#Lategame Upgrades
1 messages · Page 39 of 1
Ah
i need my soft dependency to terminal formatter pretty sure
idk if terminal formatter needs its soft dependency for lgu
i would doubt it but iunno
well yeah but that doesnt necessairly mean he needs it as a soft dependency
soft dependencies are to ensure the other plugin loads before yours
True he prolly doesn't
mrov will see this conversation later and look at it when he can ig
if he needs to do stuff at awake, uh, he might need to figure smthn out, i dont think i can move my stuff lol
@steady trail Found a bug when I enable the DawnLib initialization
It's fine with it off btw
That's normal because it's LethalLib and that wasn't changed.
Ahhh
Maybe just try/catch the error for now then?
Oh yeah none of the upgrades are showing up with DawnLib initialization
lmao
Nope first loadup of a lobby with DawnLib Initialization on
works fine if I turn it off though
Odd.
Yeah, I never got that so I wasn't gonna figure it out.
I guess I can just do nothing if it's already in the lib.
If you want to give it a try.
I guess it's because you're still getting that weird error on Reconstruct or something that I just can't replicate.
also for later it'd be nice if Medic Bag was formatted as medic_bag :p
yea you could probably just do something like Item.itemName.Replace(" ", "_").ToLowerInvariant(); i know NamespacedKey has a proper static method for it though if you wanna use that instead, unsure if it was internal or not
@steady trail Error still throws on boot
just saw yeah
prolly shuolda checked the thread lol
i just can't get in-game
lol
does this mod depend on dawnlib now or smth? cuz I don't have that
You need to disable TerminalFormatter
cyclic dependency
i don't have that mod
what is even the compat with dawnlib here
WhiteSpike is currently in a transition phase to DawnLib iirc, but currently it is disabled by default due to some bugs
Mostly the error I've been showing
Nah nah, that error I sent is only when DawnLib initialization is on
But yeah I think WhiteSpike forgot to make DawnLib a dep
just add DawnLib
i'll just pass on LGU until the transition's over lol, not in the mood to betatest srry
yeah but if there's still errors i'll wait
There aren't
idrc
It will work fine
if you don't use it
It works fine if you don't use the config option though
FFS
You're being a goober
idrc, don't get your panties in a twist It's in the middle of a transition phase like you said
That error only happens if you boot up with this on
i
don't care

i'll wait until the transition's over to play w/ it
Ok, I'm done sleeping.
LethalLib and DawnLib will be available as options for loading btw, I won't just use one of them.
This might work because I forgot C# dictionaries complain for non-existent keys.
This is a diff issue
We're trying to fix the DawnLib Initialization
Still an issue
it works fine with the default stuff
Meow.
Meow meow!
What's the error now then?
Same one
Oh it still complains about exisitng
One sec I will just send the log
Even though I literally check
OBJECTION
Ah yes your favorite moon
Because you toggled it off, lol.
The medic bag
Why would it throw errors while being off? Lmao
Because I insert it twice.
When I thought the second insert would make it being hidden.
Oh
someone can help
i recieve the following error
i have not done "to install just put the MoreShipUpgrades folder in your BepInEx plugins folder."
becuase i dont know how and where to find file
i have verified files on steam and only installed LGU
u both need https://thunderstore.io/c/lethal-company/p/TeamXiaolan/DawnLib/ i guess ?
@gleaming fog @shell gazelle
do i just install that through thunder?
done but get thise now
do i need lethallevelloader?
it should work without LLL, can u try adding this too https://thunderstore.io/c/lethal-company/p/Hamunii/TypeLoadExceptionFixer/
if that doesnt work can u share your profile code ?
YEAH BABY it worked
but that is basic only LGU, Dawn and TLEF
0199c9a0-6273-0f97-aae2-8dd13bf52fdb
nothing else have been installed
so.. no other problem ?
nope but it should be put in mod reqs FYI
maybe @steady trail forgor idk
Forgor what?
fresh LGU install wont work without dawnlib ? me think
I don't know why you are getting an error on something that is optional.
Is it different error to what I posted?
and TLEF
I don't know the point of TLEF.
There was an issue where I forgot how namespacing importing worked which I should have fixed in latest version.
This error is derived from input system which I have no idea why it cares.
so a local issue?
im just glad stuff works 
Not mine, its just apparently with the new v73 depending on how u handled soft dependencies it doesn't work anymore so that fix mod reverts the behaviour back to how it used to be in older version of unity
Oh.
What's the intended way then?
Because before was when the function was called, it would care about types.
This seems to be when input system is loading.
I've just been putting everything related to external mods in their own functions with the attributes but apparently people have been putting external mod types out and using them if the mod exists, which I didnt even know would work but ig it did
I don't know what attributes mean.
Oh the uhh function no inlining and no optimisation stuff
I figured those were called attributes since they are for fields
It probably is
What does this error mean? I can’t buy any shared upgrades
From just reading this image only, you seem to have an old version of CSync.
The new version tells me my files are corrupted :/
I can only help with what i can read. 
True I’ll just go back to v72 thank u lord whitespike
i dont see any csync update 
It doesn’t need it
Ye
@steady trail Btw you might wanna make DawnLib a hard dep so people stop having issues trying to boot up the game lol
Hard dep won't fix the issue if you're talking about the one you posted.
Talking about fixing this issue
You need to add DawnLib as a dep or TypeLoadExceptionFixer
Soft deps don't properly work by default on v73 which is why LGU explodes without either of them present lol
The only thing relevant to me is "soft deps don't properly work by default on v73"
Yeah, relying on TypeLoadExceptionFixer fixes that issue
so you could make that a dep
If you want to give it a spin again.
I just did what DawnLib does with compat plus requiring that for a mod which is optional doesn't really make any sense in my head.
how do I make it so you can only buy with alternative credits ?
I tried doing this but it didn't seem to work
You need to enable the global purchase mode, I think
With the checkbox "Enable global purchase"
No problem, happens X3
weather probe will need a fix for v73
its ITAPI menu still works but trying to change a weather doesn't do it
Noted.
lil thing about lgu that i find to be extremely annoying is the crouching upgrade that allows you to faster, it doesn't actually make you go faster it just defaults your crouching speed to a slower one than vanilla, and with upgrades you just come closer to getting to the vanilla speed which is just a requirement at this point and also the fact that if you don't have it, cave water is impossible to go through without drowning most of the times, please fix <3
I need logs for that.
Unless I am misunderstanding what you actually want from the upgrade.
Still need this tested to see if I actually fixed the compat issue because I can never replicate what everybody is having.
only using LGU and its dependencies, the game can't load
Already saw this report.
ive had no issues loading myself
i didnt have any before or after replacing your upload
ill also note my modlist is 70 something mods
I'll test later and see if this also fixes the issue with the med kit, from the sound of things I could just enable it when using DawnLib initialization which should resolve the error anyways and would fix the SimpleCommands compat since SimpleCommands only has the error with the LethalLib stuff
i have been getting the same issue from above and im the only one out of 3 friends who has the issue
we all have the same profile on r2 that we copies
@steady trail Just tested that DLL and can confirm it fixes the error with DawnLib initialization ^^
Hope to see you push a 3.12.8 update ^^

Hi, i think there's an issue with the randomized upgrades config setting, i think the select few random upgrades only display for the host, and other people in the lobby see all of the upgrades.
ping me if you need more information or can help with this
make the upgrade not start the player at a lower crouch speed when the game starts
and requiring the player to buy it to go back the to vanilla crouch speed
Neat, I can't replicate that then.
