#Lethal Things

1 messages · Page 5 of 1

willow abyss
#

I cant eatch vibeo tn

#

Rn

astral hull
#

I'm antelrs

ocean scroll
#

the fitnessgram pacer test

idle ginkgo
#

penny enjoyer squad

willow abyss
#

so you still die

ocean scroll
astral hull
#

I just meant that people would try to rocket jump with it lol

cunning steppe
#

how much damage does the roclet launcher do?

cunning steppe
ocean scroll
cunning steppe
#

I'm just wondering if that bitch is set to one shot a dog

#

Gonna have to find out the hard way

#

Had issues doing it in the past and never got to properly test after

#

Like it's a fuckin rocket that shit BETTER one shot that dog

astral hull
#

jittery fellow @willow abyss

past crypt
#

WOAH HE'S SO CUTE

#

WAT DAT FROM

#

NEED RN

willow abyss
#

lethal things development

past crypt
#

Gib now

acoustic pewter
#

Little fella spotted

restive zephyr
high yew
restive zephyr
#

that was the reference yes

iron chasm
#

happens to every enemy ever with high ping

astral hull
#

Antlervallag

#

@willow abyss consult noop on solution for jitterbug

iron chasm
#

the evil curse is that you cant fix it

#

ai interval lags for all enemies if you are cursed with high ping

#

maybe something its doing is generating lag on the ai interval calls though since thats what was happening to skull

willow abyss
#

high ping fix

#

👍

astral hull
#

Hey at least we automatically check for interp problems yay

willow abyss
#

(it occasionally just teleports itself with some insane overengineered warp effect)

#

black hole generator

storm saffron
# astral hull

Ngl I thought someone had activated the toy scrap for a sec...

#

Idk why it didn't occur to me that someone out there is the voice of said item before the vid

acoustic pewter
#

Should be more lethal

willow abyss
#

when the things are lethal

lethal marten
lethal marten
storm saffron
#

I see. My one question is how tf cookie gets wifi in the abandoned factories?

astral hull
#

cookie sounds just like me

restive zephyr
#

waow

storm saffron
#

What's it like to sound just like a very popular character from the Lethal Things toy scrap collection?

ocean scroll
#

Antlers sounds just like cookie you guys

#

They do a really good impression

restive zephyr
lucid escarp
#

context: we lost maxwell previously in the wall like 5 rounds ago and he appeared again after we reloaded the game

lethal marten
#

the trickster

willow abyss
lucid escarp
#

there are no flaws with the amazing save system 😍

hazy raptor
storm saffron
#

Why are there no skeleton maxwell gifs? It's been in votv awhile now....

lethal marten
willow abyss
astral hull
#

fatty

willow abyss
#

you could never get evil maxwell on the ship in the first place

lethal marten
#

a safer bet in case of bugs would be maxwell can't be evil as long as they're outside at all, because i've seen items sometimes not count as in the ship

high yew
#

that kills the present bomb interaction

#

extremely incorrect buzzer

willow abyss
#

oh true i guess presents can spawn dingus

lethal marten
#

if you want to die from present dingus then that's your problem

astral hull
#

idk it generates the funniest clips

lethal marten
#

i've never seen a clip of that happening

high yew
#

i have one

lethal marten
#

well then show it!

high yew
#

#1178456016254414878 message

willow abyss
#

i hate how discord embeds a fake video on reddit embeds

high yew
#

i love how you can (or could?) spam it so it blows up that many times

willow abyss
#

it used to do that

#

lol

#

we fixed that

astral hull
#

I bullied eba into fixing it

lethal marten
#

there are only two clips of this happening and 50% of them occurs inside the facility

willow abyss
#

tbh it is easy enough to fix without breaking that

#

when you load the game you are never landed on a planet

#

so i can just detect if the round has not started

lethal marten
#

what if you only interact with maxwell after landing

willow abyss
#

doesn't matter

lethal marten
#

wait no im stupid

willow abyss
#

the evil value is set as soon as maxwell spawns

lethal marten
#

anyways i think evil cat should be called maxwell and good cat be named dingus

#

not in game

astral hull
#

maxwell and dingus are used interchangably in the code

willow abyss
#

both of them are dingus in code

lethal marten
#

well people don't call spore lizards puffers

high yew
#

maybe we should all ask zeekeers for a better item saving system

astral hull
#

idk well good luck establishing a naming convention

willow abyss
#

considering it can only store a single integer per items

high yew
#

yeah i love loading a new mod and getting a ship full of shotguns

willow abyss
#

at some point zeekerss will have to store more than one int

#

ah you mean the item shuffling

high yew
#

iii mean overall but yeah ig

#

the latter is on me anyways

willow abyss
#

zeekerss needs to just start loading items based on their internal ID

#

rather than a index

#

this is the same issue minecraft used to have

astral hull
#

zeekerss needs to better code tbh

willow abyss
#

whenever you launched a save in a different version after an item got removed all the items would get shuffled

#

or some shit

#

i don't really remember

lethal marten
#

what if you added anOTHER voices of the void reference mannequin scrap or something

willow abyss
#

kerfus

#

(i don't want to do more AI shit)

lethal marten
#

ooohh kerfus could genuinely be pretty useful if it like recovered items or something because a majority of the time i don't want to get special items like radar boosters because if people die then it's likely that nobody's gonna go to get it back

astral hull
#

btw lmk when you want to test doofus dingus creacher fish thing

storm saffron
#

Shrimp that spawns invisible enemy to beat you up

willow abyss
#

:(

hazy raptor
#

why the rocket launcher went empty on reopening the lobby 🤔
is it cuz of the shuffling too ?

high yew
#

tax

hazy raptor
willow abyss
#

worst thing i have ever drawn

lethal marten
#

WHAT

shrewd gull
storm saffron
#

Neco Arc-son

#

You got Arson Plush, Dirty Arson Plush and Arcson plush. The (de)evolution chain is complete.

astral hull
#

I am not modeling that

lethal marten
#

dirty arcson plush

#

very stupid idea, a very rare secret enemy which is basically just a ghost girl reskin into a dark silhouette that disappears when spotted for a moment but without being able to chase or affect gameplay at all. considering the amount of people that use this, i think it'd get a few spooks

storm saffron
willow abyss
#

why is he so shiny lmao

astral hull
#

Dog is so biggums

willow abyss
#

well yeah he is not toy

storm saffron
#

Yooooooo

#

I love it

#

Even in solo I can see the usefulness. You take it with you to the door, then deposit items into it throughout the day. At the end you run back to the ship and pilot it back with your goods inside

high yew
#

I would pick up all the scrap and drive off the map

willow abyss
#

it uses AI to path find back to the ship

#

after being activated outside

#

it takes gasoline in order to work

#

Also it is radar trackable and gets assigned a random name

storm saffron
#

That's super useful but also gasoline? ok..

