#Lategame Upgrades

1 messages · Page 31 of 1

tawdry wadi
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Well good thing is if it is that

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Swaggies has HandsNotFull

limpid blaze
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had the config enabled period or had the upgrade active?

warped shadow
limpid blaze
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hmmk

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the weird thing ive noticed with LGU is even if you disable an upgrade completely it still seems to touch that code

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like the Hunter upgrade

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i have it off completely cuz i prefer SellBodiesFixed

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but i always see some initialization in the console about the Hunter upgrade when i host a lobby

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but that might not be that way for every upgrade

tawdry wadi
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I think that's cus Hunter has an API

limpid blaze
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ahh ok

tawdry wadi
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So that's likely why

steady trail
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If it softlocks by making the hands full prompt appear when it shouldn't, yes.
Otherwise no.

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It's only messing whether you're with a two handed item or not.

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Inventory wise, it changes nothing of what the game already does.

tawdry wadi
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Got you ^^

steady trail
stark monolith
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Hey an error I have recently noticed is that when interning sometimes the player has no area illuminated around them at all. Like they are in total darkness. Flashlights and other sources of lights still work. But even after leaving the factory and re entering, the players regular ambient light is gone. Not until landing on a new moon. I’ll get logs next time it happens

steady trail
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There is probably some stuff from v55 that needs resetting when killed that weren't addressed when using interns.

dense idol
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I've only had that happen after anybody in the group picks up night vision goggles

stark monolith
limpid blaze
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If you’re gonna be doing an update when you get back uhhhhh my upgrades still randomly disappear sometimes

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I just wanted to stop hounding you about it cuz it’s not game breaking just kinda ass when I get halfway to main and realize my stamina is back at vanilla

loud radish
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seems pulling the chat up keeps it up until you go back into orbit nvm, it just stays up

fluid river
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High difficulty altar lol

jade needle
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typing Lgu or trying to access the store in general comes up with there was no action supplied with the word, anybody got an idea?

steady trail
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The mod didn't get loaded if you can't use lgu.
There should be some error at beginning of game boot in LogOutput.log in the BepInEx folder.

steady trail
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Along with the other... 33 things to do when I come back.

gusty flint
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lategameupgrades ruined my life

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make it 34

steady trail
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I can't fix life so it will remain at 33.

gusty flint
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also finally making the repos public

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for CR

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i got a nice looking license

steady trail
steady trail
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You can select more than one

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It's really tiresome doing on phone.

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@gusty flint can you or nah?

gusty flint
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hm?

steady trail
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Le pin

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Or no pin?

gusty flint
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oh lemme see if i can

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nope, im only restricted to the dev channels lol

steady trail
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Nice.

gusty flint
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neither of us can pin it seems

steady trail
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Guess a mod it is, lol.

gusty flint
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speaking of scrap spawning, i really need to fix the function that syncs the value for clients lol

steady trail
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Nice.

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Apparently grabbable has such function now when you change the value?

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I don't remember it being there last time

gusty flint
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idk this code is v50 maybe earlier

steady trail
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To pin the thingy like last time.

rotund field
steady trail
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Thank you.

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Maybe people will see it, maybe not.
Its more to help setting up priorities.

wooden zinc
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well I'm the first voter apparently

steady trail
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Nice.

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All the options will be configurable btw such as chance and cap, Yada Yada.

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Anyways, back to sunbathing.

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@rotund field if i was to link the poll someplace else other than this thread, would it be #mod-showcase ? Or maybe #modding-general ?

steady trail
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Oki

steady trail
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Nom nom?

austere locust
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nom

steady trail
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Sad.

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But is it just a README error or something?

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I do not touch that often enough.

gusty flint
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whitespike is schizo confirmed

austere locust
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i thought loudhorn had infinite range and if held dogs from the entire map will slowly walk in the ships directions

steady trail
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What is that?

austere locust
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the discombobulator for players that forgot stungrenades exist

steady trail
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I

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Don't remember seeing something related with sound.
I could be wrong tho as it has been like 5 months since I last touched it.

austere locust
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classic discord conversation

steady trail
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#1178407269994594435 message

SagiriHideLeave

granite moth
steady trail
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Yes.

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Everything mentioned is always considering configuration.

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Unless the option has literally zero votes, all will be considered for implementation.
This is just to set priorities on what people are more interested having.

granite moth
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this gave me an idea relating to the alternate progression system. apparatus giving you one currency, with each upgrade costing one currency

steady trail
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Maybe allow assigning items to give amount of currency?

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That could help satisfy both what you suggested and people who want special like items besides apparatus to give it.

dawn phoenix
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scrap value hit = lgu coins? like lethal progression gave you perks

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levelling up of sorts

steady trail
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And I was thinking of using the config ratio to make the currency prices on the upgrades.

steady trail
dawn phoenix
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more like xp level system

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with xp tied to collected scrap value

steady trail
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That's the item progression config thingy with uhhh.

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Unique Scrap or Customs rap modes.

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Custom Scrap*

dawn phoenix
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ic greed

steady trail
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Where the value of the item contributes some assigned upgrade by a their scrap value times config'ed multiplier.

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When that sum reaches the price of the upgrade, it purchases it with that.

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Ergh phone, stop messing my grammar.

dawn phoenix
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i thought of something more like an rpg progression system, but that feels a lot like the system you described

steady trail
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It should be the same, yes.
Only difference is what action gives the exp and on what it contributes on.
Kind of like fighting skill gain exp when you kill enemies like.

dawn phoenix
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oh yeah, that sounds pretty nice

steady trail
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In the case of the Unique Scrap, it's randomized what items contribute to what upgrades.
While CustomScrap uses what you have set in the configuration for each upgrade.

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Name wise of the item, it should be either the name that shows in the upper text when you scan it or it's internal name.

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7% panik

gusty flint
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fill the economy with em

steady trail
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I dont want to put W as the currency please.

gusty flint
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let's compromise, name it the White Currency

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and then advertise it as the best currency

dawn phoenix
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we got wbucks in lethal company before gta 6

steady trail
steady trail
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Ok so.
I am back home.
But the break thing will remain as I need to still setup my agenda.

steady trail
cold vigil
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if the new currency is something you get from the company and it's only usable with the company then it should be named Company Coupons

native carbon
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Is there any chance of adding stuff to the ship upgrades section of the terminal? Right where stuff like the teleporter is. It would be nice to have some consistency with the vanilla methods.

