#Lethal Things
1 messages · Page 3 of 1
this is why i prefer new save after big mod updates lol
Yeah, i would attempt to rewrite lethallib to handle this, but that would likely break mods that don't use lethallib
make it so good everyone uses it as a dependency
problem solved
🤣
i think i got a solution that will work
it will break any existing save that uses lethallib, but that shouldn't be a problem
because they break already anyway whenever a mod updates lol
oop mean makes*
all i can think about to that statement is mark saying well ive done all i can do
"laser pointer : 1"
when i step on a boomba it starts to explode over and over again and i dont take damage 😭
the strongest zeekers code
then how do save files work?
they save based on item id
through sheer power of will
🔥
they do not
they save based on index
lmao
it doesn't
???????????
if the allItemsList changes
every item index shifts
and things become different items
WHAT??????????
the game has every item predefined in allItemsList
and uses it's index there to figure out which items are saved in the ship
it only breaks if stuff is removed or added earlier in the list
but it is a problem for mods
because if you remove mods, or items are added ot mods, and you have multiple mods installed
so their "ID" is the index within the list of all itmes
Thats such an L
it is implemented terribly if you want any sort of runtime manipulation
so depending on the loading sequents of mods it could shift too?
which is what mods have to do to add custom items
zamn
i am saving the order of the allItemsList using a mixer of ItemID, ItemName, and AssetName
so that they always load in the same order
but that still breaks if an item was removed
or if the name of an item was changed
lol
there really is no good solution which doesn't involve rewriting the save system
he did it he saved data
nah I'm just screwing around
https://verity.femboy.services/free/cfm5fmjf.png
Isn't the whole point of this "ES3" unity asset so that you can serialize objects to a save file
holy fuck this hurts
it can serialize gameobjects yes
and custom structs
Well I didn't even know that
there is so many better ways to handle saving than zeekerss did
I meant custom objects or stuctures LOL
Just make one with item info
and just store that
yeah lol
I might recode this
zeekers opted to store things in like 6 different lists
(it think it is more like 4)
but still
just as horrific
you forgot about item save data
which is another stupid rabbit hole
no
position?
grabbableobjects have this system for saving and loading custom data
like shotgun ammo uses it
however
it can only store ints
and only a single int per item
so it is basically useless for anything else
why is it a class, with a list inside of it
[Info :Save Recode] Item: Gift, Id: 152767
ah yes
lots of sense
my solution seems decently stable now
surely this won't break every mod that uses lethallib

Our mods will still point to your older version of it anyway won't they
not if people click update all in modmanager
which most people do lol
i don't think it should break anything, except for old saves
Oh well, I delete saves between every playthrough
They aren't a big deal, you get impossible quota in a few rounds lol
true
Thats what she said?
🤨🤨🤨🤨
Am I the only one that cant buy a flare and only a flashlight?
oh is the autocomplete fucking up?
yes even if I type out the whole word
I made a mod pack for my friends and the first thing they all did was update all mods, which of course broke things when I was hosting with out of date mods 😆
unable to grab flaregun off the cabinet shelf
also why is the rocket launcher so cheap
300 seems ridiculously low. I always set it to like 900 lol
i view it as a "oh FUCK yeah i can afford to splurge on this" sort of thing
I keep it cheaper than a shotgun in my pack because it 90% of the time it won't be the monster that solely dies
You can copy your log by going to the Settings screen, selecting the Debugging tab and clicking Copy LogOutput.log to clipboard
anyone know what could be causing boombas to repetivevly explode and deal no damage when activated?
Do you have any other mods
Did you use fair ai and it's latest version
It was until it was patched
Hello 👋 can someone explain to me what does the toy hammer actually do ? The description is mostly jokes but now I don't know if this thing deals more damages, doesn't hurt allies or just makes funny noises
it's completely harmless!*
It's weird because I remeber it hurting some of my friends and also killing a head bug with it
it has a 1% chance to insta kill
other than that it does nothing
I feel like this item would be better as scrap because it's more gimmicky than useful, like the sign post or the BANG revolver
you buy it like once as a joke and then you never see it again.
making it scrap would make it more of a novelty
idk if it kinda fun as a shop item because someone always wastes money on it and ends up accidentally killing a team member lol
I guess it depends on the group but my friends are not that intrested in buying it just for a quick laugh but if we find something funny it's instently more interesting and more of an insentive to interact with it
maybe i can make it a config setting to switch it between being a scrap and a shop item
i am currently overhauling the whole content loading / config system anyway
I would appreciate it a lot but at the end of the day it is just funny hammer go bonk
The hammer confused me too
When can we clean the dirty items with the shower?