willow abyss
#

probably

#

will have to look into balancing

#

The idea is that you might have to rescue it outside

#

i like the idea of people getting attached to this thing and then having to leave it

#

slightly evil

storm saffron
#

Now I can send my scrap back to the ship and even if I die it'll already be onboard.

willow abyss
#

you lose it anyway because the game steals your scrap

#

lol

storm saffron
#

(since I'm technically cheating a LOT on my modpack, scrap doesn't despawn)

willow abyss
#

ah

#

lol

storm saffron
#

Solo is BS and I've made a "casual mode" modpack

#

Because I like progress

#

Utility belt + LGU back muscles my beloved, you were there for me when no one else was

high yew
#

so will the depositing work the same as cabinet does?

willow abyss
#

yeah

#

it is essentially a moving cabinet

#

has limited slots tho

storm saffron
#

Can it hold two handed items?

willow abyss
#

it can

storm saffron
#

heheheh.... I'm about to buy several wheelbarrows and break the game

#

Probably wont actually

high yew
#

can we blow it up as a last ditch effort to fight something off

storm saffron
#

But it would be funny

willow abyss
high yew
storm saffron
willow abyss
#

you will not use gas guzzler as a weapon

high yew
storm saffron
#

But sad :(

#

Gas guzzler is your friend

high yew
#

btw do boombas have codes?

#

I don't think they do

storm saffron
#

I don't think so

high yew
#

no malware broadcasting for them...

storm saffron
#

Those things scare me

#

Should call it a doomba

high yew
#

there's a neat counter for boombas called running towards them

storm saffron
#

Oh gee that sounds very helpful thank you

willow abyss
#

so if you are not in their FOV they forget about you

#

👍

storm saffron
#

oh lol

high yew
#

but I wasn't joking...

#

if you run at each other it blows up behind you

storm saffron
#

Cookie fumo never falls over

astral hull
#

From what I've read, people feel like the mod doesn't make the game any harder or easier.

storm saffron
#

I mean, I up the rocket launcher to 1000 because it doesn't feel fair at default price but the rest of the mod is really well balanced

#

If anything, almost a must for solo

lethal marten
#

the boomba log is dare i say, INACCURATE

#

calls roombas "ancient cleaning robots" despite sigurd making his logs in 1968, 34 years before roombas were invented

tough frigate
#

dude dont you know roombas were made by the egyptians

lethal marten
#

(assuming this is sigurd)

lethal marten
tough frigate
#

ermmmm

#

yes!

#

my mistake good fellow

lethal marten
#

actually no nevermind, this log isn't made by sigurd

#

calling roombas ancient cleaning robots though still has lots of implications

storm saffron
#

Doesn't the actual game take place in the 2500s?

#

Based on some intro screen I haven't seen in forever

crisp bane
#

yep, the very first screen you see the first time you open the terminal, iirc

willow abyss
#

ooh you figured that out already

#

lol

steady topaz
#

filthy fish

restive zephyr
tacit mortar
#

Oh i see (didn't know this page existed lol), anyone know what the pouchybelt or rocket launchers considered for better teleporters inclusion list?

lethal marten
storm saffron
#

Ye. Boomba was allegedly noted by a crew after sigurd? Which implies that they didn't exist in sigurds time and new things keep appearing in the abandoned halls

#

The buildings are the real anomaly

willow abyss
storm saffron
#

I mean, Sigurd never warned us about the freakin masks so....

#

Or the nutcrackers

#

Ok no there is a bestiary entry on those

#

But not the masks

#

Nor are they mentioned in any journal entries

#

The buildings are freaking canonically changing!

lethal marten
#

maybe sigurd just didn't encounter them

#

honestly i'm a fan of the nutcracker entry being extremely ominous

storm saffron
#

Gremlin energy damage config? I kinda wanna bump it down to 20% on my end

steady topaz
#

Oh what's interesting

#

The girl has no journal entry, and she only haunts ones paranoid. Sigurd in his logs, as far as I've read, has proven determined and indomitable

#

So the reason she has no log might simply be that Sigurd was never afraid

storm saffron
#

Or... She can't be scanned cuz she only appears to the employee, invis to scanners. Rich probably saw her...

#

Sigurd breaks a little, doesn't he? He has nightmares about the company and is the only one at first to care about the noises behind the counter

storm saffron
#

True.. Idk why you can't scan her then...

#

Inconsistent game design Zeekers! Pick one!

#

The lore is ruined! /s

fallen latch
iron chasm
fallen latch
#

she does??

#

weird

#

Idk if its intentional that everyone sees it though but its hard to truly know ig

iron chasm
fallen latch
#

Had no idea

iron chasm
#

Yeah lol

fallen latch
#

Thought she was just kinda hitting the 🧍‍♀️

iron chasm
#

Idk man she’s wacky and mostly exists cause zeeks is a phasmo fan iirc

#

She hits that too

#

She can spawn far enough from the ship that she hits the 🟡

#

You can just see her cause she’s got an unlit texture

astral bay
#

I’ve had the girl twice on experimentation

#

That Mf wants me

lethal marten
full magnet
#

Damn in all my time I've never encounter a Ghost in Experimentation

#

Most I've had rare for the game is the occasional weird lines from Jeb

coarse pine
#

i put the eva plush in a firepit and i died instantly somehow

steady topaz
#

Skipping around

#

Cause for some reason she uses it when idling on cameras

willow abyss
restive zephyr
#

there's an eva plush?

broken spruce
#

I forget exactly what it is, but if you enter I think “the shade” into the terminal, you get a message that says “this file has been corrupted” or something of the sort

willow abyss
restive zephyr
#

o

willow abyss
restive zephyr
#

she looks so angy

restive zephyr
willow abyss
#

argon greg

glad yew
lethal marten
#

maxwell acquiration moment

glad yew
#

Right? lol

full magnet
glad yew
main thicket
#

hey the hacking tool only asks me 6-8

astral hull
#

Greg

willow abyss
#

This argon iss hgolding a greg 🥚 on itss held

restive zephyr
#

on her held !!

astral hull
#

Hi eba’s

willow abyss
#

hiii

#

i eated alcohol

#

:)

astral hull
#

Wuh oh

restive zephyr
#

drunkwings?

willow abyss
#

was cold now warm :Thubsmup

#

👍

restive zephyr
#

eba

willow abyss
#

hi

astral hull
#

Chrimmas pfp but end of January? Jolly

willow abyss
astral hull
#

Not really

restive zephyr
#

YES

willow abyss
restive zephyr
#

wawa

astral hull
#

Eba has ghosted me in dms

#

My ideas are too terrible

restive zephyr
#

same

willow abyss
#

you dmded?