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Stuff like the scrap insurance, lightning rod, etc

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Maybe there could be another header in the store for contracts

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As it currently is though, switching between “store”, “lategame”, and “lgu” is not ideal

mortal berry
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Okay, so... Efficient Engines upgrade is not actually reducing the prices for me on moons. They appear to be reduced on the terminal, but when I attempt to travel to them, I can't because they are still asking for the full price suddenly.

steady trail
dense idol
mortal berry
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Well, that does make sense when you think about it now. Honestly, the upgrade name could use a replacement, but we have a config setting just for renaming our upgrades personally to whatever we want.

steady trail
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hides random name generator

warm copper
warm copper
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I was wondering if there is any way to get compatibility with the iquit mod? As of right now upgrades are being kept when using "iquit" regardless of LGU's config stating to reset upgrades

steady trail
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Specifically the one that doesn't play the fired animation?

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Ah, it's its own thing.

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That ... sucks.

warm copper
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I kind of figured. I just wasn't sure if there was a way to check if the the function was a fired off and if so reset everything.

granite moth
warm copper
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i am aware. The purpose of the mod is to skip the dead scene

granite moth
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it's like, 15 seconds. alternatively, you can just exit the game and delete the file

steady trail
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I'm gonna make lunch now.

native carbon
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I’m so happy that scrap insurance and extend deadline are being moved to their own mods. LGU is finally being debloated!

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Now do the same with contracts and interns and maybe even the store / scrap equipment and we’ll be golden

steady trail
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When I have time, sure.

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Contracts and Interns,I can kinda see it work?

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Items, maybe.

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Upgrades, not so sure anymore.

bold star
steady trail
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But then what would LGU be as a mod?
Just a store front, lol?

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Doing for each upgrade would turn this more of a modpack rather than a mod.

bold star
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I know yeah

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Did separating the deadline extention and the scrap insurance from LGU help it perform better in terms of performance?

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I'm wondering

steady trail
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It should be the same.

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THey were already separate systems.

bold star
steady trail
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Only thing I can see is you won't have the two enabled configuration entries.

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Ah that.

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Probably just less memory.

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Because you won't have the configs for those.

bold star
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That's great cuz I try to minimize ram usage

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Are you thinking about separating the items too?

steady trail
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Probably.

bold star
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Maybe call em Lategame items or smth

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Idk

steady trail
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I will just make them each their own.

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That way, you can decide to make a modpack with them.

bold star
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Oh I see

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You can also do a whole all in one mod with all of them like how some of the moon packs are done

steady trail
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It's just really hard to get motivation on work on these when there isn't that much visible feedback nowadays.

steady trail
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With a modpack, you don't need to do any coding.

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Just tell what mods you want.

bold star
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I guess so

bold star
steady trail
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There are more complaints than appraises.
So while having an appraise is nice and all, it can probably get rid of the downtime from like three or four complaints.

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Plus I don't really have the same dopamine boost a normal person does when doing stuff.

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It's really minimal.

bold star
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Well I enjoy your mod alot man N I'm excited for that update you want to work on

steady trail
bold star
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OH N I ALMOST FORGOT

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Thank you very much for that selence's choice compat with contracts

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I'm excited to try it again tonight when I'm playing with friends

steady trail
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If I made it right, it shouldn't pick the moon if it's locked.

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Though it won't go away when the selected gets locked after.

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I don't know if that's what you want.

bold star
steady trail
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Ok nice.

bold star
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Question tho

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For the specific moon menu

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Does it only show the unlocked or all?

steady trail
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I think all.

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I don't think that has restrictions that I am aware of.

bold star
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Ah ok

valid shell
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Nice to see stuff getting seperated out a little bit, I think it's fine for all of the upgrades to stay in here but scrap insurance standalone is real nice

bold star
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I think that would be nice

valid shell
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(and individual item mods would be great)

bold star
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Will say, I'm very happy with the random moon contract compact thingy

bold star
bold star
# steady trail

Also, ngl I might have voted for all of them, except for the currency to money at least

steady trail
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It already has more votes than the one where I asked what I should make interactive first.

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So it's fine.

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Yeah, I made it workie.
This probably will have to go along with the currency feature

bold star
steady trail
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Not yet, no.

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I'm still in the intermission phase from break to go work.

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Though it shouldn't take that much time as the only hard parts for me are UI thing-

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slap self

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I must rest, for fuck sake.

bold star
gusty flint
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Rest is for the wicked

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I havent rested in ages

river dawn
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😭

loud radish
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(/j)

limpid blaze
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I just realized, how did you put a space in your mod title?

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Alternative space character?

bold star
wicked lake
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is anybody else able to buy the medkit item since the new name change? I have it enabled, and it IS in the store, but medkit, old medkit, and oldmedkit all do not work and are unrecognized commands to purchase it 😒

steady trail
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What enemy even is called old

gusty flint
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oldmech?

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no wiat

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old bird

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whoopsie

steady trail
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Ergh.

gusty flint
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though internally its radmech

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not old bird

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not sure about bestiary

steady trail
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But to get its bestiary entry, it's probably with old.

gusty flint
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yeah...

steady trail
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And any thing that has old tries the bestiary immediately.

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Even with buy.

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And of course, with TerminalConflictFix, it works and gets the right thing.

fluid river
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Hello!
I noticed something :]

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On other channels I have mentioned that a cube is suddenly appearing next to the ship in my modpack

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this cube

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After doing a lot of testing, I have noticed that the cube appears when I buy any LGU upgrade.

steady trail
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There was somebody with same issue.

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Though they said something about uhhg

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Something with buyable something?

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It's way up in this thread and it's hard to pull it up on phone + teacher in front of me.

gusty flint
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@fluid river apparently these two mods

fluid river
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oh

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yes, I have those mods

gusty flint
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you also shouldnt have em enabled anyway

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they cause massive desync after their last couple updates

fluid river
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hmm, I see

gusty flint
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dunno if it was fixed, but i know it broke all modded enemies a while back lol

fluid river
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Is there a good replacement?

gusty flint
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buyableshotgunsplus

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i believe

fluid river
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ok, I'll take a look

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thx!

steady trail
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I'm more curious about what that cube is supposed to be.

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Becuase supposedly you couldn't ever see mine as I remove their default mesh.

fluid river
gusty flint
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huh

steady trail
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It's another cube!

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Well actually yeah it is

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Because its not at the same spot.

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As the other one.

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The other was literally at the door.

fluid river
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let me check another thing cuz I have 1 more mod of MegaPiggy

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ok, "I THINK" it's not an issue of MegaPiggy, but I noticed the cube appears the moment I write "LGU" on the terminal

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There'd be another mod causing this

native carbon
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It would be cool if the peeper item could also prevent butlers from attacking solo players

flint nebula
heavy falcon
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Do the NVGs only work for the player who put them on? I want the battery upgrade to be shared, but not the goggle part

steady trail
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The share applies both goggle and battery.

heavy falcon
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Could they possibly be separate? If its not too hard to implement, of course.

limpid blaze
steady trail
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#1178407269994594435 message

SagiriHideLeave

tawdry wadi
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@steady trail Are you seperating the Deadline Extension and Scrap Insurance Features from LGU?

