#Lategame Upgrades

1 messages Β· Page 23 of 1

steady trail
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Yes.

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Because the UI is still experimental

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So worst case, you use "lategame store" to get the old store.

light dock
steady trail
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But buying the old way works as intended?

light dock
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Yup

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The new upgrade is working as well

steady trail
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And what is the level that climbing gloves show in the old store

light dock
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Pretty sure it said that it was maxed out so that why i couldnt notice that the level was wrong

steady trail
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Rip.

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Try doing info climbing gloves

light dock
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So i don't know how somehow i managed to upgrade this to lv 7 xD

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I just spammed ENTER

steady trail
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Yeah lol.

river pelican
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Hey, When I add LateGames Upgrades to the THEMOSTLETHALCOMPANY Modpack, I can't access it on the terminal using "lgu" or "lategame store" doesn't work 😦
Do you have guys a solution ?

steady trail
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Does any error popup?

real gust
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the core modpack of that have the custom thing

steady trail
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Ah.

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It's always that.

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Jesus.

real gust
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yes

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someone had the same problem some time ago

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with the same modpack

steady trail
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Because that's what happens when an error happens when buying an upgrade, it increments by 2 rather than 1.

dreamy galleon
ocean rose
# real gust

Is there a better functioning replacement for this in that case? Didn't even realize that was what caused the problem for me

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I've seen SignalTranslatorUpgrade but not sure if that's better or not

real gust
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there's a upgrade for that in lgu

ocean rose
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ah well fair point

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I do kinda prefer it to be like that by default though instead of an upgrade

real gust
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you can try finding another mod that do that in a way that does not break other mods patch

ocean rose
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I'll see if the other one I found works

light dock
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Oh and are you going to update the mod with this one you sent me?

steady trail
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I don't remember the last time this happened but I think it was one of my managers wasn't on.

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But without logs, I can only guess.

steady trail
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If I can find out why that is happening, I can try fixing it.

dreamy galleon
dreamy galleon
steady trail
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It should be updated as bought.

dreamy galleon
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Cause at that point, that's just something the mod does, as baseline. Instead of a purchasable upgrade.
something to think about

steady trail
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But I can hide it if necessary.

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It's just a matter of clutter.

real gust
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i think it would be confusing

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you have it enabled but it's not showing

dreamy galleon
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yeah like it's active, so like info <upgrade> should still explain what it does. But it's just not something inside the store to spend money on...

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Maybe a config option, for hide free upgrades from store.
That's false by default

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Or a 'hide this upgrade from store' for each upgrade.
Which would also double to make secret upgrades. That are not enabled by default, but also not exposed in the store

pallid pendant
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Guys, i'm trying to use this mod on v50, but Csync makes so no enemies spawn, does anyone have the same issue?

real gust
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Lethal lib, not csync

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You will have to wait lethal lib update or play with mods that dont use it

hasty quail
mortal berry
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Hm, an interesting thought. Since the Old Birds are robots, I wonder if the Malware Broadcaster upgrade can have another level that allows for the temporary hacking of them to briefly send them back into their dormant state.

real gust
still berry
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Is there a problem with Lategame Upgrades and Old Birds or should I try looking at different mods?

real gust
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lethal lib does not work with v50

mortal berry
still berry
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Got it, I saw something mentioned earlier when I scrolled up

real gust
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yep

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you have to wait for lethal lib update

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or go back to normal lethal company

rotund vault
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Hi friends,

I'm having an issue with the mod where I can either seem to get lgu working but then various aspects of the game break (moons list not loading correctly, landing on planet freezing halfway through initial level generation) OR everything else works, and despite lgu being installed, it doesn't appear in the terminal and cannot be accessed. I'm running on v49 with a BUNCH of other mods, so it's probably some compatibility issue. Just wondering if anyone has seen this before and might know what particular mod might be causing this. I've tried various versions of lgu with the pack and always hit one of these two states.

Thank you for any help you can provide!

real gust
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We need logs to help you

rotund vault
real gust
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there's no error on this log, you probably reopened the game after the bug occured

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but you probably need to update your mods

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lgu need the latest csync

prime phoenix
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forest giant, || butler || and nutcracker samples? πŸ‘€

cold wedge
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whats the 3.5.4 update with Lategame Upgrades?

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3.5.4

dreamy galleon
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^ the changelog wasn't updated with this info.

cold wedge
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should i j leave it as is for now?

dreamy galleon
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It's probably just some bugfix, i wouldn't be wary of it.

tawdry wadi
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Yeah I think 3.5.3 got skipped and it went straight to 3.5.4 if I'm correct, so probably something that was missed in the 3.5.3 fixes

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Oh yeah I know what it was lol, 3.5.4 came out because the Malware Broadcaster still wasn't working

tawdry wadi
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WhiteSpike was in my stream chat earlier when he was working on it

tight lichen
tawdry wadi
torn mason
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oh, something i've been meaning to ask, is it possible to reduce the amount of particles or effects hunter samples show?
because when you amass a large amount it starts to get really laggy

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by that i mean like 20+ samples

steady trail
steady trail
steady trail
lusty socket
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@steady trail I have a thought about the hunter perk: Wouldn't it make sense for the masked to drop their mask or maybe a random item since they used to be employees? Currently we get loot from mobs that are less obvious and it always felt weird that masked do not drop anything

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although, since there are a lot of masked, it might be a bit OP

gusty flint
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Company monster takes 5 credits per corpse

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So masked would just be normal employee blood

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Worth less than 5 credits

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Lol

torn mason
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what happens is that we would get hunter lv3 and spend go to a moon that spawns a ton of enemies such as aquatis and polarus and just have 2 people whacking enemies instead

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and eventually we get ALOT of samples and it'd drop fps to like 10-20 when we look at the ship's direction

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even on gordion it was still bad

steady trail
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Hm

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I should probably remove the null checks then.

thorny ferry
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so thats why after 3.5.4 theres been no enemies?

vocal anvil
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Yeah don’t use beta versions with mods 😭

fading marten
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You can season your v50 with a few sprinkles of QOL mods

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Just watch waht ye add

dreamy galleon
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Does scrap insurance reset on the next team wipe? Or does it only apply during one moon landing, and resets when going to orbit?

steady trail
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Resets when going to orbit.

dreamy galleon
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what happens if it's bought in orbit? I guess it just apply for the next moon landing and then resets..

steady trail
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Ye.

dreamy galleon
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I'm having an idea, that maybe you can buy more levels of it. To just queue up the insurance for next days.
And it would drop a level when going to orbit

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And resetting on team wipe, instead of going to orbit, could be a config option, but then it'd need to be more expensive to balance it.

rocky prairie
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Had a server crash yesterday, so went to dig into logs to see if anything I can find. Didn't help but found a wheelbarrow exception on client (i was client, my friend was host)

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seems harmless but exception is an exception yknow

slow crane
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hey, I just deleted my save file and started a new save and lategameupgrades were still present from the previous saves, any suggestions?