restive zephyr
#

my vpice is too terrible

willow abyss
#

i ahavent been working on m,od for like week

#

too eepey and uninterested

restive zephyr
#

did you see i sent youa thing

willow abyss
#

hiiii

restive zephyr
#

ghelo eba

scenic rapids
#

I feel like I’m having a stroke whenever I read messsges in this thread

idle ginkgo
#

a stroke of good fortune

storm saffron
#

/j cookie is the ship captain and can have whatever they want

willow abyss
#

i don't think antlers ever gave that pitch any consideration

#

@astral hull i still want this btw

astral hull
#

I would have to remodel cookie fumo because it's just so terrible for rigging

idle ginkgo
#

new entity: occasionally cookie gets up and walks around, munches on the new scrap item bag of pennies

acoustic pewter
#

Throwing cookie fumo around and having it explode doesn't do enough damage

storm saffron
#

It should just kill all players

ocean scroll
acoustic pewter
#

I mean it didn't kill me when I was throwing it at my feet

storm saffron
#

Throwing cookie at apparatus should play a line like "oooo, shiny" and then unplug it.

#

It's full of pennies

#

Where the hell did "glizzy" come from? Do I wanna know? Why a random arse sausage..

willow abyss
plucky lake
#

Getting log spam with this mod for some reason

#

HUGE Log file as you can see

willow abyss
# plucky lake

these logs are not caused by this mod as far as i can tell

#

the only entry for lethalthings in the stacktrace is part of a function which does nothing because it is for debug mode

willow abyss
#

new arson lore just dropped

astral hull
#

Buwah

steady topaz
#

arson fanart

plucky lake
#

I wonder if it may be due to savage company
Never was an issue until then but still, bizarre

#

Nothing was non-functional, besides bombardment lmao

broken spruce
#

Evil fucking jumpscare

willow abyss
#

lethal things shows up in the stack trace because it hooks the same function

plucky lake
#

Ooo

#

My apologies

willow abyss
#

any mod that hooks a function will show up in the error caused inside of said function

plucky lake
#

Ah I gotcha

idle ginkgo
#

How much damage does the rocket launcher do? 🤔

willow abyss
#

(i have no idea)

#

but the damage is spread over its damage range, so the further you are from the center the less it does

astral hull
#

Isn’t it a copy-pasted landmine explosion?

iron chasm
#

I think both the rocket launcher and boomba just use the landmine one

#

Which is also why boombas are horrible at killing people

daring berry
#

No, landmines insta kill no matter where you’re standing

#

Evaisa says the damage spread so it can’t be a landmine copy

#

(Unless landmines DO have spread out damage in which case I am astounded because I have not once ONLY taken damage from friends stepping on mines

astral bay
#

I just bring a Boomba to a corner

#

Step on it

#

And run around the corner

#

It blows up and I take no damage

daring berry
#

True, but I think mines just dont kill around corners

astral bay
#

Yea

daring berry
#

Rocket launchers work differently

plucky lake
#

I don't play around with explosives

glad yew
#

Are we ever gonna get the option to make it so Maxwell can't turn evil on the ship? XD

smoky kite
#

Are we ever gonna get the option to make it so Maxwell turns more evil on the ship? XD

restive zephyr
#

maxwevill

idle ginkgo
#

maxhell

daring berry
#

Hi! do we think Utility Belt compatibility with stuff like Advanced Company will come at some point!!!?

idle ginkgo
#

they're both ways to get more inventory spots, so you can disable the perks that do it if you want to just use the utility belt and default inventory

#

otherwise you're going to end up carrying like 9 things at a time

daring berry
#

that way we can have someone be the "carrier" or something

idle ginkgo
#

it is unlikely that either lethal things or advanced company will make an accommodation for that

storm saffron
#

You can never have too many slots

glad yew
#

Does the maxwell song randomly get detected as copyright? Cus I've had it happen twice now where a portion of my stream gets muted cus of Maxwell's song XD

idle ginkgo
#

At the very start of a landing I went to gently request Maxwell stop dancing for a bit, so promptly got blown up and sent to the shadow realm of backrooms while the rest of the crew carried on. Bad to the bone.

steady topaz
lethal marten
#

woah

daring berry
steady topaz
#

that is not a teaser or anything this is just the toimari plushie except its physics behave like a bag of milk

cold holly
willow abyss
#

Kevin macleod music is heavily used on youtube so i haven't noticed copyright issues with it there

#

Plus this exact version of the song is from voices of the void which plenty of streamers play so idk

glad yew
willow abyss
#

does twitch give any information about who the strike originates from? I am almost certain it does not get flagged on youtube

glad yew
#

It just mites a portion of the vod and says the name of the song if you go to appeal it, it doesn't count as a copyright strike

willow abyss
#

you can probably appeal it

#

i guess i need to add the copyright info to my own credits section though whoops lol

lethal marten
#

what's the max spawn amount of boombas? and what's their power count?

full magnet
#

Unsure of max spawn for Boombas, but they do have a power count of 1

daring berry
#

Actually I think thats all 3

lethal marten
#

k

full magnet
#

iirc I think every enemy has a max cap of how many spawns, however you realistically don't see most get to their cap due to how the outdoor/indoor power cap works

#

Like there can be a max of 8 Eyeless Dogs at once, but you'll never see anything like that in the vanilla game cause both of these reasons:

  • No area has an outdoor power cap of 16
  • Other enemies can take up space, some of which are invincible so they can never free up the space for power for that trip
#

I had a run one time that had 4 Coils, and the worst part is there is some realm of possibly a 5th could show up

idle ginkgo
#

from arsonist to arsonast

restive zephyr
restive zephyr
quasi blade
#

has this mod broken recently? for 2 of my friends they can't see anything this mod has despite me still being able to see it and having the exact same modpack i do

quasi blade
#

it might be broken for clients. nobody saw the scrap, roomba, new items, nothing

#

but it was all there for me

#

a API did recently update tho. maybe one this mod is depended on?

loud flame
river geode
#

^ having the same problem

quasi blade
loud flame
#

I’m checking while I rolled it back one

quasi blade
#

lethal lib seems to have broke it

loud flame
#

Why do we still use lethal lib

quasi blade
#

idk. im new to the modding scene

loud flame
#

Everyone roll back an update

#

It works

river geode
#

back on lethallib?

hazy raptor
#

rollback lethallib by one version

#

lethallib 0.13.2 should work i guess

loud flame
#

It did

river geode
#

how do you rollback?