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🤔

steady trail
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They already were.

tawdry wadi
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Ah

steady trail
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I just forgot a one liner which was essential for CSync.

sturdy urchin
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Hello I was wondering if there was a solution for these issues I am having. I have 2 main issues, first it only seems to work half the time, its very iffy if itll work or not and I dont know the circumstances in which it works and does not work. I am new to modding and am not very good with computers, I know enough to not be too frustrating but I am no expert. My other issue is I cannot play with friends with this mod. I compressed my exact plugins, config, patchers etc folders and sent them to my friend and every time we would join one another the other player wouldnt phsycially join but from their perspective they'd join the ship and start to wake up and freeze, but theyd still be able to hear movement and such on the ship. The host would not be able to see them and there would be no join game notification for the host either. I also compress my Bepinex folder and sent it to them and it didnt work. We had the EXACT same folders and everything. So I am really lost on why its not working. I have seen gameplay with people having MP lobbies with this mod. PLEASE HELP!!!

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Think i just have the wrong version of it. I am trying it now

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Getting an older version did not work

stark monolith
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What is the intern mod called?

sturdy urchin
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Is Lethal Things and other mods that impact the store compatible with this mod?

valid shell
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Isn't Lethal Things super broken in v56 or did it finally get updated

sturdy urchin
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Ok, thank you

steady trail
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The only ones separated that you can access is Extend Deadline and Scrap Insurance.

warped shadow
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Works just fine

stark monolith
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So wait, is lethal things causing the issue with my terminal then? Everything works ok but i get an error when typing things in, such as extend deadline

gusty flint
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show error?

warped shadow
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Seemingly no issue

steady trail
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I'm gonna take a shower and probably rest a bit.

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Also

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#1178407269994594435 message

SagiriHideLeave

gusty flint
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hey atleast you're not trying to mess with the assetbundlebuilder KaguyaPensive

steady trail
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Hue.

queen jolt
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long time no see, is there a way to not keep upgrades trough outer playtroughs

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i just left one and joined my other friends sessions and i still had all the upgrades

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like is there a command to reset upgrades

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on the session for every pålayer

steady trail
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There's reset lgu which resets the save of the player that typed it.

queen jolt
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nvm

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im blind deaf and stupid

steady trail
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Sleep time.

loud radish
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mann

gaunt fossil
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Oh....

warm copper
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Any plans to split contracts out of LGU? LGU has a better contract system than EmployeeAssignments, but since EA is assigned automatically I tend to only use EA and don't use LGU contracts.

If you do split LGU Contract into its own mod would it be possible to add an option to have an contract assigned to a random person like EA does?

outer plaza
stark monolith
stark monolith
# gusty flint show error?

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalPatch.LoadNewNodeIfAffordable_After () (at <d91f4862bdd34eedb04fca2d3bdbc226>:IL_0016)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNodeIfAffordable(Terminal,TerminalNode)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

vague pollen
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Last time we played when we tried to get a randomized contract it basically wouldnt work properly? Like we wouldnt get a confirmation that a contract had been selected, and when we went to the contract info, there was a randomized contract, but it was for no moon at all? Anyone else experiencing this?

sturdy urchin
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Is anyone able to continue helping me with this mod?

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The mod wont show up in my config settings, and none of the commands work in the terminal

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I have downloaded and redownloaded all of the dependecnices and it still wont work for me

vague pollen
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Yeah its happening this time too, the randomized contracts not working

warped shadow
wicked lake
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Hiking boots isn't actually present for me in the lgu store even though it IS enabled in the config... anybody else have the same?

somber star
wicked lake
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oh thank goodness, it's not my messy modpack borking something for once

gusty flint
steady trail
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You shouldnt be able to see Hiking boots in game yet, no.

steady trail
rancid trench
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what are the mods that the extend deadline and the scrap insurance features moved to?

steady trail
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The mods that have those names

rancid trench
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thank you, i had no clue it was that simple

steady trail
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Plus Im not sure how the thing would sync itself correctly with different contract.
Because it needs to pick what's the correct thing to do to achieve plus they were designed to be team-based "missions" rather than individual.

burnt lake
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What does that have to do with seperating it from LGU into it's own mod like you did Scrap Insurance and Extend Deadline

steady trail
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That, nothing.
I was talking about the assigning to random people part.

burnt lake
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ohh

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oh wait I misread the original msesage

steady trail
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Random contract seem to have worked right as I got a extermination contract on March from it and I managed to get the egg out.

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So I'm not sure what's going on with you.

sturdy urchin
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Its in plugins like its supposed to be? I think...? When I extract the zip file inside of that it says BepInEx then plugins, there is no config folder

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Launching the game doesnt give me the config files either

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Like it usually does

steady trail
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Did you also put the MHOOK in the patcher folder?

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And FixPluginType.

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Gonna eat something

warm copper
# steady trail Different contract would mean they would see different items spawned in.

I think you misunderstood. What i was meaning is that regardless of the planet a contract is assigned to the team, but only one 1 person in the crew can actually see the contract / assignment target. This would mean that every match there is an active contract that's randomly generated and would require teamwork and communication to complete the contract.

steady trail
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Right..

warm copper
steady trail
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But if the host can't see the item you're doing...
How can it spawn the reward from it?
I haven't dwell with the contracts that much to know the answer yet.

warm copper
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Sadly without knowing the backend I cannot give you an answer. However, I would imagine that the contract can have a listener tied to the scene and not to a player and when the contract is completed within the scene. You can have the host "create" the scene object that contains the listeners needed to check if a contract is completed and that object can be destroyed when the scene unloads

steady trail
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I just don't know if the systems supports what you are asking without having to change it completely.

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Since I wasn't the one who made it.

warm copper
# steady trail I just don't know if the systems supports what you are asking without having to ...

I understand that. Again, without knowing the backend it's very hard for me to give an actual answer on how it can be done. I do know that individuals can get their own contracts, so it's likely reading their lobby id or steam ID and assigning a contract based on that. If that is in fact that case, should be simple as adding an extra check to see if group or individual contracts are enabled. If group is enabled no one else can claim a contract and the terminal will say a contract has been claimed. It's all speculation on my part though

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Especially if they're using the steam lobby system or if they're using unity services, both would have the lobby data for each player stored in a list (likely in a dictionary format), which can be referenced pretty easily.

bold star
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Eyyyyyyyy, hell yeah!

steady trail
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Hmm, some got random black background.

gusty flint
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That whitespike isn't on break

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Imposter

steady trail
#

There ya go.l

warped shadow
gusty flint
steady trail
steady trail
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So I should like rest.

gusty flint
stark monolith
bold star
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Grrrrrr these changelogs aren't changelogging fast enough

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Oooooo this is interesting

steady trail
merry tundra
gusty flint
steady trail
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I'm always thinking of doing something.

