#Lategame Upgrades

1 messages · Page 36 of 1

steady trail
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Ah, it returns true instead of false.

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Yeah, that setting isn't working as intended.

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It should error tho

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Because even if it shows as purchaseable.

cold vigil
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aaand the answer is a big old no

steady trail
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It still has the same check to error out.

neon grove
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does appartus mode just purchase a random upgrade for you?

steady trail
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Yes.

neon grove
# steady trail Yes.

idk how hard this'd be to implement, but what if scrap/apparatuses gave Tokens when selling, basically a separate currency for upgrades only

steady trail
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In the works.

neon grove
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oh really? sweet

steady trail
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Just real life stuff has a higher priority than this.

neon grove
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does each player have their own token amount? or is the currency shared

steady trail
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Own.

neon grove
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nice

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excited to see that whenever it comes out

cold vigil
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LQ itself, regardless of configuration also can't fetch the prices?
Maybe something else is breaking that functionality which is why Contracts break?

steady trail
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For at least the defaultest of default.

cold vigil
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For now I'll just disable free moons only
whitespike pls add a config field for an explicit moon list

west blaze
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Could be the start of a new difficulty concept.

Alternative currency can be obtainable from diff moons, and quotas can have currency reqs of several types

cold vigil
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Could anyone check if Sick Beats movement speed buff works?
I am testing it out rn and it doesn't apply despite the buff icon showing up. Stamina regen and damage buff apply normally but not the speed buff.
I tested and running shoes works normally so it shouldn't be a playercontroller issue. I think?

cold vigil
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Found the culprit.
LocalFlashlight was screwing with player movement speed while using the Dynamo charging mode

unique pier
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is that a mod that allows me to change the prices of the shop items from LGU?

cold vigil
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most old LGU shop items were moved to their own seperate mods and have their own seperate configs, which include prices
The main exception being the medkit. Although that one also has a config field for changing it's price

burnt lake
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And night vision (also has config)

west blaze
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Still dont fully understand why they were all moved?

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And then nvg / medkit were not

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Was it because nvg and medkit already had upgrades related to them?

cold vigil
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imo contracts could be moved to a seperate mod too tbh

west blaze
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I never understood contracts in their vanilla state.

500 credit cost and 500 reward

cold vigil
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500 credit cost
500 reward + more loot value based on your current quota (by default 25% bonus loot value)

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Don't know if it spawns more loot or multiplies the value of it

humble panther
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yeah i just make contracts free and give moni for completing, easy greed

steady trail
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So to not provoke anyone, I did not touch it.

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Medkit is also associated with a contract so separating those is more complicated.

steady trail
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#1178407269994594435 message

empty forum
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dunno if it has been reported or not but the sound engine does NOT like ghost girl dying.

empty forum
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to be fair, unsure if it's an LGU problem or Piggy's guns having some unexpected interaction with Silver Rounds.

steady trail
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If you mean sounds not playing, that can also be too many sounds being played at the same time.
I highly doubt it's because of ghost girl because it doesn't even have a sound to play to begin with when it "dies".

kind falcon
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Generally guns firing off a ton will start killing sounds until they start back up again, I noticed this when my group were all firing shotguns a bunch, so I imagine the piggy guns would do the same

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though they did eventually come back

empty forum
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The sounds didn't cut out.

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They started echoing.

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It's like in source engine when you point the camera to an out of bounds area and pixels started repeating, but with sound

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The sounds of gunfire and YIPPIE (there were also hoarding bugs) were overwhelming

empty forum
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I'll try to remember to provide more info should it happen again.

kind falcon
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Oh, reverb. theres a mod to stop that from happening

steady trail
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I doubt Silver Bullets causes sound issues as it just toggles being able to kill ghost girl through a shotgun. No sounds are messed with and the enemy gets deleted.

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Not to mention it does not affect Piggy's guns.

golden birch
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hello, I don't undertand how to buy upgrade, when I'm in the shop I know how to navigate but every time I select an upgrade I can just go back, not buy, even If I have the money for

steady trail
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The keybinds menu should tell you which keybinds are used for certain actions.

golden birch
steady trail
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It should be under Interactive Terminal API section.

golden birch
steady trail
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I said Interactive Terminal API section, not Lategame Upgrades.

golden birch
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well it said enter to submit promp but like I said when I choose an upgrade it just say that I can go back, not buy

steady trail
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Well the message should tell you why you can't buy.

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If you don't have the option to buy, it should tell you why

golden birch
steady trail
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That doesn't work, no.

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Unless you're using a way old version of this mod, that won't work.

golden birch
steady trail
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If you are in the conditions to purchase the upgrade, yes. Otherwise no.

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The standard is that greyed out upgrades are upgrades that you aren't able to purchase (it tells you if you select them in a message below the whole upgrade description) and dark green ones are maxed out.

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This remembering from the top of my head, it has been ages since I last saw the screen.

golden birch
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and money is the only condition to buy ? because I have enought money to buy some upgrade But I can't

steady trail
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There could be configuration settings in the Item Progression section in which could affect that.

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However, default shouldn't stop you.

kind falcon
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Do the piggy guns get affected by any of the shotgun upgrades?

steady trail
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Only sleight of hand because of the mod meant for it.

mortal berry
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Just be sure you get the associated add-on for that, because LGU on its own will otherwise ignore them

iron dome
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I assume Protein Powder doesn't apply to the kitchen knife, but does Sick Beats?

steady trail
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Both should apply to the knife.

gritty basin
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is there a chance sick beats applies too when near cruiser with the radio on?

tulip lintel
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hey everyone, any chance I can be helped with a bug concerning the Late Game Upgrades mod? My friend and I have tried to get it working, but any command to try and buy the upgrades gives us, "there was no action supplied with the word ."

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We've attempted to mess with the configs (specifically making sure all the names of the upgrades match our commands), downgrade the mod version, uninstall/reinstall, downgrade it's dependencies. and jump to a older version of lethal company with no success. We see the mod in the terminal and it's menu is interactable, but it will not let us buy any of the upgrades whatsoever. If anyone has any idea what's happening since there is no talk on reddit or any other forums about our specific issue, we'd greatly appriciate it. Thanks.

mortal berry
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Are you using the command lgu in the terminal?

tulip lintel
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yes @mortal berry

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I can send screeshots or clips to deminstrate

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here's a short one

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some of them are being redirected to other items and some will give me the error message

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I can give my mod list as well

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As well as the consle transcript

vivid stream
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Is the Shopping cart going to let you add items to cart without dropping it?
As in hold cart out, and when mousing over an item, press and hold e to add to cart.

steady trail
# tulip lintel

You have "Enable Item Progression" and "Non-Purchaseable Upgrades" configurations on?

steady trail
steady trail
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Oh wait

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I forgot to actually tell it to patch the car, lol

granite moth
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does weather probe still work?

steady trail
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Uhh.

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I don't think I updated it yet.

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With what mrov sent.

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It should be updated now.

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I will go back to reading articles again.

loud radish
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THANK. YOU.

steady trail
# steady trail

If you are gonna test the sick beats + car radio thing, please tell if it works.

gritty basin
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it definitely works!

steady trail
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Nice.

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And no laggy issues?

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Because it is done per frame, thus asking

gritty basin
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not so far.

steady trail
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Okay, cool.

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I will commit it then

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I will just finish this one other reading about threshold signatures then I will take a look at what people wanted in this thread.

steady trail
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I might have found the issue for this, actually.

snow path
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Does the item progression multiplier apply for NearestValue?

steady trail
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No, nearest value uses the quota value rather than individual item values.

snow path
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Alright thanks

steady trail
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So it's only used in CustomScrap and UniqueScrap settings.

cold vigil
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I had this happen aswell but I quickly realized I am to blame for that 😭

steady trail
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So oops

keen shoal
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the alternative currency system is still in the works, right ?

steady trail
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Yes.

