#Lategame Upgrades

1 messages · Page 34 of 1

steady trail
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Instead.

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I just need to know if it solves all the current issues with other mods to post it on Thunderstore first.

kind falcon
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ye

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hmm.. didnt seem to fix it on my end

cerulean sage
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forcecredits and lgu commands now work on my end

kind falcon
cerulean sage
kind falcon
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I did not, I just slapped it in and went

cerulean sage
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try doing it how i mentioned

kind falcon
steady trail
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Don't know why it's complaining about the bundle.

cerulean sage
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if it's complaining about the bundle could it be from this file missing?

steady trail
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Don't know

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It just seems to not be able to find it.

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Maybe reset whatever was compressed before.

loud radish
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so what part of the new update doesnt work?

steady trail
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With other mods? Only GI patching teleporter for keep stuff.

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That I am aware of anyways.

cerulean sage
kind falcon
cerulean sage
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i'm assuming the 3.10.6 contains the changed DLL above

steady trail
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Hm?

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It only has the hotfix due to library.

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It doesn't have the GI fix.

cerulean sage
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oh

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so that dll you posted earlier isn't in 3.10.6?

steady trail
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No.

loud radish
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so the shotty upgrades work? o3o

cerulean sage
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gotcha

steady trail
kind falcon
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mmm a reason not to beeline for a rifle... I crave this

tawdry wadi
steady trail
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I will go eat something, if when I come back there isn't any new errors, I will post the fix for GI.

tawdry wadi
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GI was breaking cus of OBC

steady trail
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If you don't have anything in keep teleporter, it won't cause a problem.

tawdry wadi
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Ah I see

steady trail
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I uploaded the fix.

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I will go sleep now.

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If there's a fire tomorrow, it will have to be sorted after 5 PM.

loud radish
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later fren

sturdy oxide
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There’s like zero chance the range and damage upgrades work with HexiBetterShotgun, Ghost Girl one probably not?

loud radish
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was already planning to remove that in favor of dmg/rng

sturdy oxide
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Yeah just sayin

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New update looks sick tho Spike!

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Planning on using these upgrades in my pack

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Tho the shotgun damage I’m gonna have to crank the cost up by like 10x

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Really appreciate you fixing the medkit contract bug I brought up

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Do the shotgun damage and range upgrades apply for hitting teammates?

steady trail
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Range maybe, damage no.

sturdy oxide
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Oh and idk if I said this but from the last update, the option to force interns to make it back to the ship before teleporting them is incredible

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I was wondering for that how difficult it would be to remove that restriction only at the company: ie if someone dies while selling we would like to be able to revive them, but when you revive them they’re out of the map with no way back but to teleport, and we cannot because of the restriction

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I honestly don’t even know how it lets you intern revive people at the company since the inverse teleporter doesn’t work at the company, but you can and they spawn out of the map

steady trail
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Probably explicit check for company level.

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As it doesn't have an interior so no inside nodes are generated.

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I agree.

sturdy oxide
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Up to you if you think it would be worth with the intern teleport at company, probably a niche use case that not many will take advantage of

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And then one other shotgun related upgrade that I thought of recently:
Ear Protection: reduces the strength and duration of the deafening effect from the shotgun (and other sources)

steady trail
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So apparently you can't drop items in latest version.

sturdy oxide
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Uh oh lol

steady trail
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Too bad I guess as I have other stuff to do such as sleep.

steady trail
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Apparently DramaMask didn't like what I did and it errors on patching.

kind falcon
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yeah no matter what I do I Can't get the mod to launch

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and its not exactly telling me anything with the logs

fervent matrix
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yeah the mod isnt launching for me and my friend either

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downgrading both openbodycams and lategame upgrades works

steady trail
tawdry wadi
steady trail
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It's a different issue

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A very much interesting issue.

tawdry wadi
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WeatherTweaks my beloathed in that error

steady trail
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Nah

tawdry wadi
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How did you break ButteryFixes?

steady trail
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It just because the four make a cycle dependency wise.

tawdry wadi
fluid river
tawdry wadi
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Hey @fluid river Since you're here, have you tested the new version of SpiderPositionFix yet?

fluid river
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but I have plans to

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use it

steady trail
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I can remove the dependency but then I won't have the guarantee of loading after GI.

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Which then I cant do the patch check.

tawdry wadi
# fluid river use it

Okay ^^ I may also recommend you remove Arachnophilia, I noticed spider ai broke earlier in Generic's new interior but there were no errors

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I think Arachnophilia doesn't play well with it

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But I did have a spider behave extremely strange in it

fluid river
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with the spider

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but I'll take a look

tawdry wadi
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Okay so it may have been something else then

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I removed a few mods from my pack today and that included SoundAPI and UniTask cus I got sick of the performance issues from it, I really hope Bongo updates it soon

steady trail
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But I thought that might not need a dep and could probably fix others who also mess with tele

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That will be..

tawdry wadi
steady trail
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In the next five hours.

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As I'm in bed with insomnia.

tawdry wadi
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rip

steady trail
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Basically each mod listed has a dep listed to other in a way we end up with a closed circuit.

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Basically a square where the corners are the mods.

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I just really don't get removing method calls, that just makes stuff more complicated lol.

steady trail
loud radish
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few things, but first, Silver Bullets is a godsend. good riddance, ghost bitch! TuT

and now, a few bugs.

  1. the Sleight of Hand patch for Piggy's weapons now has some issues
    a. Rifle still has quick animation, but internally it reloads at nonpatch speed
    b. Revolver's animations and internal speed are now back to nonpatch

  2. idk what happened (mightve been an interaction with Shockwave Gal now that i think about it), but at some point, while my actual running speed remained the same, the animations sped up super fast

tawdry wadi
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:3

loud radish
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never said you were gonna

tawdry wadi
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Ik I was just letting you know

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Lmao

median egret
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what the fuck have I done now 😅

steady trail
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Nada.

tawdry wadi
steady trail
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It's just a funny closed depedency graph.

steady trail
median egret
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fatal error? not me? color me surprised 🤭

steady trail
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I made a better fix anyways.

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There doesn't seem to be any other issues.

steady trail
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For not being more messages of mod being broken, that means that latest is stable? Hmm

vocal epoch
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Just a question
Is Fusion Matter working with these settings of general improvements?

steady trail
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No idea.

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I assume not because they remove the function I patch.

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At least on the keep part

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I don't know if cooldown also removes it.

kind falcon
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lets see if letting my pc calm down for a night will make the mod magically work on my end

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yaaaaas

kind falcon
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So the shotgun damage upgrades I imagine add to the minimum damage value right? so instead of 1-6 it will go up to 4-9?

steady trail
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It adds to all damage, yes.

kind falcon
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sweet. makes it a contender vs piggy guns with my setup then

fluid river
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now I can play normally :]

kind falcon
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Honestly... is there any other weapon mod recommendation to replace piggys?

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oop wc

violet barn
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Does it work with v64 Lethal Company?

fluid river
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yup

vocal epoch
steady trail
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It should already do that.

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At least last I tested, it did that.

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Unless you mean with both mods.

vocal epoch
steady trail
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I reckon that should be GI's as they replace the drop function with their own.

severe trench
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Yo i wanted to say to the creator first of all amazing mod, second that some of the extra inventory mods don't work with the new teleporter upgrade that let's you keep items, really got surprised to notice that i was missing a monster from the lethalmon extra slot; i even put the pokeballs in the options but only the ones in the normal inventory teleport with me.

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the pokeball was dropped in the ground

steady trail
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So you want LGU to patch LethalMon to also include the pokeballs in their drop all items logic? Hmm

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Because I reckon it's its own thing.

tawdry wadi
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@steady trail Ton of issues with the LGU update

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Ritual items spawning in

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Drop Pod thrusters not working

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etc

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I'm gonna downgrade it

next mango
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Need to downgrade to v3.10.4 (impossible to drop item and lgu not showing on console)

steady trail
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What else are you using to keep items.

tawdry wadi
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Lmao

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You didn't account for both ig

steady trail
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Not the problem anyways.

tawdry wadi
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Well nothing else should touch that

steady trail
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No as in

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I shouldn't need to account.