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It's really hard for me to actually relax and not care.

gusty flint
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KaguyaPensive you gotta turn off discord and github for a bit then

steady trail
gusty flint
steady trail
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Theres still like

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Medkit, NV and uhhh.

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I forgot the third.

merry tundra
steady trail
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Own mod.

merry tundra
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Noooooo

steady trail
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You should still have it through the mod dedicated for it.

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Same for the cart.

merry tundra
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I Will install it later

bold star
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These two

merry tundra
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Me personally i prefer to have everything in one mod but it's ok

steady trail
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I had too many complaints of bloat that I kinda just did it to stop the complaints a bit.

bold star
steady trail
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Yes that

bold star
#

That was funny

steady trail
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Medkit is hard because contracts.

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Helmet has stuff embed in the LGU that I cant just strip off.

bold star
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That's fair

steady trail
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I also need to make the repos public.

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I just remembered.

bold star
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Oh yeah btw

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Did you implement the specific contract for locked moons only thingy?

steady trail
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Uhh.

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I think so.

#

Don't think I logged it in the changes tho.

bold star
#

Sexy maaaaan

#

Thank you<3

steady trail
#

@gusty flint Also diving kit textures had like 6MB, lol.

gusty flint
#

Damn, truly unoptomised KaguyaPensive

steady trail
#

Max Size was 2048, lol.

gusty flint
#

Can't believe you opened unity

#

Yeah

#

Setting em to 512 or 256 works wonder

steady trail
#

They're 32 and there isn't much change anyways.

#

So it's fine, lmao.

gusty flint
#

Lmao

#

Anyway go take a break for today or.smthn, imma go and get some food too

#

Going on a hike with my friends tmrw so won't be coding coderebirth like usual sadly KaguyaPensive

warm copper
steady trail
#

So a modpack?

tropic token
#

So, I was attempting to try out the latest version of this but apparently there's a bug that breaks the terminal in such a way that makes it so players cannot interact with it at all.

I've also tested this on a clean, new pack with nothing but LGU in it (and its dependencies of course) to make sure that it wasn't just a mod conflict but I can confirm that it is just LGU causing it. I can provide some footage of the bug in action, if you'd like to see what I mean.

molten lion
acoustic wigeon
#

yep

#

this

humble panther
#

yea new lgu update broke anything u can interact with
except the ship lever

acoustic wigeon
#

I was looking for why when I updated the terminal had broke

#

let me try one version down real quick for lategame

humble panther
#

one version below doesnt have this problem

tropic token
#

Yeah turns out it's more than just the terminal. Can't open the locker or use the ship buttons either (including the light switch.)

Also, it duplicates the clipboard and sticky note in the inventory?

flint cave
#

So apparently I just joined this discord server because I noticed that after updating to the latest version, my game just doesn't work, I can't even touch the terminal at all

acoustic wigeon
#

also, mods were removed and are their own mod which I personally do not like, but it is the devs choice

#

just fyi

steady trail
#

I cannot satisfy everyone.

humble panther
#

its the scrap that u removed cursing u @steady trail UAHGHHUAHGHHH /j

acoustic wigeon
#

all good

steady trail
#

Gimme a second.

flint cave
tropic token
#

I don't think I noticed that happening

flint cave
#

well whatever it is, it is clear that something broke with this latest update

#

cannot press E on anything

acoustic wigeon
#

love the lategame mod, it's pretty awesome

tropic token
#

LGU's been a staple for me and my friends lol

steady trail
#

Probably having the uhhh.

#

CustomLibrary I made, will fix it temporarily.

humble panther
#

until whitespike pushed a fix u guys can install v3.9.5 instead if yer in a hurry to play

flint cave
#

the error i see in the console has something to do with HotbarSlotSwitch

#

maybe

steady trail
#

It's because of deeper pockets allowing wheelbarrow thingy.

#

Apparently what I did doesn't work.

flint cave
acoustic wigeon
#

anyone know what the config setting "Keep Items When Using Weak Portable Teleporters" is?

#

is weak < normal < advanced

flint cave
#

the only thing different is the chance of the item breaking when you used it

steady trail
#

Weak is just "Portable Teleporter"

#

I thought I got rid of that.

acoustic wigeon
#

oh, looks like a dupe then. ok

#

thx

steady trail
#

I just had to move the types around.

steady trail
#

Oki.

tulip chasm
#

lmao i was trying to figure it out and this channel answered everything

humble panther
#

do u think its better to start a fresh config again?
since u removed some of the tools

steady trail
#

If you want to clean up LGU's config.
As the attributes will be simply not used.

humble panther
#

aight alright

steady trail
#

A hotfix has been uploaded. Wake me up again from cold shower if there's any other issues.

lethal vale
#

I was curious, did the wheelbarrow and shopping cart bug ever get fixed? If you died while pushing it you were still stuck in the movement speed as if you were pushing it when you revived. Only in game fix was to grab another one and set it down.

steady trail
#

This is the first time I am hearing about this.

flint cave
hoary basin
#

With just this mod installed as of now, I can't interact with anything except the handle to start the game

flint cave
#

it was a month ago

steady trail
flint cave
hoary basin
#

Oh, ok then.

flint cave
#

issue got fixed, but it seems that one mod im using started to break, the mod is called TooManyEmotes

#

same issue as 3.9.6, hotbar switching has no delay and also causes bunch of errors in console (you can press E on terminal and interact, but when trying to land at a moon, the game just stucks at the random seed part)

#

think you might want to look into this, since the same problem also occurs for LethalLevelLoader when i used it previously

steady trail
#

Gimme logs.

flint cave
#

this same thing repeats everytime i use my scroll wheel to switch hotbars

#

wait, actually, im missing something

#

switch hotbar once, this mess appears

steady trail
#

I can't seem to reproduce it.

flint cave
#

seems like i have many mods going on so i'm gonna test around and see if i find something

somber star
#

Looks like it's TooManyEmotes causing it

flint cave
#

thanks for the hotfix 3.9.7 though, appreciated

flint cave
#

alright, testing done, it was LethalLevelLoader that broke TooManyEmotes, lategame 3.9.7 works fine with it

#

guess i cant do anything else other than removing it, thanks for your contribution to the previous hotfix 👍

steady trail
somber star
flint cave
lethal vale
#

[Info :LobbyControl] Grab validated for aglitchednpcTTV!
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'MoreShipUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
CustomItemBehaviourLibrary.AbstractItems.ContainerBehaviour.GrabItem () (at <4736f794d88f4ce88c68f38e9ef44fba>:IL_0032)
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::GrabItemOnClient(GrabbableObject)
GameNetcodeStuff.PlayerControllerB+<GrabObject>d__385.MoveNext () (at <0b5b829887344817a21214132ea92eef>:IL_0251)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

Wheelbarrow broke instantly. Can not drop it after grabbing it.

steady trail
#

Ah right

#

Because the same thing is also there.

