#Lategame Upgrades

1 messages ยท Page 22 of 1

real gust
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that's the best type of solution

steady trail
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It does.

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It's literally what I do when you're on my store.

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Because if it didn't, it would scroll down everytime you pressed a key.

median egret
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the issue is happening only because the whole text is one big text area

steady trail
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It's in Terminal.Update

steady trail
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Also yeah

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The whole thing being one input field wasn't fun to learn.

median egret
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so my hacky idea is to create a second text input as an overlay on top of terminal screen

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it would be so bad

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but fix the problem

steady trail
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Hmm

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For the scroll down solution?

median egret
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ye

steady trail
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Uhh

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You can just..

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Have you seen terminal.Update?

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It has the scroll down logic in it.

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Which is done when you press any key.

median egret
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this.screenText.caretPosition = this.screenText.text.Length;```
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๐Ÿ˜† ๐Ÿ˜† ๐Ÿ˜†

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noooooooooo

steady trail
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Yeah

real gust
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haha

steady trail
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I just add a bool to the if where my store is not on.

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Or wekl

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My component that manages the terminal UI exists.

real gust
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null component flashback

steady trail
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It should be fine as its just instantiated.

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Not spawned or anything.

real gust
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will the ui be the default for the lgu command?

steady trail
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For now, yes.

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Lategame store still prompts old store

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It's gonna be basically a beta test for the UI

steady trail
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Because then I can try using it for the commands.

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Also

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I know why the lines didn't align on the right.

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Because of the icon used for $

median egret
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can i have a suggestion?

steady trail
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If you can? I don't know

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Depends if you like my suggestion.

real gust
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๐Ÿ—ฟ

steady trail
median egret
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since you're making the lgu UI interactable and split into pages, could the hovered over element display it's info on the screen?

steady trail
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It shows the info when you select it.

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On a new screen.

median egret
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oh ๐Ÿ’€

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oopsie

steady trail
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I think the latest video I posted here shows that.

median egret
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i need to upgrade the mod then

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๐Ÿฅฒ

tame vapor
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for some reason this mod doesn't work for me

steady trail
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It doesn't work with csync 4.x.x releases right now.

fading marten
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Is it possible to mark a mod's version as incompatible?

steady trail
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When I get home, I will look last one thing and I should be able to make something to work.

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What do you mean?

fading marten
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like

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if they have Csync 4.x.x (currently) - mark with a (!)

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like all the LE mods do with me disabling LE - w-

real gust
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don't think thunderstore have anything like that

fading marten
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(โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

steady trail
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Closest you get is text list.

real gust
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#1178407269994594435 message

tame vapor
real gust
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if you want you can downgrade csync but it could break other mods

steady trail
real gust
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haha

steady trail
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Also what happens if they leave the nest behind.

real gust
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you have to buy another in the next round

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the nest is a store item

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and maybe some upgrades

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move speed, search range, time it waits on the nest

nova talon
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How do you downgrade Csync through thunderstore?

velvet sentinel
nova talon
steady trail
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You shouldn't need to.

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I'm gonna see if I can collapse somewhere that isn't on the floor.

tawdry wadi
steady trail
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Kinda surprised I managed to stay up with only two hours of sleep.

steady trail
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Ssshhhh

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My brain capacity was pratically null for creativity at that point.

real gust
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haha

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1% chance that the item will explode on recharging ๐Ÿ‘€

lucid ibex
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:ั

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I log into the LGU and cannot log out or interact with it in any way :ั

steady trail
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Escape doesn't work?

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Wait, any way?

lucid ibex
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yes, it doesn't work

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I'll try to log the error

steady trail
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What does "Change keybinds" show?

lucid ibex
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Does not work...

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wasd

shut maple
steady trail
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It's working fine for me.

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Do I need to think of some niche case on the bindings?

median egret
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maybe a mod conflict?

lucid ibex
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I thought there was a problem with him, but no

median egret
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can you send your modpack code?

steady trail
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snorts

lucid ibex
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I'll check the logs now

lucid ibex
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only my logs are disabled

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before checking you need to enable

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and turn it off

steady trail
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It has moons in it, doesn't it.

lucid ibex
steady trail
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So alot of mods?