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All I care if they patch or not.

steady trail
next mango
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Yup sorry, i need to rollback to the last version to show you the logs 👍

steady trail
tawdry wadi
steady trail
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I honestly don't know what's wrong. GI and LGU work fine. You have other stuff you don't know of.

tawdry wadi
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I had Mineshaft maybe some conflict with RebalancedMineshaft?

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Cus I added that to test out

steady trail
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Doesn't touch teleporter.

tawdry wadi
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LethalElements causes it to have malfunctions during solar flare

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so prolly that

steady trail
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Neither touch the relevant function.

gusty flint
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i touch the teleport

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(i dont)

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actually wait i do

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dunno if it'd be relevant for you though

steady trail
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You don't touch the relevant function either

steady trail
tawdry wadi
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Oh it was that? lol

steady trail
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Apparently the mix of both our patches is considered incorrect.

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So yeah, I am not gonna bother.

tawdry wadi
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Also I had to remove SCP-999 cus it busted outside enemy navmesh

warped shadow
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Ita been months XD

steady trail
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I seen it like once.

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And it wasn't doing much when facing the nutcracker putting me stuck in the room.

next mango
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[Debug  :     CSync] Successfully registered config instance InstanceKey { Guid = com.malco.lethalcompany.moreshipupgrades, AssemblyQualifiedName = MoreShipUpgrades.Misc.LategameConfiguration, MoreShipUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null }.
[Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "shipupgrades_1856478874.assetbundle"
[Info   :More Ship Upgrades] Registed sample for the enemy "centipede"...
[Info   :More Ship Upgrades] Registed sample for the enemy "bunker spider"...
[Info   :More Ship Upgrades] Registed sample for the enemy "hoarding bug"...
[Info   :More Ship Upgrades] Registed sample for the enemy "flowerman"...
[Info   :More Ship Upgrades] Registed sample for the enemy "mouthdog"...
[Info   :More Ship Upgrades] Registed sample for the enemy "baboon hawk"...
[Info   :More Ship Upgrades] Registed sample for the enemy "crawler"...
[Info   :More Ship Upgrades] Registed sample for the enemy "forestgiant"...
[Info   :More Ship Upgrades] Registed sample for the enemy "manticoil"...
[Info   :More Ship Upgrades] Registed sample for the enemy "tulip snake"...
[Info   :More Ship Upgrades] Registed sample for the enemy "bush wolf"...
[Info   :More Ship Upgrades] Registed sample for the enemy "puffer"...
[Info   :More Ship Upgrades] Registed sample for the enemy "maneater"...
[Info   :More Ship Upgrades] Items have been setup
[Info   :More Ship Upgrades] Commands have been setup
[Info   :More Ship Upgrades] Upgrades have been setup
[Info   :More Ship Upgrades] Enemies have been patched
[Info   :More Ship Upgrades] HUD has been patched
[Info   :BetterTeleporter] Patched 'ShipTeleporterPatch.beamUpPlayer'
[Info   :BetterTeleporter] Patched 'ShipTeleporterPatch.TeleportPlayerOutWithInverseTeleporter'
[Error  :More Ship Upgrades] [Tools] DropAllHeldItems method went missing.
[Info   :More Ship Upgrades] Interactables have been patched```
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I got this error with the last version of LateGameUpgrade v3.10.8 and CruiserUpgrades v1.1.2

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@steady trail

steady trail
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And GI?

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With config for keep inv on tele?

next mango
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Im not using the mod GI

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and i didnt touch the config for the both mod

steady trail
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So BetterTeleporter.

next mango
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yup in v1.2.2

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got error on DramaMask mod (2.1.3) from necrowing

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maybe due to that

steady trail
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DramaMask stops you from dropping, yes.

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Someone already posted the errors from that.

next mango
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okay 👍

fluid river
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What mods are not recommended currently with this mod?

steady trail
fluid river
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I have plans of playing today and I wanna make sure

next mango
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I have BetterTeleporter ypu 👍

steady trail
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I don't know. Seems mods that keep inv on tele are mostly the issue right now.

next mango
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disabling DramaMask is ok now

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no more dropping item issue

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thx for the help @steady trail 🙂

sturdy oxide
tawdry wadi
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@steady trail What did you change that caused issues with DiFFoZ's mod anyways?

steady trail
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Nothing.

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It just doesn't like what both GI and LGU does.

tawdry wadi
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Usually a mod breaking from Monomod Debug Patcher means your transpiler is setup wrong

tawdry wadi
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Cus I don't wanna keep having to use 3.10.4 and have my group asking me if they should update the mod and I have to say no lol

tawdry wadi
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I'll see if disabling the teleporter upgrades resolves the errors

tawdry wadi
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Which is a LGU error

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which then seems to set off Monomod Debug Patcher

hoary remnant
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Not sure how but contracts broke for me this update with them spawning on all moons even when not bought.
Tried disabling them in config and even regening config.

tawdry wadi
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Revert to 3.10.4

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It's the Teleporter stuff, i think Whitespike should just take out the Teleporter upgrades tbh

steel hollow
tawdry wadi
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Yeah

steady trail
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I only do what people ask me to.

steady trail
steady trail
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And I have done over 80+ transpilers which all seem to be working correctly.

steady trail
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Thus why it logs an error.

sturdy oxide
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Does the shotgun damage work with buyableshotgunplus? I wasn’t sure if it was working and the shotgun is named differently shotgun+

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Other than that I surprisingly didn’t hit any other issues, but feel free to remove problematic upgrades Im sure everyone greatly prefers stability over quantity

steady trail
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The only problematic combo found is this, GI (with keep inv config) and debug patcher.
Any sets of two from that combo works fine.

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There's an issue stating clients can buy to infinity but no logs so waste of time without them.

steady trail
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And that one where the % shown in Quantum is not actually right.

loud sand
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why do contracts cost 500 if the reward is also 500?

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am i missing something?

cloud sage
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They're configurable, but I think the theory is that it's designed for non-QuotaRollover load orders. With vanilla mechanics, converting 500 credits into 500 quota actually is pretty valuable.

loud sand
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oh

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ok that makes sense ty

cloud sage
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NP. Do you know how to configure LGU?

sturdy oxide
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Yeah I set them to free personally because I think they’re fun

cloud sage
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Honestly, clever

steady trail
sturdy oxide
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You still spend a lot of time actually doing the contract so I don’t think it’s too powerful

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But depends on your pack obviously

cloud sage
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Yeah plus you can change the value of the scrap you get for it

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If 500 creds for free is too much you can just set it lower.

sturdy oxide
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It’s 500c + a percentage of the current quota as well by default, btw

loud sand
loud sand
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or like something around the 100-200 range so you dont just spam contracts

sturdy oxide
loud sand
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yeah true

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ill do that, ty

sturdy oxide
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I get us a contract every mission and even tho we know what to do we don’t complete them more than like 30% of the time honestly

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They’re not easy

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And take a lot of time and resources

loud sand
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i see i see

sturdy oxide
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Varies per type tho like the scavenger contract is pretty free

loud sand
sturdy oxide
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The PC contract is a bitch

loud sand
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lmao

sturdy oxide
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Unironically for the PC contract we have someone screenshot the code and run back to the PC lol

loud sand
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this one?

sturdy oxide
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Yes

loud sand
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must really be a bitch to do

sturdy oxide
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So if you have that at 25 the contract will reward you with (base amount + 0.25 * current quota)

loud sand
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ahh i see

sturdy oxide
# loud sand lmao

Yelling into the walkie “was that a capital N or a capital M?” While getting attacked

loud sand
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actually peak

sturdy oxide
lethal turtle
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gotta make a phonetics ship poster for your friends XD

sturdy oxide
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That would be amazing

dense idol
sturdy oxide
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Lmao big

stark monolith
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Has anyone had an issue with suits blocking the charger

