#Mimics v2.7.4

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cunning basin
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is it posible to use the old versaion on v45

jagged hill
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I'll add a config for the old version I guess

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but the current version is less RNG

cunning basin
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i dont mean its actual rng its how people see it

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the old way i was able to pick up on somewhat quickly after dying to it once

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you start being skeptical on the doors and look for errors

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i think a lot of them are easy to spot except for the once you have to look propperly at when aiming at the exit etc

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also everyone in my group dont use the shop

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they all go in with inverse teleporter usally or just rush in as fast as they can

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its more fun and challenging to not use equipment i guess

jagged hill
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alright the config for adding back the legacy imperfections will be called easy mode

cunning basin
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thats fine

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ty

cold magnet
dull reef
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the max difficulty is still 6 right?

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the config for it doesnt have the "anything lower than 5 is a coward" so was wondering xd

harsh mica
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I think this would please the most amount of people

jagged hill
calm hearth
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Do i need a fresh install for the config for easy mode or is not installed yet?

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I genuniely can't tell the differences anymore

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Is it just when you walk up to it your hands are against it?

jagged hill
dull reef
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u can turn up the gamma slightly up and you can see the fake is slightly orange

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though u get used to the color after awhile even without the gamma chane

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change

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only 2 imperfections are actually difficult to notice which is the slower open and slightly different colored door

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other than thems 2, rest are easy to figure out

slate shell
dull reef
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it gets easy later on

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at the start its pretty hard

slate shell
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The || light being a different color || and the || actual prompt (feed) || are the only ones I really notice

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I don't really notice || slower open times || most of the time, as of late I've been checking though

frail raven
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are you referring to the older version or newer?

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Also there's the ||"middle finger icon"||

restive hound
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Only read this if you are dead-set on spoilers for the mimic that I have found so far.||So for those who want to know, the mimic is a slightly lighter shade of red, which you can use the spray paint can on to get it to growl, and the light is blood red instead of orange||

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||In addition, the door can open more slowly. However, I have never encountered this, I just know it exists||

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best case scenario in finding a difference is if the fake and the real exit spawn in the same room

jagged hill
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Comparing the two is not meant to be a viable strategy in v2.0.0, otherwise they'd be pointless once you start remembering the differences. There's a very slight difference, but I don't expect more than a small percent of people to be able to tell. Now, you need tools, memory, and logic to differentiate mimics from the real deal.

restive hound
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Honestly, I've run about 50 Experimentations, and the generation along with differences has been roughly the same.

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The main one I keep getting ||Is the light being red||

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I havent touched the config either

jagged hill
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If you're on 2.0.0 ||the light is always redder than normal to variable degrees|| and it's meant to be a reward for people with extreme attention to detail.

restive hound
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Ah ok

jagged hill
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If you can tell 100% of the time nice job

restive hound
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I guess I have extreme ADHD then lol

jagged hill
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If you end up finding it too easy go turn on Perfect Mimics and struggle like the rest of us

restive hound
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I might when solo, havent tried it yet lol

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I play with "only exit through the fire escape" mod

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so you can imagine

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wait ||do they growl on perfect?||

jagged hill
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Yes they always ||growl||

restive hound
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oh wow

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when a vanilla item is your best friend

jagged hill
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I debated adding a true RNG yolo mode but I thought that'd give a lot of people a bad experience forcing it on their friend group
that'd be like making coil heads have a random chance to just move while looking at them lol

restive hound
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I wouldnt run it unless everyone agreed

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I have a friend who gets PISSED when bs happens

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so I usually ask before using something

restive hound
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one thing I believe I have noticed ||Is that if you have lethal things' remote radar, or comms with the ship, the real door has an outline and the mimics don't|| ONLY READ THIS IF YOU DON'T CARE ABOUT SPOILERS

jagged hill
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that's the most important difference and the part that I think fits into the game the most

restive hound
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None of my friends know about this though, and I never plan on telling them that kekww

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Honestly, kudos dude, this mod adds so much more terror to the game

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I enjoy it so much

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I'm glad someone made it

past sand
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tbh no matter what you do people will learn a strategy for it

a problem you'll see in most mimic designs

mimic doors are more just for the fun of it

dull reef
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isnt that lethal things?

restive hound
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i may be getting items confused, I also fixed the text

dull reef
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:0

restive hound
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Either way, you can use it

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I have 70+ mods on so I do tend to get things confused when I refer to them

dull reef
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jesus

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what mods do u even have to amount to 70+

restive hound
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most are memes

dull reef
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ah

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nice

restive hound
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its just funny to me when one of my buddies gets snatched by Goku in the background

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or the bugs having the BB "Hello" voice clip

dull reef
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damn

restive hound
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makes me giggle

dull reef
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had to keep the mods in my modpack low cause one of my bud's pc lags a bit

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so had to pick and choose decent mods to keep :v

restive hound
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the only thing that has lagged or stuttered for me was Brutal Company spawning 1000+ mines

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same for everyone else I play with

real ruin
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I don't like the new update all that much

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It feels like half the mod was just removed

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Colouring is a very boring way of doing it imo, and it's also a worse thing for accessibility, as well as how in different light levels, they look different

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I think there should definitely be some setting for keeping the old mechanics, as it's kind of inconvenient not pressing "update all" to keep on v1.1.2

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I can understand the reasons why you could prefer how this update makes it more fun, but everyone in my group I've asked about this has agreed that we would prefer to play v1.1.2

real ruin
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thanks :D

dull reef
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what changed so much for u?

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tbh been playing games even after updating and never really noticed a change

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still felt the same

vivid compass
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For me, the issue right now isn't that you can't instantly tell a mimic, it's that you can't tell a mimic AT ALL if you go in without items, as far as I can tell. If there were a way to tell, maybe force a door to eat a piece of scrap that you find or something, that would solve it. I agree that sussing out a mimic should require some sacrifice or skill of some sort, but to limit it to specific items only is too unfair in my opinion.

dull reef
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U can just turn up the gamma though

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The orange door is probably the only imperfection i can think of thst needs an item(flashlight)

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But u can up the gamma if u dont got one

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Idk how to add in a spoiler, fk it

noble gazelle
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gamma go brrr, what a way to play really

dull reef
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Even with the gamma though it took me quite awhile to notice. Was quite shocked when i cracked the code lmao

jagged hill
dull reef
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Which makes the sometimes quiet games funny when u find a fexit xd

drifting flame
# vivid compass For me, the issue right now isn't that you can't instantly tell a mimic, it's th...

I honestly love the new challenge and fear. Old version I never died to a mimic door but now I die more often that I have PTSD. But the idea of baiting it to eat scrap sounds fantastic.

Throw the item in front of it and after like 5 seconds it opens up and eats it like at the company. Except you lost the item now. Now picture trying this on like 4 doors and losing 4 items. Plus how many players would accidentally test on the same door πŸ˜‚. And as a twist stand to close and it eats you with the item πŸ˜‚

jagged hill
drifting flame
drifting flame
dull reef
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Like im used to the imperfections but i still doubt whether its reall it not, even though i dont notice any imperfections xd

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Going through a mental check list of all the imperfections and even if all of them are checked off, the doubt is still there

jagged hill
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I'll try to get the config out today but I really think you'd be losing something by turning it on. If given the opportunity to cheat themselves, a lot of people would still do it even if it ultimately makes the game worse.

dull reef
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How bout just making "easier" imperfections.

