#Lategame Upgrades

1 messages · Page 39 of 1

tawdry wadi
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Huhhhh

gusty flint
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its from bottom up

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not up down

tawdry wadi
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Ah

gusty flint
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i need my soft dependency to terminal formatter pretty sure

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idk if terminal formatter needs its soft dependency for lgu

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i would doubt it but iunno

tawdry wadi
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I believe it was cus mrov had to fix compat stuff with LGU in the past

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lol

gusty flint
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well yeah but that doesnt necessairly mean he needs it as a soft dependency

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soft dependencies are to ensure the other plugin loads before yours

tawdry wadi
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True he prolly doesn't

gusty flint
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mrov will see this conversation later and look at it when he can ig

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if he needs to do stuff at awake, uh, he might need to figure smthn out, i dont think i can move my stuff lol

tawdry wadi
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@steady trail Found a bug when I enable the DawnLib initialization

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It's fine with it off btw

steady trail
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That's normal because it's LethalLib and that wasn't changed.

tawdry wadi
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Ahhh

tawdry wadi
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Oh yeah none of the upgrades are showing up with DawnLib initialization

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lmao

steady trail
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Is that on lobby reboot?

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Because I never got that on first bootups.

tawdry wadi
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Nope first loadup of a lobby with DawnLib Initialization on

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works fine if I turn it off though

steady trail
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Odd.

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Yeah, I never got that so I wasn't gonna figure it out.

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I guess I can just do nothing if it's already in the lib.

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I guess it's because you're still getting that weird error on Reconstruct or something that I just can't replicate.

gusty flint
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also for later it'd be nice if Medic Bag was formatted as medic_bag :p

steady trail
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Ah.

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I used Item.itemName in there.

gusty flint
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yea you could probably just do something like Item.itemName.Replace(" ", "_").ToLowerInvariant(); i know NamespacedKey has a proper static method for it though if you wanna use that instead, unsure if it was internal or not

tawdry wadi
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@steady trail Error still throws on boot

steady trail
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Hm so the check didn't work

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I will figure something after sleep

tawdry wadi
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Yeah, this time LGU also didn't work at all after loading up a lobby

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lol

outer plaza
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prolly shuolda checked the thread lol

outer plaza
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lol

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does this mod depend on dawnlib now or smth? cuz I don't have that

tawdry wadi
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cyclic dependency

outer plaza
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i don't have that mod

tawdry wadi
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Mrov needs to remove LGU as a dep

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Ah then yeah try adding DawnLib

outer plaza
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what is even the compat with dawnlib here

tawdry wadi
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WhiteSpike is currently in a transition phase to DawnLib iirc, but currently it is disabled by default due to some bugs

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Mostly the error I've been showing

outer plaza
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yet it still errors

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wonderful

tawdry wadi
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Nah nah, that error I sent is only when DawnLib initialization is on

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But yeah I think WhiteSpike forgot to make DawnLib a dep

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just add DawnLib

outer plaza
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i'll just pass on LGU until the transition's over lol, not in the mood to betatest srry

tawdry wadi
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What?

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By default it still uses LethalLib you don't need to wait

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it works fine

outer plaza
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yeah but if there's still errors i'll wait

tawdry wadi
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There aren't

tawdry wadi
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THAT IS WITH

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DAWNLIB INITIALIZATION

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It's off by default

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Monty

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lol

outer plaza
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idrc

tawdry wadi
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It will work fine

outer plaza
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i'll just wait until it's all sorted

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lol

tawdry wadi
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if you don't use it

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It works fine if you don't use the config option though

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FFS

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You're being a goober

outer plaza
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idrc, don't get your panties in a twist It's in the middle of a transition phase like you said

tawdry wadi
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That error only happens if you boot up with this on

outer plaza
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so i'll wait until that's over

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and then play

outer plaza
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don't care

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i'll wait until the transition's over to play w/ it

steady trail
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Ok, I'm done sleeping.

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LethalLib and DawnLib will be available as options for loading btw, I won't just use one of them.

steady trail
tawdry wadi
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Still errors

untold helm
tawdry wadi
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We're trying to fix the DawnLib Initialization

untold helm
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Still an issue

tawdry wadi
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it works fine with the default stuff

tawdry wadi
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go to your corner

untold helm
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Skill issue

tawdry wadi
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Anyways @steady trail I hope you figure out why it's still refusing to work lol

steady trail
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Meow.

fast yewBOT
steady trail
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What's the error now then?

tawdry wadi
steady trail
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Oh it still complains about exisitng

tawdry wadi
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One sec I will just send the log

steady trail
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Even though I literally check

tawdry wadi
steady trail
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Ah wait, it's not the same error.

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It's in a different place now.

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So progress.

tawdry wadi
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Lol nice

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Lmao the med kit really do hate existing though

steady trail
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Because you toggled it off, lol.

tawdry wadi
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Lmao funny it's the only disabled upgrade that panics though

steady trail
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Item.

tawdry wadi
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The medic bag

untold helm
tawdry wadi
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Cus it's a funny little guy

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XD

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idk

untold helm
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Goobuh

steady trail
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When I thought the second insert would make it being hidden.

untold helm
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Oh

gleaming fog
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someone can help

shell gazelle
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i recieve the following error
i have not done "to install just put the MoreShipUpgrades folder in your BepInEx plugins folder."
becuase i dont know how and where to find file

i have verified files on steam and only installed LGU

humble panther
shell gazelle
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do i just install that through thunder?

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do i need lethallevelloader?

humble panther
shell gazelle
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YEAH BABY it worked

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but that is basic only LGU, Dawn and TLEF

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0199c9a0-6273-0f97-aae2-8dd13bf52fdb

nothing else have been installed

humble panther
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so.. no other problem ?

shell gazelle
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nope but it should be put in mod reqs FYI

humble panther
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maybe @steady trail forgor idk

steady trail
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Forgor what?

humble panther
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fresh LGU install wont work without dawnlib ? me think

steady trail
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I don't know why you are getting an error on something that is optional.

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Is it different error to what I posted?

shell gazelle
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and TLEF

steady trail
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I don't know the point of TLEF.

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There was an issue where I forgot how namespacing importing worked which I should have fixed in latest version.

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This error is derived from input system which I have no idea why it cares.

humble panther
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idk xu told me to add TLEF #1387434268577370324 message

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and it kinda just works

shell gazelle
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so a local issue?

steady trail
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But like

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Is it my problem?

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Or theirs?

humble panther
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im just glad stuff works yoiled

gusty flint
# steady trail Is it my problem?

Not mine, its just apparently with the new v73 depending on how u handled soft dependencies it doesn't work anymore so that fix mod reverts the behaviour back to how it used to be in older version of unity

steady trail
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Oh.

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What's the intended way then?

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Because before was when the function was called, it would care about types.

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This seems to be when input system is loading.

gusty flint
# steady trail What's the intended way then?

I've just been putting everything related to external mods in their own functions with the attributes but apparently people have been putting external mod types out and using them if the mod exists, which I didnt even know would work but ig it did

steady trail
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I don't know what attributes mean.

gusty flint
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Oh the uhh function no inlining and no optimisation stuff

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I figured those were called attributes since they are for fields

steady trail
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That

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Sounds gay.

gusty flint
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It probably is

blissful gulch
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What does this error mean? I can’t buy any shared upgrades

steady trail
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From just reading this image only, you seem to have an old version of CSync.

blissful gulch
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The new version tells me my files are corrupted :/

steady trail
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I can only help with what i can read. hmm

blissful gulch
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True I’ll just go back to v72 thank u lord whitespike

gusty flint
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Did csync update for v73?

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If it didn't, then that's why

steady trail
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Maybe.

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Can't really tell from just these logs.

tawdry wadi
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CSync still works on v73

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As long as you have FPTS it works

humble panther
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i dont see any csync update stare

tawdry wadi
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It doesn’t need it

humble panther
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whats fpts ?

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the serializer thingy ?