#

im just using thunderstore so i dont know how to do it

loud flame
#

Delete and when you hit download again you can change the version when you download on r2 mod man

astral hull
#

@willow abyss you blew things up

astral hull
loud flame
loud flame
cold holly
loud flame
#

Makes sense

quasi blade
#

omg man

#

this one little update is causing us so much trouble. having issues just getting the roll back to work

abstract pebble
#

How to change version on rmodman?

daring berry
abstract pebble
#

ok thanks a lot!

tacit mortar
#

(after previously taking it off to grab said apparatus and run) Lethal things utility belt throwing a fit over something whenever i specifically hovered over the apparatus and went away when i started to move the other way. The apparatus other than scanning could not be interacted with. Was unable to repeat it, however figured i'd put this here in case it wasn't an isolated event as the only mod i saw pop up was lethal things. (though in theory it could have been a few mods such as moreinteriors or the recent lethallib update. (and i'm aware a few mods dealing with the apparatus in particular are having some de-sync issues, though this was in a solo lobby)

ripe sand
white panther
#

I have the mod enabled but i never saw anything new and new equipment bought never shows up

frigid wolf
#

This mod seems to be lethal, with things

storm saffron
#

I don't think I had any issues with it but might be multiplayer only?

plucky lake
full magnet
#

LethalLib just updated like 10min ago so hopefully that fixes the issues going on

willow abyss
#

It should

full magnet
coarse pine
quasi blade
#

how can i reliably kill eyeless dogs with the rocket launcher?

#

either it goes through them or i shoot at their feet and they don't die

plucky lake
#

I have absolutely no idea if this will help

quasi blade
#

probably not since it probably only changes stuff with the shotgun

plucky lake
#

But just in case, some weird way it does, I'd like to know

#

I wonder

#

You could try this also, again, complete shot in the dark

#

I don't know what the rocket launchers damage is classified as, but if it's a mine, you could try FairAI and enable mines to kill them

#

Again, complete shot in the dark, no testing

quasi blade
#

i did it once

plucky lake
#

I just know for sure their hitbox is generally kinda fucked

quasi blade
#

secret labs. i had height advantage against one shot down on it and it worked.

#

trying it at same height no dice

mellow latch
#

Idea for the mod:
I love the idea of a landmine just strapped onto a roomba, but it following players was a bit jarring.
I'd love if it had an option to move around like a real roomba, going in straight lines and then turning a bit when it hits a wall or something and then back to a straight line. Only blows up if the landmine on top is triggered like any other landmine

quasi blade
#

i honestly thought that's how it would work originally

#

since you know. that how a roomba works

restive zephyr
astral hull
mellow latch
#

ahhh

#

my bad

glad yew
#

I feel like it's a "fix" that just resolves a skill issue, unless it explicitly fixes shooting the dog in the mouth idk

plucky lake
#

My honest reaction to skill issue

#

No, but when you're next to the dog
Shooting it twice, nothing happens

#

It could be their shit hitbox

#

Combining that mod w/ Shotgun fix by Zaggy1024 iirc

#

Works every time one shot no shenanigans

#

I've never tried shooting in the mouth previously
Was using the side or back hips

#

I think the thumbnail is just a thumbnail

patent basalt
willow abyss
abstract pebble
#

Great mod!

restive zephyr
#

grod

smoky kite
willow abyss
smoky kite
#

oh I see

willow abyss
#

my brain has been repeating the audio from this all day

lethal marten
restive zephyr
#

this cat looks kinda like oc

#

patternally, at least

idle ginkgo
#

very cute cat(s)

#

I particularly like that the last frame of that animation is eyes closed as though Arson's going to take a nap now

mellow latch
#

Every time I see the name Arson I think of the bit from Xavier Renegade Angel where the main character leaves candles on and burns down his house killing his parents, so when the spirits of the parents tell him "Our Son killed us" he hears "Arson killed us" and he's just like "Pssh, uh, duh, I know that already."

restive zephyr
#

it is yoohoo killed us

mellow latch
#

YooHoo? What kind of name is that?!

lethal marten
#

a boomba slowly approaches and i can do nothing but watch in horror and slowly back away because i have no stamina

restive zephyr
#

ZAMNina

storm saffron
solar sparrow
daring berry
#

Is the toy hammer supposed to despawn between play throughs?

mellow latch
#

Me, between moons: Haha squeeze cookie plush okay
"I think JFK just did that"
Haha yeah I get that funny meme that is a solid funny :)

Throws, expecting the usual scream
||WHAT DO YOU MEAN THE PLUSHIE FUCKING EXPLODES???||

storm saffron
#

||incendiary plush hand grenade strat||

balmy glacier
#

CAN I EAT IT

white panther
#

Are there any mods that LT 'is not' compatible with?

mellow latch
#

Bug found: Discounts don't work on LethalThings items :(

astral bay
#

Skill issue maybe

mellow latch
#

i do suffer from a Skillness :(

plucky lake
#

The real bug is the rocket launcher losing its ammo on loading a save

#

But that's old news

full magnet
#

ROCKET JUMP!

blows self up

errant basin
versed scarab
#

Is it known that rocket launcher doesn't work with nutcracker?

sand heath
#

it work for me could be just the weird hitbox of the nutcracker

zinc swift
#

anybody got a bug where you cant pick up the toy hammer?
it plays the sound and a animation but it just stays on the ground

acoustic pewter
#

sounds like desync

faint veldt
#

LCVR 1.1.8 allegedly solved the fog issues when also using Lethal Things. I haven't tested it just yet, but I figure it's good for future searches to explicitly mention that here:
#thunderstore-releases message

storm saffron
#

Iirc

#

I just assumed the rocket launcher didn't trigger on enemy hitboxes

zinc swift
#

about the hacking device
how do I answer two digit values?

errant basin
#

i was the host so it shouldn't be desync??? maybe

astral hull
keen prawn
#

in the video it is

cold holly
storm saffron
#

Math was never my strongest suit

#

I don't remember what mod actually stands for

keen prawn
#

modulo, give the remainder of the first number divided by the second number

storm saffron
#

...oh. That doesn't sound right

#

I must be misremembering

cold holly
#

No that's all correct

#

Mod 10 (assume base of the number system to mod by when none is provided) returns the value that remains after dividing X by the number

#

Tl;dr the bit you throw out for division is the mod

storm saffron
#

Oh

versed scarab
versed scarab
#

I mean like it is exposed

polar zenith
#

i'm curious

#

is there a way to refill the rocket launcher?

high yew
#

nope

#

its meant to be thrown away after using

iron solstice
#

Note: The hacking tool seems to be stuck on a singular question. I just have to spam 5 until the door opens and the question doesn't change between inputting.