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deleting the new file for a 2nd time removed lgu upgrades tho

lusty socket
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try doing "reset lgu" ingame, should wipe any leftover upgrades

thorny ferry
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hang on has lethal libs been fixed

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because I've been having a problem with lethal lib causing entities to not spawn recently

hasty quail
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||Will the malware broadcaster upgrade be able to destroy/permanently disable the new spike traps? In the vanilla game, they can temporarily be disabled from the ship console, like turrets and mines can.

If this is a planned feature, I hope they'll be destroyed or have some very noticable visual indicator that is easy to see if it is safe to go under or not (maybe spikes are removed or the trap is permanently in the "down" position and safe to walk on top of) so players don't have to guess "is this the one that was permanently disabled, or a new spike trap?"||

Oops spoilered for beta content. IDK if anyone here would be upset about that, but better safe than sorry

misty plank
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Haven't checked in a while but by any chance has LGU been updated to fix the issues I was having last time with the terminal getting softlocked? @steady trail

steady trail
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Kind of?

misty plank
tight lichen
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very curious, does the Malware Broadcaster explode the new spike traps?

steady trail
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||No idea||

tight lichen
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gonna have to try it

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if not could always see if it's possible to make them just permanently in the dropped position

prime phoenix
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still getting softlocked in lgu store in v49

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cant exit it, most of the time I have to just alt+f4 because I cant even exit the terminal

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gonna stay on 3.4.4 for now I suppose

steady trail
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Can you give the logs of when that happens.

prime phoenix
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yea ill send one in a moment

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oh

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I guess I should've just looked at keybinds

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I didnt know there was a specific keybind to exit lgu

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oops

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sorry @steady trail

steady trail
dawn phoenix
thorny ferry
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is lethal libs fixed because it updated

tawdry wadi
thorny ferry
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ok so entites spawn now

tawdry wadi
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It now works with both V50 and V49

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Mhm

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Keep in mind though

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Scopophobia and LethalThings are broken on V50

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They will cause the bug of enemies not spawning

thorny ferry
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Don't have any of those mods luckily

tawdry wadi
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πŸ‘

thorny ferry
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thx for letting me know πŸ‘

fading marten
tawdry wadi
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LOL

fading marten
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🀣

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I knew you were touching the beta

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but didn't think you'd touch the alpha of 59

tawdry wadi
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XD

fading marten
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What's that update like? :3

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Is there like, 5 new scrap?

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actually now that I think about it- aside from teh "easter eggs"... there is no new scrap huh?

tawdry wadi
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The new beta update? It's honestly super minor

fading marten
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this is me stating that something like a "Shotgun" isn't a scrap in my eyes

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could someone like

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inform me how "Custom DungeonFlow registration" being disabled... fixes monster spawning?...

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the hell is DungeonFlow .,.

tawdry wadi
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It was changed in V50

fading marten
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what is DungeonFlow?

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a wiki search on both wikis came up blank when I was tryin' to figure that out o- o

tawdry wadi
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Hard to describe since I don't really understand it myself

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Stop asking so many questions all the time tbh

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lol

steady trail
gusty flint
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@steady trail can i bother you

steady trail
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What do you need?

gusty flint
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is there a way for me to trigger player animations manually

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rather than like, pressing LMB and triggering a use animation, i'd wanna press like "p" (to start recording for the camera) and bring the camera up to my face with whatever player animation is suitable

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that type of thing

steady trail
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You have PlayerControllerB.SetSpecialGrabAnimationBool

gusty flint
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ooo

gusty flint
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cnat find it

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unless i cant do it with local player controller?

steady trail
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It's a private method.

gusty flint
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oh

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(how would i do what im trying to do if its a private method)

steady trail
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(Publicizer?)

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I can check alternatives.

gusty flint
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(never heard of that in my life)

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oh that'd be great, thanks

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ill look through a bit and see if theres anything i missed with "animations" in the nae

steady trail
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Well, PlayerControllerB's playerBodyAnimator is public, lol.

gusty flint
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yeah i was looking at that

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no idea what im looking at with the (0) and where the tags etc are stored lol

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oh that screenshot includes more than it should have

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hopefully this does what i think it does

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probably doesnt

steady trail
# steady trail ||No idea||

||Malware broadcaster right now doesn't "explode/destroy" spike roof trap (because a layer was forgotten to be put on it to consider it a map hazard) I will look at what I can do.||

hasty quail
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This is like the only channel in this entire server I ever talk in. I don't wanna have to go digging so I'm just gonna ask here even though I know you guys aren't the ones in charge of it. Is there any word on when LethalLib is gonna be updated? My roommate finally got a desk, and got his computer repaired, so he doesn't have to play on Steam Deck anymore. We'd love to play modded LC in the beta together, with LGU in our mod list

vocal anvil
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lethallib is updated

hasty quail
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Oh it is? Yaaaaay!

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When my new laptop charger cord gets here on Tuesday we can actually play again

tight lichen
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think it was updated 3 days ago?

nova talon
river pelican
steady trail
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Have you tried with CustomTranslatorChar mod off?

river pelican
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I'm gonna try hand on

river pelican
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❀️

tawdry wadi
molten lion
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this requires everyone download to work right

steady trail
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Yes.

tawdry wadi
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This is what threw a stack trace

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least it wasn't BetterLobbies c;

steady trail
tawdry wadi
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Time to disable Abandoned Walkies

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XD

tight lichen
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seems like Night Vision doesn't work? i have the UI pop up but no light at all

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nevermind, found out what causes it

tawdry wadi
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Btw @steady trail did you get that error from TME earlier for flip?

steady trail
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I might have forgotten.

latent fulcrum
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can we have deposit item to wheelbarrows/Shopping cart have a seperate keybind?

steady trail
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Does that make sense to make?
Because you're basically asking having two interact events triggered by different keybinds.
Right now it's using the same bind you use to interact with doors and pick up objects.

latent fulcrum
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the problem i have was, i tried to put stuff into the shopping cart/wheel barrows and accidentally pick stuff out if it's a big item

steady trail
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Sounds like a double press?

