#Skinwalkers

1 messages · Page 3 of 1

lime urchin
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just not join

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ill re-create it now one min

wispy wolf
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Try checking console for errors

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I gtg so I can't reply

lime urchin
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chill

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right soo this spammed

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and looks like this

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doesnt show them in my lobby even tho they join and got put like this

blissful schooner
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is the mod even working?

wispy wolf
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send the Player.log if you can

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press Win + R and paste in %appdata%/../LocalLow/ZeekerssRBLX/Lethal Company then send Player.log file

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did some more digging, found potential root causes

civic gate
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this mod is now perfect for the mask

rich tide
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i am in the cfg file if i want to disable the mod for a specific monster do i turn both true to false? or just the true next to the monster name?

fervent nymph
wispy wolf
rich tide
wispy wolf
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Next to the name

rich tide
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sorry 1st time

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ok thank you

jolly hull
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both developers will work on a fix soon, no ETA

fervent nymph
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so can use only one of the two?

rigid acorn
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Monsters are no talking, i dont know why

vernal stirrup
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how do skin walkers work

dire flare
grim lake
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had a crazy ass conversation with a masked individual in the game cus of this mod

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like it legit responded correctly 3 times to what i said

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kind of creepy

naive kayak
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so does this replace brackens?

rigid acorn
dire flare
# rigid acorn 8

no idea then, if you play the game are any files popping up in the Dissonance_Diagnostics folder? The audio files that get saved should be stored there if I remember correctly

dire flare
jolly hull
candid pendant
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what mod?

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oh nvm

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so has anyone found a fixed to the stuttering

wispy wolf
candid pendant
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yes

wispy wolf
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then idk

lyric lagoon
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the game itself has stutters sometimes, especially when there are many audio sources

wispy wolf
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well my mod doesnt add any audio sources, so

rigid acorn
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we are playing in 9 and the game with that mod have 100 less fps

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😢

lyric lagoon
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the vanilla game already barely achieves that

strong pulsar
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is this mod ever gonna be server side so everyone hears the same thing or is that not planned

wispy wolf
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well maybe

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but eh idk

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its kinda creepy how it is

strong pulsar
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would it be possible to add a config option for that or no?

wispy wolf
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its alot of work to add

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so if I feel like it

strong pulsar
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thats reasonable

rigid acorn
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man this mod litterally burn pc's, requesting to save files every second...

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without i do 180 fps with this i do 40 fps -.-

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a good fix could be to Just take 5-10 audio clips and stop asking them

wispy wolf
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do u have a realtek audio card

kindred snow
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oh question
if im the host
and everyone who dl the skinwalker
will they follow my setting or

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their own

wispy wolf
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urs

quick sand
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Any changes for the mod in v45?

wispy wolf
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check changelog

wispy wolf
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2.0.1

  • Recompiled for BepInEx 5.4.2100 for Thunderstore compatibility
light oyster
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They should just update BeepInEx to 5.4.22.0 on Thunderstore, idk why they are not doing that

wispy wolf
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I talked to Mama llama about it, it's because it would break old mod manifests

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So it makes sense really

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It's not a major enough update to warrant that

ocean fox
# wispy wolf did some more digging, found potential root causes

OK SO. just did some testing. it seems that yes, the people who are stuttering have realtek, and the people who dont, dont have realtek. unfortunately the Hz solution didnt work for any of us, but we also didnt have a mic that could do 41k hz, its always 48k, 44.1k, 96k... wonder if theres something to do to make realtek cards compatible

wispy wolf
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I have got no idea how to fix the compatibility. since its a hardware issue idk if its even possible

distant stump
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There a way to have this kind of thing but only for the new mimic enemy?

wispy wolf
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yeah use the config

distant stump
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sweet. Would everyone else have to adjust their config accordingly, or just the host?

wispy wolf
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host only

distant stump
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Awesome

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thanks

ocean fox
lavish kiln
lavish kiln
wispy wolf
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No...?

lavish kiln
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mine doesnt work when i join a friends games

wispy wolf
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Do you have lethal progression installed

lavish kiln
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no

wispy wolf
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Or do they

lavish kiln
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no

wispy wolf
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Well try with just skin walkers mod for both of you and nothing else

lavish kiln
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we did and it did the same thing. i can host the game with the mod and it works but not join

wispy wolf
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Can you send the player.log file to me?

lavish kiln
wispy wolf
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go to %appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

lavish kiln
wispy wolf
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Press win + r

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And paste it in

lavish kiln
wispy wolf
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Hmmm seems like my fault

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Can you make sure you both have the same mod version?

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2.0.1

lavish kiln
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i will double check when hes on again and see if it works. would really like to use it

wispy wolf
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K

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Btw when you tried with only the skinwalker mod did you make sure to disable LC_API too?

lavish kiln
rigid acorn
grim lake
lavish kiln
rigid acorn
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@wispy wolf can u please set a config where i can choose how many clips he take?

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because its no sense how much fps it takes

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[Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.

eager anchor
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I got this error to go away after setting "Legacy Asset Bundle Loading" and "Disable Bundle Loader" to True in the LC_API config settings

fathom sand
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Dw about it

fathom sand
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So it’s not something to worry about, but if your game does not work, then it does matter 👍

eager anchor
fathom sand
eager anchor
fathom sand
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Lots of warnings being spammed and it has children/parents issues (the hierarchy of the game objects) which is not something u wanna see

torpid hatch
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idk if anyone talked about this but me and my friends try to use this mod with some other mods but this mod makes everyones game drops frames at random times. Any suggestions on what i should do?

wispy wolf
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Do you have a realtek audio card?

rigid acorn
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Why u ask just that every time xD

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all have a realtek audio card!!!

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the problem is that the mod ask 2 much audio clips

wispy wolf
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No, it's only people with realtek audio cards who have that issue

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Everyone else is fine

sinful stone
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Is it confirmed to only be specific models of cards/drivers? My friend has a realtek and is fine as a whole

wispy wolf
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Not sure

slow wharf
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Local celeb here i see

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just saw your shoutout on stream

torpid hatch
slow wharf
# torpid hatch yeah

Same here, sounds like for the time being we are sol, would love to know how Leader's friends has his realtek set up where they dont receive constant frame drops or freezes

sinful stone
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I've asked them, just waiting for a response

rigid acorn
sinful stone
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Eh depends on the pc and when it was made

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If it's a cheap-mid a cheap or midrange prebuilt or laptop then there's a chance but it's been phased out with other, better drivers for about 5 years now

wispy wolf
wispy wolf
slow wharf
wispy wolf
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lol he's the reason I got into Lethal Company in the first place

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  • the reason I made the mod
slow wharf
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That’s sick

wispy wolf
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which is why it was bizarre when he was playing it 😄

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really cool tho

empty orchid
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Don't the Realtek drivers only get used when using audio out/mic in on the computer? I think most headsets that are USB do their own sound processing with their drivers

fresh raptor
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horrifying mod. would also be awsome to see a version of this for comedy-based entities, if you get me.

gloomy hawk
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I went and got the console trace from my friend who had really bad stuttering with the mod installed

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what i notice standing out is this error getting repeated

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[Error : Unity Log] Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Unsupported file or audio format. )

umbral river
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what was the ne update to the mod

gloomy hawk
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I think in this case it was in I/O rate issue, not driver related

fresh raptor
wispy wolf
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@fresh atlas @astral flume hey someone stole and reuploaded my mod, are you able to remove it? [redacted]

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the code is 1:1, they copied the README too

fresh atlas
fresh atlas
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I forgor that thunderstore can actually properly handle that sort of thing, most the time

fresh atlas
sinful stone
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"Damn that's a cool mod. I wish I made this mod. I made this mod"

sinful stone
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Yeah he just had standard Realtek HD Audio with this driver version, laptop

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No issues what so ever

wispy wolf
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what is this in reference to?

sinful stone
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The stuttering issue that some are experiencing

wispy wolf
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k

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and ur friend had no problems?

sinful stone
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Yeah none what so ever after a few hours of playing with just that mod

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Doesn't use USB devices but the actual jack so it goes through realtek

wispy wolf
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ok

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eh I think its usually an I/O issue with the file reading/writing

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I'll see if theres a way to get around the file system later

ornate oriole
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Should I not install LC API by 2018, with this mod?