#

Will not input this as an issue in the event this is known, and is being worked on due to lethallib updating probably breaking it . ,.

noble plume
#

on that note: wth is the mod() supposed to tell me? I need a base..
Unless that's in other questions that I've never seen because I'm also stuck on the same one.

iron solstice
#

It's supposed to mean to just give the last digit

#

if the questions were to ever change, it could sometimes go like (6+9) - in which you give the input answer "5"

#

(To be honest, I had to literally learn what the hell "mod" meant when I used this darn thing.... I shit you not - never taught in school)

noble plume
#

It's base 10 then. More of a university thing I guess. Didn't have it in school either. But I only know notations with a base like (6+9) mod 10 or (6+9) % 10.

smoky kite
#

Its called the Modulus operator and its telling you to do (X+Y) mod 10

#

I dunno how you're supposed to know its mod 10 without also knowing the UI is cribbed from Voices of the Void which has the same puzzle for restarting its servers

#

Eba likes VotV, hehe

storm saffron
#

I couldn't tell

cold holly
#

I think the assumption for mod() is that if no value is specified the numerical base you're working in is the default

final goblet
#

you should make facility teleporters drop all your items

abstract pebble
iron solstice
#

The teleporter can already warp you onto a wall beam in between a parkour jump. No, not the beam you jump off of - you're literally on the wall above the gap.

#

I'mma vouch for the "Let me keep my junk as I'm dangling over a pit of death" department

final goblet
#

you're not meant to jump into it

#

but there is little reason not to

#

maybe add it as a config opition

iron solstice
#

Being locked behind a locked door, being locked behind a security door, being warped above a pit and falling to your death, being warped back to where you once were - failing to loot more... I mean .,.

iron solstice
final goblet
#

but its more accurate to how teleporters work

#

it only makes sense

iron solstice
#

Until you realize the teleporter also teleports our suits with the flesh . ,.

#

very specific those teleporters.

final goblet
#

okay and?

#

its how teleporters in lethal company work

polar zenith
# high yew its meant to be thrown away after using

well i need info on how to cheat my way into refilling my rocket launcher.
cause Fing game stole my shots. i literally didn't use any of the rocket launcher shots becuse i was keeping it for an emergency use day, but the game/mod glitched out and all on it's own emptied the rocket launcher

#

unless the rockets in the launcher had an experation date

#

there is no way the shots were used cause i'm playing single player

past crypt
#

I mean if you're already cheating, just use any number of cheat mods that let you spawn credits or w/e and get a new one

#

idk

polar zenith
#

it's not cheating

#

it's getting my money back from the glitch

past crypt
#

You literally said "cheat my way", regardless of if it was a glitch or whatnot, it's technically cheating. I don't even care really, I do it all the time when shit breaks, that's just what it technically is lol

polar zenith
#

i have cheat engine, do you have any info about what bit type the money is under?

past crypt
#

Nope

#

I just use AdvancedCompany whenever I need to spawn credits

full magnet
#

I only knew of mod from college courses, defo smth I wouldn't expect the average person to know

#

Like Hacking Tool is perfect for me since I can do the operations quick lol

#

But I'm usually the terminal guy anywho so uhhhhh

mellow latch
#

Mod idea

#

Add more fumos

storm saffron
steady topaz
errant basin
#

fun fact: teleporter traps can save you from adjacent mines

shadow lantern
#

gnarp

deep flume
#

I remember the first time i used it, I ended up killing 3 people in 1 hit in a row so I thought it was crazy powerful, went to kill a nutcracker and just got shot in the face after lmao

storm saffron
restive zephyr
#

that implies that cookie isn't already evil

storm saffron
#

Well... It did say I could throw it at homeless people... That's not exactly heroic tbf

restive zephyr
#

you get double gold from them if you do that

storm saffron
#

I mean. Technically the monsters we face could be homeless

lethal marten
#

toy hammers that you don't collect seem to not be removed when you take off

plucky lake
#

They also don't get deleted after a restart in some cases

#

There's another mod that has scrap that has this issue as well

fleet ledge
#

Is it normal that the carpets and the Fatalities sign stopped spawning when I create a new save ?

#

Is it locked in the shop by default now ?

plucky lake
#

Thought it was a bug that it was spawning

fleet ledge
#

Ah, I didn't know that

#

So that's why it didn't spawn often lol

plucky lake
#

It only spawned for me when it was a bugged save lmao

#

Or mods were conflicting

storm saffron
#

🧙‍♂️

little eagle
#

mfw I fungal shift all scrap in the map to occupied beehives

storm saffron
#

"The word turret echoes in your mind..."

oh. Oh no.

lethal marten
#

still waiting for a kolmisilma plush

storm saffron
#

I can't make enough progress in that game to understand the lore. Unless the only lore is that you're a wizard college dropout looking to apply their skills in a more practical way (kicking explosives at the wannabe thumpers and launching sawblades of death at everything, yourself included)

lethal marten
storm saffron
#

WORMS WORMS WORMS WORMS WORMS?

astral hull
#

Mod abusing and advertising a little bit, but the original artist behind cookie is funding a makeship campaign for cookie’s canonical sister, Amy! He says that if Amy succeeds, he’ll make another campaign for cookie; if you want your irl cookie fumo, get funding!

https://x.com/Jek_Korpen/status/1755347674298044910?s=20

https://t.co/IX1eC6bcxb

We still got a long way to go on the campaign and we gotta make it REAL.

Find the campaign! were only 28% through!

coarse pine
#

i wanted to ask antlers but like

#

what relation do you have to this strange green thing

#

why did i go on the twitter man

#

thanks toesucker

astral hull
coarse pine
#

ok

astral hull
#

ok?

storm saffron
#

I just assumed it was your Deltarune oc /J

restive zephyr
#

that was a good joke

little eagle
#

Was getting a weird thing where having rugs enabled crashed the game seconds after loading a save file. I'll keep messing around and send logs if no good info, but very weird stuff.

#

The error is question: (possibly related to LLL things just based on recent changes made to modlist, again I'll look into it)

little eagle
fleet ledge
#

Ok, thanks for sharing, I will disable it too

ripe sand
little eagle
#

Existing

ripe sand
#

yeah dont do that when you change mods

past crypt
#

It can work sometimes but if you're updating mods expect things to break

#

That's just a fact of Lethal Company

ripe sand
#

it breaks most of the time

past crypt
#

Eh, in my experience it's actually relatively stable usually

#

But I also have AdvancedCompany

#

Which has contingencies and shit

#

Which helps out a lot

#

Doesn't always fix it, but helps sometimes

little eagle
#

I hadn't changed any mods anyways unless you count updates

storm saffron
#

Updates can also break stuff. When the gas guzzler gets released expect any modded items you have to "shift" (wait is that a noita reference IN LETHAL COMPANYS CODE?!) and at least four bugfix updates in rapid fire

ripe sand
#

yeah; while i havent done too much in terms of playing with saves yet it seems like lethal company stores items as an id array so if a mod updates (or even down to the order mods load in) those ids can shift

storm saffron
#

Ik there is some kind of setting in LT to "fix" that but idk enough about it

fleet ledge
storm saffron
#

It has a bunch of names and I don't know what's "canon" as the universal shop name or whatever

#

Moves items from door to ship

#

Or anywhere to ship

signal zenith
#

This is an upcoming feature for lethal things?

storm saffron
#

From what I understand, yeah

#

There were pictures, I don't really remember...