you can already wash arson
i added that last weekend
when can we cleanse our sins in the shower
never, sins are encouraged
LETS GOOOOOOO
do not the cat
Who tf you starin' at
⚫ ⚫
yooo please tell me thats exactly what i think it is
Encountered a bug where maxwell will still sometimes be evil after loading into a game and picking it up, our maxwell is gone now 😦
it is more like a mantaray
Space Manta needs not water, for it swims among the stars
Wo
Wait it goes :3
Its ocean is the cosmic places between reality that you could scarcely comprehend
it swims in the atmosphere
A flying creature,,
filled with helium
They are ballons🎈
Does it appear after you don't sleep for 3 in-game nights
found footage of goober
I could never be a game dev I would leak everything for clout
destroyer of runs. the king of the floods. lord of all that is swimming
tbf that is a good way to build hype
:)
roomba doing zero damage
Probably mod incompatibility. Died to one earlier.
Flare gun seems to be unable to be picked up when stored
Ammo is able to be, but the hitbox is sometimes below the shelf parts and is lower than the model
You can definitely pick it up, buf whatever the interaction zone is feels like it needs to be bigger for sure.
Can be annoying trying to grab it, or flares
Must've gotten flare gun in an awful spot then haha, can't seem to grab it one bit
Yeah placing the flare gun into the cabinet makes the zone almost non existent. It was the same for me for the ammo too. I just placed them next to the lever/table for the moment.
Yeah, its definitely hard to nab.
Literally my favorite mod rn, I absolutely love the hacking tool
They need it in the actual game, having a way to open doors and stuff without having to sacrifice someone to sit at terminal all round is so needed. It has to have a inconvenience so it's balanced tho, and the mini game is perfect 👌
More of our maxwells exploded after reloading the game reee, hope this will be fixed lol
Nuh uh
will look into it, it is weird because this was definitely fixed at one point
hmm i cannot reproduce this
i have tried placing it all over the cabinet and can grab it fine
@willow abyss Maybe just got unlucky? I was the only one out of our group using it. Might be my mods/modpack too but I've been using your lethalthings since It came out so it hasn't been a problem tbh. In this vid I had to move my camera just out of its model to grab it. So now I been throwing the gun near the lever with the ammo.
@willow abyss what does this mean ?
i can see the gamba mod i have is causing issues is that all ?
Gamba mod broke a lot of stuff for my pack
Don't recommend it
lol the timing
gambling is back
99%!!
ah im sorry, i forgot that gambling georg is a statistical error
who gambles 300 million times a day
Tower unite's casino fried my brain on gambling so this will not be healthy to my runs
xD
i love that mod but also
damn
if i could turn off the music in the config
i feel like im in a youtube short when im using it
Oh yeah, idk if anyone's reported this but the dart board completely lags out your ship, for some reason the darts keep multiplying every round and eventually it gets so laggy it breaks the game
Are the plushies/puppets scraps optimized ? Because my fps drop by half when getting near the ship with all the scrap, and I feel like the models are kind of unoptimized, can we have the polycount maybe ?
Actually my whole crew is complaining about the fps drops and we ain't got any graphic mod so my bet is on unoptimized assets because it happens mostly in the ship
never had that issue
the models are pretty low poly already afaik
@astral hull creacher
or bilka
oh the dartboard should only spawn new darts if the old darts are lost so that's weird
will put it on my list of things to check
yeah there was like 40 of them, we tried throwing them off the ship to get rid of them but they all just respawned and made us crash lol
should've taken a pic in hindsight
interesting
ill look into it tomorrow, next update probably won't be here for a while though as i have been doing some large rewrites and everything needs testing
all good! my favorite part about lethalthings is maxwell so I hope the maxwell fixed will be included, we had three maxwells and they all exploded because we reloaded 😦
maxwell should be fixed in the next version 👍 i implemented a fix earlier
yay 🙂
i also synced config files so everything should work better in general
Yeah none of them use subdiv they’re all hand-sculpted
They’re about as low poly as you get
i'm eba
why whenever i am working on stuff i get tired but then as soon as i am in bed i suddenly feel like i wanna be productive
@astral hull @willow abyss Somebody not in the server wanted to send their regards to you two for the mod and the silly things your dolls say.
i need to give her a big hug
i love that mod so much
it has literally brought me so much joy, I'm not joking
Thought you two would like to hear it
She's a big fan of Arson haha
everyone likes arson
:)
Okay it turns out they are in the server but were too shy to say it, I guess?
out them
@wispy ginkgo :3
I'M NOT SHY
Mhmm
hehe I didn't think llama would out you so fast
I knew they really wanted to tell you guys they liked the mod, hehe
has anyone looked into this i think its rather concerning
flashbang screenshot
if you are on darkmode, go into discord settings, accessibility, and turn on sync profile themes
it'll make all profiles darkmode
:)
i swear i am not hoarding bug
wtf thank you
saved another soul
minor difference

question : Yesterday me and my friends were playing but when using the rocket launcher only me as the host was able to die from it. But my friends were invulnerable . Is there a way to fix this or is it a known glitch?
