#Welcome to Ooblterra! v2.0.0

1 messages · Page 3 of 1

pseudo swan
grim bridge
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huh yeah that's definitely not what a firstrun moon list should look like lmao

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Ooblterra doesnt have weather conditions but I bet you that itd also have one if it supported them

eager nexus
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LethalExtension and LethalExpension is 2 mod that break compability with Ooblterra (just saying it here)

grim bridge
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LethalExpansion should work fine now, are you on Hotfix 2?

eager nexus
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I didnt try on hotfix2

grim bridge
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yep that's the compat patch

runic schooner
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lethal extention messes with this? aww :(

grim bridge
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I didn't test lethal extension

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however I did test SCP and that worked fine

runic schooner
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its another dungeon mod

grim bridge
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and they both to my knowledge use lethallib

runic schooner
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uses lethallib

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yea

eager nexus
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Lethal Extension break Lethal Expension, Ooblterra and probably the SCP mod

runic schooner
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expantion is working off another lib from scp and extention

grim bridge
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lethal expansion is off, worth noting

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meanwhile lethal extension is letting me into Ooblterra fine

dull ore
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there being so many fucking LC libraries is so funny having a modded client is like try to balance 3 different card towers on top of each other

grim bridge
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to be clear extension isn't a library, it's a mod

dull ore
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oh

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im silly ^w^

grim bridge
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it appears the three leading libraries are LethalLib, LCAPI, and LethalSDK

runic schooner
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extention is def having name problems :(

dull ore
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i think all the libraries should kiss

grim bridge
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name problems?

runic schooner
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almost every conversation ive seen about it has someone ask if/state its expantion

grim bridge
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OH

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yeah lmao

runic schooner
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its pretty bad lol

grim bridge
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honestly I think putting Lethal [BLANK] as the name of your mod needs to be done and over with

dull ore
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the mod community in general is kind of basically just particle heat chaos

grim bridge
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no offense to anyone who does off course but it makes things real confusing

past venture
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just wait till i make my hit mod, Lethal Explosion

pseudo swan
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Monster is stuck in place without moving. It only starts moving and kills me when I get close.

grim bridge
grim bridge
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anyway Lethal Extension is fully compatable with no issues 👍

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on my end anyway

eager nexus
grim bridge
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glad to hear it

pseudo swan
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Yes, it works well. I've been playing with SCP, LethalExpansion, and Ooblterra for 3 hours. But I don't understand how to fix the weather issue in the first round.

grim bridge
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send me your mod list maybe

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unless those are the only ones you have on

pseudo swan
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How can I send the mod list? I'm not using Thunderstore.
edit:I wrote a CMD program that reads the names of DLL files, and these should be the names of the mods

grim bridge
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oh

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lmao

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well a screenshot of your plugins folder would suffice I guess

pseudo swan
grim bridge
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I'll look at a couple of these and try and get back to you, thanks

pseudo swan
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LethalExpansion Modules

spiral walrus
lunar mantle
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New mod name Welcome to Lethal Ooblterra

runic schooner
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nah thats too easy

dull ore
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lethal to ooblterra

runic schooner
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"lethal "welcome to oobleterra" company"

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now its easier

high wigeon
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this is surprising because i didnt know you could add moons without it

grim bridge
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we're using LethalLib for ooblterra

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the two should play nicely together now

high wigeon
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personally i dislike expansion

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the christmas moons it had crash the game when i go to them and it reorders the moons menu in a way i do not enjoy

mint epoch
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they are bad

high wigeon
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and it desynced my days left with friends

lunar mantle
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The current hotfix 2 seems to have solve issues with those mods

high wigeon
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so it said i had one day left but they had 0 so we got ejected anyway

lunar mantle
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I been using my 40 modpack that has both and I been playing everything just fine

grim bridge
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Im honestly surprised it was as easy of a fix as it ended up being

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I had some old vestigal code from back when the interior was created by drawing over the mansion

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I pretty much just had to rip it out

lunar mantle
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Nice

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It's good to hear having compatibility is not currently a giant hassle

grim bridge
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LethalExpansion even displays Ooblterra in the moon list despite the fact im not using their solution which is really nice

lunar mantle
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Mhm it appears right below titan for me on the list

kindred dirge
spiral walrus
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The creator gave some random excuse like “separating the content from the loader is too hard”

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Idk man

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But personally I hate apis that add random content lmao

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It is the ultimate fuck you to any end user who only wanted to use 1 mod

spiral walrus
grim bridge
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I get it but at the same time I dont wanna ask the user to upend their mod list just to be able to visit Ooblterra

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within reason, anyway

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obviously im not gonna make it compatable with The Super Custom Moon Deleter 2000

spiral walrus
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Yeah I just don’t like having to add a ton of mod support usually cause once you do one you have to do another and yadayada

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Unfortunately I might have to actually do one cause it’s lame

grim bridge
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if you mean LCAPI I think they sorted out the assetbundle thing

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I had issues with it, but thats because for some reason it doesnt like being installed manually

spiral walrus
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No

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It’s another mod lol

past venture
hardy siren
grim bridge
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😔

past venture
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can we get super vanilla moon deleter 1000 support?

runic schooner
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people who dnt want to use your mod just. dont get to play a ton of other mods if you dont!

hardy siren
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there's an unofficial version on thunderstore called lethalexpansioncore that apparently gets rid of a lot of the bloat that LE adds by default

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and just lets you use custom moons only

runic schooner
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i love it when modders do what other modders should have done intially

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(im kidding)

zenith nebula
grim bridge
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Gallenarma in the scp facility ⁉️

runic schooner
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"The SCP foundation has already come, and already fallen. What threat do you think you pose?"

grim bridge
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eyesec too lmao awesome

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glad those just work even outside the ooblterra prefabs

runic schooner
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yea, very cool

zenith nebula
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just testing modded moon compat with scp

dull ore
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AYY THATS SICK

runic schooner
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seems good so far

zenith nebula
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lighting is a bit weird? which iirc was something to do with the doors?

runic schooner
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(unsure what the big mans did at the door but idk lol)

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gonna be real, this is a DLC-sized mod, im extatic for it to be ironed out and in an officially releasable state.

grim bridge
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notably Ooblterra doesn't actually have this trigger in its startroom. but the outside light is also so dim that it doesnt actually make a difference

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so im unsure whats going on here

zenith nebula
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I remember that being tied to the time so weird that it hides that but not tweaks the lighting

runic schooner
hard mango
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is there a way to config so custom mobs dont spawn on other moons?

grim bridge
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...do they do that currently?

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cuz they aren't supposed to

hard mango
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or is it just custom moons they do? i was on 2 other custom moons and i had 2 mobs from oob

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actually 3

grim bridge
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they're specifically set to spawn if you fly to a level called OoblterraLevel

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currently, anyway

runic schooner
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hmmm

hard mango
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i was on the minecraft map and they were there

grim bridge
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I assume these are custom moons added via LethalExpansion?

hard mango
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yes

grim bridge
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I wonder if that's why

hard mango
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is that why?