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To be stuck at 5% for so long

lucid ibex
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Without moons, cosmetics and costumes

median egret
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๐Ÿ˜ง

lucid ibex
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well, excuse me, I like all the popular mods(((

steady trail
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Well, it's gonna take a while.

lucid ibex
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I'll make a video report with the console now

steady trail
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I'm gonna close my eyes to rest them for a bit.

real gust
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stuck at 100% for some time now

lucid ibex
real gust
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2.5gb ram and 14% cpu

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jesus

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haha

lucid ibex
lucid ibex
real gust
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kinda? for extract and move some mods

lucid ibex
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I love mods! ๐Ÿ˜ญ

steady trail
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I'm still stuck at 54.

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Ah cool

lucid ibex
steady trail
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3.5.0 is for v50.

lucid ibex
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so because of this?

steady trail
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There's a public beta.

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And 3.5.0 was made for that beta.

lucid ibex
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damn it

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I thought it would be separate for testing

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Now it is clear

steady trail
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[22:54:10.8360084] [Error  : Unity Log] TypeLoadException: Could not load type KnifeItem, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
Stack trace:
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <787acc3c9a4c471ba7d971300105af24>:IL_0013)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:IL_0037)
System.RuntimeType.GetCustomAttributes (System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0030)
HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.Harmony.CreateClassProcessor (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0014)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0006)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_001B)
MoreShipUpgrades.Plugin.Awake () (at <738776f7186e429b9a3cd81a3a9b0b5c>:IL_016D)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
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I guess, I could update the README.

lucid ibex
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and not on top, like Meltodwn

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No mention

steady trail
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I know.

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Again, give me a second.

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Two hours of sleep can only do so much.

tawdry wadi
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@steady trail Question, will it still work even without LethalLib enabled since LL currently breaks enemies spawning?

steady trail
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Uhhh.

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I don't think BepInEx won't let the mod load if the dependencies aren't on.

tawdry wadi
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I really hope @vocal anvil pushes that v50 build for LL

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๐Ÿ˜ฆ

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I need it

vocal anvil
lucid ibex
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These are challenging times, the V50 is here

tawdry wadi
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Or

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Push it as a main update and tell people to not update if they're on v49

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I think it's important to get it out ^^

steady trail
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Well, this is gonna suck for a description update, lol.

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Guess it doesn't want to so I will just go to sleep.

real gust
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this mod uploader is weird af

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haha

steady trail
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Also I forgot to change the metadata again so it will still say 3.4.3

wanton gate
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Whenever i open the LGU shop the terminal doesnt let me do anything, why does this happen?

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its the updated one

real gust
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you need v50

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the lethal company beeta

wanton gate
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bruh

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alr

real gust
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#1178407269994594435 message

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my test setup is not happy with something

vestal moon
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3.5.0 still works on V49?

median egret
vestal moon
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Thanks

tawdry wadi
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@vocal anvil sounds like it may be better to push the new LethalLib update to the main branch, since LGU is updated for V50

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But idk for sure, @gusty flint what do you think would be best?

gusty flint
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I wouldn't make any updates that apply to the betas when it comes to api's

sinful garnet
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So are we setting the CSync back?

gusty flint
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You can prepare your code for them, but betas are betas and unless they are going to last a long while, you shouldn't make any changes during beta

real gust
sinful garnet
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Whatโ€™s Lethal company beta?

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Is that a mod?

real gust
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no

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the new update

keen grove
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is there anyway to go back to an older update so I can keep playing in v49?

real gust
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yes

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just tell thunderstore to download the mod again

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and change the version

keen grove
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I'm assuming it'll be the build just before 3.5.0

real gust
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yes

keen grove
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okay thanks

real gust
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that one needs csync 3.1.1

keen grove
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thanks

tawdry wadi
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Til v50 is live

gusty flint
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It just creates more work and stress for the people updating the api

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Just today we had another update to the beta

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What if it had changed another field?