Also they were still dying from monsters so they weren't fully invincible
This was the most useful info I got today lol. Dark mode... Saved my soul also 🤣🤣
Do you have LC_API or lethalexpansion?
i've got them both
yeahhh get rid of both of those.
those two mods dont play nice with lethallib, and alot of glitches can happen bc of it
unsure if your glitches are specific to that, but its just better to check
That doesn't sound related
fair enough
if its helps i believe my team mates also weren't dying from getting hit with the toy hammer either.
Well toy hammer only has 1% chance of doing damage
ahh so that doesnt help XD sorry haha
okay so i just tried it with a friend
where he hosted and i played. and he could die but i couldn't
so its something where the host ins vulerable but the players coming in aren't
Was able to figure it out . It was either the backrooms or an out of date morecompany causing the issue
everything is working now
Is there an option to enable charging Two-Handed items(very important)? It doesn't work for me
What two handed objects are you trying to charge? lol
I imagine the reason why there's only 1 handed is because it is just reusing the flashlight/walkie charging animation. Evaisa would probably have to make a custom animation for 2h.
someone got mad about the items in the comments, the coward doesn't like the plushies
I didn't notice any plushies but that clip is funny lol
lmao saw that comment, its extra funny considering we have a fat pajama man plushie in the base game on top of all the other toys, 100% could be in base game, and im sorry but arson is 10/10
Hey is it possible to add a weight config on teleporter traps ? So they don't spawn as much for example ?
idk if this is just the luck of the draw, or it got updated, or what; but when I first started using lethalthings the tp traps were EVERYWHEREEEE and now I hardly see them at all lol. A config would be awesome
Large axle
can you maybe make the whoopie cushion have a hidden fart counter before it explodes? cause i have an issue rn
Wait, they can explode if you step on them?
seems more appropriate to ask in #1188298686560739389 since it's an official scrap
wait can the toy hammer actually kill entities? or just players
Pretty sure it's just players and the chances to kill them is like 1% lol
It's essentially a joke item for fun
it can kill any killable creature
but the chance is so low it is never worth it
lol
that's really funny because i killed my whole crew of 6 in 1 swing each
and was confused why the bracken didnt die when i cornered it in a dead end
#1178456016254414878 message
You got really lucky against your friends than lol
That link goes further up where the modder explains the hammer for reference
I recall accidently getting the 1% damage hit off on a friend who was also using the hammer and he was so mad 🤣
you should join a lottery

normalize not saying this anymore lmao please
idk how tf i stumbled upon that its like 4 days old lmao
Its also a joke?
Thats what they all say
Malk i dont think ive ever seen you make a serious comment
does this mod do anything to affect how fog is rendered? currently it's causing fog to be rendered differently between both eyes in LCVR
@willow abyss could you make ur mod compatible with LethalExpansion so boomba and teleporters work in those maps somehow and maxwell and other scrap
it should already if lethalexpansion follows the vanilla map implementation, lethallib has supported custom maps for a while now
if it doesn't then no i am not gonna add support for that
oh actually
i don't know if i updated lethal things to be built against lethallib 0.9.0
maybe idk
haven't had energy to work on anything recently so idk if the next lethal things update will be tomorrow, next week, or next month lol
arson plush doing its job :P
ah
i think it was just completly broken for me i reinstalled the mod and its dependencies
I never saw that plush, i played some time with this mod now and the items where either invisible or not spawning at all.
@willow abyss sorry for ping just wanted to make sure you see this
it does not touch fog in any way
nvm its not spawning on custom moons still
i put maxwell to 100 spawn weight
its always on default moons but never in modded once
i think its a priority issue lethalthings need to give priority to LethalExpansion
needs like a soft dependency or something
@willow abyss sorry for ping but i think the issue is just a priority problem
needycats mod got fixed by giving LethalExpansion Priorty
which also is a scrap mod
do you touch any rendering whatsoever?
does this mod have conflict with Lategame Upgrades?
