#Lethal Things

1 messages · Page 8 of 1

steady topaz
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eba if we ever make a creature

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please lets make a creatue

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i wanna sculpt

willow abyss
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Make the weird dog i posted

royal lynx
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Make a pterodactyl or smthn

willow abyss
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But the weird dog

royal lynx
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I'm planning on making one after seeing the tulip snake

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True weird dog

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It kinda reminds me of shrimp though

restive zephyr
willow abyss
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What is shrimp

royal lynx
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Zeekers old game had a monster called shrimp

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Some guy made it an enemy that eats scrap

steady topaz
willow abyss
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The elevator game?

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Hotel

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Thing

royal lynx
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Upturned or smrhn

willow abyss
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Yeah that game with the fucked up framerate

restive zephyr
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unturned

willow abyss
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That feels like it plays at 10x speed

royal lynx
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Sorry your tip is going down to 7 bucks, I'm buying snacks @steady topaz

restive zephyr
steady topaz
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no

restive zephyr
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vinesauce

royal lynx
willow abyss
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Why are you eating pencils

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Crayons are yummier

royal lynx
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The taste of lead grew on me

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It's like licorice

steady topaz
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snap into a slim jim

keen prawn
high yew
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was about to ask that but thought it would be rude

steady topaz
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That's my whole schtick

high yew
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i see a cat

keen prawn
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oh my god

steady topaz
high yew
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damn

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what a cat

steady topaz
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I wonder the same

royal lynx
restive zephyr
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fire in the hole

royal lynx
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im making a tutorial for enemies and whatnot and i wasnt sure what enemy i'd reference while 3d modelling em, then i remembered eba had a bunch and i kinda liked these two (they're simple) the most for a new enemy.
i do have to ask though, do you have any problem with me using your drawings for reference @willow abyss?

high yew
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caime

royal lynx
# high yew caime

i havent decided which one ill use if i do get permission, im much better at animating humanoid than slime(?) but at the same time i gotta look up an old tutorial i used for adding something like that green dress lol

astral bay
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Character modeling scary

weary remnant
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I love Caime

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Can I pet it

willow abyss
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Bonus scrapped lethal things idea, i once planned to make it so when you give gremlin energy to the cookie fumo she would come to live and run into the nearest wall and knock herself out

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cookie is not my design so i can't really give you permission for that one i guess, feel free to reference some other things though

royal lynx
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ah rip

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thank god i dont have to learn to model hair

willow abyss
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the hair on the cookie fumo was a disaster originally

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lmao

royal lynx
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I can tell, looked at a quick tutorial on how to do hair and jeez it looked complicated

astral bay
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Time to only model bald things

royal lynx
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thats what i've been doing so far

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also i totally forgot there was a dog that needed modelling up here somewhere

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though these two are also really cute

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im gonna somehow try making the squid

astral bay
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I need to learn how to create characters

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And more round things

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Despite my like ~200 hours on blender I’m still kinda ass and can only do objects
Tbf I haven’t really attempted character modeling much but it’s because it overwhelms me

willow abyss
royal lynx
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was the inspiration octodad

willow abyss
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no

royal lynx
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oh dang

willow abyss
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octodad was an afterthought

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i realized it was gonna literally be octodad and scrapped it

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it was a main character idea of a game i'm working on

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lol

royal lynx
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thats what im using as a 3d visualisation lmao, couldnt figure out how to do the back part of the head

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ah icic

lunar sun
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after seeing an issue that ive only experienced happen to someone else, probly time i reported. with toy hammer, there's an occasional bug where when you pick it up, it'll immediately go back to where it was picked up from. doesnt cause any inventory issue thankfully, but the bug remains

royal lynx
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ik what you're talking about, i think i know the cause

royal lynx
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never again am i doing an octopus, still not done but holy was this horrible to do

lunar sun
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even if you did quit, i know what else it couldve been used for. tho thatd be adding more to the pile

willow abyss
royal lynx
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Yeah I can't wait to rig it :deadge

lunar sun
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so this for an LC mod or slated for something else?

royal lynx
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It's for a tutorial

lunar sun
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ah

small grove
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and it still looks really good!!

royal lynx
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The octopus isn't hard to model, I just used something to model humanoids on it and that screwed over 3 hours lol

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Anyway give or take like another hour working on the Unity project, and then another hour or two on coding and it should be ready

keen dock
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Excuse me
How to solve the problem that the rocket launcher cannot ammo after saving the file?

steady topaz
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@royal lynx I can't believe eba gave you our squid 💔

royal lynx
steady topaz
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Naw itd hurt

ionic ridge
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In the latest version I see that there is some content in the config disabled by default. Is it unfinished stuff that shouldn't be touched?

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I see another enemy and a few items

coral dawn
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not sure about items

royal lynx
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Afaik cookie fumo doesn't work either

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Well, the explosion doesn't, I'll have to recheck the code just incase

coral dawn
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explosion ??

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Doesnt maxwell do that?

royal lynx
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Cookie fumo does too

coral dawn
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Ouchy

full magnet
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I recall Zeekers changed something about explosions in v50, Immortal Snail mod maker needed to change some thing on their end for their mod for it to properly work

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Similarly whoever made Missile Turrets needs to change something on their end to get the missiles to properly kill players, it sort of just awkwardly flies at you forever rn

glad yew
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Lmao how? @willow abyss

restive zephyr
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aww it wants to say hi :3

willow abyss
glad yew
willow abyss
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boomba explosion does do damage right, i tested it like 2 days ago

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or 3

broken thicket
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I'm getting this error in the new update [19:54:06.7343863] [Error : Unity Log] MissingFieldException: Field not found: int .EnemyType.PowerLevel Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?31562690(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-625192008(RoundManager)

[19:54:06.7343863] [Error : Unity Log] MissingFieldException: Field not found: int .EnemyType.PowerLevel Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?31562690(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-625192008(RoundManager)

manic wind
halcyon ocean
broken thicket
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I dont have mono

halcyon ocean
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wut

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the game runs on mono lol

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and MonoMod != Mono

broken thicket
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oh I thought you meant the mod for console logging

halcyon ocean
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also, if you have LethalLib then you have MonoMod patcher

