#Lategame Upgrades

1 messages · Page 29 of 1

tawdry wadi
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Idk, it was working fine before for me so it would be 3.7.2 that broke it somehow

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I was using Vega to disable turrets, I could have checked logs but I was doing my big 16 hour stream 😅 so I was trying to avoid doing troubleshooting stuff as much as possible and just dealt with it not working, but I think at one point someone was even disabling them from the ship and they weren't exploding

steady trail
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Malware wasn't touched.

tawdry wadi
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Is it possible cus I set this to false, you introduced a new bug where it also disables it for the turrets and mines?

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Cus I know for a fact it was fine with 3.7.1

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lol

steady trail
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Nobody tests that so maybe.

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I'm not in the position to fix this mod right now.

tawdry wadi
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Yeah you're all good

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I'll do some testing

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@steady trail yeah it was that setting

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lol

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Set it to true and it works again

steady trail
gusty flint
steady trail
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Most of the stuff I made was pretty simple so I liked the change of pace.

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I got a semi working prototype, it's only missing the CustomScrap to do stuff (because it requires configuration stuff and I hate it. blobwobsobheart )

gusty flint
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i was partly making fun of the spelling but i might be the fool here

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also that's sick lol

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is it gonna be part of LGU?

steady trail
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It will be an alternative mode which you can configure to turn on.

gusty flint
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gotcha

steady trail
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The idea roughly from what I got discussing:

  • CustomScrap and UniqueScrap provide a boost on getting an upgrade through their value (the difference being that CustomScrap you specify which scrap help what upgrade while UniqueScrap gives all items an upgrade to boost towards)
  • NearestValue is provide an upgrade closest to the amount you sold (rounded down so if there are no upgrades with a price below it, it won't give you one)
  • ChancePerScrap is whenever you're selling a scrap item, it rolls a die and if successfull, it will give you a random upgrade based on a criteria (pure random, cheapest or lowest level)
  • Apparatice is whenever you sell an apparatus, you get a random upgrade.
gusty flint
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that makes sense, cant wait to see how you spend hours on balancing :p

steady trail
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On defaults?

gusty flint
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yeah prob

steady trail
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Like..

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My problem is probably the amount of contribution a given item can give to the upgrade boost.

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Right now it has a 85% contribution on each scrap sold.

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Which is applied after the company buy rate.

gusty flint
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icic, that's quite a lot

steady trail
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Maybe, I don't know.

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It is configurable so people can change if they want it.

gusty flint
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fair

steady trail
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Though I had a problem with RPCs not being able to write the whole string for the save.

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So I had to go to byte arrays.

gusty flint
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huh

steady trail
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And technically the UniqueScrap should work with any kind of items you add.

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The CustomScrap might be more troublesome.

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Because itemProperties name might not be the same as the scan node.

gusty flint
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ah yeah, usually isnt

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wallets arent for example (tho those are shop items) because they have variants

steady trail
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Luckily I have the GrabbableObject instance so I can prolly pull off the header out of it.

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If itemProperties doesn't match, go check node.

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If still no match, we're boned.

gusty flint
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lol, i hate matching names, its why i just gave my items the quest component if they're quests

steady trail
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Whoever wants to have fun with Item Progression for me (so that I can find any bugs before production).

steady trail
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mfw 52 transpilers.

gusty flint
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Can we get a company cruiser refueller upgrade

steady trail
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You don't even know if it has fuel!

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- Implemented an alternative "Item Progression" mode where you can acquire upgrades based on the items you sell alongside using credits to purchase them.
  - CustomScrap: Each upgrade has a configuration option where you specifiy the several items that will contribute to the upgrade.
    - Each item contribute through their scrap value sold multiplied by a configurable multiplier for contribution.
    - When the items are sold and if they contribute to an upgrade, they will be displayed in the upgrade's screen display under "Discovered Items"
  - UniqueScrap: All items present in the game will be attributed to an upgrade, ignoring item specification configurations.
    - Each item contribute through their scrap value sold multiplied by a configurable multiplier for contribution.
    - When the items are sold and if they contribute to an upgrade, they will be displayed in the upgrade's screen display under "Discovered Items"
  - NearestValue: Whenever a quota is met, it will purchase the upgrade closest to the met quota value.
    - The quota value is rounded down meaning if there are no upgrades with a price lower than the quota, it will not purchase any upgrade.
  - ChancePerScrap: Whenever a scrap item is sold to the company, it will roll a value between 0 and 1 and checks if it's lower than the configured value for chance
    - If it meets the criteria, it will pick an upgrade to purchase based on the criteria of randomenss:
      - Random: Pure random and does not take any consideration of what the upgrades have.
      - Cheapest: Picks the upgrade with the lowest price to purchase.
      - Lowest Tier: Picks the upgrade with the lowest level to purchase.
  - Apparatice: Whenever an apparatus is sold, a random upgrade will be purchased.
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- Refactored game attribute relevant upgrades (Running Shoes, Bigger Lungs, etc.) such as the effects are not cancelled when other mod is setting some value to the same variables they are interacting with.
  - This means that any mods that requires to know the full value of the attribute variables, they no longer can just check the variable as the increments are added separately.
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Now to disappear because tests/discussions/projects.

steady trail
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You barely have room to go anywhere with it anyways.

gusty flint
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It's why I'm making a hoverboard

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Cuz thats like, less space

steady trail
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Like sure, it looks cool.

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But unless it's like a portable vehicle.

gusty flint
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I just gotta figure out how to lock the player above the hoverboard and use interavf triggers

steady trail
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It won't be that much use.

gusty flint
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I mean it can't fit in the shup

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Ship

steady trail
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Yeah.

gusty flint
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So surely its a separate entity

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Like the capsule Corp stuff

steady trail
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inb4 a competitor to my wheelbarrow.

gusty flint
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Looool

median egret
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and canonically wheelbarrow was first 🫡

sacred zinc
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The car could be for a specific new moon we haven't seen yet

dawn phoenix
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im pretty sure it wont be

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he even shows it off on exp and art

left dew
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Is there a bug with efficient engines? I bought the 4th upgrade for the 30% and now it shows I have none of the upgrades from it

misty plank
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Noted, but I have a question/minor suggestion. I know you have an overwrite option for all the perks, however it's very tedious to turn that main setting off and individually set every perk to be on especially with the ever growing list of them. Would you be able to add an additional setting that ignores the overwrite so I don't have to manually enable every single "This perk is now shared" toggle?

misty plank
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I meant to reply to this

sacred zinc
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There is a setting to share all upgrades if that is what you are looking for

rich slate
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Ive been having issues with the Stronger Legs upgrade not working when we land after buying the upgrade, as well as running shoes upgrades past upgrade 2. They take the money and gray out, but after one mission, and landing next time, its not working anymore, and we can't rebuy it. Anyone know why?

mortal berry
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By the way, I was going to send you logs regarding the Mechanical Arm upgrade not working, but I don't even see any logs that refer to the Mechanical Arm in the first place, would you still like me to send you logs anyway?

prime phoenix
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Mechanical Arm upgrade seems to be only working with interacting stuff
you cant really pick up items but interacting works with main entrance, fire exit, closing doors and etc

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no clue if its a mod conflict or not

steady trail
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Btw, the fact that I'm not talking as much here right now is because:

  • Got sick yesterday and couldn't eat anything.
  • have a project discussion today
  • have a test tomorrow
  • have two project deliveries in next two days.
    So yeah, this is best week I'm having right now.
mortal berry
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Oi

steady trail
mortal berry
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That... well that sucks

steady trail
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It is what it is.

gusty flint
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Get well soon tho, I got my test in 30 mins

steady trail
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Nice.

steady trail
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Because you have an override in misc section to make eveything shared, yes.

steady trail
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I found out why btw.
It's the reason I hate manipulating strings.

gusty flint
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F

celest quest
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Recently I've experienced a small discrepancy between the range of grabbable items showing the UI prompt and the range that I actually have to be in in order to grab it (i.e. there's a small distance where you see the prompt but can't grab the item). I feel like this coincides with the new lgu upgrade that extends reach..? Has this been brought up before? I haven't done any testing on it yet just asking

steady trail
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I need the list of mods to know the conflicting one.
Because either:

  • An error appears when you attempt to grab it
  • Another mod overrides the "grab" logic which it doesn't take account the upgrade increase
steady trail
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Also what the fuck, somebody else other than me is using my interactive terminal API.

celest quest
steady trail
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Both prompt range and actual grab distance use the same function (to increase the range) when patched so if you're seeing the prompt, you should be able to grab it.

celest quest
dawn phoenix
celest quest
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yes, it's MaskedEntitiesShowPlayerNames = true causing it

celest quest
mortal berry
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What?