I notice sometimes when I load a save, it'd randomly replace the items I bought into items from lategame upgrades
oh nvm I just checked the chat history lol
Nope
hey evaise, maybe i right the Zap gun visual Scan Conflict because Laser Point Rocket Launcher. because when Rocket launcher is Active Laser, and u walking without rocket launcher ( i mean no holding rocket launcher ) still showing the Laser Pointer.
thats unrelated, but thanks for reporting it. i forgot to make it turn off the laser when you pocket it
The zap gun looks really bad because Visual Scan keeps turning on :/ , didn't you get a bug when you tried Zap Gun? because when I turned on "Lethal Things" the visuals immediately bugged out.
the old version was just normal before adding Laser Point "no kidding"
Yes, even if it's a trivial matter, forget it
Old Version: 0.7.1 [ Lethal Things ]
So small bug report but if you install this mod on a game where you currently have no saves created I discovered that after launching the game for it to add the configs it also created a save in Slot1 that gave a Version 38 error until I deleted the save
Idk why it does that but just wanted to make you aware of it so it can hopefully be fixed asap
Oh that explains why that has been happening to me. Eh I just delete the save no biggie but I can see why it would annoy others.
Yeah it's just good to make Evaisa aware of it so the issue can be fixed lol, cus I imagine it's unintended behavior
oh that makes sense
that actually explains so many issues i had while debugging thanks
lmao
wonder if that is a lethal things issue or a lethal lib issue
Pretty sure it's an issue with Lethal Things, it didn't happen with only Lethal Lib installed
I think it's lethallib as I've also been seeing v38 errors with LGU. I thought it was only when alt f4ing out of a fresh save. Haven't really paid much attention to it though.
same
I don't know what could be causing it
Probably some line of code somewhere that's telling the game to create a save for whatever reason lol
oh are you running the thunderstore version or still running a version i gave you
because in your case it might be caused by the save fixing thing
which has to be enabled in the config on the thunderstore version
I think thunderstore but I'd have to check
Can I use this mod to make new enemies without knowing networking? Should I use this or LethalLib for making a new enemy?
ah yes.
but of course.
of course my first ever maxwell spawns near the entrance on experimentation, and of course it's directly after a jump, with a locked door, and turns out to be an evil maxwell.
quickest ragequit I ever did see
How audible the is the hacking tool supposed to be? Feels like everyone in the dungeon hears it, from anywhere.

that company do be lethal
You could remove it in the config file.
But I guess that is not what you want?
i wonder what could possibly be causing the fog issue in vr
considering i do not do any kind of custom post processing
anything that alters player camera or position?
nothing touches the camera, position is set by teleporter traps but uses vanilla systems for that
@crimson shoal just remembered you were here too, i know you're busy with release stuff but if you ever wanna get to the bottom of this, this thread is a good place to start
For the hacking tool how do you do the ones with double digits? :-0
Do the last digit of the correct answer
mm gotcha
The boomba doesnt spawn at all on custom moons. :(
Unfortunately
LethalLib doesn’t have any custom moon support at the moment; it’s something we’re working on
Maybe do something like this so other mods can load ahead
@willow abyss
oh this has already been discussed
we don't use harmony so harmony priority is not a thing we can use
yeah i mean this is known already
lethallib got the feature to add stuff to custom moons after the last lethalthings update
lethalthings is currently mid rewrite so this won't be fixed for a while
because of the way enum flags work, even tho lethalthings already used the All flag, because it gets compiled into an integer, in the latest lethallib that is still considered just the vanilla moons, rather than the override which includes modded stuff
recompiling lethalthings against the latest lethallib fixes that
Could you add support to use it with internal level names?
Thats what scoopy variety does and scp foundation mod to spawn there interior on the modded moons
Ex 13 Kast,
So in config players can whitelist maps to add in with use of the internal name the modded moon uses
LethalExpansion moons internal name is just what it shows in the terminal
Do you mean if i switch to previous update of Lib it works or if LethalThings was updated it would work?
no
lethal things needs to be updated
it'll immediately work on any modded moon
I see
Why did you decide to rewrite LethalThings btw ?
Thought the mod was perfect already never ran into any issues with it
you can make the mod run well and still have tech debt under the hood
it's just how it is
not an insult, p much everyone deals with tech debt
true
just rewrote the content loader and added support for config syncing
mainly
it was very messy
seems to be working fine
👍
nice
hey @willow abyss, what can be the reason of lethal things and lategame upgrades overwriting each other items in terminal store?
when i enable lethal things then stuff like night vision disappears from the store, replaced by letal things items
usually its because of how the game does item ids (they are like all 0 or 1 or some shit)
think you need to make rocket launcher take dmg in a closer range you can kill close range opponents with it without taking any damage yourself
Thats weird, not an issue i have had before
@torn lynx any idea?
it was my fault, i was using enter to skip through store pages
and seems like enter always skips down to input field
i was too used to console apps in older OS
usually when you have few screens of text you can skip them with enter
Yeah it works fine
squeaky hammer seems to break the interact key when swinging it
probably caused by how shovels were changed in the recent updates
what was changed?