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Mono is a CLR implementation that C# code runs in

broken thicket
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I have HookGenPatcher though

halcyon ocean
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that's the MonoMod patcher

broken thicket
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oh

halcyon ocean
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regardless, you can see it in the stack trace

broken thicket
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what is the error mean

halcyon ocean
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LethalThings.Patches.Debug.RoundManager_Update is a wrapper that calls through to the original function through its orig parameter

broken thicket
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dose it mean no enemys spawn or only lethal things enemys

halcyon ocean
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couldn't tell you

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it depends on when the spawning happens and when the error happens, I don't know that code

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all I'm saying is, the stack trace isn't telling you the culprit, you're gonna have to check if it's caused by Lethal Things or another mod

broken thicket
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I think its lethallib

manic wind
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as its just a depandancy mod

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the lethal things uses

broken thicket
manic wind
broken thicket
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it got opened yesterday

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the offical v50 came out sunday

manic wind
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v50 has been in beta for a while

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so peeps have been modding and playing it

broken thicket
halcyon ocean
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nobody provided logs on that issue so there's no way to know if that's a new issue or people that haven't updated

broken thicket
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let me test to see if its lethallib

manic wind
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as It cant be lethal lib itself, rather its a mod the uses it not being updated

broken thicket
manic wind
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I said above it was broken

broken thicket
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do they have a thread

manic wind
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fix is WIP

halcyon ocean
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the fix for that particular error should just be a rebuild

manic wind
halcyon ocean
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I would imagine so yeah

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there were a few other changes to AI that maybe affect that mod though, but I wouldn't think those fixes would be invasive

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who knows though, I'm not an AI author

manic wind
halcyon ocean
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oh wait right, it had its own spawning mechanism didn't it

manic wind
halcyon ocean
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I think there's limits on some enemies in the game already too

manic wind
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I once saw 4 on one map

halcyon ocean
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but maybe they implemented a global limit instead of one for the interior and one for the exterior, which I think is how it works in vanilla

royal lynx
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But I donr wanna spread rumours so no clue

manic wind
royal lynx
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Current lethal things doesn't have many problems, nor does lethal lib, I'll try to fix em if they pop up but there shouldn't be any unless it's about the unreleased enemies

alpine wraith
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think they're just kinda MIA

astral axle
royal lynx
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im sorry this looks so shit

analog dock
spring gate
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imagine turning around and you see this thing standing right in front of you

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I'd shit myself

ripe sand
lunar sun
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now animate it suffocating a scavenger coiled

royal lynx
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God no

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Just walking

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And maybe an attack

small grove
keen dock
glad yew
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The dev has said nothing as of late

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Don't spread false information unless you know for sure

manic wind
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Sorry

glad yew
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It's fine

manic wind
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I was thinking of another mod

glad yew
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I want Scopophobia to come back too but I'm fearing it may be abandoned

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😦

manic wind
glad yew
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The mod doesn't have a github

manic wind
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when hes online I mean

manic wind
astral bay
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I have so many countless times where im going up a hill or rounding a corner

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and I just end up having my crosshair places right on him

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and just scream my head off running and then pulling the ship lever

glad yew
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lol

glad yew
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Got this for some reason

high yew
willow abyss
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i did not get that when testing a few days ago Thonk

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sounds like handheld radar

glad yew
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Yeah idk why it errored, I don't even have it enabled

willow abyss
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ehh the hooks don't really check whether it is enabled

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they just don't do anything

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alright i pushed an update that might fix this maybe @glad yew @high yew

high yew
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ty

high yew
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@willow abyss #help-and-troubleshooting message

still having the same radar error spammed to clients 😦

willow abyss
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no idea then

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i am unable to reproduce it for some reason

high yew
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i might have an idea as to why it is happening cause it persists after disabling lt, but still thanks for looking into it

willow abyss
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yeah i have no clue, the stack trace doesn't give much insight since the only reason it lists lethal things is because lethal things happens to hook the function where the error happens

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in the latest version if you have the radar disabled lethalthings just routes the function call to the vanilla one so there is no extra custom code being ran

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so something else must be causing it i am guessing

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dunno sorry

high yew
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nws

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it was dont touch me if youre interested (the enemy mod that has an apostrophe in the enemy name)

honest solar
high yew
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?

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oh i didnt think that we had the same issue cause you only provided the logs and didnt describe it

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or i just didnt notice

honest solar
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I said it was dtm enemy and you even pinged the modcreator

royal nimbus
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Hey, don't know where to put this since I can't see a LethalLib thread, but the LevelTypes enums need to be updated to use the new v50 moons

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Currently these use the modded spawn values for items

visual prawn
royal nimbus
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Oh is LethalLib going to be deprecated or something? Why move? (genuine questions)

visual prawn
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Has a lot more features too

royal lynx
willow abyss
royal nimbus
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Didn't see much documentation on adding custom items in LLL which is why I ask

willow abyss
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also lethallib thread was here #1178447015533871174 :p

lunar sun
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alrighty, finished a day after settin a few things up. after finishing a day and seeing my rank progress, the game softlocked. it didnt show my remaining days nor progress into the next one. these were the errors thrown.

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for some reason the sign in this conflicts with betaweathertweaks. i dont understand how, but it's there

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i know betaweathertweaks is experimental, but the game seems pretty adamant in pointing me towards lethalthings

glad yew
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@desert ravine you may wanna look at this too, incase it's not WeatherTweaks I think it's just LT throwing a fit

lunar sun
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looks like remote radar threw the errors as well

lunar sun
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full on solo

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regenerating config rn

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... im starting to home in on it...

