#Lategame Upgrades

1 messages · Page 30 of 1

limpid blaze
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will rn

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let me adjust my log level and stuff

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so its as thorough as possible

limpid blaze
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this is what I did

Launched modded

Hosted new save

Bought the upgrades

Landed, went inside interior, exited interior and went back to ship

Went back to orbit -> upgrades disappeared

did "load lgu", upgrades restored but it showed 2x

exited game

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@steady trail

fervent matrix
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when my friend joins (we have the same mods) the pages for lgu go from 4 to 2 so like half the upgrades are missing

rich slate
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I have the same issue, asked about it a few times here, but never really got any responses. Some of the upgrates stay, but others don't. Runing shoes and Stronger legs are the ones I notice the most don't really stay between planets.

untold dirge
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Is it normal that everybody hear the shopping cart sound everywhere?

limpid blaze
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Rather than using any other mods for stamina and movement speed I figured it would be easier to just use this mod to keep everything under 1 roof and then it can also be upgraded later for a decent cost

quaint granite
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Um so we got the new update, started a new save, but when we loaded up the save it instantly activated a bunch of upgrades, so I wiped the save, but now there's only five upgrades when i type LGU?

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Theres only one page

worn ivy
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also the latest patch of LGU breaks compatibility with An0n_Patches

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which just makes movement less slippery

steady trail
worn ivy
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does LGU have any upgrades that reduce movement slipperiness?

steady trail
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There's uh...

quaint granite
steady trail
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Some patches related to weight, yes.

steady trail
worn ivy
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is slipperiness a function of weight?

quaint granite
worn ivy
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by slipperiness I mean how quickly you can change directions when you're running around

steady trail
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It helps in the slipperiness, yes.

steady trail
steady trail
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Along many other factors.

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Though only thing touched in that is weight due to Back Muscles.

worn ivy
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well I have back muscles disabled

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does LGU still make a patch if an upgrade is disabled?

steady trail
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Yes.

worn ivy
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hmm okay

steady trail
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I think it would harder to manage patches when config syncing that way.

worn ivy
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maybe I will just use the upgrades to control player movement then

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I hope I can find something that fixes the slipperiness

quaint granite
worn ivy
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I don't see any upgrades that really control slipperiness

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but the incompatibility didnt start until one of the recent patches

quaint granite
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@steady trail It appears to be on false by default, not sure what else couldve caused it

steady trail
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Neat

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I might forgotten a bool somewhere.

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Now I'm not at home to deal with it right now

quaint granite
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Alright, hopefully it's just a one off error on my end, but thats probably not the case.

steady trail
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So maybe putting 40 instead of 5 will make your issue go away?

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On that same config thing.

quaint granite
dense idol
steady trail
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In theory, the additives/multipliers from the upgrades shouldn't be overwritten accidentally when manipulating attributes.

dense idol
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my group started using it with LethalProgression after that change and it was so funny being able to just cross all of Artifice in one jump

flint nebula
steady trail
steady trail
worn ivy
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No error, it just makes the slipperiness config not work

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I dug into the code and it looks like it patches the same value as LGU's back muscles upgrade

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so the an0n_patches transpiler just cant find it

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I'm playing with the back muscles config

steady trail
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I never removed the value so it should still be there if I'm the first to patch.

worn ivy
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the an0n_patches transpiler looks for these 3 values in this order:
5f
carryWeight
1.5f

so if LGU puts a value in between those values then it just fails to find it

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which is what I think is happening

steady trail
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I love discord not loading images.

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There we go.

worn ivy
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so I used the backmuscles config to set carry weight multiplier to 0.5 and upgrade mode to ReduceCarryInfluence

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and it has the same effect

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as an0n_patches would've had

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so not a big deal to me since I fixed the problem, but potentially a nuisance to other people using these two mods together

steady trail
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No yeah, anons way of patching assumes too many things of execution order so it's more difficult to maintain correct behavior with other mods patching the same method.

worn ivy
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to me though, I find it awesome that LGU has all these movement things, because it means I can replace a bunch of mods just by setting up LGU's configs

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I wish there was a way to hide the price 0 upgrades from the terminal though

steady trail
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I can..

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Probably get something before away.

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Not sure.

worn ivy
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I'd really like if the LGU menu only shows upgrades that are upgradeable, it'd clean up the in-game menu a bit

steady trail
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It was kinda when people asked for an alternative way of altering base game stats at the time it was made.

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Without actually spending something for it so yeah.

worn ivy
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Yeah, it's cool that all this functionality is together in one mod

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It makes life a lot easier when you have less mods in the modpack

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Makes the mod manager run smoother, game boots faster, less config files to scroll through

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It's why I really like LethalUtilities but I think I'm on my way to getting that out of the modpack too

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LGU and WeatherRegistry replace most if not all the functionality from that mod

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and I might be able to get rid of an0n_patches too

quaint granite
limpid blaze
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Wait what did i miss

steady trail
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Meetings are not fun, I understand.

limpid blaze
quaint granite
steady trail
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Weekly are okayish.

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Daily are just useless.

quaint granite
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It even updated on the broken save!

limpid blaze
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im gonna try this for my issue for the heck of it

limpid blaze
steady trail
limpid blaze
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does not fix the disappearing upgrades issue unfortunately

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i even have an extra bool but it wont eat it

steady trail
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I honestly don't know how youre suddenly missing upgrades lol.

limpid blaze
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hey youre the genius here i sent the debug level log

steady trail
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I'm no genius, I'm just a dude thats maintaining this mod as a hobby, lol.

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But yeah, everything seems fine in the log in terms of having no errors.

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So it just seems to not calculate correctly lol

limpid blaze
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i was so afraid u would say that

steady trail
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It's just what it is.

limpid blaze
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got the whole lobby yelling at it me if i forget to restore the upgrades

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@rich slate since we are both having the same issue we should compare your mods with this condensed modlist i made

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see which ones we have that are the same

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then with that list i will turn them off one at a time

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until the issue goes away

ivory bluff
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why cant i see all upgrades

steady trail
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Uhh

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There's like some messages related to random upgrades up here.

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That's probably your issue.

limpid blaze
ivory bluff
limpid blaze
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scroll up

ivory bluff
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if i do it goes to bottem

limpid blaze
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And read the previous messages in this thread

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No I mean here 😂

ivory bluff
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oh

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lol

ivory bluff
steady trail
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Uhg

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#1178407269994594435 message

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This is the starting point, I think

limpid blaze
ivory bluff
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lmao

rich slate
rich slate
# limpid blaze “Suffer as have I and eventually you will succeed, at least that is the idea” — ...