What game and mod version?
You require 3.12.5
oh thank you
i didnt see that
ohh i didnt see it cause it was on the side
thank you
ok, just start a new game with and without the mod, and go in the underwater sections of the cave and you'll see
that's how i figured it out
Carbon isn't supposed to affect walking through water.
but it affects crouch speed
Right.
and with the mod on, going through the water section of the cave
makes you go twice as slow as vanilla
Which makes 1.5 closer to 1 to equalize to walk speed.
so i don't know if it's related to just carbon kneejoint or rubber boots too
Sounds similar to the issue with FairAI which changed some aspects of underwater sections.
The reporter said they were going slower than intended in those sections
yeah well uhh, could it be possible that you look into it cuz that's really a run killer
mostly when the first cave tile you encounter is a water section
Go wake them up then
while using the randomized upgrades setting, the upgrades that show are not changing/refreshing, is this intended or are the upgrades supposed to shuffle?
these are my config settings
And no errors show up when a quota changes?
i dont think so
ill try completing a quota snd send the logs
okay wait, now an extra upgrade shows, probably because i bought lithium batteries in the previous run
these are the logs
erm okay, now the upgrades have refreshed
so im using the same exact mod profile as my 2 friends, only i ran into an issue. lategame and its dependants caused only me to get the corrupt files message. from what ive read in here i added Fixplugintypes, dawnlib, and Typeloadexception and now i can get into a game by myself, but i cant upen the lgu store in the computer. and if i try to join my friends i get an error message
i have been struggling with this for days
I need the logs to know if it's the same issue as everybody else or a new one.
Weather Probe, Extend Deadline and Custom Item Behaviour Library should have been uploaded with recompilation to the new Unity Netcode version in v73.
LGU should have been uploaded with a release that should solve some of the issues of type loading changes.
The test I did was just go into a save file, use the commands for probe and extend and then use the item from Custom (Wheelbarrow)
Same thing with Scrap Insurance.
Did weather probe pages being larger than the terminal screen get fixed?
Uhh.
I did see there was a change to 12 entries per page.
So maybe it solves that issue.
Just checking but is this mod supposed to no longer be on the thunderstore?
It's just showed up for me (when I searched for it).
It is currently not available per mod manager apparently
Maybe it is just me or is it because I am using the new version of the game?
But it is on Thunderstore, probably just takes a moment until it is fully available again due to the update
its like that everytime theres an update, just wait ig lol
Ah, checks out cheers for the help
The mod managers periodically refresh their mod list from Thunderstore so it can take a while to appear on them, yes.
It's now back 💎
I can't buy any upgrades.
When I try to buy a upgrade it doesn't seem to do anything.
Everything works fine until I press Confirm on "Do you wish to purchase this upgrade?" screen.
After pressing confirm it just goes back to the Lategame Upgrades screen.
Am on game version v73 and mod version v3.12.5
What I have tried:
- Restarting the game
- Lowering mod version, when I got to v3.11.4 it changed slightly and started taking away my money but still wouldn't apply the upgrade.
- Changed global purchase mode to CompanyCredits only.
- Enabled Global purchase.
- Tried using TypeLoadExceptionFixer
- Reverting the game version to v72 does seem to fix it but I would still like to play on the newest version of lethal company if possible.
Looking at the logs gives me these errors.
Upgrading the mod to a higher version just makes this pop up whenever I try to load up the game
Try using DawnLib initialization, also make sure you're on v73 and not v72
Those errors look like netcode errors indicating you might be on the wrong game version
Alr ty
i tried this still did not work even with the new update such a bummer
I'll give it a try and I'll let you know if it works
i tried with the update adding and removing dawn lib nothing worked
Adding dawnlib just made this error pop up again upon starting lethal company.
Add TypeLoadExceptionFixer
It's prolly looking for some random soft dep
Just no idea what
Fair enough.
https://thunderstore.io/c/lethal-company/p/Hamunii/TypeLoadExceptionFixer/ The issue with v73 is most soft deps just don't work anymore due to a change with Unity that happened since the build the game previously used
Well not really an issue since on Unity's part I think it was a security patch/bug fix of some sort
but yeah missing soft deps just simply will error out 99.9% of the time anymore
This fixes it
Yeah I tried using this mod aswell but it made no change.
Might just be an issue with v73 atm.
Loading the game on previous version v72 seems to make the mod function properly again.
The only way soft deps can work now without this mod is if every mod thet uses them updates to use a very specific method that pacoito uses
Weird, even if you toggle on the use Dawn Lib option?
If the new build is the same DLL I tested, I know it works if that toggle is on
I'll have a look
At least it did in my pack
If that doesn't work, the best thing would be to send your profile code and log for Whitespike
Alright it seems to have fixed it
what has ?
- Using https://thunderstore.io/c/lethal-company/p/Hamunii/TypeLoadExceptionFixer/
- Setting Use dawn lib for initialization to true in the config.
- Using the latest game version (v73) and using the latest mod version (v3.12.8)
Should hopefully fix it for you aswell.
Glad to hear it ^^ @steady trail Seems like the latest update broke LethalLib initialization so if you don't feel like looking into it I would prolly push an update that forces DawnLib initialization to true for now
Posting the log files would help more to understand the problem.
Also 3.12.5 isn't supposed to work with v73
what about V3.12.7?
If anything, 3.12.8 is the version you're supposed to use which people deemed stable for v73
Would indeed say just use v3.12.8
As long as you have TypeLoadExceptionFixer installed and Use dawn lib for initialization set to true
Cause the game doesn't work if either of those 2 are missing.
I need the logs of that problem anyways
yeah i tried without those two added just to see if it would work a lone and it did not
Is this something I'll have to provide?
If so then please lmk where I could find it.
If mod manager, settings -> copy log to clipboard -> paste here.
If manual install of BepIn, the LogOutput.log file contains the logs of the latest game launch
Those logs seem to be when you had a non-faulty boot up
Either that or the search in the mobile sucks.
Thats from the non faulty bootup yeah.
Should I disable TypeLoadExceptionFixer and set Use dawn lib for initialization set to false to force a crash again?
Not crash but error
I need the error, yes
And what are the versions used here again?
v73 and v3.12.8
Ergh, guess I'm getting out of bed.
Just creating a new profile and adding lategame_upgrades to it seems to re-create the issue.
From my testing atleast.
Goodmorning btw! XD
we appreciate you !!
It's still like 5:30 AM so it's not really morning yet.
Fresh install seems to be working fine on my side.
I'm gonna try the modpack now.
Do I need to mess with anything or I can test it as is?
After toggling the DawnLib initialization off and turned off the TypeFixer mod, it seems to not replicate the error.
Guess I'm heading back to bed.
Alright
This is the new profile I had created and is causing the error to pop up along with the logs from it.
0199e62b-5830-11b0-b1b3-0d169c43b8c0
But if it isn't re-creatable on your end then it just seems to be some weird quirk of the mod/game.
Hmm
I'll try seeing if it also gets re-created on my computer once I get home and I'll let you know how that goes.
I'm on my laptop rn so using my other computer at home might give differing results.