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That is THE weirdest incompatibility. But also the simpliest to remedy from our point.

steady trail
mortal berry
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Uhh, that didn't work at all for me, actually. I'll maybe try disabling all the masked-related features from GI.

steady trail
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Masked are trully a specimen.

mortal berry
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Even with all the default settings on GI for the masked, it still doesn't work

mortal berry
west blaze
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So I get a feeling this may be a softspot but erm... whats the deal with the lightning rod? Our group bought it for the first time ever last night and it seemingly did naff all

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Also I'll be the bad guy and, whilst i cant speak for everyone, I personally (along with my group) think the lore dumps on some of the lgu entries are a bit erm... much?

Makes it seem very disconnected if you get me?

I.e. lore is cool, but name a vanilla game item or buyable that has lore on the buy screen? Its inconistent with the main game and, to be frank, theres probs a reason why zeekers didnt add lore to the items themselves, probably the cumbersome nature of how it looks :S

dawn phoenix
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i love the shop lore

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very cool flavor text

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as for the lightning rod im pretty sure i have never used it

mortal berry
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From what I heard, it only redirects the randomized strikes, not the ones that are aimed towards conductive scrap. (Although it really should)

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Don't quote me on this though

steady trail
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Lightning rod works on effective distance and probability.

gusty flint
rich dirge
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small question, do individual upgrades count as in the likes of stuff that buffs the player directly while stuff like discounts, tool upgrades, etc. or?

steady trail
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I don't understand the question.

sacred zinc
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This has nothing to do with upgrades that would boost an individual

west blaze
steady trail
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The one I proposed redirected everything.

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Regardless of context.

west blaze
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What happened then?

steady trail
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I wasn't the maintainer then.

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So I just let it be.

west blaze
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Well you know what they say... this future i do not accept it, as an error only becomes a mistake once we refuse to correct it :L

steady trail
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People only started arguing about it 5 months later.

west blaze
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Well if its any consilation there is an entire group of players (we have a big company group of 15 folk) that'd love you if you updated it ❤️

steady trail
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I can put other logic into it and you decide what you like.

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Not now, I have other stuff to do.

west blaze
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I'd be eternially grateful ❤️

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One of our group hates stormy weather.

I quote here: "If I see one drop of rain, I'd rather dry hump sandpaper than go down to that moon" 😆

crisp hawk
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does the fireaxe/bat from immersive scraps stack with the protein powder upgrade? if they did it'd be 4 dmg per swing

peak delta
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having the mod for holding more than 2 2 handed items collides with reserved slots

solemn ether
# celest quest Recently I've experienced a small discrepancy between the range of grabbable ite...

i had a similar issue in a modlist of ~70 mods with a few friends, i tested around and it was LethalThings that broke it
the issue was that the visible range of grabbing was extended, but not the actual reach range

turning off LethalThings consistently removes the issue, and turning it on consistently causes it again
gonna test if doing any config options on the side of LethalThings could make it not happen: no change in results

also did another profile that is just LethalThings and LGU (+dependencies), and having the two installed together causes Mechanical Arms to not work

rich dirge
fading marten
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It's true, LethalThings is the culprit behind the arms breaking - but why?

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it adds scrap, many other mods I have add scrap. It adds ship functionality, many other mods add that. It adds a hazard, a few mods add that. ... I have mods that all do pieces of what LethalThings do, so why do all of those mods put together not brick it, but LT does?

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i guess the only thing I don't have another mod doing is adding decor

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that's the only aspect no other mod adds

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in my 150+ pack o -o

gusty flint
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LT does a lot

dense idol
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All I can think of is utility belt so I'll blame utility belt

sacred zinc
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When in doubt blame the utility belt

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It's always the utility belt

zenith gorge
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Recently (yesterday) ran into LethalThings plus new update to Oneshotmoons or PortalDunGen, causing Imperium to break. How these 3(4) are related? Completely beyond me. But when all 3 were there it caused issues. Not that this helps for LGU, just noting that LT be doing something funky.

blazing wagon
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I don't know exactly what causes the issue with LT, but it is part of the reason I prefer mods to have limited scopes and be offered piecemeal, rather than as a big bundle of items that touch different things all over the game. I mostly run Lethal Things just for hazards and the Boomba, these days.

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I used to use the scrap, but I kept getting a weird texture atlas error for the cookie fumo that was affecting performance, so I ultimately ended up turning all of that off.

gusty flint
blazing wagon
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It's possible, but I seem to remember the error message in question referencing the cookie fumo, specifically. But it's been ages since we played with it, so I've got no real idea.

gusty flint
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It specifically referenced cookie atlas

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I dont know if cookie fumo is only called cookie internally

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But possible

safe thistle
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when boombox is on it doesn't enable sick beats, also another one is the shopping cart's deposit hitbox is very strange

steady trail
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I need logs for the boombox.
And you need to clarify what "strange" is.

outer plaza
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but it ain't that bad, just makes putting things in a little annoying at times but it's a good trade-off cuz of how much you can fit in there

steady trail
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The deposit "hitboxes" are on the outside of the cart.

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Otherwise deposit and pick up would override more often.

outer plaza
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half the fun of using the shopping cart is to struggle to put stuff in xd

fading marten
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Just hopefully ye know the strat of putting numerous things in a row into it . ,.

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holdin' dat E and scrollin'

outer plaza
west blaze
west blaze
umbral bough
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How is the quantum disruptor coded and when is it applied?

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since my mod sets the globaltimespeedmultiplier to the associated dictionary value for the moon on every frame of MoveGlobalTime

dense idol
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I love this mod because it let us do this on day 3 of a quota after selling everything the previous quota

sacred zinc
steady trail
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I have changed it though so it's not an increment to the variable but rather my own variable that gets added at relevanr points.

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Thus if am overwrite happens, it won't discard however people cannot read the actual value of the variable anymore and would have to check if LGU's on and grab the respective method to get the actual value.

umbral bough
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ah, and also that means it wouldn't support moons with a custom speed

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like tranquillity

steady trail
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I don't get what you're saying.
Quantum only messes with globalSpeedTimerMultiplier, yes.

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It shouldn't care what speed multiplier is set on each moon.

umbral bough
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that is globalSpeedTimerMultiplier

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there is no moon specific speed

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I make it moon specific by binding a globalSpeedTimerMultiplier to the moon and a config with a dictionary

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wait there is dayspeedmultiplier hmm just don't know if its used

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ok its used to calculate the end of the day

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but not for moving time

river dawn
steady trail
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Meanwhile the coil head enjoying the show.

rich dirge
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Is it just me or is anyone else loading in a broken game eith InputUtils v0.7.5?
Just asking since after updating it to that version then I couldn't host, join or anything else

steady trail
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InputUtils is having fun right now.

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Give it a bit.

rich dirge
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i found out the hardway that i had to downgrde it to 0.7.4 xD

lucid sentinel
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rune forgor to include some stuff

rich dirge
zenith gorge
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don't know if anyone has said this, but Tulip snake hunter value is probably too high by default. Of course it can be changed, but just figure most won't, and suddenly hunting tulip snakes is almost more profitable than going inside

umbral bough
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default vanilla value as in 5+6?

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its sprint time right?

zenith gorge
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That reminds me, anyone know any common culprits that might be resetting the run speed every few seconds when on moons, or killing the jump height bonus? Hadn't figured it out yet, and am not aware of anything else that should be messing with speed or jump aside from LGU. I'll get around to trial and erroring it to figure it ok eventually if no one has an answer.

steady trail
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Enhanced TZP is one that updates speed per frame.

steady trail
zenith gorge
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Unfortunately not running that one. I might post my mod list later and someone will be able to point it out.

umbral bough
misty plank
# steady trail Because you have an override in misc section to make eveything shared, yes.

What I mean by this is you already have an option to override everything to a yes by default. What about an option for every upgrade (since you're always adding new ones) to ignore the override of being shared? If I want night vision goggles to function on an individual level, I would have to go one by one each and every single upgrade and turn them all except for night vision to shared just to have the effect I want.

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Don't be afraid to turn on reply mentions btw. I would prefer it so I know when you respond actually

violet yacht
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I wanna try picking up this mod but I'm afraid of some incompatibilities that could be had with my modpack currently

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0190022b-c2db-faa5-af4a-3eae18e8cf61

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code for those that need it

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would any of these mods conflict?

steady trail
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Mods that change speed/weight/stamina time/jump/time passing could override some of the upgrades.

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Looking one by one not only is hard because it's already a pain reading this mod's code so what's different reading others and some "conflicts" are either immediately obvious and show an immediate crash or error on the user's end or they're silent and we will never know if there was an issue til we decide to check the logs' content.