#

Ergh.

lethal vale
#

@steady trail I believe in you! I've been waiting for this to become a stand alone along with the shopping cart (I bet its gonna have the same issue)

steady trail
#

Nah, it's just the library that I need to change

lethal vale
#

Hell yeah! let me know when a patch is push and I'll test it out again.

steady trail
lethal vale
#

I use Thunderstore, I'll wait until you push it there.

steady trail
#

I thought you can import local mods into it.

lethal vale
#

Thanks though. I don't know if manually putting files in will screw with my modpack when giving a code

steady trail
#

Ah, code.

#

I just need test really.

lethal vale
#

let me see if I can figure out how to do this then lol

#

I'll make a second profile to put it in so it doesn't mess with my main one.

#

Ok so if done correctly on thunderstore it looks like a seperate mod?

steady trail
#

Yes.

#

In theory, it should replace the custom library one.

#

So you can toggle off the one from TS and have the local one on.

lethal vale
#

oh lol I didn't toggle it off but I can confirm that did fix it.

#

gonna run a few other tests now.

steady trail
#

It should also fix the uhh

#

Death with wheelbarrow one?

lethal vale
#

Oh my god I hope it does.

#

Putting an item into and then pulled it back.

#

Gave another error when placing it but pulling it out spammed my logs.

#

[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'MoreShipUpgrades, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
CustomItemBehaviourLibrary.AbstractItems.ContainerBehaviour.UpdateContainerWeightServerRpc () (at <9d5fd74d027d4a8a8b78959e24e5b2ee>:IL_00BC)
CustomItemBehaviourLibrary.AbstractItems.ContainerBehaviour.StoreItemInContainer (GameNetcodeStuff.PlayerControllerB& playerInteractor) (at <9d5fd74d027d4a8a8b78959e24e5b2ee>:IL_006D)
CustomItemBehaviourLibrary.AbstractItems.ContainerBehaviour.InteractContainer (GameNetcodeStuff.PlayerControllerB playerInteractor) (at <9d5fd74d027d4a8a8b78959e24e5b2ee>:IL_000C)
UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0025)
InteractTrigger.Interact (UnityEngine.Transform playerTransform) (at <0b5b829887344817a21214132ea92eef>:IL_00B7)
GameNetcodeStuff.PlayerControllerB.ClickHoldInteraction () (at <0b5b829887344817a21214132ea92eef>:IL_0125)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

#

This is what appears when placing an item in it

steady trail
#

Oh darn

#

I forgot the rpc

lethal vale
#

weird cause I'm not noticing a direct effect from this.

#

also do you know what I need to change to make it so my bepinEx only shows yellow and red texts? I hate when i get flooded with normal info stuff -_- and the error gets yeeted away from me lol

steady trail
#

In the config for BepInEx.

lethal vale
#

LogLevels? Should I just have Fatal, Error, warning?

steady trail
#

For red and yellow only, yes.

#

I fixed the error from mine

#

I have no idea if it fixes the enhancedIcon one.

lethal vale
#

worst case I'll remove the enhanced icon.

#

Its nice but provide no actualy use to gameplay

#

Will this fix apply to the shopping cart too then?

steady trail
#

They use the same behaviour so yes.

lethal vale
#

so far no errors

#

Alright yep so far it feels so much better.

#

Will see how it plays when I have others on later, but i'm confident that resolved the issues.

#

Also no errors involving the enhancedicon

steady trail
#

Oki

somber star
#

Any chance the Sleight of Hand upgrade could support Piggy's Variety Mod?🥺 Just an idea 😛

steady trail
#

I would probably have to patch their things?

somber star
#

Maybe? It has two guns, honestly might be more trouble than it's worth

gusty flint
#

whats sleight of hand do again

somber star
#

but faster reloading on the revolver would be so nice lol

gusty flint
#

oh right, faster shotgun reload

#

i mean ig it wouldnt be the hardest thing to patch, but also a bit weird to do that? lol

steady trail
#

I just patch the WaitForSeconds and make animator speedy.

somber star
#

Well then the upgrade would be faster gun reloading, rather than just the shotgun

steady trail
somber star
#

Any chance for the shopping cart to have a spawn weight instead of a percent chance to spawn? I don't know what "10%" is compared to other scraps weight

#

Like in my games it seems way lower than 10%

steady trail
#

I can't use weight if I want to make it only spawn once.

somber star
#

Is it 10% after all scrap is generated for a level?

limpid blaze
#

I think it’s a 10% chance on every landing to spawn 1

somber star
#

Also any chance for the wheelbarrow to have an option to have it spawn as scrap?😅 I had it disabled in LGU to have it spawn as a remnents scrap

#

But now that it's seperate I can no longer do that

#

since it can't be "disabled"

gaunt fossil
#

Oh all the items are going to be different mods..?

steady trail
#

I just believe Kieth when they made it.

#

Also

gusty flint
#

hmmmmmmmmmmm

steady trail
#

Uhh

#

Actually not yet.

steady trail
#

After I make the pizza.

gusty flint
#

lol

steady trail
#

I can add it.

#

After the pizzas.

somber star
#

Hell yeah, Thanks 😄

steady trail
#

Also I made it work with the rifle.

#

For sleight.

#

In a different mod tho

somber star
#

Spawning it not using remnants will probably lead to less bugs too 🙂

steady trail
#

To not clutter too much

#

It just has patches so it should fine.

somber star
#

Is it gonna be a addon?

steady trail
#

I guess?

#

It's another mod so lol

somber star
#

It's just a patch mod 😛 I type slow sometimes lol

steady trail
#

The M4 works

#

Just missing the revolver one.

somber star
#

Revolver is the big one imo, the m4 is already so powerful XD

steady trail
#

accidentally made myself speedy

gusty flint
#

revolver has soooo many waitforseconds

#

😔

steady trail
#

I mean

#

Rifle can pretty much shoot as soon as you press it.

gusty flint
#

silly

somber star
steady trail
gaunt fossil
#

I don't really like the idea that every item is a different mod but there must be a good reason behind it to upload all the files separately

steady trail
#

No guarantees that it works but it works for others so lol

limpid blaze
#

Are y’all referring to the revolver from Piggy Variety?

limpid blaze
#

That mod just doesn’t even launch for me for some reason

#

But tbf that was like 10 days ago

#

I haven’t played or tested lately

somber star
gusty flint
limpid blaze
steady trail
limpid blaze
#

Then users/players can part out pieces to create their own compatibility instead of relying on devs to create compat fixes for eachother

gusty flint
#

it was me barry, i separated the modules

somber star
#

I like that the shop items are separate. I have them all disabled in my pack, with some spawning as scrap using remnents

limpid blaze
#

I been updating my modpack every day in anticipation of v60/beta so I don’t have to play the “uhh is this a v60 mod update?” game

#

Can’t wait to try it out and find out it broke anyway 🔥

steady trail
#

Someone made a modpack with all features of LGU combined if you wish to have that still

somber star
#

Why does the shopping cart have a max sale percentage? It's not a shop item, right?

steady trail
#

Oh darn

#

I though I gave the dll without that.