For now anyone having the same issue can just refer to this
Has this ever been figured out?
this got the game to atleast boot but when loading into a save I can't access lgu in the terminal
Has anyone else had the bug where if you have lgu installed the store says "buyableitemslist" instead of showing items you can buy like normal?
Not sure if this helps but I get this error when launching "[Error : Unity Log] TypeLoadException: Could not load type of field 'MoreShipUpgrades.Compat.DawnLibCompat+<>c:<>9__3_0' (1) due to: Could not load file or assembly 'com.github.teamxiaolan.dawnlib, Version=0.2.16.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies."
I think I saw this as well? I don't remember
TL;DR Still no error during initialization.
thats what is causing the freezing issue on launch on my end
this
I'm able to start my game and play I just can't see the store items
Trying to create a new profile and only installing Lategame on my home computer gives the same results as it did on my laptop.
I used both thunderstore and r2modman and all have the same result.
Hmm
It spams my console with this error constantly aswell.
Steam says I am using the latest version of Lethal Company and when I do boot, it says v73.
When I try both Gale and R2 mod managers to obtain a fresh install (install LGU and then update to latest version on all dependencies), I can boot up just fine.
So I genuinely don't know what could be wrong besides different system enviromnents.
I am also on v73 and im loading up fine
Yeah I am a lot less knowledgeable on any of this stuff.
Only thing I could think of is operating system but I have no clue how or if it could even effect it.
I'm using windows 11 if that relevant at all.
I am too, operating system shouldn't impact that much unless it wouldnt be able to function at all on it
i know for me, the typeload exception mod makes everything work fine for me with dawn and lethal
TypeLoadExceptionFixer with dawn set to true makes it work for me aswell.
When my friend creates a new profile and installs lategame it gives the same error aswell.
That should be normal because the mod just catches the error silently.
Mhm.
Does your store bug out at all?
They can't boot into a game in the first place.
The store works fine for me.
I guess I have some conflicting mods somehow
Upon loading into the game just before the screen where you can select online or lan game this error pops up.
Making it so I cant even get into the main meny
Pressing anything doesnt do anything tho.
All I can do is close it.
That's so odd
Yeah I tried creating a profile with only LateGame and it doesnt work at all.
Verifying game files also doesn't work on my end
did you find the mod that caused it? im havign teh same problem now, everytime i fix a bug theres another one,lol
thank you !
No problem
I deleted like half of the files which dated to like 2024, thinking that maybe they magically made this error to never appear.
And I still can't get the error to appear.
The only thing I can think of is that it's using the wrong file but the version shown in the log refutes that.
Do you maybe have something in your launch options on steam that might effect it?
It is empty.
Mine aswell.
When I create a new profile and add lategame I end up with 10 mods total in the folder cause of dependencies.
While I made the TypeLoadExceptionFixer mod, I also couldn't replicate the issue where Unity's input manager initializes early and somehow had loaded mod assemblies into the runtime which haven't been loaded by BepInEx yet.
I'm on Linux though so that's at least one difference to whoever had the issue
I can't get it to error either with LL Initialization or DawnLib Initialization
It works fine
I confirm this. After finding the culprit by disabling mods each time, I discovered that this mod is causing the problem.
And yes by installing only this mod and the dependencies (10 files in total) it does not start.
had to make a lihter modpack so all my friend's can join on but now i keep getting this error when trying to play the said modpack going to leave the code here : 0199ef37-3f7a-ea75-08ed-77e6dc0530a5
ty,ill try in a bit
This worked for us.
is there a bug with the femmployee mod ? can only see the base skin,cant see what i changed on it in the sliders
this fixed my larger modpack too from the looks of it, what did typeloadexceptionfixer do? im sure the name speaks for itself but i dont exactly know what that means
(it was throwing the same error after updating all my mods)
something about this i think,
Hey guys, does Quick Hands upgrade affect anything? It says quicker interactions and all but its very vague language, it feels like it should be more specific as to what it effects
It should affect when you hold e and the circle appears
So like
Going in an entrance
Or opening a door
At least I think thats what it does
I assumed this too when I opened the door and saw that it moved super quick
I remember there being a thing for attack speed, so I always associated quick hands with that
In some way, I thought the upgrades were working in groups of 3s, were like "oh look, I got two minor aspects of playing that this could affect" I genuinely thought that way
Thats what it does
While i can open de game with the mod, if i start a game with another person (alone it works) the game wont load, it stops at the seed number and only goes through to gameplay if the other person quits or is kicked.
I have read the chat and cant find a similar case, does anyone have a fix?
Evaisa-FixPluginTypesSerialization-1.1.4
MonoDetour-MonoDetour-0.7.2
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
MonoDetour-MonoDetour_BepInEx_5-0.7.2
Rune580-LethalCompany_InputUtils-0.7.10
WhiteSpike-Interactive_Terminal_API-1.2.0
Sigurd-CSync-5.0.1
Evaisa-LethalLib-1.1.1
malco-Lategame_Upgrades-3.12.8
Hamunii-TypeLoadExceptionFixer-1.0.4
LTGVE-VeryLateCompany-0.1.3
Ozone-Runtime_Netcode_Patcher-0.2.5
KlutzyBubbles-BetterEmotes-1.5.8
jaspercreations-Scopophobia-1.1.5
Hamunii-DetourContext_Dispose_Fix-1.0.6
Hamunii-AutoHookGenPatcher-1.0.8
qwbarch-OpusDotNet-1.0.30
qwbarch-Concentus-2.3.0
willis81808-LethalSettings-1.4.1
Bobbie-NAudio-2.2.2
qwbarch-MirageCore-1.0.4
ButteryStancakes-MaskFixes-1.5.2
VirusTLNR-MaskedInvisFix-0.0.2
qwbarch-Mirage-1.28.0
x753-Mimics-2.7.2
Lordfirespeed-OdinSerializer-2024.2.2700
xilophor-StaticNetcodeLib-1.1.1
EliteMasterEric-Coroner-2.3.0
notnotnotswipez-MoreCompany-1.12.0
Zaggy1024-PathfindingLib-2.4.1
x753-More_Suits-1.5.2
Suskitech-AlwaysHearActiveWalkies-1.4.5
atg-FreeJester-1.0.3
AllToasters-SpectateEnemies-2.7.0
AinaVT-LethalConfig-1.4.6
PXC-ShipLootPlus-1.1.0
xilophor-LethalNetworkAPI-3.3.2
zealsprince-Malfunctions-1.10.2
fumiko-CullFactory-2.0.3
Drakorle-MoreItems-1.0.2
Hardy-LCMaxSoundsFix-1.2.0
ButteryStancakes-EnemySoundFixes-1.8.3
ViViKo-NoSellLimit-1.0.1
Zaggy1024-PathfindingLagFix-2.2.5
TeamXiaolan-DawnLib-0.3.6
Xim xiolim
the mod noselllimit broke a lot it seems
try it without that mod
It didnt work, do you have any other ideas?
are you on v72 or v73
73
i have no idea why pathfindinglagfix is erroring for you but you can try without that too ig
but do send your log again
Still didnt work, i dont know what to do?
no idea, morecompany is erroring now too along with other random stuff, you might just have to ask around in #help-and-troubleshooting
Ok, thank you still, other bugs resolved.