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It's just university stuff has a higher priority.

shut spruce
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Guys, I encountered a problem. Night vision goggles break the hotbar, there is no way to switch it and pick up items. This error is most often seen on the client on the server.
Is there a way to fix this?

steady trail
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I need to see the error to understand the issue.

shut spruce
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Would you like console logs when this error occurs?

steady trail
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As in from the console.

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Essentialy, yes. I'm expecting an error is being printed out when either NV is put, hotbar is being used or it's just being spammed.

shut spruce
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Got it, but since this error happens randomly, and most often when playing in pairs, I can provide console logs when I play tomorrow. At the moment, I can give "LogOutput" that was created today during the game... Do you need it?

steady trail
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That should have it.

shut spruce
steady trail
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Store drop pod is throwing a fit. Seems you landed on a moon that it dislikes?

shut spruce
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Sorry, I didn't quite understand the question. I'm using a translator...

steady trail
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The pod that drops items from terminal is broken.

shut spruce
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So it's better to remove the mod for fast delivery of items?

steady trail
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No because the issue is the moon you landed on.

shut spruce
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So I need to check which planet is causing this error...

steady trail
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Which made the pod stop comming, yes.

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Last moon name I got before the spam is Nyx.

shut spruce
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Yes, there is such a planet, and I’m not sure that I’ve received parcels on it.

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Thank you for your reply.

steady trail
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I don't know if this solves your issue with hotbar lock but error spam usually causes the game to break apart.

shut spruce
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I understand you. I will try to check how often this problem will be encountered on the planet. I also want to clarify, is there a possibility of NV spawning on moons in your mod?

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And a counter question, is it possible to add NV to the spawn pool of items on the moon?

steady trail
shut spruce
iron dome
shut spruce
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I use the "Remnants" mod, it has this feature...

shut spruce
steady trail
shut spruce
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Got it, thanks.

kind falcon
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How do I get landing thrusters to be a positive value again?

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seems to be multiplying by 20% instead of increasing by 20% v: slow-mo ship

steady trail
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It shouldn't as it always adds 1.

fiery prawn
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is there some way to turn off the "force credits" command in the mod?

steady trail
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Right now? No.

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Didn't felt the need since its a host only command.

fiery prawn
kind falcon
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just under/over 2 hours even

steady trail
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That sounds that one side of the operations is not being applied.

steady trail
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In other words, the part where it's supposed to apply the speed is not working while the part that removes it after works.

kind falcon
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I removed matty start ship in air thing and now its working fine

tawdry wadi
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Ah I see

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You might wanna bring that up to Matty, but honestly LGU's transpilers break from other mods rather easily

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the dropship upgrade breaks from GhostCodes for example

kind falcon
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Yeah, noticed that too lmao

kind falcon
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but I got rid of both now so its a non-issue

dark rampart
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@steady trail Do you have ko-fi or something, cuz I think you need it

steady trail
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Need?

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Not really, no.

strange violet
steady trail
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Damn, I'm not the only one first hearing about this.

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But yeah I don't feel the need to ask for financial support right now.

strange violet
steady trail
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The transpiler changes some values in dropship's update from what i can remember

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There's also that one thing of items bought after landing?

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I would have to check the code now to remember.

strange violet
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my code only checks for the shipLanded property. If it isn't landed it calls the LandShipOnServer method

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that's the ultra sumarization of the code I linked lol

steady trail
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We don't even know what's the broken behavior anyways.

strange violet
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yea fair

steady trail
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So were just guessing what possibly went wrong.

strange violet
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yeah i'll poke back in some time tomorrow, I think Lunxara is asleep

steady trail
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Apparently I'm patching an animation event so I am not sure if brute-forcing landing causes it to not trigger the landing bool update?

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This is obviously assuming that the issue is that drop pod immediately leaves when it arrives.

tawdry wadi
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The rest of it is fine, and TestAccount's mod for some reason gets unaffected by it entirely

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Anyways I don't blame LGU when things break lol, I just know it's easy for other mods to cause compat issues

steady trail
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But I thought ghostCodes would make the dropship to start the landing animation?

steady trail
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Which means this happens.

tawdry wadi
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Yeah it only ever happens after ghostCodes does it's first haunted delivery too, and then it just does that for the remainder of a play session lol

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It also temporarily will fix after a game reboot iirc til another haunted delivery happens

steady trail
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Oh what, for the entire session?

tawdry wadi
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I think at the time we discovered it you were on break so I just forgot to bring it up to you sooner probably lol

strange violet
steady trail
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orderedItems is the same list as the Terminal's.

full furnace
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my buddies had a thought, i figured i'd send it here: lategame upgrades could have an option to only be buyable once across all players. if player A buys it, B C and D cannot. players would then coordinate to make "classes" out of upgrades! again, only as a toggle option

steady trail
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ShipLandedAnimationEvent literally just sets the bool of landed to true.

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As I believe the animation events are the only time the bool gets set to true.

strange violet
steady trail
strange violet
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thats why my code calls that method to land it

steady trail
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No idea, I don't see how that function outside of update can ruin the animation events not firing.

strange violet
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so do you think there's something I need to change on my side? I'm already checking if ordered items are greater than 0 before I cause my shenanigans

steady trail
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But the weirdest thing is that it remains after.

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Maybe it breaks when it sends an empty drop pod?

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I thought the while would prevent that at least but I am not sure.

strange violet
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yeah you'd think it would skip past the while when there are no items

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once it gets past the while it returns to the vanilla code right? since it's a prefix?

steady trail
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Yee.

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    public void ShipLandedAnimationEvent()
    {
        shipLanded = true;
    }

Which is not complicated, lol.

strange violet
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💀

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so it must be getting stuck in the while loop for some reason

onyx sable
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Can i configure the apparatus upgrade option to provide multiple upgrades per?

steady trail
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By changing the "1" to whatever you want.

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You should see something like "Apparatice:1"

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The "1" is how many upgrades it gives.

cunning laurel
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Anybody know how to fix 'an error occurred' when trying to join somebody? Its definitely LGU, unfortunately. Whenever i try to join my friends, they try to join eachother or they try to join me it gives that error, even when just running LGU and its dependencies

steady trail
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Logs usually tell what went wrong.

cunning laurel
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apparently its just a me issue. This comes up when i try to join someone. I've reinstalled overwolf, thunderstore & lethal company.

ocean breach
tawdry wadi
tawdry wadi
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Actually @steady trail FastDropShip is MIT Licensed and Open Source so you can just check it's github to see if it might have what you need to fix the LGU upgrade ig

steady trail
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Implementations differ apart too much.

cunning laurel
cerulean sage
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or older

cunning laurel
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Recent, I think. It’s been happening for a while.

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At least newer than the latest LGU update

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Let me check

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Hm yeah was definitely new. My friends made a modpack today that had LGU and j couldn’t join them

cerulean sage
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there is a possibility it's an issue with FixPluginTypesSerialization

cunning laurel
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I don’t think so. Modpack had that that I played in today. Could join people

ocean breach
cunning laurel
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I use thunderstore but something like this should work, thanks!

ocean breach
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thunderstore is r2modman right?

cerulean sage
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yes

cunning laurel
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Oh ok then lol

ocean breach
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yea just delete everything and reinstall

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that cleared whatever was breaking my game

kind falcon
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we get an occasional crash when we try to tp once the teleporter speed is increased, is there anything I can do on my end for that?

steady trail
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The crash logs could tell me what went wrong.

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Because it just increases the speed of the animation and decreases how long it waits during code instructions.