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I haven't had any issues so far but was planning on adding the LC API mod

wispy wolf
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dont

runic gyro
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Lc_api causes a lot of issues with a lot of mods

tepid oak
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is there any fix for the stutterig issue

untold moss
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I have heard that this mod causes issues when played for prolongued periods due to the way soundclips are stored, is this still the case?

quick geyser
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No

fresh atlas
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I've heard it can use up a decent amount of space in its audio cache. Does that release between rounds or wait until the game exits or something else?

cloud zinc
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will it continue to spam this until it gets an audio file

untold moss
fresh atlas
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Hm, it would seem prudent to clean that cache out between rounds instead since I don't see why you'd use audio from a previous round in the new one. That would stop it from using up a buch of space in long sessions, if that's how it works

vernal grove
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Love this mod

deft fiber
vernal grove
stark matrix
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the mask with the skinwalker mod is scary

raven yew
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does this mod work with more than 4 players yet?

fresh atlas
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I played in a morecompany lobby yesterday with 6 or 7 of us and it still tricked me but I dunno if it records from anyone but the first 4 or not

wispy wolf
fresh atlas
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Oh I see. I didn't download your mod intentionally it was in somebody's modpack so I didn't see your readme

wispy wolf
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I can't escape people saying it fills up your hard drive when it's just not true 😭

untold moss
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Oh I love people spreading misinformation on the internet

fresh atlas
untold moss
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What issues does the mod have then? Other than disagreeing with LC_API like 90% of things

sacred leaf
wispy wolf
untold moss
wispy wolf
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Yes

kindred snow
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so far ive been using it been creataing and delete pretty fast

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with mod manager

wispy wolf
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uh yeah

kindred snow
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one of my friend says that he dont hear anything from the skinwalkers?
but cant trouble shoot cuz 4 of us dl the same mod pack

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only 1 person doesnt hear

wispy wolf
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did he manually install?

kindred snow
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nope

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same modpack

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but could be he just didnt hear

wispy wolf
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2.0.1 latest version?

kindred snow
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yep

quick sand
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he might just be unlucky

kindred snow
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yeah

quick sand
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he could've been too far or didnt notice it

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same issue with my friend, when rewatching his gameplay, turns out he could hear em, he just didnt notice it

kindred snow
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and its like 3/4

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so could be he really didnt notice

wispy wolf
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3/4?

kindred snow
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like playing a group of 4

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3 of us works

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we all using same mod pack

wispy wolf
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I mean u could set voice frequency to 20 to really see

kindred snow
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KEK next time

untold moss
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so how long are voice clips kept for?

wispy wolf
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In RAM? A while. On disk? Seconds

untold moss
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oh also in the readme it says the mod is incompatible with Lethal Progression but I believe the Lehtal Progression dev patched this a few updates ago so they work together

wispy wolf
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nice

kindred snow
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actually the suggestion makes no sense KEK
im 100% sure AI will take a hell alot more space compared to what is being done now

quick sand
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left for a bit to linger in general but yeah turn up the frequency and use the gamemaster mod to spawn some baddies to really confirm it

regal plaza
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That wouldn’t be an issue, as there’s nothing stopping the monster from mimicking you while you’re alive

trim needle
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Does config need to be the same for everyone or just the host?

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Nvm I read, it’s the host 👍

fathom sand
past fiber
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I swear I've heard my own voice before

fathom sand
past fiber
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one of my friends does have a little echo so that might be it

lean bolt
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Just wanna say op, I love this mod so much and I've had a blast with it as I played with my friends :)
11/10 mod

gentle topaz
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Very sorry if this has been asked already, is there a way for me to make this only happen with the new monster?

tacit hinge
gentle topaz
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siiiiiick does it let you adjust frequency at all?

tacit hinge
cedar terrace
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why is there two of them ?

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@wispy wolf

wispy wolf
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i didnt realize r2modman kept old config values

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which i guess makes sense, but is annoying

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I changed the config

cedar terrace
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i see

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the bottom one is the correct one to use ?

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i assume

fresh atlas
# wispy wolf i didnt realize r2modman kept old config values

BepinEx config is what manages it and it will first read in your config, then add the default values in then write it back out. As you just learned, once you release a mod into the wild you should rarely, if ever, change your config option keys since that will keep old keys that you don't use on existing config files

wispy wolf
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🫡

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learned the hard way

fresh atlas
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👍🏽

wispy wolf
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thankfully it only affects 350000 people 💀

fresh atlas
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Ah, no big deal then

inner compass
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no biggie

potent dagger
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Does the mod also include audio from people that are speaking whilst dead whilst you're alive?

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For example if I died and was talking to someone else who was dead, could someone who was alive hear that via a skinwalker? 🤔

wispy wolf
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yes

cedar terrace
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are you planning to fix that ?

potent dagger
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good to know, not really much of an issue in my opinion noting it'll probably take a while for you to hear it (depending on how many prior clips there were before the person died)

cedar terrace
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i think it kinda gives it away

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with all the random yapping while dead

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this should 100% be optional

fresh atlas
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I don't see the problem. Presumably, the monsters "learned" that line before your friend died so its not like it matters to them if they still live. Unless the whole group stays together constantly somebody will probably be tricked by it. I got had by some coilheads repeating things the group said on the other side of the map while I was holding them still the other day, haha

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I was about to run out the door since I felt like I was the last alive when they repeated some lines and I turned back around, hehe

cedar terrace
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i thought it records dead voices

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not before dead

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i dont mind recording before dying

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i meant recording while dead yapping in dead voice chat

fresh atlas
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oh I misunderstood what you said

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Does it record while they're dead? That's funny

cedar terrace
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yeah thats my issue

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i want that to be configurable

runic gyro
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Because I've had eyeless dogs repeat things from previous moons. No idea if it was when I was dead or not tho

fresh atlas
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Hopefully its as simple as something like not recording from clients if their playercontroller says they are dead then

sinful stone
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When rug and I were playing, a hoarding bug was repeating lines that were said prior without either of us dying

runic gyro
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Bro I had an eyeless dog clip one of my buddies singing o-zone : dragostae din tei

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Was surreal

cedar terrace
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wont the file become massive if it never stops recording in a long session

fresh atlas
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Rug said it cleans up old files and its not a problem, when I asked that

potent dagger
runic gyro
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I don't know how exactly it works, but I believe it only clips when your microphone activates and most likely deletes clips of X age

cedar terrace
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ok good

wispy wolf
cedar terrace
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should still be optional

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if you are dead it shouldnt record dead chat

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it can ruin the experience

wispy wolf
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have you ever had it ruin the experience?