Btw @steady trail Seems like if you disable things like the NVG's and Medkit they show up in the store with DawnLib initialization on
I had this exact same issue, and found out the problem was AlwaysHearActiveWalkies. Also had problems with VeryLateCompany
I restrain from using VeryLateCompany
very buggy stuff
Hey, does anyone know why the bought increments are not being displayed properly anymore?
I think this is an issue with dawnlib registering the items despite you having them disabled in the LGU config
Given you have DawnLib installed
Something not being set in dawnlib to hide them i think
yeah that might be it, the way LL hides those items was really weird last time i checked
That's because those aren't the display characters, those are the default character when it tried display a character and it didn't work.
Similar to how some games can't load Cyrillic characters like Russian.
Could be. Don't know what it does to give a straight answer.
Even less when I didn't play the game for like a year.
Could my modpack profile code help here?
It currently applies as well, can send you my log
I did not see much related to it, so, I doubt there will be much of interest in it
Hm, only thing worrying enough is the amount of logs saying that the format is invalid.
Besides that, I don't see anything else so it could be that something changed the game's font in which the characters don't exist.
Likely fontupdate
Are you using the NoDollar config? For now i recommend using that one
for me it looks like this:
I have enabled NoDollar as well
Strange
I just tried with DawnLib's init. and still works fine on my end
so i'm not really sure
That's really weird
I will go through my mod profile later. If you are interested, this is the current code: 019a211f-1f36-315d-b3b7-e1e985b6edc0
TerminalFormatter never did this prior either so I am quite stumped why this is happening and what mod could cause it
hm, i think it's FixCharWarn
i'm going to test with your pack with it on and off
Oh! That could certainly be the case. It is a rather new addition in my pack
I think it's overriding the font thinking that the character is missing
That's a pain. Should let Chuxiaaaa know then
ok, just tested, it is FixCharWarn
(With it // Without)
I'm working on a Korean translation, and once it's finished, I'd like to share it with others. How should I do that? Fork it on GitHub? Upload it to ThunderStore with attribution?
@novel adder hopefully I don't bother but please consider a fix for this sometime, would be awesome ^-^
I will check this issue.
What you said should work just fine.
thx for answer!!
question, is LGU working in V73 yet?
It is working
Although it seems that Hunter Upgrade scrap does not save when lobby reloading
took too long to reload
the ice cream melted
i ssee
Is there a fix for Better Scanner's third tier effect applying on the first tier?
Can confirm, happens for me too...
Anyone else having issues trading between clients?
When I try to trade from client to client, it errors
[03:28:29.3540058] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) MoreShipUpgrades.Managers.CurrencyManager.DMD<MoreShipUpgrades.Managers.CurrencyManager::TradePlayerCreditsClientRpc>(MoreShipUpgrades.Managers.CurrencyManager,ulong,int,Unity.Netcode.ClientRpcParams)
MoreShipUpgrades.Managers.CurrencyManager.rpc_handler_3239730022 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <3f8ead79e8e448469bedc368d13fb0fa>:IL_0052)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
MoreShipUpgrades.Managers.CurrencyManager:DMD<MoreShipUpgrades.Managers.CurrencyManager::TradePlayerCreditsClientRpc>(CurrencyManager, UInt64, Int32, ClientRpcParams)
MoreShipUpgrades.Managers.CurrencyManager:TradePlayerCreditsServerRpc(UInt64, Int32, ServerRpcParams)
MoreShipUpgrades.Managers.CurrencyManager:rpc_handler_3400678019(NetworkBehaviour, FastBufferReader, RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
I told Glitch to try using DawnLib initialization later
It might be a problem with the mod using LethalLib
According to the error, your player identifications are not working "correctly".
I have not located what's throwing this error yet in our lobby, but I know theres something broken. Luckily the lobby is still playable and its not impacting our performance but I guess player trading not working is a result of it. Gotta love when something is broken and well hidden in the pack 🫥 🙃
I wonder if it's somehow related to this problem https://thunderstore.io/c/lethal-company/p/DaanSmoki/ReviveDesyncPatch/
But I don't think you ran into this soft lock
No we havent ran into this issue. If im correct this is more cause of how other mods do their revive. Slayer and Xu worked together and their revive systems are pretty reliable now. Theres have never caused a soft lock.
Also the issue we are having is not really impacting the game much, but logs are never happy lol. So I feel something is causing other mods to throw errors in my pack. Just gotta do a night of deep testing.
is there any way to have an upgrade unlocked/purchased by default?
Yes, just set the price to a 0. This, according to my understanding, automatically unlocks all increments (if the LGU has any). Does not work with the Better Scanner LGU though
from what i was told this only works on upgrades with a single increment
Works with Hunter. I think you need to put all effect into the first increment then
That's how I did it
yeah i think thats just removing all the prices except the first one
Is this when using DawnLib initialization? Nothing was changed in the samples themselves.
I seem to be experiencing a bug where the non-host player inherits all of the upgrades of the host if both the host and non-host buy upgrades in that session and then the non-host leaves and rejoins the lobby. We have tested this in a modpack with nothing but the late game upgrades mod and its dependencies.
yes
Sounds like errors during boot up. I need to look at the logs to know anything.
Is this from the client or the host? It seems from host
Its from the host yes, shall I grab my client logs too?
They're the ones getting all the upgrades so probably.
Yeah
Would you like me to send the config file?
hey so a few people have been reporting that the hunter loot dissappears once you reload a save
@gusty flint 
What am I doing wrong when using DawnLib because people said so far that it happens when they use that one instead of LethalLib.
I've been told it happens without DawnLib which does confuse me too, I'll give it a try but I assume you're not creating the Items at like entering the lobby right?
I'm not messing with anything to spawn the samples on lobby reboot, no. The only changes I am aware of related with samples is the loading option through dawnlib
Last I read about it was because they didn't have some Item info related to them
Don't know if I can find the image still here, lemme look...
Here #1387434268577370324 message
Oh I didn't even see this
That isn't even meant for me but for LGU but basically this means that you're adding the items to the items list too late I think?
So Plugin Awake no workie?
Or maybe I forgot a register, hmm
Because I did have to compress everything into one manager to not be confusing which one is using which.
it shoulddd, ill take a look at my code in an hour or so and tell you what might be causing it if i can fid it
There is a setup call missing, it's probably why.
owh okie
We experience this issue too. For some reason in the past Sell My Scrap appeared to be conflicting weirdly but then it started happening again without sell my scrap but not as frequent
Saving/loading hasn't been touched for a long time so it's gonna hard to figure out why.
Whoever can send the logs from all clients whenever landing thrusters decides to be slow to all/some people with all log levels enabled, I would appreciate.
I never managed to reproduce it with one or two LAN instances so it's kinda difficult to figure out if it's just not applying the function at all or if it's doing too much.
I have added logging to it ages ago but nobody decided to report it later so I couldn't learn anything since then.
@tawdry wadi Try seeing if this still makes the memory problem.
It does indeed still throw it
lol
019aa613-9bfc-330d-4b2e-d8dfe05a7cf7 I'll share my profile to run tests with since I'm about to get some sleep lol
It seems I found the issue?
I think we have that one disabled lol. I could always enable it and run tests later if you need me too.
Oh?
Hey, the effective distance setting for the Lightning Rod upgrades does not seem to work. I set it to AlwaysRerouteAll and with an effective distance of 2 units(?) and the bolts are still being redirected. Even at a distance like when I am at March's Main entrance (or anywhere on it, for that matter)
AlwaysRerouteAll ignores effective range configuration.