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I find it hard to believe that applying a multiplication makes it go dead.

plucky schooner
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Hi guys, Is there a way in the "Fusion Matter" configuration to make all items not thrown away when teleporting?

steady trail
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Right now, no.

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Categories of items weren't considered when it was implemented.

plucky schooner
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Sadly, in that case, where can I get the exact names of all the items in the game?

steady trail
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Imperium usually shows such list.

plucky schooner
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Okay, thx for help!

kind falcon
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But it also only happens with the upgrade, so idk if something I have is also messing with the teleporter or not.
I notice that just a single upgrade makes the teleporter animated SUPER fast, then we sit there for about 3 seconds, then teleport happens

steady trail
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Then the patch to reduce the time to teleport isn't applying.

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According to what you are saying.

kind falcon
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Anything I can do on my end about it?

steady trail
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No idea, my best guess is that some error appeared during patch or the patched code is being ignored.

steady trail
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I forgot putting in the change log but 3.11.1 has some upgrade configurations merge initial price with other prices.

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I should have to put 3.12 but it's done now.

plucky schooner
# steady trail Imperium usually shows such list.

Hi, I'm tryed to use imperium but it doesn't seem to work, I installed all the dependencies, but when creating a game the game loads endlessly and the bepinex console displays a bunch of the same errors, is there any other way to find out all the names of the items in the game?

steady trail
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Not sure but this most recent upload of LGU should have the mechanisms you wanted earlier.

north python
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There seems to be compatibility issues with the most recent version of LGU with the Company Cruiser Upgrades mod.
LGU works fine on its own, but when the CC upgrades are enabled, the deadline goes to 7 days, 3 hours, base quota is 509, and no suits appear on the rack.
This happens even on a fresh profile with only these mods + dependencies, and a fresh save.

steady trail
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Yeah, I wasn't sure if I needed to recompile the thunderstore version.

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It should be uploaded now.

north python
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Yep, looks good! Appreciate it!

steady trail
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Anytime.

turbid kelp
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Hello! I'm the author of PR #595. With the latest LGU release (3.11.1) the same problem came back again. I dont see any recent pushes in GitHub page, but when decompiling the dll file I found out that you used the wrong package for Brutal Company Minus

It seems that you used the old original one, but not the right one I made fix for, which link I left in the PR comment. I'm sorry if I caused some confusions :(

Maybe later I'll make a fix for every Brutal Company Minus mod existing now (Brutal Company Minus, Brutal Company Minus Extra, Brutal Company Minus Extra Reborn). But I will wait for your GitHub pushes first

steady trail
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You should be able to see the current implementation from my fork of LGU at least.

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But I don't recall altering what you have done on your PR.

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Plus the file being labeled like that didn't help which one I was supposed to use. 😆

turbid kelp
steady trail
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I cannot wait for Brutal Company Minus Plus Extra Stable Dynamic

turbid kelp
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This line

public static bool Enabled =>
            BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey(BrutalCompanyMinus.Plugin.GUID);

decompiles as

        public static bool Enabled
        {
            get
            {
                return Chainloader.PluginInfos.ContainsKey("Drinkable.BrutalCompanyMinus");
            }
        }

but should have UnloadedHangar as an author

You need to take this dll https://thunderstore.io/c/lethal-company/p/UnloadedHangar/Brutal_Company_Minus_Extra/ to fix it, thanks!

turbid kelp
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I'm worried I'll have to make a fix for each possible version and their dlls, can't find a solution to do it for once and forever

steady trail
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And try to remember.

steady trail
turbid kelp
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An utopia 😌

gritty basin
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little thingie. when quitting to main menu, sick beats buff icon lingers on main menu

steady trail
gritty basin
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most of time OBC the one throws error for me

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but I'll post logs anyways

steady trail
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Hmm

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Did you disconnect while the buff was on?

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Because it looks similar to what happened with night vision bar would remain after disconnect.

gritty basin
steady trail
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Smh.

gritty basin
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it was the cruiser's radio 🤣

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nothing breaks tho so it's alright

turbid kelp
steady trail
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So it doesn't work with Brutal Company Minus either? xD

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Because I wasn't seeing any patch errors so I assumed it was fine.

turbid kelp
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But as far as I know, Brutal Company Minus doesnt have grabbable turrets and landmines, which should throw a fatal exception when attempting to patch onTurretStart/onLandmineStart methods

steady trail
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Why are there so many? xD

turbid kelp
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I guess that's like a relay, whenever current author abandons his mod, someone takes the lead and continues the development

steady trail
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Otherwise I wouldn't be able to compile at all.

turbid kelp
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Maybe their GitHub is outdated or is on a fork like yours, idk

steady trail
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It didn't even click when I read "BrutalCompanyMinusEXTRACompat" either. x D

turbid kelp
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I guess it should work for default version then too? I'll test it later, will need to make same patch for newest 'Reborn' version anyway

steady trail
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The recent upload should have this addressed.

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I hope anyways.

turbid kelp
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❤️ Thank you, will check it later and provide feedback, maybe not today already though

turbid kelp
signal ledge
signal ledge
indigo swan
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Anyone been having trouble with the night vision in this update?

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It makes my vision darker now lol

smoky tide
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Why doesn't my custom config for like, custom names for some of the upgrades not transfer over when I share the pack code with my friends? Is that just a thing that doesn't translate over and they have to manually put that in themselves?

steady trail
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Unless I am misunderstanding what you are saying.

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Because there was changes in the mod's configuration structure.

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So it's likely some entries got reset to default.

turbid kelp
turbid kelp
steady trail
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I might have found out why for the no light NV.

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I fixed it.

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For whenever I decide to upload it, the intensity is only caring about the incremental value.

stark monolith
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Hey does the discombobulator have a blacklist for certain enemies?

steady trail
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It should.

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At least I remember making it.

kind falcon
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Huh, compat for Minus Extra, not Minus Extra Reborn?

steady trail
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Poke @turbid kelp for that, lol.

kind falcon
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was just curious because Reborns more updated v:

steady trail
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You guys are the experts at what's being used and what not. :v

kind falcon
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I honestly just use whatever the newer one is and hope that its not broken to shiet v:

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lol

turbid kelp
kind falcon
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Right

turbid kelp
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However those two mods are compatible anyway, you just will have most scrap not multiplied by Midas Touch upgrade

kind falcon
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ahhh

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OH

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I was wondering why scrap didnt cost much

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lol

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Cruiser upgrades not having a traction upgrade tickles me. Yes, lets go faster i nthe thing that takes a slight breeze to barrel roll for a quarter mile xD

turbid kelp
# kind falcon I was wondering why scrap didnt cost much

Basically every scrap that comes from xScrapAmount stat, transmutation events (everything lightweight, everything control pads and etc.) or bonus scrap events does not get multiplied my Midas Touch, only by brutal's xScrapValue stat

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Outside scrap is unaffected too

kind falcon
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ahh

smoky tide
# steady trail So it's likely some entries got reset to default.

No, because I keep going back and manually putting in the names after every update. I'm saying that at the time of doing it, before any other reset when sharing my pack and config code, nothing for Lategame translates over for other players, so I'm the only one that is able to see the altered names for the upgrades.

steady trail
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You're implying the entries get reset whenever you play.

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Because if the sharing was not changed, the entries were only changed between 3.11.1/3.11.2 releases and there's nothing updating those entries during gameplay from this mod.

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The only thing I can see going wrong is CSync failing but the "usual" scenario for that is anybody trying to join would be stuck in the void.

smoky tide
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They don't get reset, like, it's just even when sharing the same name changing configs I'm the only one who can see the changes, even though everyone has the same code.
Sorry if I seem like a broken record but it doesn't seem like I'm getting my point across.

steady trail
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You can see your overrides, others cannot.

smoky tide
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Oh. Well that clears that up, that sucks though. :/
Thanks for clarifying.

turbid kelp
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Maybe its just me but r2modman does not update configs if they already exist

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So u can try asking your friends to completely delete the profile and reimport it using the code

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Hope it helps (at least it did for me and my friends, with the other mod though)

smoky tide
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Ive done that, but I was purely talking about the name overrides and I already got my answer but thanks anyway :]

steady trail
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You misunderstand.