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Unless you mean trying to deposit but the grab is on top of the deposit?

dawn phoenix
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uuuuhhhhhhh

steady trail
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And no errors?

steady trail
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Well

latent fulcrum
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some item are too big making the deposit "hitbox" smol

steady trail
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You would still have the problem of not seeing the hitbox.

latent fulcrum
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i mean, that's the only problem i have with it

dawn phoenix
steady trail
dawn phoenix
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funnily enough the nvg appeared after i installed some mods and item ids switched

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then i switched saves

steady trail
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Well, apparently the object associated with NVG didn't get deleted when you left, lol.

latent fulcrum
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as in the wheelbarrows/shopping cart have 2 differnt hitbox

steady trail
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What do you mean, it already does.

latent fulcrum
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no i mean, if you have another keybind, then you can just look at it. If you want to deposit then hit the deposit keybind, if you want to take the item out, you hit the interact button

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since it doesn't share the same keybind you can look at the exact same spot and deposit instead of finding the hitbox to interact

steady trail
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The camera will still see the first thing it collides

latent fulcrum
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hmmm

dawn phoenix
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it also seems like that stimpack isnt resetting on lost quota

steady trail
sinful garnet
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where did lgu go??

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I can't findit in the mods list anymore!

steady trail
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I don't know?

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It's still in the thunderstore.

tawdry wadi
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I get the feeling they're trolling

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XD

mortal berry
steady trail
gusty flint
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Cuz afaik the mini game difficulty is exponential, you can use the full energy bar on something like crawler at 0.8~ and use maybe 10% on a bracken at like 1.6~ (I can't remember values)

hasty quail
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Ooooh. Will there be an upgrade like this for the lockpicking minigame? My roommate struggles with it on Steam deck sometimes

mortal berry
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Got another upgrade in mind. I'm thinking of one that would apply so that in situations where you would drop all of your items, you'd keep them all on hand. Not only for the two teleporters (the vanilla ones, not the buttons LGU adds), but also if you were to be snared by a flea, for example. You wouldn't drop all of your items on the ground at that point. If not all in one level, each level could provide item drop prevention for a specific scenario, such as lv1 preventing item drops on teleport back, lv2 prevent item drops on inverse teleport, lv3 would prevent item drops on snare, etc.

tight lichen
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high-grip gloves :)

latent fulcrum
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i'm trying to buy a peeper and got diving kit instead

steady trail
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It was just some testing anyways to see of it is in fact doing something with the patch

gusty flint
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icic

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yeah its hard to give a percentage to that minigame in terms of decreasing it, i havent seen the actual math done for it but its not linear

steady trail
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The best enemy I can use to show it is a forest giant, lol.

river dawn
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zap gun upgrade!

steady trail
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I could maybe also make it increase its range?

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Not sure.

river dawn
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would it be possible to also have its effects last a bit after its done zapping

steady trail
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I would have to see what happens if I change the 0.25f value to something else.

river dawn
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ok

tight lichen
steady trail
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Do you see the company buy rate, yeah?

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It has a chance to increase it.
I didn't make it, @real gust did.

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But at first glance, it seems like chance to give you a higher buy rate.

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Aka sell scrap for more value.

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Every day, you have a 20% chance for the buy rate to be a higher value than it's meant to.

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If you have of course the config for both every day and last day.

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20% chance means that out of a die of 5 faces, you get the right face out of the 4 wrong faces.
You throwing that die every day.
There's no reset, you're just using the same die.

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You seem to be describing the Gambler's Fallacy

The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that, if an event (whose occurrences are independent and identically distributed) has occurred more frequently than expected, it is less likely to happen again in the future (or vice versa). The fallacy is commonly associated wit...

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If you bought the upgrade, the boost is always there.

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Because it's an upgrade.

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It's not like scrap insurance.

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I feel like I'm not understanding what you are asking.

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The buy rate is always reset on each day.

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Whenever it resets, you have a chance of getting a higher buy rate than what vanilla allows.

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No.

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It doesn't stay.

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Because again, the buy rate is always reset.

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Yes, that's what I was saying.

wintry anvil
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what features do we have now?

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I saw a upgrade called Light Footed on README.md, but it doesnt on the ingame upgrade list

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v3.4.3

steady trail
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Oh, it's still there.

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Thought Kieth removed it when they said to merge it with Running Shoes.

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Guess not.

wintry anvil
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nvm i saw it on CHANGELOG

steady trail
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Negative buy rate is normal because that' just vanilla calculations.

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I would have to change how the calculations are performed in order to account higher than what the game can handle.

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This is with 102 days remaining.

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Full reset?

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What is a "Full reset"

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Because the buying rate is influenced by the amount of days left.

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The lesser amount of days left you have, the higher the buy rate goes.

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public void SetBuyingRateForDay()
{
    // Update the amount of days left for quota
    daysUntilDeadline = (int)Mathf.Floor(timeUntilDeadline / totalTime);
    // If it's on the last day
    if (daysUntilDeadline == 0)
    {
        // Set it to 100% (influenced by Sigurd Access by incrementing the configurable value if succeeds on the random check
        StartOfRound.Instance.companyBuyingRate = 1f;
        return;
    }
    // Otherwise compute the buy rate for the current amount of days left for quota (again, influenced by Sigurd Access by incrementing the configurable value if succeeds on the random check
    float baseBuyRate= 0.3f;
    float influencedBuyRate = (1f - baseBuyRate) / (float)quotaVariables.deadlineDaysAmount;
    StartOfRound.Instance.companyBuyingRate = influencedBuyRate * (float)(quotaVariables.deadlineDaysAmount - daysUntilDeadline) + baseBuyRate;
}
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?

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How's extending relevant to the upgrade?

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0 days left => 100% + Sigurd Access value if passed chance check
x days left => f(x) + Sigurd Access value if passed chance check

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Extending will always influence x.

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So therefore wil always influence the buy rate as it's influenced by x.

river dawn
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oo looks nice

river dawn
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forget zap gun this is now the zap rifle

tight lichen
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crossmapping a giant as a big "fuck you"

wintry anvil
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if it can avoid targeting on teammate

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that sounds good then

steady trail
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Uhhhhh.