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Like a Reversed E or the the verticle bar on the handle bar is on the wrong side

clear onyx
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i feel like you can't mess up the new mimic, it's just too reliable, which makes it less risky than before where if you fail to spot something on a whim or in a rush you die. old mimics had skill expression and uncertainty attached to them, the new ones feel like they dont, you either know 100% or dont know at all, item counters just dont feel good

dull reef
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Etc. Etc.

drifting flame
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@jagged hill or what if items that make a sound can trigger the door like with the company. So if you stand to close it eats you without opening it, but if you're smart enough you make some sounds with an item to trigger the door and reveal it's self. Another risk reward factor as you're making tons of sound.

jagged hill
vivid compass
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Like I said, I feel like you don't need to be able to tell at a glance as long as there's SOME easy way to tell, even if it takes time to tell, or loss of scrap.
Like maybe the doors growl randomly at a long delay, forcing you to waste time standing in front of one. If you're running from a monster, you still need to take a chance, but if you're not, there should be some way to tell.

dull reef
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Once thought mimics growl but turns out it was my dog irl :v

drifting flame
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I'm in favor of a type of risk/reward style factor over the original easy to tell ways.

I agree 100% with 753 because before the update I never died to the mimic door cause I knew the tricks. It wasn't scary to me, just more annoying cause it gave me false hope. But I'd bait all my friends with them. Now I actually fear it.

dull reef
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Ok im really confused, what exactly changed to the mimics? I've read the changelog but can someone be specific?

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Cause they feel the same as before

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Feel and look*

drifting flame
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Now I'm cornered by a braken next to a fire exit with hella loot, do I risk braken or do I risk door death πŸ˜‚

dull reef
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Even the config doesnt look too different

drifting flame
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He's planning on putting the original way in configs for people in the next patch

dull reef
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Oh really?

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Never noticed it

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Always found the right door and managed to avoid the mimics easily so thats why i said it felt the same

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So mimics are just absolute replica of the real one then?

noble gazelle
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they are a ||bit smaller||, if you can get the real one and a mimic in the same room its easy to tell

dull reef
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I see

jagged hill
dull reef
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So i've just been either super lucky or i've got an instinc to kimics cause every exit i found just felt like a mimic xd

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And sure enough they were

dawn sedge
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Guys where can I find the download link

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or is this channel for just discussions

noble gazelle
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check the pin

drifting flame
analog loom
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Sorry

restive hound
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I mean I always have one because I play with "We need to go deeper"

analog loom
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Where do you find them at? I’ve checked the shop over and over again

restive hound
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I literally cant leave unless I go through a fire exit, or use a teleporter

restive hound
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its halfway down the store list

drifting flame
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It's a vanilla item just added.

restive hound
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||it costs 50||

analog loom
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I’m definitely up to date. Wonder if one of my store mods is interfering cause I swear I’ve looked and looked. Just gave up and figured I’d find one inside

restive hound
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try buying one even though you don't see it

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||just type in spray and then c||

analog loom
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One second

hardy hatch
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I like the mimic mod a lot, but i play with a lot of colorbind people. Its really hard to tell a mimic apart from a one a lot of the time, could we possibly get a config to have multiple of the differences happen for mimics, to make it easier to tell the difference?

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Maybe thats already a thing? But the config only mentions the color change, and it only lets you make them act exactly like normal things up until it does the funny :/

restive hound
hardy hatch
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I want to be able to figure it out on my own, thats what makes the game fun. Its just that none of us really can?

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If pulled up images and videos comparing the normal thing to one in game before, and still been burned.

restive hound
hardy hatch
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Does it make noise? Ive litterally stood next to them in singpleplayer testing for minutes on end and never noticed

restive hound
hardy hatch
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Ah, so something works on it

restive hound
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yup

hardy hatch
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Im gonna have to keep testing i guess beepensivecowboy

restive hound
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If you want to truly challenge yourself, either do perfect mode with it, or play with "We need to go deeper"

hardy hatch
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Its not about challenge, its moreso my friend group litterally cannot figure it out

restive hound
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ah ok, yeah just mess around with the shop and stuff. You all will figure it out if you do that.

hardy hatch
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Will say that knowing an item guarentees knowing if its real means the inverse tele is just not good anymore beeflat

restive hound
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its not a guarantee, it can still trick you

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it gets me sometimes

drifting flame
restive hound
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do you have lethal things/lategame upgrades?

hardy hatch
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There is, but its only key, walkie, and flashlight. And i really dont wanna have to use that when the upside to the tele is getting in before most of the monsters spawn and running out asap ^^;

restive hound
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Those mods interact with it quite well, fiddle with those

hardy hatch
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I see. Okay

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Heres a question

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does it show up as a red dot?

restive hound
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Also, the portable teleporter is your best friend, or atleast, it is for me

restive hound
hardy hatch
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Fuck

restive hound
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and that's all I will say

hardy hatch
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Ok

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Thanks

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Still its rough

restive hound
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I mean I really don't know what else to tell you without spoiling really important information

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so just experiment

hardy hatch
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Ok

drifting flame
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I'll be honest the trick was a method I was debating on doing but for a different reason, I only didn't do it cause I decided on a different method.

restive hound
drifting flame
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I'm glad I know now what I know cause I still would have done it at one point

restive hound
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I debated using the shovel last night, and it didn't do a damn thing, unless I hit the wall 14 times

drifting flame
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What happened after you hit it 14 times??!!

restive hound
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nothing, I spent a minute just bashing a door

drifting flame
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LMFAO πŸ˜‚πŸ€£πŸ˜‚πŸ€£

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Why are you hitting the door?
BECAUSE ITS EVIL!

restive hound
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I test everything, even if it means possible death

jagged hill
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And there are even color blind people who can tell the difference.

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Regardless, I've added color blind mode and easy mode (which adds back the imperfections from pre-v2.0.0) into the v2.1.0 update which should be live any minute now.

hardy hatch
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Oh, coolio

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Well thank you nontheless

restive hound
hardy hatch
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I litterally was staring there in custom games at doors trying to figure this out, i dont want to be doin that i want to play the game lol

drifting flame
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Good I like the challenge. I won't be telling my party we can change it. They will need to use the item to figure it out

drifting flame
hardy hatch
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I dont want someone to litterally tell me the answer

drifting flame
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I was going to give you a hint

hardy hatch
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I want to be able to figure it out naturally via gameplay

jagged hill
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Mimics v2.1.0

hardy hatch
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Nice!

jagged hill
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there's even a hint in the readme now so hopefully less people need to come ask how to figure out how to deal with them

drifting flame
# hardy hatch Nice!

Just know that the trick is in the vanilla game so when debating on what to try, block out anything modded and just look at vanilla game stuff

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In a sense that was two hints in one. If you get it you get it.

jagged hill
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Actually I used one of the game's original classes for detection so some properly implemented modded stuff will work

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and even vanilla stuff added in the future

drifting flame
restive hound
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that had to have been alpha and beta stuff

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that, or you mean something completely different

jagged hill
restive hound
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oh you meant in that sense, got it

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wasn't sure

naive vector
drifting flame
signal hedge
quaint finch
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sorry if this has been asked before, but does every player need to install this mod for it to function?

quaint finch
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zamn

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so this guy was straight up lying to 63k people πŸ’€

jagged hill
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Maybe he means "Only host needs this mod if you want everything to break!"

grand stratus
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Bro these mod reviewers are bad πŸ˜”

mellow sedge
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tis the nature of a popular mod for a popular game

cerulean frigate
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I've seen people come in here and state it as fact

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And dispute it when we challenge

jagged hill
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saw someone say ||Fire Exit|| was spelled wrong once

mellow sedge
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what d'ya mean?

jagged hill
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they claimed one of the possible imperfections was ||fire exit being spelled wrong||

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it's not

mellow sedge
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ah

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||fire brexit||

naive vector
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||Fire Gregxit||

dull reef
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there are only 2 new ways to determine these new mimics right?