#

I said what you were trying to say.

#

Because you believed I didn't understand.

smoky tide
#

Well
I'm also a little dense, so apologies

#

I'm curious now though, why is it that they dont override for others?

steady trail
#

Other is maybe the config doesn't have the entries changed.

#

Because you're only saying that they see different in-game.

#

I don't know if the config is in fact the same.

#

But regardless, from what I recall from months ago, overrides should only care about what host has.

#

If they don't have the same as host then I believe something went wrong with CSync.

#

Logs could tell me if such thing happened.

smoky tide
#

Gotcha
I'll tinker around with it more and see if I can't get some logs to help see what's goin on
Cause I really do want to change some of the names for the whole lobby Hrnf
Thanks for clarifying all that SCmimidancing

river dawn
#

holy shit probe works midgame?? new fav tool..

turbid kelp
#

@steady trail should I open pull requests for your fork instead of main repository?

#

Since it's a fork from main repository, I'll open a pull request there now, just asking for future PRs

steady trail
#

You can do main.

#

I will always pull from main whenever there's one.

placid mica
#

Sorry if this intentional or if I’m just blind reading configs, but I’m having a weird issue where the last upgrade of every upgrade seems to be missing? Like tier 4 Hunter, tier 2 protein powder, tier 4 scrap keeper, etc. Seems to have been a change after the latest update. I tried uninstalling the mod and reinstalling but the problem remains

steady trail
#

Initial price merged with prices.

#

And my guess is that it kept the old value which causes everything to go down a level.

tawdry wadi
#

@steady trail Have you considered making a seperate mod to allow Forcing Credits? I feel like it could be good right now due to the bug with LLL where sometimes you can't land and you have to route to another moon and back

steady trail
#

I mean

#

Anyone can do this since it just a matter copy pasting what lgu does.

#

Sure, I can do it to separate forcing from LGU but I don't really see the need for the separation.

whole wave
#

I got this error message after installing this mod, the terminal prompts works but nothing beside that, the upgrades don't show on the screen

#

@steady trail

whole wave
turbid kelp
#

Can u send r2modman code? I'll investigate later, this must be some incompatibility

#

Not sure what most mods there do, but my first guess is that GeneralImprovements is causing this

whole wave
#

i'll disable it and test

#

got the same message on cmd

steady trail
#

What version of the game are you running?

whole wave
#

beta version

#

yep, that was the problem, sorry for bothering you guys

#

my bad

plucky schooner
#

Hi I have two suggestions for mod

  1. It would be cool if you could change the descriptions manually for each upgrade, so that it would be possible for non-English speakers to translate or add something to the description of the upgrade, so that it would be clearer or funnier for others
  2. Add option for the “Protein Powder” upgrade, issue a critical hit for each level, or make a separate upgrade for the critical hit, as I think this will be a useful function for customizing the mod for yourself.
low radish
#

NV doesnt work for us, anybody else experiencing it?

turbid kelp
#

We are waiting for WhiteSpike to push an update, it's already fixed

low radish
#

i understand, i thought the update was published already, mb

steady trail
#

Please do confirm that changing the incremental intensity to initial to see if it is your issue.

#

There could be other issue causing the same effect that I am not aware.

turbid kelp
#

in config\com.malco.lethalcompany.moreshipupgrades.cfg , Night Vision category

grizzled cargo
#

After the 3.11.3 update the mod doesn't work anymore, even if the mod is active it's as if it wasn't, no items in the store and commands like lgu don't work.

jade timber
#

Came here to say the same thing, no other mods except its dependencies. Mod seems to fail loading on startup, seems like because of not having Toilhead?

steady trail
#

Darn.

#

Probably a missed using.

#

It's not, sad.

#

It's more complicated than it has to be, waa.

kind falcon
#

Oh. Okay I see its already being looked at

steady trail
#

And missile turrets doesn't kill it when it's gone.

#

What is this sorcery.

kind falcon
#

... missile turrets?

steady trail
#

Yes.

kind falcon
#

uh

#

do I wanna know?

steady trail
#

It's already in an issue, lol.

#

And change logs I guess.

royal glacier
steady trail
#

I mean yeah.

#

It kinda broke midway of setting up.

#

But waa, it's not different to others so what's wrong with this one, lol.

royal glacier
steady trail
#

I swear to god if it's because this one method..

median egret
#

did you change something in the efficient engines code? 🥺

steady trail
#

Not recently.

#

Is it broke again?

median egret
#

oh

steady trail
median egret
#

well, the log above me (and one I got in DM today) suggest that

#

😧

steady trail
#

I mean

#

LGU is broken right now.

median egret
#

oh

steady trail
#

So after fixing that, I can check if that fixes it.

median egret
#

alrighty, I'll keep you updated if the issue is fixed 🫡

steady trail
#

Ergh.

#

There isn't a way of making the netcode patcher ignore something, is there?

#

Or wait, lemme think of something.

#

This is shit but it fixes the problem.

#

Now to check if the logic is still there.

#

Kay, the behaviour is still there so it's probably fine.

#

I uploaded it @median egret you can try see it.

#

Now to finish my dinner, lol.

median egret
#

I'll check that tomorrow and I'll let you know 🫡

nova talon
#

If LGU isn't working for you, just uninstall and when you reinstall, hit the dropdown menu and choose 3.11.2 and it'll work fine.

JUST BE WARNED YOU WILL LOSE YOUR CONFIG FILE EDITS WHEN YOU UNINSTALL

steady trail
#

Don't know how this helps me fixing stuff but thanks!

grizzled cargo
#

Now the mod works, but I found another strange bug.
If you buy the night visor and quit and reload the save (before you have buy it) you have the night visor.

Steps to reproduce:

  • New save
  • Buy NV
  • Take and equip the NV
  • Quit and reload the save
  • You can activate the NV even if you didn't buy it

tested whit only this mod installed

steady trail
#

Probably because the item gets despawned and the original author made it save at that time.

steady trail
#

I guess I can make it not save anymore when you activate it now since I have altered the saving long ago. Though I can't assure it will work correctly during lobby quits when you decide to use them.

kind falcon
#

deeper pockets only has one upgrade tier for some reason v:

#

actually, most things have 1 less upgrade... huh

steady trail
#

Initial price got merged with prices.

#

In the tier upgrades.

burnt lake
#

is it intentional that LGU seems to decrease the default crouch speed

kind falcon
steady trail
#

There was config changes, yes.

outer jungle
#

hi im using lgu with a bunch of other mods when my friend tries to join me he gets something like a black screen in space it looks like this

#

this doesnt happen when we remove lgu

turbid kelp
outer jungle
#

these are the mods we are using

turbid kelp
#

So basically, if your config is already default, you could just delete it and restart the game, so LGU would generate new ones

steady trail
steady trail
#

Which is a requirement of CSync.

outer jungle
#

we have it

steady trail
#

In the patcher folder?