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hmm

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not sure

grim bridge
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some more unexpected behavior between LE <-> LethalLib perhaps

hard mango
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ok so it should be fine on vanilla moons then?

grim bridge
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vanilla moons should totally not spawn Ooblterra monsters

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if they do, then I fucked something up bad

hard mango
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ok and one thing i noticed idk if it has been addressed

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idk the names of the mobs but

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||the one that scans wasnt showing the scan thing for client||

grim bridge
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by "scan thing" you mean the blue scan triangle?

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that's probably just an animation sync issue

hard mango
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yep that

grim bridge
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my hacky last-minute networking replication at work

hard mango
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lol

grim bridge
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will address over the coming days

hard mango
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no worries just things ive noticed so far

gloomy kestrel
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Only host can interact with monsters

grim bridge
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I'm surprised even the host could; none of the hostile monsters can be whacked with shovels yet

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I think this might be related to an existing problem where the Gallenarma will enter a bugged state after scoring a kill, I assume that person who died was killed by him?

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oh yeah it happens right in the video nvm

gloomy kestrel
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Yep dead guy is host

grim bridge
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so that's what you mean by interact

gloomy kestrel
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Other people saw t-pose mobs and do noting

grim bridge
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anyway yeah this is just a big of broken AI and broken network replication those are noted

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thank you for your report

drowsy spindle
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Me (real) foaming at the mouth to have this added to the thunderstore so I can quietly drop it in a mod profile

past venture
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oh yeah, upon full release, will the ooblterra suits/poster be able to be disabled via config?

grim bridge
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that's the plan

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more specifically, the posters are on [HarmonyPriority(0)] (now they are anyway) which should mean that any other Postfix that modifies the poster should run AFTER WTO's

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IE, if you have any other custom poster mods, they'll automatically overwrite ooblterra's

exotic hare
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I am currently experiencing a wierd bug. im on experimentation after doing a run to ooblterra, and the ooblterra exterior never unloaded, so now I have both maps loaded at once

grim bridge
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huh... what version are you on?

exotic hare
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hotfix 2

grim bridge
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possible (but honestly unlikely) I might've accidentally broken that with hotfix 2

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yep okay let me check

hard mango
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Experimentation

grim bridge
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oh hey the infinitely killing eye security is back

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😮‍💨

grim bridge
exotic hare
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i did yes

grim bridge
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aha

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that might be why

rugged kiln
# hard mango

Ah, satan. Also you got the female model to work with cosmetics?

exotic hare
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ah gotcha

grim bridge
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thank you for your report this should be a fairly simple fix

hard mango
rugged kiln
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Weird, the cosmetics just float above the head for me

obtuse raptor
grim bridge
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two guesses;

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A. the call to unload ooblterra was never made before exiting the save

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B. and this is the scarier one: SceneManager_OnLoadComplete1 is being called upon game start

lunar mantle
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Oh yeah I also experienced the infinite killing eye I didn't realize that was a bug LOL

grim bridge
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I suspect I just botched my attempt to decouple the Eyesec killtime from the framerate

lunar mantle
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It basically became a jester and hunted me down with only stuns

grim bridge
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Hotfix 3 is definitely going to be fixing things I didn't expect it to, but w/e

lunar mantle
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And leaving the facility didn't reset the aggro either

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Hotfixes do be

exotic hare
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can confirm, loading ooblterra, then leaving, then going to another moon and landing fully unloads ooblterra

grim bridge
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when you got the bug to appear, I assume you first pulled the lever to leave Ooblterra and THEN closed the game

exotic hare
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yes

grim bridge
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prior to reopening it, reloading the save, and going to experimentation

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got it

exotic hare
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left to get another player, then loaded back in, and the map was stuck loaded

hard mango
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i also had an issue where i(host) cannot enter the fire exit but clients could

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and not seeing the time as the host but on client side

grim bridge
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this is on Hotfix 2?

grim bridge
# hard mango

also I just realized this is them on experimentation. lol fuck

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hmm

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now why the hell is that happening

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do you by any chance have the log for when this happened still?

grim bridge
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what was going on here was that when a client connects, they call SceneManager_OnLoadComplete1

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and so Ooblterra is loaded on the host

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I've fixed that in my implementation (and pushed it on github), yours may need to be updated

hard mango
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i know i get this alot

grim bridge
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it's surprising you're getting that as host

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I expect it from connecting clients

hard mango
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my game lags all to hell just for me after a few minutes of playing

grim bridge
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If it ends up happening again it'd be a huge help if you throw me your log

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you're running a bunch of mods alongside WTO, yeah?

hard mango
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could be BCP too

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oh yeh a lot

grim bridge
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throw me your mod list, assuming you use thunderstore

hard mango
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no manually lol

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63 mods

grim bridge
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Ah then just take a screenshot of your plugins folder ig

median ingot
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is this playable with friends without having them manual upload ?

grim bridge
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it's not playable at all without manual upload

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er, manual install

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thunderstore release is for when we hit 1.0

hard mango
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i just added late company again but had same problems before

grim bridge
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at some point I'll try taking a look at all these

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no promises but I will at least give it a shot

hard mango
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sorry lol

grim bridge
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no worries I do indeed want this to work for as many people as possible

median ingot
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or will it not work for my friends if they didnt manual install it

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since they get my files if i share it with them

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through the code

grim bridge
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Oh im not sure I don't typically use r2modman

median ingot
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atleast some files not all works

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its a scuffed way but it works on a good amount of things

grim bridge
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but I suspect they'll have to also upload it on their end

median ingot
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yeah prob

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any eta on 1.0 release ?

thick talon
median ingot
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ah

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ive managed to share mp3 files through it before

thick talon
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Didn't know that, through file or code?

grim bridge
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hopefully before then; but the rule of thumb with programming projects is to take however long you expect it to take and double it

feral sinew
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gallenarma gets stuck in this room

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also for some reason cant read the eye's entry?

grim bridge
feral sinew
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lets c

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also idk if its a compat issue but my friend got inside through a fire exit and then couldnt leave through main

grim bridge
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Badham has confirmed that LethalExpansion makes fire exits act all fucky

feral sinew
grim bridge
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oh huh interesting

feral sinew
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and the fire exit was, in fact, working
i can post the mod list

grim bridge
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what are you running then?

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yeah, please

feral sinew
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how do i post it so its readable for you

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AHA

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nvm

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lmao

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AlwaysHearActiveWalkies by Suskitech
BepInExPack by BepInEx
BetterSpraycans by boxofbiscuits97
BetterTeleporter by SirTyler
Coroner by EliteMasterEric
CustomTranslatorCharLimit by boring
DiscountAlert by akechii
EladsHUD by EladNLG
FasterItemDropship by FlipMods
FlashlightToggle by Renegades
HideChat by Monkeytype
HookGenPatcher by Evaisa
ItemQuickSwitch by vasanex
JumpDelayPatch by monkes_mods
LateCompany by anormaltwig
Lategame_Upgrades by malco
LC_API by 2018
LC_Masked_Fix by kuba6000
LC_Symphony by alexanderjoe
LCSoundTool by no00ob
LethalCompany_InputUtils by Rune580
LethalLib by Evaisa
LetMeLookDown by FlipMods
More_Emotes by Sligili
More_Suits by x753
MoreCompany by notnotnotswipez
MouseBind by zatrit
NecoArcHoarderBugMod by Chdata
NoSellLimit by ViViKo
Pinger by MoreLethal
PlayerDogModel by MonAmiral
SaiCosmetics by Sai
ShipClock by ATK
ShipLoot by tinyhoot
Skinwalkers by RugbugRedfern
SpectateEnemies by AllToasters
TooManySuits by Verity
Welcome To Ooblterra by SkullCrusher
YoutubeBoombox by steven4547466