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oh yea that one

tawdry wadi
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Ye

tawdry wadi
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@steady trail Btw you might wanna make DawnLib a hard dep so people stop having issues trying to boot up the game lol

steady trail
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Hard dep won't fix the issue if you're talking about the one you posted.

tawdry wadi
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Talking about fixing this issue

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You need to add DawnLib as a dep or TypeLoadExceptionFixer

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Soft deps don't properly work by default on v73 which is why LGU explodes without either of them present lol

steady trail
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The only thing relevant to me is "soft deps don't properly work by default on v73"

tawdry wadi
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so you could make that a dep

steady trail
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If you want to give it a spin again.

I just did what DawnLib does with compat plus requiring that for a mod which is optional doesn't really make any sense in my head.

keen shoal
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how do I make it so you can only buy with alternative credits ?

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I tried doing this but it didn't seem to work

slate thistle
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You need to enable the global purchase mode, I think

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With the checkbox "Enable global purchase"

keen shoal
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oh shit yeah

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i'm dumb lol

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for some reason I turned it off

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thanks

slate thistle
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No problem, happens X3

cerulean sage
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weather probe will need a fix for v73

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its ITAPI menu still works but trying to change a weather doesn't do it

steady trail
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Noted.

rustic tangle
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lil thing about lgu that i find to be extremely annoying is the crouching upgrade that allows you to faster, it doesn't actually make you go faster it just defaults your crouching speed to a slower one than vanilla, and with upgrades you just come closer to getting to the vanilla speed which is just a requirement at this point and also the fact that if you don't have it, cave water is impossible to go through without drowning most of the times, please fix <3

steady trail
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I need logs for that.

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Unless I am misunderstanding what you actually want from the upgrade.

steady trail
snow lake
steady trail
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Already saw this report.

civic jewel
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i didnt have any before or after replacing your upload

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ill also note my modlist is 70 something mods

tawdry wadi
ocean chasm
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i have been getting the same issue from above and im the only one out of 3 friends who has the issue

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we all have the same profile on r2 that we copies

tawdry wadi
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@steady trail Just tested that DLL and can confirm it fixes the error with DawnLib initialization ^^

tawdry wadi
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Hope to see you push a 3.12.8 update ^^

tight marsh
velvet pond
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Hi, i think there's an issue with the randomized upgrades config setting, i think the select few random upgrades only display for the host, and other people in the lobby see all of the upgrades.

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ping me if you need more information or can help with this

rustic tangle
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and requiring the player to buy it to go back the to vanilla crouch speed

velvet pond
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im trying to buy an upgrade but i'm getting this error

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i cant buy any upgrades

steady trail
steady trail
velvet pond
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wdym what game 😭

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oh game version sorry

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v72, v3.12.7

steady trail
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You require 3.12.5

velvet pond
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oh thank you

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i didnt see that

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ohh i didnt see it cause it was on the side

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thank you

rustic tangle
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that's how i figured it out

steady trail
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Carbon isn't supposed to affect walking through water.

rustic tangle
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but it affects crouch speed

steady trail
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Right.

rustic tangle
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and with the mod on, going through the water section of the cave

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makes you go twice as slow as vanilla

steady trail
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Which makes 1.5 closer to 1 to equalize to walk speed.

rustic tangle
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so i don't know if it's related to just carbon kneejoint or rubber boots too

steady trail
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Sounds similar to the issue with FairAI which changed some aspects of underwater sections.

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The reporter said they were going slower than intended in those sections

rustic tangle
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yeah well uhh, could it be possible that you look into it cuz that's really a run killer

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mostly when the first cave tile you encounter is a water section

steady trail
velvet pond
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while using the randomized upgrades setting, the upgrades that show are not changing/refreshing, is this intended or are the upgrades supposed to shuffle?

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these are my config settings

steady trail
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And no errors show up when a quota changes?

velvet pond
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i dont think so

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ill try completing a quota snd send the logs

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okay wait, now an extra upgrade shows, probably because i bought lithium batteries in the previous run

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these are the logs

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erm okay, now the upgrades have refreshed

ocean chasm
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so im using the same exact mod profile as my 2 friends, only i ran into an issue. lategame and its dependants caused only me to get the corrupt files message. from what ive read in here i added Fixplugintypes, dawnlib, and Typeloadexception and now i can get into a game by myself, but i cant upen the lgu store in the computer. and if i try to join my friends i get an error message

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i have been struggling with this for days

steady trail
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I need the logs to know if it's the same issue as everybody else or a new one.

steady trail
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Weather Probe, Extend Deadline and Custom Item Behaviour Library should have been uploaded with recompilation to the new Unity Netcode version in v73.
LGU should have been uploaded with a release that should solve some of the issues of type loading changes.

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The test I did was just go into a save file, use the commands for probe and extend and then use the item from Custom (Wheelbarrow)

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Same thing with Scrap Insurance.

cerulean sage
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Did weather probe pages being larger than the terminal screen get fixed?

steady trail
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Uhh.

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I did see there was a change to 12 entries per page.

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So maybe it solves that issue.

grizzled pike
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Just checking but is this mod supposed to no longer be on the thunderstore?

steady trail
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It's just showed up for me (when I searched for it).

slate thistle
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It is currently not available per mod manager apparently

grizzled pike
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Maybe it is just me or is it because I am using the new version of the game?

slate thistle
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But it is on Thunderstore, probably just takes a moment until it is fully available again due to the update

humble panther
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its like that everytime theres an update, just wait ig lol

grizzled pike
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Ah, checks out cheers for the help

steady trail
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The mod managers periodically refresh their mod list from Thunderstore so it can take a while to appear on them, yes.

grizzled pike
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It's now back 💎

elfin monolith
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I can't buy any upgrades.
When I try to buy a upgrade it doesn't seem to do anything.
Everything works fine until I press Confirm on "Do you wish to purchase this upgrade?" screen.
After pressing confirm it just goes back to the Lategame Upgrades screen.
Am on game version v73 and mod version v3.12.5
What I have tried:

  • Restarting the game
  • Lowering mod version, when I got to v3.11.4 it changed slightly and started taking away my money but still wouldn't apply the upgrade.
  • Changed global purchase mode to CompanyCredits only.
  • Enabled Global purchase.
  • Tried using TypeLoadExceptionFixer
  • Reverting the game version to v72 does seem to fix it but I would still like to play on the newest version of lethal company if possible.

Looking at the logs gives me these errors.

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Upgrading the mod to a higher version just makes this pop up whenever I try to load up the game

tawdry wadi
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Those errors look like netcode errors indicating you might be on the wrong game version

elfin monolith
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Alr ty

bronze osprey
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i tried this still did not work even with the new update such a bummer

elfin monolith
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I'll give it a try and I'll let you know if it works

bronze osprey
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i tried with the update adding and removing dawn lib nothing worked

elfin monolith
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Adding dawnlib just made this error pop up again upon starting lethal company.

tawdry wadi
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It's prolly looking for some random soft dep

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Just no idea what

elfin monolith
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Fair enough.

tawdry wadi
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Well not really an issue since on Unity's part I think it was a security patch/bug fix of some sort

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but yeah missing soft deps just simply will error out 99.9% of the time anymore

elfin monolith
tawdry wadi
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The only way soft deps can work now without this mod is if every mod thet uses them updates to use a very specific method that pacoito uses

tawdry wadi
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If the new build is the same DLL I tested, I know it works if that toggle is on

elfin monolith
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I'll have a look

tawdry wadi
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At least it did in my pack

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If that doesn't work, the best thing would be to send your profile code and log for Whitespike

elfin monolith
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Alright it seems to have fixed it

bronze osprey
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what has ?

elfin monolith
bronze osprey
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ok trying now

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it works awesome thanks !

elfin monolith
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Great

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Glad to help ^^

tawdry wadi
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Glad to hear it ^^ @steady trail Seems like the latest update broke LethalLib initialization so if you don't feel like looking into it I would prolly push an update that forces DawnLib initialization to true for now

steady trail
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Posting the log files would help more to understand the problem.

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Also 3.12.5 isn't supposed to work with v73

bronze osprey
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what about V3.12.7?

steady trail
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If anything, 3.12.8 is the version you're supposed to use which people deemed stable for v73

elfin monolith
# bronze osprey what about V3.12.7?