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It will find anything that it can shock infront of it.

wintry anvil
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thats fine, is better than original one now

steady trail
river dawn
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giants hate this 1 easy trick!

steady trail
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Yeah, you should be able to save somebody being eaten by just zapping it once.

wintry anvil
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wait, wont it target to teammate on giant's hand? if giant is facing to you

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i mean, teammate is more closer to you when this happen

steady trail
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If you face them, you get the teammate, yes.

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If you face their feet, you shouldn't.

wintry anvil
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got it

steady trail
errant anvil
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add dmg

steady trail
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Hmmm

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Wouldn't that be unbalanced?

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Because you would have a rechargeable zap gun where you would just spam stun.

errant anvil
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lets find out

gusty flint
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what're you finding out, you just stun and kill 😭

gusty flint
steady trail
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I will make it like 750 or something, not sure.

errant anvil
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maybe one upgrade makes dmg but doesnt stun only slow or something

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and longer cooldown

mild trench
gusty flint
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usually not

burnt lake
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i forget it exists

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why stun when can kill

light dock
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What about then leave the target stunned even after you stop using zap gun for a small time?

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At least this make it useful if you are playing in small groups

wintry anvil
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yes, actually u and the mobs get stunned while using zap gun in original gameplay)

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for us, we dont try to kill those mobs unless they block the way

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maybe the higher sample value will encourage them to try harder on hunting mobs, we will try it next time

tame spindle
gritty basin
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can locksmith upgrade have a config instead of a minigame it is an upgrade for lockpicker?

torn mason
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yeah the little minigame can be problematic at times, especially when you're holding an item like the easter egg

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it'd be nice to have an alternative to it where it's juts a 10 or 5 second timer lockpicker

gritty basin
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got my teammates wear mask because of it πŸ˜‚

tight lichen
tight lichen
river dawn
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rip

torn mason
river dawn
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not the eyeless dogs!!!

dawn phoenix
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stun the forest giant and kill it so it falls over and crushes you

mild trench
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probably not

dawn phoenix
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if you're willing to sacrifice people

steady trail
steady trail
wintry anvil
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hmmm i didnt see the new moons in terminal, is it a hidden map right now?

wintry anvil
steady trail
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Hm?

median egret
steady trail
wintry anvil
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huh

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oh, i see

median egret
wintry anvil
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are we have config to translate lgu text?

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string translate mod was failed to change string into translated one after terminal update

steady trail
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The UI is still in experimental phase.

wintry anvil
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just leave a config, and let them fill the string by themself

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ok, i see

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is it have a config to change it back?

steady trail
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lategame store still uses the old store.

wintry anvil
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got it

dawn phoenix
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i wish we had every store be like lgu store

wintry anvil
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agree

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but that is another mod should do

tight lichen
real gust
junior urchin
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So it seems like new versions of LGU still does not work for us in v49... No error in the console, and commands are not available in the terminal.
I got some errors from LethalProgression though, might be a compatibility issue between those two ?

burnt lake
junior urchin
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I did not initially cause it was making previous versions of LGU to bug, but after trying now, it works! Thanks πŸ™‚

gusty flint
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whitespike going crazy, talking to ghosts

median egret
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good 'ol trick

gusty flint
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wasnt me :p

median egret
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i know the tricks

gusty flint
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damn

steady trail
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Or went insane and thinks deleting messages helps.

stark monolith
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any reason respawn wouldnt work on v49? using lgu version 3.4.4

gusty flint
steady trail
tulip needle
#

Hi. Any ideas why Lategame upgrades are causing my escape button to stop working in the modpack?

steady trail
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Before or after using the new UI?

tulip needle
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I don't really know what the new UI is, but V49 and the latest version of the mod

steady trail
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I don't know then, the only time this mod stops exiting from terminal is when you access the new store UI.

#

I would have to see the logs to understand the issue.

tulip needle
#

If I'm not mistaken, this will be it. I entered the game, spammed ESC and after a while I pressed alt f4. Thanks in advance

steady trail
#

Can you try first not having Advanced Company loaded and then turn off TooManyEmotes?
The errors being thrown when trying to open the menu are coming from TooManyEmotes and I don't know if it's actually because of that or because AC's patching that causes it to break.

tulip needle
#

I'll try it later and let you know. But despite everything, AC and TME have to be in this modpack, so I'd rather just skip Lategame upgrades because I only wanted to use Contracts anyway because they seem to be a lot of fun

steady trail
#

But I feel like you will still have the problem without LGU because I don't see any errors being generated from this mod.

tulip needle
#

When I turn off LGU in R2, everything works

steady trail
#

shrug
Again. The only time it touches the escape button is when you touch the new UI.
If you never touched the UI, something else is stopping you.

wintry anvil
#

can malware upgrade destroy those strike trap like it does to turret?

steady trail
#

Right now, no.

wintry anvil
#

ok, i think we meet the deadend

#

someone just jump down here, and no way back

steady trail
#

Not even on top of the railings? Seems possible.

wintry anvil
#

i think its aligned to some of the grid, it has the same high with the lower rooms

#

obviously it doesnt detect the real current high to the roof or ground

wintry anvil
steady trail
#

I already have made it work, it's just not released yet.

#

The disarm should still work as expected.

wintry anvil
#

:konk: sounds nice

tulip needle
# steady trail <:shrug:771395301374296124> Again. The only time it touches the escape button is...

I was now testing on the modpack: https://thunderstore.io/c/lethal-company/p/seechela/MoreBrutalLethalCompanyPlus/ because it had very similar mods to mine.
I disabled all emotes mod and advancedcompany. ESC works but the game does not work, after starting the game there is a freeze on the seed screen. I don't need to fix it, but it might be useful for something. Here is the last log. Like you said some mods from these packs must not like each other

steady trail
#

Like actual freeze or just stuck in the ship?

tulip needle
#

Stuck with seed on screen displayed, can move in ship

steady trail
#

The only error I see is parser error in the config related to scrap.