#

Lol

#

Like I saw it and removed it but apparently I still had the old version on.

#

So the old went to TS oops.

somber star
#

It's fine! I was just confused XD

steady trail
#

So who asked sleight on piggy items patch thingy?

#

@somber star Was it you?

somber star
#

yee

#

it was 😛

steady trail
#

If you want to try it.

#

I tried my best tuning the animators to not be funky.

somber star
#

Gotta set up a profile but sure 😄

#

Found this LOL

#

shotugns

steady trail
#

Oh.

#

It seemed right in the IDE, wtf.

somber star
#

it's definitely faster, hard to tell upgrade to upgrade but the difference between no upgrades and max is very noticeable 😄

#

One thing would be nice, with this mod the wording for the upgrade should say "the reload speed of guns is increased by - " instead of shotgun

steady trail
#

I put "weaponry"

#

Fancy gentleman over here.

somber star
#

Me reloading my shovel:

steady trail
#

Now I have no idea what to put as an icon.

somber star
gusty flint
steady trail
steady trail
gusty flint
gusty flint
#

Lol

#

Can we have the late game upgrades patch where its just lategameupgrades but uploaded under whitespike

steady trail
#

No.

gusty flint
#

:<

#

But modularity!

steady trail
#

It's Kieth's so it shall remain on Kieth's name.

gusty flint
#

😔

somber star
#

You doing that wheelbarrow patch today? Just want to know if I should wait to update my pack or not😅

steady trail
#

Which ... one?

#

Ah, the scrap.

#

So you like a store or scrap

#

Not both?

somber star
#

I want it as scrap personally

steady trail
somber star
#

Not shop

steady trail
#

I will just leave it as or.

turbid tree
#

Why did late game rip out some of its features an force em into seperate mods???

somber star
turbid tree
steady trail
#

@somber star I just uploaded so either it sucks or it sucks less.

somber star
#

😂 thanks 👍

#

I'll try it out when it's live to download

steady trail
#

It's like.

#

11 PM now

#

So I leave coding for now.

#

In the meantime.

#

#1178407269994594435 message

somber star
#

Thanks again for all the stuff I asked for❤️

gusty flint
loud radish
#

oh hey, you got the quick reload thing. appreciated, dude ^^

gusty flint
#

thanks

#

worked really hard on it

steady trail
loud radish
#

this server either really needs more emotes or to allow from twitch synced servers

sturdy urchin
#

@steady trail responding to your question from 5 am now lmao. yes MHook is in the patchers folder. I have all of the dependencies in the right place and everything but the mod just refuses to work for some reason 😢

#

Maybe Im not using the prefered versions. I didnt see that as an option until just now. I am going to try that

#

Using the latest version of LGU being 3.9.7.

#

Idk what's happening rn, I tried to install the prefered versions and made a new BepInEx folder dragged the old one out of my LC files and some weird stuff happened so I am doing a fresh install and Im gonna hope this works lol

#

Im so bad with computers

#

Tried it still didn't work so Im just not gonna mess with it anymore sadly

loud radish
#

seems LGU aint affecting shotguns bought via BuyableShotgunPlus? my guess is because that shotgun is specifically called "Shotgun+" nvm, it just doesnt go faster at all. also... deeper pockets broke. i grab a 2 handed item, says my hands are full, and has a large red error show up

#

tested with regular shotgun, shotgun provided by level, and Shotgun+

loud radish
#

pinpointed it. Custom_Item_Behaviour_Library. disabled it and Deeper Pockets worked just fine again

loud radish
#

looks like the shotgun reload thing is also tied to it

#

dont know how many lgu upgrades it breaks :X

rancid trench
#

The medkit wont heal me for some reason, is there an easy fix?

steady trail
#

I never touched it so it should be the same as 3 months ago.

#

Besides the name anyways.

steady trail
lament halo
#

@steady trail do you know which mod might be causing this incompatibility?

steady trail
#

Either that or if I'm reading right some other mod has an asset bundle labelled "Memory" as well.

steady trail
# steady trail
poll_question_text

I'm thinking of alternate currency per player system. What features would you be more interested in this system?

victor_answer_votes

19

total_votes

75

victor_answer_id

5

victor_answer_text

Receiving currency per quota on config'ed ratio

granite moth
#

why is the peeper a different mod now

steady trail
#

#1178407269994594435 message

granite moth
#

i see

turbid tree
#

IS the peepers seperated mod broken right now??? As I cant buy it in the store. B

steady trail
#

Hm?

turbid tree
#

I could buy it before it was seperated from the main mod. but now it doesnt revister.

steady trail
#

I don't remember removing the shop thingy..

turbid tree
#

register

steady trail
#

No, it's there.

turbid tree
#

I have the terminal input conflict mod installed. So it should detect it.

#

Is it labeled as peeperitem in store now?

#

or Peeper?

steady trail
#

Peeper.

turbid tree
#

As when it type peeper it says no information has been collected about this creature a scan is required

#

tried capital Peeper an lower case peeper

#

does not let me buy it

steady trail
#

Seems like it's getting the creature peepers.

#

Have you tried Buy Peeper?

turbid tree
#

action not compatible

steady trail
#

Hmm

#

How was it not an issue before though.

turbid tree
#

Dont know. Always worked when it was in the main mod. 😦

#

not mods were changed. always had the peepers enemy mod too.

#

no mods. pardon

#

an im on asteroid 13... I NEEDS the peeper right now. lol.

#

im in danger... lol

steady trail
#

Hmm

#

I..

#

Don't know, lol.

#

Just typed "Peeper" and it gave the prompt.

#

And I have the creature peeper mod aswell.

#

Oh, but I do have the terminalconflictFix.

#

Hmm

turbid tree
#

as do i

steady trail
#

I have no idea then, I can buy it just fine.

#

Maybe the mod didn't load?

turbid tree
#

question. since changing your mod with peepers not included. did you delete your old config? As I did. possible that your old lategame config is allowing it to work?

#

dunno. lemme reboot an try again. will delete the config an let it retry to load it

steady trail
#

Item config from LGU shouldn't mess separate stuff.

#

As I literally can't access something that doesn't exist.

turbid tree
#

does show the peeper item in the lethalconfig menu list.