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the day shifted over, but i forgot to disable transitional, combination, and unknown weathers and it resulted in the lattermost.

glad yew
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@desert ravine MROV!!!!!!!!!

lunar sun
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yup... one of them being disabled broke it. heck.

desert ravine
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🤔🤔

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that'sweird

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do you have a full log from that session?

lunar sun
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brain is tired rn. i'll try and figure out which one it is tomorrow

desert ravine
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because this portion tells me nothing 😭

lunar sun
desert ravine
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thank you 🙏

royal lynx
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You're welcome

lunar sun
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?

desert ravine
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i think i see what's happening

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[08:25:40.8663895] [Debug  :WeatherTweaks] uncertainTypes: 0
[08:25:40.8683914] [Error  : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
desert ravine
lunar sun
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@willow abyss sorry for turnin yer thread into a troubleshoot for a completely different mod

willow abyss
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it is fine, it happens constantly because lethalthings hooks so many things so it shows up in like every stacktrace lmao

willow abyss
astral axle
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In Lunxara's stream games we've started referring to Arson as god

manic wind
astral axle
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I'll never tell

desert ravine
pulsar wigeon
royal lynx
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problem is thats like infinite bullets lmao

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definitely bad for balance

coral dawn
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Could balance something like that with having the revolver only have a couple interactions before it cant do anything when clicking

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or, possibly a bit complicated but have a random amount of bullets for one revolver and have the interaction chance be the same, 50-50

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Either shoot or do the original behavior

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I personally think its fine as it is though

glad yew
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@willow abyss Toy Hammers still aren't deleted on death or when getting sucked out of the ship

rugged pivot
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I personally think it's fine for the revolvers to just stay as a scrap item. There's other mods that add more weapons in creative and/or balanced ways

small grove
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gunplay, though fun in theory, is very hard to balance in a game like lethal company tbh

chrome dome
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someone already added a revolver that actually works pretty nicely

errant basin
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I like to freecam at the end of matches to see what spawned and such, and I often see one or more Toy Hammers floating in the void

gaunt aspen
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@willow abyss hey evaisa, I have a quick question on how you setup your items. where can I find the settings to change the onscreen prompt on the top right corner? i.e.("Swing Hammer", "Play music" etc)

royal lynx
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but for actual input stuff, you need to get the input utils dependency and use that

gaunt aspen
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for shovel, its id 7

royal lynx
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only shovel and knife have id's, keep the rest at 0

long grotto
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Hey Xu

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Real quick

royal lynx
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hello

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whats up

gaunt aspen
long grotto
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I may or may not waanna know this cuz of an idea I have in my head which is also what I put in Mod ideas I may or may not be going through with

royal lynx
# royal lynx

this is JUST for looks, this doesnt register anything in terms of key binds, you'll have to do that elsewere

long grotto
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But what is this application you’re using?

long grotto
gaunt aspen
royal lynx
long grotto
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Im so stupid…

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Thank you

royal lynx
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specifically version 2022.3.9f1 lol

long grotto
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Holy

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Is that the definitive version?

royal lynx
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thats the version you need

long grotto
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Ight

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Thank you!

honest solar
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im getting some desync errors in multiplayer and clients get spammed this error

[19:08:20.6542239] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalThings.MonoBehaviours.HandheldRadar.ManualCameraRenderer_Update (On.ManualCameraRenderer+orig_Update orig, ManualCameraRenderer self) (at O:/github/LethalThings/LethalThings/MonoBehaviours/HandheldRadar.cs:39)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookManualCameraRenderer::Update?1460513340(ManualCameraRenderer)

reef relic
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Who Is Maggie

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?

royal lynx
reef relic
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Cool

manic wind
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looks like maggy somehow spawned

glad yew
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How well it works idk

manic wind
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ok

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I though it couldnt spawn period

glad yew
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Eba forgot to remove the unfinished enemies from spawning and never bothered to fix it

lunar sun
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what's Maggie even look like?

manic wind
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like the movie the fly

lunar sun
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sounds gross. i like it

manic wind
lunar sun
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ray drops a glowing crystal on death. it has use to me 😄

manic wind
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like at all

glad yew
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What is the crystal used for though?

lunar sun
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sell probably

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yea, i killed one once with my other crew. facility meltdown spawned one. shot it a few times. gave a crystal

brittle ore
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is there anyone here or the modders themselves especially posted audio file of the transmeow

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i wanna make it as a soundboard on my server if i have the permission

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🥺

royal lynx
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hmm

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there we go

brittle ore
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!! Thank youuu!!! 😭 😭 bless ya

restive zephyr
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is this skittl

drifting sable
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I'm too rich😎 , and as any ultra rich person should, I bought all of America's arsenal🇺🇸 , but when I went back to the game lobby, I saw that ALL of the weapons I bought turned to PUMP🧨🧨🧨! How do I fix this?

royal lynx
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This is a known problem that might get fixed in the LLL port as I clean up code

drifting sable
royal lynx
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It'll go back to normal

drifting sable
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🤔

little eagle
royal lynx
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Their models etc are probably done so I'll try and see what I can do

little eagle
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I think ray had animations and possibly even sound. No idea about drone outside of model and the dozens of names it was supposed to generate with.

willow abyss
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the ray was mostly done except the AI is a bit jank

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it is basically a flying lightsource that you can tame like a minecraft cat to have it follow you around or kill to get the crystal to sell

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but AI was not my experise so i never got it to behave as I wanted

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boomba same story actually lol, boomba was not supposed to be able to climb stairs or jump gaps originally but i never figured out how to prevent that because of how the pathfinding works

glad yew
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XD

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TP traps are another story unfortunately those are the thing that haven't held up well, we had a lot of issues of people being teleported over death gaps or into walls recently

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XD

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In fact Boomba on table was probably cus of a tp trap

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XD

astral axle
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TP traps are my favourite part of the mod tbh

willow abyss
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in fact i got stuck behind pipes all the time with the inverse tele back when i still played the game

rugged pivot
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yeah the TP trap does the same stuff the inverse does

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namely it can just drop you into pits

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or get you stuck behind the dumb pipes on factory

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(also can very frequently warp you into locked rooms)

willow abyss
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also it kinda makes sense because they are meant to be traps