BepInEx-BepInExPack-5.4.2100
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.16.0
Evaisa-FixPluginTypesSerialization-1.1.1
IAmBatby-LethalToolbox-1.0.2
MaxWasUnavailable-LethalModDataLib-1.2.2
IAmBatby-LethalLevelLoader-1.2.4
AudioKnight-StarlancerAIFix-3.6.0
Hardy-LCMaxSoundsFix-1.2.0
Magic_Wesley-Wesleys_Moons-4.0.28
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Renegades-FlashlightToggle-1.5.0
ButteryStancakes-EnemySoundFixes-1.5.1
loaforc-loaforcsSoundAPI-1.1.6
LethalResonance-LETHALRESONANCE-4.4.0
BMX-LobbyCompatibility-1.1.0
loaforc-FacilityMeltdown-2.6.13
Piggy-Piggys_Variety_Mod-1.2.0
MegaPiggy-BuyableShotgun-1.1.0
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qwbarch-BarchLib-1.0.2
Bobbie-NAudio-2.2.2
Bobbie-UniTask-2.5.0
qwbarch-Mirage-1.8.0
ShaosilGaming-GeneralImprovements-1.3.0
WhiteSpike-Interactive_Terminal_API-1.1.3
Sigurd-CSync-5.0.1
malco-Lategame_Upgrades-3.9.1
SweetOnion-LethalSnap-1.5.7
Pinta-PintoBoy-2.0.3
notnotnotswipez-MoreCompany-1.9.4
anormaltwig-LateCompany-1.0.14
ControlCompany-ControlCompanyFilter-1.0.0
ControlCompany-ControlCompany-1.3.0
TheFluff-FairAI-1.3.6
Nyxchrono-DoorBreach-1.1.0
RosiePies-Rosies_Moons-2.0.3
Evaisa-LethalThings-0.10.6
zealsprince-Locker-1.2.2
Garf-MissileTurrets-1.3.5
Scintesto-Monster_Plushies-1.2.9
sunnobunno-YippeeMod-1.2.4
SlushyRH-FreeeeeeMoooooons-1.0.1
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jaspercreations-Scopophobia-1.1.3
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Magic_Wesley-WesleysInteriors-1.2.10
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MoonsweptTeam-Moonswept-0.5.7
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x753-More_Suits-1.4.3
PizzaTissa-Gen2Replacement-0.0.5
Thunderstruck-OnlyTheHelldiverModel-1.0.0
sliceoftoast-TOTK_Link_Playermodel-0.1.3
Hexnet111-SuitSaver-1.2.0
EliteMasterEric-Coroner-1.6.2
IntegrityChaos-GraphicsAPI-1.0.0
IntegrityChaos-LCCutscene-1.0.0
IntegrityChaos-Diversity-2.1.0
stefan750-LCUltrawide-1.1.1
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.2.0
Yorimor-CustomStoryLogs-1.4.4
sfDesat-ViewExtension-1.3.0
SolidStone-SolidLib-1.1.4
dotnet_lethal_company-System_Runtime_CompilerServices_Unsafe-6.0.0
dotnet_lethal_company-ZString-2.6.1
RosiePies-RoseLib-1.0.1
Dev1A3-LethalFixes-1.1.6

worn ivy
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would you consider putting an annotation to make that transpiler run after an0n_patches?

steady trail
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Wait, so it only started to complain now?

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At this release?

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Because if it's the wheelbarrow, it should have complained ages ago.

worn ivy
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only this release, yeah

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or the previous one

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it was working as of 2 days ago I think

steady trail
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Can you give the logs of when that happens please, thank you.

worn ivy
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in PlayerControllerB.Update, LGU changes these two lines:
float num3 = movementSpeed / carryWeight;
(applies changes to both movementSpeed and carryWeight, carryWeight being affected by typeof(BackMuscles).GetMethod("DecreaseCarryLoss");

walkForce = Vector3.MoveTowards(maxDistanceDelta: ((isFallingFromJump || isFallingNoJump) ? 1.33f : ((drunkness > 0.3f) ? Mathf.Clamp(Mathf.Abs(drunkness - 2.25f), 0.3f, 2.5f) : ((!isCrouching && crouchMeter > 1f) ? 15f : ((!isSprinting) ? (10f / carryWeight) : (5f / (carryWeight * 1.5f)))))) * Time.deltaTime, current: walkForce, target: base.transform.right * moveInputVector.x + base.transform.forward * moveInputVector.y);
(specifically the references to carryWeight, which are affected by typeof(WheelbarrowScript).GetMethod("CheckIfPlayerCarryingWheelbarrowMovement");

steady trail
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Right.

worn ivy
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so it seems like what's happening is that because of those second changes, an0n_patches can't find the 5f value that it wants to change

steady trail
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Because stuff was added inbetween them, yes.

worn ivy
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since there are methods being inserted which changes the order that it expects to find

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I thought DecreaseCarryLoss was affected the walkForce part, but clearly it isnt

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there isnt anything in LGU that I can configure to affect the walkForce in the way I want

steady trail
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Walkforce, walkforce...

worn ivy
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and I dont think any other mods do either

steady trail
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From what I'm seeing..

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(5f / (carryWeight * 1.5f)
It changes this part.
Specifically the 5f, yeah?

worn ivy
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yeah

steady trail
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To higher or lower?

worn ivy
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higher

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by default it puts it to 10

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but you can change it in the config

steady trail
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Then I would probably have to allow lower because I'm changing the denominator.

worn ivy
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yes

steady trail
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Which is probably what it was supposed to do to begin with, now that I think about it.

worn ivy
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the BackMuscles thing affects that num3 parameter which is just a speed applied to the walkforce

steady trail
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Ergh, I hate seeing Update functions because it's so filled with useless stuff.

worn ivy
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lmao yeah

steady trail
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I don't understand not splitting into functions.
Nobody reads a 500 lines method correctly ever.

worn ivy
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right

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this is spaghetti code

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too many different things are just stuffed into the update function

steady trail
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I could try adding the BackMuscles patch along with wheelbarrow as well.

worn ivy
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well, looking at this code, I wonder if I can get the desired result by messing with the config related to DecreaseCarryLoss

steady trail
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But yeah, I can't really do something to make other patches work without comprimising mine in the proccess.
Since there's no real standard and everyone's free to do what they want.

worn ivy
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since num3 is multiplied to the walkforce

steady trail
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It will always default to uhhh.

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1f ?

worn ivy
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what will?

steady trail
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So it will be like you're walking without weight.

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The mode you're talking about.

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The effect will be like not having weight applied to you if "maxed"

worn ivy
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oh right

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hmm, what if this was added as a value for runningshoes? a traction option?

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I could affect num3 by messing with that movementSpeed

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which is affected by typeof(RunningShoes).GetMethod("GetAdditionalMovementSpeed")

limpid blaze
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Goon Chair upgrade when?

worn ivy
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but it would just make movement speed faster

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which I dont want to do

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some kind of traction thing would be ideal

steady trail
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I guess I can make something for that?

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Or at least try with like..

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2 days and a night?

worn ivy
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that would be awesome, I'd appreciate the feature

steady trail
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So it's to gain traction which is by increasing the values we were talking about earlier, right?

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The uhh..

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5f and 10f

worn ivy
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right

steady trail
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Okay okay.

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That should be fine for patching.

worn ivy
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after reviewing the code I have to say I love the way its structured for transpilers

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usually they're a mess but LGU's transpilers are very readable

steady trail
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Yeah, I think I did great with that.
Even though it could be like one time thing where I never touch it again, it's still nice to be able to read it.

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Plus I guess having...

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80+?

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Transpilers done, it does give some experience to understand them well, haha.

worn ivy
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is it alright if I use the Tools class in my mods?

steady trail
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LGU's MIT Licensed so you can use the code so long you copy the notice thingy.

worn ivy
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gotcha

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I've always wanted to make a tweaks mod that overhauls a bunch of player physics so that I could just nuke a bunch of mods out of my modpack, but I never wanted to mess with transpilers. this paradigm makes it a lot more approachable

steady trail
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It still requires a little bit of IL code reading as ifs/loops can change the flow of code instructions but besides that, you should be fine.

worn ivy
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right

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what program do you use for that?