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and those are items

grand stratus
harsh mica
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I think people need to understand that this game is based around exploration and experimentation.
Meaning that the enemys are hard now and managable later.
I'm sorry but everytime I see a person complaining that the imperfections aran't screamin "I'M A MIMIC", sounds to me like you've tried the mod, died and came here to say "I died because too hard"

wanton garden
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||can you tell at the monitor if the fire exit is real or not? I've been noticing my friend giving callouts if the fire exit is real or fake||

frail raven
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||real fire exits show up on the monitor, fake ones don't||

dull reef
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||haha made you look||

dense stag
hardy hatch
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As in. Actively spent hours of time trying to figure out how you were supposed to tell the difference empty-handed. πŸ™ƒ

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"Exploration and experimentation" should not be extending into the unreasonable such as litterally stopping your play in its tracks completely to figure out what the hell it does

jagged hill
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I plan on eventually making mimics scannable so this sort of information can be conveyed in-game

hardy hatch
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PL EA SE

jagged hill
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but you'll have to scan it while being eaten >:)

hardy hatch
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I mean, ig thay could be too much.

hardy hatch
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I agree with that

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If you outright state what works on the thing in a bestiary and people are still complaining then at that point its on them

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Suiciding yourself into the door so you can scan it is also just a funny concept

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I was just frustrated with the mimic bc i use inverse a lot and like the tradeoff it gives, but this mod kinda punished me for that now bc only one exit is garunteed to be safe and no amount of videos and images ive pulled up for the default mimic and exits was helping me.

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I just started ignoring inside exits unless i came through it. And ignoring the mod in its entirely sure does spike the difficulty (as well as kinda ruins the enjoyment as im just no longer interacting with the mod)

hardy hatch
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Helpful input and thank you for your contribution nyaboom

drifting flame
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Like the whole point of this game is to be dangerous and die constantly. This isn't a happy ending fairy tale.
The mimics tell is honestly so stupid easy that I can't believe I didn't catch it sooner. But honestly it's like everything else in the game. Hell the slime is harder than the door. I never would have thought about using the boom box to distract the slimes. Plus there is not a whole lot of vanilla items in the game that would be logical. I'm standing by the current version of this mod and difficulty. If ya don't like it just ask for the answer and you will be disappointed in yourself for not doing it.

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Also to people who say "Well inverse teleporter is bad now cause I can't bring items" THATS THE POINT OF IT. It's a huge risk using the inverse. It's not meant to be 100% safe method. It's a high risk high reward. You risk having no means of DEFENSE

clear onyx
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there's really no point in arguing for either way, there is now a config option for people who want to interact with the mod differently, let people play the way they want to play lol

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some people simply dont want to boost difficulty much further than vanilla, but still want the extra threat for fun

drifting flame
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Exactly

dull reef
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||made you look again, Ha!||

drifting flame
dull reef
drifting flame
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LMFAO πŸ˜‚

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Honestly I got an amazing mimic clip from last night's stream, BUT

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It reveals a secret so I can't post it πŸ˜‰

dull reef
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rip

hardy hatch
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For the sake of not needing to have the conversation (the config adds the old tells back in), i wont argue with the very stilted framing of my problems with it.

hardy hatch
jagged hill
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mimics tweet really did numbers on Twitter

exotic idol
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W

hardy hatch
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W

dull reef
wanton garden
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if i set the perfect mimics to true, ||can i still tell if the fire exits are real or fake at the monitor||?

jagged hill
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yes

wanton garden
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ah so it's easy to avoid them ||as long as there's a terminal guy monitoring the team, perfect mimic or not||

pulsar warren
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It was pretty much impossible to tell off of color alone assuming thats the only tell atm

jagged hill
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Nope there are a few ways to tell, color is NOT supposed to be one for most players.

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Even people who see color can't normally tell the difference.

pulsar warren
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Had me and a few friends inspect everyone we came across and we just couldnt tell

jagged hill
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yup that's intended

pulsar warren
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I wont complain about since the easy mode option still works but i think the more obvious ones still work better since people love running out in a panic and not checking

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I do think it generally should be more obvious just cause i dont really think lethal has β€˜unfair’ deaths but its not my mod so i wont impose that

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Otherwise love the animation on the monster its nuts

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Good stuff

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Terminal guy makes sense thoug yeah

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Has anyone even spotted the new imperfections out of curiosity?

jagged hill
pulsar warren
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Yeah i suppose

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I just need to figure out what they are

jagged hill
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I'll add more over time too to increase the chances that people aren't just lost completely

pulsar warren
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Just hope its like nothing suuuper obscure like a small paint imperfection

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Yeah thatd be cool

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That and to keep people guessing

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The thing ive been looking for to see if it happens is if the door handle is red

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I think it’s be funny if some had a doorknob too

worthy robin
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Probably already answered, but does everybody in the lobby need this in order for it to work?

pulsar warren
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Yes

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It adds new assets into the game :V

shadow cliff
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when i try to download the zip from thunderstore

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it says virus detected

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and automatically removes the download

jagged hill
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are you using Edge or something?

shadow cliff
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no

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chrome

jagged hill
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weird, works for me

ocean comet
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Sometimes the ||text when you hover over a mimic still says β€˜exit’ instead of β€˜feed’|| but someone told me you can check by ||hitting it with a shovel|| is that true?

shadow cliff
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this is what im getting @jagged hill

jagged hill
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Do you have any chrome extensions that could be blocking it?

shadow cliff
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could be idk

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i have ublock and adblocker

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it might be chrome security settings

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either way my friends decided not to use that and the skinwalker mod so no worries

jagged hill
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other mods weren't giving you that error???

cerulean frigate
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smh 753 hacking computers

frail raven
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hmmm, i tried downloading from chrome too and didnt get that issue

dull reef
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do you have any plans to make it so i can disable and enable specific imperfections?

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cause i wanna use the new ways of detecing mimics but there are some imperfections from easy mode i wanna keep so atleast players without items have 1 imperfection they can detect

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||Just wanna keep the colored door and slow opening imperfections||

shy nacelle
mighty tide
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firefox will say "hey this might be a virus" but still allow you to download

mellow sedge
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what (of the old difficulty setting) difficulty does easy mode use?

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also, what does color blind mode do?

jagged hill
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Easy Mode is around default difficulty 4

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color blind mode changes the slight color change to a slight mechanical change

mellow sedge
mellow sedge
jagged hill
upbeat hollow
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how do i tell the doors are fake

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it used to have some signs so we could tell but now they all look the same and we cant ever tell

jagged hill
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||try equipment ||

slate shell
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|| Use spoilers if you're talking about the monster pls ||

upbeat hollow
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srry

slate shell
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πŸ‘

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Also personally idk haven't tested, I just || try to avoid fire exits as much as possible, unless I'm 200% sure it's real ||

subtle gull
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||dude I personally dont like the new way to figure out how to distinguish between the mimic wish it was both the old ways and the new ones||

jagged hill
mossy dawn
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Can mimics be anything other than fire exits

frozen path
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MIMIC!

drifting flame
lone lark
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guys what do i do with the config so there is 1 mimic per map limit?

jagged hill
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set the weights for more than one mimic to 0

lone lark
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i figured it out already but ty

mellow sedge
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does the weight for having no mimic even do anything

lone lark
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so if i setup 20% for 1 mimic then the rest must combine up to 80?

jagged hill
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No, weights are added up and the total is used

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so if you set the weight of zero mimics to 9999999, it's basically guaranteed none will spawn if the other weights are small.