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not just a way to escape bad situations without danger

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lol

rugged pivot
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yeah I think it's fine for them to sometimes kill you, otherwise they'd mostly be an advantage lol

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getting stuck in walls is balls though

manic wind
# willow abyss lol

just curious, how is maggie supposed to act, from testing it acted like a more frantic masked

willow abyss
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The whole idea was that it would catch people off-guard if they inverse teleport someone who is about to die and the target arrives as that

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it can't interact with stuff like the masked, can't climb ladders, or open doors (though not 100% sure on the doors part)

manic wind
willow abyss
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the only reason i didn't mean to release it yet is because it just feels unpolished

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it should work as intended

manic wind
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lol

small grove
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LLL LLL LLL LLL LLL GRAAAAH LLL WOOO YEAAAAH GGRGRGRHHGRHGH

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wait wrong thread

astral bay
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LMAO

weary remnant
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Did original LLL finally update?

long grotto
#

wait what?

small grove
weary remnant
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🎉🎊🎉🎊

weary remnant
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Can't wait for lots of mods to migrate to it

mighty spruce
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Uh. what is maggie and the ray?

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just saw them appear in my stuff

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haven't encountered them yet.

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but dunno what kind of value I should give them for lethalsnaps before then. :V

royal nimbus
mighty spruce
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ah. sooo they work but maybe slightly janky?

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so ones a zombie and ones some kind of semi-friendly crystal light?

little eagle
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There was also a little driving drone that was supposed to deliver items back and forth from ship to facility. Few people here came up with dozens of names it could spawn with iirc

royal lynx
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That one never really went anywhere afaik

full magnet
#

Ah yes the Packmule

lunar sun
#

reloadable rocket launcher, my beloved

tepid parrot
#

@royal lynx

I request Lethal Things to have a very expensive Flame Thrower. WIth expensive Fuel tanks.

Seing as fire damage is in the game I would like it for use with killing fire weakness enemies.

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I would also like to impliment Flamible Hydroderes in Shattered Company. 😄

young tree
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that would be sick

royal lynx
ripe sand
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why dont you just make it :3

royal lynx
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Cuz you're a meanie

tepid parrot
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Don't let MY dreams be dreams!!!

ripe sand
#

xu's dreams of having a functioning camera are still dreams so :3

tepid parrot
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hahaha

royal lynx
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i wouldnt know how to model a flamethrower anyway lol

royal nimbus
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Sideways homemade flashbang with old bird fire hehe

full magnet
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Molotov Cocktail would prob be an easy start for something fire-based, I imagine just have it spawn a pool of fire on the location it lands that disappears over time

And true I don't believe we actually have ANY "fire" damage, the only damage that looks like it is fire is Giants literally burning to death, but I think the condition for that is if the giant comes into contact with explosion damage

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So if you theoretically have a landmine outside and set it off near a Giant, it'd burn to death from that too

steady topaz
#

You shall NOT blindly fulfill the suggestions of those peasants

willow abyss
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i bet if i drew bobilka a flamethrower he would model it anyway

steady topaz
royal lynx
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It would also be annoying to code

willow abyss
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we kinda strayed away from adding more weapons

royal lynx
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Balancing wise and actual item wise

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Yeah

willow abyss
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because i do not like the game becoming trivial

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thats why rocket launcher doesn't have buyable ammo

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it was always meant to be a last resort

steady topaz
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Also I'm split in that i do not wanna make models for the mod for you for free but also I wouldn't want any other PEASANT modeller in here

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I'd tear them to shreds

willow abyss
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lmao

royal lynx
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That's quite the split

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You're like a jealous ex wife

willow abyss
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i literally cannot leave bilka alone in a room with another modeler

#

antlers is the only one bilka tolerates

steady topaz
#

So is eba. I made a model for ONE other mod and she said i cheated

willow abyss
#

so true

royal lynx
#

I can model... alright...

steady topaz
#

Cursed to be unpaid intern cause eba is a broke friend

steady topaz
royal lynx
steady topaz
#

I'm like nintendo

royal lynx
#

Where I can weirdly co exist

willow abyss
#

but more seriously, if you want to add new things for lethal things besides the stuff that was planned i'd like you to run them by me, and i'm down to draw concept art if a like it

steady topaz
#

Hi eba can i have some moneys

royal lynx
willow abyss
#

yeah that's fine

steady topaz
#

And if i approve i might make a model

willow abyss
#

that's basically what i expected

#

though i really wanna see robot fren

#

:(

royal lynx
#

Well is it modelled?

willow abyss
#

yeah

#

it is in the files i sent you

steady topaz
willow abyss
#

delivery man

royal lynx
#

I can do the enemy AI for it whenever I'm free if you'd want, it didn't seem too difficult

astral bay
#

Because you don’t want any other modelers

steady topaz
#

Is this you

willow abyss
royal lynx
#

I really like how the manta Ray looks so I wanna fix that one first then see what else needs fixing

steady topaz
#

Eba can we eliminate this dinky slap of mayo

visual prawn
#

Can I see the delivery man

royal lynx
#

I'll probably port it later today or tmrw, I got it decently figured out

steady topaz
#

Eba why is everyone playing on my envy so cruelly

willow abyss
#

i wish it was easier to search forum threads

astral bay
#

Small indie company

steady topaz
#

Hey eba let's make a game

royal lynx
visual prawn
#

Interesting

royal lynx
#

At this rate

steady topaz
#

I don't like this model it's too high res in texturing......

