flint
#

normal stun grenades work fine

keen terrace
#

Cool

obtuse raptor
#

@grim bridge i really dont know the context but just shot in the dark, you mentioned Update. any chance this is a framerate dependant issue?

grim bridge
#

that was my initial guess

#

but all these cooldowns are normalized to deltatime

obtuse raptor
#

if LC is in os drive can monomod patching run into user security permission issues?

#

when you think about it, it is third party code messing with a .dll file on C:/ 👀

grim bridge
#

this isn't even patching though I am just straight up calling a base function

#

besides wouldn't that mean the other patches failing? they wouldn't even be able to route to the moon to begin with

rigid lily
crisp current
#

It'll be released on thunderstore once the mod is out of beta

verbal ocean
#

have a question, when im trying to fly on ooblterra i cant and question is why? :/ have only this

verbal ocean
#

nvm, fixed

prime wadi
grim bridge
#

To whoever suggested colored lighting: excellent idea this rules

solid jacinth
#

holy shit that looks sick

grim bridge
#

I am considering inverting it such that colors go from cool --> warm instead of from warm --> cool as you go deeper into the facility

#

this comes with the consequence of the start room not being red anymore so if anyone is particularly attached to that nows your chance to voice the concern

shut willow
#

my friends first reaction to ooblterras interior was "wow this certainly is a place"

wet agate
verbal ocean
sharp walrus
#

Maybe red into orange and blue?

#

idk if the green fits thematically from what other screenshots ive seen of this but it looks incredible

grim bridge
#

the green is for a very specific, special room that ill be showing off soon

#

sort of like the frankenstein room from the last preview

#

custom behavior and all

tardy flower
#

Is thereahhh

#

Beta testingahh

grim bridge
#

red start room seems to be a fan favorite

past venture
#

aside from that, i really like the cold > warm transition

prime reef
grim bridge
#

working on taking a video rn

prime reef
#

alr nice sorry to disturb

grim bridge
#

want to adjust the lights a bit more

#

brightness-wise

#

we previously all discussed how all the rooms look like they have some sort of global light on them that prevents them from truly being dark and it turns out that was spot on; the light from outside was bleeding in

#

and so i just added some code to fix that

prime reef
obtuse raptor
grim bridge
#

last line in specific

#

this probably isn't how vanilla LC does it

obtuse raptor
#

i'm not allowed to be mad by this

#

👍

grim bridge
#

and whys that

obtuse raptor
#

because i know what thats about but if that works then worth just leaving until you move to LLL haha

grim bridge
#

Oh i figured LLL probably also had some sort of fix for this along with the sheer amount of jank i use to fix the fire exits etc

obtuse raptor
#

theres some really arbitrary audioreverbtriggers your probably missing but probably easier to just do one big pass with you when its time yknow

prime reef
#

only problem with this mod, is that it will make all the other moinsmfeel crappy in compirason

grim bridge
#

good problem to have i think

prime reef
#

yea xd

prime reef
grim bridge
#

Oh i called it for today because I couldn't get the generation to cooperate

#

specifically I wanted to get a gallenarma in the video but he wasn't spawning where I wanted him to

#

I'll give it another try tomorrow

prime reef
#

alr all good, take your time!

noble cliff
#

hopefully this means the facility is darker overall
cus one thing i did notice is that it was so bright inside flashlights were kinda pointless

grim bridge
noble cliff
#

sick

prime reef
#

can i reccomend a creature idea

grim bridge
#

go on

shut willow
#

angler fish type enemy with scrap as a lure would fit into the atmosphere imo

grim bridge
#

I also already had this idea

spiral walrus
#

skull..

grim bridge
#

me

spiral walrus
#

we also had this idea

#

remember'

#

you're like

#

in the server

shut willow
#

talk about reinventing the wheel

spiral walrus
#

WE WIN

#

RAHH

shut willow
#

lure scrap enemy is so obvious that im surprised zeekers hasnt added it

spiral walrus
#

ours is cool looking though

shut willow
#

cold war modding arms race

#

who will send the first thing into space and who will land on the moon

slim seal
grim bridge
#

imagine how the guy who made the shotgun mod feels

slim seal
#

yea lol

spiral walrus
slim seal
#

to some degree yea

shut willow
#

counting on the update that randomly adds the moonsneer

spiral walrus
#

The update where I get to redo the codebase?