#

I just remember thinking it would be great for solo

little eagle
#

I've just been calling it "Drone" for my big list of modded creatures, but I vaguely recall there being an internal modded creature name called "Maggie" which may actually be the drone?

small grove
#

i thought maggie was a creature from the scarlet devil mansion interior

#

idrk

little eagle
#

Oh I guess I'm just wrong then? I'll tweak the list

lethal marten
#

the flare gun doesn't really seem to work against giants. it only attracts forest keepers if they actually see the flare which is very ineffective. i presume this is a bug.

#

baboon hawks don't seem to be attracted to it at all

#

half the time forest keepers also just go to where the flare was fired instead

small grove
#

so idk where maggie's from

white panther
#

does lethal things work with advanced company now?

quasi blade
signal zenith
#

Hey devs, can I use the sound files from the arson plush to make a real arson plush

#

and the model as reference

willow abyss
noble plume
#

Can unlockable.alwaysInStock be set to false for decorations added by this mod?
It being true causes them to be listed in AC's terminal under ship upgrades.
Apparently the vanilla terminal checks for that field as well but it doesn't show up there so I'm guessing that's currently accomplished by different means?
I'm not familar with that myself but it's the information I gathered on this particular issue.
See this and the following couple of messages for reference (although this is from a time where AC was still modifying the vanilla terminal) #1186884307332108339 message

signal zenith
#

I'm no programmer, I'm just an artist haha

past crypt
#

.fbx is the model

#

You'd need the audio which is likely in another file

#

Probably an mp3 or wav

signal zenith
#

After a quick tutorial on ILSpy and AssetStudio, I found the Arson assets 👍

signal zenith
#

Still having trouble locating UV map, and the texture looks lie a bunch of gibberish

willow abyss
#

arson is the oldest model in the mod and it is a bit jank lol

steady topaz
past crypt
#

This is an entirely minor thing and if it's not a priority then no biggie

#

But any possibility of giving Boombas a radius they can see around?

#

Seems like rn they can home in on you at any distance if pointed at you

#

And when you have mods with large open interiors, or mods that let them spawn outside, infinite vision range is a tad oppressive

storm saffron
#

Just run through them and don't stop running till you hear the explosion

past crypt
#

That won't work if you have base movement speed

#

Or are carrying anything

storm saffron
#

Hm? I thought it did

past crypt
#

Not in my experience, could be wrong though

#

They blow up too quickly like regular landmines

#

also doesn't help if I'm out of sprint, but that's probably a me issue

iron solstice
#

The problem is when it grows sentience when it's supposed to have the object permanence of a damn baby... and turns around as you run over it

#

tis why it's best to just run over them and round a corner

#

a + hallway is the best for dealin' with a boomba imo

#

note: explosions go through walls. The rounding of the corner isn't for the explosion, it's for the line of sight

signal zenith
daring berry
#

i thought it was the ghost girl at first

#

Ive been trying to figure it out too

#

is it the new one youve been working on, orrr?

willow abyss
#

it is basically implemented already

daring berry
#

oh dear god

#

does it work differently from masked

willow abyss
#

when you are teleported in any way while a snareflee is attached to your head there is a chance for you to become mangled with it and that enemy comes out on the other side.

#

it behaves mostly like the masked except it kinda just wanders around

#

the model is so cursed because we kept the original UV map so that player skins work with it

daring berry
#

Oh dang

little eagle
#

that's sick (both connotations)

idle ginkgo
#

Horrifying

lethal marten
storm saffron
signal zenith
#

Does anyone ever load up their save and then pick up a maxwell that was already on the ship, but suddenly it's an evil maxwell and blows up?

idle ginkgo
#

it's actually because Maxwell exists in real time and is annoyed you made him wait X hours

astral hull
#

@willow abyss u rlly need to push the friends and foes update

restive zephyr
#

froes

nocturne socket
#

everything seems to work fine so far from what i have tested

lethal marten
#

damn you boomba in the steam

tepid parrot
#

Can provide Log or any other needed information.

storm saffron
#

Does the hacking device look for the closest code on the map or is it specifically looking for turrets/mines/doors? It doesn't seem to work on teleporters

lethal marten
#

i've had more boombas sneak up on me than brackens

ripe sand
storm saffron
#

Ah

#

Good to know

#

I was also kind of wondering if it could work on modded terminal-based traps but I've yet to actually see any of those so it doesn't really matter

ripe sand
storm saffron
#

Neat! So any interior or mechanic mod that relies on "teamwork" through the terminal shouldn't completely be impassible in solo. Thanks!

glad yew
astral axle
#

What exactly is Maggie? I'm trying to figure out an incompatibility and I was under the impression that Maggie was an unimplemented enemy, but there is a lot of code in the sourcecode of LethalThings that suggests it actually does quite a lot. It almost seems like an extra Masked enemy? Which would explain the incompatibility a lot

glad yew
#

@willow abyss

little eagle
#

It's an unimplemented enemy

glad yew
astral axle
#

Is there a chance that something here could be causing the game to deactivate player's bodies in the same way Mirage does?

#

I imagine the Maggie EnemyAI class shouldn't run, but this is so far the closest lead I've had to a potential incompatibility

willow abyss
#

it just exists

#

afaik

astral axle
daring berry
#

does maxwell still blow up weirdly sometimes?

daring berry
#

I can imagine the gruesome sounds already

keen prawn
#

i agree tbh

#

i love the teleporter idea but that's just way too rare to encounter more than a few times

storm saffron
#

What if... rare natural spawn?

#

Probably not

willow abyss
#

like the masked

daring berry
storm saffron
#

Origin story of the mask

restive zephyr
#

that's what the point of the

daring berry
#

quick question is anyone experiencing lower fps with this mod?

#

ok ive been turning this mod off and on and testing inbetween for the past hour or so, it really seems to me like this mod is causing frame stutters... im gonna keep testing for a little bit

#

I've heard other people experiencing a similar issue but wanted to see for myself...