#

so its detected

steady trail
#

And no errors on boot?

turbid tree
#

no, loaded normally. get the usual "targets wrong version of bepin" stuff.

steady trail
#

Hmm

#

I could try see the modpack I guess.

turbid tree
#

only red I throw is how the large rug is misditected as needing to be labled as "car[p]et" not "caret", lol. But otherwise no problems

#

its a 1.0.2 issue

#

I rolled peepers back to 1.0.0 an it works

#

lemme reupdate to 1.0.2 to confirm

steady trail
#

Hard to believe there's no errors.

#

I have literally the 1.0.2

turbid tree
#

.............

#

[facepalm]........nm. im an idiot

steady trail
#

What was it then?

turbid tree
#

I left a save active. I was testing in a second slot

#

...retesting with it all deleted.. sec for confirmation of my idiocracy...

#

jesus

steady trail
#

Lol

turbid tree
#

..........wait

#

no. it isnt working in 1.0.2

#

???

#

lemme try 1.0.1

#

ya confirmed. it wont detect the text entry now. no saves. an it did detect it in 1.0.0

#

BuyPeeper gives no action text

#

trying 1.0.1

steady trail
turbid tree
#

ya. checked only other red it throws is from 3 duplicate cosmetics.

#

using 1.0.1 now. sec launching

steady trail
#

1.0.1 is broken anyways.

#

Sounds are all messed up because of unloading.

turbid tree
#

hmm,but I def can confirm 1.0.0 is working. detected it normally.

#

also peeper doesnt show in the store either in 1.0.2 if that helps at all

steady trail
#

Ah.

turbid tree
#

sounds not a factor for me... not having a coilhead be able to sneek up an jank me playin solo is all that maters to me. lol

steady trail
#

So you have "peeper" or "peeperitem"?

#

As the not .dll file.

#

In the folder of the plugin.

#

I might have screwed up some strings again.

turbid tree
#

sec lemme see. mod is Peeper by you. ...ooo

#

ya thats it

#

1.0.0 has peeper an peeper.dll

#

1.0.2 has peeper an peeperitem

steady trail
#

So both?

turbid tree
#

ya 1.00 names names match on file to dll.

#

doesnt match text of files on 1.02

#

1.02 is peeperitem an peeper.dll

#

but 101 is same as 1.00 peeper.dll an peeper

steady trail
#

But peeperItem's fine.

#

.dll is the one that needs update apparently.

turbid tree
#

so file just needs to be labled as peeperitem.dll as well?

steady trail
#

No, just strings.

turbid tree
#

oh. kk. was gonna test it for ya. lol

#

ya checked. 1.0.1 peeper entry works normally

white rose
#

@steady trail , any plans on putting the night vision goggles into a seperate mod? SCP966 uses those to be visible, that is why I am asking

steady trail
#

Uhh.

#

The problem with the goggles is it messes too much with internals.

#

It will take some time compared to others.

white rose
#

All good my guy! Please don't overwork yourself!

#

Good luck!

sacred zinc
#

Hi WhiteSpike, just wanted to say I really appreciate the new mods to separate the features and all the new configuration options that come with them !

steady trail
#

@turbid tree So wait, the .dll I gave works?

#

Cause I guess I just need reupload the right one?

#

Because I thought I sent the right one.

steady trail
turbid tree
turbid tree
#

I just rolled the install back to v1.0.1. Sounds work still, an terminal entry works fine in that one for me.

steady trail
#

Well yeah because 1.0.2 likely has the assembly looking for "peeper" bundle while it's named "peeperItem" still

#

I uploaded again to see if it fixes your issue anyways.

fervent matrix
#

Any one looking for a modder

turbid tree
steady trail
fervent matrix
steady trail
#

Not really, no.

fervent matrix
#

Okay

steady trail
#

If you're looking to making comissions, you probably should look at the [server's policy about it](#rules message)

turbid tree
steady trail
#

The fuck.

turbid tree
#

rolled back from 1.0.3 to 1.0.1 an it works agian

#

no save either.

#

I turned on company cruiser music mod. lemme disable. might be that... will check

#

deleted the cruiser music mod config an peepers config for safety.

steady trail
#

I don't know anymore, lol.

turbid tree
#

you sure its not because the two file names dont match?

steady trail
#

Just having the mod works.
Just having the mod and the peepers creature works.

turbid tree
#

as thats the only noticeable change from the files end I an see.

steady trail
#

I don't know what else it would make it throw a fit

turbid tree
#

from 1.0.1 back its peepers.dll an a file named peepers no extension. but from 1.0.2 onward its peepers.dll and peepersitem no extension

steady trail
#

Because I renamed it otherwise peepers creature wouldn't load.

turbid tree
#

....um. I had peeper creatures spawn on infernis when I was playing with v1.0.1

steady trail
#

Somebody showed an error on boot.

#

So yeah.

turbid tree
#

leme delete my peepers enemy config too for safety an retry.

steady trail
#

These two work together so I have no idea what I need to do.

turbid tree
#

ok, first test didnt work. I deleted peeper config ... didnt work. I deleted those plus the peeperS config an retested... now it works?? the hell??

gusty flint
#

Have u tried getting good

turbid tree
#

lol

#

what he needs is a test monkey that understands more of the game to pass along more info that topical visual based info. lol

#

than, pardon

loud radish
# steady trail

nothing was working with that one. no upgrades provided, despite what the config said

steady trail
#

Can you like give logs from that?

loud radish
steady trail
#

Ah.

loud radish
#

disabled LGU, imported local file

steady trail
#

You forgot to put the bundle.

#

You can use the same one from TS.

#

They just need to be in the same folder.

loud radish
#

wait, keep lgu enabled?

steady trail
#

Yesn't.

#

The mod has both the .dll and bundle file.

#

You need the bundle file aswell when you put the local thingy.

steady trail
#

You're missing "shipupgrades" file in the same folder as wherever the .dll went.

loud radish
#

so uninstall the imported file, and place it in the LGU folder?

steady trail
#

That works, yes.

loud radish
#

found it

#

patch works

steady trail
#

Oki nice.

#

I guess I can make an upload today.

#

With some fixes.

loud radish
#

woot

steady trail
#

Then I can work on new stuff.

tawdry wadi
#

Optimizations my beloved \O/

vague pollen
tawdry goblet
#

Hey guys I use "LobbyControl" to do a Lobby save file, when I load that file back, I lost my LGU powers. When I do the lgu load "nickname", it popped up a load menu but all skills are still zero

steady trail
steady trail
tawdry wadi
#

Quicker boot times

#

lol

#

But yeah you're right

#

I just consider it an optimization for larger mod packs like mine

#

lol

steady trail
#

Because saving it to "Croissant" then loading it right after seems to keep them.
Leaving the game then coming back and load "Croissant" also seems to keep them.