Shovels are "more accurate" basically they hit something your looking at instead of trying to hit behind the entity. Not sure how it was changed in code tho
Basically things that were too close to the player the shovel would hit the floor or wall behind it
when you swing toy hammer, you get this error, which basically makes toy hammer cursed and you cannot drop or switch it anymore (until you die)
yeah this has been reported already
I noticed that for this mod, your item slots for your utility belt were being added onto at the end of the player's ItemSlots, but for the HUD components, they were being inserted after the last slot that said "Slot#", which was making my HUD slots come after yours since mine were called ReservedItemSlot0, 1, 2, etc, so they didn't actually match with the itemslots array lol. The methods for adding items and the HUD elements were quite different, so I'm not sure if it was done that way for a reason.
Anyways, I renamed my slots to Slot# (Reserved) to temporarily get around this, which fixed the issue, but apparently AdvancedCompany had a a patch for my mods that targeted my hud element called "ReservedItemSlot", so it's kinda impossible for me to fix compatibility with both now lmao.
Would it change much if the HUD slots were added onto the end, similar to how you're adding the GrabbableItem slots to the end of the players itemslots when equipping the utility belt?
I also don't wanna make things harder if doing that does break things in your mod.
uhh the intention was for them to be synced 
The reason i added them after the vanilla player slots is because that fixed compatibility with your mod initially, when you didn't have your own compat
oh apparently i forgot about that part
lmao
anyway i can just remove that check and it should work fine ig
the reason i moved my slots next to the vanilla ones is because it fixed the thing where when you scrolled it would scroll through your slots instead of mine
tho i think you fixed that on your end(?
Eva, bed
Ohh, gotcha. I guess that makes sense. It should be set up to skip my slots, unless you're holding alt, in which case, it would lock you in those slots, so it should be set up to be as if it didn't even exist, if they happened to be between two sets of different HUD slots.
I'm just wondering if I could get away with renaming my slots back to ReservedItemSlot# to fix compat with advanced company (at least for now) because it sounds like the author doesn't really plan on fixing compat in the future, but that's fine too. I think he wants to add similar stuff to the reserved mods
i have to go to bed but i can give you a dev version with the change so you can test if you want
I'm good with whatever if you're fine with that. I think they'll play nicely, but I can let you know
Ty btw!
night!
are you close to being able to update LethalThings i miss it
i can use scp dungeon, and scoopy variety mod with LE Core just not LethalThings scrap mods, roomba mob, and teleporters
whats the problem with it exactly?
none of the things from it spawns in modded levels
no roomba no maxwell no teleporters
ah that part
i noticed something weird i found a lethallib mod that does work https://thunderstore.io/c/lethal-company/p/Taker/CannabisCompany/
this spawns on modded moons
so now im even more confused
is it because it starts with a C ?
no
oh okay ive had other lib not work though
any mod that was build against lethallib 0.9.0 or higher will spawn on modded moons
lethalthings was build against an older version
(If you use the All levels enum when building with the latest lethallib itll spawn on modded levels)
still one of my favorites
all it needs is to be rebuild
thank you !
so this one would work ?
i feel like i tried this one and it didnt spawn
or is that version to old
Items.RegisterScrap(pintoGrab, (int)config_PintoboyRarity.Value, (LevelTypes)510);
same issue
i see
for mods that were build against the newer lethallib (and were using the All enum) it would say (LevelTypes)-1 instead of 510
sadly there isn't really anything i can do from my end
mods just have to be updated
the other maxwell mod works atleast while waiting for your update
the one that just adds a maxwell
prob a game update maybe
oh so yippe scrap works nice
i was scared of using any lib because i thought they were all broken
now i can actually find out which one is broken easily atleast
nah it is just that the thing they are using to select levels used to only include vanilla levels
is the val in this the value of the scrap item ?
the 60 is the spawn rate they listed that idk what the value is of the scrap
nah
the value is defined in the assetbundle
not in code
ah so i cant find out what it is ?
not easily
unlucky i will load it in game and see
aight should be fixed when thunderstore refreshes
@cold holly does this matter ?
hmm yeah that's an issue
xD
ah I updated my project directories but I didn't update the plugin code, should be quick fix
classic
should be fixed now (when thunderstore updates)
👍 thanks
the kitchen knife keeps telling me to muder
i should add a knife which constantly whispers to whoever is holding it
intrusive thoughts
do it i know you wanna
it makes like red text appear on screen saying it
replaces hud elements, like the radiation alert with "kill all your friends"
you look at the terminal and it just goes
killkillkillkillkillkill
funniest idea of all time
make it attack by itself at random intervals 
Cursed Knife is going on my todo list
that would be great im sure my friends would kill me if they heard that
- Whispers intrusive thoughts to whoever is holding it.
- Randomly attacks when looking at other players.