grim bridge
#

yeah little does noop know I just completely poached the idea and stole the assets and all

#

official statement: trolled

slim seal
#

yummy ideas

shut willow
#

time travelling into the future to steal your source code to bring to the past

grim bridge
#

enemy that is reactive to light is so obvious I wish I came up with it first but I have more than my hands full with the ideas I already got

slim seal
#

who initially came up with the design noop i dont remember, was it Lux?

shut willow
#

idk if this is an obvious idea but ive thought up of some sort of spider that hides in the corpse of person it killed until someone gets close for 2 different things

spiral walrus
#

we both drew from the same game and went from there

shut willow
#

it would defo fit in lethal company imo

sharp walrus
#

tbh spider-crawling-out-of-body is probably a very common thing in games

shut willow
#

me after i scan the corpse only for the new enemy data notif to pop up

sharp walrus
#

but ik the game we coming from hehe

sharp walrus
#

yeah

shut willow
#

only example i could think of is nosk from hollow knight but thats its head

sharp walrus
#

feb 14th seems so close but so far

grim bridge
#

valentines day?

grim bridge
#

got a hot date with a spider?

sharp walrus
#

febuary 18th

shut willow
sharp walrus
#

its hollow knight's anniversary...

grim bridge
#

maybe youll get news on silksong

sharp walrus
#

🤡

#

^ me

prime reef
# grim bridge go on

basically, lethal company is lacking in aerial creatures in the sky. This will spawn outside the facility. So i was thinking of some giant alien thing, with a part of a body that emitts light. So it will reach the ground, creating a moving circle of lights. Like in cartoon prision vidoes. If you get cauggt, it wont kill you, but rather signal other creatures to start chasing you. And the light will be locked to you.

grim bridge
#

interesting

#

we do have an idea for a sky based creature already

storm sandal
#

Cuz that would be REALLY funny

sharp walrus
#

Yes I want that :P

grim bridge
#

:)

#

for all the mission control (aka overwatch aka man in the chair aka terminal guy) players out there, men after my own heart, you are not going to be safe for long

#

Ooblterra has two planned AI designed to make your job difficult

storm sandal
#

hell yea

#

do you ever plan to release the monsters in their own standalone mods so they can spawn on all maps?

grim bridge
#

as stated, just as a config option for 1.0

#

if demand is popular enough I may split the mod into modules, but

storm sandal
#

🫡

feral sinew
#

I would love to see standalone enemies ngl, the wall bug alone would make it worth for me

feral sinew
#

idk if it's a bug...

#

the glowing eyes dude

#

that's blind

#

gallenarma?

grim bridge
#

Gallenarma

#

spike gorilla

#

anyway if I do end up doing it, likely post 1.0

storm sandal
#

thank you for your serivce 🫡

grim bridge
#

@zenith nebula @grand tangle @dark mason @twin depot @crisp panther sending a flare up for the whole squad check this shit out

zenith nebula
#

yoo working spray

grim bridge
#

Edit > Project settings and set this to true

#

then build your assetbundle

obtuse raptor
#

oh it really doesnt fucking

#

lmaooo

grim bridge
#

ty for pointing me in the right direction batby

obtuse raptor
#

@lusty atlas @indigo yew

#

lowkey might need a Kay x Skull thread in #1175883003474485369 regarding decal support at this point haha

grim bridge
#

tried to spraypaint a gallenarma and he killed me :(

#

what a jerk

lusty atlas
#

i mean my decals were working fine

#

there was setting that was unchecked that needed to be checked on

#

at least for the quicksand

#

spray worked outside too

#

i didnt check inside

grim bridge
#

funny enough even before ticking this option, spraypaint also worked fine on the outside for me

#

no fuckin clue why or how but it doesn't matter its workin now

crisp panther
lusty atlas
#

batby is the goat but theres alot of other people providing a shitton of info

#

we have a great community here

zenith nebula
#

yeah I think we've all pushed boundaries in our own ways

grim bridge
#

we're kinda all living on the cutting edge lmao thats the fun of it

obtuse raptor
#

frl

#

theres like 20 people in LLL's credits for a reason aha

grand tangle
grand tangle
fickle magnet
#

where is the download link?