cedar terrace
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no since i havent had the mod working until recently

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but i can imagine it happening

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the stuff you say as a spectator can give it away

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example watch "this person"

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or something

wispy wolf
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I've never seen it be an issue

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sometimes its even better because then people think its new content, if they were alive when the spectators said it

cedar terrace
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depends what is recorded when dead

wispy wolf
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yep

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depends on a lot of things

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the mod works on coincidence already pretty well, I don't think it needs to be complicated

cedar terrace
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is it hard to add it is a config option

wispy wolf
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ehh not really. but I don't like introducing more areas for bugs

cedar terrace
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Shruge i guess its fine to not do it then

cedar terrace
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i think he is working on sync already

wispy wolf
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no, im just thinking about it

cedar terrace
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syncing is so important though

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if you never do it someone will steal the glory and do it instead prob

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the game already has a mimic now

quick geyser
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I like the idea of just arguing with yourself on who's the real person with a past version and just gaslighting the shit out of your teamates. It would also be a much better experience when players are dead so they hear the chaos unfold

potent dagger
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I just hope if syncing is ever added that it still works like it currently does if the host doesn't have the mod

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Since this is one of the mods that I play with during regular multiplayer games

cedar terrace
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this mod still dont work for us

it works sometimes im not sure anymore some games it feel like it dont work then suddenly it worked 2 times in a row

slow wharf
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I think i may have run into an issue last night while playing, it could have been a conflict with some other mod, but this is the only mod that touches/records peoples audio so i thought id post it here first. Was playing with my friends, and the audio i was hearing coming from them when i was dead, and spectating, was not the actual stuff they were saying at the time. Its as if anything i was hearing from one friend was coming in delayed by about 40 seconds or so, idk i didnt count. It led me to almost believe i was having a stroke, jokingly, as they were having two completely seperate conversations at the same time, and the person who was out of sync was talking about having to turn off the smoke, and run away from a thumper while they werent even inside the dungeon area. ------In the second clip you can hear what hes is actually saying in the moment at the end of the clip coming through my buddys mic.

warm garnet
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just wanted to thank you for making this mod the comedy and horror it brings to the game especially when its a masked enemy is incrediblely fun

wind void
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i keep hearing myself and assuming its just my friends mic echoing 😭

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please dont fix that its pure gold

boreal falcon
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Is there any update on fixing the issue where it causes games to stutter?

wispy wolf
wispy wolf
cedar terrace
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should i put it higher ?

wispy wolf
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If you want

cedar terrace
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i want it to be somewhat often

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but not like 5 times in one game

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but atleast once a game

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some games we didnt feel like it happened at all

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what frequency do you recommend ?

cedar terrace
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i only use it on the masked and bracken

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so its limited to those only

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so maybe 1.5 is too little

wispy wolf
wispy wolf
wind void
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waitw hat does

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frequency do

slow wharf
# wispy wolf Ok then idk, you shouldn't even hear it while spectating

I wasnt hearing an enemy speaking though, it was the player jackyjedi speaking, but it wasnt lined up with what was actually being said in the game at the time. At the end of the clip you can hear him saying "So that leads me to believe its not broken" coming through the other specators mic, but i was hearing him say "So thats, thats a real fire escape...... Good Job", which im assuming was something he said earlier in the round. His audio wasnt cut up into fragments either, it was literally like it was just coming through delayed by a minute or so.

wispy wolf
slow wharf
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Yea it was last night so already ended the session, was just clipping some videos from the session. Ill definitely save a copy of the log next time, or check the console if it happens again though

wispy wolf
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@astral flume @fresh atlas is it possible to change the name of a mod and dependency string on thunderstone retroactively, and update it in other modpack's manifests? Or is that impossible

astral flume
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Impossible

wispy wolf
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Even just the title?

astral flume
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impossible

wispy wolf
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Ok, thanks

cedar terrace
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cant Mythic do it?

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if you contact them

wispy wolf
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Who is that

cedar terrace
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Admin on thunderstore

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Mama and 753 is only moderators

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Mythic helped me out before

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wasnt the exact same problem though

wispy wolf
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What did they help you out with

cedar terrace
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they deleted a mod for me and removed a team thing

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they just seem like they have a lot of power idk

wispy wolf
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K

fresh atlas
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Yea, Mythic is like the administrator and while it takes a bit to get a response from him he does check his DMs

cedar terrace
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so it is posible then

fresh atlas
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If its something I can't do, then sure, bug Mythic about it. He doesn't mind

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I don't think you can change a dependency string without just uploading a new mod and it can't be propagated into other people's mods, as far as I know. Bug him if you want tho, I may be wrong

tender thicket
red urchin
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Heya! Wanted to make a suggestion, tho it might be stupidly hard.
With the "MaskedEnemyOverhaul" and this mod being so amazing together, I wondered if it was at all possible to have Masked enemies only pull audio from the player they're mimicking?

hoary siren
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Is there any planned fix for the random lag spikes when it records a clip?

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Also, does the mod delete old voice footage over time? I heard something about it building up a large amount of space on their computer

fathom sand
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it deletes it when it is used

hoary siren
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ic

stark matrix
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can i put it to 3?

fathom sand
late rune
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Is it possible to make a separate config for masked enemy? I think frequency should be low for other mobs but frequent for the masked enemy

sinful stone
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just disable it for everyone but masked

fathom sand
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^

torpid crescent
torpid crescent
rare wraith
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tbh in general it would be cool to see Skinwalkers only mimic a players voice that they have killed

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so if they get someone you would still think they're alive

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instead of the goofy "that wasn't you talking, right?" scenario

red urchin
red urchin
red urchin
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Aye that's a start! Tho I can't imagine it's easy 😅

runic gyro
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My buddies cant hear oneanother in game now, didnt have the issue before using this mod

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happened after going to Titan

wispy wolf
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make sure you're using r2modman

runic gyro
#

Why does using r2modman change how the mod works vs thunderstore?

fresh atlas
#

Pinned your top message because discord sucks, haha

wispy wolf
ornate oriole
#

Which one is better then? 21 or 22?

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The bepinex version

wispy wolf
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21

sacred leaf
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thunderstore mod manager is so much of a copy of r2modman that it even supports r2modman modpack files

ornate oriole
odd ingot
#

Does the skin walker still work

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Can’t tell if it’s working

ornate oriole
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It worked fine for me last night

wispy wolf
true coral
wispy wolf
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ok nice

odd ingot
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We might have heard em

urban inlet
#

is there a plan for voices to be global rather than local?

charred imp
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Rug I assume you assign a "random" for the local player? An easy way to get them to sync would be to use the random code the game generates when you land on a moon? Maybe? Just set the random to that integer. Unless it's done differently

wispy wolf
young oasis
#

Wait the voices are only heard by one person?

charred imp
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Hmmm true. Not sure how you would distribute them. Not sure if you would be able to record the voices globally on all clients. I assume you have each player only able to get something they they have already heard. Hmmmm

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Cause if it recorded them globally you could use the seed to determine which voice lines it records and then use the seed again to play them lol

turbid sage
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I need heavily explaining to as to how exactly this mod works in technical terms, how is it people are having conversations with it is it just pure coincidence and also

How many clips does it use and is it AI replicating voices or is it literally recording you

sacred leaf
#

just recording players

turbid sage
#

How and when does it capture peoples voices, I wanna know the specifics 😭

wispy wolf
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Before asking those things

turbid sage
wispy wolf
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Well you did not read the FAQ

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So do that

turbid sage
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I read it, just forgot half of it till now, still really confused bcs there ain't no way half these audios of my friends are coincidences

wispy wolf
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Well they are coincidences

turbid sage
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Ain't no way

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I had a full on yes, no, youll die. Scenario with a spider

somber mauve
#

oh im a dumbass, didn't really looked at the FAQ and installed Skinwalker, Masked Enemy Overhaul and Lethal Progression together

#

what kind of conflict does Skinwalker have with Lethal Progression anyway?