lone lark
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ok ty

mellow sedge
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ah

drifting flame
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Nah I love walking into a room to find 3 fire exit doors on a map where there is only 1

zealous wasp
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wdym, you're simply on march

jagged hill
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Mimics v2.2.0

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I added a new mechanic to help detect mimics. Don't overhype it / look in the code for it though, it's best if you come across it organically.

cunning basin
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does it remove easy mode ?

jagged hill
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no?

cunning basin
#

okay i dont know what it does yet

#

so maybe i will use it if its fun

analog sedge
#

Whats the difference between default and easy mode? Both are always going to have an imperfection right?

cunning basin
#

will you reveal whats changed with a spoiler atleast

#

i dont care about the suprise

jagged hill
#

But you'll always have strategies you can use to find out if it's a mimic or not, they're just not obvious like in easy mode

jagged hill
umbral bluff
#

I swear some of these just don't have any visual differences

#

Like what's off about this, is it the wall bar covering the light? Does that count as a difference? I thought that was just typical LC jank

#

For some of them is the ONLY way to tell ||using equipment on them||?

jagged hill
#

For all of them unless you're on easy mode or extremely perceptive, or using other strategies

umbral bluff
#

I have both colorblind and easy on cause I'm not about to waste an inventory slot just because of a single enemy type
(Also it didn't ||have the middle finger interact or the "feed" text||)

cunning basin
jagged hill
#

yeah easy mode has 4 possible imperfections

#

as well as the strategies that always work

cyan tulip
#

is there a list of all imperfections I can get anywhere? thanks in advance

jagged hill
#

there's only 4 I believe in you

umbral bluff
#

I've been studying that clip and I don't see what was different about it from a regular fire exit

#

(That's with colorblind and easy mode on)

vivid compass
#

It's worth noting that if you turn colorblind mode ON, there aren't any color changes, and the difference is something else instead.

slate shell
jagged hill
slate shell
jagged hill
slate shell
#

I've never seen the first one or last one in vanilla wtf

#

The second one idk cuz I usually don't look that closely

jagged hill
#

in vanilla it can even spawn behind bookshelves

slate shell
#

Wtf

bitter arrow
#

"tweaked rend dungeon gen" ah i see

mortal canopy
#

how often do the mimics spawn?

jagged hill
#

There are spawn weights in the config. By default, 22% chance of zero, 69% chance of one, 7% chance of two, 2% chance of more

slate shell
#

I very rarely see 0-1 wtf

vivid compass
#

If you had the mod before the 2.0 update (that added the new mechanics), your config file probably has the old probability values, resulting in a lot more mimic spawns. I recommend you check the config file, and make sure your spawn rates are default.

mellow sedge
#

perhaps there could be a setting to multiply the mimic spawn weights on certain moons? like rend having more mimics than experimentation might

jagged hill
#

I was thinking a Dynamic Spawn Weight option would be a good idea

mellow sedge
#

i think it'd be epic and awesome if easy mode was set to its difficulty 6 variant

sage harbor
#

Any plans to support custom dungeon mods that use custom fire exit models? The new SCP Facility mod has a custom exit

jagged hill
sage harbor
jagged hill
#

I just added support in the form of not spawning them for custom dungeons :)

#

maybe in the future I'll adapt it but that sounds like a lot of work for not much payoff for now

#

I added a config option for dynamic spawn rate, added config sync with host (only for spawn rates, not difficulty), and changed some of the networking around.

#

If someone could test this for me that'd be a big help. Just have everyone change the spawn rate configs independently then play a normal game and see if they spawn in the same places for everyone.

#

I'll be releasing it tomorrow if nobody finds any problems with it.

#

Another good thing to test would be to see if any mimics spawn if you play the SCP moon (they shouldn't).

mellow sedge
#

aw man, i want em in the scp dungeon, may not be convincing but could probably get someone the first time

jagged hill
#

Mimics v2.2.1

chrome hamlet
ocean comet
zealous wasp
#

quite literally

cyan tulip
tardy lake
#

found a clipping issue

jagged hill
#

that's a vanilla issue, not caused by the mod

tardy lake
#

ty

heady linden
#

what are ways to notice mimic?

small pulsar
#

It's better to figure out for yourself imo

heady linden
#

erm

#

nuh uh

small pulsar
#

You could always open the door to figure it out

frail raven
#

me ||on an older version of the mimic mod getting eaten multiple times before realising it wasn't supposed to look kinda orange||

#

or ||the hand icon flipping me off||

jagged hill
#

still waiting on the cool 3D scan video from my artist

turbid stratus
#

I'll try that out later

civic grove
subtle gull
#

if you have the "easy mode" config on heres the traits
||Orange colour
exit being replaced by "feed"
middle finger (Lol)
the glow being different
fire exist being misspelled ||

mellow sedge
#

some of those are wrong

granite shell
#

the list is:
||orange color||
||feed tooltip||
||die tooltip||
||middle finger||
||longer interact time (replaces orange color for colorblind mode)||

jagged hill
#

new mechanic (equipment interaction) and bestiary entry

jolly raptor
# jagged hill new mechanic (equipment interaction) and bestiary entry

i was honestly shocked at how quick you guys dropped this mod to begin with, and its not just some halfass creature, its been fully functional and came out so soon after lethal company dropped, very vanilla+ like entity that fits perfectly into the game, i personally set the weight of none to 90, one to 8, and 2 spawned to 2, as it makes them rarer so people still use the fire escapes in my modpack but now and then we get absolute jumpscared. its very impressive work and inspires me to wanna focus on coding and learning as much as i can myself. id love to make quality creature mods like that eventually

subtle gull
#

I really love how vanilla+ it feels

#

Can’t wait to have more ways to differentiate it tho

jagged hill
#

Mimics v2.3.0

#

added scanning, bestiary entry, and added detection for one of the vanilla pieces of equipment

wise burrow
#

hope you guys enjoy the update

#

merry christmas!

flat smelt
#

In config I have easy mode and colorblind mode set to true, but for some reason some of the mimics are unable to be differentiated

#

I set max mimics to 9999 to test them, and I had a mimic right across from an actual exit

#

||And I couldn't tell any differences in the door model or the text||

#

||Scrolling through, was it a longer interact time probably?||

#

Since colorblind mode was on

jagged hill
#

Yeah it's probably the longer interaction time

tulip chasm
#

person 1: "hey this is probably a mimic so scan if i die"
*dies *
person 2: "....huh?"

#

great update lol

mellow sedge
#

finally scanned a mimic
||fibsh :)||

covert wave
#

Does this mean we can have pickles running away? πŸ‘€

jagged hill
#

Yeah, but that would definitely be its own mod rather than included in this one.

frail raven
#

lol, this guy's mod made your mod scarier

#

basically it's a mod where ||if you enter a fire exit from the outside, it sometimes put you inside with a mimic instead of the real fire exit||

#

||can't cheese it by going in through the fire exit anymore because the fire exit you came in from may just be a mimic||

tired nacelle
#

Ohh shit

#

Thats gonna be good for the people in my group who go for fire exits

covert wave
#

Gonna have to grab that outta principle. kek

#

Keep my friends on their toes.

hidden blaze
#

lmao

flat smelt
#

Just checking if I need to update. Was there a bug in 2.0.0 where some mimics on easy mode wouldn't be detectable?

#

I've been doing some testing, and I cannot seem to detect some of the mimics

flat smelt
#

Here is my config file, I just updated to 2.3.0 so ignore the misnamed version at the top:

mellow sedge
#

you haven't payed close enough attention

flat smelt
#

What was the defect?

#

||It wasn't orange, flipping me off, or telling me to feed/die. I am unaware of another defect||

mellow sedge
#

||It only says DIE as you open it.||

flat smelt
#

||OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH||

#

Okay, thank you!