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I like my developers stress free and not pushing updates to betas that can change any day

tawdry wadi
gusty flint
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It could have changed something that would break stuff, we don't have future sight unfortunately

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Also knowing LL's code, it's better to just wait

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And I'm also not the final boss on this, batby offering to update another api is already good enough as it is, I prefer LLL to be more polished than a potentially half broken LL update to come out nkw

wanton gate
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how to fix this, one of my friends gets this error msg but the other ones can join no problem, all of those are client side mods

real gust
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ยฏ_(ใƒ„)_/ยฏ

tawdry wadi
gusty flint
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If he's planning it then he's planning it, I'm not sure what my role in here is lol, people urging him to do it unfortunately won't make anything go faster, ive tried

real gust
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that's the only thing we can do

gusty flint
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Yep

fading marten
# real gust

When I'm texted "Get home faster" but I'm at a bus stop-

thorny ferry
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yo the new LGU menu isn't working, is there anyone else having a similar problem?

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I tried changing the keybinds for LGU shop terminal navigation for the new LGU store and such but nothing seems to work

median egret
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> 3.5.0 is for v50.

thorny ferry
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oh

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so I gotta switch back to beta

nova talon
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Did 3.5.0 remove the LethalLib dependancy? Because LethalLib breaks v50

can I uninstall LethalLib and still use LGU?

I should really scroll up before I ask questions lol. Seems like LGU is unusable for v50 until LL updates.

nova talon
thorny ferry
real gust
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v49 you need to downgrade th lgu 3.4.4 and csync 3.1.1

nova talon
ornate relic
real gust
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reinstall the mod and change the version

ornate relic
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thanks!

real gust
real gust
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this new ui is great

mortal berry
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So, hold on, the newest version of LGU is only for V50, yes? It won't work with V49?

real gust
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yes

mortal berry
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Well, alright then. My massive modpack so far doesn't function just yet (get a terminal softlock right now), so I'll have to wait to bring everything over.

gaunt fossil
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Is there a csync-fixed version for v49?

real gust
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if you use lgu 3.4.4 and csync 3.1.1 it works

tawdry wadi
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Cus you're on v49 using the latest version

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LOL

steady trail
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I will probably put the two patches of v50 stuff on try catch and it will make it work with v49.

north drift
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Is it possible to upgrade the mod to version 49 and play with it normally?

tawdry wadi
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He said he's gonna make it backwards compatible

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lol

steady trail
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After today's classes,yeah

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But at least my eyes don't hurt anymore when opening them!

tawdry wadi
# steady trail After today's classes,yeah

I'm glad you're doing this cus I went back to v49 to play with my custom moons and interiors and LL isn't updated to work with v50 properly atm anyways, I missed my custom enemies a lot as well

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It's not the same without Shy Guy

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Lol

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Hopefully V50 hits full release in the next couple days tbh

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I can tell it's close for sure, very minimal bugs now

steady trail
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Well

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Yesterday had a playthrough

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And we went to..

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Adamine moon?

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The amount of baboons was kinda insane.

gusty flint
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yeah the balancing is kinda just not there rn

hasty quail
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Yes, but being in the balancing and polishing phase now instead of bug-fixing is a good sign? Hopefully it'll be ready for full release soon! I wanna play V50, but my friends and I have been spoiled rotten and can't go back to playing without LGU and Lethal Company Enhancer (prevent us from losing all scrap upon a party wipe, and extend quota deadline to 5 days)
I know these are both things you can buy with LGU. I just wish there was permanent purchase-able upgrades to accomplish these things, instead of having to buy scrap insurance and extend the quota deadline every single day. They could be crazy expensive to incentivize players to still buy the per-day scrap insurance and quota extentions early-to-mid game, until they can afford the more expensive permanent versions.
Maybe the permanent scrap insurance has tiers. 1st one makes each piece of scrap have a 33% chance of not being lost, 2nd has a 66%, and final upgrade guarantees all scrap is saved. This also gives players a reason to keep buying the daily scrap insurance at least until they have the final upgrade of this hypothetical permanent version. And for the permanent quota extensions, each upgrade you buy adds another day to how long you have each quota, coming into effect starting next quota, so there is also still reason to buy the one-time quota extensions, since they are effective immediately.
I'm just spitballing ideas I personally would like to see, IDK how hard they would be to implement or if they'd even feel fair and balanced. And also I know y'all have a lot on your plate bug-fixing the mod in its current state on both the main version of the game AND the beta.