#

it was playable but I, as the host with console turned on, can see a lot of errors being spammed if there is someone in the ship.

naive kayak
potent dagger
#

It seems like it just records silence from them (which I'd guess would be due to the game turning the mic volume of dead players down for non-dead players/them being in a different voice "room" or something similar)

fathom sand
fathom sand
#

it happens to lots of ppl

somber mauve
#

nvm about that one, apparently whatever conflict that has was fixed.

slow wharf
#

Yea i think Stoneman rewrote his mod or something, they work together now

cedar terrace
#

skinwalker and lethal progression works fine for me

sacred leaf
#

config still isn't working, a bunker spider was talking about plans to steal a beehive. only thing i had it set to was masked. only enemies in radius was a snare flea, a bunker spider and a hoarding bug. i have no console logs because it was being spammed by a bugged snare flea trying to pathfind.

#

voice line frequency sure was working though 👍

wispy wolf
#

Were you host?

light oyster
#

config works fine for me (never heard from a disabled mob)

sacred leaf
cedar terrace
#

@wispy wolf

#

why is this being spammed

potent dagger
tender thicket
#

I hope it is

cedar terrace
#

wait nvm im dumb its not a spoiler

#

it just looks like it

potent dagger
#

was more directed towards Rug but yeah it's a code block not a spoiler

daring valve
#

@wispy wolf Hey Rug! love your mod, I might have found a section of code you can streamline to improve performance. It appears (at least from the console side) this mod is preforming checks on mobs disabled in the config at regular intervals to attempt to play a sound, which always fails as the mob's ability to speak is disabled. You might be able to save some resources by excluding the checks all together earlier if possible. Thanks again for your hard work!

potent dagger
daring valve
potent dagger
rigid acorn
sage oasis
#

because its unrelated sheesh

wispy wolf
wispy wolf
#

I don't think that's the main performance issue though

#

Some mods do that every frame lol

latent osprey
#

Does this mod give any performance issues at all?

fathom sand
#

If you have an old hard drive or slow hard drive you might have performance issues

hoary siren
#

Seems to be the same for my friends as well

potent dagger
#

so currently you could have over 200 audio files

#

Also I tried the possible fix I sent the other day (on a decompiled version of the mod) and it seemed to make it have more stutters, gonna do a few more tests with it tomorrow tho

willow galleon
#

The moment i saw this image symbolism (the funny turi ip song) started playing

vivid estuary
#

hmm curious question, when the mask takes a person it only uses voice clips from that person, is it something you did or a happy coinkidink?

#

have not been able to keep up seeing what you have been working on of late with school and stuff. But i am loving the mod for sure.

sacred leaf
#

that was i think planned but i don't think its been implemented yet?

potent dagger
#

was actually fairly simple to do

past fiber
#

Did you do that yourself or is it already pushed?

potent dagger
#

myself

#

I'll give Rug the stuff for it tho so he can push it to the actual one

past fiber
#

had an instance with two mimics on opposite walls "talking" to eachother and have been hoping they'd do that ever since
so that'd be sick nice work

sacred leaf
#

igp made a video about the mod with next to no credit, you've won at modding

willow galleon
#

Damn

hoary siren
#

Tends to happen with igp ive noticed lol

visual swift
#

i tried this mod out yesterday with a friend group and im pretty sure i gave one friend a near psycosis experience. so good job i guess on the mod...
he might sue you later tho so just a headsup 🙂

hollow forge
#

ya kinda nuts how people post a bunch of mimics / skinwalker / etc mods clips/shorts on yt with no mention of it being a mod or any credit and 80% of comments are confused if its vanilla

#

💀

hoary siren
#

The weird genre of content farmy videos that say "we added x to [game]" when they in fact, did not do any of the work to add it to the game

potent dagger
# sacred leaf nope

The config seems to only ever be applied if you're the host so that'd be why

sacred leaf
#

ah

drowsy kelp
wispy wolf
# sacred leaf ah

@potent dagger The host syncs the config to all clients. If you are in a lobby, you will use the hosts config, not your own. If you join a lobby where the host doesn't have the mod, you will use the default config

sacred leaf
#

boowomp

#

is that fixable?

potent dagger
#

Either way random thought I just had, wouldn't it be possible to do a NetworkVariable that is default false which gets updated to true within the existing isHostingGame check, then if that was true you'd use the network config otherwise you'd use the local one?

#

which if I'm correct should mean that if the host has the mod all clients will inherit the host's config otherwise it'll default to the client's local one

wispy wolf
#

Well not really

#

You implied that only the host has a config applied

#

When in reality everyone has a config applied, it's the hosts

potent dagger
#

ah yeah rubbish wording from my side

quick sand
#

ayo havent been active cause of a fever

#

any neat changes i missed?

cedar terrace
#

are you planning to fix the stuff 1A3 sent anytime soon ?

potent dagger
#

I also did per enemy voice line frequencies & the ability to choose when it can record audio

acoustic lake
#

Shouldn't that last one say "dead"? XD

potent dagger
#

good spot

haughty elk
#

Hey just looking to help a little with the problem solving, the filepath for the audio recordings, is that stored in the game directory or the appdata plugin folder?

potent dagger
#

game directory then Dissonance_Diagnostics

haughty elk
#

Ahhh right, so has SSD/HDD been ruled out? I've a habit of throwing all games on a HDD, but i'm thinking the deletion process of these files is bricking up the drive's IO

potent dagger
#

that is a fair point which i some reason forgot to try

potent dagger
#

unsurprisingly that seemed to fix it

#

the changes I've done will probs help with performance slightly anyway tho

haughty elk
#

That's brilliant news! Means me and my group can actually use it, but in the case of people who don't use an SSD, maybe there could be an option OP could implement where it clears the files during the "break phase" of the game, so like the company building and in space, I'm not sure if the mod still records audio lines during these times

wispy wolf
potent dagger
#

yeah that'd explain why i didnt notice any issues when disabling EnablePlaybackDiagnostics

#

(since that stopped it creating the wav files)

potent dagger
#

clearing the files wouldn't change anything since it's the writing the files that seems to be the key cause

sage oasis
#

Wouldn't multi threading the coroutines make the io calls less impactful on performances?

potent dagger
#

well the audio files are created by the plugin that's used for voice chat so it's not necessarily that easy

sinful stone
#

Congrats rug, your mod just made a friend of mine heavily gaslight himself into thinking the imposter was actually me because apparently it repeated my voice with exceptional timing to his questions

#

Full on 30 second conversation with a fake

charred imp
#

Funny how this always happens 👀👀👀. I can have a full on conversation with a mimic sometimes 🤣🤣🤣

#

One time I asked "Are you real??" And they answered back duh I'm real... Then proceeded to kill me 🤣🤣🤣

sage oasis
wispy wolf
#

Yezzir

#

And that plugin is already multithreaded

azure hollow
#

@wispy wolf what happened to that skinwalker monster you were makin

wispy wolf
#

The masked kinda is that already

cedar terrace
#

yeah the masked is perfect

vivid estuary
#

aww but the concept art looked so much fun

idle abyss
#

Would be cool if skinwalkers could shapeshift from a human into different monsters as they approach you

vivid estuary
#

i would just love it if the bracken stole peoples skins and stalked people dressed as them but with the glowing eyes.