Would indeed say just use v3.12.8
As long as you have TypeLoadExceptionFixer installed and Use dawn lib for initialization set to true
Cause the game doesn't work if either of those 2 are missing.

steady trail
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I need the logs of that problem anyways

bronze osprey
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yeah i tried without those two added just to see if it would work a lone and it did not

elfin monolith
steady trail
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If mod manager, settings -> copy log to clipboard -> paste here.
If manual install of BepIn, the LogOutput.log file contains the logs of the latest game launch

elfin monolith
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0199e615-690c-0b16-d653-f57f64cb76ee <-- modpack I use incase its usefull.

steady trail
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Those logs seem to be when you had a non-faulty boot up
Either that or the search in the mobile sucks.

elfin monolith
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Thats from the non faulty bootup yeah.
Should I disable TypeLoadExceptionFixer and set Use dawn lib for initialization set to false to force a crash again?

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Not crash but error

steady trail
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I need the error, yes

elfin monolith
steady trail
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And what are the versions used here again?

elfin monolith
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v73 and v3.12.8

steady trail
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Ergh, guess I'm getting out of bed.

elfin monolith
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Just creating a new profile and adding lategame_upgrades to it seems to re-create the issue.
From my testing atleast.

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Goodmorning btw! XD

bronze osprey
steady trail
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It's still like 5:30 AM so it's not really morning yet.

elfin monolith
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Fair enough XD

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For me its 6:30 am but I'm coming from a nightshift so yeah.

steady trail
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I'm gonna try the modpack now.

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Do I need to mess with anything or I can test it as is?

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After toggling the DawnLib initialization off and turned off the TypeFixer mod, it seems to not replicate the error.

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Guess I'm heading back to bed.

elfin monolith
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Alright

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This is the new profile I had created and is causing the error to pop up along with the logs from it.
0199e62b-5830-11b0-b1b3-0d169c43b8c0
But if it isn't re-creatable on your end then it just seems to be some weird quirk of the mod/game.

steady trail
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Hmm

elfin monolith
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I'll try seeing if it also gets re-created on my computer once I get home and I'll let you know how that goes.

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I'm on my laptop rn so using my other computer at home might give differing results.

elfin monolith
compact nacelle
#

Has this ever been figured out?

feral bronze
severe oriole
#

Has anyone else had the bug where if you have lgu installed the store says "buyableitemslist" instead of showing items you can buy like normal?

sonic thistle
#

Not sure if this helps but I get this error when launching "[Error : Unity Log] TypeLoadException: Could not load type of field 'MoreShipUpgrades.Compat.DawnLibCompat+<>c:<>9__3_0' (1) due to: Could not load file or assembly 'com.github.teamxiaolan.dawnlib, Version=0.2.16.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies."

severe oriole
steady trail
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TL;DR Still no error during initialization.

sonic thistle
sonic thistle
severe oriole
elfin monolith
# steady trail

Trying to create a new profile and only installing Lategame on my home computer gives the same results as it did on my laptop.

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I used both thunderstore and r2modman and all have the same result.

steady trail
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Hmm

elfin monolith
#

It spams my console with this error constantly aswell.

steady trail
#

Steam says I am using the latest version of Lethal Company and when I do boot, it says v73.
When I try both Gale and R2 mod managers to obtain a fresh install (install LGU and then update to latest version on all dependencies), I can boot up just fine.
So I genuinely don't know what could be wrong besides different system enviromnents.

civic jewel
#

I am also on v73 and im loading up fine

elfin monolith
#

Yeah I am a lot less knowledgeable on any of this stuff.
Only thing I could think of is operating system but I have no clue how or if it could even effect it.
I'm using windows 11 if that relevant at all.

civic jewel
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I am too, operating system shouldn't impact that much unless it wouldnt be able to function at all on it

elfin monolith
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Fair.

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I could maybe ask a friend of mine to try aswell

civic jewel
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i know for me, the typeload exception mod makes everything work fine for me with dawn and lethal

elfin monolith
#

When my friend creates a new profile and installs lategame it gives the same error aswell.

steady trail
#

That should be normal because the mod just catches the error silently.

elfin monolith
#

Mhm.

severe oriole
steady trail
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They can't boot into a game in the first place.

elfin monolith
severe oriole
#

True

severe oriole
elfin monolith
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Upon loading into the game just before the screen where you can select online or lan game this error pops up.

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Making it so I cant even get into the main meny

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Pressing anything doesnt do anything tho.

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All I can do is close it.

steady trail
#

Verifying files doesn't do anything either..

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Hmmmm

sonic thistle
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Yeah I tried creating a profile with only LateGame and it doesnt work at all.

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Verifying game files also doesn't work on my end

heady salmon
heady salmon
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thank you !

severe oriole
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No problem

steady trail
#

I deleted like half of the files which dated to like 2024, thinking that maybe they magically made this error to never appear.
And I still can't get the error to appear.

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The only thing I can think of is that it's using the wrong file but the version shown in the log refutes that.

elfin monolith
#

Do you maybe have something in your launch options on steam that might effect it?

steady trail
#

It is empty.

elfin monolith
#

Mine aswell.

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When I create a new profile and add lategame I end up with 10 mods total in the folder cause of dependencies.

hasty stratus
#

While I made the TypeLoadExceptionFixer mod, I also couldn't replicate the issue where Unity's input manager initializes early and somehow had loaded mod assemblies into the runtime which haven't been loaded by BepInEx yet.

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I'm on Linux though so that's at least one difference to whoever had the issue

tawdry wadi
#

I can't get it to error either with LL Initialization or DawnLib Initialization

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It works fine

grizzled cargo
heady salmon
#

had to make a lihter modpack so all my friend's can join on but now i keep getting this error when trying to play the said modpack going to leave the code here : 0199ef37-3f7a-ea75-08ed-77e6dc0530a5

heady salmon
#

ty,ill try in a bit

fast orbit
#

This worked for us.

heady salmon
#

is there a bug with the femmployee mod ? can only see the base skin,cant see what i changed on it in the sliders

compact nacelle
# humble panther

this fixed my larger modpack too from the looks of it, what did typeloadexceptionfixer do? im sure the name speaks for itself but i dont exactly know what that means

#

(it was throwing the same error after updating all my mods)

compact nacelle
#

as long as it works i guess

severe silo
#

Hey guys, does Quick Hands upgrade affect anything? It says quicker interactions and all but its very vague language, it feels like it should be more specific as to what it effects

cerulean sage
#

So like

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Going in an entrance

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Or opening a door

#

At least I think thats what it does

severe silo
#

I remember there being a thing for attack speed, so I always associated quick hands with that

#

In some way, I thought the upgrades were working in groups of 3s, were like "oh look, I got two minor aspects of playing that this could affect" I genuinely thought that way

tight marsh
buoyant rampart
#

While i can open de game with the mod, if i start a game with another person (alone it works) the game wont load, it stops at the seed number and only goes through to gameplay if the other person quits or is kicked.