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TL;DR I don't know if any of them would conflict and if they do, I don't mind you telling me that to see if I can do anything about it.

steady trail
violet yacht
steady trail
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Maybe.

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I don't know what it does to give an exact answer.

violet yacht
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fair

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from its config it doesn't seem to really increase stamina but just reduce the consumption of stamina

steady trail
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But it's mostly others overriding this mod's effects, not this mod nullifying other mod's effects.

violet yacht
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I see I see...

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eh if it's just a stamina conflict thing then I think for the most part the mod should work fine, since it's such a small aspect in the wide variety of options this mod offers from what I can see

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can upgrades be disabled to appear in the shop?

steady trail
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You can toggle anything in the config.

violet yacht
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👀

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alrighty

steady trail
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Upgrades, items, contracts, ..

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You can config the mod to your liking.

violet yacht
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fantastic, I'll definitely try it then :)

violet yacht
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Is there a way to turn off the night vision battery ui text?

steady trail
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Text? No.

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I don't think if you can put an invisible colour on it either.

violet yacht
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I find the font of it being different from the other text found in the game to be strange, but even that aside I just prefer it to be the simple bar

steady trail
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The last two digits are the alpha value, if you put it essentialy 0, it won't appear.

violet yacht
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Oh!

misty plank
steady trail
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So instead of toggles, it's a list.

umbral bough
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Is there a way to make the night vision upgrade be shared but not the item itself?

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like I want to have the stats upgrade for everyone but each player should still need a seperate pair

umbral bough
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whats the vanilla value of this?

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I know from testing that 0.75 is 80% of the vanilla value
0.9375 is 98% of it

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0.95 is still -1% so 99%

violet yacht
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aw

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yeah a change to that would be great :)

steady trail
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Make it individual.

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If that doesn't work, you give me the logs of that.

violet yacht
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it's not that it's a bug I think but moreso that we wanna have the NV battery upgrade be shared but the actual NV Goggle be individual.

currently in the config where turning on the shared upgrade also causes the NV goggles to be shared so when one player puts it on every player has NV

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it's not that it's a bug I think but moreso that we wanna have the NV battery upgrade be shared but the actual NV Goggle be individual.

currently in the config where turning on the shared upgrade also causes the NV goggles to be shared so when one player puts it on every player has NV

misty plank
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this ^

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Cause that's how I thought it'd work originally, but it doesn't. So it's frustrating when I knowingly bought myself night vision goggles and equip them, only to have them suddenly stop working at some point when I need to use them.

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That's why I thought it was a bug for so long.

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Think of it like that blue baseball helmet that protects your head against like a hit or two of damage (that's probs in another mod I have but you get my point). It's for the player, and not everyone will get it if one person equips it.

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Another example would be the vanilla game itself with flashlights. If I only buy one flashlight, why would my teammate on the other side of the facility suddenly be able to turn on a flashlight when we both know they don't have one? Going further on that, why would him dying suddenly disable my flashlight entirely? It makes no sense and it's very frustrating to have that happen. So much so to the point where I don't even bother buying night vision goggles when I know they're gonna stop working for me at some point anyway, I'd rather not waste my credits on something that's inconsistent

spark heath
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How possible would it be to have a radar booster act as a beacon for the inverse teleporter?

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As an upgrade

violet yacht
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That's actually such a cool idea

zenith gorge
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Enhanced Radar Boosters does this I believe

spark heath
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Maybe, its not on the thunderstore description so I can't tell atm

fading marten
spark heath
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Oh shid

ivory halo
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i found a bomb in the facility and when we tried to put in the "lookup BV-996" it said we need a bomb defuse contract to do that command

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but we litteraly had the bomb in our face and when we did the command "contract" it said we currently had a bomb defuse contract going

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😄

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does the contract break when you quit the game and reopen the save when there was a contract going?

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cuz that is really sad to waste credit on a contract you cant even do any more

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also i have been upgrading back-muscles and better lungs several times and they reset on the save file

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Code: 01901278-4217-069b-661a-6c0992b0901e

steady trail
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It's fixed in next release.

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The bomb thing

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The reset on file, I need logs.

ivory halo
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so ill wait until i know before i do anything 😄

steady trail
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In the BepInEx folder.

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It only saves the upgrades when you reach an autosave state.

ivory halo
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ok ill see if it does it now then could be cuz i did something wrong

steady trail
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Otherwise something is crashing when loading back.

ivory halo
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yup it happened again, i bought back muscles and better lungs last quota and played all 5 days ( bought extended deadlines twice ) and once we sold everything i closed the save and opened it up again. now my upgrades for back muscles and better lungs are back to level 0

ivory halo
steady trail
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Yes.

ivory halo
steady trail
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Just used your modpack and bought a couple stuff and it saved just fine.
The logs don't show any errors that could affect the saving of the upgrades so I'm not sure what happened.

ivory halo
misty plank
small dirge
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Hey @steady trail, redirect me if this isn't the place for this, but I noticed you compiled a bunch of Desync issue threads in the LLL Github and marked them fixed. I'm still having issues with my friends having desynced weathers and interiors from me (host) and it seems to be a problem with Tolian moons in particular. I've made a post in Tolians Github already, but considering you had that thread, any reccomendations?

Code, if needed:
019019f6-c3e6-96c8-b926-3f45d1a1b134

We all run the same modpack with the exact same configs and everything.

misty plank
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Aaaand even turning off the sharing for only the night vision goggles it STILL drops when other people die..

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This is beyond frustrating.

steady trail
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I'm having test today but I will take a read after lunch.

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But the NV dropping regardless of share has been an annoyance for some time because I can't find the fault.

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In theory it should only run for who's dying, not everyone.

ivory halo
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will the contracts also be set on custom moons?

steady trail
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They already should.

rotund stirrup
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Hey, just had all the client crash after putting dead bodies inside the shopping cart

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note that those people dead bodies got reanimated using Intern

steady trail
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I can't seem to make it crash.

gusty flint
# steady trail I can't seem to make it crash.

speaking of things u can mount, hoverboard should fully work now!!11!! (problem was that zeekers made his own client network transform that didnt follow the client network transform in the unity docs)

steady trail
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Lmfao.

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Love reinventing the wheel.

ivory halo
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but its possible that i just been unlucky

steady trail
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Last I checked, it worked fine on picking custom moons.

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So unless the level mechanism changed, it should be functional.

lucid sentinel
rotund stirrup
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nah they where already reanimated before we put their old bodies inside

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then after a few sec it crashed

vocal anvil
keen shoal
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When trying to use the discombobulator it instead offers me to buy an item :(

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is there any way to activate the discombobulator ?

steady trail
#

atk/initattack

keen shoal
#

is there a way to fix the upgrades resetting (but still working) when I join a friend

#

because everytime I gotta get them to screenshare to know what to buy :v

wraith hearth
#

Hey, when playing with lgu none of the commands to open the store work? lgu, lategame, or lategame store

#

Im on the most recent update too

steady trail
#

And you're sure the mod's loaded?

#

As in it didn't crash on boot.

wraith hearth
#

im sure its loaded

little mortar
#

We are having issues with weight not going away after setting items for Jeb. Seems to only happen to non-host players

#

The item glitches, deposits, then goes back into inventory i guess doubling your weight

#

Then it doesnt clear when depositing

frail briar
#

Would it be possible to make an upgrade that halves the spawn cycle? Like from 2 hours to 1 hour? Maybe make it 2 tiers and make it down to 0.5 as well?

steady trail
steady trail
#

Because the weight is only updated when grabbing/dropping stuff, not constantly.

frail briar
#

There is a 2 hour spawn cycle for mobs, meaning that a reduction will make monsters (re)spawn faster

#

Its mostly that quantum disruptor makes the day a lot longer, but also a lot longer between spawns

sacred zinc
#

Hi @steady trail, you spoke some time ago about a refactoring for variables to not create conflict with other mods for stamina for example, is it currently live in the latest version or is it something coming later ?

steady trail
#

Later.