#

and just have it enable the bracken to leave the base and get into the ship and kill and steal someone away from there into the station.

inner compass
waxen egret
oblique tangle
#

the masked kinda sucks tbh 🥱

waxen egret
#

imagine it trying to play the part of seeming like a "team mate" combine that with mods like strange objects that some times mutes players with one of there curses

potent dagger
oblique tangle
#

and i think that the ai for the enemy could be a bit better

dire flare
#

yeah I also think that your idea was way better than the masked guy

fresh raptor
oblique tangle
dire flare
oblique tangle
fresh raptor
#

Itd be nice to be able to hold it up to your face to keep something from instantly attacking you.. but tbh i like that its just an item. Not everything needs a use, plus its just something to sell. Its a good noob trap.

oblique tangle
fresh raptor
#

Why does it need to have an upside tho

#

Its a mask that possesses people found on the hardest planets, if you put it on expecting something good that seems like the trap landed hook line and sinker.

#

Itd def be fun to have some cool feature, but as is it doesnt really feel like it lacks anything

oblique tangle
hollow kiln
#

Maybe a percent chance while having it equipped to get “possessed” where it brings the mask to your face automatically and you need to press “G” to drop it or move it to another inventory slot. But that’s more of a suggestion for the base game than the skinwalker mod.

oblique tangle
#

and ofc it doesn't HAVE to have an upside but it would be nice

fresh raptor
oblique tangle
fresh raptor
#

Ive seen them in singleplayer.

#

Its def rare but they do.

fresh raptor
#

This is a vanilla feature

oblique tangle
fresh raptor
#

I can see that

#

Tho also i think its kinda like the mimic mod where its more fun when you see them every like.. 20 or so hours in

#

Where you just never see them, but when you do it hits you in the gut

hollow kiln
fresh raptor
#

Its just holding it

#

Idk if holding it to your face speeds said timer up, it might but dont count on that

#

This is all off topic anyway lol

dire flare
fresh raptor
#

Theres two masks, but they do the same thing. "Tragedy" and the much more aptly named "comedy".

dire flare
fresh raptor
#

They needed a fourth for their quartet

#

Shoulda joined them shrugboi

dire flare
fresh raptor
#

W

sacred leaf
#

i noticed that, most of the time when the game's open, the console just gets spammed by
[Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics)

wispy wolf
#

Did you read the message

frozen hare
#

There's really no other simpler way to deliver the message

sacred leaf
wispy wolf
#

Are you using r2modman?

wispy wolf
sacred leaf
wispy wolf
#

then idk

#

2.0.1 ya?

sacred leaf
oblique solstice
#

created the folder and getting spammed with this

quaint willow
#

skinwalker asks if skinwalker mod is being used

#

🔥

oblique tangle
potent dagger
sacred leaf
#

they ganged up on em

fresh raptor
#

They were in a dead-end room, if anything he just interupped their conversation

potent dagger
#

I've done so many changes in the build of this I'm using, like you'll be able to put sound files into a specific folder which will then be used when playing singleplayer (so the mod isn't completely pointless in singleplayer)

sacred leaf
#

what does the percentage chance do?

#

also, does this build plan to be released?

potent dagger
#

its the chance of it playing the sound after the cooldown

#

so instead of it being 100% like it is currently you'd be able to lower it so it isn't as spammy if you want a lower cooldown

potent dagger
wispy wolf
potent dagger
#

on your version it decides when to next play using Time.time + Random.Range(15f, 40f) / SkinwalkerNetworkManager.Instance.VoiceLineFrequency.Value whilst mine does Time.time + Random.Range(minCooldown, maxCooldown) then whenever it reaches that time it then checks if the chance succeeded

#

which allows you to have a lower duration between sounds playing whilst not having it be insanely spammy (for example if i did min & max cooldown as 5 seconds then chance as 50 it'd try playing every 5 seconds but would only have a 50% chance to actually play the sound)

#

There's also a hardcoded minimum of 5 seconds for the cooldown so people can't completely spam it and it isn't recalculated until the previous audio finishes playing which prevents a single enemy from play multiple sounds at the same time - The amount of sounds I heard at once before I did that was painful 🤦‍♂️

wispy wolf
#

k

tidal willow
#

Just realized that voice sync would be rly hard since you'd need a dedicated web server to store and request for voice files. then syncing them up with players that have the files

#

esp needed if people use late company to join late

potent dagger
#

I initially thought it could be possible by using the file name noting clips would likely be at the same time but then I remembered people could have their pc time unsynced

wispy wolf
#

Why would you need a web server?

#

You can just send it to clients

#

imo it's just difficult to do without assembling audio clips on the main thread which could be really laggy

tidal willow
#

Oh I thought that wasn't possible lol

wispy wolf
#

If that wasn't possible then the voice chat wouldn't work in the first place

tidal willow
#

my first thought was a web server since its the simplest solution i could think of with my experience

#

yeah

wispy wolf
#

the voice chat is multi threaded so it doesn't interfere with the main game loop

#

But that's kinda a lot of work

oblique solstice
#

or you cant record someone you don’t hear

vast sparrow
#

If I had to guess (take this with a grain of salt cuz im not a modder) the host would have to essentially download the audio file and then distribute it to the other clients.

wispy wolf
oblique solstice
#

just an idea, maybe you didn’t thought of it

tidal willow
#

Audio desync is probably a hell to work with when saving them on sync

late rune
#

Skinwalkers kept going off on the ship even in orbit. I have it only enabled for masked enemy too

wispy wolf
late rune
wispy wolf
#

Are you using r2modman?

late rune
# wispy wolf Are you using r2modman?

Yes. It was very bizarre. We would only hear it on the ship too. If we went inside it was gone. It almost sounded like it was coming from one of the players? Like they got turned into a Mask but they were alive and well

wispy wolf
#

I'm not sure what would be causing that

#

Hopefully a restart fixes it?

dense sail
#

this mod+ mimic overhaul is absolutely incredible ngl

fresh raptor
#

i use both as well, it makes them much spookier

latent olive
#

Hey, I constantly get these error messages in terminal from Skinwalkers: "[Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (D:/SteamLibrary/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics)
[Warning: Unity Log] [Dissonance:Recording] (00:36:26.645) BasicMicrophoneCapture: Insufficient buffer space, requested 71520, clamped to 16383 (dropping 55137 samples)"

sinful stone
latent olive
#

@sinful stone I see that but it spams constantly lol. Like its not 1 and done it is constant messages.

tacit hinge
#

do you play with friends

sinful stone
#

^

tacit hinge
#

it shouldn't spam it if you are playing atm

#

iirc

latent olive
#

yes im playing with friends, they also all have the mod downloaded

wispy wolf
#

Are you using r2modman?

quick sand
#

just found out the reason my friend kept getting errors is cause he had his game on hdd so he moved it to his ssd

#

now its working out

dense sail
# wispy wolf Are you using r2modman?