So I'm not so sure what I need to do here.

rare maple
#

For me it's mainly because I like to have only the required upgrades for my needs displayed in the terminal, and setting it up takes a lot of time in the .cfg for using only 25% of the mod at a time. It would also make it clearer to explain to my friends who don't know the mod and aren't into learning heavy details (me want scrap and kill crawler, please land)

#

BTW, I love the alternative names feature, it allows to make it very clear for other people! Thank you for that (and the efficient engines fix ❤️)

steady trail
tawdry goblet
#

So I go to a save file with "lobby load name"

#

purchased some LGU powers, then "lobby save name" then exit the game. Then I come back and do "lobby save name", then go into LGU and no power was saved

steady trail
#

And how does that work with autosaves?

#

Because the upgrades are only saved on autosave.

tawdry goblet
#

I disabled autosave

#

I can turn that back on if thats the only option

#

Is there a manual way to save LGU powers?

steady trail
#

Not really, not right now.

#

I don't know what alternative I can put besides autosave.

#

Last time, on Disconnect could be exploited.

tawdry goblet
#

Ah no problem thank you for your help. Let me try that and get back to report

gusty flint
#

yeah if u dont save with the game, its just exploit central

steady trail
#

I can try putting back on and see if it's still a problem with current system because it was 6 months ago that the issue appeared.

#

No guarantees tho.

gusty flint
#

leaving and rejoining a lobby is what a lot of people do when they lose in a moon so they can reattempt said moon

#

lgu was always a pain in the ass cuz it saved the upgrades

#

so i had to make sure i always bought stuff before i even landed on orbit

rare maple
# steady trail That would leave LGU with nothing, no?

I never created any mod so my way of thinking it is probably dumb in a modder's pov.
I imagine multiple mods with different commands but similar interfaces, so instead of the "lgu" command to access every upgrades, you would have multiple commands depending on the installed mods (like charup/shipup for character/ship upgrades or idk)

steady trail
#

But I would end up removing all upgrades from the "base" if I did what you are saying, no?

#

Ending up with just a store front with nothing yet.

rare maple
#

Or an lgu mod that imports the installed mods in the same way BadAssCompany imports and uses TooManyEmotes

rare maple
steady trail
#

I don't really want that.

#

Separate mechanism of upgrades seems unreasonable.

#

Especially when they are the same in their core.

#

I understand having different entries for different mods.

#

Which is why I already separate the ones from the Company Cruiser to their own which uses the LGU system.

#

However, I don't want to have LGU be an empty shell if you don't download any upgrade pack.

#

I think it's reasonable to have the ones related to core mechanics in LGU while separating that aren't as relevant and be almost ignored completely.

rare maple
#

I get it and understand your point, though I didn't know the cruiser's upgrades were separated, is it new ? (Haven't played since a few weeks)
If so, does it work in the same way BadAssCompany does as I described earlier?

steady trail
#

It's not uploaded in TS.

#

The idea is the pack is dependant on LGU.
So if you download the upgrade pack related to Company Cruiser, you will need LGU to use it.

#

Without LGU, it's useless.

rare maple
#

Alright, I see exactly what you mean, and thank you in advance for that update, seems like a good idea!

#

Then the reflection is mostly on which upgrades should be separated in the same way, and the character/ship distinction seems like a good way to go

#

Anyway in a user pov, it was easier to explain LGU when there weren't so many upgrades, because now people get scared at the cfg size and are like "alright you configure and we play". I think having multiple cfg just like Brutal Company does would be a great thing too, and you wouldn't have to create multiple mods

#

And that's where I shut up because you probably thought about all this already, thank you again for all the work and I'm looking forward to seeing your future updates

keen shoal
#

Why were the items/extend deadline moved to their own mod ?

#

Just curious

steady trail
#

#1178407269994594435 message

valid shell
#

less megamods = good

#

less debugging to be done, less compatibility issues, less having to disable half a mod becuase you want 2 things from it

bold star
#

Eyyy, I just saw that you made the cruiser upgrades into their own mod

#

I'm very happy with that change, thank you ❤️

gaunt fossil
#

AGH. Please tell me I don't have to rebuy all my cruiser upgrades...

steady trail
#

You shouldn-t.

gaunt fossil
#

Ok... Good...

steady trail
#

They should still act as normal when they were in LGU

tawdry goblet
#

I tried using "load lgu name", popped up a loaded message but nothing changed

steady trail
#

Load lgu is only meaningful when taking a save from somebody else.

#

I will take a look at it when I can tomorrow.

tawdry goblet
#

Thank you! Alternatively for now, I can forceCredits every time and reapply

turbid tree
#

Is lethal Internship mod incompatible when Late Game is installed?

#

As both use an intern command

#

tried the command fix mod, didnt allow both to work.

steady trail
#

"Intern" brings mine or theirs?

#

It can also be doing both.

turbid tree
#

...[facepalm]... nm. Im an idiot. Ya gotta type internship to get the npc interns via that other mod

steady trail
#

Ah okay.

turbid tree
#

yup just tested. all fully working. ignore my comment.

#

I dont get what people say about that interns mod being janky. seems to work pretty good to me. I love that the interns are teenage height. Fits well with the scp pinata mod that makes you a kid, lol.

#

If they can make it so they can leave on the ship with you an live till your crew all dies then that would be perfect. Only issue I see atm is that they cant get on the ship an leave with you. Great for solo play tho. 😄

vague pollen
wintry portal
#

Is there a way to make it so that the contracts menu doesn't show moons that are not registered in LLL?

#

Or hidden moons?

steady trail
steady trail
steady trail
alpine merlin
#

could you please link any future mod splits in the readme or changelog to make it easier to find them? I don't mind the splits, but it's incredibly annoying to have to find the mods manually instead of just having them linked

steady trail
#

I can put the links in the changelogs when I get the chance.

wintry portal
steady trail
#

Selene Choice.

wintry portal
steady trail
#

Ah.

#

As far as I know, I don't think it's exposed to users to alter.

#

It's more for developers to mess with if they so wished.

wintry portal
#

Aw, well that's a shame, I'll probably look for a config mod that can do that now

granite moth
#

are all of your released mods seperated from lategame upgrades? (do they still exist in the base lategame upgrades)

steady trail
#

Technically, in older versions, yes.

#

Nowadays, they aren't, no.

granite moth
#

i see

humble panther
#

3.9.5 is the last one with all the complete tools/scrap

#

i think

vague pollen
#

I'm also now getting a moon every time I hit random contract

lethal vale
#

Just wanted to give a heads up the wheelbarrow and shopping cart are still doing the bug where if you die while holding it. Still can be resolved in game by picking up one and dropping it.

steady trail
#

With latest version of all its dependencies?

sturdy urchin
#

[Error : Unity Log] MissingMethodException: Method not found: void InteractiveTerminalAPI.UI.InteractiveTerminalManager.RegisterApplication<!0>(string[],bool)
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

#

Getting this error code with one of the dependencies