#

Still need to fix my mental state then I will look at this.

sacred zinc
#

Thank you for the quick response, take care

frail briar
little mortar
mossy nebula
#

Does anyone know why my upgrades after buying them reset after a while, that is, I buy an upgrade, I go through some moons, and then it resets in the computer, I still have the upgrade but it comes out as if I didn't have it which means that I have to buy again level 1 of "x" upgrade even if I have it

sacred zinc
#

you can load a lategame upgrades save through the terminal

#

type lategame to see the command

#

This might solve your issue

#

There might be a conflict with another mod that overwrite some values, hard to say without a log and/or the code for your modpack

keen shoal
#

ways to fix this happening in multiplayer ? for the host it's fine but the clients have this issue

sacred zinc
#

You have the parameter enabled to share all upgrades to all players ? Never had the issue myself

keen shoal
#

yeah I did

#

I've always had this issue

#

like they work and all but everytime we leave and rejoin, the clients dosen't see the bought upgrades

#

other and the host

sacred zinc
#

Probably an issue with another mod ? Not sure

keen shoal
#

must be unlucky because I've played with many and less mods and this always happend to me

warped osprey
#

Got an issue with the quantum disruptor upgrade

SlowDownTime mode just flat out doesnt work, i did edit the time via a config mod, but even when undoing that and changing time from fixed back to balanced it still just did nothing

and RevertTime mode just decides to take a day off of our quota for no apparent reason

any ways to fix that? i'm assuming the second issue would be easier to fix as the first is probably some incompatibility i cant see

sacred zinc
#

I also encountered the issue with losing a day for the quota, I didn't realize it could be linked to RevertTme mode but I did change to this mode just before the issue happened. The issue only happened once though in my case, is it also the same for you ?

#

Seems like you have a mod that modify time speed. Even if you keep that mod to a config where the time is the same, if this mod modify the same variable as Lategame Upgrades for the time speed, what could happen is :

  • Quantum Disruptor slows down the time
  • Your other mod changes back the time flow to "normal"
steady trail
#

(It's not "for no apparent reason", quota time and global time are interconnected thus anything that messes with one must mess with the other correctly)

warped osprey
warped osprey
steady trail
#

I understand that.

warped osprey
steady trail
#

It's just an annoyance reading something saying they want something fixed while saying useless remarks.
Just state what's broken, when is broken and I will look at it.

warped osprey
# sacred zinc Seems like you have a mod that modify time speed. Even if you keep that mod to a...

this also means that the config api i use is coded pretty badly

cause a similar issue happened with weight reduction where lethalprogression messed with it and so did LGU, but when i disabled lethal progression's upgrade then LGU could do its thing

so this means that even at default time speed the config mod somehow decides to override the time with the default time... for whatever reason

its an interesting thing

vocal anvil
#

time speed can fuck with quota days

#

its a basegame issue

warped osprey
#

Yeah i figured as much by now

warped osprey
steady trail
#

It doesn't really matter the length. I just care about what I have to do stuff.

#

I had sentences which are pretty much empty.

warped osprey
#

I try to structure my sentneces in a way that conveys the most information per word given
However speech patterns are also to take into consideration, little habits which are hard to pay attention to. But from now on whenever reporting bugs here i will try to keep watch of that as well.

sacred zinc
warped osprey
sacred zinc
#

Just want to take the occasion to add that I'm really impressed by the level of overall polish of this mod, between the quality of life in the menus and GUI to the items description and very customizable config file. I'm a huge nerd for numbers and I'm having a blast, best mod of my mod pack

#

With my mate we tried a little bit of all playstyles: lot of levels for the upgrades but cheaper and with less impact, higher priced upgrades but that stay between the games.. And since you added additional modes for some upgrades we can really try a lot of different playstyles

warped osprey
#

i have to say the mod wen far since i last used it indeed
the new ui, and the upgrades actually saying what they do instead of autopurchasing on using their command (or i nthis case clicking)

so yeah, i'd say the mod works pretty great

warped osprey
#

is there any way to make the night vision goggles rechargable like the flashlight?

steady trail
#

Right now, no.

#

It's just its own thing, last I checked.

warped osprey
#

I see, this should be a feature under a mode/setting
kinda like we have the two modes for the quantum disruptor

warped osprey
#

post the new update any and all items i pick up suddenly wiegh specifically 105 LBS

#

it is tied to the weight reduction upgrade

steady trail
#

Looked at and fixed.

#

I will wait longer for more.

warped osprey
#

Alright. when can i expect the fix to be pushed out at the latest?

sacred zinc
#

At the latest 🥰

livid sorrel
#

for this new upgrade system, can an item only contribute to an upgrade once or like if I set batteries toward the lithium batteries upgrade will I get credit to it every single time I sell a battery

#

also, if I set an item to count toward the progression of two upgrades will it contribute to them both equally?

steady trail
steady trail
steady trail
livid sorrel
#

cool, thanks for the update, it's a really cool system 😄 I'm writing up my configs for it now

#

so for now I'll make sure an item only contributes to one upgrade

warped osprey
#

so im guessing with the new item progression system, an upgrade being automatically "purchased" means it is bought with no cost to the players if it mets the specific criteria

steady trail
#

Yeah, it's like a discount when you bring items for the upgrades.
Slowly decreases the price til it reaches 0 to then reset the amount you contributed for it.

#

This for the uhhh.

#

Scrap modes.

warped osprey
#

Hmm i see, would there be a way to disable regular prices and only allow for this mode of obtaining the upgrades? also will you think of perhaps adding in the option to have one scrap item work on multiple upgrade sas suggested previously?

steady trail
#

One item for all should be possible, I would need to check.
For the disable, I would just need to know how you want the shop to look like when in that setting.

thorny ferry
#

so somethings been happening to my game ever since the update

#

everything on the my other save weighs 105 pounds (keys,rubber ducks, radar boosters,etc) and when I make a new save it's normal but the gravity on moons is somehow more intense (I jump less higher and just jumping can sometimes does heavy fall damage)

steady trail
#

I know the 105 pound thing.

#

The gravity one is curious.

#

I don't think I changed alot in the Strong Legs department.

#

And it shouldn't reduce your jump force anyways.

thorny ferry
#

Heres the thing,that was in the new save (the gravity). And when I tried jumping off the ships platform in assurance after it fully landed, I took a ton of fall damage (somewhat close to critical)

steady trail
#

Oh.

#

Apparently I missed one?

#

Umm no, it's in both.

#

So it should still work correctly.

#

And I don't think you can manage to put negative jump force either because it's always clamped to the default value of player's vanilla jump force.

#

Or well, whatever the value is currently used at the time anyways.

warped osprey
# steady trail One item for all should be possible, I would need to check. For the disable, I w...

Basically the shop would just list all upgrades, and either keep the dots as a level indicator or switch to a "LV: X" system.

internally speaking levels would still be determined by price, however in this mode you just cant buy them and can only contribute by having specific scrap be deposited, meaning that you might prioritize a big bolt over a mask because the big bolt contributes a bit to faster landing and cheaper travels.

when clicking on an upgrade it could show the current level, what the upgrade does, and progress to next level either via a progress bar with amount of credits next to it or just the amount of credits

that would be my idea

warped osprey
steady trail
#

I don't really mind doing it for more, it's user configuration. If you want more options, I will provide as best as I can.

#

For the shop, it's close to what I was thinking.
I was thinking having the same screen but without the greyed thing and when selecting, you would still see the same thing but the "prompt" would be something like "you need x more amount of scrap value to upgrade this".

warped osprey
steady trail
#

Progress bar is difficult because I'm limited in the amount of characters I can use per line.

#

(This assuming I can make a decent one)

warped osprey
steady trail
#

Hm, amount.

warped osprey
steady trail
#

Yeah, it's just something pretty at that point because you already had the information shown before.

warped osprey
#

Yeah, that's why at the end of the day that part of the suggestion quite literally doesnt matter. it is a nice-to-have not a necesity.

steady trail
#

The amount might be difficult because I need to store it and then not be drastically changing it when "purchasing" upgrades.

#

And this assumes that the data pass is working correctly right now.

#

Because I had some changes on that aspect.

warped osprey
steady trail
#

I'm gonna have family break on July so I don't have much time right now.

#

Just fixes and tweaks for now.

warped osprey
#

also i am sorry to ask this again as i had forgot what you said
but will you add the option to make the Night vision headset rechargable like a flashlight, and maybe make the recharging battery a seperate upgrade as an upgrade mode?

warped osprey
#

the more suggestions the more customizable the mod, the more customizable the mod, the more everyone wins

but dont stress out over it, at the end of the day all of this is basically charity work, and amazing quality of work in any case. you are doing amazing as is.

steady trail
#

Because it was built in a weird way at the time and I wasn't around when it was finished.

warped osprey
#

Hm i see, that is alright.

#

Again do not stress over it.

tawdry wadi
#

@steady trail It sounds like @loud radish was experiencing some issues with the new LGU update as well, are the features causing issues currently able to be disabled?

steady trail
#

Depends on the issues.

#

Most of it was toggled off.

tawdry wadi
#

He said items were weighing more than usual

steady trail
#

Ah that

#

Uhh.

#

What time is it...

#

9 PM, I guess I can push the fix now.

tawdry wadi
#

👍

#

I'm glad you already were aware of it

#

XD

warped osprey
#

Yeah i think like 5 seperate people told them

tawdry wadi
#

😆

steady trail
#

Lemme check git if there's any other issues..

tawdry wadi
#

New bugs get widespread reported

steady trail
#

No, it's just the weight one.