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or 018cbc55-9741-0783-97f8-c3f04d339ce1

grim bridge
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right of the bat none of those seem like they should be causing issues unless maybe the friend joined via latecompany

feral sinew
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he didnt

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but i have only in orbit joining disabled so might be an issue?

grim bridge
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ill try and take a further look regardless ¯\_(ツ)_/¯

feral sinew
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overall had fun with the mod, strong xen vibes

pulsar jungle
#

hi were i can download this mod ?

grim bridge
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check the pins

red dune
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Looks cool but the moon itself looks a bit hastily crafted from what I saw

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The repeating floor texture is very off putting

grim bridge
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laz spent a good amount of time on it

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any weirdness with the textures or models is prolly just cuz theyre "ported" (most of the models are unique at this point) over from a different game with a lower poly art style

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but that texture definitely is from there

lunar mantle
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I personally vibe with the aesthetic we have enough mods trying to make more lethal company type stuff I welcome the alien and strange

runic schooner
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alien and strange is good, im specifically glad its not like aesthetic breaking either

dull ore
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you can thank the shaders for that tbh

runic schooner
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it doesnt look like anything IN LC, but if it was in LC it also somehow doesnt really look too out of place

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like its not memey or super-duper-hyper different, its just different enough to be very interesting but also feels alot like how the rest of the game feels to be in

dull ore
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im glad we managed that cause the assets themselves are way out there for LC lmao (since they're made for another game). Without the shaders doing the heavy lifting they def are way off from what LC is going for.

runic schooner
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i think the only thing that feels out of place is that entities and items have less polygons than in base lc? edges are sharper than normal

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but again, if something like this was plopped into base game, i wouldnt question it

dull ore
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fair nuf !

past venture
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what is ooblterra from actually?

dull ore
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Ooblterra is from our horror puzzle game On Your Hands :)

past venture
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oh huh, ooblterra is fully original technically. that's sick

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i should buy this it looks cool

dull ore
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the laws of these lands dictate i cannot post the link here but it's got a buncha cool shit in it that we may or may not end up adapting

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also ayy thank :3c

high wigeon
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Imma have to check this out omg

hardy siren
grim bridge
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laz you fuckin shill lmao

dull ore
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ahhhhhh c'mon you gotta hand it to me tho i've got a good turnover rate

grim bridge
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yeah yeah fine

runic schooner
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listen its not shilling if its just telling the truth tho

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this mod is based on a game that yall made

dull ore
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Yeah he just has more shame than me so he doesnt wanna advertise that :)

runic schooner
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i mean its good to be humble

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its also good to let everyone know you made a bomb-ass game

dull ore
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Exactly thats what im sayin!!!

runic schooner
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i mean you diddnt tell anyone to get it you just told em it exists

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their fault they found the steam page lmao

dull ore
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This is true but this is also mainly because the server has rules specifically against that LOL

runic schooner
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well yea fair enough

round minnow
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laz and skull are such a cute couple omg

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I am jealous

grim bridge
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laz actually has a girlfriend surprisingly

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the even more surprising thing is that she isnt blind, deaf, and illiterate

round minnow
#

NO WAY

solid sentinel
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is this playable?

nimble dragon
eager igloo
nimble dragon
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it's this one

eager igloo
#

oh god things are not working on the discord mobile app rn

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every single thread is just this one now and new messages are not showing

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yay it shows messages after reloading

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🔥💯💯

nimble dragon
thick talon
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Reason why I don't update discord anymore lol

eager igloo
nimble dragon
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just tap on the thread title

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then go to settings

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there you have the pinned messages

eager igloo
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ITS IN SETTINGS??

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WHY

nimble dragon
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i had no idea i just found out lol

eager igloo
#

THAT'S ACTUALLY RIDICULOUS

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WHY WHO DID THIS

nimble dragon
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but yeah discord mobile sucks

eager igloo
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pins are my favourite setting 🗣️🗣️

zenith nebula
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Nothing like discord forcing a horrible redesign

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Right after I send that message I go into another thread and the chat doesn't change, awesome

strong horizon
#

does this mod change scrap value? i got a 141 value stop sign

hollow cedar
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Do you have a mod like Employee Assignments installed?

strong horizon
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I don't

zenith nebula
#

I don't think stop signs are supposed to spawn, but regardless I'm guessing the scrap scale factor is 1 unlike all the vanilla moons

strong horizon
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does the stop sign spawning refer to vanilla moons or just ooblterra?

zenith nebula
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ooblterra, pretty sure only its own custom scrap is supposed to spawn there

strong horizon
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oh, i'm probably experiencing some type of bug then because I experienced the 141 stop sign on assurance

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Just tested ooblterra without other mods besides its dependencies and got a 138 clown horn on assurance

hollow cedar
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Game's giving you goated loot lmao

strong horizon
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Lol yeah

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I also got a 255 cash register and an 82 egg beater
Somehow scrap values remained high after disabling the mod

eager igloo
grim bridge
# strong horizon does this mod change scrap value? i got a 141 value stop sign

I talked about this I think in the Scoopy's thread; WTO sets the scrap value to 1.5x for Ooblterra. In order to keep everything vanilla consistent, I have a function that checks if youre on a vanilla moon and if so, I set the scrap value to 1x.

The problem is that lethal company's default scrap multiplier is actually 0.4x. So yknow, whoops

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this has already been fixed ahead of next release

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Ive taken a bit of a break for New Years but work should be starting back up today

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might be a smarter idea to change the object values on the scrap items themselves tbh since I want them to retain their values on other planets

strong horizon
hollow cedar
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Probably, seems a bit strange that the default is x0.4 to me when most typically will think that x1 is the default

dull ore
#

If I had to guess its prolly so he could change treasure values on the fly to adjust balancing

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0.4 is just what it ended up on

zenith blaze
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is there a thunderstore release?

rigid prawn
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No

grim bridge
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coming in 1.0 :)

noble yacht
#

👀👀

hollow cedar
#

If you wanna load it up and test it early, check 📌
r2modman has an option that allows you to locally import mods

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It's what the RoR2 folks did for the Starstorm 2 Unofficial mod before it eventually got added to Thunderstore

drowsy spindle
#

So when can we cause a resonance cascade on Ooblterra?

grim bridge
#

all this half life comparison is really funny knowing the next enemy im gonna add lmao

tropic spear
#

I just found this and this is so sick

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Nice job this looks incredible

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cant wait to test it

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I think you said something about a tutorial how to do a mod like this?

grim bridge
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yep, once the mod hits 1.0

solid sentinel
grim bridge
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end of feb

solid sentinel
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noice

grim bridge
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hopefully before then but that's what im expecting

tropic spear
drowsy spindle
past venture
shrewd sinew
#

Is there anyway to change the cost to go to the moon?

grim bridge
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not currently, will be configurable by 1.0

chrome jasper
# grim bridge end of feb

Perfect.
That gives me plenty of time to play HELLDIVERS 2 before coming back and grinding more hours on Lethal.

stray island
#

where link>?