grim bridge
#

📌

fickle magnet
#

but is github link

grim bridge
#

yeah you download the first zip

#

its not on TS yet

#

not till 1.0

fickle magnet
#

And how is the development going? Is it going to take a long time or will it be ready soon?

grim bridge
#

development is going alright; release target is currently end of february

fickle magnet
#

Cool, then I'll take a look at it alone and when you have it ready I'll show it to my friends to surprise them. It looks very, very good honestly, good job my friend.

prime reef
grim bridge
#

as for when yall will play with it, thats when 0.8 releases

#

hopefully in the upcoming days here, giving myself till the end of the month as a soft deadline

prime reef
#

alr bet, take your time!

steep sandal
#

@little mulch

zenith nebula
grim bridge
#

yep

#

needs to be on

grim bridge
#

I guess now that I reexamine it, "check this off" was probably confusing wording

grim bridge
#

I'd say its going pretty well

dark mason
#

am i allowed to see on what could possible make the code "suck big C"

dark mason
grim bridge
#

this isn't really fixable because zeekers doesn't have an interface for objects that have power that can be turned on/off

#

so it's just a whole bunch of if statements in a row for each of those items

#

this also means no built-in support for any custom items with on/off functionality

dark mason
#

oh do you mean like every different object (like doors/lights/etc) have their own unique and not interfaced on/off function?

#

or like that too, i see

#

damn that does suck big C, unlucky to see someone having to do that

grand tangle
grand tangle
#

@grim bridge @zenith nebula @dark mason Tested Spray can on all surfaces it seems to not like spray on material if the collider is too big away from material mesh like the convex table i have near front door and if the collider is a trigger collider like all doors have

and also i am using HDRP Layered Lit i set all HDRP project setting to Decal Layers on with the normal blending checked on too

also with materials that have HDRP Lit i have receive decals on in material setting

grim bridge
#

bracken cameo

#

get your thumb off the damn camera

grand tangle
#

yeah snapped my neck while taking screen shot lol

grim bridge
#

anyway this is a bit of a shot in the dark but make sure all the problematic meshes have their read/write perms enabled

#

I know that causes issues with nav bakes

dark mason
obtuse raptor
#

theres some very interesting code in the SprayPaintItem class btw

grand tangle
#

yes all my meshes have read/write enabled on meshes other wise spider and snare flee will just not behave right

obtuse raptor
#

egs

grim bridge
#

in other news

#

I forgot he was sensitive to noises

grand tangle
#

That is spooky 💀 is that an enemy from your mod ?

grim bridge
#

Yep

#

Gallenarma :)

grand tangle
#

Very nice

storm sandal
grim bridge
#

bingo, indoor eyeless dog was the start point of it

storm sandal
#

Could you post a screenshot of of it in bright area? I wanna get a good look at the feller

grim bridge
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||Unlike eyeless dogs though gallenarma doesn't have a 'suspicious' phase. If he hears a noise and you're in range of it you're getting clobbered. He also chases and doesn't just lunge||

storm sandal
#

That’s hardcore

grim bridge
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I was supposed to make a full demonstration video for the big man ages ago

storm sandal
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But does it lose you relatively easily like dogs?

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Seems cool but extremely difficult, especially if it spawned in tight hallways and can’t be avoided like dogs

grim bridge
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he is slower than your run speed, there's a bit more mechanical effort to how you escape him but that's subject to change

storm sandal
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Gotcha, that’s awesome

grim bridge
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||escaping him means basically running as far as possible and then sneaking away from the last noise you made. he'll investigate that noise and won't find you, and thus will leave||

storm sandal
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Couldn’t I just drop any item and sneak away, even at close range?

grim bridge
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I also half-considered making him attack on contact but he's already fairly strong so I decided against it

storm sandal
#

I like the antlers, if that’s what they are

grim bridge
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||Once he starts investigating, he will find any player within about 3-5 meters of that investigation point. So in theory you can, but you'd have to be able to sneak away very quick before the investigation phase starts||

storm sandal
storm sandal
grim bridge
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yep and the animation reflects that

restive anvil
#

Is there a list of known conflicts with other mods somewhere?

grim bridge
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not exactly, formerly it was just advancedcompany but that's been resolved as of their latest version I believe

restive anvil
#

Hell yeah

storm sandal
#

I’d love to have more critter variety, and these look super well made

tardy flower
grim bridge
storm sandal
grim bridge
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lore wise, thats actually exactly why they do it