#

Because the other mode cannot have a value of 0 as it would break so I used the same method for both with value of 1.

#

The problem with that is that 1 is considered 100lb.

median egret
#

thank you zeekers

loud radish
#

KEK

tawdry wadi
#

☠️

warped osprey
#

that is... a weird way of having that coded...

steady trail
#

It's fine.

tawdry wadi
#

Zeekerss moment

median egret
#

and the default value of scrap multiplier is 0.4

loud radish
#

was gonna say, i have a BIT of a gut, but i aint THAT heavy

median egret
#

and the teleporter price is hardcoded into the game LOL

steady trail
#

Being 100lb or any other value would still be considered wrong.

warped osprey
# tawdry wadi Zeekerss moment

accurate, isn't the call ship from spectators function also just one that changes the time to 10 pm for a split milisecond before changing it back, instead of calling the script directly (that's what my friend mario said at least)

steady trail
#

I just got lucky that it gave a big number to be noticed.

warped osprey
median egret
#

it's soooo bad

tawdry wadi
#

Game code go brrrr

warped osprey
steady trail
#

It's fine.

#

Considering that I have read worse, it's mostly fine.

#

Ok, it's uploading now.

#

Til you wait the update, the back muscles alternative mode should work correctly for now.

#

Only downside is that you will have weight affect your stamina regen instead (speed remains the same behaviour).

warped osprey
steady trail
#

Soo

#

Depending on your weight, you use more stamina and run slower.

#

I just got rid of the "run slower" part in the alternative mode..

warped osprey
#

I see, and the stamina part is still there.
that feels a tiny bit strange but again its better than the previous bugged state.

steady trail
#

Well, that's the only use of weight right now.

#

Use more stamina and run slower.

#

So I added a mode instead of getting rid of both, only remove the slow part.

#

I can make another mode for other one if people want.

warped osprey
#

I feel like going the mode where we can select one, the other or both would be the better idea.

steady trail
#

Uhh.

#

Probably.

#

I would just need more transpilers for that.

#

I just don't know the name for the stamina mode right now.

#

I'm not that creative.

warped osprey
#

mode = "encumberance" (the speed penalty for stamina), "strain" (weight value), "both"

those would be my names, a bit fancy but meh, i'm not one to give simple ideas

steady trail
#

Strain for stamina?
Otherwise I don't know what you mean by "weight value" because changing it already affects both things.

#

I also forgot to update the info when using modes, oops.

warped osprey
livid sorrel
#

hiya 😄 how does the mod work now that multiple upgradescan have the same scrap put toward their progression? when you sell the scrap does it just add to every upgrade? does it split among them? or does it just choose one?

warped osprey
warped osprey
#

can someone give me a random colour that isnt red, yellow blue or green?

livid sorrel
#

periwinkle

warped osprey
#

I just realized i asked in the wrong chat but thanks nonetheless

untold dirge
#

hi

#

i can't find config files

#

is there configs files ?

#

oh nvm i find it just the name is different

thorny ferry
#

anyone know how to fix the high gravity bug

#

because like I noticed I jump much less higher and just normal jumping from normal non damaging heights somehow does more damage

#

downgraded the mod to 3.7.2 and the bug is gone

steady trail
#

This didn't seem to catch fire when booting on v55.

weak carbon
#

always a good sign

tight lichen
#

afaik it was just the cruiser and a few new entities so hopefully porting to new ver will be smooth?

steady trail
#

They were a couple minor code changes in other aspects as well

#

But at first glance, they shouldn't affect much.

dense idol
#

well I can tell you interning broke lol

tawdry wadi
#

@steady trail just wanted to let you know the transpiler for the dropship leaving faster after opening the doors is broken in V55, but it delivers fast as it should

steady trail
#

Ah, they removed the if.

steady trail
#

So it's likely that it ended up in one of the ifs related to vehicle stuff.

#

Though the better choice would be to make a derived item drop ship rather than make the generalized item dropship more specific but ehh.

steady trail
#

I managed a fix and at first glance shouldn't compromise between versions.

mortal berry
#

Should we expect new upgrades for the cruiser? Or at least a toolkit to repair it? (Like the medkit)

steady trail
#

If demand is there for them, sure.
Would just need to know what exactly people want from them.

mortal berry
#

Personally, I'd like an upgrade that would change its shift from stick to auto and thus, improving the controls and removing the need to manually shift between drive and reverse.

Or, you know just an upgrade to its health is suitable so it doesn't explode after two crashes at moderate speeds

dawn phoenix
#

you could always just give it more health yeah

dawn phoenix
#

offroad tires? 👀

celest quest
#

not reporting an issue or anything but really funny. we just wanted to play a quick round, updated all mods in my pack without checking. Landed, went inside and there were like dozens of lgu events lol
ritual with a pc and bomb and a lost employee. Next room, another bomb, hoarding bug eggs, another employee. Probably hundreds of Ritual items and medikits. Insanity lol
but I saw lgu throwing a bunch of errors during patching so I'm gonna hav to investigate haha

steady trail
#

Mine doesn't though.

dense idol
#

I've personally had no issues on v55 with it outside of intern not working lol

steady trail
#

Ah, probably because there's a field that was removed in v55..

dense idol
#

We like to intern because it prevents us from losing 30k+ in fees due to somebody dying even when recovering the body lmao

tawdry wadi
steady trail
#

Not sure.

tawdry wadi
#

I mean if it will work with both V50 and V55 it should be fine

steady trail
#

That needs me in the computer.

tawdry wadi
#

lol

untold dirge
#

I want an option for the medkit that change how it work, you cannot heal yourself you have to heal other players with it so you cannot heal solo and a player can play the medic role

warped osprey
# steady trail If demand is there for them, sure. Would just need to know what exactly people w...

2.5k credits for a "transmission upgrade" which when used on the cruisers makes its controls more videogamee-y

this means that e still have the goofy truck normally but if we want to use it seriously e can have an easier variant that we actually know how to use, this means also that we have an actual cost to the easier steering unlike other mods hich just kinda give you it

800 credits "backshelves" upgrade which adds shelves to the truck, allowing you to place items onto them like the closet in the ship, a bit useless but also aesthetic and letting you put items up vertically, which could look better to some people.

(i dont know if the truck breaks down during floods but if it does)
1k credits "waterproofing upgrade" which prevents damage from floods as long as it isnt above the entire truck (if water gets in the cabin the player will still drown)

500 credits "subsurface cabin" which prevents water from getting into the cabin

1k credits "ship teleporter" which places a teleporter on the ground that lets players, and only players, quickly teleport to the ship fro mthe truck. Might be yuseful to escape monsters

these prices are probably hella off, but i usually play with such mod configurations where these should be achievable within 1 to 2 quotas

#

then of course we have the classics like "more speed", "more health", "tires with more grip"

#

as for repairing the truck, even though it makes no sense the nmedkit item could be called "Gas can"

sacred zinc
#

I think we should wait for full release of V55, balancing of the cruiser will definitely change in the next patches

warped osprey
keen shoal
#

I mean, we can already just drop the stuff in the truck and they go with it, right ?

#

also I don't really like the idea of "simpler controls", the janky controls definitively fits better for lethal company

keen shoal
#

An idea I have is an upgrade that slowly repairs it when attached to the magnet

warped osprey
# keen shoal also I don't really like the idea of "simpler controls", the janky controls defi...

they do in fact fit with lethal company, yes

however some things, whi;lst funny, are also just plain annoying

example being the steeringwheel position not resetting, is it realistic? sure. is it funny? hell yeah. is it annoying? you betcha.

the other parts of simpler controls would be interesting as an option, especially for this mod even if the upgrade is off by default, because i assume this would be the noly mod to implement simple controls for a price rather than just as a default feature.

warped osprey
keen shoal
#

yeah

#

simply a more durable van upgrade can do the job

keen shoal
#

such upgrade wouldn't be worth it for the little time you're gonna be using it

warped osprey
#

Personally i would be using it a lot more than you'd think, especially with how my modpacks are layed out

and you are right on the "getting the hang of it" aspect, but at the same time, if it's a possibility to have an upgrade to make it simpler, might as well do so. It's not taking away from anything since it can just be disabled if you don't like it, same with your magnet idea.

at the end of the day, depending on the workload and prioritization of the developers of course, any upgrade can/should be added as long as it doesnt mess with too many things or is too complicated.

keen shoal
#

After all, it all depends on the player liking

warped osprey
#

in general though the steering upgrade isn't as necessary as one would imagine, just a QOL thing more than anyhting.