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i have a client getting this error

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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Managers.UpgradeBus.Reconstruct () (at <0c58f4686d484d9b9a54dabefb5ddbf1>:IL_002B)
LategameCompanyCruiserUpgrades.Misc.PluginConfig.PluginConfig_InitialSyncCompleted (System.Object sender, System.EventArgs e) (at <da2207a3ce2f4d8a838489ab3492353e>:IL_0006)
CSync.Lib.SyncedConfig2`1[T].OnInitialSyncCompleted (System.Object sender, System.EventArgs e) (at /home/runner/work/CSync/CSync/CSync/CSync/Lib/SyncedConfig2.cs:49)
CSync.Lib.ConfigSyncBehaviour.OnNetworkSpawn () (at /home/runner/work/CSync/CSync/CSync/CSync/Lib/ConfigSyncBehaviour.cs:95)
Unity.Netcode.NetworkBehaviour.VisibleOnNetworkSpawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn()
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn()
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon(NetworkObject, UInt64, Boolean, Boolean, UInt64, Boolean)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally(NetworkObject, SceneObject&, Boolean)
Unity.Netcode.NetworkObject:AddSceneObject(SceneObject&, FastBufferReader, NetworkManager)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects(NetworkManager)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent(UInt32)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization(UInt32)
Unity.Netcode.SceneEventProgress:<SetAsyncOperation>b__37_0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Info :darmuhsTerminalStuff] Nethandler Spawned!
[Error : Unity Log] [Netcode] Failed to create object locally. [globalObjectIdHash=3990834982]. NetworkPrefab could not be found. Is the prefab registered with NetworkManager?
[Error : Unity Log] [Netcode] Failed to spawn NetworkObject for Hash 3990834982.

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heres clients full log

tawdry wadi
cerulean sage
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lgu v3.10.8, console says it can't parse the "lategame" command but still showed the screen. can't find the action for "lgu" though

tawdry wadi
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it kills the mod

cerulean sage
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i'll look

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i did get the same stack trace and errors

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i wonder what could have caused it

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it's probably that the increased frequency of sales involved a code rewrite that broke a method patch

tawdry wadi
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Yeah V65 nuked it

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Unfortunately for my pack I guess this means the removal of LGU til Whitespike fixes the Teleporter upgrade conflicts Sadge

cerulean sage
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it doesn't seem like anything else was affected at least

humble quail
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Okay so I've learned this pack has contracts that adds rituals or NPCs needing a medkit to help.

My question is how do I disable all these extras?

I downloaded the modpack to only add store extras to purchase & that was it.

cloud sage
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Contracts can be disabled in the config.

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All of what you describe are part of the contract feature and it can be disabled to get rid of all that stuff if you don't want it.

humble quail
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Good to know I'll search for that now

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In settings it says "Enable the ablity to purchase contracts/missions" Does that mean this is only supposed to happen when purchased? or it can randomly add it?

hidden sky
tawdry wadi
kind falcon
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So while we can't access the LGU or contracts commands, the buffs and effects that we previously purchased are still active, so it doesnt seem quiiiite as broken as I was lead to believe

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.. atleast on my end

steady trail
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There was a game release?

kind falcon
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Yeah, very small one

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right after you updated your mod :)

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aren't you happy?

steady trail
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Well

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Currently I am in bed.

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So it's gonna take a while.

patent wagon
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[Error :More Ship Upgrades] [Tools] Couldn't find second maximum amount of items to go on sale
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Not found
[Error :More Ship Upgrades] [Tools] Couldn't find minimum sale percentage
[Error : HarmonyX] Failed to patch void Terminal::SetItemSales(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
at System.Collections.Generic.List1[T].Insert (System.Int32 index, T item) [0x00009] in <787acc3c9a4c471ba7d971300105af24>:IL_0009 at MoreShipUpgrades.Patches.TerminalComponents.TerminalPatcher.SetItemSalesTranspiler (System.Collections.Generic.IEnumerable1[T] instructions) [0x0015b] in <0c58f4686d484d9b9a54dabefb5ddbf1>:IL_015B
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <787acc3c9a4c471ba7d971300105af24>:IL_006A
--- End of inner exception stack trace ---

kind falcon
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hopefully its an easy fix. Most mods seem to be... ?fine?

patent wagon
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oh no..

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I cannot also bring LGU store

steady trail
lucid ibex
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Shouldn't you worry?

steady trail
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Worry? No.

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It's just something to fix.

steady trail
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Latest release should fix that issue.

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As in maybe also fix @tawdry wadi's issue.

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Not sure.

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I'm going to eat something now.

wispy obsidian
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Wheere is the fix

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Oh

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Are you sleeping rn

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gn then

steady trail
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Fix for what?

wispy obsidian
steady trail
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It should already be in TS.

wispy obsidian
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I have the latest version

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And all mods are updated

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I updated all my mods like 30 minutes ago

steady trail
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Then give me the logs.

wispy obsidian
steady trail
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And what's the game version?

wispy obsidian
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v64

steady trail
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Use 3.10.4

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Latest is for v65.

wispy obsidian
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ohh

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Thank you!

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I was using 3.10.8 yesterday and everything worked ok

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And now it's also ok

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Thank you anyway

steady trail
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Because 3.10.9 is where changes for v65 were made.

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3.10.4 is stable, 3.10.8 is not.

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Thus why I suggested the stable.

wispy obsidian
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I see

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Are there any new features?

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Between 3.10.4 and 3.10.9

steady trail
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Shotgun/teleporter upgrades.

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Though because of other mods, it wouldn't work correctly.

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So workarounds were made.

lethal vale
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@steady trail did you already drop an update to make it compatible with v65??? That was fast!

Also have you patched the issue with teleporters? Even when I disable the upgrade LGU explodes my teleporters.

Final question I might have missed the answer but does Shotgun+ from the buyable shotgun mod work with the shotgun upgrade?

I'm excited to update cause I've still been on the version right before teleporter upgrade.

steady trail
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did you already drop an update to make it compatible with v65??? That was fast!
Yeah, sales changed thus needed to change the patch for it.

Also have you patched the issue with teleporters? Even when I disable the upgrade LGU explodes my teleporters.
Define explode, I know it causing not to load because of one set of mods.

Final question I might have missed the answer but does Shotgun+ from the buyable shotgun mod work with the shotgun upgrade?
If it uses the same script as the vanilla shotgun, yes. Otherwise no.

lethal vale
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Well i can test it easily for the shotgun.

By explode it makes the teleporter unusable. What's the one set of mods? I'll run some tests again today and try to grab logs. Only teleporter stuff I use is GI for inversing with loot and reduced cooldown time.

steady trail
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I need the logs of when you try using them to know for sure.

lethal vale
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It was a couple days ago. When I'm home I'll test it out.

loud radish
#

spike, i reiterate. that silver bullets upgrade is a godsend. it feels SO nice to shut that cackling cretin up and just continue on with my day 😭

steady trail
loud radish
#

but now that she can be killed...

#

hunter sample with a wisp inside?

#

unless her death aint coded that way

sturdy oxide
steady trail
#

Though I'm not the right person for modelling stuff.

loud radish
#

either or. the silver is truly a blessing

cloud sage
#

WhiteSpike you're a beast.

sturdy oxide
#

Frfr

hallow rivet
#

Does anyone wanna help me troubleshoot? My deeper pockets and back muscles don't work at all, the other upgrades are just fine

steady trail
#

If you post logs of when those happen, it will be easier to troubleshoot.

hallow rivet
#

[Info : Unity Log] Could not parse word: lgu [Info :RugbugRedfern.SkinwalkerMod] Got audio file paths (2) [Info :RugbugRedfern.SkinwalkerMod] Loaded clip from path D:/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics\Output_5960c7b3-01cc-44c3-83c8-0db905827381_135_133741804714945743.wav [Info :More Ship Upgrades] [LguStore] Deeper Pockets is registered as a shared upgrade! Calling ServerRpc... [Info :More Ship Upgrades] [LguStore] Received client request to handle shared upgrade for: Deeper Pockets increment: False [Info :More Ship Upgrades] [LguStore] First purchase, executing BaseUpgrade.load() [Info :More Ship Upgrades] [LguStore] Node found (Deeper Pockets) and unlocked (level = 0)

steady trail
#

Just post the log file.