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I have dnSpy but it seems to get things wrong sometimes

steady trail
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I use that.

worn ivy
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damn

steady trail
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Most of the time, I just need to know how it's structured.

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Then I go back to C# after that.

worn ivy
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well as long as the IL is accurate the C# doesnt matter

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I use ilspy for the C#

steady trail
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Like right now, for this traction thing, I don't need dnSpy because I already know the values I need

worn ivy
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right

steady trail
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Now if that giant pile of ternary ifs messes with the order, I might have to.

worn ivy
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theoretically you would just need to add a multiplier to the denominators

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I guess you could change the 10f and the 5f

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but the end user probably wants a multiplier anyway

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or I guess you could chain another function

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that's probably easier

steady trail
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In the end, I will have to try to find out, haha.

worn ivy
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I'm curious how someone would chain two functions together in the transpiler

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Would you just decrement the index and search for the variable again? that seems too roundabout but it should work in theory

steady trail
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You pick up the result of the other function.

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Ah, you mean tools.

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You can use the uhhh.

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Info again to look for it and add another one.

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Soo
FindInteger(find: field, add: method1Info)
FindMethod(find: method1info, add: method2Info)

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I think.

worn ivy
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oh interesting

steady trail
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It has been a good while since I last looked Tools.

worn ivy
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wouldn't the index be past the point of method1info?

steady trail
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No because I'm inserting stuff at index + 1

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Which then I return that if I found what I want.

worn ivy
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right I see

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so in this case the result would be method2(method1(integer))?

steady trail
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Yes.

worn ivy
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that's very elegant

steady trail
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Which is abysmal to look at if writing actual code.

worn ivy
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right

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lmao

steady trail
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But I think it's fine for transpiler stuff.

worn ivy
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totally

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especially if you're doing some complex operations

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who the hell wants to write out the IL for that

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and then if someone wants to read the transpiler code they have to understand the IL

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it's way simpler to just write a function

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and when each function describes what operation it's doing and it has comments and IDE hints its chefs kiss

steady trail
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Have you ever looked at LguConstants?

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I don't know if the assembly compiles with it or not.

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Since it's mostly const things.

worn ivy
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I havent looked at it

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I can check rq

steady trail
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It's uhh.

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A decent sized file.

worn ivy
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I'm looking at the github

steady trail
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Considering for what it's used for, I think it's decently sized.

worn ivy
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lmao what the hell

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it's massive

steady trail
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Yeah.

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At least it makes this pretty.

worn ivy
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the indenting got messed up by the weed constant

steady trail
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Yeah, haha.

worn ivy
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you are legally obligated to indent the rest of them now

steady trail
limpid blaze
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i give up

sterile olive
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Anywhere you can download the fixed version since it's not in thunder store?

steady trail
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There's a fixed version?

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Well, technically I am fixing some stuff.

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But I don't know if I'm done fixing or not.

sterile olive
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Oh haha I thought someone said it been fixed. My bad

steady trail
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So I guess it's just a matter of tweaking now.

steady trail
sterile olive
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Awesome, will give it a try. Thank you!

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Yeah, but only when I play with my friend. in SP game it's fine

steady trail
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Right.

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But what is the issue?

sterile olive
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It only show 5 upgrades at the time

steady trail
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Ah.

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You should be able to solve it by changing the uhh.

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Amount of random upgrades to 40.

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In the config.

sterile olive
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Ohhh

steady trail
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Because I forgot a check of when the randomized upgrades mode is on somewhere and it still went through.

sterile olive
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I see, I'll give it a try! 😄

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Thank you so much 🙂

steady trail
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Anytime.

tawdry wadi
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@steady trail You should really move all the upgrades for the Car into it's own section of the config, the config for LGU is beginning to get so large lol

steady trail
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Hm

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Probably.

tawdry wadi
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Like name it CC upgrades

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c;

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Then have them all toggleable in that section, it'll be nice for a bit of config cleanup

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XD

steady trail
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I can probably do that...

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After the two week break.

tawdry wadi
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Could do the same for Upgrades specific to players too

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Player Upgrades

tawdry wadi
steady trail
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You would have to draw it out for me.

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Because I only have section, key, default and description for each entry.

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Section is what gets highlighted to pick.

tawdry wadi
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@strange violet Could probably help with that, he just recently did a ton of config cleanup for TerminalStuff

steady trail
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And I forgot to update the version in the code again.

worn ivy
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@steady trail thank you for releasing traction boots so fast

limpid blaze
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Not so fast buddy

strange violet
worn ivy
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actually I dont think traction boots are working

limpid blaze
steady trail
steady trail
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Unless it's not the same effect you wanted.

limpid blaze
steady trail
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Because I could change the movement direction faster with it.

steady trail
worn ivy
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these are the config values

steady trail
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And it does change the values we talked about.

worn ivy
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and as far as I can tell there is no change

steady trail
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Aww

worn ivy
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I'll try an insanely high number

steady trail
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Well it's like.

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2 AM

worn ivy
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but 100% should work because an0n_patches does 10f

steady trail
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And I'm already in bed.

worn ivy
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yeah np, I understand

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just letting you know the results of my tests

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yeah even with 1000% there is no difference

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actually I think there is a difference when walking but not sprinting

steady trail
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Have you tried just lgu?

worn ivy
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no, let me try that

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just lgu feels the same

steady trail
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Odd.

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I'm pretty sure I didn't take anything that made me hallucinate.

worn ivy
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how did you test it?

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did you make it a free upgrade?

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or did you give yourself credits and upgrade

steady trail
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Run foward then backward.

worn ivy
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yes

steady trail
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There was no slippery thing on.

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But it's the usual credits thing.

worn ivy
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well what I'm doing is turning around while running

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I can try forward and back

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but its a night and day difference vs an0n_patches

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umm

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okay

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going back and forth sometimes changes directions instantly and sometimes slides

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and turning around never changes direction instantly

loud radish
worn ivy
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weird, an0n_patches still logs that it successfully patched slipperiness

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so I have no idea what the problem is at this point

worn ivy
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@steady trail I figured out the problem

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traction boots is only operating on the walking traction, not the sprinting traction

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I used dnspy to simulate what your transpiler is doing

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and after finding carryWeight, it searches for the next occurrence of 5f, which is NOT in the walkForce calculation, but the drunk effect calculation

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it finds 1045 0DB2 ldc.r4 5, which points to this

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luckily the next instruction is the 5f we want so all you gotta do is find the next 5f

loud radish
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@steady trail so i think i figured it out. setting the upgrade cost to 0 disables the upgrade, and with no upgrades to purchase, it spams the log after typing into the menu

fervent matrix
#

Heyo, playing with your mod and various others and im having a issue, my buddy upon joining's game does not get a packet/info regarding whats been bought, it lets him seemingly rebuy already bought upgrades, and only syncs upgrade levels for a specific upgrade on increasing its level, This seems to have only started hapenning on v3.9.1 and after from my recollection

elder flume
#

Howdy and i have a question, does "Fluffy seats" prevent the Cruiser from suddenly killing me?
this because if i press space to jump while at top speed i suddenly die