#

Because it's a patcher.

outer jungle
#

oh its one of those

#

we just had it in the plugins folder lol

steady trail
#

Yeah, the logs showed it didn't load it.

outer jungle
#

that worked thank you

kind falcon
#

is it actually LGU?

steady trail
#

I can't find the red.

kind falcon
#

oh uhh

#

lemme grab it

steady trail
#

The last red is loading piggy variety, lol.

kind falcon
#

and the bit before that is this

#

[00:59:56.7465247] [Info : Unity Log] o shit
[00:59:56.7465247] [Info : Unity Log] 0
[00:59:56.7465247] [Info : Unity Log] 1
[00:59:57.2748452] [Info :Custom Emotes API] Recieved message to play none on client. Playing on Player (UnityEngine.GameObject)
[00:59:57.2758456] [Info :SlapitNow.LethalHands] Squaring down False
[00:59:57.2758456] [Info : Unity Log] Lever animation: setting bool to False
[00:59:57.2758456] [Info : Unity Log] Sent lever animation RPC on this client
[00:59:57.8035470] [Info :Custom Emotes API] Recieved message to play SlapitNow.LethalHands__lpunch on client. Playing on Player (3) (UnityEngine.GameObject)
[00:59:57.9135717] [Debug :More Ship Upgrades] Player that died: Snowz
[00:59:57.9135717] [Debug :More Ship Upgrades] Local player we are deactivating to: Snowz

steady trail
#

Hmm

#

It seems it didn't set a client?

#

Don't know why tho.

kind falcon
#

just gonna disable it and see if it fixes the issue. if it does its probably the configs being old

#

if its not that... rip stream. lol

steady trail
#

I need the full logs to know what went wrong.

#

Because I feel like something happened before this.

kind falcon
#

the last log I put in #help-and-troubleshooting should have everything

steady trail
#

I don't know why it's spamming the kill player function.

kind falcon
#

because we couldnt die

steady trail
#

But there aren't errors stopping it.

#

There's only radar icon for some "Betty"

kind falcon
#

Betty's from CodeRebirth

steady trail
#

Okay

#
[00:22:19.1178998] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.1529069] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.1529069] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.1579083] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.1579083] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2019179] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2019179] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2059194] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2069190] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2099197] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2099197] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2559301] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2559301] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2609326] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2609326] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.2639330] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.2639330] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.3179452] [Error  :MonitorLabels] Cannot find radar icon for Betty
[00:22:19.3479514] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.3479514] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz
[00:22:19.3519524] [Debug  :More Ship Upgrades] Player that died: Snowz
[00:22:19.3519524] [Debug  :More Ship Upgrades] Local player we are deactivating to: Snowz

I don't see any red from LGU tho.

#

There's debug, sure.

#

But there isn't any errors being thrown to stop the killing.

kind falcon
steady trail
#

No idea.

#

Because both the logs from help do not have that.

kind falcon
#

0.o

#

I took that from...

#

what..

steady trail
#

I downloaded both and they don't have any stack traces from LGU.

kind falcon
#

what the heck

#

well if I see it happening again I guess I'll pop the log in here, already started back up with it disabled

cinder fable
#

I think the hunter upgrade could use an update.

  • The spore lizard having a sample is useless because it's invincible. AFAIK there aren't any mods that make the spore lizard killable
  • Manticoils ought to be in tier 1 rather than tier 3 since they're low level enemies and it's a pain to even do damage to them anyway
  • Masked, butler, and nutcracker should be able to give specimens. Currently the config has no support for these enemies
zealous zenith
#

The discombobulator upgrade says the stun duration is 120, but 120 is also the cooldown (in the configs it says it's the cooldown). The stun duration also isn't 120, it seems to (roughly) be:
75% of the cooldown for masked,
40% of the cooldown for baboon hawks,
70% for eyeless dogs,
120% for forest keepers and old birds,
20% for maneaters
There doesn't seem to be any configs to change this. A lot of these are really high, (especially the forest keepers and old birds), but also, both, the description of the upgrade in the shop, and stun duration in the chat are kind of lying, since the stun duration isn't 120 seconds, and is instead a % of the length of the cooldown that varies from different enemies.

(This was tested by changing the cooldown to 10 seconds and 20 seconds)

A config to change these would be nice and greatly appreciated by me.
(In my game, I want the range to be really high, but high cooldown, and low stun duration, but since the cooldown and stun duration are linked, that's not possible)

steady trail
#

Pffff

#

It isn't supposed to have 120 in the stun duration, haha.

zealous zenith
#

I didn't think so lol. I remember it being much shorter than that at some point

#

(120 would be insanely over powered)

steady trail
#

I probably made an oopsie when changing the configs.

#

Because I reckon it was 7.5

zealous zenith
steady trail
#

Yeah, it was using cooldown's default, haha.

#

Anyways, I don't know what the percentages mean, the value is used the same on all of them.

zealous zenith
#

Weird. From my testing, the stun duration is different between the enemies

steady trail
#

So unless the enemies have a multiplier which decreases how much stun they get, it shouldn't be different.

#

They indeed have a multiplier.

#

if (stunNormalizedTimer >= 0f)
{
    stunNormalizedTimer -= Time.deltaTime / enemyType.stunTimeMultiplier;
}
zealous zenith
#

Oh. That makes sense

steady trail
#

I'm busy lately but maybe a config where it would take account the multiplier or not can be made.

#

If desired, obviously.

turbid kelp
turbid kelp
#

You already figured it out

steady trail
# cinder fable I think the hunter upgrade could use an update. - The spore lizard having a sam...
  • It was requested, I always do what people ask of me.
  • The problem isn't you killing manticoils, it's everything else killing manticoils.
  • Two of those give an item already so at best I could make one for the masked. I don't really see the need for providing a guaranteed scrap drop when there's a drop where you can either use it for scrap or to kill other stuff.
GitHub

Repo for the LateGameUpgrades Lethal Company Mod. Contribute to Malcolm-Q/LC-LateGameUpgrades development by creating an account on GitHub.

cinder fable
steady trail
#

Oki, when I get free time, I will make one.

#

Not sure at what config I'm gonna put at it tho.

cinder fable
#

thanks!

steady trail
#

It's been so long since I last played.

turbid kelp
zealous zenith
zealous zenith
cinder fable
merry elk
#

hello im currently stuck at trying to buy upgrades, i just started playing with my friends, im tryna buy running shoes upgrade but i cannot

#

i dont see a buy button and cant navigate past the back button

#

any help would be appreciated :d

steady trail
#

Seems configuration stuff.

#

From what I remember, alternate progression and non purchaseable upgrades.

merry elk
#

can yo elaboratee on that

#

?

#

do i need to unlock the lategame upgrades to buy them>

#

or what

zenith jolt
#

What does the Effective Bandaid upgrade do? Mentions health regen but doesn't specify how one enables said health regen

jade timber
zenith jolt
merry elk
#

how do i buy lategame upgrades

#

or get them to lvl 2?

#

i got climbing gloves at lvl 1 rn and cant upg to 2

elfin nexus
#

hi! if im understanding this right, does this mean you can't set upgrade price per level anymore?

#

this is saddening if so, since i used that feature to give upgrades an exponential increase in price to prevent easily maxing them out as soon as you have spare money

steady trail
#

?

#

It means the prices are in one place rather than two.

elfin nexus
#

oh wait im in idiot i misunderstood sorry 😭

steady trail
grand oar
#

have flooded related upgrades ever been considered? things like increased speed in water, more oxygen, better visibility...

#

i know the diving kit exists however it doesnt work well with custom player models, often removing the drawback of using it (barely seeing where youre going)

turbid kelp
grand oar
#

huh somehow i missed those, my bad

turbid kelp
#

night vision goggles is an item in store, but can be upgraded by 'NV' upgrade

grand oar
#

yea i knew about that one, i actually ended up removing them some time ago because whenever 1 player got them (occasionally appeared as a remnant item) all players somehow could use them causing some confusion

#

may give them another try blacklisting them for remnants

turbid kelp
#

Yes, whenever NV goggles are equipped, everyone also recieve an ability to use it

kind falcon
#

bah. so I deleted the old config and redownloaded LGU and now I just can't access it in the terminal

steady trail
#

Gib log pl0x kthx.