I have read the chat and cant find a similar case, does anyone have a fix?

humble panther
buoyant rampart
# humble panther

Evaisa-FixPluginTypesSerialization-1.1.4
MonoDetour-MonoDetour-0.7.2
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
MonoDetour-MonoDetour_BepInEx_5-0.7.2
Rune580-LethalCompany_InputUtils-0.7.10
WhiteSpike-Interactive_Terminal_API-1.2.0
Sigurd-CSync-5.0.1
Evaisa-LethalLib-1.1.1
malco-Lategame_Upgrades-3.12.8
Hamunii-TypeLoadExceptionFixer-1.0.4
LTGVE-VeryLateCompany-0.1.3
Ozone-Runtime_Netcode_Patcher-0.2.5
KlutzyBubbles-BetterEmotes-1.5.8
jaspercreations-Scopophobia-1.1.5
Hamunii-DetourContext_Dispose_Fix-1.0.6
Hamunii-AutoHookGenPatcher-1.0.8
qwbarch-OpusDotNet-1.0.30
qwbarch-Concentus-2.3.0
willis81808-LethalSettings-1.4.1
Bobbie-NAudio-2.2.2
qwbarch-MirageCore-1.0.4
ButteryStancakes-MaskFixes-1.5.2
VirusTLNR-MaskedInvisFix-0.0.2
qwbarch-Mirage-1.28.0
x753-Mimics-2.7.2
Lordfirespeed-OdinSerializer-2024.2.2700
xilophor-StaticNetcodeLib-1.1.1
EliteMasterEric-Coroner-2.3.0
notnotnotswipez-MoreCompany-1.12.0
Zaggy1024-PathfindingLib-2.4.1
x753-More_Suits-1.5.2
Suskitech-AlwaysHearActiveWalkies-1.4.5
atg-FreeJester-1.0.3
AllToasters-SpectateEnemies-2.7.0
AinaVT-LethalConfig-1.4.6
PXC-ShipLootPlus-1.1.0
xilophor-LethalNetworkAPI-3.3.2
zealsprince-Malfunctions-1.10.2
fumiko-CullFactory-2.0.3
Drakorle-MoreItems-1.0.2
Hardy-LCMaxSoundsFix-1.2.0
ButteryStancakes-EnemySoundFixes-1.8.3
ViViKo-NoSellLimit-1.0.1
Zaggy1024-PathfindingLagFix-2.2.5
TeamXiaolan-DawnLib-0.3.6

tight marsh
#

Xim xiolim

gusty flint
#

try it without that mod

buoyant rampart
gusty flint
buoyant rampart
#

73

gusty flint
#

i have no idea why pathfindinglagfix is erroring for you but you can try without that too ig

#

but do send your log again

buoyant rampart
gusty flint
#

no idea, morecompany is erroring now too along with other random stuff, you might just have to ask around in #help-and-troubleshooting

buoyant rampart
#

Ok, thank you still, other bugs resolved.

tawdry wadi
#

Btw @steady trail Seems like if you disable things like the NVG's and Medkit they show up in the store with DawnLib initialization on

prime pelican
untold helm
tight marsh
#

Dont use latecompany

#

If you require late joining

#

Lobbycontrol

slate thistle
#

Hey, does anyone know why the bought increments are not being displayed properly anymore?

fluid river
#

So... idk why
I have the medkit disabled

#

but it's still on store

slate thistle
#

I think this is an issue with dawnlib registering the items despite you having them disabled in the LGU config

#

Given you have DawnLib installed

cerulean sage
#

Something not being set in dawnlib to hide them i think

gusty flint
#

yeah that might be it, the way LL hides those items was really weird last time i checked

steady trail
slate thistle
#

Oh, that's strange

#

Is fontupdate messing with it mayhaps?

steady trail
#

Could be. Don't know what it does to give a straight answer.
Even less when I didn't play the game for like a year.

slate thistle
#

Could my modpack profile code help here?

steady trail
#

Uhh.

#

All I can do is load it up and see what errors it can pop out.

slate thistle
#

It currently applies as well, can send you my log

#

I did not see much related to it, so, I doubt there will be much of interest in it

steady trail
#

Hm, only thing worrying enough is the amount of logs saying that the format is invalid.
Besides that, I don't see anything else so it could be that something changed the game's font in which the characters don't exist.

slate thistle
#

Likely fontupdate

wicked totem
#

for me it looks like this:

slate thistle
#

Strange

wicked totem
#

so i'm not really sure

slate thistle
#

That's really weird

#

I will go through my mod profile later. If you are interested, this is the current code: 019a211f-1f36-315d-b3b7-e1e985b6edc0

#

TerminalFormatter never did this prior either so I am quite stumped why this is happening and what mod could cause it

wicked totem
#

i'm going to test with your pack with it on and off

slate thistle
#

Oh! That could certainly be the case. It is a rather new addition in my pack

wicked totem
#

I think it's overriding the font thinking that the character is missing

slate thistle
#

That's a pain. Should let Chuxiaaaa know then

wicked totem
boreal kayak
#

I'm working on a Korean translation, and once it's finished, I'd like to share it with others. How should I do that? Fork it on GitHub? Upload it to ThunderStore with attribution?

slate thistle
novel adder
#

I will check this issue.

steady trail
boreal kayak
#

thx for answer!!

main spindle
#

question, is LGU working in V73 yet?

fluid river
#

Although it seems that Hunter Upgrade scrap does not save when lobby reloading

humble panther
main spindle
#

i ssee

twilit hound
#

Is there a fix for Better Scanner's third tier effect applying on the first tier?

slate thistle
sacred cloud
#

Anyone else having issues trading between clients?
When I try to trade from client to client, it errors

[03:28:29.3540058] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) MoreShipUpgrades.Managers.CurrencyManager.DMD<MoreShipUpgrades.Managers.CurrencyManager::TradePlayerCreditsClientRpc>(MoreShipUpgrades.Managers.CurrencyManager,ulong,int,Unity.Netcode.ClientRpcParams)
MoreShipUpgrades.Managers.CurrencyManager.rpc_handler_3239730022 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <3f8ead79e8e448469bedc368d13fb0fa>:IL_0052)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) (at <d961951ab868489cbec1aa9b2480688f>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
MoreShipUpgrades.Managers.CurrencyManager:DMD<MoreShipUpgrades.Managers.CurrencyManager::TradePlayerCreditsClientRpc>(CurrencyManager, UInt64, Int32, ClientRpcParams)
MoreShipUpgrades.Managers.CurrencyManager:TradePlayerCreditsServerRpc(UInt64, Int32, ServerRpcParams)
MoreShipUpgrades.Managers.CurrencyManager:rpc_handler_3400678019(NetworkBehaviour, FastBufferReader, RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
tawdry wadi
#

It might be a problem with the mod using LethalLib

steady trail
lethal vale
tawdry wadi
#

But I don't think you ran into this soft lock

lethal vale
#

Also the issue we are having is not really impacting the game much, but logs are never happy lol. So I feel something is causing other mods to throw errors in my pack. Just gotta do a night of deep testing.

wide widget
#

is there any way to have an upgrade unlocked/purchased by default?

slate thistle
#

Yes, just set the price to a 0. This, according to my understanding, automatically unlocks all increments (if the LGU has any). Does not work with the Better Scanner LGU though

cerulean sage
slate thistle
#

That's how I did it

cerulean sage
#

yeah i think thats just removing all the prices except the first one

slate thistle
#

And putting it to zero

#

Or leaving prices empty

#

Then it is auto unlocked

steady trail
frank spade
#

I seem to be experiencing a bug where the non-host player inherits all of the upgrades of the host if both the host and non-host buy upgrades in that session and then the non-host leaves and rejoins the lobby. We have tested this in a modpack with nothing but the late game upgrades mod and its dependencies.

steady trail
steady trail
#

Is this from the client or the host? It seems from host

frank spade
steady trail
#

They're the ones getting all the upgrades so probably.

steady trail
#

Hmm

#

Logs show no errors

#

Are the configs according to what you want?

frank spade
#

Yeah

frank spade
tight marsh
#

hey so a few people have been reporting that the hunter loot dissappears once you reload a save

steady trail
gusty flint
steady trail
#

I'm not messing with anything to spawn the samples on lobby reboot, no. The only changes I am aware of related with samples is the loading option through dawnlib

#

Last I read about it was because they didn't have some Item info related to them

#

Don't know if I can find the image still here, lemme look...

#

Here #1387434268577370324 message

gusty flint
#

Oh I didn't even see this

#

That isn't even meant for me but for LGU but basically this means that you're adding the items to the items list too late I think?

steady trail
#

So Plugin Awake no workie?

#

Or maybe I forgot a register, hmm

#

Because I did have to compress everything into one manager to not be confusing which one is using which.

gusty flint
steady trail
#

There is a setup call missing, it's probably why.

gusty flint
#

owh okie

lethal vale
steady trail
#

Saving/loading hasn't been touched for a long time so it's gonna hard to figure out why.

steady trail
#

Whoever can send the logs from all clients whenever landing thrusters decides to be slow to all/some people with all log levels enabled, I would appreciate.
I never managed to reproduce it with one or two LAN instances so it's kinda difficult to figure out if it's just not applying the function at all or if it's doing too much.