Maybe you wanted EffectiveRange setting instead?
Ohhhh, I thought the effective range would work no matter which mode you choose
Because I wanted like a limited area where all lightning strikes are rerouted
As I do not want it to be chance based but entirely distance based. Is there consideration to add something like that?
Basically an EffectiveRangeCertain mode or similar so that the effective range whether you are close to the ship or far away guarantees the redirection?
I can maybe work something out when I get free time again.
That'd be awesome! Either way, thanks for explaining ^-^
@steady trail @novel adder I tested with the new version and got this, I get the feeling there is a conflict between ChuxiaFixes and No Name Display Restrictions
☠️
That's a long name, lol
Is that the one where you can toggle the name thing off or not?
Yeah ChuxiaFixes does have an option to disable it's name patch
Does your thing also cover the issues with the radar names desyncing? lol
What issue?
I only did that mod because somebody reported that FixNameDisplay mod broke LGU so I gave a transpiler alternative.
Ahhhh
I never knew FullNameDisplay did that
I turned off the patch and it still crashed lolol
Does Steam not impose any restrictions on the length of usernames?
config will not take effect in real-time
you need to restart the game for it to work.
I did that
From what I recall, 32 characters.
Is there a way to disable the late game upgrades showing up in the chat box? Don’t think I’ve seen a config
in _Misc_ there's Show upgrades being loaded in chat
Thank you 
I had some issues when setting up a modpack for mod testing and found out what was crashing my entire game was this mod: "WhiteSpike-No_Name_Display_Restrictions-1.0.1"
I'm sorry if this isn't the place, I just didn't know where to put this
#help-and-troubleshooting message
This was my original report
It might be some weird incompatability, I am not sure
I'll continue testing the pack to see if it was it interacting with something else or what it was
12 MB log, lol
Why is it like
Giving a long ass name with all the item's names to a player.
Sorry, I meant
Moon/Item Tags, Item/Enemy/Unlockable/Footprint Data types...,
...What's this vodoo magic that is going on...
And nuget source is having a fit so it will have to wait.
I have no idea, truly
It should be fixed now.
And it's literally just me booting up the game and getting into a lobby
😭
oh wow, that was fast
thank you so much!!
what even was it?
Forgot a slight detail related with IL so the transpiler was already wrong.
But since there was (apparently) a mod that hid the error saying it was wrong, I couldn't know and thought it went fine.
@steady trail had a weird issue yesterday. Sadly no logs but the issue was upgrades and PCs persisted after being fired even with the config off. Can attempt later to reproduce to see if an error flags.
What did they do when the error hit @tawdry wadi
Was it a fresh save also or did you guys get ejected/fired before?
I think it might have been when we reloaded cus people were starting to become invisible for some players
That just sounds like an error occurred during firing which caused my code to not execute.
This error I posted is what we think is what sometimes causes random upgrades to be shared across players after reloading a lobby
for example I as host got some upgrades some random client grabbed and everyone else also did
Glitch theorized the issue might be because the mod uses CSync and honestly this mod is typically used in mod packs
I feel like CSync is unnecessary
I had like 2 points into Clay Glasses and so did everyone else and none of us grabbed it, and that is one of the upgrades that isn't supposed to be shared
The error you posted is related to setting up the entries you see in the shop when selecting it.
I'm not at puter right now but from just reading it, it just seems the config sync stuff is happening too fast than it's meant.
Yeah, tbh doing away with CSync might be the play then so that way the client sided upgrades don't randomly get shared across players lolol
I would have to redo the config sync a third or fourth time which is just not nice.
This doesn't tell me that it's what is causing you have others upgrades.
Glitch has also been running into the same issue which is weird
Because the share config is only relevant when you buy it.
Right so either something went wrong during saving or loading to cause it to give you the upgrades in your save.
We did have a player that became desynced once and I had to kick them, but we played several rounds after that
I ended up having to reload due to a late joiner having people being invisible
@steady trail So there are two issues here being discussed about. Lunxara posted logs on one. The first issue was
- Upgrades persisting after getting fired, despite the config.
This may have been related to Dawnlibs update though as it did break shops but they released a patch to fix it so hopefully the first issue is no more.
The second issue which is unrelated to the first.
- Some cases upon lobby reloading clients get the hosts Upgrades. Its not always consistent and been a pain to figure out. But I will say from our testing and experience its always clients getting the hosts Upgrades, not the other way around. Not saying @tawdry wadi is wrong with their report of it but Lunxara i wouldn't rule out that you may have grabbed those Upgrades without realizing cause I've only seen it happen to clients not the host. I feel clarifying this may better help diagnose the issue. Now I could be wrong and may have never noticed my self gaining clients Upgrades but im highly confident it doesnt work that way.
I've run countless tests before to try and reproduce it consistently to try and find the culprit but ive had no luck. Ive just been ducking it up and dealing with it 😆 and telling people refund them if you dont want them and enjoy some free points I guess. I've been completely defeated by trying to find the source of this one.
I've been getting the second issue too with my friend!
(the log just incase)
I think the Clay Glasses might have been grabbed by the client that got desyned maybe and maybe it gave me the upgrades somehow when I had to kick them lol
then when I reloaded the game it gave everyone my upgrades yeah
@steady trail no a LGU issue but an issue with Wheelbarrow and Shopping Cart
no errors in log but
once one is full of items
taking out an item will not free up a slot
so itll still act like its full even if you took everything out
For some reason I never reported this, but I had this too. Use the middle mouse button to reset it and it works as intended again
I've also had an issue where you'd get faster after having used a wheelbarrow or shopping cart. Idk what exactly causes it and there never were errors but I had it happen quite a few times. I think the weight might matter (I set it up to not limit based on weight but on item amount)
I assume its some networking issues
considering it hasnt been updated in a year
Hmm, I think I had it when playing solo as well so idk
well networking doesnt only break stuff in mp
for example one of kite's moons is unplayable rn bc it had custom scripts that broke after the networking changes
I see
I will take a look at CustomItemLibrary to see what's wrong.
I nevrr reported it either but i have had this issur since v72, though i think i saw it mentioned on github
@steady trail did you ever update them for the vanilla update that changed fall to ground? I remember that being an issue in the past but I dont remember seeing it get updated for it and some of the errors I see are fall to ground errors. I remember mentioning it in the past to ya, but you were on a break then and werent gonna be able to do any updates during the time.
Update what?
I updaded the library which they relied on if that answers your question.
Appears that the Droppod Upgrade throws a NRE for clients @steady trail
And when does this happen?
Not sure
I need to remove EnemySkinKit too cus that errored out badly
Only for clients
lol
CustomStoryLogs died.
Or errored while adding custom logs, one of the two.
"TerminalStuff" erroed when messing with something called travel history through a rpc.
It just seems like something related to terminal made everything else throw a fit.
I confirmed the issue does happen, I'm taking a look at it now.
Seems I fixed it.
I don't know about the going faster with the container, I will need the logs to know what went wrong exactly because it just seems you got negative weight from what I am reading.
I cannot replicate the upgrades being kept after being fired so it just seems that something went wrong during firing which stopped the removing upgrades phase from working.