#

I was so incredibly confused

#

that's a smart defect

#

I knew about the ||die text|| but I haven't seen it and was wondering why

weak crystal
#

for the sfx, is it random?

obsidian dome
weak crystal
#

The mimic has sfx volume in the configuration.

#

I haven't heard it

chrome sigil
weak crystal
#

Thanks

mighty tide
chrome bay
#

Hello guys is anyone having issues like this downloading the mod

harsh mica
#

Is the game running?

#

Or are you using a modpack?

chrome bay
#

well nvm it fixed somehow ._.

harsh mica
#

πŸ‘

neat raptor
#

the door shot out and ate two of my friends even though he didn't even open the door...

arctic gull
#

If you mess with them they can get mad

zealous wasp
#

we say, fuck around and find out

torn quiver
#

Il be honest, it was hilarious when one of my friends used the exit...

mild harness
#

May I make a suggestion for this mod? Love, love, love D&D (specifically Pathfinders), and I think it would be really hilarious if you made the Breaker's a mimic too.

Let's get creative here too. The Presents could also be a mimic. Opening it will just have the player get eaten, dropping a harmless present. Perhaps leaving some blood behind too (as a hint to any other players, not that the items wouldn't be a hint anyways). It would be a sellable item like the mask (unless you think the players attempting to sell the present would result in one of them being eaten, lol).

A fake entrance? A horn that when pressed will have you eaten/attacked instead? The list goes on.

rugged atlas
rugged atlas
mild harness
mild harness
rugged atlas
#

Maybe if that doesnt become a thing for presents, try giving lethal presents a try if you wanted a mimic like aspect

mild harness
#

Well considering I already have LethalPresents installed, it's a good mod, but still not what I'm after xD

rugged atlas
torpid pulsar
# mild harness May I make a suggestion for this mod? Love, love, love D&D (specifically Pathfin...

Hmm, closest thing I've seen like a fake scrap item that can potential kill you is the "Dont Touch Me" mod which adds an entity that normally looks like a button that can either be really good or really bad if you press it (easy enough to avoid, though Masked players will press it if nearby and it's chasing you), but in it's latest update, it can now disguise itself as scrap items that if you pick up makes bad stuff happen (I don't fully remember what but you can look for the mod somewhere in the mod releases here and find out)

violet egret
#

@jagged hill is there any way you could possibly try and make the mod dynamically enable/disable depending on whether the host has it?

jagged hill
#

As in if the host doesn't have the mod, it disables itself?

violet egret
#

Yeah since it's the only mod that I have to keep enabling/disabling when going around public lobbies

jagged hill
#

Yeah that seems like a reasonable failsafe, I'll see if I can add that.

violet egret
#

Great mod except from that small annoyance though

jagged hill
violet egret
covert wave
jagged hill
covert wave
#

Tried 15 times in public lobbies and every time it was just "an error has occured"

#

Tried 3 times in LAN to myself and connected the moment I disabled it. [Host was entirely vanilla]

jagged hill
covert wave
#

Nay. Still getting "An error occured!"
Both public and LAN lobbies.

jagged hill
#

anything in logs?

#

Checked on my own end, same issue. Hmmmm

#

it looks like adding it to the network prefab list breaks it
GameNetworkManager.Instance.GetComponent<NetworkManager>().AddNetworkPrefab(MimicNetworkerPrefab);

covert wave
#

Not really outside of this

jagged hill
#

Okay it ended up being more complicated than expected

covert wave
#

Sounds about right. Xd

jagged hill
#

Putting it off until someone else does something similar

violet egret
violet egret
#

Actually I'll just have a mess around with it myself tbf and I'll do a PR if I get something that works properly

violet egret
#

nvm i just realised the assets/prefabs aren't on github so I can't even test it πŸ€¦β€β™‚οΈ

zealous wasp
#

Extract them, DnSpyEx can trivially do so iirc

#

I have a local copy of mimics that references local assets

undone dust
#

Is Easy Mode on by default?

#

and is colorblind mode on yb default as well?

cunning basin
#

does this not work on custom moons ?

#

or atleast the easy mode

#

the mimics def work but im not sure if easy mode is

#

ok nvm

#

im just color blind this is a modded moon

#

not actually color blind but yeah

#

interesting spawn

jagged hill
mellow sedge
#

technically it does work on custom dungeon flows, because it not spawning there is intentional

jagged hill
#

I added the mimicdoor asset file to the github repo

#

to make building it a bit easier

#

no csproject for you though >:)

rain topaz
#

is there a plan to add fake fire exits outside? or would that not work

#

also would you ever add a fake main exit?

jagged hill
#

Outdoor mimics might be fun to add at some point as a config option

#

never main entrances though

violet egret
#

(not sure whether you have any ideas)

jagged hill
#

too much work

violet egret
craggy linden
#

and spawns you outside the ship

violet egret
craggy linden
#

ah ok sorry idk xd

jagged hill
#

also just realized the bestiary entry only worked for the host, woops

violet egret
#

nvm i was being a dumbass πŸ˜‚

jagged hill
#

the only change should be that clients get the update for the Mimics bestiary entry, not just the host

#

I'll push it tomorrow if nobody finds an issue

fresh pendant
#

for mimic spawn rate like zero mimics one mimic two etc. does it all need to add to 100% or can i have like 30 for 70 for one and 20 for two

jagged hill
#

It doesn't need to add up to 100%, they're weights

#

so if you have one mimic set to 99999999 it's very very likely to choose that one :)

jagged hill
#

Mimics v2.3.1

#

Bestiary entry now works for remote clients, go scan those mimics

grim thistle
jagged hill
# grim thistle I feel that lol

I expected someone to make an enemy template project by now too but since nobody has I've started up a new enemy mod I'm working on

frozen path
#

I just had ||the middle finger show up|| and I'm pretty sure I still had it set to Perfect. I also have Easy Mode enabled, mind, but that should be overridden, right?

craggy linden
#

even with easy mode overridden and disabled, you can still get stuff like ||middle finger icon||

#

Just not guaranteed

#

I am pretty sure

undone dust
#

yeah, otherwise they'll be ||a slightly different tint||

jagged hill
grim thistle
vernal moss
#

any mod sthat add new enemies like this?

jagged hill
cunning basin
#

there is an issue

#

this is on a custom level

#

i will go try using one in a normal level now

#

level is Aquatis and it was spamming Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
[Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.

#

but prob unrelated

tired nacelle
#

I just died when iw ent out the main entrance

#

to a mimic

late gulch
#

vanilla moons also broken now with mimics on v47

cunning basin
#

so it can bug into the main enterance ?

tired nacelle
#

Apparently i guess

#

Ill send a clip over soon

late gulch
#

ooo we love clips

cunning basin
#

yeah this is def broken

rugged atlas
#

After updating to V47 this is what I get

tired nacelle
mellow sedge
#

hi maxwell

tired nacelle
#

Maxwell is gone

#

πŸ˜”

cunning basin
#

lol wtf

#

atleast the actual exit can still kill you

#

it didnt work in custom levels though

late gulch
#

i dont think they were on v47 right?

cunning basin
#

v45 they worked in

cunning basin
# cunning basin

this clip is from v47 on a modded level Aquatis where it usally works fine

still temple
#

NullRefs on v47.