its the other upgrades that im more interested about

keen shoal
#

it steers way to tightly if you're not careful enough lol

warped osprey
#

Yeah-

i in general have issues with driving any sorta cars and the whole realistic system is even crazier tbh

keen shoal
#

A more realistic car was definitively something I needed

warped osprey
#

it fits lethal company, that's for sure
but it doesnt fit my personal playstyle of trying to use all tools as efficiently as possible

keen shoal
#

something that could be pretty cool for the truck would be to upgrade it from something different, like maybe a pannel in the trunk or an upgrade station at the company building

#

although it would be really tricky to do and it definitively won't be as changing as just being on the terminal

warped osprey
#

also it just feels.... right in a way

keen shoal
#

maybe not replace the windows ?

warped osprey
#

i mean the truck is by all means a seperate vehicle, only makes sense to have a seperate upgrade screen

warped osprey
keen shoal
#

a pannel at the bottom of the window would be better

warped osprey
#

but the monitor should definitely be in front of the truck, accessible from the front

#

maybe on the dashboard actually?

keen shoal
#

Something that should be accounted is that if the truck would to have upgrade it could potentially have abilities that could trigger with an input

#

would everything be happening on the monitor similar to the discombobulator ?

warped osprey
#

either that or have it be on the terminal inside the truck like you suggested

#

we could have some silly shit like a jump ability

keen shoal
#

yeah

warped osprey
#

i have this image in my head

pov: on march

"DUDE DUDE WE'RE GONNA CRASH INTO THE LAKE!!"

"not on my watch" actives jump ability

#

actually
idea comes to mind

as one of the truck abilities, instead of a jump ability what if we just strap a freaking jetpack to it?

have it so like, there is a button on the non-driver side that they can activate, which will then trigger the release of jetpack fuel, which will either slow the fall, or potentially even lift the truck up if done enough

just like regular jetpacks it can overheat and explode the truck, in which case you have to re-buy the truck

but it could be useful overall

how would one recharge this? add a charger to the ship which when in use disable the electricity, including doors, on the entire ship. you would use it by grabbing the front, by whcih point a cable extends from it and then putting it into a port on the outside of the truck. then going back and pressing a button to start/stop charging.

#

the charger itself, if left out of the truck whilst charging, will be able to electrocute both players and enemies as well, so its a bit more alive than just "specific tool for this specific job"

#

one issue comes to mind immediately: editing the ship model is a pain and potentially very non-friendly to other mods

celest quest
# steady trail Mine doesn't though.

So far I narrowed it down to LGU 3.8.0 or greater. Going back to 3.7.2 no issues. The first errors are thrown when other mods are doing their patching I think.
Attached log if you wanna take a look at it.
I guess LGU field patching conflicts with AC field patching and then stuff in LGU breaks..

steady trail
#

Yeah, it seems some fields are replaced by AC's

#

Don't know if being LGU first to patch would fix the issue though.

keen shoal
warped osprey
#

that's why i kinda like the jetpack idea for it
maybe just instead of a jetpack it could be replaced with that hover mode

keen shoal
#

like it hovers above the grounds, can steer on place and falls slowly
also gets back upright by itself

#

also it wouldn't be cheap

warped osprey
warped osprey
keen shoal
#

while making sure it dosen't explode

#

OH

#

something that would be a lot more interesting

#

is for the upgrades to only apply on the current vehicle

warped osprey
keen shoal
#

to encourage you to be extra careful with it

#

(the upgrades are cheaper on the way)

warped osprey
warped osprey
#

kinda like the truck waranty in the game

keen shoal
#

yeah, seems right

warped osprey
#

i think that is the best compromise
if you have an insanely upgraded truck it would still be a hug epenalty to lose it, but it wouldnt be as devastating as resetting the upgrades completely

keen shoal
#

you could pay an extra fee to get all the upgrades back

#

would encourage the players to keep a bit of extra cash in stock just in case

warped osprey
keen shoal
#

although it would be valid only the day after the truck has been destroyed, before ordering it

warped osprey
warped osprey
keen shoal
#

I've made a whole ass montage of the play session, poor truck never made it past 12 am

warped osprey
#

WAIT THIS GIVES ME AN IDEA FOR AN UGPRADE

#

safety ejector

only works for 1 ejection

but it negates all fall damage and lets you slightly control where you fall

keen shoal
#

parachute

warped osprey
warped osprey
keen shoal
warped osprey
#

ONG
i never have that much funny stuff happen to me with my friends, even on modded

warped osprey
keen shoal
#

we were like 8, that's why it was so fun

#

try to gather as many friends lol

#

even try outsiders

#

just like i am lol

warped osprey
keen shoal
#

:(

warped osprey
#

no like genuine i only know 2 people who own the game
one of them would rather play roblox, and the other (the guy who's clip i sent of launching me into orbit) only is on like an hour a day

keen shoal
#

but honestly the truck was the center of the fun

warped osprey
#

yeah thats fair

#

where do i even look for ppl to play with?
Like is there a channel on this server or something?

keen shoal
#

dark place travellers have on

warped osprey
keen shoal
#

the discord server of zeekers

warped osprey
#

is that the name of the server?

#

nvm found it

keen shoal
#

btw is lgu functionnal on v55 ?

steady trail
#

From what I have seen being reported, most of the functionalities run correctly.

#

There may be some animation issue when using intern and died while driving but that will be solved when v55 is officially released.

stark monolith
#

is the intern not working fixed? didnt see that in the changelog

steady trail
#

I don't know.

#

I removed the field that wasn't allowing to compile which was on Interns.

#

Now if that was the thing that was causing the issue, I'm not sure.

stark monolith
#

ok ill see what happens!

dense idol
steady trail
#

As in interactable ones or just drop on them and hope it lands on them?

dense idol
#

interactable ones

steady trail
#

Hm oki oki.

#

Yeah, last I checked I wasn't getting a prompt so I'm not sure what happened there.

dense idol
#

just booted up my game to check with my mods and all 5 shelves work all the way across so that's quite a lot of space lol

fluid river
#

The LightningRod upgrade doesn't seems to work on my modpack

warped osprey
warped osprey
#

i played around some more with the truck and yeah i genuinely cannot see the shelves
probably just my brightness settings though

#

OH WAIT
UPGRADE IDEA:

PAINT THE CRUISER
both the outside and inside with different colours

keen shoal
keen shoal
warped osprey
#

Fair

knotty island
#

whenever i enable lategame and try to start a save I get this screen and cant move/open menu, any ideas? ive tried reinstalling, downgrading required mods, etc.

steady trail
#

Give me the LogOutput.log file from BepInEx folder.

knotty island
#

sorry didn't see this!

knotty island
#

for reference my enabled mods are these

knotty island
steady trail
#

The errors I'm seeing is MoreCompany due to not finding the requested method and some mod missing to find the dungeon flow from RoundManager.

#

What version of the game is this being run on?

knotty island
#

newest beta, v55

#

when lategame upgrades is disabled everything works fine and when it's enabled by itself it works fine so it must be an incompatibility

steady trail
#

Ah, I missed the error on LateCompany boot.

#

But turning it off doesn't seem to help.

knotty island
#

i figured it out

#

disabling latecompany fixed it

#

i think its an issue with how morecompany, latecompany and lategame upgrades interact in some way

#

tysm for the help im not too attached to keeping latecompany on like I am with this mod

steady trail
#
[Error  : Unity Log] MissingMethodException: Method not found: void GameNetcodeStuff.PlayerControllerB.KillPlayer(UnityEngine.Vector3,bool,CauseOfDeath,int)
Stack trace:
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetcodeStuff.PlayerControllerB::TeleportPlayer>?-983643908(GameNetcodeStuff.PlayerControllerB,UnityEngine.Vector3,bool,single,bool,bool)
MoreCompany.MainClass.ResizePlayerCache (System.Collections.Generic.Dictionary`2[TKey,TValue] ScenePlacedObjects) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/MainClass.cs:270)
MoreCompany.ScenePlacedObjectsInitPatch.Postfix (System.Collections.Generic.Dictionary`2[System.UInt32,System.Collections.Generic.Dictionary`2[System.Int32,Unity.Netcode.NetworkObject]]& ___ScenePlacedObjects) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/MainClass.cs:436)
(wrapper dynamic-method) Unity.Netcode.NetworkSceneManager.DMD<Unity.Netcode.NetworkSceneManager::PopulateScenePlacedObjects>(Unity.Netcode.NetworkSceneManager,UnityEngine.SceneManagement.Scene,bool)
Unity.Netcode.NetworkSceneManager.OnSceneLoaded (System.UInt32 sceneEventId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0067)
Unity.Netcode.SceneEventProgress.<SetAsyncOperation>b__37_0 (UnityEngine.AsyncOperation asyncOp2) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0012)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <e27997765c1848b09d8073e5d642717a>:IL_000F)

@raven ibex I don't know if this is worrisome but errors are considered bad in my book so there ya go. (v55)

knotty island
#

nvm, getting the error again while latecompany is uninstalled

#

when I strictly have lategame upgrades, morecompany and the mods required, things work fine, so i'll do some more testing

#

figured it out

#

for real this time

#

its LethalThings

#

latecompany, morecompany and lategame upgrades play nice together, lethalthings doesnt for some reason

knotty island
warped osprey
knotty island
#

yeah i think its a v55 thing

warped osprey
#

Makes the most sense

golden axle
#

wrong channel oops

dense idol
dense idol
#

It would be nice if doing contract without specifying a moon gave you a confirmation window

fluid river
#

Is there a way to make the Contract always random?