lunar mantle
drowsy spindle
#

Just to confirm, there are no rooms that look like this right? squint

past venture
#

wanderers are the most evasive thing in the game i swear

idle zinc
round minnow
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how do you get to the moon

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first time trying this

dull ore
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it should be just in the moon list

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on the bottom

round minnow
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all i see

grim bridge
round minnow
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from r2modman

grim bridge
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ive done it with the mod before but not with hotfix 2, should work there though

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you did download the zip file and not the source file from git, yeah?

grim bridge
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fair enough

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we've had a couple people make that mistake before

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does typing in route ooblterra at least do anything?

round minnow
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yeah not surprised

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oh havent tried lol

lunar mantle
#

I used GitHub before but my brain went to grab source because that's what I was use to doing with archipelago

unique spire
#

When Is gonna be out in r2mod there Is a release date?

grim bridge
#

current ETA is end of february

unique spire
#

Top

stuck star
dull ore
#

beaker :3c

cunning patio
#

wait this is so fire

lunar mantle
#

Pog

grim bridge
median ingot
#

oo

#

excited for first thunderstore release so i can play it with my friends

past venture
#

oh man ooblterra's going to show up in a ton of random videos upon full release

lunar mantle
#

It wanna be skeepy

haughty remnant
#

Does this mod use lethal expansion ?

#

For adding the moon

dull ore
#

Nope, Lethal Lib

haughty remnant
#

B.c this is moon and dungeon together right?

#

And new mobs

hollow cedar
#

Yes

haughty remnant
#

When wll this be release on thunderstore

#

If i add this mod onto r2modman

#

Will it sync with other player

#

If i give them the code

#

And they can download it with r2modman code

#

Or they will have to manually install it too

dull ore
#

right now the goal is late February

#

and i believe they should also have to manually install it

haughty remnant
#

Rip

brazen meteor
#

not sure if anyone has reported it yet, but WTO significantly increases the value of all scrap items in the game

#

like an item that would normally sell for 20-30 is selling for like 80

grim bridge
#

noticed and flagged, will be fixed in next release

river orbit
#

havent touched the mod, but how exactly does the new interior work? does it only spawn on the new moons?

little flicker
#

its a new moon with its own interior

acoustic siren
#

same havent seen the mod, what kind of difficulty rating would the moon be?

lunar mantle
grim bridge
#

WAKEY WAKEY OOBLTERRA GANG

#

Welcome To Ooblterra Beta Version [0.7.5]

Networking, now working!

-Enemy behaviors now sync properly across clients
-Enemy animations now sync properly across clients
-Improved AI functionality across the board
-All currently implemented enemies now react to shovels, zap guns, stun grenades, and shotguns
-Note: Eye Security ||may only be stunned if they are attacking a player||
-Note: Gallenarma ||will simply be angered by your weak attempts to stun them||

-||Adult Wanderers||:
-> now deal 40 damage (down from 80)
-> now have a spawning sound
-Fixed a bug which caused clients connecting to load Ooblterra on the host, even if that's not where you were going
-Eye Security:
-> now kill the player after 2 seconds instead of after 120 seconds
-> laser now resets its color fade every time the beam is broken
-> now have a 10 second cooldown on their stun attack
-> will now stop attempting to attack a player who leaves the facility
-Gallenarma:
-> are now more punishing
-> ||now have a random chance of starting awake||
-> ||now interact with boomboxes||

-Fixed scrap values accidentally being raised globally on other planets
-Fixed an accidentally broken behavior where ||Kitchen Crushers|| would always activate (were actually intended to activate only 55% of the time)
-Outdoor fog now gets thicker as the day progresses
-Changes to Outdoor navmesh
-A fair number of code rewrites (mostly production side, but this may cause issues with things that were working or previously fixed, so be wary)

This update along with future ones can be found on WTO's Github Releases page. When in doubt, download the one at the top of the list!

#

Coming Soon:
-> Integration with LLL, ModSettings, and SpectateEnemies on subsequent patches (0.7.6, etc)
-> Lots of new dungeon mechanics on 0.8.0

#

if y'all have friends please test this with them and let me know how things go in terms of networking stuff

rocky hamlet
#

Nice

#

Where can I download thi- oh wait

dull ore
spiral walrus
grim bridge
#

certified Time.deltaTime moment

tame sentinel
#

Will give it a shot with friends next lethal night and send a whole video of gameplay 👍

#

(and probably my thoughts to go along with it)

lunar mantle
#

Also will kidnap my friends into here when we next play

night fog
#

cant wait to report a trillion problems in hopes this fire mod will be compatible with other fire mods

slow sorrel
#

Hey I'm trying to play with my friend the beta by r2modman and we can't join

lunar mantle
#

Everyone needs to have the exact same mod /mod(s)

strong horizon
#

i've imported the mod but the moon is not showing up in the terminal
my dependency string is here

Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.11.1
ZG-BetterSpec-1.1.2
Owen3H-IntroTweaks-1.4.2
Jamil-Corporate_Restructure-1.0.6
Spyci-CozyImprovements-1.2.1
akechii-DiscountAlert-2.3.0
Backrooms-Backrooms-0.1.3
OE_Tweaks-Possessed_Masks-1.1.2
Jordo-NeedyCats-1.1.1
darmuh-ghostCodes-1.1.0
x753-Mimics-2.3.2
Suskitech-AlwaysHearActiveWalkies-1.4.4
HomelessGinger-MaskedEnemyOverhaul-2.4.1
blink9803-DimmingFlashlights-1.0.1
kuba6000-LC_Masked_Fix-0.0.2
NutNutty-SellTracker-1.1.0
BepInEx-BepInExPack-5.4.2100
NiceHairs-NuclearLib-1.0.4
Woecust-Immersive_Visor-0.2.1
mrov-LethalRichPresence-0.5.3
FlipMods-TooManyEmotes-1.7.8
EliteMasterEric-Coroner-1.5.3
saint_kendrick-Lethal_Doors-1.0.3
NiceHairs-Symbiosis-1.0.5
TwinDimensionalProductions-CoilHeadStare-1.0.3
RickArg-Helmet_Cameras-2.1.5
RugbugRedfern-Skinwalkers-2.0.6
Monkeytype-HideChat-1.0.0
Monkeytype-HidePlayerNames-1.0.2
Drakorle-MoreItems-1.0.1
5Bit-FPSSpectate-1.0.1
IntegrityChaos-Diversity-1.1.10
NomnomAB-RollingGiant-2.3.0
linkoid-DissonanceLagFix-1.0.0
Caseuhdeeyuh-MolesterLootBug-1.1.0
Kittenji-Dont_Touch_Me-1.2.1
legoandmars-WhimsicalWeather-1.0.0
Uprank-Silent_Turrets-1.0.1
Azim-LethalPresents-1.0.4
kyxino-LethalModManager-0.0.2
Skeleton Studios-Welcome To Ooblterra-0.7.5
Kittenji-Herobrine-1.0.0
xilophor-LethalNetworkAPI-1.0.0
Piggy-MaskedAIRevamp-0.1.1
Uprank-No_Turret_Laser-1.0.0
Bobbie-WhimsicalWeather-1.0.0
PotatoePet-AdvancedCompany-1.0.104```
grim bridge
strong horizon
#

i'll try that right now

strong horizon
grim bridge
#

strange, try it on a clean install with only WTO and its dependencies

strong horizon
#

👍 will do

grim bridge
#

if that works I'll comb through this list and find the incompatability at some point between now and 0.8

strong horizon
#

sounds good thank you

grim bridge
#

also send me your debug.log

strong horizon
#

i'm currently in a game right now, should i send it after we get fired or right now?