#

Probably tried to spawn a scrap with that value and failed, leading to softlock.

tulip needle
steady trail
#

And this modpack has both LLLs?

tulip needle
#

Normal + fixed yes

steady trail
#

Yeah, FixPluginTypes makes it so serializer for LLL is being used on LLLFixed

#

Which makes no sense and dies.

errant anvil
#

i get a bunch of errors when picking up shopping cart

#

not sure if its because of this mod or something else

steady trail
#

Seems something else as I don't see my script in the stack trace.

errant anvil
#

i see

steady trail
gusty flint
#

Dam

river dawn
#

so aluminum coils is out!

thorny ferry
#

does scrap insurance only last like one day

steady trail
#

Yes.

river dawn
#

i need to remember to buy scrap insurance in solo every time

wintry anvil
#

ohno, sth happen

wintry anvil
#

nvm, problem found on JetpackFallFix mod, seems like developer change its code

river dawn
#

its cuz he "fixed" the jetpack fall damage

#

||the jetpack is now terrible and waste of money in v50 now||

wintry anvil
#

😑 need to make a Lategame Upgrade for this junk

river dawn
#

yup exactly what i thought lol

wintry anvil
#

looks like if you get hit by shovel when you using jetpack, then you instant get launch out the hell of the map like a tennis ball

wintry anvil
river dawn
#

lol still remants of the old jetpack 😭 i miss it already

wintry anvil
#

😒 i havent use it, and it turn into junk rightnow

runic crystal
wintry anvil
#

game updated 2 hours ago

burnt lake
#

idk i think it's more in line with how all equipment is really jank to use in vanilla

#

and that it fits

#

though I guess it was also a little jank before too anyway but w/e

wintry anvil
#

is acceptable even now, but not including those trap that block the way

#

at least playable

burnt lake
#

spike traps got nerfed too

tawdry wadi
#

this new beta update feels like it's basically close to final changes

burnt lake
#

the new ||enemy is so cute||

tawdry wadi
burnt lake
#

yeah but ||it's so friend :)||

tight lichen
river dawn
#

it was

granite moth
wintry anvil
#

is that game design or just another bug? my mouse DPI drop down smaller when i holding the wheelbarrow while moving

#

oh i see

#

feels uncomfortable when DPI drop down only on moving, can it have a config to change its DPI setting not only on moving, but you just holding it?

steady trail
#

Pretty sure it's vanilla?

dawn phoenix
#

it is, i think i've only seen it appear once though

steady trail
wintry anvil
#

seems the latest update was terrible, my bepinex DOS window keep spamming "Set destination to target player B" while the slime shows up

steady trail
#

That's with any enemy.

#

Ah wait, wrong function.

#

There we go.

wintry anvil
#

...and we have a bad news here

outer plaza
river dawn
#

yeah

outer plaza
#

||i'd just learned how to use it against old birds||, sucks

#

||does it move differently or is it just a momentum change?||

tight lichen
wintry anvil
outer plaza
#

uh... that's...

#

like ||the complete opposite of what the jetpack's function is||

#

||you would get hurt really easily before and it was ASS to control||

#

so you're telling me now it's:
||1. ass to control||
||2. you get hurt even more easily now||
||3. it's SLOWER?||

wintry anvil
outer plaza
#

fuck you zeekers you ruined ||my favorite item|| agony

tight lichen
#

||might be Zeekerss accidentally made the Jetpack use the same flight control as the little badonkly goober guys||

wintry anvil
outer plaza
#

idk what spoilers to open btw cuz i don't wanna get spoiled on new stuff hehe

#

idk about balance changes, just don't wanna see new content before i get to see it myself ingame

steady trail
#

So jetpack change is fine for you?

outer plaza
#

like to be told about? yeah

#

i don't particularly love it

tight lichen
#

i suppose it is a way of making the Jetpack feel less of a way to trivialise the game

outer plaza
#

cuz you'd only get damaged if you fell really fast or couldn't control your landing properly

#

or if you were to hit your head at very high speeds against a wall

#

now you like, bump into something and you're fucked LMAO

outer plaza
#

it also takes skill to control, and it's quite expensive

tight lichen
#

i wouldn't exactly say it takes skill to control

outer plaza
#

like literally the only time i've found the jetpack useful for traversal is for eclipsed moons and ||embrion||

outer plaza
#

they coulda also adjusted the fuel amount if they wanted to make it less abusable lmao

tight lichen
#

that's somewhat the issue Zeekerss may have had with the jetpack, it made a hard weather type an easy one

outer plaza
#

true ig

#

still feels a bit annoying that i have to relearn it now though, but it is what it is

tight lichen
#

sure you can still dodge 90% of the threats, just takes longer now

outer plaza
#

not like fighting games don't do this everytime they update

tight lichen
#

i will say though

#

an upgrade that lets you use a jetpack even if it's not being held :)

outer plaza
#

bouta turn this game into a movement shooter with tha jetpack shotgun combo

wintry anvil
#

they tested jetpack on experimentation map, and get hurt while directly flight up to the roof on the front door...

#

and i think is more lower than the electric poles on the side doors, and you dont get damaged while you jump off the poles

tight lichen
#

yea fall damage is bugged atm

wintry anvil
#

alright and thats mean you will get hurt if you are wearing jetpack, jump off the poles and try to flight off the ground and failed it, even you wont get damaged if you not wearing the jetpack and holding a cash machine

tight lichen
#

you take no fall damage if you jump

wintry anvil
#

sounds suck

mortal berry
#

New jetpack updates in V50 make me think there could be upgrades for faster/safer jetpack, such as increased use before explosion, better acceleration/deceleration, and handling.

outer plaza
#

zeekers literally made the item useless

#

what the fuck is this

#

i can barely get off the ground

river dawn
#

waste of money.

#

||next is the pro flashlight mark my words||

outer plaza
#

it literally takes twice as long to go from one side of the map to the other

#

can't even make a round trip anymore :P

latent fulcrum
#

so the new way to use the jetpack is literally hold down the thruster

wintry anvil
#

*and it stop spamming if i leave the building

steady trail
#

Thus why it gets stuck in main/fire when you leave.

wintry anvil
#

slow down its rate, like 1 or 2 times per second is acceptable, and wont change its behavior too much, but now is totally toxic

misty plank
#

Alright idk what's going on but I suddenly can't open or close doors in the facility. It just gives me this error.

wintry anvil
#

huh they updated again

burnt lake
#

jetpack is ||a lot faster now|| apparently lol

wintry anvil
#

they changed my wheelbarrow into helmet wtf

#

...and we got a bad news, they changed the start water level

burnt lake
#

fixed v50 moons having dysfunctional flooding weather?

wintry anvil
#

i think it is

#

is more lower before update

#

wait, i think something was wrong

burnt lake
#

the flood goes down through the day still lol

median egret
burnt lake
#

what is the change?

median egret
#

i'm downloading the beta, lemme get back to you

burnt lake
#

also yeah it looks like jetpack ||got a complete(?) revert||

tawdry wadi
#

Wait did a new beta update drop with no changelog?