However would Fluffy Seats prevent that? i wanna drive with my friends
because of the Mario Kart Moons that got added, but if we cant drive top speed or be airborne
its gonna suck the fun away

limpid blaze
limpid blaze
#

Join us in prayer than he can grace us with 1 more update before his 2 week break

elder flume
# limpid blaze It should say in the mod cfg if you just install it rq

Thank you for the response! i went ahead and just tested it to be sure
Sadly, it still happens,i suppose because the Cruiser is "crushing" me when airborne and top speed
so it skips any damage calculations, okay im gonna do more testing and edit my post with the results

Edit: fresh profile, only LGU, infinite money & Luigi Raceway (cruiser map)
and i still die due to jumping while at top speed, regardless of any protection related upgrades i get
so conclusion...its Zeekers jank XD

steady trail
#

(Though I did think there was only the explosion one)

steady trail
steady trail
#

@worn ivy You can try with this one and see if it now shows the effect since you seem to know what you want more than I do.

steady trail
steady trail
#

Because if they are not shown in the store, it's because they are not for purchase (either they are free which was configured so thus you know what you are changing or it was randomized to not show up in the store)

steady trail
#

Also they aren't disabled, they're just hidden.

steady trail
steady trail
#

The other one is that when the car is considered destroyed, it kills anyone in the seats.

#

Due to "blast"

loud radish
#

odd. what happened on my end is whenever i typed to get the menu, the flashing typing bar would disappear, i would be unable to type anymore, the lgu menu would not pull up, and the log would be filled with those errors.

steady trail
#

Because you had no entries.

#

If there is no entries, the screen would have an empty array.
Accessing an empty array means errors.

loud radish
#

right, and the entries disappear if you priced them all at 0 credits

steady trail
#

Because free upgrades are really clutter in the store so they are hidden, yes.

#

Free upgrades are essentially either new content and/or base stat changes without a price tag.

#

So I don't think it made sense to keep them in the store.

loud radish
#

so they auto applied?

steady trail
#

Yes.

#

The logic of applying the upgrade was not changed.

#

Only the visuals.

loud radish
#

strange. before, i had to manually apply them 1 by 1

steady trail
#

So the only real issue is that the store can't handle having no entries.

#

There was an issue with after being fired, you would have to reapply, yes.

#

On game boot, they would always apply as the chat message popup proves that.

loud radish
#

oh im talkin on a fresh file prior to this update xD

steady trail
#

Right.

loud radish
#

i'll need to test this a little later

#

apologies for running in circles

steady trail
#

It's fine.

steady trail
#

So traction approved?

worn ivy
#

let me test it rq

#

it should work, you made the same code change I did to my local copy of LGU

steady trail
#

Oki.

worn ivy
#

yeah it works

#

it feels way better when sprinting now

steady trail
#

Alrighty.

#

@gusty flint I think this is a sign.

gusty flint
#

lmao

elder flume
# steady trail Some moments of driving are considered instant kills so if I was to change that,...

Oh it's possible to change the install kill? Since this is a Vanilla issue, the best I can do is har imperium or an infinite health mod and that way I can survive this weird insta death car driving.
I would love it if you could, if you want to of course! X3
Because lgu offers a lot of speed upgrades but using them may increases my chances of the instant death if I as much hit the air due to a ramp or tip over, the car will "crush" me, due to the speed

steady trail
#

I already did for the crashing part.

#

I just dont know the uhhh.

#

Your "crushing" has explosions in it.

#

Because if it is an explosion, I kinda doubt a seat being more fluffy can help you there, haha.

burnt lake
#

If you believe it can save you..........

elder flume
#

Nope no explosions I simply jump while at top speed , the cruiser slightly tilts forward and it "crushes" me
I can get you a video, sadly I'm on my way to work though DX but I'll get out by the evening

steady trail
#

Then yeah, it should be fine.

#

Because supposedly I turn all KillPlayers from Inertia to DamagePlayers instead.

#

Which should fix your issue.

#

(Obviously when you have the upgrade on)

elder flume
#

But if you wish to replicate it, make a new profile and get
Luigi RaceWay (kart moon)
LGU
Infinite Credit (to buy everything)

Buy all protective upgrades, Hop on the car drive straight, when the Cruiser reaches top speed while going on a straight line, you will hear the wheels like grinding. If at this point you jump, there is a high chance it will trigger the insta death.

Now I would maybe blame this oddity in the moon, but this car insta death has happened to me in the FNAF moon due to it having very steep hills, so I got really fast, slightly airborne and I died.
I'll definitely get you the vid though! (When I get home :'3 )

steady trail
#

I can give a .dll if you want to try it out.

#

Oh no,

#

I mean in my dev build.

#

That was probably bad worded.

elder flume
#

Sure that works too, I wouldn't mind helping out testing stuff X3 , especially if it fixes the insta death , that I'm surprised more aren't talking about 🤔

steady trail
#

(If you want to test "Hiking Boots" on uphill slopes, go ahead as well, I have no idea what value I need to change)

loud radish
#

no effects aside from the ones on the left were active

steady trail
#

Did you also mess with the additional prices?

#

Because it worked just fine.

loud radish
#

should i just send the config and/or pack?

steady trail
#

Config should be fine.

loud radish
steady trail
#

You just need a singular zero.

loud radish
#

and the upgrades will max out automatically?

steady trail
#

It will only apply the first ever effect.

#

Incrementals are not considered in a free upgrade.

loud radish
#

:/

#

am i able to delete the incremental prices so it's just the base upgrade and i can adjust it accordingly?

steady trail
#

Probably.

#

I think it should work.

loud radish
#

kk

#

ill give er a shot

#

tho i know a few upgrades have specifics tied to each tier

steady trail
#

The Better Scanner

#

Should be the only one.

#

I was thinking of splitting it anyways.

loud radish
#

and tiers in hunter are separated by a '-', yea?

steady trail
#

Yeah

#

If you're gonna make it free, you don't need to worry about that.

loud radish
#

, instead. got it

#

oh

steady trail
#

You will need to replace the - with ,

#

Yes.

#

I spoke too soon and badly.

loud radish
#

cool cool

#

happens

limpid blaze
#

Made it thru a few rounds then upgrades randomly disappeared again

#

Restoring them only shows them 1x this time though

#

Ima just disable diversity completely and see what happens

cinder sapphire
#

Anyone else having the funky issue of the LGU command being straight up gone on the terminal? Only happened when I updated LGU from today?

#

Tried it on a pre-existing game first, then on an entirely new one

steady trail
#

I will hotfix it real quick it

cinder sapphire
#

Can't have shit in lethal company, straight up had my upgrades stolen (much appreciation for the help)

steady trail
#

Should be uploaded now.

#

At least the boot error was gone when tested.

cinder sapphire
#

I'll let you know if I still have the issue, and thanks again for the help

cinder sapphire
#

Works for me, nice to see

limpid blaze
#

I bought all the health upgrades and it gave my co op partner invincibility

steady trail
#

That just sounds damaging is broken.

limpid blaze
steady trail
#

It depends on the mods.

#

It's hard to tell without seeing it myself.

elder flume
# steady trail

finally home! by any chance are these the files in response to me with the Cruiser insta death? i recall you writing sharing the .dll to try it out you changing it from
"KillPlayers from Inertia" to "DamagePlayer"

making sure as i might've got confused and you were talking to someone else

steady trail
#

It should be.