willow abyss
#

you literally bit crush your textures

visual prawn
#

I have three fatal issues with this fantastic model

steady topaz
#

So insulting

royal lynx
steady topaz
#

I BAKE them

#

Which is more sophisticated than BITCRUSHING

astral bay
royal lynx
willow abyss
#

bilka died last time they tried to model the delivery rover

royal lynx
#

Always problems never solutions

visual prawn
#

It doesn’t have legs, it doesn’t have a face and It can’t fall down hills while making a autotuned bitcrunched 3d spatial scream

willow abyss
steady topaz
#

Eba

#

You say this

#

But the reference that I HAD did not have the front view

astral bay
visual prawn
#

This device is too good

steady topaz
#

So i see this as a clear sabotage because you FAVORED the other modeler

willow abyss
#

yeah but i like bullying you

royal lynx
#

gasp there was another modeller

willow abyss
#
  • Spawns in dormant stage
  • When activated while outside the ship, will pathfind back to ship.
  • When activated inside the ship, will pathfind to the front entrance of any facility.
  • Has a basket which can hold items.
  • Has limited fuel, can be refueled using gasoline bought from store.
  • Is radar trackable (With a random name)
  • Is scan pingab...
Labels

Feature, Store Item, Model claimed

visual prawn
#

You gotta make a delivery robot less practical so it can fail in funny ways

willow abyss
#

it was designed to be impractical

royal lynx
#

Just give it a forest giant threat type and let baboon hawks attack it

#

Ezpz

willow abyss
#

such as it can only pathfind one way

#

and can run out of gas outside

#

if you leave it behind on the planet you lose it

steady topaz
#

Eba you're evil

willow abyss
#

the whole concept of this this thing was to get people emotionally attached to it

#

lmao

#

originally i wanted to let people decorate it with a sticker pack

royal lynx
willow abyss
#

it is actually a decor item

royal lynx
#

Interesting

visual prawn
#

imo a delivery robot idea is not complete until it looks like this, walks off a cliff and falls down tremendously

royal lynx
#

Ooh

visual prawn
steady topaz
#

Eba

#

Eba

willow abyss
#

basically i already set up templates

#

but no actual mechanics

steady topaz
#

Eba do you need models

royal lynx
#

Fun I can work with that

willow abyss
#

it also has a ton of random names already defined lol

willow abyss
#

hi

steady topaz
#

Waaaaaaaaa

willow abyss
desert ravine
#

👀

royal lynx
#

Pixel game?

visual prawn
#

@steady topaz you make models

willow abyss
royal lynx
#

Ahhh that one

steady topaz
visual prawn
#

😛

steady topaz
#

Then i ain't no whar s whats a model

royal lynx
#

What

visual prawn
#

thats fair

steady topaz
astral bay
willow abyss
#

you need to befriend bilka and lock them in your basement to get them to model for free

willow abyss
astral bay
steady topaz
visual prawn
#

i have this placable zipline code i made for a unity project laying around that i keep thinking might be a cool lc mod

royal lynx
desert ravine
#

oh my god

visual prawn
#

it does players and items

steady topaz
#

He is NOT for lethalthings

royal lynx
steady topaz
#

Demons are formed when a person dies in a horrible and grotesque way, the type of demon depends on the injuries

#

Gnaw is decapitation ig

#

I didn't make this lore

willow abyss
royal lynx
#

Yeah lore too good to be made by modeller

astral bay
#

I have 5 seconds to live after sending that message

royal lynx
steady topaz
#

Knuckle sandwiches!!!!!!!!!!!!!!!!!

royal lynx
#

:3c

#

Try me

steady topaz
#

5'4 british kid VS 6'2 russian BILKA

astral bay
royal lynx
#

Howd you know I live in the UK

#

Kinda sus

#

Also I wish I was 5ft 4

steady topaz
#

Your memory lasts a week i see

royal lynx
visual prawn
steady topaz
#

You dealt in pounds of course you're british

royal lynx
#

Damn @willow abyss you sure your modeller ain't Watson or sherlock in disguise?

#

I'm surprised you remembered

steady topaz
visual prawn
#

it can be in lethalthings

#

i dont care

#

itsj ust a cool idea

steady topaz
royal lynx
#

What's the idea it ain't loading 😭

visual prawn
#

😭

steady topaz
#

Ask me something and if actiondawg had told me that then i can recall the exact message and tell you

royal lynx
visual prawn
steady topaz
royal lynx
#

Oohh

willow abyss
#

i really like that idea

astral bay
visual prawn
royal lynx
#

That's a nice idea but idk if lc has enough mountains or stuff like to use it in

visual prawn
#

the codes like done-ish lol

royal lynx
#

Could just be a cool thing to have

willow abyss
visual prawn
willow abyss
#

maybe

#

idk

visual prawn
#

etc.

royal lynx
astral bay
#

Batby I’ll make a shitass model if you give me references or concept art

willow abyss
#

it is kinda specific

visual prawn
#

you can use on company to move loot faster

royal lynx
willow abyss
#

besides getting over gaps i dunno

royal lynx
willow abyss
#

not sure i'd want it to work very long distance

steady topaz
#

What a broke ass gobbleshite mayoclap horsebagger

royal lynx
steady topaz
#

BOUGHT toast????

royal lynx
#

Well, bought stuff to make toast

steady topaz
#

Chat, it's terminal

visual prawn
royal lynx
#

It's a niche gimmick but might be fun if you can cook up some common use for it or smthn

#

Or like a side mechanic

royal lynx
steady topaz
#

It's not a fulfilling breakfast

royal lynx
#

I have a dentist appointment tho, I can't eat or they get mad

steady topaz
#

Snack on their tools

royal lynx
#

I was about to say something but I'm stopping myself

eternal condor
royal lynx
#

That's so cool

small grove
restive zephyr
shadow reef
#

Is there a way to increase the battery life of the remote radar?

rugged pivot
#

I think you might be able to use another tool like Lethal Quantities to configure it, there's no way within the mod itself

plush jay
astral axle
#

I want little buddy to be able to fall over

steady topaz
#

just a texturing practice with substance painter

#

@willow abyss wouldnt it be funny if we added HD remote radar

royal lynx
#

Lmao

twin pumice
#

so is the maggie and cyrstal enemies working rn?

small grove
#

pretty much, i think

manic wind
#

maggie seems alright

acoustic pewter
#

maggies animations are a bit wacky in some part but thats all ive really seen of them

sly oracle
#

hey guys i have a question. i wanna manage the spawn weight of the boomba via lethalquantities. can i just set the spawn weight for it in lethalthing's config to 0 so that this mod doesnt alter the spawn weight?

brittle ore
south cloak
sly oracle
latent flare
#

Hello, just wondering what are maggie and crystal ray inside config? Thank you

manic wind
latent flare
#

oh thank you

manic wind
#

they were wip and left in by accident

short gale
#

any advice?

royal lynx
#

Looks more like an error with lcgoldscrap

short gale
#

is there a thread for goldscrap? I cant find it

royal lynx
#

Dunno

eternal condor
manic wind
sly oracle
#

would be nice to have a config for how fast the boomba drives

high yew
#

huhhhhhh?????????