#

Better than me constantly asking questions.

hallow rivet
#

Huh. it fixed itself I guess? 😄

tawdry wadi
fluid river
tawdry wadi
#

LGU is fixed with the latest update for me

#

@steady trail How'd you fix the incompat? yoiled

steady trail
#

I don't patch if somebody messed with the function.

#

Since the method I patched was removed, there's no point scavenging any hope from it.

tawdry wadi
#

Ah

steady trail
#

This obviously means that keep inv on tele upgrade will never work if you have something for that in which removes the vanilla method.

tawdry wadi
#

Yeah I already disabled that upgrade in my pack for when it was fixed, since GI handles it

#

But it makes sense that it won't work, it's just interesting to see one upgrade be added not wanna be happy with some other mods

steady trail
#

Sounds normal to me.

sturdy oxide
#

Awesome hype that it’s fixed and didn’t need to be removed

tawdry wadi
#

I only suggested the removal of it cus I know WhiteSpike hates magic

#

lol

short magnet
#

random question: when using EmployeeClasses and LGU together, and you're running Brute with Protein Powder... how do the damage bonuses math out?

#

like brute lets you deal +100% damage, Protein Powder is a flat +1/+2 damage buff.

steady trail
#

Vanilla, you do one point of damage.

short magnet
#

genuinely just curious in what order they're applied, is all

steady trail
#

Order I have no idea.

#

Depends on how they do it.

short magnet
#

because if it's +1 then +100% (taking it at face value) that's 4 damage

steady trail
#

Right.

short magnet
#

i guess the easiest way to find out is smacking a Masked

steady trail
#

They just replace it with a bigger value.

short magnet
#

oh, interesting

steady trail
#

It doesn't do math.

#

So I guess the 100% is because they put 2 in the place of 1

short magnet
#

the more you know!

#

thank you for looking into it, i was very curious

steady trail
#

There was some stuff in the source that I just hope it was just the compiler being goofy though.

short magnet
#

things you don't want to hear from a modder

steady trail
#

Not, actually.

#

Feedback is always appreciated, negative or positive.

short magnet
#

oh i just meant "that's ominous" lmao

#

sorry

lethal vale
#

[02:42:57.1228314] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Patches.Interactables.ShipTeleporterPatcher.PressButtonEffectsPostfix (ShipTeleporter instance) (at <5e99b52da904482688ef14061b8a2ad8>:IL_0031)
(wrapper dynamic-method) ShipTeleporter.DMDShipTeleporter::PressButtonEffects(ShipTeleporter)
ShipTeleporter.PressTeleportButtonClientRpc () (at <122f259c9fbb4abb860fff3220c8e262>:IL_00BB)
ShipTeleporter.rpc_handler_2773756087 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <122f259c9fbb4abb860fff3220c8e262>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b0_0()

#

teleporter still broken for me with it disabled

steady trail
#

That's probably why.

lethal vale
steady trail
#

Like

#

If you enable the particle infuser thingy, it will probably make it work.

#

I don't have the code with me so I am just guessing.

tame spindle
#
  1. My game could be bugging, but maybe there's a misplaced * 100 or something
  2. The Upgrade doesn't show when the initial upgrade cost is 0, is that intentional?
steady trail
#
  1. Known
  2. It should only hide if you essentialy made it free.
cerulean sage
#

got this error every time we tried to use the teleporter tonight. It ran the teleporter's animation but didn't even attempt to teleport players. we use GI's keep items logic, so I had the teleporter upgrades turned off in lgu config. also, we don't use diffoz' monomod debugger in this pack, so it isn't the incompat mentioned earlier

cerulean sage
#

i'm considering setting GI's teleporter logic back to where it won't interfere with LGU, but does having a different cooldown on inverse teleporter affect it at all? i know the keep items changes have to be none, but do cooldowns have to be the same as well?

#

like with these options, do they all have to be set back to their defaults?

steady trail
lethal vale
tawdry wadi
lethal vale
#

oh wait nvm hold up.

#

Wrong upgrade

tawdry wadi
#

lol

lethal vale
#

I turned the wrong upgrade bad on lol

somber igloo
#

Hi! Me and my friends are in a bit of a struggle. We bought some upgrades, and one of those were the running shoes, we didn't like that it was very fast so we restarted the day to get rid of the upgrade. The problem is that now we have a negative amount of credits, and we cant go to the company to sell stuff. We tried changing the prices of everything we bought, but still negative credits, if someone could help us save our game. 😦

steady trail
#

You have forcecredits <amount>

sturdy oxide
#

Haha yeah the Running Shoes upgrade is crazy overpowered in the default config

steel hollow
#

I can't seem the increase the level of any upgrade, i am able to buy them once but can't increase their levels.

#

It uses the credits tho

cloud sage
#

Would it be possible to add a feature to Mechanical Arms that allows you to drop items further away?

cloud sage
#

Maybe it could be on a separate tier, so rank 1 just increases your interact range but rank 2 does that and also does the other thing

steady trail
#

For the item progression mode config.

steady trail
steady trail
#

I made a release which should address some issues.

steel hollow
grave hazel
#

Hey, when I type lategame store it only takes me to the commands it doesn't show the store?

dense idol
#

type lgu to go to the store

lethal vale
#

@steady trail This is from your latest update.

steady trail
#

Ah yeah.

#

I will fix that when I have tiem.

lethal vale
#

Is it harmless?

steady trail
#

Uhh.

#

Not sure.

#

You shouldn't have it if you install CustomitemLibrary thing.

lethal vale
#

I removed the shopping cart so I also removed that.

grave hazel
steady trail
zenith arrow
#

Yeah no idea why but ever since v66, the lgu part of the mod does not launch

#

lategame will still display the information in game if you type lategame

#

but lgu to bring up the store treats it as a unavailable command

#

using the command lategame still fetches you the menu responses

#

using LGU however

#

even LGC works

steady trail
#

I need logs.

#

Guessing isn't a good waste of time.

zenith arrow
#

my entire cmd log?

steady trail
#

Yeah.

#

It's stored in LogOutput.log file in BepInEx folder.

zenith arrow
zenith arrow
#

I need to figure out what mod that is gimme a sec

steady trail
#

It's just a library.

zenith arrow
#

But I need to uninstall the library creating the issue right?

#

harmonyx and saradona's unity seem to be the issues

steady trail
#

I said installing it makes the issue go away.

zenith arrow
#

ah

#

im dumb

#

understood it the otherway around

#

Thank you for your patience

lethal vale
#

Cause I didn't notice anything out of the normal while testing.

steady trail
#

Accidental, yes.

lethal vale
steady trail
#

🤷

lethal vale
#

Its alright just blame me. Just say there was a GLITCH

loud radish
#

-2

austere flume
#

morning, any ideas what causes players to get stuck in the fart wall when trying to join multiplayer sessions, and how to resolve it? We've been pulling apart our extensive modlist and it appears to be something to do with LGU that's causing it?

#

here's my log output from when I was testing everything, as the host, on my own. For whatever reason, the bug never affects the host, it's just people joining
https://pastebin.com/Eg6whwbc

#

I will request a log output from one of my guys later on if needed

granite moth
#

not the fog

steady trail
#

Either that or you didn't get the required dependencies for it to function correctly.

austere flume
steady trail
#

The latest.

austere flume
# steady trail The latest.

the LGU page recommends the version by Owen3H, which is what we have running, should we be using the one by "Sigurd"?

steady trail
#

It shouldn't.