#

I have added logging to it ages ago but nobody decided to report it later so I couldn't learn anything since then.

steady trail
tawdry wadi
#

lol

steady trail
#

Hm

#

So it's not the double stloc instruction.

tawdry wadi
#

019aa613-9bfc-330d-4b2e-d8dfe05a7cf7 I'll share my profile to run tests with since I'm about to get some sleep lol

steady trail
#

It seems I found the issue?

lethal vale
tawdry wadi
slate thistle
#

Hey, the effective distance setting for the Lightning Rod upgrades does not seem to work. I set it to AlwaysRerouteAll and with an effective distance of 2 units(?) and the bolts are still being redirected. Even at a distance like when I am at March's Main entrance (or anywhere on it, for that matter)

steady trail
#

AlwaysRerouteAll ignores effective range configuration.
Maybe you wanted EffectiveRange setting instead?

slate thistle
#

Ohhhh, I thought the effective range would work no matter which mode you choose

#

Because I wanted like a limited area where all lightning strikes are rerouted

#

As I do not want it to be chance based but entirely distance based. Is there consideration to add something like that?
Basically an EffectiveRangeCertain mode or similar so that the effective range whether you are close to the ship or far away guarantees the redirection?

steady trail
#

I can maybe work something out when I get free time again.

slate thistle
#

That'd be awesome! Either way, thanks for explaining ^-^

tawdry wadi
#

@steady trail @novel adder I tested with the new version and got this, I get the feeling there is a conflict between ChuxiaFixes and No Name Display Restrictions

#

☠️

steady trail
#

That's a long name, lol

#

Is that the one where you can toggle the name thing off or not?

tawdry wadi
#

Yeah ChuxiaFixes does have an option to disable it's name patch

#

Does your thing also cover the issues with the radar names desyncing? lol

steady trail
#

What issue?

#

I only did that mod because somebody reported that FixNameDisplay mod broke LGU so I gave a transpiler alternative.

tawdry wadi
#

Ahhhh

#

I never knew FullNameDisplay did that

#

I turned off the patch and it still crashed lolol

novel adder
#

Does Steam not impose any restrictions on the length of usernames?

novel adder
#

you need to restart the game for it to work.

tawdry wadi
steady trail
deft storm
#

Is there a way to disable the late game upgrades showing up in the chat box? Don’t think I’ve seen a config

burnt lake
#

in _Misc_ there's Show upgrades being loaded in chat

deft storm
#

Thank you LilliPray

outer plaza
#

I had some issues when setting up a modpack for mod testing and found out what was crashing my entire game was this mod: "WhiteSpike-No_Name_Display_Restrictions-1.0.1"

#

I'm sorry if this isn't the place, I just didn't know where to put this

#

#help-and-troubleshooting message

#

This was my original report

#

It might be some weird incompatability, I am not sure

#

I'll continue testing the pack to see if it was it interacting with something else or what it was

steady trail
#

12 MB log, lol

#

Why is it like

#

Giving a long ass name with all the item's names to a player.

#

Sorry, I meant
Moon/Item Tags, Item/Enemy/Unlockable/Footprint Data types...,

steady trail
#

...What's this vodoo magic that is going on...

steady trail
#

And nuget source is having a fit so it will have to wait.

steady trail
#

It should be fixed now.

outer plaza
#

😭

outer plaza
#

thank you so much!!

#

what even was it?

steady trail
#

Forgot a slight detail related with IL so the transpiler was already wrong.
But since there was (apparently) a mod that hid the error saying it was wrong, I couldn't know and thought it went fine.

lethal vale
#

@steady trail had a weird issue yesterday. Sadly no logs but the issue was upgrades and PCs persisted after being fired even with the config off. Can attempt later to reproduce to see if an error flags.

tawdry wadi
#

@steady trail Had a client get this error

lethal vale
#

What did they do when the error hit @tawdry wadi

#

Was it a fresh save also or did you guys get ejected/fired before?

tawdry wadi
steady trail
tawdry wadi
#

for example I as host got some upgrades some random client grabbed and everyone else also did

#

Glitch theorized the issue might be because the mod uses CSync and honestly this mod is typically used in mod packs

#

I feel like CSync is unnecessary

#

I had like 2 points into Clay Glasses and so did everyone else and none of us grabbed it, and that is one of the upgrades that isn't supposed to be shared

steady trail
#

The error you posted is related to setting up the entries you see in the shop when selecting it.

#

I'm not at puter right now but from just reading it, it just seems the config sync stuff is happening too fast than it's meant.

tawdry wadi
#

Yeah, tbh doing away with CSync might be the play then so that way the client sided upgrades don't randomly get shared across players lolol

steady trail
#

I would have to redo the config sync a third or fourth time which is just not nice.

tawdry wadi
#

Fair

#

If it's easier to fix when it's syncing that would prolly be better then

steady trail
#

This doesn't tell me that it's what is causing you have others upgrades.

tawdry wadi
#

Glitch has also been running into the same issue which is weird

steady trail
#

Because the share config is only relevant when you buy it.

#

Right so either something went wrong during saving or loading to cause it to give you the upgrades in your save.

tawdry wadi
#

We did have a player that became desynced once and I had to kick them, but we played several rounds after that

#

I ended up having to reload due to a late joiner having people being invisible

lethal vale
#

@steady trail So there are two issues here being discussed about. Lunxara posted logs on one. The first issue was

  • Upgrades persisting after getting fired, despite the config.
    This may have been related to Dawnlibs update though as it did break shops but they released a patch to fix it so hopefully the first issue is no more.

The second issue which is unrelated to the first.

  • Some cases upon lobby reloading clients get the hosts Upgrades. Its not always consistent and been a pain to figure out. But I will say from our testing and experience its always clients getting the hosts Upgrades, not the other way around. Not saying @tawdry wadi is wrong with their report of it but Lunxara i wouldn't rule out that you may have grabbed those Upgrades without realizing cause I've only seen it happen to clients not the host. I feel clarifying this may better help diagnose the issue. Now I could be wrong and may have never noticed my self gaining clients Upgrades but im highly confident it doesnt work that way.
#

I've run countless tests before to try and reproduce it consistently to try and find the culprit but ive had no luck. Ive just been ducking it up and dealing with it 😆 and telling people refund them if you dont want them and enjoy some free points I guess. I've been completely defeated by trying to find the source of this one.

void cove
tawdry wadi
#

then when I reloaded the game it gave everyone my upgrades yeah

warped shadow
#

@steady trail no a LGU issue but an issue with Wheelbarrow and Shopping Cart

#

no errors in log but

#

once one is full of items

#

taking out an item will not free up a slot

#

so itll still act like its full even if you took everything out

slate thistle
#

For some reason I never reported this, but I had this too. Use the middle mouse button to reset it and it works as intended again

#

I've also had an issue where you'd get faster after having used a wheelbarrow or shopping cart. Idk what exactly causes it and there never were errors but I had it happen quite a few times. I think the weight might matter (I set it up to not limit based on weight but on item amount)

warped shadow
#

considering it hasnt been updated in a year

slate thistle
#

Hmm, I think I had it when playing solo as well so idk

warped shadow
#

for example one of kite's moons is unplayable rn bc it had custom scripts that broke after the networking changes

slate thistle
#

I see

steady trail
flat flicker
#

I nevrr reported it either but i have had this issur since v72, though i think i saw it mentioned on github

lethal vale
#

@steady trail did you ever update them for the vanilla update that changed fall to ground? I remember that being an issue in the past but I dont remember seeing it get updated for it and some of the errors I see are fall to ground errors. I remember mentioning it in the past to ya, but you were on a break then and werent gonna be able to do any updates during the time.

steady trail
#

Update what?
I updaded the library which they relied on if that answers your question.

tawdry wadi
#

Appears that the Droppod Upgrade throws a NRE for clients @steady trail

steady trail
#

And when does this happen?

tawdry wadi
#

Not sure

#

I need to remove EnemySkinKit too cus that errored out badly

#

Only for clients

#

lol

steady trail
#

CustomStoryLogs died.