- Terminal text is sometimes replaced with intrusive thoughts
you could make a schizo mod too
make the player go actually insane
actually that might be better for Diversity mod as it kinda works around that department of things
Have it spike your paranoia value until you kill with it
an actual way of getting rid of paranoia
lmao
gnarp
Amazing
lmao
It ate a penny
new advancements in cookie tech
xD
should damage you when stabbing enemies but heals you if you stab other players
Nooooo cookieeeeee
Funny thing happened to my friend a few days ago. She had to remake a lobby because of the masked bug (before v47) and when she got back in Maxwell was dancing and she's like oh good at least Maxwell is still here. Proceeded to pick up Maxwell and it had turned into evil Maxwell 🤣🤣🤣
This is fixed in next update :)
evil maxwell is my favourite feature
but yeah it is not supposed to turn evil when loading a save
its a feature now 
Hi there, so in my current modpack I noticed that the revolver flag has... lots its physics?
Not sure if you want to even look into it cause its kinda funny lookin, but is there a list of known incompatibilities?
Lethal Things 0.9.0
Content
- Added Shop Item: Pinger
- Added Scrap: Gnarpy Plush
Systems
- Completely rewrite of Content Loader and Config system.
- Config files are now synced between host and client.
- Changed how utility belt adds slots for potential compatibility improvement.
Bugfixes
- Lethal Things content should now spawn on modded moons
- Boomba improvements.
- Power outlet stun damage config is now working.
- Added null check to tracking point which should fix one of the dartboard errors.
- Fixed flare desync
- Rocket launcher laser turns off when pocketed.
- Evil maxwell desync.
- Flare gun client aim issue.
- Remote radar was able to switch target while turned off.
- Toy hammer was broken because of lethal company v47 update.
- Darts are no longer pingable while held.
- Maxwell becomes evil sometimes when loading a save :(
Changes
- Toyhammer is now a scrap item by default
- Added config option to add Toyhammer to store.
- Added config option to make Toyhammer spawn as scrap.
- Cookie is now throwable.
- Note: Batteries may spontaneously combust
https://thunderstore.io/c/lethal-company/p/Evaisa/LethalThings/
CC: @leaden gyro, should fix the items not showing on custom maps issue as well
my game wont open anymore after this update
and it is for sure this mod
because I disabled it
and it opened the game
same but i do got like a billion mods
must be some compatibility issue 
maybe
i cannot reproduce it
lemme try figure it out
@tough frigate @fleet bridge can you post logs?
just themostlethalcompany modpack
and i just clicked update on this mod
thats it
Okay it does happen for me
Same here.
I know what is causing it
Damn I had an idea for a cursed stop sign that did the middle thing but this is so much better
same
@fleet bridge @tough frigate @barren kite @vital oasis
ill push an update in 5 mins or so
LethalThings, the error itself is in a patcher used to make the netcode work (NetcodePatcher)
Same here just dies in the loading process
wahoo
rip
i happened to push my update on exactly the wrong day ig
Hammer being scrap is exactly what I thought it should be when I first tried LT.
Fits nicely with other annoying items being scrap, like air/clown horn.
ahhhhhhhhhhhhhhhhhhh
Lethal Things 0.9.1
Bugfixes
- Fixed crash to desktop on launch, caused by NetcodePatcher update.
might take a bit for thunderstore to update
https://thunderstore.io/c/lethal-company/p/Evaisa/LethalThings/
yeahh it isn't useful enough to be a shop item, tho i did consistently buy it for emotional support
i bought it to induce fear into my teammates as i kept chasing them
Buying Hacking Tool, Pinger and Remote Radar from Lethal Things ends up delivering Rocket Boots, Slippers and Vision enhancer from Advanced Company.
Don't know from which side is this coming from, so reporting on both.
do you have a link for the mod you are talking about?
okay yeah this is definitely a problem with that mod
considering it changes the entire terminal
not gonna bother looking into this
I’ve had it have some other issues too
It does ALOT like I think maybe the most of any mod
i think its more than that, tried ordering the same things and got
that mod seems to do a long of really janky stuff lol
this
In terms of changes and additions
oh its a lighting rod
not something i am going to fix from my end
Yea
it seems to reorganize the shop and shit
which is probably where the issue stems from
normally all the modded items would be at the end of the list
think he was trying to fix his buying commands since sometimes they wouldn't work
I like the funny dagger concept you had
Having more items with a side effect / downside but high value could be cool
yeah
We’re in the process of developing it lol
do you want me to draw a funny knife antlers
Reference material would be nice yes
I have some concepts that I was planning to make into a mod but my friend who codes doesn’t seem to interested in modding the game sadly
But I might still make the models Incase somebody is down to pick it up
Front & side views plox
Jiggly bone knife?