burnt lake
#

yeah looks like it

median egret
tawdry wadi
median egret
#

no?

burnt lake
#

but it so far just seems to be mostly just bug fixes

tawdry wadi
#

Yes.

median egret
#

where

tawdry wadi
#

He didn't list list the changes

#

But he announced it and some of the things changed

#

This time he didn't.

median egret
#

announcement =/= changelog

burnt lake
#

counting the shoddy run downs

median egret
#

πŸ₯Ί

wintry anvil
burnt lake
#

pretty sure it's a vanilla thing

#

remember there being talk about how floods started out below the v50 moons and would go down isntead of up lol

tawdry wadi
wintry anvil
#

result is they write a opposite flooding feature on adamance for sure

burnt lake
#

wait reverse floods were a normal vanilla thing?

median egret
burnt lake
#

kinda

wintry anvil
#

what kind of this bug fixing? lol

#

a least we have a solid bridge on vow, but in adamance either we jump across the broken short steel plate bridge, or we just jump off and drowning in water

median egret
#

so the changes are level-specific

#

flood works the same as before

wintry anvil
tight lichen
#

also seems like the bridge was updated to fit better, no longer has a weird gap at the ends

wintry anvil
leaden hollow
#

As people have noticed, the CustomEmotesAPI is not compatible with the current release of this plugin as of last week. I narrowed the issue down to this commit:

https://github.com/Malcolm-Q/LC-LateGameUpgrades/commit/bd9b0a3b0b455df8e6be720d227ca3a61242d611#diff-e9aceae73d7dc1d6ccfdcf43a1e0e310ad38672eaf5e183231b6a182e9d9a624

In the PlayerControllerB patcher, you added "ref" to the parameters of the patched methods. This is what must be breaking CustomeEmoteAPI according to errors I received. (I apologize, but I lost the original log. Had to do something with PlayerLookInput and NullReferenceException in WheelBarrowScript.cs)

steady trail
#

From what I have seen, NRE from Wheelbarrow is consequence of staying in the void.

#

It's not the direct cause of being in the void.

#

And the ref keywords are associated with my implementations, not the PlayerControllerB's as index is a local variable on the patch method.

#

It had to be something that crashed at the beginning of error spam that caused you not being sent to the ship.

steady trail
river dawn
#

about to turn a gold bar from 76 to 15

#

pounds

dreamy galleon
steady trail
#

Well, when I decide to release it anyways.

snow lake
#

croissant

steady trail
#

Oui oui.

dreamy galleon
#

Oh that's awesome, can't wait for that feature

gusty flint
river dawn
#

oh no

junior urchin
#

Damn, FixPluginTypes is not compatible with most of the custom maps we added 😦

#

Might be because of lethal level loader or starlink fix

#

I'll keep investigating

junior urchin
#

Oh

#

That will save me some time ahah, thanks

wintry anvil
#

then i dont need to use another string replace mod to do a translate

bleak stump
#

I bought upgrades I left and when I rejoined I lost every upgrade, why?

tight lichen
#

just type in "lategame" into the terminal if i gave you the wrong command, all the helpful stuff's in there

wintry anvil
#

but if you do those upgrade and land your ship (means you wont get save if you quit now), and now quit it, you still lost your upgrades, but you will get your money back

#

i mean, it seems like it still save some changes while you are on the orbit and quit it, like your credit, but not included those upgrades

#

but if you quit the game after you landing, it wont trigger this incompleted save feature

torn mason
#

when are we getting giant samples aha

tawdry wadi
steady trail
#

I could have used the wrong asset bundle.

#

Which is very likely considering it was at 2 AM.

steady trail
#

Also yeah, I didn't test this so I didn't copy the bundle to my testing env.
So when I went to make the zip, it pulled that one which wasn't updated with that.

tawdry wadi
#

Oof

#

Yeah I was gonna say it's odd that error returned XD

#

Bug fix update time for WhiteSpike c;

steady trail
#

Not really.

#

I just need to build it again.

tawdry wadi
#

Fair

#

:3

steady trail
wintry anvil
#

it sudden turn to red, whats wrong

tawdry wadi
#

It's deprecated

wintry anvil
#

huh, im using it now

tawdry wadi
tawdry wadi
#

πŸ₯Ί

steady trail
#

Lemme finish some things in university projects.

#

Then I will look at this.

tawdry wadi
#

Oki

bleak stump
steady trail
#

Load lgu works with somebody else.

#

As in person typing that must include the name of the person that has the upgrades.

bleak stump
#

But I have to do ''load lgu'' once I buy something?

steady trail
#

No.

#

Upgrades are saved into a save file when the game's autosave fires.

#

I'm more curious about why it's not saving rather than using the bandaid commands for when this happens.

#

Because I would rather not make it happen than having it.

bleak stump
#

I have like 19 saves

#

But zero clue which one has something

steady trail
#

And how are you using load lgu right now.

#

Because worst case, you cleared everyone's saves when using it.

bleak stump
#

Wym how

steady trail
#

How are you typing it.

bleak stump
#

Prolly just load lgu

steady trail
#

Then nothing should have happened.

bleak stump
#

Since the other guy didn't specify

steady trail
#

If you just typed load lgu

bleak stump
#

And then I tried with load lgu and my name

#

And the load lgu player 1, 2, 3, 4, 5

steady trail
#

4 and 5 cleared whatever you had.

#

1, 2 and 3 have no idea what happened.

#

It should fail as it wouldn't find any of that.

#

The intended use of load lgu <playerName> is that you type it in the terminal and put the playerName of the player that has the upgrades all fine and well.
So that their upgrades are then applied to you (and saved later).

bleak stump
#

@steady trail

steady trail
#

Are you not getting the upgrades when they are bought?

steady trail
#

You are not getting the upgrades.
And you're saying this because you don't see the effect or because you don't see the chat telling you?

bleak stump
#

My only issue is the upgrades not loading when I leave and rejoin

steady trail
#

Right after you bought them?

bleak stump
#

I once waited long and left and still had the same issue

steady trail
bleak stump
steady trail
#

Do you know the autosave I am talking about?

bleak stump
#

The one that the game does everytime you aren't on the moon

#

Or no?

steady trail
#

It's whenever you come back to orbit.

bleak stump
#

Oh

steady trail
#

Not necessarily when you aren't on the moon.

bleak stump
#

Prolly that's the issue

#

I'll check in a bit

bleak stump
#

Also this channel can be used to suggest stuff?

steady trail
#

It can be used for anything regarding the mod, yes.

steep blade
#

Has everyone done the teleport with the stuff inside the wheelbarrow? I did and it broke the game, I can't interact with anything after performing the teleport with stuff inside the wheelbarrow.

steady trail
#

Incompatibilities, bug reports, complaints.