#

(Also I uploaded it to TS)

limpid blaze
#

lol

#

Is there any more info I can provide to help diagnose the issue?

#

I’ve combed thru my modpack a lot I can’t find a conflict

steady trail
#

There's logs.

#

Which are logged on each game boot.

#

If anything, they might help diagnostic the issue.

#

Also I don't play the game so good luck with that.

limpid blaze
#

What log level would be best? Should I disable asyncloggers and/or no_console_spam?

dense idol
#

So I died while holding a shopping cart, got interned and was stuck with shopping cart physics even after being teleported multiple times lol

#

and I feel like the traction with the shopping cart actually gets worse with traction boots lol

steady trail
#

Maybe some resets are missing?

#

There was new animation stuff added so it could be that.

elder flume
#

Sorry for multiple stuff, used my streaming set up to record these, so
Fresh profile, booted up the game, only have these mods and
...the Cruiser is just a funny entity XD
Test 1 -46-36) the purpose of me asking for fluffy seats, Luigi Raceway is still insta killing me
Test 2 -58-26) okay so maybe its just the moon? i went to Pestilence, i explode instantly

Conclusion: NEVER jump when the player starts hearing the tires Screeching, for whatever reason it will either instakill, or explode the cruiser
still im sold on LGU im definitely asking my friends to try out this mod profile of mine, once i clean up by removing redundant mods that are already covered by LGU, thank you for trying to help my oddly specific issue!

untold dirge
#

discount d'ont work on modde items like utility belt, the discount show but when i buy it the price change

steady trail
#

Hm?

#

Don't think this provides upgrades for item discounts.

limpid blaze
#

if im understanding this correctly im going to feel so dumb

steady trail
limpid blaze
#

they were still applied

#

the text just disappears probably due to some other mod but it doesnt matter

lilac arch
#

The Advanced Portable Teleporter says it cannot get broken on use, but after four uses broke

#

Unsure if this was intended as I know the regular portable teleporters have a 10% chance to not get destroyed on use, but spending 1750 on something that only had four uses really killed the morale lol

steady trail
#

Where does it say that?

#

Because you can configure the break chance so I'm not sure why it says that.

lilac arch
steady trail
#

Ah cool

#

It's a 7 month old typo, I guess.

lilac arch
#

Ahh, I see

steady trail
#

I wasn't around when they made it and it was already configurable on the break chance.

#

So I guess they just forgot when they changed the logic.

#

But from what I recall, portable has 90% chance to break while advanced has 10%.

lilac arch
#

A h

#

Dang-

humble panther
lilac arch
burnt sphinx
#

Does the latest version of this mod work on V56?
(With the mod installed when someone joins my lobby all they see is a full hud and a black screen)
Tho this issue is fixed when I install FixPluginTypesSerialization since it's a pre-requisite for CSync.

But when I install the FixPluginTypesSerialization I'm unable to start the ship to begin playing. I pull the lever and it makes the click sound twice before doing nothing at all. Along with the entire changing keybinds menu going completely blank

Is there an alternative to FixPluginTypesSerialization for V56 or would I have too downgrade game versions in order too use the mod?

steady trail
#

If you can provide logs, it can probably tell you what the issue is.

limpid blaze
#

or dependency strings

#

(not your profile i will not bother installing it

#

this sounds like u have a deprecated mod

#

or the other player doesnt have enough RAM

quick quiver
#

how do i use discombobulator?

steady trail
#

atk for stun
cd displays current cooldown status.

quick quiver
#

thank you

burnt sphinx
limpid blaze
#

ApparatusFix
AdditionalNetworking
AsyncLoggers
BepInEx_Faster_Load_AssetBundles_Patcher
ButteryFixes
CompanyCruiserFix
CullFactory
EnemySoundFixes
FontPatcher
HarmonyXTranspilerFix
JetpackFixes
Loadstone
LCMaxSoundsFix
LethalFixes
Matty_Fixes
MeleeFixes
PathfindingLagFix
SprintLadderFix
StarlancerAIFix
TerminalConflictFix
TestAccountFixes

also these might help

burnt sphinx
worn ivy
#

Why is the traction boots config saying (Not Used)?

brave pelican
#

So a note, Lethalmon desyncs LGU upgrades in multiplayer, do you think you could possibly take a look at why? It does require two people to actually test

void cove
#

I've been lied to! (bought cheaper prices for moons)

steady trail
#

I guess I meant hiking one because I had no idead if it was correct and that happened.

steady trail
brave pelican
#

Yeah, i remember that

#

And now it's just desynced after rehosting

#

The desyncing that happens in this mod is insane

steady trail
#

No idea why that would cause de syncs. Unless it's erroring everywhere.

fervent matrix
#

honestly fuck it, ill give looking at the dll's a shot

heavy falcon
#

Is there a way I can get this to work over LAN? I normally do testing for packs using it but I keep getting errors

turbid tree
#

Just wanted to pop in an let Dev of Late Game updates know about an odd bug I discovered. Whenever using this mod with my mod pack "an all you gotta do is type LGU" on terminal and a white cube will appear outside the ship and also be present beside the ships landing point on planets.

steady trail
#

Hm

#

And here I thought it wouldnt appear with a mesh.

#

If you could check whats the cube's GameObject name through UE, it would help know better.

turbid tree
#

Pic of it after using terminal.

steady trail
#

Though I still have my 2 week break.

turbid tree
#

will only appear if I use LGU at all. Dont even have to buy anything. Just typing LGU on the ships terminal will cause it. Now I have heavily rearranged furniture on board the ship, and also have the ships windows mod or I wouldnt have spotted it. But it is always present once I use LGU an never goes away. I have to wipe the save an start fresh an just not use Late Game upgrades to make it stop.

steady trail
#

Right.

turbid tree
#

It appears beside any location the ships normally at reset, in orbit or on planets.

#

Just wanted to let Dev know. My mod pack is Sharks Modpack in case you need my mod list for comparitive testing.

steady trail
#

I can't test because the family break location does not have reliable wifi.

turbid tree
#

No worries right now. I just wanted to let ya know waht was goin on. Hope it helps ya pack get better in future. As I love using it.

steady trail
#

If you could tell what it's called through unity Explorer, it would help better know what it's from.

turbid tree
#

The alt window ya mean?

#

Never heard it called that before. 😄

steady trail
#

Because it's not that.

turbid tree
#

oh. my bad then. 😄

steady trail
#

It's another mod used for debugging unity stuff.

turbid tree
#

oh I prob need that then. 😄

#

is it a thunderstore mod? Or something offsite? Happy to get it an pass on what I can to help.

steady trail
#

It's uploaded on TS.

#

At least last I checked, it was.

turbid tree
#

My game does give this error for it tho normally. An it repeats... for a LONG TIME. lol. [Warning: Unity Log] BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube

#

an it returns that with a number after an just continues.

steady trail
#

Og

#

Oh*

turbid tree
#

But I will get that other an check it as well for ya.

steady trail
#

I have no idea what that is, I don't mess with that

#

I do probably spawn a cube though I don't know where it ends up on.

turbid tree
#

I thought it was diversity as it adds in a cinematic alteration sub mod. but removing it typing LGU still triggers it.

somber star
turbid tree
#

k, lemme snag that tool an get some more info

steady trail
#

I mean, I can just remove the mesh related stuff from it which is at the uhhh..

turbid tree
#

This one?

steady trail
#

API, I grieve.