#

dammit, i can't tell. Is there anything from this mod that runs upon pressing the "host" button or could possibly make load times into the game slower?

glad yew
#

@willow abyss Had a funny bug tonight lol, so someone killed themselves by charging a key on the item charger, and after they respawned whenever someone charged an item it would teleport them to the charger XD

daring berry
#

dang, i really can't tell. this might be a case of me seeing things because im expecting them

willow abyss
#

i heard of people having framerate issues but i never figured out why that is because nothing in this mod is particularily demanding

#

the models are low poly and stuff mostly

#

i have curse of good pc which makes it hard to test for performance

daring berry
#

it really does seem strange that this mod of all things would cause issues, since it doesn’t really seem to be something that does much besides add items at certain points in the game

#

I’m not totally sure yet if this mod is really causing anything, I’ll test a lot more.

daring berry
#

Nevertheless!

#

Thanks for the mod evaisa :P and LethalLib! XD

glad yew
#

I've not noticed any performance issues from Lethal Things

daring berry
#

I tested it out a couple more times and haven't had any performance issues. Idk what everyone's on about then :P

#

i think it works!

glad yew
#

They most likely have another mod like LCSoundTool/CustomSounds which cause performance loss then assume it's Lethal Things

storm saffron
#

Yea LT was one of the earliest mods I added and I haven't had performance issues until like recently, now that the pack has (well?) exceeded 100 mods

daring berry
#

i have it disabled! I DO have it disabled

#

had to double check

#

what kind of performance loss does it create?

glad yew
#

A noticeable amount I noticed it after LethalResonance moved to Bongo's api and I removed those mods

nocturne socket
willow abyss
nocturne socket
#

Yeah I'm sure it's probably a mod conflict or something

glad yew
#

Cus we didn't reproduce it last night when someone tried to do it again lol

daring berry
#

kinda just guessing in the dark but when you charge something it probably tags you with an isAtTeleporter bool and then once you're done charging, it puts all players with that bool into the correct coords... or something like that?

#

This game's code is messy from what I know :P

nocturne socket
grand steeple
#

is there any way to remove/delete a purchased decor?

I honestly hate the darts keep multiplying everytime i open my save file

grand steeple
#

i also tried enabling/disabling LethalThings. Disabled dartboard in config.

But the darts were just replaced with these "?" dices

daring berry
#

that's bad, so

#

Advanced company makes it so that doesn't happen, and instead replaces the disabled items with those red blocks

#

you can just throw out the red blocks and continue playing.

steady topaz
#

Lethal Things

#

Trademark

restive zephyr
#

Lethal ™hings

ripe sand
grand steeple
lethal marten
daring berry
#

Why is everyone saying lethal things trademark :P this happens with ALL custom items when you disable them

daring berry
astral axle
ripe sand
restive zephyr
ripe sand
tepid parrot
#

Just leaving this here.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalThings.Patches.PowerOutletStun.GameNetworkManager_Start (On.GameNetworkManager+orig_Start orig, GameNetworkManager self) (at O:/github/LethalThings/LethalThings/Patches/PowerOutletStun.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookGameNetworkManager::Start?2013765296(GameNetworkManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineGameNetworkManager::Start?-246301472(GameNetworkManager)
LethalThings.MonoBehaviours.GremlinEnergy.GameNetworkManager_Start (On.GameNetworkManager+orig_Start orig, GameNetworkManager self) (at O:/github/LethalThings/LethalThings/MonoBehaviours/GremlinEnergy.cs:28)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookGameNetworkManager::Start?-293326824(GameNetworkManager)

high yew
#

Is there a chance that LethalLib might be causing the "wait for ship to land" bug and lobby getting stuck in orbit only while playing with 5+ players?

storm saffron
#

I think this mod might be messing with discounts. I've been having a bug with modded items not being on their advertised sale almost since I started modding the game. This was one of the first mods I added, and now that I've temporarily removed it suddenly the discounts are working again

#

I wonder if it might be due to disabling some items

steady topaz
#

Meep morp

dusty heart
#

i killed brackens with this mod

bright sundial
dusty heart
#

agreed

bright sundial
smoky kite
#

keep chat in here about Lethal Things. Discussion of Advanced Company can be done elsewhere

bright sundial
noble plume
noble plume
full magnet
#

Curious how well LethalThings works when paired with LateGame Upgrades, it'll be my first time testing that mod so hoping the stuff from the two mods can play nicely together

dusty heart
#

i don't know everytime my friend joined AC would say 8 prefebs for this mod and wouldn't let them join

#

but that was before refining my old modpack(deleting it)

astral axle
#

I've had LethalThings through all interations of my modpack/s and it's never caused issues, other than the utility belt sometimes but those are known issues and easy to get around

dusty heart
#

i do not love how my seperate modpack has better performance then the one with my client sided mods...

full magnet
#

If there's any problems that do arise with the Utility Belt, doesn't the Wheelbarrow/Cart work somewhat as a substitute as that item? Definitely not an elegant item for indoor use but for outdoors it'd be handy

dusty heart
#

i used the OP wheelbarrow(configs set to really op numbers) it still has drawbacks like sound

full magnet
#

Wheelbarrow at least seemed fine when I did a quick glance, 4 items and 100lb max limitation seems fine, esp with the whole hazard of it making sound as you move

#

The pound limit I can always set it down if I feel it's too strong

storm saffron
#

Once I removed lethalthings it seems to be fine? Could potentially be because of disabling some items?

loud lion
#

Any new updates announced for this mod?

bright sundial
willow abyss
willow abyss
#

Which is unfortunate because we already have finished models for like all the stuff on the todo list

keen prawn
#

damn, that really sucks

#

hopefully v50 will get you interested again

loud lion
muted remnant
#

Just wanted to report that even if the "FlareGun" is disabled, I managed to stumble upon "FlareGunAmmo" on the floor (on a new fresh save, first day on experimentation)

#

Same thing with the RocketLauncher, even though it's disabled I managed to find it on the floor as well in the same circumstances.

willow abyss
#

the way that mod adds items as scrap is that it hooks some lethallib functions for registering the items, but does not consider that the items might be disabled later based on configuration syncing

#

thats entirely their problem

muted remnant
full magnet
#

The only workaround I can see for the time being is using smth like LethalQuantities and setting the "Rarities" value for those items in the scrap tab to 0

muted remnant
storm saffron
coarse pine
weary escarp
#

Would love mods to be separated. the teleporter pads seem super fun, but too many other things come along with that

muted remnant
tepid parrot
#

@willow abyss

It appears that in the current version of Lethal Things. If you buy a new Rocket Launcher, drop it on the ship, leave the game, and then reload the save at a later time. The rocket launcher loads with no ammo present.

willow abyss
#

I know

gentle tree
hazy raptor
gentle tree
#

A really short arm dealer yes

honest solar
#

someone know what this error is?

iron solstice
mighty spruce
tough frigate
mighty spruce
#

ah. maybe. you're probably right. just popped back into the thread and thats where my scroll was at. didn't check the date on it. :V

unborn hawk
#

maggie when ? ?? ?? ? ??