#

It should recommend the sigurd one already.

austere flume
#

ah, right, will rectify our side. The Sigurd one has yet another dependency, and we don't have that. Will try this all and report back when my people are online, thanks

austere flume
heavy violet
#

Hi, maybe someone knows how to solve the problem? I downloaded the Late game Upgrades mod, all the necessary additions to it, and when I go to the Lethal Company, the mod does not work, I go to the terminal, the commands work: lategame, but I do not go to the improvement store (lategame store or lgu), the team is simply not perceived by the game in any way. At the same time, when starting the game in the console, an error is issued from this mod

List Mods:

Lategame_Upgrades-3.10.11
LethalLib-0.16.1
HookGenPatcher-0.0.5
CSync-5.0.1
LethalCompany_InputUtils-0.7.7
Interactive_Terminal_API-1.2.0

Lethal Company V64

gritty basin
heavy violet
steady trail
#

What game version?

#

@heavy violet

heavy violet
#

V64

steady trail
#

Try 3.10.4 version of this mod.

heavy violet
steady trail
#

Latest is for latest game release.

#

There's only so far versions can go when game code changes.

heavy violet
#

Understood, thanks

thin drum
#

Hi, friend can't connect (friend's screenshot), all dependencies are installed and the latest version of the game, in theory there shouldn't be any problems.

Lethal Company V65

List Mods:
BepInExPack v5.4.2100 by BepInEx
HookGenPatcher v0.0.5 by Evaisa
LethalLib v0.16.1 by Evaisa
Lategame_Upgrades v3.10.11 by malco
LethalCompany_InputUtils v0.7.7 by Rune580
FixPluginTypesSerialization v1.1.1 by Evaisa
CSync v5.0.1 by Sigurd
Interactive_Terminal_API v1.2.0 by WhiteSpike

steady trail
#

I need the logs.

thin drum
#

LogOutput.log ?

steady trail
#

Yes.

thin drum
steady trail
#

So you installed CSync's dependencies correctly?

thin drum
#

there is only one folder. Is it possible to install it wrong?

steady trail
#

Yes.

#

Because I don't see FixPluginTypeSerialization.

#

And that's what CSync needs.

thin drum
#

=_="
Sorry about that, I'll install it now and check

#

It works for now, thanks.

potent raven
#

Issue:
When lgu and advanced company are BOTH enabled, Lethalcasino and Generalimprovements stop working. Lethalcasino does not broadcast casino spawn to other clients, resulting casino being missing for others. Generalimprovements does not create additional monitors on ship.

This started happening last week, just before the anniversary update. Log is attached

steady trail
#

There seems to be some errors coming from AC patching.

sturdy oxide
#

Best upgrade idea I’ve thought of in a while:
Increase the HP amount that you regenerate to

plush prism
#

hello, how can we translate your mod ?

kind falcon
#

Having an issue with the scanner showing nearby items, but not where they are. Basically putting it underneath me, and also making it so that I cant take anything from the dropship so it just sits there the entire moon

steady trail
#

A translation system is possible.

#

Only it takes time I do not have for.

steady trail
kind falcon
#

maybe an error will show what happened? idk how to read the logs

steady trail
#

Only thing related to items that is listed as an error is GI transpiling function which handles saving items in the ship.

#

So maybe some mod which changes some functionality of the scanner (as in core mechanic, not like increasing its range or being able to see through walls).

kind falcon
#

I dont think I have any that do that, not off the top of my head

#

unless its in one of the qol things I have

steady trail
#

Some QoL mods include various things, you could maybe have one.

kind falcon
#

its hard to tell because I had almost 40 mod updates today which added an extra 7 dependencies to my modlist

#

I know before today everything worked just fine

#

the only things taht look like they might change how the scanner works would be Matty_Fixes or AutoScroll, the rest of the mods after FairAI only really add content, not change it afaik

#

CursedScraps might change the scanner but the problem was happening before adding that

#

Alright I guess the game just hates me. restarting the game and going in a few times without actually changing anything, the scanner works fine every few attempts. idk whats happening, must be one of the mods that updated or something

little reef
#

did anyone else have an issue with lategame upgrades not taking any credits when bought?

#

does anyone remember which mod caused this issue for them?

steady trail
#

Without logs, I can only guess.

little reef
#

mm

#

time to do it the old way by disabling all mods to see which one causes conflict exactly

steady trail
#

Or, you know, post the logs here when it happens.

little reef
#

truuuuu

#

i nearly forgot about the ability to see logs

#

for some reason the mod host fixes was the problem

#

[13:44:36.9119539] [Warning:Host Fixes] Player #0 (Norklav) credits spent on items does not match item price. Spent credits: 100 Cost Of items: 0

#

removed it, and it works

kind falcon
#

the log ended before showing me the error because the game didnt close properly but I just got another dropship error that was saying something about MoreShipUpgrades

#

going to try and recreate it. made it so that I couldnt open the dropship.

#

[15:32:14.9434940] [Info : Unity Log] startofround: 30; 0
[15:32:24.4951915] [Info : Unity Log] clientRPC scrap values length: 33
[15:32:27.3044202] [Info : Unity Log] Play time of day sfx
[15:32:27.8043339] [Info : Unity Log] Play music!; ; 0.7
[15:32:33.5688744] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Patches.Items.DropPodPatcher.ShipLandedAnimationEventPrefix (ItemDropship __instance) (at <de7b1a1aae914eeb971ea7e6e6371b1e>:IL_003B)
(wrapper dynamic-method) ItemDropship.DMDItemDropship::ShipLandedAnimationEvent(ItemDropship)

steady trail
#

If this was during closing, it's irrelevant.

kind falcon
#

nope, it was before closing but after the log ended. game wouldnt shut down properly after the error occured

#

trying it again, it might have been a terminal command mod I had

#

nope, still happened. hmm

steady trail
#

Give the full log.

#

Guessing is pointless to me.

kind falcon
#

full log ended before that error because the game wouldnt close properly, i'll try again

#

yeah, log ends before I even get to the moon

steady trail
#

Great.

kind falcon
#

I know what I can try, i'll go to a moon, order something, if it doesnt open then i'll leave, that should save the log properly even if the game doesnt close properly

#

or one would hope it would.

#

oh thats gonna be fun to look at. a bunch of items on the ship changed into different items upon reloading the save. imagine thats unrelated

steady trail
#

LLL does that when you reload a save.

#

I just ordered and everything worked as expected.

#

So if anything, it's a mod which covers the errors related to terminal/dropship initialization.

kind falcon
#

yeah im seeing if skipping the day when it happens will actually give us a log to work with

#

it quit without crashing this time, thats a good sign

#

.... despite getting into space and getting to the next day, it looks like it still didnt save all of it

steady trail
#

I would remove mods that mess with logging.

#

I see no-console-spam.

kind falcon
#

i'll disable them and try again-again. I need them on for stream because theres a few mods that wont let me turn off their built in log spam, lags the piss out of some of us

#

....... well, thats ironic

#

it was one of those mods that did it.

#

now the fun part of seeing which one it was

kind falcon
steady trail
#

For?

#

I said to remove mods that mess with logging.

#

So we can have a clean picture of what's going on.

kind falcon
#

I disabled all three, and the issue went away entirely

steady trail
#

That's.

#

Hilarious, to say the least.

kind falcon
#

yeah. I never had issues with them in the past

#

I hope this isnt just freak occurance bs happening again

#

guess i'll just reactivate them one at a time and see what happens?

steady trail
#

I don't really know who does. I never use log removal mods.

#

Just makes modding harder for no reason.

kind falcon
#

I only use them because I have so many mods and a lot of them dont have a config that stops their own log spam

#

they add up and lag some of the streamers i'm making the pack for.

#

HeavyItemSCPs being one of the main ones, it spams even when nothing is happening. not even errors.