#

Believe*

turbid tree
steady trail
#

Yes.

turbid tree
#

kk

#

k, got it. launching to check now.

steady trail
#

Cannot wait to come back to 20+ issues on git.

turbid tree
#

lol, isnt modding FUN?! lol

steady trail
#

Ehh

#

It's just a hobby anyway

turbid tree
#

I feel that brother. I have to edit my modpack or specific mods multiple times a day now.

steady trail
#

Being the only one touching does make it sad.

turbid tree
#

Ya, love the game. Its worth it. 😄

#

Wooooo thats a lot of windows an buttons now. lol

#

um... lemme see if I can work this fancy thing. lol

steady trail
#

F7 toggles that screen off.

#

And should proceed as normal.

#

Sometimes if it doesn't read input, relaunch F7 again.

turbid tree
#

thank you!

steady trail
#

Right now, just have the cube spawned in.

turbid tree
#

to confirm. no cube yet at launch. not used terminal.

steady trail
#

Ye ye

turbid tree
#

i used command rich for money. an left widow entry. nothing as shown

#

how ya want me to do this. propmy with F7 before or after I use LGU?

#

so I can get as much info as I can here.

steady trail
#

Just have the cube spawned in.

turbid tree
#

k

#

exiting. an reenabling lgu mod.

#

launching

#

did throw red when relanching.

#

image

#

k. back in no cube. used LGU. Cube has returned

somber star
steady trail
#

F7 and look for the search bar on the left window.

turbid tree
#

k

steady trail
prime portal
somber star
steady trail
turbid tree
#

k

steady trail
#

Then show Pic of that window.

turbid tree
#

only entry on left is interactive terminal

steady trail
#

Seems okay.

#

Toggle the square of that entry and check if the cube's there.

turbid tree
#

unchecked still shows

steady trail
#

Hm

#

Click on it then.

#

New window appears and bottom right.

turbid tree
steady trail
#

Should show something like comps?

turbid tree
#

clicking on interactive terminal itself

steady trail
#

Oh

#

It doesn't have a mesh

#

Uhhhhhh

#

That is not my cube apparently.

turbid tree
#

So not lgu causing it? Mod conflict then?

steady trail
#

Unless it appeared in a different scene?

turbid tree
#

its on all planets once its there

#

anywhere ship is

steady trail
#

So it goes with the ship?

turbid tree
#

same position as well. wheever ship is at rest its in that spot

#

it doesnt move. its at the "at rest" points

steady trail
#

Right

#

What I mean

#

Does it move with the ship when landing.

#

Or does it teleport?

turbid tree
#

no. its already ther elike its part of the map

#

i can see it as i land

steady trail
#

Okay..

turbid tree
#

never shows till it does using lgu. then its persistent

steady trail
#

On the left window, on scene.

#

Move through all available scenes and see if theres another similar interactivr thing

turbid tree
#

k

#

click an load them?

#

not used to this. sorry. tryin to figure this out. lol

steady trail
#

Theres a scene drop down, no?

turbid tree
#

ya

steady trail
#

Just select each

turbid tree
#

ok I tried loading one. an I now get a infinite red text in seperate window. think I have locked up.

steady trail
#

Oh

#

Where did you touch?

turbid tree
#

oops. I loaded from bottom one. my bad. I think you meant top

#

lemme relaunch

#

ok, back. cube back. typing interative

steady trail
#

(also you were supposed to not find interactive through F7 so something already went wrong because it's supposed to be gone when you exit the lgu menu)

#

But yeah, keep looking through the scenes and do the same thing you did before (if you do find others)

#

If those don't make the cube away, it's some other cube spawned by something else.

turbid tree
#

so click the top SCENE dropdown that shows 3 options? not the bottom correct?

steady trail
#

Yee

turbid tree
#

what I see at that dropdown

steady trail
#

You will have to select one to update the list.

#

We just need to check all

#

And do the same process as before with the square.

turbid tree
#

ok tried all 3. onloy one that shows anything is sample

steady trail
#

Hmm

turbid tree
#

rest are all blank

steady trail
#

Ok, remove the search and show the list again.

turbid tree
#

k

#

ok, all 3 have entries now

steady trail
#

Right

turbid tree
#

removed interactive

steady trail
#

Let's go to sample.

#

Because that's what the ship is.

turbid tree
#

k

#

what I see now

steady trail
#

Scroll down.

turbid tree
#

there is a CUBE entry

steady trail
#

Does toggling the square make the cube disappear?

turbid tree
#

yes

#

unchecking it removed it

steady trail
#

Ok

#

So good news.

loud radish
#

pog?

steady trail
#

It's not LGU's store that spawns the cube.

#

Bad news.

#

We don't know who spawns the cube.

turbid tree
#

cube displayu

loud radish
#

wes did it

turbid tree
#

dang it... so it is a mod conflight with LGU.

#

conflict. pardon lol

steady trail
#

Or that or with any mod that spawns gameobjects, yes.

turbid tree
#

game objects.... yeesh, could be a lot. new enemy entry, item. or a map

#

there goes the rest of my day. lol

steady trail
#

I was wondering if I just forgot to take off the mesh to make it unsee able.

turbid tree
#

any tools or mods you can think of that might help me find the culprit?

steady trail
#

You can maybe turn off Sentinel mod and it's API thing dependency.

#

AubPiggy, I thibk.

#

Becuase of that one error.

turbid tree
#

Lemme see. sec

#

also had a single line of red code for diversity as it cant find the kidnapper fox info.

#

so thats a compatiblitiy wit hnew v56 issue. but the sentinel mod already caused a terminal issue that might eb relivant.

#

as it does break the bestiary

#

one you scan the enemy it breaks the bestiary for good. till then it works fine. def same behavior

#

lemme remove an relaucnh an test now that its here.

#

ok removed sentinel an its control mod

#

it did vanish. but when I used LGU on terminal again it returned. lemme delete save an relaunch for fresh code. As it may be in the save itself now

steady trail
#

Rip

#

I don't have many more ideas.

turbid tree
#

nah was fine. I have to remake a dang save about 20 times a day testing mods. lol

#

dang it... disabled both sentinel an control API mod... was gon. typed LGU an its back again...

#

welp. off to manually disable each mod an test one by one. if I find out I will pop back in an let ya know whats conflicting at least so ya have that info

turbid tree
#

...welp I figured it out

#

it was 2 mods causing it.