#

Or without needing to have the selection

#

Also, some Contract ítem price doesn't seems to sync to all the players, I had that issue with the exorsysm book

dense idol
#

you can just type contract and it's random

fluid river
#

And in case you didn't saw this before, the lighting Rod upgrade doesn't seems to work on my modpack

fluid river
steady trail
#

Do people not want conf when selecting random?

#

I can just remove it I guess.

#

And yeah, I read the lightning rod one.

#

Just busier with refactoring.

dense idol
steady trail
#

I tend to keep old stuff when making new stuff in case it stops working.

warped osprey
steady trail
#

Though I guess I can now remove the old thing if there are no more issues.

dense idol
#

I think just having a confirm on contract would be nice so we don't just have to go to like Vow instead of art lol

steady trail
#

Don't have that problem if you can't access contract though, haha

#

Only contracts or whatever keyword the new UI was again.

steady trail
#

@median egret HeHeHeHe

gusty flint
#

thats quite the gap

steady trail
#

It is, yeah.

#

At least it makes this somewhat more readable.

#

And it's easier to spot wrong assignments (when you're just making copy pastes)

gusty flint
#

too

#

many

#

capital

#

letters

steady trail
#

Lol.

keen shoal
#

isn't this on the mod's page outdated ?

#

Because that's the old Fast Encryption effect

#

wait the whole mod's page is outdated :v

steady trail
#

Ah.

#

That's..

#

Yeah, I guess it says chat.

#

It's a long page to track of and some stuff may be forgotten.

median egret
steady trail
#

Well yeah

#

That's just consts and static readonlys

fluid river
median egret
#

500? 😳

fluid river
#

got it, thanks!

steady trail
#

Oh, yeah.

median egret
#

damn

gusty flint
#

nono, its 5oo

#

its like

#

a fun way of saying 5

steady trail
#

Though like.

gusty flint
#

lategame upgrades is a fairly small mod, idk where you'd get 500

steady trail
#

PRs also count.

gusty flint
#

in issues?

steady trail
#

They use the same counter.

median egret
#

in numbering, yeah

gusty flint
median egret
#

PR is a different type of issue

gusty flint
#

that is quite the number of PR's

steady trail
#

Because mine were like commits.

#

Til I took over so it went to releases.

gusty flint
#

oh lmao

steady trail
#

Oh right, you exists.

#

I completely forgot about you, haha.

median egret
#

i do not want to look at merge conflicts 😂

steady trail
#

Should be fine.

median egret
steady trail
#

Nice.

median egret
#

i've cherrypicked like 10 commits to main 😥

#

it's a future me problem

steady trail
#

Technically I'm also doing to main?

#

Though I have to make a PR at the end so it's technically a branch.

#

Lol.

median egret
#

yeaah

#

i have separate branches for "normal" version and beta

#

and i've cherrypicked some stuff into main

#

because 🤷

steady trail
#

Anyways, time to experiment and then play some RE later, I guess.

gusty flint
#

RE?

steady trail
#

Resident Evil.

median egret
#

resident evil?

gusty flint
#

ah

#

im waiting for that coderebirth full refactor 🤭

#

jkjk

steady trail
#

Uhh.

#

Maybe..

#

Tomorrow?

#

Pops still needs me today for stuff so I'm not sure.

#

I would say that

#

Then again, I have no donation link in the TS page so it makes look like an idiot.

median egret
#

where's the money, Lebowski?

steady trail
#

No.

#

No yet.

median egret
#

alrighty

steady trail
#

This is more a hobby rather than freelancing anyways, lol.

median egret
#

that's absolutely fair

steady trail
#

Kinda hilarious it lets me do that.

steady trail
#

The modes seem to work correctly.

#

Hm yes, I agree.

#

So yeah, it seems functional.

sick falcon
#

Does anyone have a full list of what each upgrade does?

#

Info command doesn't work

humble panther
#

umm just go 'lgu' and select the upgrade itll tell u what they do

sick falcon
#

Oh

#

Dam

#

Am dum

#

Thx

livid sorrel
#

would there be a way to make the scrap insurance scale with the amount of scrap currently on the ship?

steady trail
#

At the time of the purchase?

livid sorrel
#

yeah. like have the cost be a percentage of the scrap value on your ship

#

might be much easier said than done, just a thought I had

steady trail
#

Well, it should be a one-time search for all items you have in the ship, grab their values and compute the desired result.

#

So on first glance, it shouldn't be that difficult and not be that heavy to do.

#

Only issue is that it would need a confirmation prompt.

livid sorrel
#

will the latest version of this still work on v50?

steady trail
#

3.9.0, no as it would patch stuff from latest v55 release.
3.8.1 or 3.8.2 would be your best bets for v50 friendly.

bronze stone
#

I have 3.9 installed but I dont have the option to type LGU for upgrades. Acts like its not loaded.

bronze stone
#

haha so it doesnt show in the terminal but all contracts were running, we ran into injured guy and the ritual at the same time on the very first moon.

warm copper
#

Out of curiosity, is it possible to make the terminal not case sensitive? I lost count how many times I've accidentally hit cap lock and didn't realize until I hit enter 😅

vocal anvil
#

The terminal is case sensitive?

warm copper
#

yep, it is. the lgu command only works in all lower caps. any capitals and it will not work

steady trail
#

That probably means changing the Interactive Terminal API things.

steady trail
steady trail
warm copper
steady trail
#

If it's possible, yes. It would just take some time to organize the things.

warm copper
#

hmm good to know. I'll have to look into it sometime. The way LGU handles everything is extremely clean and easy to read. When there's a lot of moons the list can be a bit long and cluttered

humble panther
#

that would be nice to have greed

steady trail
#

What people think of the uhhh Item Progression Route thing?
I made it for like two or three people so I don't have much feedback compared to other things (and even less since it's defaulted off lol)

steady trail
#

Only interesting things that I have right now is making randomized upgrades appear on the shop rather than the whole list (sort of like that one mod with moons) and allow users to configure what items are classified as "apparatus" due to custom interiors and specify how many upgrades it would give in the selected item progression mode.

patent wagon
#

honestly

#

I didn't understand much so I made it only apparatus

steady trail
#

Understandable

#

It is pretty complex mechanism compared to "buy to get"

#

Tried my best making somewhat readable in the config writing

#

Then again, I made the config possible to turn off everything in the mod, haha

patent wagon
#

yea

#

also

#

Since I think only LGU is the one its capable to do it;

#

They are now buggy or just broken, I wonder if LGU would have stuff like these in future

steady trail
#

Well, it depends on how big they would be because I'm gonna be basically working on thesis for the next year so I might not have as much free time as before.

#

(plus the family vacation)

sacred zinc
#

Cabinet item storage is the best

near mango
#

how much health does the Cruiser have by default?

#

for reference with the Vehicle Plating upgrade

steady trail
#

Last I checked, 30.

#

Each bump takes off 1.

#

I think.

near mango
#

alright

somber star
#

How well do the car upgrades work with BetterVehicleControls?

steady trail
#

It only messes with attributes.

#

Out of my mind right now, carHP, engineTorque and ...

#

acceleration and turningSpeed

near mango
somber star
steady trail
#

For now, it doesn't.

#

If people want something else to happen, they can just ask.

somber star
#

Based of the features in it, I don't see why you couldn't also use it. But I haven't tested it or anything yet

#

It'll be fine XD

near mango
river dawn
#

minus the exploding

steady trail
#

Hm damn, +324k -150k looks like big numbers for one project.

warm copper
#

Speaking of LGU related requests, would it not be possible to get a random moon option? I only found 2 mods that do random moons. 1 no longer works and hasn't been updated in months, and the other one only does challenge moons.