If I could make a suggestion, I play duo LC alot with skinwalker, i understand not being able to hear your own voice when alive, but during spectating would be neat if we could hear ourselves talking to the alive person

sage oasis
#

you would'nt hear the same audio as your friend since they're not synched between players

placid dawn
#

9

dense sail
wispy wolf
fresh atlas
#

skin

wispy wolf
#

wat

fresh atlas
#

I deleted it

#

Sorry, I am depression rn

wispy wolf
#

thx

#

and sorry :(

cedar terrace
#

are you ever going to fix this ?

wispy wolf
#

That's intentional, what is there to fix?

drowsy kelp
#

are you able to fix the console spamming "this folder doesnt exist yet(which is normal it will happen eventaully)"

#

scrolling through the console today to find more info about an error was a pain cx

#

it only gotta say it once

wispy wolf
#

Well the folder should exist at some point

#

And then it wouldn't say that anymore

drowsy kelp
#

well that bits obvious but why does it have to say it every 10 seconds

wispy wolf
#

Just do a find and replace and make it whitespace if you don't want to see it

drowsy kelp
#

my issue was just i was trying to scroll through to read something and every 10 seconds my scroll would be automatically put to the bottom

wispy wolf
#

Ah heheh

#

well thats just a problem with the console in general

#

Use the Player.log file instead

cedar terrace
#

mod spamming console = good LULW

#

clean ur code man

near lava
#

how does the mod keep the temp audio files? are they deleted when the game is closed or when they leave a save file?

cedar terrace
#

someone uploaded this ?

#

@wispy wolf

potent dagger
#

seems to be the exact same as the original but with one thing slightly changed

cedar terrace
#

not sure what the fix is for i couldnt spot it

fresh atlas
#

Eliminated with prejudice

potent dagger
cedar terrace
#

so its a console cleaner fix

#

but it will prob be taken down since it dont have permission

potent dagger
cedar terrace
#

it was removed anyways

#

rug rlly should clean up his code though

potent dagger
cedar terrace
#

can i have it

#

why dont rug just impliment ur fix

potent dagger
#

he's away from home I think

cedar terrace
#

at this point you might as well make ur own mod as its own thing

#

you did so much difference

midnight spire
#

The increased performance does sound very handy

quasi marlin
#

For real, I cannot use the original mod, I wonder if that version would fix it

potent dagger
#

not sure how much it does actually improve performance since I haven't tested the original version since I moved the game over to my SSD

#

so not sure if my initial stutters were only due to it being on my hard drive

quasi marlin
midnight spire
#

Fair, I'd happily test it with the rest of my modpack to see if it performs different then default. (I get some performance woes with the og though mine has always been on a ssd)

obtuse moss
#

Honestly considering removing this mod from my list tbh

vivid estuary
#

the mod generally becomes an issue the longer you play, And if you have the game on a harddrive and not an ssd

potent dagger
#

well that's just always gonna likely happen since the longer you play the more unused audio files there are

vivid estuary
#

eyup, and also all that saving of files and logging, there is an insane amount of stuff being logged

midnight spire
#

Surely there would be a cap though yeah to keep it in check?

potent dagger
#

bulk deleting singular files is fairly intensive

midnight spire
#

wipe audio at cap during orbit or sometime when performance isn't as noticable?

vivid estuary
#

yeah if anything maybe that would be something that could be done when landing on the company building or something as its a low resource demanding area.

midnight spire
#

sorry I'm not super familar with coding but throwing ideas out there, though they might not be that helpful lol

potent dagger
#

hmm that could work, from my testing it seemed like the recording was more intensive than how many files there were

vivid estuary
#

yeah, but i think introducing a cap and also deleting would be the optimal thing to do

north yacht
#

Ideally once the cap of the number of clips is reached, the mod should stop saving new clips, until old ones are used up and there is space again.
Could also put an adjustable cap on how often it saves / deletes a clip, like X clips every 10 seconds or something. (not sure how often it does it)

midnight spire
#

Does it record at all times?

potent dagger
#

on the thunderstore version yeah, on mine its configurable

#

probably makes sense to clear the recordings when you leave a lobby rather than persisting over lobbies

#

and could also do a config option for whether it clears when going into orbit or at the company building

midnight spire
#

Yeah since it sounds like both the recording and bulk storage over time sound like the heaviest hitters

potent dagger
#

with over 1000 audio files i had little issues when recording was disabled when i did some tests the other week

midnight spire
#

Though I imagine it'd be tricky to balance when the recording takes place so you don't get only half of a player sentence etc

potent dagger
#

well yeah thats why it constantly records

midnight spire
#

Didn't you mention that yours isn't constant? I may have misread what you meant before

potent dagger
potent dagger
midnight spire
#

ah I see

#

I wonder if a cooldown would work, it'd miss some things you say but if it was set to a time where you couldstill get a decent amount of lines for enemies to use..

north yacht
#

I see now, looking at the code, this mod doesn't actually record the voices, it just enables a debug setting for the voice chat plugin that lethal company uses that logs the voices to the game folder. So it can't just choose how many clips to save at once / how often to save them.

#

you could still enable / disable recording periodically, but that probably wouldn't help much without cutting clips really short

midnight spire
#

though that'd be more of the dissonance plugin related than the mod

north yacht
#

yeah, but all this mod does is enable the recording, then grab clips. It doesn't determine how often they get saved, just how often they are read/deleted

midnight spire
#

I wonder if it can tell when a clip is made..
As in with the cooldown idea to cut down on active recording times.
-Enable recording (per player?)
-wait till clip has been generated
-see clip generated, turn off recording for X period of time

potent dagger
#

can't do per player

#

its one true/false for recording all players

midnight spire
#

So it'd be elsewhere then where it excludes you from hearing your own voice

north yacht
#

If the performance is caused by the disk being bogged down with write speed, there's not much that can be done, I think. Even if you only periodically enabled recording, it would be bogged down for the period of time it's recording.

potent dagger
#

yeah

potent dagger
north yacht
#

The best solution would be for the mod to hook into the voice streams directly and save it's own audio files. Then it could grab a new clip whenever it needs it, implement a cap, use cpu/ram to identify silence points to generate smaller slips, use higher compression, whatever is needed to reduce the load. It'd be a huge undertaking, but that's probably the only way to fix the issue completely.

untold bridge
#

Any plans for making it optionally work randomly over the walkie too?

potent dagger
untold bridge
#

Check the Diversity mod code, cause it have random voice lines of ghost girl playing over walkie sometimes, maybe will help

potent dagger
#

i tried to work out if i could directly pipe it into an audioclip (which i didnt get anywhere with)

#

but i could maybe just limit how often it saves

midnight spire
#

Cheers for the info , makes more sense where the performance hits come from specifically. So realistically I just need to trim my modpack back to something reasonable lol.
Hopefully you'd be allowed to share your version of skinwalkers 1A3 since the config option for masked using a specfic voiceline sounds very good

potent dagger
#

yeah that's the first thing i did then it kinda spiralled

#

😂

obtuse moss
#

I wish I'd grabbed a download of your version to see if it runs better for me lol

cedar terrace
#

is his even a fork why does he need permission didnt he make it himself its just a mod that does the same thing but with more features

potent dagger
#

nah its based of the thunderstore decompiled code of skinwalker

wispy wolf
wispy wolf
potent dagger
#

xD

wispy wolf
#

ah

#

mk

cerulean vector
#

A idea, add a config to alow some monsters to talk more often compared to others

wispy wolf
#

I think 1A3 did that? Not sure if I want to implement it tho

potent dagger
#

Yeah I've done that

wispy wolf
#

Per monster voice frequency is a lot more config settings

#

Also imo the two main bugs that actually need fixing are

  • stutters when recording
  • spectators cannot hear voice lines
#

everything else is kinda just fluff

potent dagger
wispy wolf
#

They should be

#

Right now they can't

potent dagger
#

ah

#

i just disabled it on my build cuz it didnt make much sense to me noting its not synced

potent dagger
wispy wolf
#

Jesus

#

yeah no lol

potent dagger
#

(total not per enemy)