#

With LGU stack traces preferably. :D

kind falcon
#

will it save a log properly before doing a moon?

steady trail
#

It should be constantly saving a log if you hadn't messed with it.

kind falcon
#

huh

#

whenever I crash on a moon it just like, deletes everything that happened on the moon from the log

steady trail
#

Hm, maybe one of those log reducing mods.

#

For optimization and yada yada.

kind falcon
#

I thought I got rid of all of them, lemme look

steady trail
#

There isn't any error stack traces and I'm seeing logs where it's working as expected. xD

kind falcon
#

yeah before I made a clean save, i still HAD my upgrades

#

I just cant do the LGU thing in the terminal

#

wait

#

uhhh.. let me check the configs, might be some weird... default value thing making it be dumb

#

nope nothing in there thats obvious

steady trail
#

The terminal command shouldn't be influenced by config tho.

#

Well, more specifically.

#

Config makes it non-existent.

#

Even if all upgrades were turned off, it should still show something.

kind falcon
#

was just checking that there wasn't some sort of "no terminal" option or whatever. idk man, all the mods that I have worked fine 4 months ago and then suddenly after a few thousand updates everything is just imploding with zero changes on my end lol

steady trail
#

I'm using it just fine when doing the alternative currency thingy.

#

So I doubt it's LGU alone, lol.

kind falcon
#

Yeah probably not

#

do you know of any specific incompatabilities with some sort of like, terminal mod stuff? I have a couple that like.. give tags to things and make swapping between people/teleporting them from the terminal not ass

#

I can access the config in game so its definitely launching

#

weird

#

... lemme drop lobbycontrol and see if that does it. thats the only thing i've activated since I last played. idk why that would do it but im grasping at straws at this point.

steady trail
#

On the top of my head, I don't see many scenarios where a mod could stop LGU from working because either:

  • Its application went missing (would have been logged)
  • It's just not doing my patch at all (because if it was and it find something, it will always take over)
  • BepInEx is lying and it didn't load LGU. ^^
kind falcon
steady trail
#

What's more freaky is you seeing stack traces that then aren't in the log, lol.

#

But yeah, I don't see the errors from ITAPI from not finding LGU either.

#

So the patch seems to just not be working.

kind falcon
#

the only log mod that I think I have is... asyncloggers which shouldnt really mess with it methinks

kind falcon
#

according to the bot a few things aren't getting patched but I don't see why

steady trail
#

Mostly done, probably just need to check some other things like on enemy kill or something, I don't fully remember what I had or not done before I came back.

#

@strange violet There's more screenies. pepepoint

kind falcon
steady trail
#

Hmm

#

That sounds like the vanilla terminal got replaced with some other.

#

If it has none of my things.

kind falcon
#

yeah terminal has nothing for LGU. can still access the configs in game and on the old save the powerups would post on the left and were active, just couldnt see anything about it in the terminal itself

#

which is strange because I haven't added anything terminal related in a long while

#

wonder if something updated and pissed it off

#

since I get like 5-30 updates every other day.. wouldnt surprise me

zealous zenith
steady trail
#

It's not.

#

This was never changed.

#

Unless you mean in the logic itself?

#

Rather than what's listed.

steady trail
#

I just need to know if the wrong behaviour is in the config or logic.

#

So it shows 120 as default in its entry, yes?

zealous zenith
#

The config for the cooldown says 120 by default

steady trail
#

Then it's the logic I need to fix.

#

Should be just one change from what I can remember.

zealous zenith
#

I also found a bug with fusion matter.
Teleporting people back to the ship works normally, but when a client inverse teleports into the facility, the host sees them drop all of their items.

The client sees themself still having the items and they can use them, but the host can pick up the items they drop when being inverse teleported which causes them to disappear sometimes or have other weird interactions.

This can be worked around if the client drops their items and picks them up again after being inverse teleported, so it's not too bothersome, but I just thought that maybe I should report it.

(You can see him drop his beltbag in this clip. Fusion matter was max upgraded)

agile pilot
#

for some reason, recently my NVGs just stopped working

#

they actually make it darker now

strange violet
#

jk, that's awesome you got this new feature up and running

#

I hope the changes you make to the store credits graphic doesnt have any conflicts with my resizing logic KEKW

strange violet
#

So I guess even if the feature is disabled it still gets added to InteractiveTerminalAPI.UI.InteractiveTerminalManager.registeredApplications? Any way I can check if it's disabled in Interactive Terminal API?

steady trail
#

It was never disabled.

#

One of the command gets used for something else.

#

I asked if it was specifically this scenario they wanted and they said yes.

steady trail
#

I cannot promise both things will work as expected.

strange violet
steady trail
#

You either have two prompts for interactive or one.

#

The other that doesn't is used for random contract.

strange violet
#

hmmm okay, I think i'll have to peek in game to see what you're talking about

#

I may just add a string matching config item to filter out menus people dont want rather than approach this programmatically

steady trail
#

Unless they refer to the enabled config which it doesn't from what I remember.

#

The guy used it only to make the list of contracts empty.

strange violet
#

@fluid river could you elaborate on the contracts menu thing you reported? What LGU config item do you have disabled and what does it look like when you select the contracts menu with the storeplus menu?

cinder fable
#

For future reference, is here or GitHub a better place for feature requests

turbid kelp
#

Aw sorry my bad

#

Got you wrong

#

nvm xD

cinder fable
#

lol

#

nw

steady trail
#

Github is easier to track.

#

Here I can easily miss it here once stockpilled with more messages.

rich bough
#

Hello! A friend of mine is having issues with the game not opening after LGU is installed.
They're using r2modman and we've confirm they have all the dependencies needed. Whenever the command prompt box gets to the point where it is loading LGU, it completely freezes. The game won't load up while LGU is installed, but as soon as it is disabled it works fine.
Do you have any idea what the issue could be? We were struggling to find out why because it worked fine for me, and they used my exact profile when launching it themself.

steady trail
#

Logs could or not give some clarity on the issue. From what you described, they can't seem to generate the config correctly. (This is assuming that it is indeed the first log ever about LGU being stuck at)

rich bough
steady trail
#

Hmm

#

What was the longest time have they left it run?

#

Before deciding to close it

rich bough
#

Probably a little over five minutes? It wasn't too long, but for me and the others it loaded up pretty much instantly.

steady trail
#

Does it have any other config files besides BepInEx in the config folder?

rich bough
#

Sorry, where would we check that?

steady trail
#

In R2, the config editor on the left.

#

It shows what files are in the config folder.

rich bough
#

Gotcha. No, in that case.
Also, they just tried again and it managed to load up, but crashed almost immediately after. Should I ask for that log, too?

steady trail
#

Yee

#

Maybe the mods don't have access to the config folder for some reason which is causing the freeze?

#

I don't really see a reason for the freeze other than that.

#

Because I always keep playing in a fresh profile and I have never got that so far.

rich bough
#

Oh!
It's working now! I guess it really was the mod just needing a few minutes to load up. No clue what the crash was about, though. Maybe something more specific to their computer
Thank you for your help!

steady trail
#

Damn

#

Emotional support for the rescue.

rich bough
zealous zenith
gritty basin
#

is it possible to make this always appear if the player have a walkie? not only when holding a walkie. and adjust its size a little smaller to not overlap slightly with the ui display

steady trail
#

snorts

gritty basin
#

is that a no?😅

steady trail
#

Just surprised people use this since I barely touched it ssince last year.

#

But doesn't already show when you have a walkie?

#

Or is it when you're holding one?

gritty basin
#

just holding it

gritty basin
steady trail
#

That probably requires messing with unity editor, waa

steady trail
steady trail
#

It stays til you drop the walkie.