#

Guess an update is needed?

grim thistle
#

dungeon generation was changed in 47 since a new tile was added. im assuming thats breaking the mod

tired nacelle
#

Was before the v47 update ^^ my clip

jagged hill
#

Mimics v2.3.2

#

should be fixed now

#

make sure to test it for me :)

#

especially the bestiary entry

hollow hamlet
#

Plans on adding mimic also to custom dungeon like SCP or scoopy?

jagged hill
#

maybe once a custom interior mod is more well established I'll think about how that could be implemented

chrome hamlet
#

LLL should help unify things, and adding a vanilla fire exit config option is planned for SCP

chrome hamlet
#

Lethal level loader

frozen path
#

Oho, is that new?

tired nacelle
#

Unsure whats going on but some fire exits seem to just not do anything anymore? I have no idea if its this mod causing it or if its a vanilla bug but yah thought id mention it

jagged hill
#

uh oh

#

if it happens again can you provide a log file?

#

@tired nacelle

tired nacelle
#

Yeah will do, where can i find it? Just so i know where it is for when i play later

jagged hill
#

Mine is in C:\Users\753\AppData\LocalLow\ZeekerssRBLX\Lethal Company

tired nacelle
jagged hill
#

yep

tired nacelle
#

Do i send it after i die or right after the issue happens?

jagged hill
#

right after the issue preferrably

tired nacelle
#

Just happened as we were speaking

dapper relic
#

is there a page with all of the fire escape changes. In the config it says there should be colour changes but for the life of me I can't tell the difference

tired nacelle
# tired nacelle

Could possibly be the "IsThisTheWayICame" mod interfering too?

jagged hill
jagged hill
mighty tide
#

AWW HE SO JOLLY

#

he looks like a pickle

#

is he edible

tired nacelle
#

Even if he's not im eating him

#

Orrrr he's eating me

vernal osprey
#

oh i love this design

frozen path
#

I love this goober.

lilac basalt
cunning basin
#

feels like a neutral mob hoarding bug vibes but different

#

What happens if i have mimics mod enabled but its a custom interior will it just not spawn fakes or will it break the level

#

/ cause lag

bitter arrow
#

i think it just doesnt spawn

#

havent seen any

jagged hill
#

Yeah I don't spawn mimics for custom interiors currently

cunning basin
#

so i can use it then

#

if its fixed

jagged hill
#

It doesn't spawn for custom interiors for a while now, was it an issue for you recently?

cunning basin
#

i could do it over and over

#

then i saw an update then someone said it was still happening you can die in main enterance

jagged hill
#

oh that was the day of the update? that got fixed like an hour later

wide sierra
lilac basalt
jagged hill
wide sierra
# jagged hill host config overwrites settings yes

is there any logging i should be looking for (other than a blaring red error ofc) to make sure mimics work? I can see the plugin is loaded but can't see anything other than that in the logs to indicate if it is working or not. I usually see quite a few mimics but have yet to run into one after the update with the map changes and stuff

jagged hill
wide sierra
stark steppe
#

but is he

strange jungle
#

LOL

tired nacelle
#

😭😭😭

strange jungle
#

You dropped Maxwell right in front of him and it couldn’t stand the noise

#

Im Like 90% sure that’s what actually happened lmao

tired nacelle
#

Imagine 😭😭

strange jungle
#

Yeah I’m pretty sure you can hear the monster growling right before you leave the facility

tired nacelle
#

Wonder if sound actually annoys it

#

@jagged hill you got any info on this? 😭😭

#

Sorry for ping btw

still temple
#

No.

still temple
vivid compass
still temple
#

Oh, my apologies. I thought the first one was OP.

jagged hill
#

Yeah Maxwell got him killed lol

tired nacelle
#

Wait

#

It actually works like that

#

Fuck maxwell man

strange jungle
#

the kill reach is insane tho

#

poor guy didnt even last 3 seconds

jagged hill
#

I think I'll shorten it half a meter

frozen path
#

Thats deadly xD

tired nacelle
#

that tongue goes crazy bro

glossy thistle
#

how to fix this?

glossy thistle
bitter arrow
#

mimicn't

tired nacelle
glossy thistle
tired nacelle
#

so it wasn't caused by that on my end either then

#

Interesting

still temple
#

Custom interior/moon?

glossy thistle
scenic gorge
#

does it work?

obsidian dome
# glossy thistle how to fix this?

Update you game to v49 and using Latest Mods

this is problem because Game and Mods
ex: the Mods Latest it for v49, but you game LC v45 totaly broken
same to like you game v49 but the mod for LC v45

ya u can interact / press E but Error in console

#

if you play Crack v45 ya idk what Mods version using

jagged hill
#

yeah that error is because you're on the wrong version

thorny python
#

did you ever figure out what caused this? its definitely not motion tracker since we don't even run it and we're having the same issue and cant figure out a fix.

jagged hill
#

According to the log you don't have any of my mods

#

so it's something else causing it

umbral bluff
#

Wrong thread, mb

#

Meant to be in Diversity lmao

echo spade
#

yo is your mod sesigned to bangon the exit door after killing someone and shuting also is it allowed to bang the dead bodys of players againest walls?

jagged hill
#

uh what

stable cairn
#

LOL

rancid eagle
#

Today I learned that ||Mimics scale how many hits it takes before they aggro based on what your damage is.||

||I used a shovel with LGU max protein powder and it instantly jumped open||. I think that's the closest I've gotten to actually screaming because of this game

obtuse crane
#

Does every minic scream if u hit it ?

obsidian dome
#

@jagged hill sry for tag

Do you have plans for a Custom Fire Exit in a Custom Bunker? such as SCP and Scoopys Variety Mod

#

If I look at it, Mimics doesn't work in the Custom Bunker

obtuse crane
obtuse crane
#

I will make u scream

jagged hill
still temple
#

Feel like it would be easier for custom interiors to just have default looking fire exits instead.

rancid eagle
#

I've been rationalizing it as mimics sticking to one or two variants of the facility. They're very specialized predators. They don't know how to handle their anomalous home deciding to change its entire visual style on a whim

pine ferry
#

decent cope

stable cairn
#

(I wish I could find out myself but searching up mods on discord by creator name doesnt work rn)

stable cairn
#

WOA those are detailed

#

also

#

its these dudes!

hollow hamlet
#

More like him

stable cairn
#

What imperfections do mimics have (besides colors)

jagged hill
#

On easy mode? There are only 4 but they're pretty obvious and some involve interacting with it

stable cairn
#

gotchu :)

#

thank u for the mod 753

mighty tide
#

i wanna eat the pickle fella

jagged hill
#

he's not a pickle he's a peeper

stable cairn
#

if I found a bottle named "pickled peepers" i would eat whatever was inside

#

I believe things named "peepers" would be edible

#

in conclusion, i wanna eat the peeper fella

mighty tide
#

nom nom nom

supple plank
#

okay I just recently added this mod but the player cloning thing is now happening

still temple
#

Doubt it's this mod's fault.

supple plank
#

like did config like the spawning amount so the monster spawning rate has increased but they are not cloning players

#

didn't this mod suppose to clown player like fakes and stuff

still temple
#

What?

#

This is a "fake fire exit(s)" mod.

upbeat oasis
#

Not sure how it happening, but it seems like MoreSuits preventing MimicDoor from being created on map. After removing mods one by one seems to be removing MoreSuits smh return the ability for mimic doors to spawn. It doesn't show any errors when MoreSuits installed.

jagged hill
#

I'll gladly fix it if you find out what's happening exactly.

rancid eagle
#

Imagine if there was a mimic powerbox and when you attempted to open it the animation was it biting your hand doing like 30% damage

#

I'm guessing the starfish looking freaks are already something else, like maybe fake items. That's.... concerning

jagged hill
#

The peepers are completely unrelated to mimics, brand new design and mechanics

rancid eagle
#

Oh

bleak tiger
#

Sounds perfect, variety is great!

mellow sedge
#

will the peepers be a seperate mod?

upbeat oasis
# jagged hill I'll gladly fix it if you find out what's happening exactly.