#

its 3 per enemy

potent dagger
wispy wolf
#

it's messy

#

ig if they're in a separate section its not too bad

potent dagger
#

its not in the main file so not as messy

wispy wolf
#

mm

potent dagger
#

plus its just defining the variable & binding (no need for networkvariables n all that stuff)

cerulean vector
#

Maybe #1 lol

potent dagger
wispy wolf
#

neat

spiral terrace
#

Will there be a feature where you can hear the voices of your friends and yourself when your dead? Cause when I'm dead I usually hear my friend saying "Is that you gia?" without nothing speaking at all.

grim lake
#

what updates have been made to this mod since last time i checked

safe glen
#

May I make a suggestion?

It would be neat if you could add this in the settings specifically for this mod, but if you were able to pre-record some dialogue that you read, such as "Follow me", "HELP!", "ARGH!", "Pass me the torch", "Give me the torch", "Oh hey there", "Check this out", etc etc.

I combined this mod with a few other mods that hide the mask, stop the zombie arms, and hides players names, so players genuinely think it's the other living player. The only thing that throws them off is when the 'Skinwalker' says things like "We should buy some Walkie-Talkies" and things like that. Of course the Skinwalkers will still say those things, but adding in the other elements where you can deceive your friends would be hilarious and way more immersive in the game.

vernal grove
grim lake
#

hands*

safe glen
#

I'll have a look for it again for you (at work right now)

lone belfry
#

this is the best mod

safe glen
#

It's called MaskedEnemyOverhaul

You can remove the mask from it too. So they look like a normal player. I'd also get HidePlayerNames as the 'Masked creature' doesn't have a name floating above its head.

This makes it more immersive and scarier.

haughty elk
sacred leaf
#

i don't think hideplayernames is really necessary, player names already seem a bit odd in terms of when they appear so i wouldn't notice if someone didn't have one.

sacred leaf
cerulean vector
#

Just thought about this, if a mod that adds monsters, would they also be able to play voices or is it just the normal monsters?

fresh raptor
#

Just normal monsters rn

oblique tangle
#

Modded monsters would work too I’m pretty sure, had the ooblterra mod installed with this and those monsters talked

glass jewel
cerulean vector
#

got it

fresh raptor
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oh, they do?

#

ive litterally only heard them from vanilla, ig im lucky lol

past fiber
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yea i've never heard boomba make a peep

somber mauve
#

probably it's not added to the list of enemies?

potent dagger
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seems like boombas do have EnemyAI so it technically should work on them since it seems like it defaults to enabled on enemies that have no configuration

past fiber
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to be fair i've only seen boomba 3 times since it came out so it could've just never lined up for me

past fiber
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would it be possible to generate extra configs then, kind of like lethal quantities?

wispy wolf
#

?

ocean loom
# wispy wolf ?

I think what’s being asked is if it’s possible to dynamically generate config entries for modded monsters if they’re present

drowsy mirage
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Hi, not sure if this has been asked yet but is there a way to make the voicelines that are heard not clientside?

drowsy mirage
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Is that a planned feature

wispy wolf
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No

#

But it is a possibility

oblique tangle
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I think it’d be a good idea just for the fact that when you’re with a small group you all hear different things and makes it less deceiving

#

The fact that its client side is the only downside I think this mod has

wispy wolf
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Well if you're in a group it doesn't work very well in the first place

#

The whole point is to lure you off when you're alone

oblique tangle
#

I also see why it'd kind of be difficult to make this server side, I don't know a whole lot about coding but for it'd to be server side it'd have to upload the sound files and sync for all the players

vivid estuary
#

well i guess putting all the file saving on the host only would cut down on local saving, and make it possible to have all sounds be events serverside. which would also cut down on clientside weight. But it would open it up to net issues i guess.

and also i guess since the clients would lack the soundfiles it might make it an issue anyways depending on amount and syncing issues that would cause.
but again maybe if the sync happened while on ship in space it would have a limited window of syncing with temp files on the clients instead of constant barrages of saving.
though that would remove the hillarious moments when it uses very resent comments to really trick people to their deaths..
im conflicted on this thing cause on one side, server based sounds are nice and would cause people to become paranoid together, but also the potential issues and workload to make it work might excede that relativly tiny bonus.

potent dagger
# vivid estuary well i guess putting all the file saving on the host only would cut down on loca...

I had a mess around with tryna send wav files as bytes to all clients the other day and couldn't get it working, i do have a working version where if the host has the mod then the clients only play sounds when receiving an event from the host (and it attempts to play a clip from the same person for everyone - it still records locally on all clients though which is why I can't just play the exact same clip however ofc there is a higher chance of people hearing the same one)

vivid estuary
potent dagger
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well yeah my thing tries to find the exact same file name but if it can't it has a fallback to the same person then another fallback to a random person

vivid estuary
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actually maybe look in at how the tv/bombox mods where you can insert youtube links or what ever to play stuff and how that works.

potent dagger
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well the ones of them that use local files require all clients to have the same files

vivid estuary
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boombox controller is the one i think of

#

but maybe their solution only works thanks to a thirdparty like youtube.

potent dagger
potent dagger
vivid estuary
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Ah okay yeah that make sense

#

i really need to get around to taking a look under the hood of the game.

north yacht
wispy wolf
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I know

#

Doesn't fix the underlying issue of sending large files over there network lagging games

oblique tangle
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you could make it so that the clients record players at the same time or something? But still have it randomized with the seed?

#

It probably wouldn’t be completely synced up though ig

vagrant oak
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I do look forward to whenever this mod gets it's next update, I removed it for now due to the fact that it just starts to murder performance after a few hours in of gameplay

wispy wolf
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When I get back

vagrant oak
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Yeah I look forward to it ^^

queen sphinx
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im having troubles locating the config file because im dumb

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the file isnt showing up in the bepinex config file even though I started it im confused

wispy wolf
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Use r2modman

queen sphinx
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i got it to work with thunderstore because i was checking the actual game files

#

instead of seeing the config files

shrewd elk
wispy wolf
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But yes that would be the ideal way

woven cosmos
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Does this still conflict with Lethal Progression?

lost garnet
#

Hoping it will be possible to configure this toggle for custom enemies

#

Not too picky if it's individual or not, I'm fine with a "disable on all modded enemies"

civic moss
solemn tinsel
# potent dagger the version I've got has so many changes 😂 https://i.1a3.uk/1703887799.png

Is there any estimate as to when this might be added to the mod or released as a fork? Very excited at the possibility that voicelines for masked might actually be able to match the player skins that they use.

Also, would there be a way to make it so masked that spawn naturally exclusively use player voicelines consistent with their player skin (i.e. not just masked spawned via killing and "turning" a player, but all masked ONLY use voicelines from the player they are mimicking)

safe glen
inland pulsar
#

What do guys use/think are the best config settings to have it be fouling people but not over do it?

solemn tinsel
# inland pulsar What do guys use/think are the best config settings to have it be fouling people...