#

i thought it was not implemented?

tough frigate
#

I would like feedback

manic wind
tough frigate
manic wind
# tough frigate also why do you hate the fiend, may you give me some feedback that I can improve...

It just doesn't fit what me and my friends like with a custom enemy, most of his mechanics feel like a mishmash of other enemies thrown into one while also having him be pretty op, then there is the look, the model is fine but the animations and jumpscare are cheesy. Also thr pro flashlight stun doesnt seem to work. This isnt meant to be a personal attack I just feel that the execution is very lacking

tough frigate
#

I mean I understand, it is my first mod lmao, but after my exams Im going do a update and im adding a counter to it

#

and fix some stuff

#

and nerfs

manic wind
tough frigate
#

animations are a mess because the model is from another game but I can try to rework it

#

I cant move only rotate because it would get stuck

manic wind
tough frigate
#

I did

#

they made better model and animation but It also messed up the code

manic wind
#

Ah

royal lynx
#

in terms of timings?

tough frigate
#

the model was not right size and the animations was broken when imported because of unity

#

position key in unity can be world space or local position and it was world space

royal lynx
#

ah, idk if i'd blame unity entirely for broken animations but yeah size can be a pretty important factor for how you want things to look

tough frigate
royal lynx
#

idk what that is, but if its harmful, it shouldnt be a default option

#

i've never ran into that anyway

manic wind
royal lynx
#

fiend was one of those early enemies you'd see being showed off, then people would criticise it for being a jumpscare-only enemy and custom enemies just kept that reputation lol, in no way you're fault but it's something that annoyed me

tough frigate
royal lynx
tough frigate
#

yes idk why unity did it for my model

manic wind
tough frigate
#

I could rework walk anim to just float

#

hover

#

fiend means demon and demon is type of ghost

manic wind
#

of what I was thinking

royal lynx
manic wind
#

airwalking is even more goofy

tough frigate
#

Levitation Animation Pack on roblox

manic wind
#

id imagine id be really hard tho

tough frigate
royal lynx
#

ehhh maybe, most people wont bat an eye towards it, i tend to be very particular about it for my enemies because for their size, every single movement people will notice and analyse

#

and try to find faults

manic wind
#

body tilted forward

#

head facing straight ahead

tough frigate
#

I cant animate the head because its moved by it self 😉

manic wind
tough frigate
#

late update

#

thing in code

#

that let you move stuff after the animation is done with a keyframe

royal lynx
#

i think the only type of actual animation i do for my enemy in code is the spawning animation with a small size up animation lol

#

anything other than that and i'd be overstepping what i should be doing in code imo

tough frigate
#

oh yeah the animation smoothness is bit bad, I will fix it

#

switching to diff animations

manic wind
#

ok besides that id say then have the legs slightly bend and the hands down its sides

#

when stopped chest and legs return tho 90 degree orientation but still levitating

sly oracle
scenic rapids
#

latest update was doing that for me

sly oracle
sly oracle
scenic rapids
#

Probably the previous I guess, I already reported it to the dev

royal lynx
#

What

sly oracle
scenic rapids
#

🤷‍♂️

sly oracle
#

exact same issue for you and your friends?

scenic rapids
#

No, I'm not using LethalThings

astral bay
tough frigate
sturdy skiff
ionic ridge
#

Confused as to what Maggie and Crystal Ray are supposed to do

manic wind
ionic ridge
#

I know they are not finished and shouldn't be used but was just curious as to what they were supposed to be

manic wind
#

crystal ray is unfinished and basically does nothing

#

oh

#

crytal ray was supposed to be a pet or something

#

you were supposed to be able to pet it

ionic ridge
#

oh ok

manic wind
#

you can also kill it for a crystal scrap

#

if it remeber

manic wind
# ionic ridge oh ok

for further clarification maggie besides spawning normally would spawn if you teleported someone with a snare flea on their head

ionic ridge
#

oh that's why they are snare flea adjacent

#

In design

twin pumice
#

No other monster made my friends and I scream over the fiend

twin pumice
astral bay
#

thats how I type tho out of habit

twin pumice
#

Fair

#

I just really don’t like negativity in modding communities in general, I don’t want to the incident to happen again. And a lot of people tend to just hate on mods with no critiscm or say it in a rude way. The amount of people that hate on LE in a rude manor actually pisses me. “lE iS a bLOaTeD mEsS🤮”

#

Since LLL came out people always say this about LE, not saying it’s LLL fault or batby, in fact batby is actually really respectful about that lol

manic wind
#

I even said I dont blame the fiend dev for this but I feel gives a really bad impression on modded enemies since it was on of the first

twin pumice
#

You should give Critisicm in a respectful way tho

manic wind
twin pumice
#

But there is a lot of people who do

#

Who just say “this mod sucks”

manic wind
royal lynx
#

They don't gotta be nice about how they think about a mod

royal lynx
#

It just is

twin pumice
#

Rather than saying “ the running animation is absolutely garbage and trash”, you could say “ the running animation could be improved on”

royal lynx
#

People can sugarcoat their words but they don't need to and they shouldn't come of as bad people for not sugarcoating

twin pumice
royal lynx
twin pumice
#

¯_(ツ)_/¯

manic wind
# twin pumice ¯\_(ツ)_/¯

Ill be honest when I said I hate the mod and think its bad but I also tell what I like and what I feel could be done