So, after additional testing, seems like it not MoreSuits themselves, but submod TooManySuits (removing MoreSuits was disabling TooManySuits, so that's why I confuse it for issue of MoreSuits, so my bad). Still not sure how it end up preventing postfix of MimicDoor to happen or Instantiate MimicPrefab.

#

Not sure if it helpful, considering now it issue of diff mod.

stable cairn
#

tooManySuits is strange, a friend of mine got a visual bug the other day where upon loading in, his screen just had the "page 1/2" visual stuck onto it

#

I can't imagine how that works lol

upbeat oasis
#

ig I need to find out an alternative, cause rn have 3 pages of suits and without that mod it just takes like half the ship length

jagged hill
#

There's an alternative suit pages mod someone made but they were waiting on me to pull a PR to add support for doing it cleanly πŸ’€

upbeat oasis
#

It def would be nice to have a solution for this as part of MoreSuits itself

#

Will save headache with compatibility at least, cause you have control over it

stable cairn
#

i think its ok! its not something everyone needs so theres no need to keep it in the same mod if it'll be a bother, I think that replacement mod for EvenMoreSuits sounds great

#

would def save headaches in the long run

upbeat oasis
#

Ig will try suitsTerminal as alternative of TooManySuits for now. I did like the suits rack more, but it fine cost for getting mimics back.

cerulean nimbus
#

i have more suits and doesnt have any problems with mimics afaik

jagged hill
#

I think when I have time to revisit it I might finally cave

upbeat oasis
#

If don't wanna do it same way with suits pages, then could try scrolling through suits rack with scroll wheel, moving suits one by one.

upbeat oasis
#

Btw, was wondering, does Easy and Color Blind Modes settings in config client side or they synchronize with host config?

jagged hill
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They're local

upbeat oasis
#

good, thx

upbeat oasis
rancid eagle
#

I think it would be really funny if there was a VERY RARE easter egg where you could enter a building and just see fire exits wall to wall at every possible spawn point. I get that it probably won't happen for a lot of good reasons, but it would make for a hilarious video/short

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Even better if it happens to somebody who came in thru the real fire exit. Might just wanna turn around before you forget which one's real...

jagged hill
#

are you on the newest version?

#

I'm gonna have to figure that bug out then

grand stratus
#

Mimic is canonically a giant snare flea

upbeat oasis
potent tundra
#

After dealing with many mimics 'n some vids showing mimics, I'mma drop an idea (that most likely was already said here):
There should be mimic scrap, in the idea/lore of how Prey (The game, 2017) had shapeshifting creatures. ||It spawns in normal (through a vent), finds an item in the world to copy/remember as it passes by and then puts themselves where loot would spawn (On catwalks. In, in front of, or near - lockers. Some random corner of a staircase room, etc). Just like mimics mixed with snare fleas, picking up a fake loot will cause the mimic to latch onto your head and suffocate you (can be smacked off with a shovel by your own hands or someone else, like a snare flea). You can tell they're a mimic ('safely', assuming they've already gotten into position and shapeshifted into loot) by either smacking it with a weapon or scanning it. Scanning a mimic will reveal the item normally (value, name, coloring), but something will be off; Ideas: UI is buggy around the edges of the scan. Name is different slightly ("Airhorn" vs "Airhom" / "Jar of pickles" vs "Jar of pickies") - lookalike letter differences. Font is weirdly smaller or bigger. Value is ludicrous (Scanning some Whoopie-Cushion but it says it's worth 150) or impossible (inverting the cost of the item it copied, so -25/-50/-96/etc). Those are just a few methods. o- o||
Shovin' all of that into spoiler just in case it was already stated before o -o ... or if it actually gets used and people hate spoilers... or both? 5160dracthyrshrug

rancid eagle
#

I was also thinking mimic items would be an interesting feature. But also... I'm scared.

strange jungle
#

Where if you grab an item they explicitly tell you not to grab them they just nuke everyone in the facility

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I’m p sure they’re nerfing that tho so it just kills the person who grabbed it

cinder cargo
#

A few questions:

  • Does this mod work on doors with custom fire exit models/textures? By extension, does it work with custom interiors? Custom moons?
  • Is there a list of the tells that a mimic is fake if the option is enabled in the config?
  • Is there a list of the items that can determine if a mimic is fake? I know the ||lockpicker|| appears to be one, I think.
potent tundra
#

those are ways to check solo. There is one more if you're with someone else.

lavish turtle
#

||also spray can||

thin comet
potent tundra
lavish turtle
#

In my experience yes

potent tundra
lavish turtle
#

Was the first thing I tested a while back

potent tundra
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do you just ||spray it on the door||?

thin comet
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aye, Ssencipe is right, it gets hella mad

lavish turtle
#

Yes but ||you may need to spray a varying amount it isn't consistent||

potent tundra
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Got it πŸ‘Œ

lavish turtle
#

It's almost like ringing jeb's bell, seeing how much you can get away with

marsh hull
#

also does sometimes loot spawn infront of the mimic as if it was trying to lure you/someone died there but the scrap remains

potent tundra
last knot
#

||Is there a small chance when hitting a mimic that it just kills you||

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||Without you hitting it multiple times||

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Oops

jagged hill
last knot
jagged hill
#

it looks at the force of the hit

last knot
#

Damn wtf

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I just walked in and this happened

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Wait I

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Maybe it’s because the shovel does triple the damage??

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Idk

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I hit other doors with it before tho and that didn’t happen

craggy linden
#

Yeah it's based on damage done

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normally takes 3 hits with a shovel to anger it

rancid eagle
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Or don't test

jagged hill
# last knot Damn wtf

Can you really complain if you hit a door with "The most powerful weapon to ever exist, the Cirnonium Spear" and it triggered?

rancid eagle
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The door works on vibrations. Obviously hitting it harder is gonna make more vibrations. I'm surprised I've never been eaten by a door walking nearby

potent tundra
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Can you really be mad at a mimic if you hit it with Thunderfury Blessed Blade of the Windseeker and it wants to kill you?

rancid eagle
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You can always be mad at mimics

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Look at them. Fake door mfers

craggy dirge
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Also I haven't gotten a single message saying feed
I'm pretty sure it's in the cfg settings called easy mode or something related to "easy" that turns this on

potent tundra
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It's like colorblind mode of sorts

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it allows you to see tells a lot easier by changing things that can be seen

craggy dirge
potent tundra
#

Yeh, but afaik you can see tells

rancid eagle
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I like having forced imperfections, it's not always obvious either

potent tundra
#

granted you could test doors with almost anything

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but if you can't, there are tells to visually see

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I don't wanna say 100% of the time

rancid eagle
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Yea a bunch of fake door are plain orange but some doors are more... off red

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Not as easy to distinguish

potent tundra
#

because I swear they're perfect all the damn time...

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or almost all the damn time

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but maybe I've gotten lazy with the methods of testing it

rancid eagle
#

You do have to enable the config for imperfections now, that could be the problem

potent tundra
#

Hm ., . - That could explain why they all look so good. I guess I just test with the different stuff too much now

last knot
potent tundra
#

Ok - this may not be a new concept said in here

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but is there a way you could generate more than 1 "Main room"s?