(not to the knife)
like a similar thing to the flaregun
the little hangy thing
Prayer beads?
murder beads
Something like that
i'd eat an apple with that
With the knife still in it?
photoshop is killing itself
because i keep not saving my doodles document
which means every time i open it
it adds an extra stack of recovered document
and the document is like 10k x 10k pixels
so now the doodles doc is open like 11 times when i start photoshop
@astral hull am i insane
are you supposed to save your work when you turn off your computer
or something
pyramid :)
I would provide the models for free ofc
If you like any of the ideas would you be down to implement them into either a separate mod or perhaps lethal things? If not that’s fine
i mean sure but it'll end up on the backlog
why this creature is so jolly
the jolly meter is off the charts!
forcefully pet
Squishg
Yesss
We are so back thank you
The cookie
Yea true add the ability to squish the scrap in game
i don't think side view is necessary
something like this is what i was thinking
Waow
Having width references helps weh
alr
are just outlines fine for that
Yeah
Mod abusing so I don’t forget where this is
👀
Hi robin
my mod abuse detector went off and it wasn't me bullying people by renaming them 
this is the best i can do
drawing side perspectives is difficult
i am bad at showing depth
Ty
i picked up a toy hammer and it disappeared
oh all good then just confused since it wasnt in the changelog 😂
they are disabled in the code lol
but now i see what u did there 
leaks
nvm im an idiot
yes
lol
Secrets! 🤫
You will meet both of them in the next update :3
Ok so we have a walking landmine where is the walking turret
i think there is that one mod with enemy that can drag turret around
was it crab something
unfinished content
oh
i removed the config options :(
no more asking the funi config now
tho it won't remove them if they were already generated i think
oh yea that happen
is that the reason maxwell played a prank on me, turning into a skeleton maxwell and fckin exploding scaring my ass
no
i mean most people wont touch the config anyway
thats just lethal things
EVIL maxwell
that thing is real from this mod
never saw it happen before in so many sessions, it caught me off guard
cuz its only like 10% at default
maxwell outplayed me
maxwell weight 3 on the pool and 10% for it to be evil when it spawn 

I had to delete and regenerate the config to get buying items to work again anyway with the update that added those options
Took us years to test anything with evil Maxwell until eva got the dev menu up and running
I mean i have the power to manually turn any maxwell evil, it just takes forever because the inspector runs so fucking slow
Not sure why that happened though there seems to be a conflict with the pinger item and this mod still might work on a fresh install I don't know how shop listings work https://thunderstore.io/c/lethal-company/p/SalakStudios/BetterShotgunShells/
Whenever I tried to buy a pinger it would just buy a shell
do you happen to have advanced company installed
No
not sure then :/
ONLY a problem with the pinger item
Probably more of a them problem than a you problem
Fakewell my beloved
game's terminal system is ass so it could be anything tbh
if u just want the buyable shotgun shell there is one other mod for the shell
Yeah I will probably change to that but this mod also added them spawning on t3 moons which I liked
I'm pretty sure Azim profiled UE inspector and figured out why its so slow and we came up with a fix but nobody really wants to patch UE
Let me jack up the price while keeping them rare but kinda obtainable
The curse of dev menu
I might have to make one because zeekers didn’t fucking make his debug menu spawn items for some reason
Interesting choice
hmmm i cannot seem to reproduce that
i installed the mod and the pinger buys fine it seems
now wait
the fuck
Just install lethalthings and use it’s dev menu 
My secret tech is literally only letting it be used by my steam Id lmao
if i buy the pinger, it says i bought the pinger, but it has the price of the shells
Uh no!!!!
huhhh
Yeah weird isn't it

Cost you 150 for the "pinger" as well I bet
Nuh uh!!!
yeah thats what i mean
Domeguy is such a creature
it says i bought the pinger so it is not that it got the wrong keyword
Domeguy is my biggest fan
Definitely a problem with eba’s mod
don't think so
Definitely
I think the problem is that the shotgun shells mod registers a vanilla item as a shop item
but because it is already in the AllItemsList it desyncs the indexes
so it is a problem with that mod, however is something that could also be fixed on lethallib's end
They worked fine until the pinger got added is the weird thing
it'd happen with any lethallib items mod that loads before it
90% sure
Weird, does it cause problems with the other shells mod is the question now or does that tackle the problem in a different way
dunno i'd have to look at the code
I will test quickly because if it conflicts with both THEN it might be your problem as people might complain
or modpack makers have to make a tricky choice
the problem is that the shells mod does stuff with lethallib that it was not intended for

there most certainly is
hmm actually
it might be a lethal company update problem
nope nvm
The other shell mod works well enough
So I think your fine
Weird conflict with the other one though
well i know the cause, but it is not an easy fix
the problem is really just the mod doings things that i did not account for anyone trying to do when i wrote lethal lib
Never underestimate the boundless stupidity creativity of your users
what does the pinger do? haven't played yet
if you have played risk of rain 2, it is like risk of rain 2 pings
what if I havent
you point it at a location, or object, it pings that location for all nearby players. In case of an object it displays the object name on the ping
yay
add lemurian from risk of rai 2
lemurian hitting the griddy
also what about fire exits/main exit bc thatd be dope for helping lost get out
i mean you can ping any location, i don't know exactly what objects show up as unique text as it is code generated
if you ping an unknown surface it'll just say "Received Ping" on the ping
dog equipment shows dog equipment so ig just the scannable name
floor shows no target sadly
so good luck navigating misty march...