Honestly I should be able to reproduce it easily when I get home to try and find the culprit.
anyone know why LGU is missing a bunch of upgrades?
looks like you have the Randomize Upgrades feature on. This feature basically rolls 5 random upgrades every quota. If you purchase one of them then next quota you would have 5 new choices and the 1 you purchased so you can continue to upgrade it. Every Quota unpurchased upgrades reroll.
its in the section labled Randomize Upgrades, top setting if you want it disabled. Might have toggled it on by mistake.
Ah okay ty
https://thunderstore.io/c/lethal-company/p/malco/Lategame_Upgrades/
mod link not working
It got rejected, I'm looking into it.
lol what
ror2 thing
risk of rain update is affecting all games
it's so over😔
At least I don't see the rejected popup anymore.
yeah, it's working
Neat.
The containers (wheelbarrow and shopping cart) should have the issue of not updating the amount stored in them solved aswell if you update the dependant library (to whoever was concerned about that).
Hell yeah. I might bring it back! Thank ya Spike! I hadn't thought about them much until someone reported them.
whats the dropship upgrade that makes it leave instantly called
i'd like to override that for a specific moon

DropPod Thrusters
I already configured it on my end, but ye I imagine you wanna override it for Oxyde lol
small issue rn, only im multiplayer, lgu menu breaks if you touch the arrow keys, while in the menu
I can't see why it would break.
im not sure why it would break either, maybe a conflict with darmuh's terminal stuff?
its weird that it only happens in mp
No idea, control bindings should be irrelevant to whatever I am doing.
well here is the thing
I dont have the arrow keys bound for the LGU menu
Right.
Maybe a log would be more helpful hehe
nothing in the logs stinky
hehehe
Do you use player credits alternative feature? If so Slayer made a special mod for LGU where every player can open a menu with the P button on the ship to purchase their individual or shared upgrades. Would solve the issue you're having with it not working on the terminal.
https://thunderstore.io/c/lethal-company/p/slayer6409/LateGameUpgrades_Gui/
Not sure how it works without player credits enabled though. I THINK Slayer was was trying to make it work for any style of LGU but dont quote me on that.
No I dont, and I dont like that menu
I remove as much extra ui as possible so
Dont want another menu
Hi, just wanted to bring up a very small issue with the configs. For Contracts, disabling Data Retrieval seems to presently disable Bomb Defusal and vice versa. I think they might be swapped? I think this has been an issue since 3.12.6 but I'm not 100% sure on that.
It shouldn't.
if (!PluginConfiguration.ContractsConfiguration.DataConfiguration.Enabled.Value || !PluginConfiguration.ContractsConfiguration.Enabled.Value) /* if disable data contract or contracts in general*/
{
// Removing data contract code
}
// Other contract removal code
if (!PluginConfiguration.ContractsConfiguration.DefusalConfiguration.Enabled.Value || !PluginConfiguration.ContractsConfiguration.Enabled.Value) /* if disable defusal
contract or contracts in general*/
{
// Removing defusal contract code
}
This is the only time that the configuration for enabling contracts is used.
hello, how does one see the progression for the upgrades ?
progression?
If you mean the one where items give progression, the price gets reduced.
At least one of the settings do that.
It should, yes.
helm also (slightly) broken with v73, but it's such a non issue that i didnt feel the need to say anything unless it was brought up
the "problem" is that the bonk sound effect doesnt play when you take a hit while equipped. the absence of bonk also leaves a block of red in the console, but it doesnt spam it
Oh i didnt know that! Im currently testing mods but didnt test that one enough, would be nice if it could be fixed!
What's the red text?
I found an issue with the night vision upgrade where the stats for drain and regen time don't match the config or what is actually happening. I am using the default config settings and this is what the terminal is showing
I just tested it on a completely fresh profile with just LGU and it still showed that
Because config's a multiplier while here is time.
So it shouldn't show the same values.
Im mostly confused why it says infinite seconds on the last upgrade because the battery still drains
It only lasts around 30 seconds
I fixed the issue, the text was wrong, the mechanic was right.
I have made a github issue for it as I don't know when I can upload and I usually wait a bit for any other issues that might appear after.
just got this error message with the helmet but im honestly not sure if its this the issue
i could hit the bonk fine i think
Seems just need to recompile with the new network thing
Yeah, it's complete standalone, I thought it used CustomLibraryItemThing
is it hard to recompile? :0
No.
diving kit, peeper and portable teleporter seem to be working fine!
so would be a helmet issue seems like it
If you want to try it.
Because they all use CustomLibrary.
Thus the recompile only had to happen on that one mod instead of each.
Helmet is the only one that doesn'.t
ooooh haha thats funny
oki!! that was fast
It works now or not?
sorry im a bit dumb with this stuff
do i just gotta change the .dll in the helmet files?
Ye.
late because @ work, but glad to see the helm was looked into
and for the sake of answering, dont remember what the text said, and wont be able to see til im home
its prob the same as the one i got
now its making the sounds correctly
it was only a recompile
makes sense since it was just an audio thingie
i got a suggestion if its possible, an upgrade that makes the unstable bridges more durable or even indestructable.
So some folks suggest changing things around a bit in this mod since it can get a bit crazy
Any suggestions on a good balanced way to play single player?
Turn off scanner upgrade, otherwise everything else is fine
Is there anything to help protect against braken kills?
Protein powder to become stronger with shovels so you can kill them before they grab you.
So no 😆
Guess ill just have to keep my eyes open
Diversity or snatchinbracken are the only ones i know
Nothing in lgu
He always gets me
Im paranoid enough
Thats why I suggested protein powder lol. Can kill them quicker before they grab ya if using a shovel. Or the upgrades for shotguns make the shotgun better so you can kill them easier. I know its not what you're looking for but those upgrades will definitely help at least.
Are they op
Can be considered op but at the same time with the amount of things that can one shot kill ya, I wouldn't say its to OP. Now some modded weapons will also buff from it, not all. Master Sword in Chillax Scrao does but it only let's one player wield it. The Master Sword starts with 5 dmg so protein powder stacking on that is nuts. I accept it as the Sword only allows 1 player among the living to use it. Now the shotgun one. I dont use a whole lot mainly cause I have an issue with killing my friends on accident so I just avoid it lately lol 😆 just give it a test spin. Also do you use shared or individual upgrades?
Well see this is for solo
And this is the only updated progression mod lol
I think i avoided it just cuz ive heard rumor its a bit OP
So far all I got is "turn off scans" lol
Why is it that all my upgrades get reset when I leave the server. Like I geniunely just left and then opened my save fiel again and all my bought upgrades disappeared, even the level dots from the shop shows that I don't have any upgrades.
Sounds like an error happened during either save or loading.
Might be a mod conflict. Unless you bought them and then just quit to main menu. Try buying them and then landing and re orbiting and quiting. Did you have your spent points back?
I don't think I did. I'll do a check tommorow
Also someone tell to Wesley to update his mod because the original LLL got updated and the updated version of LLL got deprecated. Anyway good night~
You can still run both until the mods update and switch back at least.
I played with my friend a little before going off and the game was really buggy, I could hear him but he couldn't hear me, one guy just got glitched out and had to leave, while I still could see his cosmetics
like this
And got even more laggy
so I hope it's going to be fixed until I wake up tommorow, still wesley doesn't have to rush himself
Peace! ✌️
Hmm...interesting. now im nervous for my own lobby tonight. Hopefully you posted this somewhere with logs so they can be aware of this situation.