#

This assumes that you will only ever have one, lol.

steady trail
gritty basin
west blaze
steady trail
#

Beep?

west blaze
#

BEEP

#

Or ping, or some sort of sound byte

steady trail
#

I mean

west blaze
#

Also then explains why it's the walkie that let's you do it

steady trail
#

If you want to add features, go ahead.

west blaze
#

FUUUU

#

XD

steady trail
#

I'm just fixing stuff right now while fixing my report, lol.

west blaze
#

Lol the feels

kind falcon
steady trail
#

Give me the profile.

kind falcon
#

0194d1d3-25fd-f6e8-73f7-bc5d441026f3

steady trail
gritty basin
kind falcon
#

.. that is weird considering it worked fine with lethalcomp for.... forever

#

but, if that does fix it, that's what I'll do

gritty basin
#

something with lethal creature and code rebirth have errors. you should look into that

kind falcon
#

Code Rebirth ALWAYS has errors, and nobody has been able to explain them to me unfortunately

#

Lethal Creature's errors I was told mean nothing and that it's fine

gritty basin
#

but I use CR too have no errors. I currently have 239 mods 😅

kind falcon
#

If Lethal Creature does get some sort of important error I can contact Hobb about it, so far anything it throws is nonsense (or so im told)

kind falcon
#

Which is why I have almost everything in it turned off.

gritty basin
#

maybe some of your mod have issues with code rebirth. its what i think

kind falcon
#

things spawning outside of navmesh, 50+ microwaves stuck in a pile, laser turrets only being visible to host

gritty basin
#

maybe you have a mod interfering with hazard spawns 😅 well we are being off topic. we should end this here

kind falcon
#

Now that that particular issue is fixed........ Back to trying to figure out why we crash for no reason with no errors on entering orbit/unloading a moon.

kind falcon
# steady trail Give me the profile.

Recap, Satou here found that it was LethalCompTime for some reason stopping LGU menus from working, unsure why that is. No major loss on my end disabling it so.. neat

steady trail
#

Since you were the people reporting, you probably have a better idea of reproducing it than I can.

#

This has the alternate currency things which seems mostly finished from what I can see, maybe missing the part where you can get it from an enemy but it didn't seem that asked for.

cold vigil
#

Alternate Currency 😳

steady trail
#

Yeah, it's been in the works for like six months now.

#

Kinda hard when managing uni at the same time.

cold vigil
#

No I knew it was in development just didn't really expect it so soon

steady trail
#

Relevant commands btw.

#

And the config should be self explanatory.

#

If you ever decide to, obviously.

#

Just don't want to upload it yet.

cold vigil
#

Can I pick specific upgrades which use the alt currency?
I was thinking of making it so all personal upgrades use the currency
A sort of build-crafting concept

steady trail
#

Hm

#

I can add a toggle to each upgrade to allow being used with the currency.

cold vigil
#

That would be awesome

steady trail
#

Should be similar with what I did with item progression items.

cold vigil
#

👍

steady trail
#

This should be what you wanted.

steady trail
#

Having more people messing with this like a toy would be desirable but it's not always possible so yeah, I will take what I can get.

#

@cold vigil

cold vigil
#

Just configured it and I got a few tidbits

  1. Better Scanner seemingly doesn't respect the alternative currency setting (ignore charging booster. That one is my fault)
steady trail
#

Hm

cold vigil
#
  1. It's almost what I was thinking about. However I haven't found a way to explicitly make upgrades purchasable with only the player currency (Individual upgrade screen for example)
steady trail
#

It is a special case of a tier upgrade.

#

Ah right, only player currency.

#

I forgot that setting.

cold vigil
#

and yeah discombobulator is the one i misconfigured with the charging booster so don't worry bout that one

steady trail
#

Yeah, better scanner uses a different method that I forgor updating.

#

Only player currency, maybe a bool config?

#

On each.

#

I don't know if enumeration/modes could work here.

cold vigil
steady trail
#

Hmm

#

I'm thinking..

cold vigil
#

Also you might wanna put the new convert and trade commands into the LGC screen
Unless they're not supposed to be there

steady trail
#

Ah right.

#

There's always things being forgotten, lol

cold vigil
#

lmao dw

steady trail
#

I can try modes, just need to save it through each upgrade.

steady trail
#

Just remembered that I need to update the company upgrades to these things aswell, waaa.

#

(I need to always update the cruiser otherwise it breaks everything, lol)

nova ibex
cold vigil
#

Sorry for the late response. I went to bed.
This time I found a few more things to deal with

  1. Having this config setup for an upgrade leads to a weird effect where the terminal displays both Credit and PlayerCurrency costs but only allows buying with what was set in the Purchase mode (probably intended but imo you could completely ditch the allow alternate currency bool and just stick to the enum)
#
  1. For some reason the upgrades mark themselves with the purchasable color based on credits even if they can only be bought with PC (it does work normally the other way around though (first screenshot with 0PC and 60 credits, second screenshot with 2PC and 60 credits))
#

wait no nevermind

#

It doesn't (60 credits and around 50ish PC)

#

Oh and the upgrade level preview screen shows credit costs regardless of your alt currency setting
It's just a detail though and adding checks to each of these will probably cause more issues than it will fix

steady trail
#

Still sleepy but I will look at these.

steady trail
steady trail
steady trail
#

Now to do this for all other upgrades.

steady trail
#

With 2 PC and 100$

cold vigil
gritty basin
steady trail
#

Uhhh.

#

It's more in the asset bundle.

#

Because that's where the UI is.

gritty basin
#

okie

steady trail
#

Should have everything you mentioned adressed, Insta.

steady trail
#

Well, almost.

#

Because the old ones require me to mess with Unity Editor.

#

Which I despise to my soul.

cold vigil
#

Alright here we go again...

  1. All upgrades with purchase mode set to CompanyCredits will still display both CC and PC costs
steady trail
#

Fiddlesticks.,

cold vigil
#
  1. Formatting of the level preview screen seems to be inconsistent. Sometimes showing the credit symbol, sometimes not showing it and specifically for upgrades purchased with CC... it shows it 2 times and screws up the lines
steady trail
#

The extra credit symbol is because the format is stored in the bundle.

cold vigil
#
  1. For some reason I can buy rubber boots...
#

not sure if any other upgrade has that too since I only checked them out

steady trail
#

Probably because you start on a deactivated one.

#

Yeah, it always starts on the top.

#

I think it would be best starting from the bottom as the prompts could not be possible.

#

Not sure.

cold vigil
steady trail
#

Nah, I should be able to replicate it.

cold vigil
steady trail
#

Because you don't have both player and credits.

#

At least, that was the idea for showing that message.

cold vigil
#

Ohhh true

#

I forgot first level of RB is 60 creds

#

Yeah forcing credits makes this a global issue

steady trail
#

Yeah, I don't think the player credit check works in the setting of it alone right now.

#

But yeah, the ideal would be to show the not enough credits message if you don't have any way to purchase it.

#

Okay, the showing only credits seems to work now.

#

Now for the uhh, credits check.

#

I believe anyways, lol

cold vigil
#

Yup. Seems like it's all working well now

cold vigil
steady trail
#

Yeah, I am too lazy to mess with Unity Editor right now, lol.

steady trail
#

So besides that, everything seems fine and usable?

cold vigil
#

I think you forgot Malware Broadcaster and Sigurd Access

steady trail
#

👍

steady trail
#

What is going on with all of these freezees when loading LGU, lol.

kind falcon
#

I thought I saw it above but my search-fu sucks.. Anything I can do to fix the discombobulator and.. I think it was.. hiking boots(only gives 1-5% speed on incline rn) on my end?

steady trail
#

You mean the cooldown and stun time being mixed?

#

Don't know if I released it yet, I don't believe so.