#

Or errored while adding custom logs, one of the two.

#

"TerminalStuff" erroed when messing with something called travel history through a rpc.

#

It just seems like something related to terminal made everything else throw a fit.

steady trail
steady trail
#

I don't know about the going faster with the container, I will need the logs to know what went wrong exactly because it just seems you got negative weight from what I am reading.

#

I cannot replicate the upgrades being kept after being fired so it just seems that something went wrong during firing which stopped the removing upgrades phase from working.

lethal vale
orchid garnet
#

anyone know why LGU is missing a bunch of upgrades?

lethal vale
# orchid garnet anyone know why LGU is missing a bunch of upgrades?

looks like you have the Randomize Upgrades feature on. This feature basically rolls 5 random upgrades every quota. If you purchase one of them then next quota you would have 5 new choices and the 1 you purchased so you can continue to upgrade it. Every Quota unpurchased upgrades reroll.

#

its in the section labled Randomize Upgrades, top setting if you want it disabled. Might have toggled it on by mistake.

orchid garnet
#

Ah okay ty

fluid river
steady trail
#

It got rejected, I'm looking into it.

gusty flint
#

lol what

flat flicker
#

ror2 thing

steady trail
#

Risk of rain?

#

It should be showing up now?

fluid river
#

risk of rain update is affecting all games
it's so over😔

steady trail
#

At least I don't see the rejected popup anymore.

fluid river
steady trail
#

Neat.

#

The containers (wheelbarrow and shopping cart) should have the issue of not updating the amount stored in them solved aswell if you update the dependant library (to whoever was concerned about that).

lethal vale
gusty flint
#

whats the dropship upgrade that makes it leave instantly called

#

i'd like to override that for a specific moon

tawdry wadi
#

I already configured it on my end, but ye I imagine you wanna override it for Oxyde lol

warped shadow
# steady trail Neat.

small issue rn, only im multiplayer, lgu menu breaks if you touch the arrow keys, while in the menu

steady trail
#

I can't see why it would break.

warped shadow
#

its weird that it only happens in mp

steady trail
#

No idea, control bindings should be irrelevant to whatever I am doing.

warped shadow
#

I dont have the arrow keys bound for the LGU menu

steady trail
#

Right.

tight marsh
warped shadow
#

hehehe

lethal vale
# warped shadow I dont have the arrow keys bound for the LGU menu

Do you use player credits alternative feature? If so Slayer made a special mod for LGU where every player can open a menu with the P button on the ship to purchase their individual or shared upgrades. Would solve the issue you're having with it not working on the terminal.

https://thunderstore.io/c/lethal-company/p/slayer6409/LateGameUpgrades_Gui/

Not sure how it works without player credits enabled though. I THINK Slayer was was trying to make it work for any style of LGU but dont quote me on that.

warped shadow
#

I remove as much extra ui as possible so

#

Dont want another menu

edgy seal
#

Hi, just wanted to bring up a very small issue with the configs. For Contracts, disabling Data Retrieval seems to presently disable Bomb Defusal and vice versa. I think they might be swapped? I think this has been an issue since 3.12.6 but I'm not 100% sure on that.

steady trail
#

It shouldn't.

if (!PluginConfiguration.ContractsConfiguration.DataConfiguration.Enabled.Value || !PluginConfiguration.ContractsConfiguration.Enabled.Value) /* if disable data contract or contracts in general*/
{
    // Removing data contract code
}
// Other contract removal code
if (!PluginConfiguration.ContractsConfiguration.DefusalConfiguration.Enabled.Value || !PluginConfiguration.ContractsConfiguration.Enabled.Value) /* if disable defusal 
contract or contracts in general*/
{
    // Removing defusal contract code
}
#

This is the only time that the configuration for enabling contracts is used.

marble ore
#

hello, how does one see the progression for the upgrades ?

tight marsh
#

progression?

steady trail
#

At least one of the settings do that.

tight marsh
#

should this be removed from the description?

#

helmet is a standalone now

steady trail
#

It should, yes.

loud radish
#

helm also (slightly) broken with v73, but it's such a non issue that i didnt feel the need to say anything unless it was brought up

#

the "problem" is that the bonk sound effect doesnt play when you take a hit while equipped. the absence of bonk also leaves a block of red in the console, but it doesnt spam it

tight marsh
#

Oh i didnt know that! Im currently testing mods but didnt test that one enough, would be nice if it could be fixed!

quaint venture
#

I found an issue with the night vision upgrade where the stats for drain and regen time don't match the config or what is actually happening. I am using the default config settings and this is what the terminal is showing

#

I just tested it on a completely fresh profile with just LGU and it still showed that

steady trail
#

Because config's a multiplier while here is time.

#

So it shouldn't show the same values.

quaint venture
#

Im mostly confused why it says infinite seconds on the last upgrade because the battery still drains

#

It only lasts around 30 seconds

steady trail
#

I fixed the issue, the text was wrong, the mechanic was right.

steady trail
#

I have made a github issue for it as I don't know when I can upload and I usually wait a bit for any other issues that might appear after.

tight marsh
#

just got this error message with the helmet but im honestly not sure if its this the issue

#

i could hit the bonk fine i think

steady trail
#

Seems just need to recompile with the new network thing

#

Yeah, it's complete standalone, I thought it used CustomLibraryItemThing

tight marsh
#

is it hard to recompile? :0

steady trail
#

No.

tight marsh
#

diving kit, peeper and portable teleporter seem to be working fine!

#

so would be a helmet issue seems like it

steady trail
steady trail
#

Thus the recompile only had to happen on that one mod instead of each.

#

Helmet is the only one that doesn'.t

tight marsh
#

ooooh haha thats funny

tight marsh
steady trail
#

It works now or not?

tight marsh
#

sorry im a bit dumb with this stuff

#

do i just gotta change the .dll in the helmet files?

steady trail
#

Ye.

loud radish
#

late because @ work, but glad to see the helm was looked into

#

and for the sake of answering, dont remember what the text said, and wont be able to see til im home

tight marsh
#

now its making the sounds correctly

#

it was only a recompile

loud radish
#

makes sense since it was just an audio thingie

ivory halo
#

i got a suggestion if its possible, an upgrade that makes the unstable bridges more durable or even indestructable.

verbal belfry
#

So some folks suggest changing things around a bit in this mod since it can get a bit crazy

#

Any suggestions on a good balanced way to play single player?

deft storm
#

Turn off scanner upgrade, otherwise everything else is fine

verbal belfry
#

Is there anything to help protect against braken kills?

lethal vale
verbal belfry
#

So no 😆

verbal belfry
#

Guess ill just have to keep my eyes open

tight marsh
#

Nothing in lgu

verbal belfry
#

Meh, ill just git gud

#

Im always looking behind my back anyways

tight marsh
#

He always gets me

verbal belfry
#

Im paranoid enough

lethal vale
# verbal belfry Meh, ill just git gud

Thats why I suggested protein powder lol. Can kill them quicker before they grab ya if using a shovel. Or the upgrades for shotguns make the shotgun better so you can kill them easier. I know its not what you're looking for but those upgrades will definitely help at least.

verbal belfry
#

Are they op

lethal vale
# verbal belfry Are they op

Can be considered op but at the same time with the amount of things that can one shot kill ya, I wouldn't say its to OP. Now some modded weapons will also buff from it, not all. Master Sword in Chillax Scrao does but it only let's one player wield it. The Master Sword starts with 5 dmg so protein powder stacking on that is nuts. I accept it as the Sword only allows 1 player among the living to use it. Now the shotgun one. I dont use a whole lot mainly cause I have an issue with killing my friends on accident so I just avoid it lately lol 😆 just give it a test spin. Also do you use shared or individual upgrades?

verbal belfry
#

Well see this is for solo

verbal belfry
#

And this is the only updated progression mod lol

tight marsh
#

Kinda true yeah

#

And its also the best so no complaints on my end x3

verbal belfry
#

I think i avoided it just cuz ive heard rumor its a bit OP

tight marsh
#

Because it is

#

If you dont config it well, its extremely op

verbal belfry
#

So far all I got is "turn off scans" lol

pine geode
#

Why is it that all my upgrades get reset when I leave the server. Like I geniunely just left and then opened my save fiel again and all my bought upgrades disappeared, even the level dots from the shop shows that I don't have any upgrades.

steady trail
#

Sounds like an error happened during either save or loading.

lethal vale
#

Might be a mod conflict. Unless you bought them and then just quit to main menu. Try buying them and then landing and re orbiting and quiting. Did you have your spent points back?

pine geode
#

Also someone tell to Wesley to update his mod because the original LLL got updated and the updated version of LLL got deprecated. Anyway good night~

lethal vale
pine geode
#

like this

#

And got even more laggy

#

so I hope it's going to be fixed until I wake up tommorow, still wesley doesn't have to rush himself

#

Peace! ✌️

lethal vale
#

Hmm...interesting. now im nervous for my own lobby tonight. Hopefully you posted this somewhere with logs so they can be aware of this situation.