#

I suppose I can try to leave them off this stream for simplicity. last time I did that though and I needed one of their logs it was 6gb

gritty basin
#

suggesting an upgrade that could disable hazards and an upgrade to open/close blast doors all at once from the terminal

steady trail
#

Disable hazards as in malware broadcaster?

gritty basin
#

the malware broadcaster disables 1 at a time right?

#

like that but all of them hazards

#

if thats possible

#

like a certain command for the terminal to disable all of them

steady trail
#

Not sure if I can differentiate between big doors and hazards, they use the same terminal system.

#

And I couldnt see the state of the door before firing the terminal event

strange violet
#

you'd just have to get all terminalaccessibleobjects, check those bools, then fire all matching closed doors open

steady trail
#

Hm okay

strange violet
#

i'm not 100% certain isdooropen works though, just assuming it works the same as DoorLock's isDoorOpen

#

I do know isBigDoor works though, as I use it for ghostcodes

steady trail
#

It has been a while since I last checked terminal accessible object so I wasn't sure what I had.

#

Still, that along with malware sounds like complete hazard cleanup, lol.

strange violet
#

yeah lol, guess you should make it expensive?

steady trail
#

Along with like charges, cooldown, recharge time event

#

Probably.

steady trail
vocal epoch
sturdy oxide
#

No like

#

You regen to 20 hp

#

When you’re at less than 20

steady trail
#

Right, like vanilla.

#

I'm just asking if you meant changing that mechanic or make a new regen mechanic.

sturdy oxide
#

Just increasing the number of the vanilla mechanic

steady trail
#

Then it should be just changing the 20 on the top for that.

sturdy oxide
#

Yeah that’s exactly what I was thinking, should be trivial to implement

steady trail
#

Great

#

Another thing to change in the 1k lines of code method.

steady trail
#

I still remember the amount of times I had to switch around those calls til I get the right order because of all the ifs over the place.

#

Also I ran out of creativity. What should I call the regen upgrade?

#

Effective Bandaids, lol.

sturdy oxide
#

I’m thinking

kind falcon
#

now

#

hear me out

kind falcon
sturdy oxide
#

Regenerative Nanobots
Medical Nanobots

#

Yo I came up with the same haha

steady trail
sturdy oxide
#

Medical Nanobots is my recommendation

steady trail
#

Speaking of, there's more to add that i just remembered I just got DM'ed with.

#

I will go with Medical Nanobots, it has its touch.

#

Also surprised that the mod that makes use of totalScrapValue is actually being used.

#

Kay, the upgrade is implemented, now to figure out where to put the patch, lol.

#

Playing darts here.

#

Les go.

#

Kay, it works.

#

Problem now.

#

Figuring out the actual health cap, lol.

#

So that the regen doesn't go over the "alleged" health maximum.

steady trail
#

Configuration is getting disgusting to look at.

steady trail
#

Because the timer is already like one second, I believe.

#

Less prone to making code die because of zero value.

steady trail
cloud sage
#

.0

#

00

stark monolith
#

Is there anyway to make interns spawn with certain items?

native pulsar
#

Hey! so ive been having a error, with only the lategame upgrade mods for some reason, the mod doesnt work, i have a group of friends, in everyone pc its working, mine for some reason dont wanna work, i tried to install from the mod manager and already tried to install it directly. I already played with this mod and work out fine, right now, i have no idea

#

i dont know if its a bug or im just stoopid ;-;

loud radish
native pulsar
#

should i send the code?

fluid river
native pulsar
#

i found this

#

i think its this

median egret
#

huh

native pulsar
#

the weird part it works for everyone except for me xD

steady trail
#

Have you tried reinstalling?

#

I didn't mess with anything related to dependecies lately so if it doesn't work now, it never worked before.

native pulsar
#

yes, I've reinstalled it, various times, and created some profiles trying to fix the issue, ive been having this issue for a week, first i thougth it was the mod manager or the game, today i took some time with my friend to run some tests and after some hours we found this issue

#

normally i export it from game codes, but i tried to fix it instaling one by one

steady trail
#

Have you tried clearing the cache aswell?

loud radish
#

did you delete the config before reinstallation?

native pulsar
steady trail
#

Hmmm

native pulsar
loud radish
#

bingo.

steady trail
#

Hm?

native pulsar
#

idk

steady trail
#

I don't know how's that relevant?

#

Can you like show what's in the plugins folder of your profile?

#

I feel like you have a faulty install.

#

Not having an icon gives it away.

native pulsar
#

sure i was looking for it right now

loud radish
#

uninstall mod. delete the config. reinstall mod. boot up and enter lobby.

native pulsar
#

dont get me wrong, but what u mean with config?

#

like i say im stoopid

steady trail
#

Some mods allow users to configurate what they like in its contents.

loud radish
#

if i were at my computer id show you.

steady trail
#

Though ITAPI doesn't generate one.

native pulsar
#

theres no folder

loud radish
#

LGU does tho

steady trail
#

Right but the issue here is that ITAPI didn't load.

loud radish
#

hmmmmpst

steady trail
#

So either it failed to load or it never tried to.

strange violet
#

full logs would also help determine that

native pulsar
#

what a tricky little bastard 🥲

#

let me see

#

yap

#

was that

#

for some reason the mod manager is not installing it

#

thank u so much its fixed

#

still doesnt make any sense why it "fake" install it?

#

thank u very much guys for the help, and i hope the best for all of u ^^

steady trail
native pulsar
#

have a spooky weekend

native carbon
#

LateGameUpgrades seems to break my modpack, I can't drop items when it's enabled

steady trail
#

Without logs, I will be only guessing.

gusty flint
#

take a stab

steady trail
#

Can't, already in bed.

#

The only thing I can remember which stops dropping was DramaMask.

gusty flint
#

thats not what i meant by take a stab DevilGlare

native carbon
#

Ok, it seems like it was a conflict with DramaMask. I can disable one or the other and it works fine either way.

steady trail
#

Right.

native carbon
#

Both of them together is where the problems are, but honestly that might just be DramaMask’s fault for not updating in 3 months

steady trail
#

It's just a patching problem where it doesn't consider others changing it aswell, probably.

#

I didn't really read it.

low radish
#

Hello, does midas touch and scavenger's instincts work with LLL's configs (min and max scrap spawn, min and max scrap value)?

steady trail
#

It should.

#

Unless it makes it's own scrap generation.

warped shadow
#

What exactly does this mean

#

Im trying to may all days 50% longer from the start

#

'so I made the upgrade 0

sturdy oxide
warped shadow
sturdy oxide
#

And the default mode is what you want for your use case yeah

steady trail
#

There's two modes for Quantum Disruptor.
One for slowing down time scale. Other to rollback time.
The settings in the picture you sent are for the rollback time setting.

#

Meanwhile there seems to be issues with downloading something from FixPluginTypeSerialization to which I don't know of.

#

Maybe connection blockages would cause those?

steady trail
#

It's nice when you have free time to do something.

west blaze
#

Yo @steady trail im going mad, would you be able to point me to the patch that handles the teleport logic for the portable teleporter please?

steady trail
#

When you mean patch, you mean this mod's or just what vanilla does?

west blaze
#

How it calls it essentially

#

i.e. how it calls the teleport back to the ship

steady trail
#

There's beamUpPlayer, beamOutPlayer and TeleportPlayerOutWithInverseTeleporter from ShipTeleporter class.

west blaze
#

Okay sweet i figured

#

Where are you hooking into it in hte mod?

steady trail
#

Through ShipTeleporterPatcher

west blaze
#

ah cheers mate

#

dunno why i felt like a mong lol

#

brain drain day

outer plaza
#

I noticed that efficient engines doesn't apply to #1269406512313405571's constellations when buying them

#

got 2 efficient engines upgrades and one of my constellations still cost 550

steady trail
#

Seems they made a new routing system.

steady trail
#

@strange violet where do I need to touch if I want to affect the price mentioned above?