#

to make it better

#

I try no to be tooo rude

twin pumice
#

Which is good

#

If your going to say you hate a mod, at least back up your opinion and give feedback

#

Actual feedback

manic wind
# twin pumice Yea which you did

Its a mixed thing for me, I dont think people should not hold their tongue on their honest opinions but also think you shouldnt be needless cruel

twin pumice
twin pumice
manic wind
#

lol

royal lynx
#

I agree, but I'm not trynna sugar coat things so people think it's good to use :p

twin pumice
#

It was good at the time, but now the future haha been paved

twin pumice
royal lynx
#

I dont think my words were harsh or unrespectful

#

It's the simple truth of what LE currently is

#

It added things it should've never added as an api

#

Like a moon and some scrsp

manic wind
twin pumice
somber atlas
#

Not sure why, but the toy hammer in my game last night was stuck on the ground and couldnt be picked up. Went to a new moon and it was in the same exact spot and issue

primal dagger
#

would be cool if you got get rocket launchers from old birds ion one way or another - old birds shoot 4 rockets, rocket launchers shoot 4 rockets ¯_(ツ)_/¯

dusty heart
#

that thing is huge but i like the idea

royal lynx
#

Old birds can't die anyway

steady topaz
#

the rocket launcher is far more lethal than the old bird rockets

royal lynx
steady topaz
#

around landmine damage i.e. instakill

#

the old birds deal 30 damage at most and most of the time just launch you

royal lynx
#

But yeah to players def not same

steady topaz
#

rocket launcher instakills monsters too

#

only unsure about giants

royal lynx
#

Interesting

#

Giants I think do a detection for a certain damage number and then kill themselves

#

Because of stuff like Easter eggs now

#

Which also insta kill everything

errant basin
#

rockets 1shot giants but only with splash damage, they must not have collision or something because rockets pass through them

high yew
#

oh yeah i remember that happening

empty crown
#

Anyone else has huge issues when scanning the Toy Hammer? 🤔

#

(The Scan Node being everywhere but where the Toy Hammer is)

high yew
#

toy hammer is overall broken

#

every time i see it it spawns somewhere inaccessible

empty crown
#

Hmmmm

#

I guess I'll deactivate it for now then

#

What are the Crystal Ray and Maggie? 🤔

royal lynx
#

Uncompleted enemies

empty crown
#

Oh, I see :3

#

Hope the Ray is finished soon :3

royal lynx
#

I'll get to it after the port 😭 just lemme finish my exams

empty crown
manic wind
#

Exams are killing me rn

iron dove
#

Why does typing "rock" on the terminal cause Moons to disappear?

halcyon zinc
#

If you're using LLL, it's using the tag rocky for sorting, last I heard.

royal lynx
#

i like how the go-to is blame LT

halcyon zinc
#

I think they just use the first channel they were already on.

#

Sometimes people just talk in the LGU thread in general.

#

(Plus there's the rocket launcher)

iron dove
#

I am indeed using LLL, but if I input "rock" and it is recognized as "rocky", why would Moons become empty and only display the company.

iron dove
honest solar
iron dove
halcyon zinc
iron dove
halcyon zinc
#

Well, you have filter command, maybe type something like filter none ?

#

This assuming that's what is happening with moons visualization.

restive zephyr
iron dove
broken thicket
#

@royal lynx are you still porting this

royal lynx
#

yes

#

but im waiting for 2 reasons, LLL is still fairly buggy and needs to root out a few more bugs before im fully comfortable with porting this.
and it's exam season

glad yew
#

I've noticed even though the Crystal Ray is set to a default spawn weight of 0 it still has a chance to spawn lol

latent flare
#

I have had it spawn with 0 chance too

open vine
#

Profile code : 018f3cf1-c4ac-3a85-2bb2-a8b262f9c557

sturdy skiff
#

I've been having that problem too
When buying one item something else arrives

#

Like a pinger instead of a utility belt
Or a rocket launcher instead of LGU's wheelbarrow

#

Or LGU's helmet instead of some other item

I think there might be some sort of soft conflict between items that add new purchase options

glad yew
#

it'll fix the issue

open vine
#

i have that already

glad yew
#

it'll be fixed whenever 1.2.3 releases

#

Hmmmmm

#

Are you using a mod like HexiBetterShotgun and not HexiBetterShotgunFixed?

open vine
#

dont have that

sturdy skiff
open vine
young tree
maiden silo
willow abyss
royal lynx
#

Yeah I'll definitely redo that, i think it's fairly buggy and I can pretty easily remake it (I think)

glad yew
glad yew
# maiden silo Batby would like to know your location...

Well I wanna guess it will be, I know Batby stated it originally probably wouldn't be but then after Batby changed plans to make 1.2.3 a lower priority and is working on it kind of on the side now so I imagine when it does release it'll have it. Don't quote me on it though

willow abyss
#

because i did not intend to have config files at all originally lol

royal lynx
#

yea, im not too big a fan of config files but everyday i get asked to make a different config file lol

#

when i first released my mod i got asked to make a config so that my mod wouldn't register an enemy

#

the mod only had an enemy

royal nimbus
astral axle
#

Just got this error when leaving the Company Building

Stack trace:
Terminal.SetItemSales () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_00066)
StartOfRound.PassTimeToNextDay (System.Int32 connectedPlayersOnServer) (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_000d4)
DMD<>?-59157174.Trampoline<StartOfRound::PassTimeToNextDay>?-2047236220 (StartOfRound , System.Int32 ) (at <56645b16ea0a483f8f916e538e5f2336>:IL_00020)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
DMD<>?-59157174.Hook<StartOfRound::PassTimeToNextDay>?-698832644 (StartOfRound , System.Int32 ) (at <f6455c5e0ef143fcb88972391437da80>:IL_0000a)
StartOfRound+<EndOfGame>d__262.MoveNext () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_003a2)
LobbyControl.Patches.NetworkPatcher+<ReopenSteamLobby>d__6.MoveNext () (at ./src/Patches/NetworkPatcher.cs:167)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_00026)```
Seems to be some sort of problem with the fatalities sign counter?
#