#

Anything is welcome here to some degree.

steady trail
steep blade
#

yes

steady trail
#

If you didn't use something that allows you to teleport items through (besides the portable teleporter configurations), I would need to look at logs to understand the issue.

bleak stump
steady trail
#

In what regard?

#

Considering them as one-handed?

bleak stump
#

Yeah

steady trail
#

Afaik no.

bleak stump
#

So it's not op

steady trail
#

How exactly?

#

Like pick a specific two handed item?

#

The first ever two handed item the player grabs?

bleak stump
#

Like the first item two handed you grab it will be consider as a one handed and the second one just a two handed as usual

steady trail
#

Hmmm....

dawn phoenix
#

so a limit of 1 two handed per inventory thats gonna be a one handed

#

like

#

extra pockets type of stuff

steady trail
#

The thing about that.

#

Is that would probably have to save somewhere what that item is.

#

So that whenever you're messing around in the slots, you just don't go "two handed" mode when you go back to that one item.

bleak stump
#

Yeah while more I think of it, it's a mess to code.

bleak stump
steep blade
steady trail
#

That's because of when you drop the wheelbarrow, it does a check if it's inside the ship and if so, set everything inside its container as inside the ship.

#

And it seems that the part of putting the item in the elevator fails.

#

Which causes the whole "drop item" logic on the player to not fully execute, leading to unpredicted behaviour.

#

Any particular reason you still need to use LC_API?

wintry anvil
steady trail
#

It does say it's a bandaid.

#

It's not supposed to be optimized.

steep blade
steady trail
#

Huh?

#

But the error says you do.

wintry anvil
#

all the mod i have, those dependent on LE and LEC, and it works as normal

#

weird

bold star
#

Im having an issue where when I press ESC, the menu doesn't pop up

#

Anyone know the cause?

steady trail
#

Without logs, I can only guess.

steep blade
steady trail
#

Do you really need the hook gun mod? Because I would suggest turn off LC_API as it's not really being maintained anymore.

#

And the error that appears is not something this mod currently manipulates so I can't really find a better alternative than doing nothing, lol.

steep blade
bold star
steady trail
#

You mean file? It's the LogOutput.log file in the BepInEx folder.

bold star
#

Alr ty

steady trail
#

Unless you have logging completely off.

bold star
#

I meant the console

steady trail
#

You don't need the console, the file should be sufficient.,

thin ermine
#

How does one do the data retrieval contract? I went into the wrong directory and I couldn't figure out how to back out

thin ermine
#

Ah

steady trail
#

I can probably include the help info again when you insert an invalid command.
Though that would mean see the laptop's code.

thin ermine
#

Speaking of help info

#

When you enter an invalid command

#

I notice it repeats one of the two commands for me

#

I think it repeated MV twice

steady trail
#

Oh really?

thin ermine
#

No screenshot, forgot to take one, but I'll probably try and hunt down another data contract in a sec

steady trail
#

Oh yeah, they are.

thin ermine
#

Ah

steady trail
#

But yeah, it's the typical command line things.
ls to list all files/directories in current directory
cd to move between directories (.. for back, ~ for back too)
mv to retrieve the file you need to get.

bold star
real gust
steady trail
#

We could be using the same default binding which could be making it do both.

real gust
steady trail
#

I remember there being a similar issue reported here.

#

I saw it was brought up by TME but AdvancedCompany was also used.

#

So I couldn't know if it was AC's way of patching that makes it not functional or if it was in fact TME.

real gust
#

never had any problem with toomanyemotes

#

but also never used advancedcompany

bleak stump
#

@steady trail

steady trail
#

Yo.

bleak stump
#

What about underwater upgrades*

#

I know there's some suit

steady trail
#

For example decreasing movement hinder when on water?

bleak stump
#

Moving faster while being on the water perhaps

steady trail
#

Yeah, it would be reducing the movement penalty on water.

thin ermine
#

Perhaps an upgrade that allows stamina to regen in water while not moving?

bleak stump
#

Totally drowned?

thin ermine
#

Well

#

Maybe not then but at least when you have like your shoes in the water

steady trail
#

Yeah, I get ya.

#

It was pretty nice when I found that you stop gaining oxygen when you have your shoes on the water.

#

Haha

thin ermine
#

Brilliants

#

We do indeed breathe through our shoes

#

Ah modpacks, v50 arrives and I'm trying to figure out what works

steady trail
#

Also I have a feeling that overriding names right now would break some stuff.

steady trail
#

(I just need to make sure it's not a mess for other clients)

bleak stump
#

But you should try to make it only one item available to nerf it

steady trail
#

I made it a tier upgrade if somebody wants incremental increase.

#

Default is 2 on first, 3 on second.

bleak stump
#

Yeah I thought on that

#

How much anyways?

#

Like the price of the base upgrade and second

steady trail
#

500 and 750 I think?

bleak stump
#

It's just a test or something you are willing to add?

steady trail
#

I mean

#

It's pretty much done.

#

And it seems to be working fine between clients.

bleak stump
steady trail
#

I did it right now.

bleak stump
#

It's amazing.

#

Glad that you liked the suggestion

dawn phoenix
#

DAMN

#

you're actually insane

bleak stump
#

Yeah it's sick.

dawn phoenix
#

I wonder if it would conflict with mods like #1211989201793449994 that make you drop your inventory and try to sync it if you do stuff and things

steady trail
#

I can try that.

#

Though the only thing I do is check how many two handed items you are currently holding it and set a bool accordingly.

#

There was one where you can increase the number of slots you can have, right?

#

I can try see if it dies on that one.

#

At first glance, I don't see issues with Matty's Fixes and Lobby Control.

wintry anvil
#

how will this upgrade do with wheelbarrow

steady trail
#

Oh yeah, that.

#

I have a feeling it's gonna make the items not disappear when pocketed, lol.

#

Oh no.