#

Kinda busy yelling at people saying they can't load the mods for not posting their logs so they just want me to randomly guess.

strange violet
#

one sec i'll find the line in github

steady trail
#

Hmm

#

And where does it get used?

strange violet
#

it's used in the command for routing to it, one sec

steady trail
#

Because so far transpiling when fields are used has been effective to not being overwritten.

strange violet
#

The field and every constellation is public so if you want you dont need to transpile

steady trail
#

I mean

#

I still need to patch so

strange violet
#

so if you need something I can always add it

steady trail
#

Well, person wants route discount to apply on constellations as well

#

So whatever works best for that effect.

strange violet
#

you'd just iterate through each one and modify the property I linked above to whatever you wanted

steady trail
#

Hm alright.

strange violet
#

if transpiling sounds easier to you then I dont mind, just figured it'd be easier to avoid that route lol

steady trail
#

I should have enough to have an idea what to mess with.

#

I mean

#

Lgu already has 100+ transpilers.

#

One more doesn't hurt.

strange violet
#

🤢

#

just lmk what you end up doing so I know what not to touch in the future (or to let you know if something changes)

steady trail
#

Hmm

#

Usually my transpiling only cares about the field I'm looking for.

#

So it would only be a problem if it went away, lol

strange violet
#

hmm, yeah probably not an issue then. I figure there's no way I could break it with bad math? KEKW

steady trail
steady trail
strange violet
short magnet
#

what the fuck darmuh

thin drum
#

Hi, is it possible to rebind some conflicting keys? like late game upgrades with the night vision uses left alt and the reserver walkie talkie slot also uses left alt

cerulean sage
#

You can rebind it with LethalCompany_InputUtils

steady trail
#

Correct, you can change them the same way with other control bindings.

acoustic roost
#

Did the recent update(s) anything affect that could interfere with syncing between players in a lobby?

cerulean sage
#

don't think so, i played with it last night and found no desyncs. what's the issue you're having?

acoustic roost
#

The issue is likely because the AC mod but the recent update is preventing larger lobbies from working and cosmetics showing. We disabled AC and used more company instead and it worked. Reading through the GitHub issues it looks like others are also having some problems with clients getting the right data from the host

steady trail
#

This git or AC's?

#

The other's issues are not being able to download the data to execute correctly.

acoustic roost
#

I'm referring to GIT for LGU

#

Not sure if it's related or not

#

Also don't want the devs for LGU to fix an incompatibility issue when AC could be the culprit

crisp hawk
#

idk why but typing LGU or any alternatives isnt working ingame

steady trail
steady trail
#

https://github.com/Malcolm-Q/LC-LateGameUpgrades/issues/570

I have been told by one person that using Gale (GitHub Repository) made the HTTP request error appear while using other mod managers like r2modman would not.
So take this with a pot of salt.

GitHub

I'm a bit confused that nobody else is posting this issue, but everyone within my group is having it independent of me - whenever I or someone else joins a game with LGU installed, the screen l...

quiet pike
#

just came here to say that the jet fuel upgrade accelerates the speed at which the bar that blows you up fills up

#

making it impossible to fly up on a jetpack

little reef
#

you can change the amount of acceleration the upgrade gives through config

#

to find the right feel yourself,

steady trail
#

I dont know of any bar anyways.

wintry anvil
#

me again, is it have config that allow we translate those string?

steady trail
#

Don't have time for that.

wintry anvil
#

imhuhimwuh I remember it have a command that can view upgrade infomation in older ways, not interactive UI is using now

#

those translation mod was achieve by replacing string it displayed on terminal, seems not work for interactive UI now

steady trail
#

Right.

wintry anvil
#

but it's using string variable in it right now, it shouldn't so hard i guess?

#

alright just description is enough i think

wintry anvil
#

then I need to do some dnspy things now

steady trail
#

Even more when I'm the only one working on this mod so anything new in it is tied to wether I have the free time to dedicate for this or not.

wintry anvil
#

yes, i see

#

but translation issue is a growing problem, later we solve bigger it grows

#

for now it was growing into a big building, is hard to replace it's pipes

#

imhuhimwuh btw I will try to solve this problem myself for now, thanks for your answer

warped shadow
steady trail
#

Can you not?

warped shadow
#

is it supposed to be there

steady trail
#

Something about NV, yeah.

warped shadow
#

was bugged

steady trail
kind falcon
#

Shotgun upgrades wouldnt happen to work with hexi, would it? or if it does....... does it apply to each pellot O.o?

wintry anvil
#

what "Silver Bullets" upgrade's do? is it work on little girl?

#

is it make the little girl respawn somewhere in buildings, or just remove it from explore this time

steady trail
wintry anvil
steady trail
#

Sure. I don't remember how enemies work.

wintry anvil
#

that's nice

wintry anvil
#

means it will stop spawn any new enemy if enemy power was drain out,

#

also it will refill this variable if you kill those killable entity, return power as is spawning, but...

#

I not sure is it still using this logic, and is it work on invincible entity, and if not, I not sure method you using is refill those power correctly whom using to spawning ghost girl.

#

if not, i think it wont spawn another ghost girl in this round, enemy power is running out. spawning those entity's power using value is different, and those high-risk entity costs most for sure.

#

ahh i see

#
Lethal Company Wiki

This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...

kind falcon
#

she does come back but that may be from another mod I have

#

ghost girl is very active and aggressive in my modpack lol

wintry anvil
#

I see something,

#

can mechanic arms upgrade also increase melee attack range?

steady trail
#

No.

wintry anvil
#

ok

olive dove
#

Hey guys sorry if this is a dumb question with an easy solution. So basically the lategame upgrades work partially but the store is inaccessible at the terminal regardless of typing LGU or Lategame store. There's a mountain worth of red text that is in Bepin that I have screenshotted bc I didn't want to just dump a wall of text immediately. Was wondering if someone might be able to help if possible

gusty flint
#

feel free to dump the entire log

#

discord puts it into a .txt file

#

and its the most helpful thing to do

olive dove
steady trail
#

What version of the game?

olive dove
#

Here's also what happens after I type in lgu and lategame store. I am on v64

steady trail
#

v64 is 3.10.4

olive dove
#

Is there a more recent verion I need?

steady trail
#

The most recent version of this mod that works on v64 is 3.10.4

#

If you go on later versions of the game, you can use the latest mod version.

olive dove
#

Ahhh gotcha gotcha

#

thank you

round maple
#

I was just curious, is there a changelog anywhere? I noticed that the cruiser upgrades are gone.

cerulean sage
#

cruiser upgrades were split into a separate mod

tawdry wadi
#

@steady trail btw Vehicle Plating has a bug

#

If the cruiser ever takes damage, you can never heal it to max with WeedKiller

steady trail
#

Should be resolved.

outer plaza
#

oh yeah, was constellations prize reduction via efficient engines a thing now?

steady trail
#

In theory, it should be resolved.

#

Only next release though.

vague spear
#

Does anyone knows if the Better Scanner upgrade has compatibility whit other scanner mods ? i am using GoodItemScan mod but it has a terrible range, so i wonder if the first level of the upgrade which makes the scanner scan up to 120 units does work whit the mod.

steady trail
#

Supposedly yes.

kindred linden
#

Is there a way to change prices of the Lategame Upgrades mod?

steady trail
#

Through the config.

kindred linden
#

Found it- thanks

vague spear
#

How do i make the Sigurd Access works on the last day of quota every single time ?
I changed on the config to be like this but it is still not activating it

dense idol
#

well you have it set so that it goes up 0% when it activates in the last box

steady trail
#

It should always activate like that.

#

Only problem is you put a value which won't ever change the buying rate.

vague spear
#

oh i see, my bad then

full lintel
devout prism
#

Hello!

I noticed that the GoodItemScan compatibility doesn't seem to work properly.

Especially when re-hosting the lobby, things break.