grim bridge
#

I don't know if it updates until after you close the game, so go ahead and wait till you get fired

#

whoevers hosting does also have WTO, right? You probably know this but just in case; the mod doesn't automatically get sent over via thunderstore/r2modman codes or files

strong horizon
#

yeah, i'm hosting right now and send everyone the import code

grim bridge
#

if youre the host it should've at least still shown up

#

got it

strong horizon
#

i retried it with a bunch of mods disabled

#

i also tried it without advancedcompany (not this log) and the moon showed up, but others could not join
it said an error occurred with nothing in the console

grim bridge
#

Well okay that at least flags advancedcompany as a potential issue

#

did you end up trying it on a clean profile?

strong horizon
#

i tried it on a clean profile with morecompany + lethallib + welcome to ooblterra just now

#

the moon showed up, but friends couldn't join with "an error occurred"

grim bridge
#

obviously you cant play in this state since you have more than 4 people but try exempting morecompany

#

I actually just today also had it throw me that error when playing on an unrelated profile that didnt even have ooblterra on it

strong horizon
#

👍 will try after another game

strong horizon
#

sorry we had a pretty solid run
just tried with only ooblterra, lethallib, hookgenpatcher, and bepinex which resulted in the same "an error occurred" error (playing online)

#

they said the quit button does nothing and they need to alt+f4 or close the console with the mod installed

night fog
#

hey,h thsi mightve been asked before but is a thunderstore release planned?

night fog
#

ok

#

thanks

#

appreciate the info

grim bridge
#

none of its loading messages printed

noble yacht
#

Is there going to be a WTO discord server?

tardy flower
#

Are there still only three new enemies?

grim bridge
#

5

tardy flower
#

Nice

#

I have to poop rlly bad rn

grim bridge
#

more to come hopefully

grim bridge
tardy flower
#

after this do u think you’ll make another big mod for lethal company?

grim bridge
#

If anything, I'll likely link to it on the thunderstore page since idk if you can promote external servers here

grim bridge
#

I have to get back to making Actual Video Games™️ at some point

noble yacht
strong horizon
#

i'm guessing it's something to do with giving them the import code? maybe i should have them import the mod themselves

grim bridge
#

Yes

#

they have to

#

offline mods are like that

#

no idea why it showed up in their mod list

grim bridge
#

singleplayer

tardy flower
#

Ive been thinking about trying to get into coding games, how long has it taking you to learn how to code consistently

round minnow
#

out of context, this is hilarious

tardy flower
#

Mr. Buttplug sir

grim bridge
tardy flower
grim bridge
#

oh I was terrible I had just started

#

I had a text based adventure python game I never finished to my name and thats about it

tardy flower
#

Well i feel like the bar is pretty low for beginning if im gunna compare to you

#

No offense

grim bridge
#

No that's a good thing

#

beginning should be easy lmao

tardy flower
#

Good

#

Cuz i wanna be making my own mods

grim bridge
#

or at very least you should be challenging yourself at a decent pace

#

modding is a very good place to start with learning gamedev

tardy flower
#

Been watching brackeys tutorials

tardy flower
#

So idk how to implement 3d elements

grim bridge
#

im sure there's plenty of unity modding tutorials you can find. regular ass unity tutorials are also oftentimes applicable

tardy flower
#

all the unity tutorials are an hour long😭😭

grim bridge
#

well set em on 2x speed and hit the books brother

tardy flower
#

Alr

#

After school bruh

half moat
#

typing here to keep an eye on it, really like what you plan to add, keep it up

grim bridge
#

I am at this point doubling down the idea of adapting and publishing WTO's enemy framework

spiral walrus
grim bridge
#

at some point soon I'll publish it as a seperate repository that you can feel free to contribute to

#

there's pretty much just one thing for me to figure out at this point

viscid kraken
#

hey guys I'd actually like to playtest this mod, I've been looking through all the msgs and lowkey just from a player perspective I can give you some recommendations granted I wont have the proper naming for systems and stuff but can be specific enough to help!

spiral walrus
#

Good news

#

You can

viscid kraken
#

woah thats epic

spiral walrus
#

It’s on the GitHub

viscid kraken
#

say less wheres the github link?

dull ore
#

Download is in the pins

spiral walrus
#

Pinned

viscid kraken
#

thank you what specifically you guys want me to feel for cause I do big groups often but might be a bit different since my friends would have to manually install

spiral walrus
spiral walrus
#

It’s just a beta iirc

viscid kraken
#

I gotchu, just to be honest tho you guys caught my eye as soon as I saw the fleshy interior

grim bridge
#

the biggest thing I wanna make sure of for 0.7.5 is that all the network replication is working properly

#

other than that, just lemme know how it is to play

viscid kraken
#

gotchu

#

I'll probs be back in a few hours or a day to let you know

grim bridge
harsh inlet
#

will this new interior and stuff be available to generate on other moons when complete?

grim bridge
#

I am optimistic that 1.0 will be highly configurable such that you can choose to mix and match elements

#

IE, spawn the custom scrap and enemies on other planets, spawn the laboratory on other planets, spawn other interiors on ooblterra, etc

#

most of this stuff will be in the config file

#

at present though everything's self contained for the beta

past venture
indigo cobalt
grim bridge
#

NEW ITEM: Sprint Totem

#

||The sprint totem is a new item coming to WTO 0.8, and the first of the mod's functional scrap. It's a rare, high value scrap item that grants players infinite stamina and a slight speed boost while they sprint with the totem in their active hand. This comes at a literal cost, however; the sprint totem will gradually break apart and lose value as it's used, before eventually shattering completely.||

lunar mantle
#

HYPE I love scrap that has risk/reward

stray thorn
#

seems like a really good panic button if you're caught in a tight spot

feral sinew
#

looks cool, also visual indicator like the sticks breaking off would be handy

grim bridge
#

will try to add a particle effect to make this a bit more clear once I decide to grit my teeth and learn unity's particle system

feral sinew
#

||ohhhh, couldnt see that really good with the way discord compresses vids||

#

neat

spiral walrus
warped ferry
prime reef
#

how did I not see this mod before

grim bridge
spiral walrus
#

yeah sure

#

tbf particle effects are 90% just having fun

dull ore
grim bridge
#

we love wanderer

stray thorn
#

How rare is the totem gonna be?

grim bridge
#

current plan is somewhere between 1 and 5 rarity

#

I ideally want it spawning once every two or three visits

viscid kraken
#

Hey big dawg from early impressions I really like the fact that you optimized your map for anyone to explore, I think the mods dope af so far tho. First thing I can recommend tho but think you're already working on it is the animations of some of the creatures you run into seem slightly robotic or key framed which breaks immersion if someones just paying too close attention so that tbh is a bit of a nit pick

I really like the ambience and the overall facility is so good in design, I know you said these assets were originally made for a game so I'm not too upset that things seem to be extremely pixeled or just entirely made out of the N64 art design. I figure you guys are working on these things on your own time, Last small thing I noticed is just making the actual mesh of the map around the entrance and stair areas should be worked in better into how players would play and proceed going up those inclinations or just small terraforming fixes to make the flow feel better and more fluid.