thats odd
maybe its just bcs im playing on a custom map?
it definitely worked on the floor before
they might have set up their object layers wrong on the map
yeah ig
We love mod compatibility!!
i could just have it hit any collider and ignore triggers lol
not sure if that'd cause any issues
every time i want to work on baby i have to fix compat issues
How many risk of rain modrs have came here
It’s crazy
I didn’t know you did risk of rain 2 modding evaisa
Curse of bwah
I came here from noita, haven't modded risk of rain 2 for years lol
Ah
She was like
THE ror2 modder
but yeah i did back in the day
❌
I only invented custom shrines because no one did it before at the time
i think i am seeing a pattern
And she was THE noita modder (along with copi and extol and kind of squirrely)
why do i keep choosing the stuff no one knows how to do
it hasn't been updated in a long time lol
Yea
I’m forgetting someone eba I know it
graham, conga, dexter, uhh
I’ve seen so many people who have modded risk of rain 2 here
Or in the risk of rain 2 community
burger left long ago :(
atom has 1 brain left
My mods are kinda mid
Made some shitty recolors that did stupidly well for some reason
Then I helped contribute to a really based mod (Sandswept)
yea
Made some of the models in it
my main mod project in recent years has been a online pvp mod for Noita
Atomguy and burger were totally left brain right brain
You know what I mean
now overshadowed by this shit 😭
How is uhh enemies for lethal company? I know you made the funny boomba
i hate making enemies
That’s it for now
I hate making enemies
somehow i keep getting roped into it
A friend is is wondering how it is
Next update is adding two more I think
As long as no more compat issues arise
it really does, like it isn't particularily complex, but it is just tedious to get things right
:clueless:
Tell swuff there’s no behavior hierarchy
You know
How most games do ai
Roped into lethalthings or NO/NA
enemy
anemnomy
enemy spotted
my brain is mush
I thought noita online was basically finished right
same
never
People be like “I want to make lethal company enemies!” And then walk out of the experience looking like
I don’t follow noita since the incidents (me being stupid fucking idiot)

until i have motivation
Omg same
thats a mood
At the start I was actually working on both lethal company modding and ror2 modding at the same time before catastrophically burning out
Before working on LC enemies I hated writing AI and after working on LC enemies I still hate writing AI
Do not do that shit
i would assume you could get another chance if you talked to solus, we just unbanned bort aswell
It’s better if you have a good system which requires that you make the game
(i forgot bort existed)
funny enough I do think the framework I've come up with is superior to my work on OYH but I think that's in part because state machines are infinitely easier to wrap my head around than behavior trees
Enemies are the coolest part tho 
Pain
Meh I already got another chance years ago and wasted it
There’s some people that despise me and that’s not something I can change so my best choice is to leave them alone
I might make a custom interior at somepoint I heard it’s not tooo bad?
ehhh it is somewhat complex but just requires dungen knowledge i think
custom interors aren't bad just kind of tedious
it is mostly unity editor stuff
having to apply all the settings etc on every single tile
Grahh
Solus also blocked me so there’s that
The only knowledge I have is beginner blender knowledge
I think state machines are good if you can implement them in a good way
also god pray you have a modeler who can make all the rooms for you
And very small Unity
Dotflare is still locked in my basement
I will make myself suffer
But we don’t have any dungeon plans (yet :3)
I’m stuck in eba’s basement she doesn’t feed me help
unironically though LC kind of sold me on tile-based level design
eat the wall cotton candy
it used to gross me out a little bit but it turns out actually making a game with it can be really really fun
Think lc motivated my friend to do procedural tile generation for a ror2 stage
Waow you turned dot into an indentured servant? That’s impressive
I get why every indie dev ever makes rougelikes now
I thought that was asbestos
He said he’d come with me if I start working on a game so I guess
you eat pennies what are you complaining about
It’s always dotflare go do this dotflare go do that and he just responds with skibidi Ohio Rizz