steady trail
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I think Scrap Insurance was made when other mod added an additive upgrade in which it would increase your chance of keeping each scrap so I thought it was redundant at the time to make something similar.
The extend deadline upgrade is okay I guess, I would just need suggestions on the pricing for the default. I'm not really a good person to pick these values because I get like 1.5k on the first ever quota.

tight lichen
fading marten
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for scrap saving - it should be somewhat as high as quantum, but not higher. Quantum ups the amount of scrap you can pull in a day, the saving doesn't help you get more scrap.

steady trail
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I'm talking solo btw.

fading marten
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at max level (assuming the highest level of it helps you save like 90% or higher) - you can be "riskier" with it. I'd have the max level save at minimum 80% but not save all (I don't know if you can make it a range of scrap it'd save)

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I guess solo yeh... in a group first quota or two is shitton of shovels, flashlights, and any solid lgu upgrade on a sale

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hell that 40 day save, the first upgrade we dumped it on was beekeeper ๐Ÿคฃ

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it was on like a 40% sale

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we didn't get bees for a few days ๐Ÿ˜ฎโ€๐Ÿ’จ .... but when we did - we got like 3 hives of 130, and then some other day of 2 hives of 95-ish

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so it paid for itself eventually

tight lichen
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what does beekeeper do again?

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isn't it just less bee damage?

fading marten
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make ye take less damage from bees, and at highest level you get more money for hives

tight lichen
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huh, not the worst

fading marten
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I swear when you max it - the odds of bees appearing goes down -w -

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I do not have proof of this

tight lichen
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bee moment tbh

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when you want 'em, they never spawn

fading marten
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we went to march twice - 0 bees

tight lichen
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but when you don't want them? 3 at the ship door

fading marten
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went to assurance, 3

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mhm

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assurance had a damn bee spawn like 1 foot away from the ship's door

steady trail
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At least you don't get a forest giant grabbing you while still landing.

fading marten
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do I gotta pull a damn vid again- =w =

tight lichen
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that's a very comedic bug i've watched a friend die to before

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apparently the Old Birds can do the same thing too

steady trail
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"what's the worse that can happen"

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But yeah, I'm coming back home now

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In like.

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Hour and half.

fading marten
steady trail
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Noice.

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Yeah, they apparently can go immediately kill while spawning.

fading marten
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you'd think- maybe just for a second

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when an enemy spawns

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they'd disable killing

tight lichen
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Giant Jumpscare

fading marten
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till spawning animation finishes

steady trail
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A dog spawned on top of me.

fading marten
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I've had a few dogs spawn near and touching me - they haven't killed me

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but giants seem to have the succ

tight lichen
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Giants seem to have those extended plastic grabby hands, they reach you from really far

steady trail
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And when I have that wonderful comedic timing of going up the offenses cliff while holding stuff, a dog spawns on top of it and starts walking towards you.

tight lichen
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having an Old Bird land on your head and instantly cook you is extra comedic

steady trail
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Also those missiles.

tight lichen
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which is a really funny thought actually, a Ladder instakills you but an Old Bird stomp only deals 10 damage

steady trail
tight lichen
steady python
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hey so Im having an issue where I cant use anything on the computer after bringing up the lgu menu

steady trail
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Is this v50 or v49?

steady python
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I scrolled up and realized I was on v49

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I reverted to old version

steady trail
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It's fine.

steady python
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wait I reverted to an older version of the mod and now im stuck floating in the air

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what the hell

steady trail
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Wizardry.

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Had to split patches because I only know the version after boot so it doesn't really work patching before game loads.

torn mason
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hmm

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it seems that lgu is preventing enemies from spawning on v50

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was playing with ONLY lgu in the mod list (with it's dependencies)

steady trail
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LethalLib makes that.

torn mason
#

damn

steady trail
#

Oh for fuck sake.

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YOU TOLD ME YOU DIDNT

gusty flint
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@real gust what did u do

steady trail
gusty flint
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Oh LOL

steady trail
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It was like this for five minutes.

gusty flint
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Yeah sometimes it does that for no reason, it'll still go though always

steady trail
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It's fine.