Late game, I think it would be good to be able to buy the ability to go to any random moon for free. The catch is that the ship will instantly land there regardless of the weather (this can be an optional parameter) Can also add approved weather types as a parameter for customization.

flint nebula
warm copper
steady trail
#

There was one with insta landing?

tight lichen
#

noticed the alt progression mode, what does it change?

steady trail
#

Items contribute towards upgrades, dependant on the selected mode.

tight lichen
#

ohh, so collecting scrap has a chance of randomly upgrades something in the LGU menu?

steady trail
#

That's one of the modes, yes.

tight lichen
#

ah neat

#

any upgrades planned for the Cruiser at all?

steady trail
#

Theres:

  • Apparatus, where each apparatus provides an upgrade (people suggested to allow them to specify what's an apparatus due to custom interiors having different notions of apparatus)
  • RandomChance, where each item sold rolls a dice and if lucky, picks a upgrade based on the criteria chosen for it.
  • UniqueScrap, where each item is randomly assigned an upgrade and the value (scrapValue * configured contribution multiplier) is added towards their chosen upgrade.
  • CustomScrap, where your configuration of items assigned to each upgrade is used rather than randomly assigned.
steady trail
tight lichen
#

increased max speed seems kinda dangerous for an upgrade

steady trail
#

It is.

tight lichen
#

thing's already a weapon to both sides x3

steady trail
#

Might aswell be there available than not. :D

tight lichen
#

suppose adding airbags to reduce driver collision damage could be neat

steady trail
#

Oh yeah.

#

I completely forgot that you take damage when bumping little bit too hard.

tight lichen
#

'cause it usually just explodes instead?

steady trail
#

No, because my brain defaults to toggle invic on on game boot

tight lichen
#

ohh

steady trail
#

Because randomly dying to enemy wasn't fun, lol.

tight lichen
#

fair enough

#

better keys to increase chance of successful startup could also be nice

steady trail
#

You can just reset the anim like 4 times.

#

It keeps adding 24 chance to it.

tight lichen
#

yea

untold dirge
#

hi why not adding parachute or glider item for making the eject button usefull ?

hot fern
#

Our car blew up like, 3 moons ago

#

Is this normal?

dense idol
#

turn the magnet off if it's on

#

fsr I've had it just keep the car attached for me no matter where it is lol, and it doesn't despawn if it's blown up and attached to the ship

thin night
#

Anyone having issues with Lategame upgrades? shows up in the terminal but when I type it in it won't bring me to it.

#

I'm pretty certain theres some other mod I have installed conflicting with it.

thin night
#

got it, it was Advanced Terminal API conflicting

dense idol
keen shoal
#

well that's funny

mortal berry
#

Are mechanical arms working correctly with other mods? I remember it wasn't allowing items to be grabbed from extended ranges due to some other mod, I forgot which one it was though

dense idol
#

it was lethal things they broke with but that seems fixed

flint nebula
#

First time trying the lightning rod since the change, is it intentional that lightning strikes on the ship don't knock out the lights?

steady trail
#

Yes.

#

I remember there being a patch somewhere related to that, yes.

flint nebula
#

Wonderful, thanks for the confirmation.

limpid blaze
#

I cannot seem to get my upgrades to stay active between landings. I already tried deleting and remaking the config and uninstalling/reinstalling the mod. Any ideas?

#

this has persisted for our group since v49, one of our players is across the world in AUS while the rest of us are in US. and one of the players in the US has a poor internet connection. The upgrades stick between landings when its just me and my friend from the US with strong connection. not sure if thats relevant

steady trail
#

As in they don't save or the effects don't happen?

flint nebula
mortal berry
#

I've never seen that before. Funny enough, I've sometimes had the opposite happen, where sometimes after deleting a save or being fired, some upgrades actually persist when they shouldn't, but that doesn't seem to happen anymore. That being a thing ever since v49 is even more of an anomaly, cause it sounds like it's not an issue with the mod.

#

I don't believe the players, where they connect from, and their connection quality matters too much, but I could be wrong on that front. Are you using any mods that alter your saves? More specifically, the number of saves you have? There was a mod that gave you practically infinite saves, BetterSaves I think it was

limpid blaze
steady trail
#

That sounds like something else is resetting some attribute.

#

I did only change that in like...

#

3.8.x?

limpid blaze
#

Must be Diversity in regards to movement speed after being injured

#

I’ll try that out

mortal berry
#

Ooh, Diversity sometimes doesn't play nice with other mods, and it did have issues with it from what I recall. Had to disable it myself.

limpid blaze
limpid blaze
#

The enemy overhauls are whatever to me

limpid blaze
#

I wonder what the heck is going on then

steady trail
#

Any upgrade in specific?

limpid blaze
crimson quarry
#

How to order a car when purchasing a "cruiser"
buying something other

steady trail
#

From what I have seen, typing "cruiser" should give you a prompt to purchase it.

#

Unless I'm misunderstanding what you are asking.

limpid blaze
steady trail
#

I don't think so because any mod is able to override the atributes they want.

limpid blaze
#

Hmmmmmmmm

steady trail
#

And they might have not decided to log that.

#

But it's odd that it's doing that with latest release of the mod.

#

Because in theory, unless the patches were not applied correctly and mods aren't changing mine specifically, it shouldn't keep resetting per moon landing.

#

I would understand not getting at all but now getting it before and then being gone is weird to happen.

limpid blaze
steady trail
#

Yeah, I don't remember being any kind of reset at that point.
There's only saving the relevant data unto the file.

crimson quarry
#

when i type "cruiser"

steady trail
#

And that's not what you want?

crimson quarry
#

yeap

steady trail
#

What do you want instead?

crimson quarry
#

car when added in new update

#

"cruiser" like a car

steady trail
#

I don't think vanilla added more vehicles besides the cruiser.

#

And I don't know if major APIs added ways to add vehicles for purchase yet.

limpid blaze
#

It’s saying u can buy the car

limpid blaze
crimson quarry
#

i wanna this

limpid blaze
#

Be back

steady trail
#

Yeah, that's the "cruiser"

#

You can see it's name on top of the vehicle of this image as well.

crimson quarry
#

Oh but don`t working

steady trail
#

How so?

#

It should appear when the drop pod thingy appears.

#

As it is dropped by it.

#

So unless something is messing with the drop pod to not appear, it should appear just fine.

crimson quarry
#

Doesn't deliver

#

but on vanilla

#

all worked

steady trail
#

So a mod is likely to be the issue to cause the pod to not appear.

crimson quarry
#

Im find problem mod

untold dirge
#

Hi, we need an one time use item to repair jetpack that cost like 300

steady trail
#

The jetpack can be broken?
I thought it would disappear when you explode with it.

untold dirge
#

Yes

#

And no it don't disappear

steady trail
#

Huh.

#

Guess I don't use it often.
Even though I barely play the game nowadays.

untold dirge
#

I really love jetpack but my fun end when it broke

#

And now 900 is like the price of an lgu

limpid blaze
#

i made a list of most of my mods besides interiors, moons, and enemies

#

do u think you could skim over it to see if anything seems like it might be causing the issue of losing our upgrades when we return to orbit?

warm copper
#

@crimson quarry so it sounds like it works on vanilla moons but it is not working on modded moons? Unless I misunderstood what you were meaning. That's because a lot of modded moons are still in the middle of being upgraded to allow for the cruiser to work on modded moons. Pretty sure it's called Lethal Cruiser Patch. I'm mobile so sadly I cannot confirm the name, but without it the cruiser will not spawn on most non vanilla moons currently

limpid blaze
#

Also fixes a really annoying spam error in the console

steady trail
#

I made a 3.9.1 release and I'm going away in either Saturday or Sunday for two weeks.
If there's any issues arising from this release, the best time to report them would be probably today and tomorrow.

worn ivy
#

you have to manually unlock them in the terminal

steady trail
lusty socket
#

Could you maybe add a function to the Hunter perk so that we can get samples from the Kidnapper Fox?

limpid blaze
#

So im pretty sure the issue was caused from TestAccountFixes "Player Speed" fix where it attempts to clear the 'critically injured' status from a player if they aren't supposed to actually have the movement debuff

#

didn't realize i had left that on

#

nvm it still clears my LGU when i return to orbit

#

but when i use "load lgu woodroach" it restores 2x of them and they stick between moonlandings.

steady trail
#

Can you provide the logs?

steady trail
#

Though it is kinda like for mods only, not configured due to not having a model for it.

gusty flint
#

also im implementing nullable into whitespike, editing all teh files for once, lol

#

um... i guess i cant multitask, implementing nullable into coderebirth*

steady trail
#

Nice.

#

Indeed, make me nullable.

steady trail
lusty socket
#

a bug I found: the minimum % sale you get from upgrading market influence doesn't work. also after changing the amount in the config that doesn't do anything either