Caused the game to not progress

royal lynx
#

Might be smthn on lobby controls end

#

It flagged there first

astral axle
#

Yea idk which way round it goes

royal lynx
#

You go from the bottom up iirc, anyway I doubt this was caused by LT

ripe sand
#

nope, lobby control probably has a prefix patch on it, but it wouldn't be the cause mostlikely

royal lynx
#

Something else would've borked it then

#

The LT code doesn't look like it would have a reason to break

#
      private static void StartOfRound_PassTimeToNextDay(On.StartOfRound.orig_PassTimeToNextDay orig, StartOfRound self, int connectedPlayersOnServer)
        {
            orig(self, connectedPlayersOnServer);
            if (!wasJustUpdated)
            {
                DaysSinceLastFatality++;
            }
            wasJustUpdated = false;
        }
thorn hinge
#

I don't know if anyone else has mentioned or found this issue before, but ever since the rocket launcher was fixed to actually save the ammo count, I can no longer buy it through the terminal

#

No errors but this is all i get

royal lynx
#

I think that's an LLL problem

#

Also idk if the ammo problem was fixed

thorn hinge
#

the ammo problem seems fixed to me

short gale
errant kernel
full magnet
#

iirc it should to my knowledge, both for store items and scrap
Been awhile since I've played around with LT so unsure of how it is in v50

errant kernel
#

I'll take a look when I get home. When buying a rocket launcher, it delivers a flare gun. So I'm thinking of disabling the flare gun until I find a fix for that 🤷‍♂️

honest solar
#

do you have betteritemsaving?

errant kernel
honest solar
#

no thats not the cause, but a fix

errant kernel
mortal iris
errant kernel
errant kernel
clear radish
#

Still cant buy the rocket launcher,
any one know if the developer is gonna update the mod again soon?

royal nimbus
clear radish
#

oh, I'm gonna see if that fixes it

#

it worked alright

short gale
#

does anyone know if the rocket launcher ammo saves yet

willow abyss
sturdy skiff
#

This is very important

unkempt silo
ripe sand
royal lynx
willow abyss
willow abyss
ripe sand
#

like the element?

royal lynx
#

No like arrogant

plush jay
#

i think argon is arrogant too

#

it doesn't like to mix with the other elements

#

its too noble

empty crown
#

Anyone already reported this?

[16:36:37.5929999] [Error  : Unity Log] ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
Stack trace:
System.Random.Next (System.Int32 minValue, System.Int32 maxValue) (at <787acc3c9a4c471ba7d971300105af24>:IL_001D)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::PlotOutEnemiesForNextHour>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::BeginEnemySpawning>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::Update>(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::Update>?661272676(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::Update>?-1378363636(RoundManager)
halcyon zinc
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That seems like too many days before deadline.
At least that's the error I get for having alot of days.

acoustic pewter
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Stack trace:
Diversity.Misc.DiversityAIManager.CurrentLevel () (at <c0ec22b760df4465ab24705f1008447a>:IL_002F)
Diversity.Misc.DiversityAIManager.SelectBatchOfEnemy () (at <c0ec22b760df4465ab24705f1008447a>:IL_00CD)
Diversity.Misc.DiversityAIManager.SpawnRandomEnemy () (at <c0ec22b760df4465ab24705f1008447a>:IL_0001)
Diversity.Misc.DiversityAIManagerRMPatch.AdvanceHourAndSpawnNewBatchOfEnemies (RoundManager __instance) (at <c0ec22b760df4465ab24705f1008447a>:IL_005F)
(wrapper dynamic-method) RoundManager.DMDRoundManager::AdvanceHourAndSpawnNewBatchOfEnemies(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?1910250168(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-1074200992(RoundManager)
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.

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ouchie owie my console

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is this caused by an incompatibility between diversity and lethal things?

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full log file if its any help (just me trying to figure out what breaks what and what works)

tepid parrot
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@willow abyss This has probably been asked before but because I am curious. What were Crystal Ray, Maggie, and Red Pill supposed to become? What did you want them to do? How were they supposed to be encountered? Did Maggie exist before Masked?

small grove
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Red Pill's a basegame enemy though, no?

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isn't it a zeeker's test enemy that's just a nexbot of obunga or smth?

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that's what i heard a long time ago

royal lynx
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Yes

willow abyss
long grotto
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hey

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this being updated?

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nevermind

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actually imma switch up my question

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does this mod still have a rocket launcher

undone granite
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redpills just a test enemy thats literally just obunga nextbot

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from basegame

long grotto
undone granite
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no

night venture
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its from the base game

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that cc lets you control

minor nebula
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Gotta say, realizing that the cookie fumo was voiced by Antlers was quite the jumpscare.

Some context, hi! I'm the person formerly known as Ukkojen. Slaire sent me.

glad yew
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Lmao at some point I would still like to play with Antlers sometime XD

royal lynx
minor nebula
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Great to meet y'all (in slakri's case, again)

restive zephyr
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is that the xuxiaolan??

royal lynx
minor nebula
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Uh... they're slightly worse than me at Ultrakill, and they don't actually play Lethal Company

royal lynx
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wow

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shit ultra kill player

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gotcha

minor nebula
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Skill issue

cunning summit
manic wind
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sound design is good

small grove
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the sound design is great yeah

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I don't think it needs any anims cuz the source material it's based on also has it not move at all

cunning summit
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yea the dev gets away with that feature since the real thing just rolls lol

small grove
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it's good that it's highly configurable, it's just a bit meh that it doesn't have a true behavior to it that makes it unique

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I suppose "randomlyMoveWhileLooking" is unique to it, i don't know if any entities have that behavior

manic wind
small grove
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maybe, yeah

manic wind
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like it leans forward when moving and bounces back when stopping

small grove
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it does turn and have rolling physics

manic wind
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it should be subtle