#

@leaden kindle

leaden kindle
leaden kindle
#

And I dunno what's goin on in your pack, for I am not psychic

#

Thus, it will not be fixed

pine geode
#

nuh uh

#

sorry

#

didn't have time

pine geode
leaden kindle
#

Which mods

#

What does your pack contain

lethal vale
#

Without logs and a mod pack its kind of hard to get something fixed. I get you dont got time tonight but please post something tomorrow. What ever the issue is most likely wont be fixed overnight without reports. Also would be better posted in a different thread too as non of this is relevant to LGU.

Not trying to come off as a dick, just things cant be fixed without proper reporting and no ones reporting your issues yet on any moons or LLL thread. If you want DM me tomorrow and I can help ya try to pin point things and run the tests with your pack to locate the culprit.

pine geode
#

I wasn't playing on my modpack

#

it was my friend's one

#

019b3b37-04f2-8bba-1ee8-e55884f55623

#

I sent the code of the exact state the modpack was when we were already playing

#

I think I will just move it to #help-and-troubleshooting

molten parcel
#

How can you see the amount of pc you have?

steady trail
#

It says so in the mod's README.

molten parcel
#

oh woops

verbal belfry
#

Tbf, I hate reading

lethal vale
#

You can use this mod with it and you get a personal GUI menu you can open up that lets you spend your PCs Also displays them right at the top and has tabs for team upgrades and individual upgrades. Slayer made it cause in our lobbies we do Individual upgrades and run 10 plus players and it is a nightmare waiting for everyone to use the terminal. Now after company day we all take like 5 minutes in our menus getting upgrades.

median egret
#

or something like that 🤭 🤭

steady trail
#

That's what I thought they were going to do, lol

#

Because it's what everybody was asking for.

lethal vale
#

The GUI was a much easier method to implement and everyone can open their own anytime while on the ship. Tbh I wanted the terminal concept at first but now cause of the GUI and our set up for LGU I dont see playing any other way lol. Everyone gets so excited when we hit good quotas and get a nice amount of PCs then some get excited and start coordinating on team upgrades and will even trade points via GUI menu to combine points for team upgrades. We went from people just not leveling up cause of long waits or forgetting to actual excitement and joy over leveling up after company day. Trust me when I say the personal GUI is MUCH better than a separate console concept. Can trade points, can refund point, color highlights for sales, full description of the upgrades, customizable text fonts for display, and an Admin panel so host can give points to individual players on the event someone crashes before company and misses out or to catch players up for late joining.

Hell I use the GUI Admin feature to give my self upgrades real quick when im trying to do bug testing or beta testing things. It seriously has changed our lobbies in such a positive way.

#

@median egret ment to reply my above to ya. Seriously if you havent tried it before give it a shot one time.

#

Or where you actually meaning a menu that just shows your upgrades you currently have in the GUI? Cause it does tell you what tier you have it at already but I can see why you'd want a separate screen showing what you currently have only.

median egret
#

oh i was just alluding to the most advanced mod there ever was

gusty flint
#

it was making the company pretty advanced

steady trail
#

You already have the backend of it working so it's whatever front you want to show to the end user.
If you want the GUI, that's fine by me.

lethal vale
#

@steady trail out of curiosity you got any updates planned for LGU? Any new upgrade ideas?

steady trail
#

Not really, no. More focused on life than this.
If I get requests, I can do them when I get free time tho.

#

Like really, most updates like Alternate Currency and Item Progression were because people asked for it.

lethal vale
#

Never used the item progression but the Alternative Currency was such a game changer. I am curious now cause I havent tested it, i wonder if the random upgrades works with GUI? That would be a fun twist 😆 I also wonder if everyone would see the same or get different.

I do have a few ideas if you're interested.

steady trail
#

If it's using the API to get the upgrades to be listed, they should have a function to get the visible ones.

lethal vale
edgy ledge
#

Hello, is it me or is the sleight of hands not making the shotgun reload any faster than the vanilla reload?

slate thistle
#

Worked reliably for me thus far

edgy ledge
#

mmmh

#

then one of my shotgun related mods is stopping the upgrade from applying the reload speed

#

sad

lethal vale
edgy ledge
steady trail
#

Probably because internally it's a different shotgun to which this mod did not patch.

eternal copper
#

Hello, I have an issue where I selected "Share all upgrades", I played with some friends, bought some upgrades, everything was working until the next day where we played, the upgrades were only applied to me, and not my friends. Does anyone know how to fix this ?

steady trail
#

I need logs to see if it's erroring anywhere in either you or your friends' game.

eternal copper
#

okay I will ask them the next time we play then

eternal copper
#

for some reason it appears that the problem fixed itself, so sorry for the inconvenience I guess 😓

vague pollen
#

is there an option to make the upgrades permanant between runs?

#

like, so you could turn the game into a roguelite with a meta progression system basically

steady trail
#

Perhaps the config where you can turn off losing upgrades whenever the run ends.

#

At least I remember doing that at some point.

#

Yeah, "Keep Upgrades after Quota Failure"

vague pollen
#

yeah! and then to balance it I'd make all the upgrades a lot more expensive.

#

Essentially turning LGU into a metaprogression system

lethal vale
teal torrent
#

Can you add a config to disable the forcecredits command

#

It's 6 lines of code please 🙏

lethal vale
# teal torrent Can you add a config to disable the forcecredits command

Why? Just don't use it lol. Its a host only thing too if I recall correctly. Great for emergency situations something happens to bug out or for debugging purposes. Not trying to be an ass just curious why and I may end up agreeing with ya too.

Tbh I forgot it was a thing too cause I have other host debug tools for emergency and testing purposes hidden in Dice and LGU GUI for PCs 😆 so I forgot forcecredits was around.

steady trail
steady trail
tight marsh
#

Hey whitespike sorry to bother you but uhm

#

The thing you said i think yesterday about the landing thrusters

#

Did you mean that you wanted a log where that was happening?

steady trail
#

Because I added more logging about it, yes

#

But I never got one after so I couldn't troubleshoot

#

Because the closest I got to this issue being replicated was with LLL causing some function not being called so I relied on other function callback.

tight marsh
#

Oooohhhh

#

Omg i wish i kneww

#

As soon as i get back home ill try to get a log for you!!!

#

Kinda curious tho how you havent been able to replicate it

#

Im guessing you have been busy enough to be testing

steady trail
#

The typical testflow of use vanilla feature, buy upgrade, see same feature again.

#

In this case repeat last step like five times.

#

Both alone and with two locals

tight marsh
#

Oh so you tried and it didnt happen?? Thats odd

#

Its not like its hard to replicate it hmm

#

Maybe

#

Maybe its an incompatibility? Like with mods that make the days go faster or slower?

#

Or smth like that

steady trail
#

Not sure.

#

The issue at hand is that one of the callbacks which I use to change speed is not happening.