I'll probs come back a few days after playing but those are the niche things that I've personally run into a few hours of just running scrap but damn good job on genuinely adding a ton of content and then some in the small little clips I've been seeing.

grim bridge
#

can you give us any specifics on the inclines and stuff? I'm not exactly sure what you mean by that

viscid kraken
#

so you know when you have runners with friends just going back and forth from the door to the ship?

grim bridge
#

by entrance do you mean on the inside of the facility or the ramp that leads up to it?

#

aha

viscid kraken
#

theres not a real route besides already knowing and the stair cases for the drop ship and entrance slope feel jutted into the map kinda thought of as an after thought

#

def not the entrance moreso the drop ship on that one

grim bridge
#

I getcha

#

the idea behind the dropship spawn was that installation was put in by the company instead of being part of the world

#

hence why it uses default game models and textures

#

so yeah it makes sense it feels bolted on that is in a sense what we were going for

viscid kraken
#

I see I completely forgot to take the lore aspect into account

dull ore
#

asterik, it is still completely lazy

#

i spent liek 5 minutes on it

grim bridge
#

justified lazy, what I was more going to ask is if there was a better way to communciate that idea diagetically

viscid kraken
#

my bad but ye I'm def gonna be playing it more since I still dont know a ton about the custom security only that it jump scared me and I just ran not to find out what it does

grim bridge
#

obviously theres an issue if I have to explain this to you instead of you just getting that by looking at it

dull ore
#

i wanted to put the Company logo there to represent it

#

but when i asked Zeekers if the company had a logo he said no

#

so i was kinda shit out of luck there lol

viscid kraken
#

Definitely visual story telling would be amazing but if ya'll remember the company's been in space since the 1950's so you could play off of an old rendition of the company losing contact with this planet years ago

#

or moon*

#

or make a reference to Sigurd and his squad from years past

prime reef
#

hey this is a big request, but for anyone going to play the mod, can one you record a video and send it to me. It can be without audio. Just wanna see gameplay

grim bridge
#

@noble yacht stated interest in recording some sort of YT video for the mod at some point

grim bridge
sharp walrus
#

wanderer?

prime reef
#

how do I I manual downlaod this

#

do i put the .zip folder in my plugins folder

grim bridge
#

make sure you download the first of the three zips

#

then you can import it

prime reef
#

import it in r2mod?

grim bridge
#

settings > profile > import local mod

#

once youve selected a profile

prime reef
#

ok thanks

#

is the planet free to go?

grim bridge
#

for the beta

prime reef
#

ok thanks

#

how do I go to the moo

#

n

grim bridge
#

route ooblterra

prime reef
#

thx

#

no action supplied with the word

grim bridge
#

did you download the right zip file?

prime reef
#

yea

#

the latest obne

grim bridge
#

should look like this in r2modman

prime reef
grim bridge
#

oh yep that's correct

#

OH

#

you also need LethalLib and Hookgenmpatcher

prime reef
#

oh yea mb

#

I feel so dumb lol

#

and this mod shouldnt be played with other mods right?

grim bridge
#

you can feel free to try some of them and see what happens

#

I know AdvancedCompany rewrites the entire terminal system and thus ooblterra won't show up in the moons list

#

other than that I would love to find and test other incompatibilities

prime reef
#

oh my main modpack has liek 66 mods

cunning patio
#

wait is this out

#

no way

prime reef
#

ooblterra shouldnt mess with other mods tho right. mods will only mess with oobl?

#

idk if I feel like the resolution of the textures all feel way to low and pixelated

grim bridge
#

so expect some issues

prime reef
#

also do vanilla spawn on this planet/dungeon

grim bridge
#

not rn

#

they will for 1.0

#

or rather it will be configurable

cunning patio
#

im not sure if I can see it

grim bridge
#

it's on github

#

not thunderstore

cunning patio
#

okay

grim bridge
#

check the pins

prime reef
past venture
#

how expensive will going to ooblterra be on full release?

nimble leaf
#

yo how do i download from github

short sinew
#

will it ever be on thunderstore?

prime reef
prime reef
nimble leaf
#

do i need bepinx or anything

prime reef
#

you also need LethalLib and Hookgenmpatcher

grim bridge
#

it's either gonna be in the 100-200 range or 800+

nimble leaf
prime reef
grim bridge
#

like with the monsters and items, that will be a config option

#

come full release

#

so not by default but you can change it if you want

nimble leaf
#

so is this allg for me to run it

grim bridge
#

It shouldn't say Unknown

#

make sure you downloaded the right file from github (the first one on the list)

nimble leaf
#

when i imported it, it gave me an option to add an author name

#

i left it as unknown

grim bridge
#

yeah that should be populated automatically

nimble leaf
#

hmm

grim bridge
#

those results mean it wasnt recognized properly

nimble leaf
grim bridge
#

nope

#

go to releases

#

on the right there

nimble leaf
#

ah

ornate grove
#

hello. i'm trying out this mod with alot of other mods in a huge modpack. this really might be the best moon mod out there.

#

are there any known mods incompatibilities?

grim bridge
#

just AdvancedCompany, and it's only a soft incompatability to my understanding; that mod entirely rewrites the terminal, and so Ooblterra doesnt appear in the moon list there

#

you can still route to it via route ooblterra though

ornate grove
#

cause sometimes i land and the performance is just fine, capped at 144fps, outside and inside. other times it's fine when i land, but the a few minutes later the fps drops to like 30 💀 . and other times it's 30-40 as soon as i land. not sure what's causing this

grim bridge
#

I do remember that back prior to WTO's release, I was showing it to a few friends and we had a problem where as the day progressed the game started to lag really really bad

ornate grove
grim bridge
#

the culprit ended up being some snare fleas I was accidentally spawning on the outside for some reason

ornate grove
#

aha

grim bridge
#

that is to say; something like LethalEscape could possibly be why, or anything else that adds custom/modified monster functionality

#

if the monster has trouble pathfinding

ornate grove
#

interesting

#

i don't use LethalEscape

#

but i have other mods that alter bracken's and masked ai

grim bridge
#

were brackens/masked spawning on ooblterra?

ornate grove
#

and i also use the rolling giant. can it be the culprit?

ornate grove
grim bridge
#

I'd say if you managed to actually find any of them on the planet is completely possible. Idk how rolling giant determines its spawn and whether it locks itself to vanilla moons or not

#

aha

#

I say there's a possibility thats it then

ornate grove
#

i'll do some more testing now

grim bridge
#

im not sure how that mod handles pathfinding but WTO's interior might for whatever reason be incompatable

ornate grove
#

i have no idea what's causing this 😂

#

i guess i'll have to disable mods progressively

grim bridge
#

try running with just WTO and its dependencies and see if you still have the issue at any point

#

cuz if so thats my fault and ive gotta figure it out

#

does your console end up getting spammed at any point?

ornate grove
#

no, no errors or unusual warnings

grim bridge
#

huh

ornate grove
#

i think it's just that with a lot of other mods, the performance hit of this moon is alot worse. i tried this mod alone, fps ranges between 130-155 on it compared to march (eclipsed) being 230. but idk why, with all of the mods, sometimes i get 144(capped) and sometimes 30-50 which is weird