#

@willow abyss i wont be able to sleep tonight now that i know it exists (thats fine btw, i can go without sleep) i dont need sleep you need sleep

acoustic pewter
#

';l\

unborn hawk
small grove
#

';l\

acoustic pewter
#

cat was on keyboard i didnt realise they typed that mb

restive zephyr
hazy raptor
mighty spruce
#

thats one big omega sad. 😦

mighty spruce
#

boomba strikes a gain moment? aided by molester yippee?

glad yew
#

I've gotten used to just running over Boombas and getting away before they explode but not everyone in my group knows about that trick

#

I know 2 people got killed once cus a boomba ran into them 😆

scenic rapids
#

Unsure if this actually affects anything but it definitely doesn't happen when SDM is disabled.

#

This prints as soon as the titlescreen is loaded.

edgy dawn
#

@willow abyss My team and I got a ton of Half Life 1 assets ported for Unity, but we are having issues getting your template project working. I get to step 5 and my Unity doesn't notice anything as being realted to a project at all :/
#1206155878647078912 message

We are hoping to do a really cool custom Half Life interior mod and custom Black Mesa moon. We are about to get the DunGen stuff going, but was told your template was needed and are having issues getting it off the ground :/

willow abyss
barren kite
#

Is Utility Belt 3 slots now?

astral hull
astral hull
barren kite
#

But 4 keybinds?

willow abyss
#

lmao

#

bounce i definitely test my mods

restive zephyr
#

how have i not seen that emoji before

lethal marten
#

new arson unlocked

high geyser
#

hey uh is weezer guitar still a thing? because i couldn't find it for a long time and i don't see it in config spawn chance

barren kite
high geyser
#

ooooh

#

thanks

willow abyss
lethal marten
#

ow

willow abyss
#

loathsome brick eater

muted remnant
worn thorn
#

thats amazing

astral bay
muted remnant
astral bay
#

I meant the function of it like the shockinmg

muted remnant
#

Well it's basically timed area denial, which could potentially hinder you while you try to escape another mob I guess?

#

So you have to take into account that it's there and keep in mind that it's basically a "moving" mine in some sense

#

I guess it could have other uses/functions to make it more interesting, but so far I'm keeping it mostly 'cause it adds that novelty factor, both in terms of audio design (it sounds kinda terrifying the first time when you don't know what's making that noise) and just overall "wth is that?" bonks it with a shovel - explodes "oh..." funny thing the first time you see it

#

but yeah having it paired with the "throw something at it" is the "other use" I keep it for as well

restive zephyr
#

ebacookie.DownLoadabLe

pulsar wigeon
hazy raptor
#

lethallib update ? perceive

glad yew
#

Where custom enemies and stuff using LethalLib couldn't spawn properly on LLL moons and stuff

hazy raptor
#

oh yea i forgor thats a problem

#

remember people talking anything else dont spawn but shyguy and peepers still spawn

astral flame
#

I've run into an issue where ammo does not save for the rocket launcher and shotgun. for the shotgun it resets to 2 bullets everytime I open the save. for rockets it removes all ammo when i open the save even if said ammo was never used

smoky kite
#

Maxwell sells the ammo for catnip whenever you're not around

bronze coral
#

So for some reason when I put utility belt into the terminal to purchase it, the price for the hacking tool is displayed yet it still shows that I'm buying the utility belt. I purchase it and when the dropship comes it ends up dispensing the hacking tool anyway

astral bay
#

and it gave scanner

#

pinger*

bronze coral
#

There's gotta be something shuffling this around by mistake

#

The weird thing is that it doesn't always seem to happen. Like I can boot up the game once and it'll be fine but then on another boot it'll break like this

bronze coral
#

So I booted up the game again and it gave the correct price and item this time. So something has to be bugging out upon initial loading

primal dagger
#

i have an idea for a new item: the bear trap
The bear trap is a piece of equipment that you can buy from the store but also (maybe) find inside/outside on the moons

The bear trap can be placed down, and when a non-invincible creature/player walks over the bear trap, it damages them and slows them down

If you're a player, you can remove yourself from the bear trap by crouching for around 10 seconds (you get a prompt on-screen to help players not familiar with this game mechanic)

Hoarding bugs can pick up bear traps but they will activate and damage them

teh amount of time for which a bear trap remains on a monster depends on their stun multiplier and whether or not they can be damaged

Any invincible monster that walks over the trap (coil-heads, giants, jesters) will activate the bear trap but simply fling it away from themselves

(i think it would also be really funny to have the ghost girl just throw active bear traps in a random direction lol)

restive zephyr
#

sp2lnuky refejircekncee ?!!??!!?!

final kettle
#

i saw this, is this a bug?

tepid parrot
#

@willow abyss

I was informed that many things in lethal things are hardcoded and could cause conflicts with other mods. Now I am not that good at making mods yet, but is there a way that there could be a more friendly implementation of the hardcoded features for compatibility?

Also is this even a large problem? I know quite a lot of mods that add items use LethalLib.
Is this only a compatibility problem for mods that use Lethal Expansion or another form of item implementation?

#

I ask because I am trying to pursue Stability for my mod pack as well as have it feature-packed. I would hate to get rid of Lethal Things if I run into a problem. I love it dearly.

#

Thanks in advance. 😄

willow abyss
#

i have no idea what parts cause conflicts

#

i did not write things in a way i would call conflicting

#

i avoided overwriting functions and stuff like that

tepid parrot
#

I figured since you especially have set the groundwork for many mods, and have a well used Library.

#

I will have to get more details to present to you if I find errors.
Are you aware of any incompatibilities with Lethal Things as of now?

analog dock
#

@willow abyss Could you by chance upload the mod separated into multiple mods? Like EvaisaTraps for the tp trap, EvaisaEnemies for the boomba, EvaisaFurniture for the ship furniture, EvaisaLoot for the scrap, and EvaisaEquipment for the rocket launcher and such. Might be a big ask but if you have no plans for updates separating the mods can allow people to use what they want more precisely than the config allows. I just want the boomba, tp trap, and scrap. My group loves these parts of the mod and the rest, even while disabled, can cause issues with other mods

willow abyss
analog dock
#

I'm just having issues with discount alert and the equipment randomly spawning in the ship when loading a save sometimes. I even have them disabled within the config

tepid parrot
willow abyss
#

I don't really play the game anymore so idk about current mods

willow abyss
#

Thats just a game issue

tepid parrot
willow abyss
#

Because the game saves items in a horrible way

analog dock
tepid parrot
willow abyss
#

The game saves/loads items based on their numerical index in a list meaning if any mod adds or removes content (including vanilla) all your items in your saves will change

tepid parrot
willow abyss
#

Yeah no idea about that