#

both trigger the white cube when you enter the Lgu menu on the terminal

#

Conflicting/error causing mods were BOTH of these. Both trigger the error

#

with em gone. no white block. lgu works fine

#

Now I am gonna go pass out. tested 124 mods individually all day today. yeesh.

limpid blaze
#

BuyableShotgunsPlus is the mostly working one

tawdry wadi
nova talon
#

What does this config at the bottom of Better Scanner do? There's already a "Price of Better Scanner Upgrade" at the top of the Better Scanner config category

tawdry wadi
nova talon
#

just like me frfr

thank you!

nova talon
patent wagon
#

[Error :More Ship Upgrades] [Tools] Couldn't find second carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find the numerator used when walking
[Error :More Ship Upgrades] [Tools] Couldn't find third carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of jump force field
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of climb speed field

steady trail
#

Sounds like patch conflict.

patent wagon
#

[Info : Unity Log] [An0nPatch] patched slipperiness
[Info : Unity Log] [An0nPatch] patched instant sprint
[Error :More Ship Upgrades] [Tools] Couldn't find second carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find the numerator used when walking
[Error :More Ship Upgrades] [Tools] Couldn't find third carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of jump force field
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of climb speed field
[Info : Unity Log] [An0nPatch] patched slipperiness
[Info : Unity Log] [An0nPatch] patched instant sprint
[Error :More Ship Upgrades] [Tools] Couldn't find second carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find the numerator used when walking
[Error :More Ship Upgrades] [Tools] Couldn't find third carryWeight occurence
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of jump force field
[Error :More Ship Upgrades] [Tools] Couldn't find occurence of climb speed field

#

yeah anon patches I think

#

any compability possiblity? I love that mod

#

I use it for its everything especially crouching and jumping

steady trail
#

I don't know.

limpid blaze
somber star
turbid tree
limpid blaze
somber star
#

my bad😅

limpid blaze
bold star
#

I wish LGU had the same money system Too many emotes has

#

Where it's separate money from the normal ship money and it's different for everyone

warped shadow
sacred zinc
#

You might want to take a look at the alternative upgrade system which changes how upgrades are paid for

limpid blaze
bold star
#

I mean if it's an option you can toggle in the settings, it would be fine for everyone

sacred zinc
#

I never played with it so I don't know how to configure it but it exists

copper trellis
#

I had a bug where efficient engines would not work

#

Like i had 2 stack and still had go pay full price for titan

#

Was after i bought scrap insurance so maybe cuz of that

#

It displayed cost to titan as 500 something

#

But when i go to buy it takes out 700

limpid blaze
#

To change moon pricing

copper trellis
#

No i dont have those mods

#

I only have plushies mod. Cosmetics, emotes, quality of life things.

#

Late game upgrade the only thing affecting stats and prices

#

Idk if its reproduceable ill make sure to keep a screen shot next time

granite moth
bold star
steady trail
#

I was thinking of having like random spawn in the facility and/or killing enemy and/or per quota giving x currency per y quota met where you could trade this currency between each other to buy the upgrades you want.
You would have the upgrades have the prices for both company credits or new currency and you would use whatever currency you want.
This in theory should help in favoring both individual and shared upgrades.
Its just gonna probably be a lot of technical debt to achieve this so like a month or so (considering the upcoming preparation and elaboration of thesis I'm gonna have to do later.)

#

You could also transform the new currency to credits and vice versa as well.

rich dirge
#

For the data contracts, does ls -r not work to make the contract a bit more challenging?
I was going to test it in a save but the rng hated me n gave me all contracts except data

steady trail
#

Optional parameters don't work, no, as this is a separate implementation simulating a command line.

#

And last I checked, they didn't include optional parameters to any kind of command.

steady trail
#

I really just want to not have the new currency to not be useless at some point, if I was to make a currency system.

hazy goblet
#

Has anyone got a strange direction controller shifted after riding the cruiser? (´・ω・`)

steady trail
#

I don't use a controller so I don't know.

#

But sounds like controller change doesnt revert back when leaving the vehicle.

bold star
steady trail
#

Yes

#

You will have the three options when configuring the upgrades.

#

Thus you will still have the option to use credits when you have no other use for it or the lgu tokens (the new currency) if you don't want to convert them to credits.

#

The tokens would be on player wallets thus you can have a upgrade which is shared and be bought through tokens and everyone (or one) gives their tokens to buy this upgrade for all.

bold star
#

I'm guessing one way to earn tokens would be through contracts, correct?

steady trail
#

That can be a way, yes.

#

I have only considered monster kills, random spawn like scrap and conversion from quota to token with configurable ratio.

#

This all would be configurable to your liking aswell.

#

The chance, the amount, Yada Yada.

bold star
#

That's very cool

#

N I think it would be very great for the individual upgrades

steady trail
#

Yes

#

I was trying to get the best of both if implementing a currency.

bold star
#

OH, when you do that, would it be possible to have a terminal section that contains JUST the individual upgrades?

Cuz I think in game, there's not a good way to tell which one is which unless you're the modpack maker

#

Or make them have different pages to the LGU page with it having a title at the top stating whether these upgrades are individual or for everyone

steady trail
#

I will have to change the UI to include the currency when I start making it so yes, it is planned to make sections for each.

bold star
copper trellis
#

Can we have an upgrade that clenses the vain shroud

#

Cuz once you reach high quitas you basically went to every moon and the fox is basically guranteed to spawn

steady trail
#

Like an instant kill command?

copper trellis
#

Ye le clenses it befote landing

#

Or something

steady trail
#

Not sure if it's possible to kill the weeds before landing on it (unless messing with save data)

copper trellis
#

Ok no problem

#

I dont know how that would work

steady trail
#

Typical case of "changing label color? Minimum 6 weeks"

granite moth
#

maybe just an enhanced weed killer would work. bigger range, bigger capacity, faster weed killing

patent wagon
#

also please spray paint

limpid blaze
steady trail
#

Most of the time reading code tells me what they do.

burnt trail
#

@indigo prawn I know it'd be a hassle as you'd have to either work with the item or ship placement functions depending on the vision but my non-technical cousin-in-law was playing and he said "How come the lategame stuff doesn't have like a weaponized defense system?"

It may be in-line with your roadmap to create a "Deployable Sentry" type entity that targets enemies.

distant moat
#

Me and a friend are having an issue using LGU in multiplayer on v56, we both crash immediately when loading into each other's saves. Singleplayer seems to work completely fine and we can load into the ship normally, not sure what's happening.

burnt trail
distant moat
#

We're both using only LGU and it's dependencies. I'm running the game through r2modman, while he's running it through BepInEx on Steam.

burnt trail
#

There is something out of date/conflicting. I'd make sure his versions are up to date on everything

#

If the game isn't flat out crashing to desktop use "LobbyCompatibility" by BMX

#

May help understand

distant moat
#

We'll try that, ty!

distant moat
#

Update: we reset literally everything, redownloaded Lethal, both set it up through Steam, as soon as I join my friend I get this screen, so it doesn't crash at least, but it's still not playable...

flint nebula
#

I would recommend perhaps the other direction of both of you setting up with r2 but you share the profile code with your bud

limpid blaze
#

I do not think this is a LGU issue

#

And yea I would use a mod manager like r2modman

grizzled dew
#

random question idk if someone else has asked mb if someone already has lol but are upgrades for the cruiser planned maybe? stuff like increased durability, a bigger trunk for more items or maybe a like, hitch in the back?

brave pelican
#

The thing you need to make sure of is syncing your mods perfectly, including configs, lethal company struggles with differences between clients

#

So both must be using r2modman, or both using gale if you wish

brave pelican
grizzled dew
#

o are there thas cool imma need to look at that

warped shadow
#

oh

#

someone already talked about it

#

is there a way for upgrades to be applied automatically at the start of every file

warped shadow
#

that does answer my question tho

warped shadow
limpid blaze
limpid blaze
steady trail
#

Also damn, relaxing from 4 days of always going to the beach.