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I just need to increment by one.

gusty flint
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I couldn't think of who else to blame

real gust
steady trail
#

Now to wait for bug reports because of a patch not being applied.

indigo prawn
#

That looks so nice. Did you guys do that or is that an API?

steady trail
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I did.

real gust
#

repo is missing LithiumBatteries.prefab

steady trail
#

oh yeah

indigo prawn
#

That's awesome. How are your classes going

steady trail
#

Good, projects are starting now.

indigo prawn
#

Oooh fun

steady trail
#

One's making a basic programming language with some optimizations, other is making like a blockchain where it saves transactions through Byzantine (servers sends wrong messages rather than crashing) Fault Tolerant system

indigo prawn
#

Damn that's sweet. First one sounds really fun

#

Do you think you'll go for a PhD or stop at masters?

steady trail
#

Prolly stop at masters.

indigo prawn
#

Yeah that's a good idea. My buddy is doing a PhD right now and regretting it lol

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He kept saying he wasn't gonna do it then bit

steady trail
#

PhD is when you REALLY REALLY REALLY like what you're doing.

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Like you have some area in CS that you really want to be focused on rather than anything else.

indigo prawn
#

Yeah I'm not familiar with the CS studies. My coworkers are both medical physicists so I just hear about a bunch of stuff in that field. He's doing something on a radiotherapy classification model for something or other I believe. But sounds like he's been weighing how much time and shit goes into it vs how much actually comes out. Neat paper tho.

steady trail
#

Yeah, if you really like what you're doing, making a paper is easy peasy.

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Plus you get more knowledge when doing the paper.

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That's why you shouldn't waste time doing a PhD "just because".

steady trail
misty plank
#

So how do I actually navigate the menu? I'm pretty sure I have the update already unless you didn't push it out yet

steady trail
#

Defaults are WASD, enter to submit, escape to get out.

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This assuming that nothing bad happened before, of course.

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You can check in the controls menu.

misty plank
#

the buttons are bound, but nothing happens

steady trail
#

So an error appears in the console when the menu brings up, yeah?

misty plank
#

these did

steady trail
#

Yeah, okay.

#

This is with what release of the mod?

misty plank
#

v3.5.1 it shows

steady trail
#

Okay.

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It should prompt you to update soonish?

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Because I uploaded 3.5.2

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Unless you mean what the console says?

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(I know it's confusing, I don't like this versioning method right now either)

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Thunderstore says 3.5.2, mod says 3.5.1

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So when you say that, you mean TS or mod?

misty plank
#

yeah so on the thunderstore it just isn't updated to 3.5.2 yet lol

real gust
#

thunderstore is slow to update unless you manually update

misty plank
#

I'll just wait for it to decide to let me update and then lyk if it works or not after

steady trail
candid ginkgo
#

This may be a dirty question but would it be cool and appropriate to add jump jets as seen in <the mod that shall not be named>. I never actually got around to using that mod but I am experiencing some severe frustration with even double jump and higher jump and jump delay mods - which I think only hold-to-hover/rise would improve in a way I fancy. The visual of little thrusters "was" a nice immersive cue too.

gusty flint
#

Hmm wdym?

real gust
#

advanced company?

steady trail
#

@misty plank It just prompted me to update, it should allow you to.

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Now to pray I gave them the right dll

gusty flint
steady trail
#

It has jet boots.

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Which essentialy gave you a double jump.

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Oh

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Gif not playing

gusty flint
#

Ohhh

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Never used em tbh

steady trail
real gust
#

is this debug message yours?

steady trail
#

Yeah.

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Because of the uhh.

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Populating pages.

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RIght now it's shitty because it gives an array of 12 length to fill with 1.

#

I was trying to make it to only have what's needed but apparently errors happened with certain configurations.