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I would love the concept of a mimic door that isn't just a fire exit, it's the "front door"

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probably not for manor

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but for the basic facility, Imagine going through the fire exit and going through a few loops and being like "Oh, look - the main entrance was just right here-"

#

monch

#

and maybe visual indicators could be like - the fan above is off

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or the walls look pristine without pipes or junction boxes

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or the light is inverted (so if the power of the facility is off or the aparatus is taken - the light is on. While if the power is on, the light in the room is off - although this could conflict with "Diversity" a little... or make it that much scarier)

rancid eagle
cunning edge
#

does the ||. . . key . . .|| help you detect mimics?

cunning edge
#

thanks

potent tundra
#

πŸ‘Œ

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there are 4 total solo methods (outside of using what other mods could give you in terms of power/items) figuring out if it's a mimic, and 1 more if you're in multiplayer. +1 more if config is edited to give visual indication

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I wouldn't be surprised if one more method is out there and it's extremely niche o- o

cunning edge
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i've done ||shovel and air horn|| so far

potent tundra
cunning edge
potent tundra
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||Spraycan Spray it|| or ||Shove a lockpicker on it|| ;p ... for your solo methods you're missing

mellow sedge
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||spraint, even||

potent tundra
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||If lockpicker attaches, you got seconds to run||

cunning edge
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ahhh cool thanks

jovial oriole
#

Someone was saying the starfish will be part of this mod and not a new one?

glossy valve
#

753, Hello ummm im looking for some guidance and i think you're my best bet. I created some custom scrap with Lethal Lib and i wanted to add a function other than "Grab" function to said scrap. something like "Feed" kind of like your mimic mod. but in this feature i combine 2 scraps and it instantiates a new scrap with combined value.

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which Libraries do i look into?

glossy valve
#

hold on after scrolling the github i see that the mimic door is acually mono behaviour... im super new but thank you so much in general for creating the mod!

jagged hill
glossy valve
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hey atleast you bothered to respond I appreciate you for your time πŸ™Œ

rancid crow
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are there any plans for this to work with custom dungeons?

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or is it a LLL thing

jagged hill
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If I have the free time I may go back to this to make it work with custom dungeons in the future.

lunar turret
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My friend has a problem. The mimic immediately eats it when he hits the door with a shovel, there are no settings for this in the config

lunar turret
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I asking him now

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He use thunder

potent tundra
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. - .? ...

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can I see your modlist dependencies

lunar turret
#

Oh

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He use pirate version

potent tundra
#

Anyways, anything that ups shovel damage like LGU (lategame upgrades), or whatnot - causes mimic doors to wanna kill ya faster

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I'm like 80% certain instant-kill also affects it

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so things that can grant instant-kill like AC will piss it off instantly

lunar turret
#

Thanks

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I write him

onyx field
#

What would be the highest value for spawn weights?

jagged hill
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they're weights that when added together equal a percentage chance

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so maximum mimics at 9999 will make as many as possible spawn

onyx field
#

Gotcha. Thank you so much!

river wyvern
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I threw some ideas for death reports in #1180049504418930709 tho part of me like them being "secret"

spice whale
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Ah

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Does anyone know how to access the mimic's bestiary entry? The Changelogs say that there is indeed one

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@jagged hill ?

jagged hill
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scan it

potent tundra
still temple
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You can't lure a mimic. It's stationary

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I'll never get over people calling masked mimics just because of skinwalkers and other mods.

rancid eagle
still temple
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I thought that's not possible.

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Seen it kill people that were not even close to it. Over corners and such.

potent tundra
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The spoil-hidden method works o- o

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when I say far back, I mean like 80% of a hallway catwalk tile

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that tongue is far-reaching (long)

still temple
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I don't get how lockpicker plays into it. You can use it on fire exits?

potent tundra
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i spoiled it for a reason -w-

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||You cannot attach one to a real fire exit. You can attach it to a fake one||

still temple
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Nobody uses it anyway.

potent tundra
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It's arguably the best testing method

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Can't get screwed over with damage-stuff via. shovels, can't get instakilled because it's been pissed off twice by sound, don't need to hold E and die

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if ye can click it - you got 4-5 seconds of safety time to get the hell away

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If you can't - you go through and leave.

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once you start rollin' in credits - it's honestly solid to just buy 10+ lockpickers. When they're on sale- I buy up like 20-25

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At worst, you drop it off and leave it somewhere and trade off <12 credits for [any item here]. At best - it helps you open a locked door or test for a mimic and save your life.

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and unlike the shit-metal scrap that weighs half a ton for 15 credits, lockpickers weigh half their weight and actually are worth picking up or holding πŸ˜‰

rancid eagle
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Can attest, lockpickers are goated

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I use enhanced lockpickers so they're even better but even in vanilla I would keep a few around

potent tundra
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There's many methods of tactical use with them. If you come across a locked door? Plop it on there. You can leave it. If another teammate comes across a door with a lockpicker on the floor in front of an opened door - you know someone lockpicked it but hasn't checked past the door

rancid eagle
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Oh that's true

potent tundra
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It's like a 2-pronged use. It notifies another teammate "Hey, this door was locked and was opened" and "Nobody looted this way"

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efficiency

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Precision, Perfection

rancid eagle
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Locking doors is also great for solo

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If I know there's nothing in that direction or worse, a giant fricking maze, some doors are better off locked

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Probably also super good for coilheads but I haven't been able to test

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Anyway, mimics

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I wish they could be purposefully triggered to eat monsters but that could be op. Bait coilhead, bait door, no more coilhead

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Actually I haven't tested if that happens or not....

stable cairn
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Do you guys know what would be cool?

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fire exits having a chance of being locked

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And also just more fire exits on every map

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Maybe randomly generated small buildings with fire exits

potent tundra
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random structures like how pumpkins could spawn- but leads to a fire exit?

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Hmmmm

stable cairn
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My two smart ideas are RNGenned extra fire exits and a config mod to put moons into Sectors that you can travel between

still temple
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What's the status of making Mimics work on modded interiors? Waiting for something like LLL to update with functionality that might help with it, or something else?

jagged hill
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I suppose I could get on that right now and add a whitelist/blacklist that users can manually decide

still temple
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Thought it'd be more complicated. That would be ideal, considering some interiors use unique looking fire exits.

jagged hill
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Looks like Scoopy's is incompatible because the way they make doors

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LC Office works flawlessly though

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Mimics v2.4.0

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Okay limited support for modded interiors is here

rancid eagle
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Sweet

jagged hill
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If anyone tests their interior out and everything works flawlessly, @ me and I'll add it to the default whitelist.
In order to work, you need to keep the whole AlleyExitDoorContainer hierarchy unchanged, and ensure that I can run this code without it breaking something:

GameObject wall = doorway.transform.GetChild(0).gameObject;
wall.SetActive(false); // turn off the wall behind the mimic
sour wharf
#

W

winter tapir
#

I just saw this bit of code and it terrifies me

still temple
#

It's always limited by the amount of free doorways anyway.

wintry girder
#

MoreInteriors Bunker isn't Mimic friendly.

jagged hill
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makes sense

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I'm glad office works at least

wintry girder
jagged hill
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they don't make a cutout for the door

rancid eagle
#

It's like being in a storage unit for unstable explosives

pulsar flax
#

huh, after installing the newest update I had desync today where clients weren't seeing mimics but the host did. In facility dungeon.
Didn't isolate or confirm that yet

stable cairn
weak crystal
#

@jagged hill is this related to your mod?

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkVariable`1[T].set_Value (T value) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
Mimics.Mimics+StartOfRoundPatch.StartPatch (StartOfRound& __instance) (at <817742db530340cca752d51a4262fb19>:IL_0099)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Start>(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Start>?1424531148(StartOfRound)
LethalLib.Modules.Items.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_0178)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Start>?-1216147436(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Start>?-1544350516(StartOfRound)
LethalLib.Modules.Utilities.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_019C)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Start>?709475292(StartOfRound)
jagged hill
#

I don't know why that'd be happening