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those arent eyes, its essentially paint

storm sandal
#

Oh that’s cool

fickle magnet
prime reef
sharp walrus
prime reef
#

the gallemanra

grim bridge
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yep

prime reef
#

so what are all the new eneimes?
wanderer, and adult wanderer, gallmanra the spiked gorilla, and the spider thing?

grim bridge
#

Eye Security as well

prime reef
#

oh nice

grim bridge
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those are all the ones implemented, more to come with later updates

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lurker (spider) is heavily subject to change I think im gonna redraft his AI

prime reef
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yea it was kinda buggy

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but gallmanra, the spiked gorilla is the "star" of oobl?

grim bridge
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theres not really any sort of main character

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the human equivalent for ooblterra are the Oobl but theyre all dead and gone. all you can find of them now are pieces of their corpses

#

you will see them in some shape or form though and the logs will be about them

prime reef
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oh intresting

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now I wish all the moons were as cool as oobl

burnt gate
#

Outer Wilds type beat with the Oobl

spiral walrus
grim bridge
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ideally

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I also still have to move over to LLL

grand tangle
#

@grim bridge @zenith nebula @dark mason figured out more on spray paint need it on the mesh render added the DecalLayerDefault on all mesh for spray paint too if you have Decal Layer Checked in project

dark mason
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I think I had that one on by default but in case it wasn't ill check again thx

spiral walrus
restive anvil
#

is the lurker killable?

grim bridge
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anything in specific?

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Lurkers should be killable but regardless their AI is like I said very fucky and going to be redone

restive anvil
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yeah I tried my best to kill one of those lil shits but wasnt getting anything despite a bunch of attempts camping a doorway. It also seemed to generally be really quiet inside with literally zero activity until theres one of those giant dudes all the sudden going on a killing spree, I feel like some more monster density inside would be nice. Will say we loved the design and the whole map concept, its beautiful

#

the gallenarma that is. our first time going inside the facility there were two of them right inside the front door. Their pathing and hitboxes seemed to be a little off

grim bridge
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monster density is a problem that should hopefully be addressed with the addition of further AI types, there's only 3 of them in the current build

restive anvil
#

yeah that sounds perfect

grim bridge
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I assume by hitboxes, you ran into an issue with them hitting you despite not looking at you? I know some players also experience a bug where they hit you despite not playing their attack animation

restive anvil
#

yeah, no animation

grim bridge
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That's known, I have to look into a bit further. Normally it happens after they kill a single player

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I also know that some AIs (I think Eye Security in particular) had a problem where they'd stay in a defined zone instead of roaming the entire facility as they should, which should already be fixed

restive anvil
#

looking forward to seeing where you take this thing!

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clearly lots of love put in this

grim bridge
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thank you for playing and reporting back, the design feedback is nice to have

shut willow
#

how do you pronounce the name of the planet

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i just say "oob-terra"

restive anvil
grim bridge
#

Currently they just scan you and if you are holding an object in your hand, they attack

#

||0.8 will introduce a "deep scan" which checks your entire inventory||

#

it will randomly select between the two

grim bridge
#

ooh-bull terra

shut willow
#

i sea

grim bridge
shut willow
#

modded lethal is so funny if you think about it from a inworld perspective

#

oversized bong inside of a jail ceil in a medieval dungeon on a random asteroid

sharp walrus
grim bridge
#

||until they start scanning. the scanner ray will be a different color, and deep scans are slower||

half moat
#

Will the new monsters work on different moons and dungeons. Or is it specifically for the moon

fickle magnet
#

And the normal monsters appear in this new moon? Or here we will only have the special ones that you have created?

grim bridge
#

both of these options will be configurable upon 1.0 release. You can choose to spawn WTO enemies on other moons and other enemies on Ooblterra

past venture
#

will there be anything to specifically prevent modded enemies spawning on oobl? like boombas from lethal things, they just have a global weight for every moon but i wouldn't want them to spawn on oobl

grim bridge
#

youll have to consult that mod's config for that, im not sure how eva handles letting you determine that kind of thing

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I suppose I could add an option to simply block any monster that isnt vanilla or WTO, but

sharp walrus