#

Aka either when ship lands, ship starts leaving or ship finished leaving.

tight marsh
#

I know that when loading scene the ship spawns on the ground instead of in the air

#

Could that be connected in any way?

steady trail
#

Uhhg

#

Isn't that because the animation didn't start yet?

#

Because I know some allow exiting the ship earlier than expected so you end up seeing the scene magically appear.

tight marsh
#

I think thats vanilla

steady trail
#

The one where you can open the door in space?

#

I'm not talking about during landing.

tight marsh
#

Nono what no

#

What im confused now

#

I was tslking about the scene loading when you hit the lever

#

But like, its just a theory, im not a modder so i have no idea my bad

steady trail
#

That's just how scene loading works, yes.

tight marsh
#

Yes i know ! I was just saying mayyyybe thats somewhat related to the issue??

#

Idkkk :(((((

steady trail
#

Naaahh

tight marsh
#

Okie hehe my bad then, ill test when i get home :3

lethal vale
#

@tight marsh you're referring to land from orbit mod right?. I wouldn't suspect it causes an issue but it might. I know it messes with modded ships and breaks their navmesh.

lethal vale
rustic tangle
#

Posting this here too

#

Slimes can dupe samples with natural selection

steady trail
#

If the slime is constantly "killing" the enemy.

#

The sample spawns when the enemy is killed, not when a hit happens.

rustic tangle
#

Yeah makes sense

#

But when natural selection does it, it's weird because it tries to "eat the corpses" of creatures

steady trail
#

And the logs say that nothing wrong is going on?

lethal vale
#

@steady trail I found the problem causing it. Turns out it is the same culprit that was not allowing suit saver to keep suits after being fired. Mrovs Bigger Ship. @tawdry wadi Turns out your discovery is the culprit here too 😭 Returning to vanilla ship

tawdry wadi
#

@leaden kindle @median egret Any idea what Bigger Ship might be doing that might be causing LGU's Upgrades to not reset after an eject? It seems it's preventing a patch from running when Ejecting the ship

gusty flint
#

i like how paco is pinged too

tight marsh
#

paco made all mods

tawdry wadi
#

Also forwarded this to the Bigger Ship thread as well incase it's preferred to be spoke about in there

leaden kindle
#

You know what's funny as fuck is morv's probably ignoring pings at the moment 💀

tawdry wadi
#

Yeah he's getting pinged like crazy

#

and then a genuine issue occurs

#

XD

leaden kindle
#

Lmao

lethal vale
#

Not my fault my names Glitch and break everything

#

I will also move this to his thread as it is Mrovs issue since his ship is skipping something.

glad zinc
#

when trying to load LGU upgrades while connected to a multiworld using the APLC mod, it gets stuck and hangs on trying to load upgrades- it doesn't succeed or fail

#

it refuses to do things like halve the weights of items with one level of back muscles when connected to the multiworld, but when disconnecting it suddenly works fine

#

and the console doesnt give any particularly useful information when disconnecting and reconnecting

glad zinc
#

okay this still happens even with every other mod disabled with only the dependencies for LGU and APLC enabled

steady trail
#

Gib full log.

#

Also multi world?

#

Is this like archipelago stuff?

tawdry wadi
#

I very rarely see it brought up

lethal vale
#

Yeah even further looking into it I really feel like APLC is trying to add its own system for player stats. Example being that they changed stamina to multi bars and says stuff about unlocking more. LGU would have to completely rework a ton of their upgrades to account for how APLC is changing things.
@glad zinc sorry I personally feel this is one of those situations where two mods can not work together. Now I could be wrong though and would need to see what Whitespike Says.

Do you use APLC often? Does it allow players to go to separate moons or is it a mod that allows 2 different lobbies to basically be in the same world but different planets? Im still confused on some parts.

steady trail
#

Archipelago is used for randomization on games. This is usually possible by implementing their own systems for that sort of stuff.

#

So I wouldn't be surprised if they changed core mechanics to allow their randomization to work as expected.

lethal vale
#

@steady trail I am curious about something. So we solved the problem of upgrades not resetting, but left over player credits still save when getting fired no matter what the setting is. Is that an oversight with PCs maybe? Or another conflict?

steady trail
#

I don't remember making a reset for PC.

#

An example of what Archipelago can do to Lethal Company is that you can't use the scanner til you finish some particular moon.

#

But yes, some of the patches I'm seeing on their side are very likely to nullify what LGU does (or any other mod that messes with those stats) so I doubt you will get the full experience from LGU.

glad zinc
# lethal vale Yeah even further looking into it I really feel like APLC is trying to add its o...

What APLC does is scatter stuff like moons and shop items across different games. And these games don't strictly have to be Lethal Company. The lobby can still only go to one moon at a time, but the lobby starts with access to only one moon (in my case, Artifice) and has to wait for more to roll in from other games. I'm also unable to buy anything from the shop until I receive those as items, which is why I installed LGU to try to lighten that load. I'll pass this information along to the apworld maintainer and see what they have to say.

#

If it's a strict incompatibility then I will simply deal, but I'm curious about it since it seems like the two mods have worked together fine in the past

#

From what's been said before in the ap channel for lethal company

steady trail
#

I can see some stuff work fine, other stuff like stamina won't because they overwrite it with their values.

glad zinc
#

it seems like the apworld handler is gonna work on compatability so that's nice

humble girder
#

Hi, APLC maintainer here. I'll look into adding compatibility after I get some other bugs sorted out. It's just not an immediate priority

steady trail
#

Sounds normal to me.

tight marsh
#

ok so i havent been able to replicate the landing thrusters bug

#

but

#

i did noticed that landing thrusters dont start working until you reopen the save

#

it only happens if you buy the upgrade while on the moon

#

if you buy it in orbit it works fine

pine geode
#

Can it be that every time I leave the game and open again my upgrades reset to 0 with no refund because of this?

#

I am talking about the Unlockable saving being set to false by defualt in DawnLib config

gusty flint
#

Doubt

#

Do you have bigger ship?

#

I heard that messes with LGU a bit

steady trail
#

I would need logs to give you an answer.

pine geode
steady trail
#

This also includes when you came back on and found the upgrades reset?

#

Or this is only the found upgrades reset part?

pine geode
#

wdym? Anyway, imagine buying the upgrades, you play some rounds with them, then you have to quit the lobby and open it again (I do not leave until the game autosaves!), and after opening the lobby again: No upgrades, 0 PCs, basically feeling like I got robbed from my upgrades and Player Credits

steady trail
#

I mean is: Are these logs from "the time where you played, booted off, came back and found the upgrades gone" or "Came back and found the upgrades gone" ?

#

By what you said, it should be the former.

pine geode
#

the logs are from my most recent play, but I had this problem from a long time now and I just had to cope and ignore the problem, because nobody gave me the answer to my problem

steady trail
#

Hmm

#

Natural Selection, VEGA, Echo,YoutubeOnTV, SoftMasking, FixCentipedeLag, SolidLib failed to patch/do something. (These from just looking for error logs in your file)

tight marsh
#

isnt vega broken? and fixcentipedelag is not needed anymore

pine geode
#

Though I mainly use it only for teleporting back to the ship and the scan feature, while the Gals CAN DO THAT, I just feel helpless at the start of the game 'cuz I have no one to play with during the day

pine geode
pine geode
steady trail
#

And what version of the game you're running?

pine geode
tight marsh
#

1.6.1?

pine geode
#

v73

pine geode
# tight marsh 1.6.1?

I thought they meant the Surfaced mod until I read again, sorry my stupid ass was blind for a second

tight marsh
#

do you have softmaskkiller or diffoztweaks?

pine geode
tight marsh
#

what is echo?

pine geode
#

thought it was a good concept

#

and added it

#

but mainly it got added as a dependency from a different mod

pine geode
#
  • Echo
  • Orage
  • Dusted
steady trail
#

I only said the mods that got a problem somewhere from your logs.
None of the logs suggest LGU failed to do what it's supposed to do.

pine geode
#

well then I do not know then, maybe a video will explain my problem?

steady trail
#

Besides the "Play with upgrades and come back to no upgrades" ?

pine geode
steady trail
#

Well

#

The logs usually tell where it went wrong.