@leaden kindle
Wesley swapping dependencies wouldn't solve whatever's goin on with your pack
And I dunno what's goin on in your pack, for I am not psychic
Thus, it will not be fixed
🙂↔️
nuh uh
sorry
didn't have time
whatever started happening, it did when the mods had to be updated
Without logs and a mod pack its kind of hard to get something fixed. I get you dont got time tonight but please post something tomorrow. What ever the issue is most likely wont be fixed overnight without reports. Also would be better posted in a different thread too as non of this is relevant to LGU.
Not trying to come off as a dick, just things cant be fixed without proper reporting and no ones reporting your issues yet on any moons or LLL thread. If you want DM me tomorrow and I can help ya try to pin point things and run the tests with your pack to locate the culprit.
I'm back
I wasn't playing on my modpack
it was my friend's one
019b3b37-04f2-8bba-1ee8-e55884f55623
I sent the code of the exact state the modpack was when we were already playing
I think I will just move it to #help-and-troubleshooting
How can you see the amount of pc you have?
It says so in the mod's README.
oh woops
Tbf, I hate reading
You can use this mod with it and you get a personal GUI menu you can open up that lets you spend your PCs Also displays them right at the top and has tabs for team upgrades and individual upgrades. Slayer made it cause in our lobbies we do Individual upgrades and run 10 plus players and it is a nightmare waiting for everyone to use the terminal. Now after company day we all take like 5 minutes in our menus getting upgrades.
now we need a small terminal that you can open by pressing X and show your upgrades
or something like that 🤭 🤭
That's what I thought they were going to do, lol
Because it's what everybody was asking for.
The GUI was a much easier method to implement and everyone can open their own anytime while on the ship. Tbh I wanted the terminal concept at first but now cause of the GUI and our set up for LGU I dont see playing any other way lol. Everyone gets so excited when we hit good quotas and get a nice amount of PCs then some get excited and start coordinating on team upgrades and will even trade points via GUI menu to combine points for team upgrades. We went from people just not leveling up cause of long waits or forgetting to actual excitement and joy over leveling up after company day. Trust me when I say the personal GUI is MUCH better than a separate console concept. Can trade points, can refund point, color highlights for sales, full description of the upgrades, customizable text fonts for display, and an Admin panel so host can give points to individual players on the event someone crashes before company and misses out or to catch players up for late joining.
Hell I use the GUI Admin feature to give my self upgrades real quick when im trying to do bug testing or beta testing things. It seriously has changed our lobbies in such a positive way.
@median egret ment to reply my above to ya. Seriously if you havent tried it before give it a shot one time.
Or where you actually meaning a menu that just shows your upgrades you currently have in the GUI? Cause it does tell you what tier you have it at already but I can see why you'd want a separate screen showing what you currently have only.
oh i was just alluding to the most advanced mod there ever was
it was making the company pretty advanced
You already have the backend of it working so it's whatever front you want to show to the end user.
If you want the GUI, that's fine by me.
@steady trail out of curiosity you got any updates planned for LGU? Any new upgrade ideas?
Not really, no. More focused on life than this.
If I get requests, I can do them when I get free time tho.
Like really, most updates like Alternate Currency and Item Progression were because people asked for it.
Never used the item progression but the Alternative Currency was such a game changer. I am curious now cause I havent tested it, i wonder if the random upgrades works with GUI? That would be a fun twist 😆 I also wonder if everyone would see the same or get different.
I do have a few ideas if you're interested.
If it's using the API to get the upgrades to be listed, they should have a function to get the visible ones.
Yeah im gonna test it out at some time. I know if it doesnt work thats on Slayer lol. Was just me thinking how fun it would be to use that feature in our set up.
Hello, is it me or is the sleight of hands not making the shotgun reload any faster than the vanilla reload?
Worked reliably for me thus far
mmmh
then one of my shotgun related mods is stopping the upgrade from applying the reload speed
sad
Yeah if you have a mod thats altering the shotgun it can conflict. It works for mine.
Yeah, unfortunately i have a mod called "InfiniteShotgunReload" which makes the amount of shells loaded into the shotgun unlimited, similar to Hypick better shotgun mod, it still consumes the shells stored in the hotbar but for some reason it doesn't apply the reload speed bonus from the upgrade.
Probably because internally it's a different shotgun to which this mod did not patch.
Hello, I have an issue where I selected "Share all upgrades", I played with some friends, bought some upgrades, everything was working until the next day where we played, the upgrades were only applied to me, and not my friends. Does anyone know how to fix this ?
I need logs to see if it's erroring anywhere in either you or your friends' game.
okay I will ask them the next time we play then
for some reason it appears that the problem fixed itself, so sorry for the inconvenience I guess 😓
is there an option to make the upgrades permanant between runs?
like, so you could turn the game into a roguelite with a meta progression system basically
Perhaps the config where you can turn off losing upgrades whenever the run ends.
At least I remember doing that at some point.
Yeah, "Keep Upgrades after Quota Failure"
yeah! and then to balance it I'd make all the upgrades a lot more expensive.
Essentially turning LGU into a metaprogression system
Still for us this config doesn't work. We always keep them after team wipes. 🙁 was wanting it disabled. I haven't been able to locate a culprit thats breaking it. Might try again real quick to find the issue.
Can you add a config to disable the forcecredits command
It's 6 lines of code please 🙏
Why? Just don't use it lol. Its a host only thing too if I recall correctly. Great for emergency situations something happens to bug out or for debugging purposes. Not trying to be an ass just curious why and I may end up agreeing with ya too.
Tbh I forgot it was a thing too cause I have other host debug tools for emergency and testing purposes hidden in Dice and LGU GUI for PCs 😆 so I forgot forcecredits was around.
For? The command is already host only so having it be configurable makes no sense.
If you have it off then either an error was thrown when thrown out the airlock or the function is ignored altogether.
Hey whitespike sorry to bother you but uhm
The thing you said i think yesterday about the landing thrusters
Did you mean that you wanted a log where that was happening?
Because I added more logging about it, yes
But I never got one after so I couldn't troubleshoot
Because the closest I got to this issue being replicated was with LLL causing some function not being called so I relied on other function callback.
Oooohhhh
Omg i wish i kneww
As soon as i get back home ill try to get a log for you!!!
Kinda curious tho how you havent been able to replicate it
Im guessing you have been busy enough to be testing
The typical testflow of use vanilla feature, buy upgrade, see same feature again.
In this case repeat last step like five times.
Both alone and with two locals
Oh so you tried and it didnt happen?? Thats odd
Its not like its hard to replicate it hmm
Maybe
Maybe its an incompatibility? Like with mods that make the days go faster or slower?
Or smth like that
Not sure.
The issue at hand is that one of the callbacks which I use to change speed is not happening.
Aka either when ship lands, ship starts leaving or ship finished leaving.
I know that when loading scene the ship spawns on the ground instead of in the air
Could that be connected in any way?
Uhhg
Isn't that because the animation didn't start yet?
Because I know some allow exiting the ship earlier than expected so you end up seeing the scene magically appear.
I think thats vanilla
The one where you can open the door in space?
I'm not talking about during landing.