#

i'll try to figure it out

prime reef
#

I died to some gallemerna thing, but it was frozen at first but then it started to attack and it 1 tapped me
kinda op

#

also If ound this spider creature that just flew around

#

no animations or anything

ornate grove
past venture
ornate grove
grim bridge
#

oh huh

#

wanderer is doin all that???

ornate grove
#

yes

#

some mod is messing with its AI?

grim bridge
#

Oh I assumed this was just a clean profile + unityexplorer

ornate grove
#

no this is with all the other mods

#

i tried so hard even by progressively disabling mods but couldn't find what's causing this 😂

#

looks like multiple mods play a role in this or smth idk i'm so confused

grim bridge
#

thank god cuz im sitting there like "what the hell, the little freak never caused this much issue for me"

#

you can try doing it in batches

ornate grove
#

also, sometimes masked spawns in weird places and gets stuck and the game lags

#

these guys were both stuck

grim bridge
#

hopefully thatll be dealt with once I actually support masks lmao

#

wait wtf is that venting doing up there

#

probably the exact issue

#

this is a known bug vents just like to spawn in unusual places for some fuckin reason

grim bridge
# ornate grove

gallenarma getting stuck here is I believe due to an issue where auto-awakened ones wouldn't start patrolling properly

ornate grove
grim bridge
#

Not sure, honestly. I know that someone mentioned there's a mod that attempts to "fix" ai navigation so if you have that its possible thats messing with em

ornate grove
#

oh shit

#

i disabled it. it did not fix it 😢

grim bridge
#

you probably know those other mods better than I do so I'm sorry im afraid thats about the extent I can help ya

ornate grove
#

yeah it's ok. the inconsistency is what is making this so hard to find 😂 😭

#

i guess i'll just remove wanderer everytime they spawn until i find a solution 💀

spring steppe
#

please add this to thunderstore would make it 10x easier to play with friends

grim bridge
#

Thunderstore release is coming to version 1.0 at the end of february :)

spring steppe
#

😭

#

its out on github

#

but i cant put it in a modpack and send my friends the code

#

quite sad

feral sinew
#

just send them the archive and tell them to use the import local mod button

#

its like 2 more clicks

ornate grove
spring steppe
ornate grove
#

download the zip, go to your thunderstore profile's settings, Import local mod

#

i think it will get exported with code but not 100% positive

ornate grove
#

you try bruh 😂

past venture
ornate grove
#

yes for some 💀

red spear
#

Im gonna be honest

grim bridge
#

exporting your code won't carry over local mods

red spear
#

with 8 people?

#

yeah probably is hard

grim bridge
#

the other players will still have to import them manually

past venture
#

importing a local mod is the simplest thing ever

red spear
#

It is easy

grim bridge
#

I do appreciate just syncing codes without having the extra step is more convenient and I get the desire, but I wanna save the TS release for when WTO's really ready to face the world

#

IE not still in a beta state

past venture
grim bridge
#

Honestly I wouldn't really mind that if these were bugs I could fix quickly, but balancing both fixing bugs and adding new content as a solo programmer is quite the juggling act

#

always has been lmao

obtuse raptor
grim bridge
#

I'd much prefer to zero in on the remaining content right now and then worry about fixing everything over time

half moat
#

hey @grim bridge lovin the progress on the mod, quick question though, will it be availabe on thunderstore once its ready? or will it be manual download, tbh im down to wait for like a year for this, looks really promising lmao

grim bridge
#

that is correct it will be on thunderstore (hopefully) by end of feb

half moat
#

oooo, cant wait

#

really looking foreword to it, love mods that add new moons, new enemies, new dungeons etc

#

makes the game feel more fresh lmao.

ornate grove
#

@grim bridge can you add a config to disable wanderer? 💀 it looks like a lot of mods conflict with its AI, i'm not sure why and i can't seem to find one specific mod. i tried to remove every mod that i thought was altering some entities' AI but none of them fixed the issue. something else that shouldn't change AI is doing this. i removed mods in batches and every time fps increases gradually if that makes sense, ik it's weird and i'm so confused.

grim bridge
#

All enemy spawns will be configurable on release

#

but hmm

#

let me try and push the adding of config stuff a bit further up into the beta schedule

ornate grove
#

i think i'm just dumb cause i'm not a programmer

obtuse raptor
grim bridge
#

to be honest with you

grim bridge
#

with that large of a number of mods, I'm surprised youre even at 60 at all

#

its weird that the little orange freak in particular is responsible

#

but

ornate grove
#

yeah i'm surprised as well lmao

#

well i tried to edit a lot of config to make everything as compatible and stable as possible

#

except wanderer 💀

#

boomba and rolling giant work fine even tho they're from mods

#

I think it’s its AI because when i disable its AI with unityexplorer and make it not move, fps becomes normal.

grim bridge
#

I know you said the framerate was high on Ooblterra when playing with only WTO + it's dependencies, but does the Wanderer still lower it?

#

even if its from like like 200 -> 150 or smthn

ornate grove
#

Didn’t check that sorry and can’t rn. It’s 4:21am here rn lmao

grim bridge
#

no worries whenever you have the opportunity

ornate grove
#

Aight

harsh ferry
ornate grove
#

I’m using LECore. But it’s not LE because i’ve tried to remove it and the issue still persists

harsh ferry
#

In my modpack I have like 60 mods but never got that issue

#

Maybe u should read the logs idk

#

Also I use lesslogs since it removes some spam logs

#

Maybe try that idk if it truly works tho

ornate grove
#

i have 129 mods 💀

harsh ferry
#

OH HELL NAH

#

Reminds me when I used to mod mc shit was so unstable 😭

ornate grove
#

relatable 💀

#

but this LC modpack is kinda stable tbh

#

except for this creature idk what's messing it up

harsh ferry
harsh ferry
ornate grove
#

no errors or unusual warnings 🙂

#

also using less logs

#

tried without it tho. no change in the log

harsh ferry
#

And here it is causing lag

ornate grove
#

yeah it's so weird 😂

ornate grove
#

just tried

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with 2 wanderers

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without wanderers

harsh ferry
ornate grove
#

that's not the point here 😂

#

imagine someone with low end hardware playing this mod for example

harsh ferry
ornate grove
#

huh

#

but wanderer still has huge performance impact as you can see here

harsh ferry
ornate grove
#

i mean if his game is bottlenecked by his gpu with and without wanderer, it's not going to make any difference 💀