#

Kinda been busy making sure the currency is in a decent state for release.

kind falcon
#

ahh, gotcha

#

atleast its 2 niche ones

#

was just wondering if I could do some config-fu to fix it on my own

#

but I'll wait for the fix I suppose v:

steady trail
#

Oh yeah, hiking was using effective bandaids apparently.

#

I noticed it when changing the string formats, lmao.

kind falcon
#

doh

#

luckily running shoes+back muscles mostly takes care of hills anyway.. unless your carrying rocks or something. lol

kind falcon
#

I'm taking a snippet because im not sure its gonna give me the full log since I have to close the game before it enters orbit

#

but it got to 12am, didnt kill me, and said something about moreshipupgrades having a stack whatever... unless im misreading it

#

if it does spit me the full log i'll post that too

steady trail
#

Lol?

#

Why is it killing you when despawning enemies/props?

kind falcon
#

its not killing me

steady trail
#

Ah.

kind falcon
#

and I think its trying to, because its 12am

#

but im still here o .o

steady trail
#

Yeah, I read after.

#

I mean, added a sanity check but I don't think it will solve the not killing issue.

kind falcon
#

oh it just let me quit normally.. huh

#

I love how I post the snippet and the bot sees that error

#

but when I post the whole log the bot doesnt see that error.

#

I'm wondering if the bot is just assuming the two other errors are causing all other errors

#

..... which they might, but I was told that they were nonsense and meant nothing

steady trail
kind falcon
#

... they are from the same

#

what

#

what the fuck is happening lol

steady trail
#

I did ctrl + f for the same stack trace.

#

It wasn't there, lol.

kind falcon
#

its literally

#

from the same session

#

how is it just gone lmao

steady trail
#

Are the loglevels the same in the two?

kind falcon
#

idk what that means

steady trail
#

In the config for BepInEx in general.

#

You can choose the log levels for both console and disk.

kind falcon
#

uhmmm..

#

I mean, I haven't touched that config ever, so its default

steady trail
#

Im only suggesting what it could be, lol.

kind falcon
#

console is set to : Fatal, Error, Warning, Info, Debug

#

and disk is set to All

#

I also have asyncloggers, idk if that would mess with it

#

also I just looked, the log cuts off right before the moon that had the error

#

so its just not saving it unless I get back into orbit

#

not sure where I can go to make it... not do that

steady trail
#

But do you have NV on?

#

You should for the logs to appear.

kind falcon
steady trail
#

Night vision.

kind falcon
#

oh, yeah its on

steady trail
#

Then I have no idea why you are getting that error.

#

Because it should never happen if you indeed have it on.

kind falcon
#

I mean, im currently using night vision lol

steady trail
#

Right but the error is saying you didn't.

#

Thus it's impossible for me to know what's going on if I have a contradiction.

kind falcon
#

thats.. weird

#

We're currently using night vision xD

solemn fulcrum
#

does hiring interns when solo do anything?

steady trail
#

Interns is just a revive mechanic in LGU so no.

cold vigil
#

Quick question. How does individual purchase Scav Instincts work?

steady trail
#

Fiddlesticks.

#

Kinda happens when the names are too similar.

cold vigil
#

While we're at it I also found that carbon kneejoints has the opposite issue

steady trail
#

Thankfully, it just adding/removing the "individual" word, lol.

cold vigil
#

and JIC reporting discombobulator too. Though I suppose that one can work by simply just unlocking the command to specific players?

steady trail
#

I think Disco just started as individual when it was made last year.

agile pilot
#

why does my night vision not work
it just makes it a little darker

steady trail
#

And what do you have in the config about it?

agile pilot
steady trail
#

Okay

#

And what do you have in the config about it?

agile pilot
#

wdym

#

like list out every config?

steady trail
#

About Night vision, yeah?

#

Because it's either the config is wrong or there are errors which you aren't showing when it happens.

agile pilot
#

I'll send the error log

#

holdon

fluid river
#

Do you have Full Darkness o Diversity True Darkness?

fluid river
agile pilot
#

oh yeah been a hot minute

agile pilot
#

that's probably the issue

#

can I have both at the same time or nah

fluid river
#

It has a patch for Lategame Upgrades

#

Diversity dev is not avaliable

agile pilot
#

does it work the exact same?

#

or very similar at least

#

that pitch black really gives it a vibe

kind falcon
#

No errors are being thrown pertaining to them, but they are the only things that have changed since this issue started happening; Is there any reason the health upgrades, or the sleight of hand patch for piggys would cause players to become invincible? No errors were being thrown when we became invincible, at all, but again... those two changes are the only things that have happened since we started getting the issue.
Also when we are invincible, I'm unable to go into the menu and just exit to the main title screen, it just boots everyone else out and then im stuck in the ship alone no matter how much I press exit, this only happens when we're invincible. I posted the logs for it last night in troubleshooting

steady trail
#

Health messes with the health value and sleight of hand only messes with relevant gun's reloading animations and explicit timers.

steady trail
#

I would test your profile but it's always dying when trying to land which is becoming cumbersome.

#

And the disappearance of the errors from the file doesn't make it easier, lol.

kind falcon
#

I still can't figure out why the log doesn't save on moons that crash/cant be exited

#

I have about 13 people using it every few days too, runs near perfect solo for all but 2 of them

#

and then gets that invincibility at random during multiplayer

steady trail
#

I turned off weather bonuses.

#

Seems broken.

#

And yeah, quick dying doesn't replicate it so it's not an issue caused on level bootup.

steady trail
kind falcon
#

why on earth would it do that?!

steady trail
#

No clue, you're the one having fun with modpacks, lol.

kind falcon
#

Could it be that harmony thing that pawzy keeps telling me about and multiple people have told me are non-issues?

steady trail
#

What harmony thing?

kind falcon
#

everytime I post the full log, it says there are 2 serious Harmony errors

#

but I was told before that they mean nothing

#

#help-and-troubleshooting message

steady trail
#

Those are warnings.

#

Those are people being lazy at coding so they just assume they get one.

#

Even then, these warnings shouldn't cause any issues in the log file being stripped from errors.

kind falcon
#

The only mod that I have, that I'm aware of, that messes with logging is Asyncloggers

#

unless one of the other 50+ qol/bug fix mods does it too

#

I dont think that would do it, but next time I play i'll deactivate it and see

low radish
#

What changed with discombobulator? it stun dogs now for 120 seconds or were we just tripping?

steady trail
#

A slight problem that should be fixed in next release.

#

When I'm done with dissertation report anyways.

low radish
#

ohh cool beans, np, we'll enjoy the 120 second stun for now ahaha

steady trail
#

Right now, your cooldown is your stun timer, lol.

low radish
#

gl with ur dissertation btw

steady trail
#

Fun

#

Considering that it involves making security proofs and alot of distributed systems gibberish, I will most likely have a lot of fun.

#

This assuming that I even pass through the "preparation" phase, lol

steady trail
#

I released it, I will be awaiting for possible fires while I'm doing final touches in the report.

#

And I forgot to update the date in the changelog, oops.

#

It wasn't that far off anyway, haha.

cinder fable
#

Did support for masked get added to the hunter upgrade? I didn’t see anything about it in the changelog

steady trail
#

Ah no

#

I forgot

#

Sorry.

#

It's just the deadline for report on 11th and I already had the alternate so I just wanted to release to see if there's any issues with it

cinder fable
#

Ah no worries, just wondering if I missed something

stiff python
#

love the new player credits! is there going to be a way to upgrade up without using the terminal in the future? i set the upgrades to individual instead of shared, but im gonna assume its gonna take long for ppl to upgrade if they each have to get on the terminal to do it esp in 6+ player lobbies

steady trail
#

It would be ideal, yes.

#

But I don't have the experience to do such thing, lol