Nono what no
What im confused now
I was tslking about the scene loading when you hit the lever
But like, its just a theory, im not a modder so i have no idea my bad
That's just how scene loading works, yes.
Yes i know ! I was just saying mayyyybe thats somewhat related to the issue??
Idkkk :(((((
Naaahh
Okie hehe my bad then, ill test when i get home :3
@tight marsh you're referring to land from orbit mod right?. I wouldn't suspect it causes an issue but it might. I know it messes with modded ships and breaks their navmesh.
Nah no errors. Really weird if I ever discover the mod doing it im nuking it 😆
Nope
14 Vues - Regarde Dupplie Slime + autre mobs de Prince940 et des millions d'autres vidéos Lethal Company sur Medal. #lethalcompany
Posting this here too
Slimes can dupe samples with natural selection
If the slime is constantly "killing" the enemy.
The sample spawns when the enemy is killed, not when a hit happens.
Yeah makes sense
But when natural selection does it, it's weird because it tries to "eat the corpses" of creatures
And the logs say that nothing wrong is going on?
@steady trail I found the problem causing it. Turns out it is the same culprit that was not allowing suit saver to keep suits after being fired. Mrovs Bigger Ship. @tawdry wadi Turns out your discovery is the culprit here too 😭 Returning to vanilla ship
Wait really?
@leaden kindle @median egret Any idea what Bigger Ship might be doing that might be causing LGU's Upgrades to not reset after an eject? It seems it's preventing a patch from running when Ejecting the ship
i like how paco is pinged too
paco made all mods
He helped me find why Suit Saver's thing wasn't working properly with Bigger Ship so I figured he would check it if morv is unavailable rn lol
Also forwarded this to the Bigger Ship thread as well incase it's preferred to be spoke about in there
You know what's funny as fuck is morv's probably ignoring pings at the moment 💀
Not my fault my names Glitch and break everything
This is a bit pulled when I got fired with Bigger Ship
This is part of the logs where we didn't have the bigger ship.
I will also move this to his thread as it is Mrovs issue since his ship is skipping something.
when trying to load LGU upgrades while connected to a multiworld using the APLC mod, it gets stuck and hangs on trying to load upgrades- it doesn't succeed or fail
it refuses to do things like halve the weights of items with one level of back muscles when connected to the multiworld, but when disconnecting it suddenly works fine
and the console doesnt give any particularly useful information when disconnecting and reconnecting
okay this still happens even with every other mod disabled with only the dependencies for LGU and APLC enabled
What is APLC?
https://thunderstore.io/c/lethal-company/p/APLC/APLC/ This I've never used it and have no idea what it does
I very rarely see it brought up
Yeah just looked it up. This mod is very much not gonna work with LGU it touches way to much stuff that LGU upgrades will touch which is probably why its breaking. I'd feel like this is more an APLC issue looking more into what it does. I doubt LGU will be able to be compatible with it.
Yeah even further looking into it I really feel like APLC is trying to add its own system for player stats. Example being that they changed stamina to multi bars and says stuff about unlocking more. LGU would have to completely rework a ton of their upgrades to account for how APLC is changing things.
@glad zinc sorry I personally feel this is one of those situations where two mods can not work together. Now I could be wrong though and would need to see what Whitespike Says.
Do you use APLC often? Does it allow players to go to separate moons or is it a mod that allows 2 different lobbies to basically be in the same world but different planets? Im still confused on some parts.
Archipelago is used for randomization on games. This is usually possible by implementing their own systems for that sort of stuff.
So I wouldn't be surprised if they changed core mechanics to allow their randomization to work as expected.
@steady trail I am curious about something. So we solved the problem of upgrades not resetting, but left over player credits still save when getting fired no matter what the setting is. Is that an oversight with PCs maybe? Or another conflict?
I don't remember making a reset for PC.
An example of what Archipelago can do to Lethal Company is that you can't use the scanner til you finish some particular moon.
But yes, some of the patches I'm seeing on their side are very likely to nullify what LGU does (or any other mod that messes with those stats) so I doubt you will get the full experience from LGU.
What APLC does is scatter stuff like moons and shop items across different games. And these games don't strictly have to be Lethal Company. The lobby can still only go to one moon at a time, but the lobby starts with access to only one moon (in my case, Artifice) and has to wait for more to roll in from other games. I'm also unable to buy anything from the shop until I receive those as items, which is why I installed LGU to try to lighten that load. I'll pass this information along to the apworld maintainer and see what they have to say.
If it's a strict incompatibility then I will simply deal, but I'm curious about it since it seems like the two mods have worked together fine in the past
From what's been said before in the ap channel for lethal company
I can see some stuff work fine, other stuff like stamina won't because they overwrite it with their values.
it seems like the apworld handler is gonna work on compatability so that's nice
Hi, APLC maintainer here. I'll look into adding compatibility after I get some other bugs sorted out. It's just not an immediate priority
Sounds normal to me.
ok so i havent been able to replicate the landing thrusters bug
but
i did noticed that landing thrusters dont start working until you reopen the save
it only happens if you buy the upgrade while on the moon
if you buy it in orbit it works fine
Can it be that every time I leave the game and open again my upgrades reset to 0 with no refund because of this?
I am talking about the Unlockable saving being set to false by defualt in DawnLib config
I would need logs to give you an answer.
from mrov? Nope, I don't
This also includes when you came back on and found the upgrades reset?
Or this is only the found upgrades reset part?
wdym? Anyway, imagine buying the upgrades, you play some rounds with them, then you have to quit the lobby and open it again (I do not leave until the game autosaves!), and after opening the lobby again: No upgrades, 0 PCs, basically feeling like I got robbed from my upgrades and Player Credits
I mean is: Are these logs from "the time where you played, booted off, came back and found the upgrades gone" or "Came back and found the upgrades gone" ?
By what you said, it should be the former.
the logs are from my most recent play, but I had this problem from a long time now and I just had to cope and ignore the problem, because nobody gave me the answer to my problem
Hmm
Natural Selection, VEGA, Echo,YoutubeOnTV, SoftMasking, FixCentipedeLag, SolidLib failed to patch/do something. (These from just looking for error logs in your file)
isnt vega broken? and fixcentipedelag is not needed anymore
Vega from what I know is just being inconsistent, the creator was surprised that it somehow is still standing, I think it's not entirely broken
Though I mainly use it only for teleporting back to the ship and the scan feature, while the Gals CAN DO THAT, I just feel helpless at the start of the game 'cuz I have no one to play with during the day
Natural Selection just got an update, shouldn't be an issue
isn't SolidLib used for Surfaced? I can't delete it
And what version of the game you're running?
the latest? If it would have gotten an update, then I would have noticed that, it's 1.6.1
1.6.1?
wait, do you mean Lethal Company
v73
I thought they meant the Surfaced mod until I read again, sorry my stupid ass was blind for a second
do you have softmaskkiller or diffoztweaks?
I have the first one
what is echo?
It's a weather
thought it was a good concept
and added it
but mainly it got added as a dependency from a different mod
I got 3 new weather mods as dependencies because of this mod
- Echo
- Orage
- Dusted
I only said the mods that got a problem somewhere from your logs.
None of the logs suggest LGU failed to do what it's supposed to do.
well then I do not know then, maybe a video will explain my problem?
Besides the "Play with upgrades and come back to no upgrades" ?
a video with the exact problem that you just put in quotation marks