#

It still does.

wintry anvil
#

i think taking a empty wheelbarrow and climb a ladder is acceptable

steady trail
#

Ah, but you will still have the "debuffs" thing when using one.

dawn phoenix
dense idol
#

Sorry for what's probably a stupid question but I don't see the changelog for 3.5.6/3.5.7 on Thunderstore so I'm just wondering what changed lol

dawn phoenix
#

kidna wish lgu had an upgrade for it though...

wintry anvil
steady trail
#

I couldn't update them without changing the version sadly.

steady trail
#

Backend wise, it doesn't seem difficult to adapt.
My problem is the UI really, lol.

dense idol
#

Mod is lots of fun btw

steady trail
#

Glad to know you're having fun with it.

dense idol
#

Play it with like 5-6 other people almost every day and with a ton of other mods lol

wintry anvil
#

is it possible to make a item that can stop ghostgirl hunting immediately when using, like some sanity pills from some kind of ghost hunting game?

steady trail
#

Like make it change target?

#

I can probably make one? Would need to understand it for a bit.

steady trail
wintry anvil
dawn phoenix
wintry anvil
#

or just change target, that will be fun in multiplayer, but that sounds like it cant work on singleplay

steady trail
#

Like stun her for 5 minutes.

#

(this assuming that it works on her)

wintry anvil
#

or you have enough "coding sanity" to do this, then better

real gust
#

i was gona make the pill scrap have the option to consume to reset/increase your sanity back

wintry anvil
#

πŸ—Ώ i realise changing target sounds like some kind of cheap exorcism drugs (just like wheelbarrow and shopping cart)

real gust
#

but got distracted by the hoarder bug and now 2 close beta tests

#

πŸ—Ώ

steady trail
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Oh yeah, you did say that.

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Haha.

wintry anvil
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those evaluation just decide who is the first one will be hunt if my memories was correct

real gust
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i would put a reset code on use

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and change the sanity value

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i don't remember but i think its like the hoarder bug nest

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if its not set it will try getting a new place

bleak stump
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@steady trail

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Don't you think some upgrades are like too much?

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For example the running shoes

steady trail
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They could be.

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I wasn't around when setting some of the defaults.

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I joined like what.

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December?

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When the mod was in November.

wintry anvil
#

if everyone used this pill, will it rotate on the unlucky guy who is the original one?

real gust
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I think theres a min of sanity to activate her

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Not o pc right now

wintry anvil
real gust
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Even so my idea was just to reset not change the vanilla logic

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SP you lose sanity slower but you still lose it

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And the only thing that reset it is death i think

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Anyway that was my original idea, not even sure I will try to make

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I still havent tested my hoarder bug on multiplayer haha

wintry anvil
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we dont have this kind of mod about ghostgirls yet, so you can just make a simple one, just like the first one who invented steam machine

steady trail
# bleak stump

Yeah, if you feel the speed boost is a bit much, you can configure it to your liking.

bleak stump
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But yet I feel it's too much speed for being the default settings

wintry anvil
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lower the increasement rate, and do more level

bleak stump
wintry anvil
#

yes, you can

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but not sure if something values was over the game limit, such as Quantum Disruptor's decrease time pass feature

bleak stump
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What does this mean like LVL 1

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I run at 1,4 units or 2,4?

steady trail
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Level.

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You run vanilla speed + 1.4

bleak stump
bleak stump
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And I can change that in the config of the launcher right?

steady trail
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Yeah.

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You can change pretty much all the upgrades to your liking.

wintry anvil
wintry anvil
bleak stump
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So first upgrade 350, second 450 and the third 550, right?

steady trail
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Those are additional upgrades.

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Aka past the first ever purchase.

wintry anvil
#

such as a curve on Quantum Disruptor, lvl-1 is 50%, lvl-2 is 75%, lvl-3 is 87.5% like this

bleak stump
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Protein powder adds x2 damage then x3 leading to a finally x5 damage?

steady trail
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Hm?

bleak stump
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Like once you have all the upgrades you do x5 damage?

wintry anvil
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value = mathf.pow( increasement rate from config, current level of this upgrade ) i think

steady trail
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The level info shows what stat you get at that level.

bleak stump
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Anyways besides the default config of some stuff the mod is prolly one of the bests if it's not the best mod out there.

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And thanks for the help guys.

wintry anvil
bleak stump
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I'll try to suggest something else if I get an idea.

wintry anvil
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if you have a weapon deals 2hp dmg, with lvl-1 protein powder, the final damage is 3hp

wintry anvil
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😑 and they changed the Bracken's hp into 4hp, im almost get trolled on confidently looking away and didnt check is it died

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2hp * x2 damage upgrade = 4hp dmg was my first thought too

wintry anvil
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someone says it have a critical strike collision box feature on its head

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but i think it just increase its max hp up to 4, according on my actual gameplay experience

bleak stump
wintry anvil
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lost employee in shopping cart, looks weird

dawn phoenix
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blud is playing dangerous establishment

torn mason
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efficient engines does not apply to embrion and artifice at the moment it seems

steady trail
torn mason
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ok nevermind, it just doesn't update in the terminal

steady trail
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I try my best with UI things.

torn mason
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oh well, can't find everything in 1 go

steady trail
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You probably have something that also changes this text?

median egret
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i feel called out - i'm working on a fix for that

steady trail
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I don't know, lol.

torn mason
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though it could be due to lethalexpansion

steady trail
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Rip.

torn mason
steady trail
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Meanwhile I was having fun with some stuff.

median egret
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yyyyes

gusty flint
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useless upgrade ngl

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i prefer jumping out before the ship even lands lmao

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but also, this is the type of upgrade that will fk with what im trying to do for my moon πŸ˜”

torn mason
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we usually only ever buy upgrades while at the company building

wintry anvil
gusty flint
wintry anvil
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just pay some hp on it, and get in on 8:10 am )

steady trail
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At least I know how to manipulate animators.

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For whatever I want wokebear

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I can also make it either affect landing, departing or both.

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So it's just really just something I decided to mess with.

gusty flint
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good, cuz i'll be making a custom animation for landing when i make my moon and it wont really look too good with something that changes it lol

steady trail
torn mason
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is it possible to make the upgrade like, have the dropship take longer to depart? ideally this gets disabled when on the company building

dawn phoenix
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and make it give you money instead of spending it to "downgrade"

thin ermine
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Truly the smart decision

torn mason
steady trail
wintry anvil
steady trail
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Ladders?

real gust
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i think theres a counter just like the one for landing on the drop pod

wintry anvil
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an upgrade make ladders holding on deploy mode longer i think

gusty flint
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ill kill you

wintry anvil
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or faster deploy speed, those idk is it useful