I've found that default amounts of voicelines are fine, because having them speak with any voice around a corner or through a wall is fine - as it can draw players toward them - but if they speak too much they can give themselves away too early while in line of sight.
Otherwise just making sure nametags are off, not using the flashlight or walkie mod that adds those to the player model, not using morecompany cosmetics, only having skinwalkers voicelines apply to masked (optional but I prefer that) and ofc the maskedenemyoverhaul mod so they don't have masks and their arms stay down.

inland pulsar
# solemn tinsel I've found that default amounts of voicelines are fine, because having them spea...

You think having it 1 is good because when I had it on 1, I barely noticed it. I guess I'm just kinda salty that I have had this mod installed for so long and never really have someone fold.
It's always either there are to many people close together that the extra voice line just goes unnoticed or no one is talking and then suddenly someone says something, they ask did you here "Blank" talk? They all heard someone or something different and instantly loss all engagement with any callouts.

#

I would love there to be an option to have the Voice lines be the same for everyone except the person being imitated.
So the skin walker can't be figured out that easily and so people can prank other and also not be caught instantly.

#

I understand that networking is a bitch so I wont get my hopes up

placid tusk
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What does the "Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target." mean?

#

did i download it wrong=

sacred leaf
#

applying this to snare fleas is quite possibly the most horrible (in a good way) thing ever

shrewd elk
wispy wolf
#

@fresh atlas can i be special

wispy wolf
#

ah

fresh atlas
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:3

wispy wolf
#

too chaotic for me 😔

#

yall have fun

past tree
#

After reading the patchnotes... could I be informed how a level-up system mod can conflict with a mod about voice mimicry? TL;DR it if ye want, but I'm honestly curious as to even how they could be even remotely interfering with each other. That would be one of the last type of mods I'd assume could even cause an issue (Hell, I'd say "Yippee" mod would be closer than that because they both mess with audio).

wispy wolf
past tree
#

huh... here I was thinkin' the entirety of that mod could be client-sided.

wispy wolf
#

the config isnt

#

host has to sync config to clients

past tree
#

and that very small syncing of a config conflicted 🤣 ... god I love the world of modding...

#

Coding memes will never fail even to this day

#

Ty for the info 'n response @wispy wolf smile

agile arch
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Just wanted to say, I LOVE your mod, its amazing.
You did an amazing job

wispy wolf
#

thx 😄

agile arch
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Np, i get so many good moment thanks to it

past tree
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Oh, no seriously. I've cried I think 5+ times from what your mod has done. It's a no-brainer of a mod to add and ensure everyone has. It doesn't seem to play the same sounds sometimes (I don't know if that's intentional or not) - but god has it sent my chest into a heaving mess trying to stop laughing half the time

sacred leaf
#

has repeating a player's own voice to them been removed?

potent dagger
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since it records playback audio not your own microphone 🤔

high anvil
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Would it be possible to generate the config on launch for modded monsters? Or if not that then a config option to make the default option to not mimic if theres no config set?

wispy wolf
sacred leaf
high anvil
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Prayge ty kind mod dev

vagrant oak
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@wispy wolf Yay so glad you managed to fianlly update the mod ^^ so that's why it would lag after a while I thought it had something to do with how it saved sounds didn't know there was a memory leak lol

wispy wolf
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heres hoping that was the issue 😅

#

pretty sure its fixed, but players will need to test to see

vagrant oak
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I think so, cus I know a Spore Lizard spawned once and the game started hitching like mad so I disabled Spore Lizards in the config lol

wispy wolf
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🤔

robust spade
#

~~@wispy wolf are you the same rug in this video? https://www.youtube.com/watch?v=H7K9MNMfktE~~

Turns out actually reading answered the question - yes he is blobDance

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vagrant oak
#

Btw @wispy wolf Any chance you'll add support for Masked Enemy Overhaul so the mimic uses the voice of the person it's mimicing consistently? I think that would be pretty fun but dunno how hard that would be to implement lol

cedar terrace
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im not a fan of how much info skinwalker mod gives away in console what creatures spawned if they play a clip near you

#

these things should be a debug option

quasi marlin
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Why would you look at the console if its not to debug?

vagrant oak
haughty elk
#

Alternatively use LessLogs, this neat mod makes a config for all mods meaning you can entirely exclude all from what you don't like in a single mod

haughty elk
potent dagger
cedar terrace
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hmm i tried this before i thi k maybe it reverted itself

craggy finch
charred imp
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That will get rid of any mods logs that are not fatal, error, or warning

#

That's how I run my game lol cause I could care less about the grey logs

#

I Wana see red and yellow

craggy finch
umbral rivet
#

its crazy how this is one of the most downloaded mods

craggy finch
#

Is it? It's perfect for content creators.

wispy wolf
umbral rivet
umbral rivet
wispy wolf
#

ah

#

yeah

#

crazy stuff

craggy finch
#

Do you no longer need DissonanceLagFix with latest version of Skinwalkers?

craggy finch
#

Double negative, but I assume you meant to confirm what I said. 😅

potent dagger
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nope as in you don't need it

cedar terrace
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@wispy wolf does it work for v47 ?

wispy wolf
#

yes

cedar terrace
#

nice

wispy wolf
#

2.0.4

  • Updated for Lethal Company v47
  • Attempted to reduce the stutter that can affect some players by reducing Dissonance log output (1A3)
  • Fixed an issue where the Ghost Girl could play voice lines for players she was not haunting (1A3)
cedar terrace
#

nice

wispy wolf
#

2.0.5

  • Updated for Lethal Company v48
  • Added an option to the config to disable voices from modded enemies.
robust spade
# wispy wolf Yeah how'd you find out 🤔

Your YT is linked to your Discord, and in that video your channel is linked in the description. The video itself just plopped into my recommended though, so it was a neat coincidence

wispy wolf
#

ahh ok makes sense

#

pretty cool to have people find me from random other stuff lol

vagrant oak
#

I do love the new config option though

sinful stone
vagrant oak
#

I have a modlist of 60 mods that all are working fine, removed deprecated fixes such as LCSprayFix, LandmineFix and LC_Masked_Fix lol

#

So btw @wispy wolf this means the mimic fire escapes can talk now if left enabled right? Lmfao cus that's amazing XD

vagrant oak
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Ahhh okay lol

wispy wolf
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lol

cedar terrace
#

lol

#

he wanted you to wait

vagrant oak
#

Lol it's funny he was like "Crap I've been spotted"

sinful stone
#

It's funny how no one has noticed that rug was devoured and replaced by "rug"

cedar terrace
#

When will we get the synchronized net code version 😭

potent dagger
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seems like he's going through it bit-by-bit noting he's already added some of my changes

craggy finch
#

How taxing is it on the host?

potent dagger
#

probably a bit, only tested that on LAN so not fully sure

cedar terrace
#

Id be down to test netcode when i wake up but i just went to bed if you need people to test with i have i9 12900k cpu 3090 gpu

#

With the dll of course

vagrant oak
#

I have an i9 12900k and RTX 3060 lol

#

i9 12900k gang

cedar terrace
#

This cpu gets so hot

vagrant oak
#

I know

#

LOL

cedar terrace
#

Such a silly cpu

vagrant oak
#

the 13 series are even worse lol

potent dagger
#

if the file names for recordings were the exact same then it'd be 100% synced

vagrant oak
#

I think 14 is also pretty bad if I remember

potent dagger
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but noting they wouldn't be it'd just fallback to a random sound from the same player as the sound the host tried to play