Additional distances do not get applied when buying the upgrades.
The wall hack distance is applied - But never un-applied, causing it to rise everytime you re-host

steady trail
#

So you don't reset through lobby restart?

#

Actually nevermind, I already do.

#

So if you answer yes, I just have to remove it.

devout prism
# steady trail So you don't reset through lobby restart?

If I buy the Better Scanner upgrade, nothing happens until Level 3.

Level 3 adds 20 units to the wall hack distance.

After quitting the lobby and hosting it again, the wall hack distance increases by 20 again, but the other distances stay at 0

#

Restarting the game causes the wall hack distance to be at 20, but the other ones are still at 0

steady trail
#

Answering the question would help..

devout prism
#

I'm unsure how else I'm supposed to answer your question 😅

Lobby Restart = Going back to main menu and hosting the lobby again

Right?

steady trail
#

Right.

#

So does your API.

#

Reset?

devout prism
#

Oh, that's what you meant.

No, it never resets

#

I should probably make it reset though

steady trail
#

Only issue I can see is levelling not working correctly, I guess.

#

No, only the first ever level increases range.

#

So it just has an extra if.

devout prism
steady trail
#

So you want me to remove the reset now?

devout prism
steady trail
#

I will take a long time to make any release for this right now.

#

So I will remove it.

devout prism
#

Okay

lucid ibex
#

Did you complain about this mod?

steady trail
#

Seems to be using old version of mod to build its mod.

minor cloud
#

hi, i have no idea about coding but when i open the lgu this is what i see. is there any reason why i cant read the upgrades?

steady trail
#

Terminal's font doesn't seem to recognize the characters you used for display.

#

I assume this is some translation mod?

#

Ah, it has been a while since you posted. I guess pinging should be fine by now. @minor cloud

minor cloud
#

I accidently downloaded the korean translation😔. When i deleated the mod and downloaded the right version it still didnt work. I reinstalled the whole of thunderstore and reistalled it and the mod and now it works

lucid ibex
#

When the Biggest Giant eats a giant monkey (which throws up players), it will drop

#

Although in LGU I didn’t upgrade so that they would drop out after killing

cerulean sage
steady trail
lucid ibex
#

I put on my glasses and my friend had them activated too 0_0

steady trail
#

Should be configurable.

lucid ibex
#

And they fell out after death

#

Apparently I haven’t checked the config for a long time

steady trail
#

Could have been reset, could have not.

#

Don't really have time for modding right now.

lucid ibex
#

Night Vision Goggles 😄

spark heath
#

is the peeper completely gone or is it in a standalone now?

steady trail
#

Standalone

spark heath
#

ok good, one of the maps my group got is basically coil head hell so we kinda need it, lol

#

we heard "I hit the light switch and it didn't do anything" on the radio, then the MFs started walking around outside

spark heath
#

we downloaded that pack tonight and for the first time in a while, the game was scary again

#

the straight up atmosphere of those moons was greeat

drowsy musk
#

Is there any reason why the prices aren't working? The price requirement works but it doesn't actually take away the money when bought

#

for context: i modified this upgrade to be 10 credits per level just for debugging, i made a new save and bought all levels with the starting 60 credits but it didnt take away the credits. The actual price still works as I can't buy the upgrade below

#

the credits are also still usable on other things, i bought the 50 credit goldfish directly after even though i should only have 20 credits left

#

side note hes stupid and i hate him

#

additional context i am on V68 and have done some configurations to upgrade prices

im not sure if this is what's causing it but I've removed upgrade tiers for a plethora of upgrades by just not setting a price for them. it would take forever to undo this and redo it for testing though so thats gonna be my last resort

steady trail
#

I would need logs to understand your issue.

drowsy musk
#

Sure where exactly would they be located? I can make a new profile and buy the 10 credit upgrade again and send the logs here if you'd like

steady trail
#

BepInEx folder.

#

Labelled LogOutput.log

#

That or some prompt in mod manager related to logs.

drowsy musk
#

alright ill do this rn

#

so here's exactly what it says when i buy the upgrade (i bought it 4 times for 10 credits each)

[19:57:04.2404701] [Info   : Unity Log] clientRPC scrap values length: 11
[19:57:06.9872616] [Warning:Host Fixes] Player #0 (Trenntt) credits spent on items does not match item price. Spent credits: 60 Cost Of items: 0
[19:57:11.1914429] [Warning:Host Fixes] Player #0 (Trenntt) credits spent on items does not match item price. Spent credits: 60 Cost Of items: 0
[19:57:12.4513676] [Warning:Host Fixes] Player #0 (Trenntt) credits spent on items does not match item price. Spent credits: 60 Cost Of items: 0
[19:57:13.4127416] [Warning:Host Fixes] Player #0 (Trenntt) credits spent on items does not match item price. Spent credits: 60 Cost Of items: 0
#

ill attempt to disable the HostFixes mod and see

#

ok that fixed it gg

#

thank you host fixes mod for breaking hosting

#

but also thanks spike for reminding me that logs are a thing and i could have saved an hour

jaunty lion
#

lgu command not working?

steady trail
#

If you can provide logs, I can probably figure it out.

jaunty lion
#

its working now for some reason

steady trail
spark heath
#

Do the shotgun damage upgrades let it kill the maneater faster or is the damage to it still called at 1?

loud radish
#

vanilla man eater is based on number of hits it receives. there is a mod to normalize its damage

spark heath
#

I guess I don't understand the point of shotgun damage upgrades then since it's either ineffective or an instant kill anywhere else

humble panther
#

well theres dogs, giants, and other monster mods ?
also some mods can change the monsters HP

#

thats what im thinking the usecase for

west blaze
#

Hey @steady trail im so sorry for this but I feel im being very slow. I can see the prefabs for the portable teleporter and advanced portable teleporter. But how are they actually given functionality in the code, as the teleport patcher seems to just be for the new infusion upgrade

steady trail
#

The script is in the Custom Item Behaviour Library thing.

steady trail
#

Vanilla maneater ignores force but if it considered it, it would be one shot by it if close range.

west blaze
steady trail
#

You want the git, I assume?

west blaze
#

OH ITS A SEPERATE REPO!?

steady trail
#

Yes.

west blaze
#

Omfg ive felt so fucking stupid

#

xD

#

this makes so much mroe sense

steady trail
fervent dawn
#

@west blaze Timeout removed

jaunty lion
#

okay i've just ran into the lgu command not working again, i have this mods installed

steady trail
#

You seem to be running an older version of the game.

#

So either update the game or downgrade this mod to recommended version for older version.

jaunty lion
#

oh okay

#

i'm on v64

#

thankyou

mortal berry
#

I found an interesting anomaly relating to Sleight of Hand. If it's leveled up at all and you interrupt the weapon reload by any means, the animation speed persists, will apply to your other actions, and it stacks. Speeding up animations this way does not have any effect on gameplay, except making your footsteps sound like you're in a cartoon and bobbing your head like someone on a sugar rush when you're sprinting.

#

It's actually very entertaining, and each step still counts as a source of noise. If you've done this at the company, it's the quickest way to piss off Jeb.

steady trail
#

Is that like vanilla to be able to stop the weapon reload?

#

I guess switching items but I dont remember being able to switch when reloading.

mortal berry
#

Well, I'm using Piggy's Variety, it was not the vanilla shotguns, but actually Piggy's rifle that I was messing with that caused this.

mortal berry
steady trail
#

Hmmm

#

Weird, the enumerator does wait til the gun is considered reloaded.

#

So I guess it just doesn't if you switch around, lol.

loud radish
#

i think it's just a weird combination of multiple mods. happens when i accidentally give the rifle to Code Rebirth's Shockwave Gal.
personally, it's tolerable. makes the game a little funnier, too

stark monolith
#

Could we get an enemy blacklist for discombobulator?

steady trail
#

I probably can, what's the motivation for it though? Too many outside enemies? Hmm