#

I wonder how many issues git has right now.

patent wagon
#

i mean idk anon patches is just too good

steady trail
#

Yay, 8 new issues.

patent wagon
#

also i noticed the problem still persists

#

w/o anon

limpid blaze
limpid blaze
patent wagon
#

if LGU can do that sure

warped shadow
humble panther
#

i can feel it, next lgu update gonna be the beach episode

steady trail
#

It's a nice change of pace from like 12 hours coding per day to have some entertainment

worn ivy
#

to fix an0n conflict with LGU:

  • set slipperiness in an0n config to 5
  • enable LGU traction boots
  • set price to 0 (this will make it always active with no buy required)
  • set initial traction boost to 100%

@warped shadow @patent wagon

warped shadow
worn ivy
#

just base. if you want to remove the upgrade levels set them to blank

worn ivy
#

the problem is really with an0n_patches

#

the way it does its transpilation is bad

dense idol
#

Annoying issue: if you have a contract for a modded moon and then remove that moon the contract will keep coming back everytime you load the file even if you cancel it and do a different contract

steady trail
#

I..

#

Prbably know why?

#

Though I think it's saved on player basis (which kinda doesn't make sense) instead of host only stuff.

#

So I would probably need to change that later.

mortal berry
#

I thought anon patches was outdated

steady trail
#

It would be only outdated if movement in general was changed. I think.

warped shadow
limpid blaze
#

i never play the same save after making changes to the modpack

warped shadow
#

it worked well

dense idol
bold star
#

Will there be support for mods that make certain moons locked with the contracts system? Cuz I'm using a mod that only gives you access to specific amount of random moons that change everytime you hit quota, and when I buy a random contract, it selects a moon that's not a part of those moons

limpid blaze
limpid blaze
bold star
#

Why have a mod that hides random moons, it doesn't make sense

limpid blaze
#

I don’t know I don’t personally see the appeal of the mod in general. I just think it would be much easier to implement what you’re saying in the Selene’s Choice side than the LategameUpgrades side from a dev angle

#

Have Selene choice detect when the moon is selected for contract then add it to the list of available moons

bold star
#

Cuz locked moons is done by LLL I believe

#

My point is, I think contracts for locked moons shouldn't be aquireable

steady trail
#

I would just need to know what makes moons be lockable.

#

As that isn't a vanilla thing really.

bold star
shy forge
#

Hey guys, i currently only have LGU installed (with the dependencies through thunderstore mod manager). When i type "lgu" in the terminal, it says no command such as this exists

steady trail
#

And the logs of when that happens?

shy forge
#

the log of the console? Or is there a .txt somewhere?

steady trail
#

BepInEx folder has LogOutput.log file.

#

In the case of mod manager, you might have to go to profile folder

shy forge
steady trail
#

What is the games version?

shy forge
#

v50

steady trail
#

Try 3.8.1 of this mod.

#

Later versions patch v55 stuff.

shy forge
#

oh yeah, that works now. Thanks!

limpid blaze
cold vigil
#

hey whitespike I got a suggestion for an alternative picklocker upgrade. How about it instead buffs the actual picklocker item? Reducing the time it takes to picklock to 5s

steady trail
#

Sure.

vocal anvil
loud radish
#

hmm curious. is it possible to speed up reloading the shotgun as a potential upgrade?

vocal anvil
limpid blaze
#

if the price of an upgrade is 0 will it be on by default or will it still need to be purchased?

limpid blaze
#

no

#

it disables the upgrade except for a few

steady trail
steady trail
#

It will not appear in the store for purchase.

limpid blaze
steady trail
#

If the upgrade is not free, it will appear.
Otherwise it won't.

limpid blaze
#

Only the first one is set to 0 the rest have the default prices

#

But it takes it out of the LGU shop

steady trail
#

The upgrade is considered free if all prices say so.

limpid blaze
#

I kinda figured that’s what you meant but that’s not how it’s behaving on a fresh save for me at least

#

I’ll just change the price to 1 for now

steady trail
#

I can't change anything right now anyways.

limpid blaze
#

I know I just report everything everywhere so somebody might peep it later

#

Keep enjoying your break

steady trail
#

But it shouldn't be considered free if you have more prices on the shoes.
Because it only considers when you have set one being zero or none in the tiers .

limpid blaze
#

Rough example:

Stimpack
Initial upgrade: 0
Tiers: 400,500,600

#

Stimpack does not show in LGU shop and the red text does not say it’s active

steady trail
#

Hm

#

Maybe the store filter.

#

Anyone can mess with the code so if anyone wants to fix something, theyre free to do so.

lethal vale
#

How has lgu been working lately? Anything that I should be aware of or change if I re add it to my mod pack?

steady trail
#

Apparently there are a couple issues which I cannot resolve til...

#

29th? Maybe 30th

#

Its just hilarious how they apparered as soon as I was unable to code.

lethal vale
#

Yeah that's how life usually works 😆

loud radish
limpid blaze
steady trail
#

Last I messed with the reload it essentially broke it.

#

I can try again and see if I can make the animations faster.

loud radish
#

if ya cant, dont worry bout it

#

^^

#

thanks for the answer

nova talon
#

what's the maximum amount I can increase the range on the night vision goggles? I want them to light up an entire room no matter how big it is. I have it on 200000 right now and custom interiors that are dark still look like this

river dawn
#

oh my god thats pitchblack brackens fav room

nova talon
#

So I noticed it was also that dark on vanilla interiors and thought it might be because I use HDLethalCompany. Turned off HDLC and it's still incredibly dark. Any ideas on how I could light up the whole room when I use night vision?

#

Maybe it's the color of red I chose to change the night vision to? going to try to change it back to the default color

limpid blaze
nova talon
#

also I haven't had any issues with HDLC yet, do you know any specific conflicts that it has? Maybe I haven't noticed them

nova talon
granite moth
#

i think probe should have a little cha ching noise when it goes through

#

the lgu terminal sections in general should have more noises

granite moth
#

are the cruiser upgrades compatible with cruiserimproved and bettervehiclecontrols?

limpid blaze
steady trail
fluid river
#

Hello!

#

I remember that in an old version, when you typed "Contract" you were automatically assigned a contract to a random free moon, apparently now regardless of whether you type "Contract" or "Contracts" the contracts menu will appear.
Is it possible to disable that or have one assigned automatically?

steady trail
#

Does it have to be those keywords or would "contract random" work?

fluid river
limpid blaze
#

TerminalStuff?

fluid river
limpid blaze
#

Super dope

#

I just found out about it today

fluid river
oak vapor
#

yo i hvae this glitch where the hunter samples keep changing tpye. does this affect their value?

tawdry wadi
#

@steady trail Guessing if I want the Item dropship to not have a delay before landing again when it goes back up I need this set to 0, not really too sure how the setting works

steady trail
#

That is....

#

The thing that goes to the 40 - x expression.

#

I think.

steady trail
#

Not sure what I need to change related to not make the interactive menu to appear but I will think about it when I'm done with break/issues/meetings.

steady trail
tawdry wadi
#

@steady trail So a question, we've been running into some cases lately where the hotbar softlocks and things stop becomming interactable but nothing logs

#

Could it potentially be the upgrade for carrying 2 handed items doing it?

#

I've been very confused as to what might be causing it

tawdry wadi
limpid blaze
tawdry wadi
limpid blaze
#

im wondering if he had it on

#

i dont think so

tawdry wadi
#

Got you

warped shadow