#

wanderer takes a lot of cpu resources

harsh ferry
#

idk if bro even has a gp

#

u

ornate grove
#

#1182523433221902376 message @grim bridge not sure if you saw this already or not. No worries if you’re busy. Just leaving this just in case

grim bridge
#

Aha! forgot to say but yep I saw

#

im curious to know if youre getting this with any monsters other than wanderer

#

wanderer's AI is in the middle of tweaking anyway

ornate grove
grim bridge
#

I am going to pray and hope that it's a consequence of not using the inbuilt search coroutine, which is what im trying to change anyways

ornate grove
ornate grove
prime reef
#

could you give me a really dumbed explanation on hoe the new enemies work. Are they enemy replacements like the rolling giant mod. Or like new enemies like the moonsseern

grim bridge
#

theyre entirely new and exclusive to ooblterra

#

they all have terminal entries that give clues on their behaviors

prime reef
grim bridge
#

correct

prime reef
#

oh sick, I only saw the wanderer and the garuanthala or what ever it was called. But it looked hella cool

grim bridge
#

Lurkers (spiders) aren't as functional as I'd like them to be but theyll have their improvements prior to release

prime reef
spiral walrus
unique spire
spiral walrus
#

Don’t actually get your hopes up too much lmao

#

I was making fun of the way they typed it

viscid kraken
#

hey guys I got some free time on hand, gonna do some rounds and play test if you got a new build out 👐

ornate grove
#

noticed values of scraps from other mods are too much only on ooblterra. their values are normal on other moons

grim bridge
#

Ooblterra has a global scrap value multiplier of 1.5x (up from vanilla's 0.4x)

#

this is highly subject to change

#

honestly right now its only still in because im too lazy to go in and raise all the scrap's custom bounds to be what they should be

ornate grove
#

why is value of ooblterra exclusive scrap so much lower tho?

grim bridge
#

huh?

ornate grove
#

idk i found some alien thingy scraps and they were alot less in value

grim bridge
#

Whatever random number in range is generated gets multiplied by 1.5x so if those custom scrap have a bigger range, or a higher upper bound, theyll be given a higher scrap value

dull ore
#

The custom scrap values is prolly made with the normal 0.4x multipler in mind, so they're gonna be really high compared to the ooblterran scrap

grim bridge
#

yep

ornate grove
#

that's kinda an issue isn't it? 😅

grim bridge
#

its a very minor one its just a matter of tweaking a bunch of numbers

ornate grove
#

alright

dull ore
#

It'll almost def be fixed by 1.0, if not before then

rigid lily
#

Is this out to public ?

dull ore
#

It's on github, check the pins o7

rigid lily
#

thanks'

prime reef
grim bridge
#

WHAT

#

IS THIS A JOKE

#

WHY IS THIS IN THE WANDERER CODE

#

NO WONDER THE LITTLE FREAK LAGS THE GAME BY LIKE 50 FRAMES

#

THIS LITERALLY DOES NOTHING WHY IS IT HERE????

dull ore
#

Incoming wanderer ai break in 5...

grim bridge
#

this is literally not assigned to anything

#

@spiral walrus look at this shit dawg

spiral walrus
#

...

#

Update find all game objects

grim bridge
#

this is I guess where the fuck all those lag reports were coming from legit WHY IS THIS HERE

spiral walrus
#

were you posessed

grim bridge
#

I DONT KNOW

ornate grove
past venture
grim bridge
#

Yeah originally when I made all the scrap ages ago I was encountering an issue where all the values were lower than the bounds I put in

#

IE I set a scrap's value bounds from 60-120 but in game it'd be only 32 or what have you

#

I found out about the scrap value multiplier variable and I thought "this might be fucking with it somehow". I assumed the default was 1.0 and so to test I set it to 1.5

#

that worked the values were much closer to what i wanted

#

the default is actually 0.4 though so yknow lol

past venture
#

ah

velvet surge
#

guys is here a link to mod or it in progress? i just dumb and i can't find link 😭

#

it look so cool

velvet surge
#

oh

#

thhhhh

#

😄

velvet surge
past venture
#

yep

#

make sure to get the dependencies

velvet surge
#

oh oke

#

it mod for host right? People this out it mod can join to me?

#

i just new on it

lunar mantle
rigid lily
#

@digital lagoon

velvet surge
sharp walrus
lunar skiff
#

thats just how it works

#

the code cant just magically download itself on other peoples computers (and if it did thatd be a little bit of a security risk)

grim bridge
#

It's Alive!
Regarding "Frankenstein Rooms"

|| Experienced members of the company know that sometimes, accidents happen while on the job. The company can recover and even revive downed crew members... that is, at the end of the day. But lucky for you and everyone else venturing to Ooblterra, the good people of the FSD were testing very similar technology. If you need to bring someone back to lend a helping hand before that clock strikes 12, then you need nothing but one of these rooms and the right set of chemicals to get them back on their feet and reporting for duty. ||

#

Little rough on the visuals, but I'm too excited about this I wanted to show it off asap

past venture
#

hi lurker

past venture
grim bridge
#

||nope, any mimic spawned by Ooblterra will not have a mask :) I will try to make this configurable and may include a different tell for them, but I wanted to maximize the suspense for this sequence. The final version will have a particle effect and a good few seconds before you find out whether it's your friend or a mimic, and hopefully I can make them both do the same animation||

#

||Oh, and also unless you get the chemical pattern 100% correct, your friend will respawn without the ability to speak. So most of the time IF they come back alive, they come back mute, further adding to it||

#

||Masks do not spawn naturally on Ooblterra, however there is currently one more planned method for them to end up coming to life||

past venture
grim bridge
#

not a bad idea

#

it honestly sort of depends ||how difficult players end up finding the minigame itself. one of the ideas behind gagging revived players was making it so that death still had some sort of lasting consequence for the duration of the round||

sharp walrus
grim bridge
#

||the chemicals are meant to be consumed after but they aren't actually worth that much, that's just a bug because those are ones I spawned in via the dev menu||

#

||each one will be worth about 11-20||

lunar skiff
#

the artstyle kind of contrasts a lil bit tho cause its low reaaally low poly compared to everything else in the game

#

but ignoring that i think the mod looks REALLY good so far

past venture
#

also, ||will the check combination be removed? it seems too easy if you can just check if it's right before entering it||

dull ore
#

There's limited checks, and the info you get from checks is p limited

quiet sable
#

John ooblterra will be in the mod

quiet sable
sharp walrus
#

BAHAHA

grim bridge
#

if youre familiar with ||mastermind or codebreaker it works exactly like that||

#

the chemicals can be shaken to change their color, out of 7

#

once I get everything working exactly exactly right on that front ill have a video detailing it a bit more

sharp walrus
#

Yeah, seems virtually impossible to do if the checks didnt exist

serene crater
#

is the eye monster broken it doesn't attack at all

grim bridge
#

eye security? are you on 0.7.5?

#

@serene crater

prime reef
spiral walrus
#

Forgot to mention

#

He doesn’t register that anyone is there lol

spiral walrus
#

I don’t see how this can’t fit or be it’s own thing

#

Shrug

grim bridge
#

weird he attacks fine for me I wonder if it's a networking thing

#

does he at least do the flash stun?

spiral walrus
#

Nah even in singleplayer he was doing nothing

#

No he didn’t even tell I was there with the scan lol

grim bridge
#

...while you were holding a scrap in your hand?

prime reef
spiral walrus
prime reef
#

But it does add the unqiues of the moon

grim bridge
#

tf

spiral walrus
grim bridge
#

I gotta investigate this further ig

obtuse raptor
spiral walrus
#

Like I think the only thing I’ve heard negative about oobl is the textures being different shrug

lunar skiff
spiral walrus
prime reef
#

No one said anything negative about the art style, just saying it contrast

#

than the base game

grim bridge
#

we don't gotta argue about the art style. it's different. if you like it, good. if you don't like it and im still getting you to play the mod anyway, I win