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Thus that log was born on every time you call it.

tight lichen
#

guessing the LethalLib spawning issue's still happening?

steady trail
#

In v50? Yeah.

tight lichen
#

rip

candid ginkgo
# steady trail

Bueno. But make it 1 second of thrust while spacebar held with 10% regen per second. Feel free to add a small thrust/gas bar ideally also compatible with EladsHUD (like oxygen and sanity meter have done). Maybe even have a dash-thrust which is horizontal (double tap sprint while holding directional keys)
Make thrust make noise so it attracts enemies as balancing.

steady trail
#

I would have to make my own model.

candid ginkgo
#

I know the gif is from AC

steady trail
#

With its own particles and yada yada.

tight lichen
#

screw it, add an upgrade that lets us pilot an Old Bird :)

steady trail
#

You were talking like I had the asset or something, lol.

tight lichen
#

the big mechs in v50

steady trail
#

They're called that?

#

Damn

tight lichen
#

yea

candid ginkgo
#

You'd need the sexy suit from evangelion to pilot a mech

tight lichen
#

well we do have the bunny suit now

candid ginkgo
#

Ah yes the universal exosuit interface

real gust
#

the butler dude is pretty cool

candid ginkgo
tight lichen
#

but yea, an upgrade that lets you hack an Old Bird to temporarily control it would be really cool

#

would probably be a pain to get to work though

steady trail
#

It would probably be something similar to what ControlCompany does.

tight lichen
#

true

#

a mirror to reflect the spotlight would be funny

real gust
#

i need to make a icon for the nest

tight lichen
#

the nest??

steady trail
#

Yeah.

real gust
steady trail
#

Snack is having fun making a bug friend help you collect stuff.

misty plank
#

I should throw this out there, hitting enter when it brings up this prompt gives me this

steady trail
#

Oh?

misty plank
#

Obviously it's as easy as just hitting escape but small oversight I found and wanted to let you know

steady trail
#

But you pressed enter on "Back", yeah?

misty plank
#

Correct

steady trail
#

And it gave that?

#

I didn't get that tho.

#

Odd..

misty plank
#

actually it's being a little wacky right now

#

let me just clip and send

real gust
#

is there any easy way to make the icon or you just spawn it in unity and print?

steady trail
#

3d viewer worked for me, haha.

real gust
#

back works for me, v50

misty plank
#

I somehow softlocked myself into that menu lol

steady trail
#

Interesting.

misty plank
#

Could just be a one time thing

steady trail
#

Can you tell me the exact steps of what you did?

misty plank
#

But I'll mess around and try to replicate it

misty plank
real gust
#

do you have CustomTranslatorCharLimit?

steady trail
#

But they saw the menu.

#

It shouldn't be that.

misty plank
#

Alright, replicated it very easily

#

lots of errors popped up too

#

I can just get those by doing the export to clipboard right?

steady trail
#

Ye.

#

I don't see the terminal call here.

#

Oh, you have debug off.

misty plank
#

How would I turn that on?

steady trail
#

BepInEx config.

misty plank
#

actually I guess I could just screenshot since I still have this thing open

steady trail
#

If log mod used, no idea.

misty plank
misty plank
steady trail
#

Something about Log Levels

misty plank
#

I think I found it

steady trail
#

Yeah.

misty plank
#

Should I just change it to all?

steady trail
#

This is with default config, yeah?

misty plank
#

Yes

steady trail
misty plank
#

Ok I'm gonna replicate it again and send the log again and hopefully that'll have the info you need

#

Ok, I hope that is correct this time

#

it just totally bugs out the terminal alltogether

steady trail
#

The thing is.

#

I don't see any errors from this mod on those logs.

misty plank
#

I see..

steady trail
#

I don't know if it's some mod that just decides to do that.

misty plank
#

Should I just change the LogLevels to Debug instead?

steady trail
#

But anyways, I don't know what's causing that because I'm also with the default config and it doesn't do those things.

steady trail
misty plank
#

Hm

#

I'll just use LGU without any other mods just to make sure it's actually that

#

huh.. ok so it's not exclusive to lgu

#

It's very odd. Do you want me to send my profile code to possibly see what else is conflicting with it?

steady trail
#

I could look at it.

#

So long it doesn't take 15 minutes to download.

misty plank
#

Since anytime I hit enter and get that terminal message of "no action supplied", I start getting errors in the console directly relating to MoreShipUpgrades.Misc.UI

misty plank
#

018ea4fa-127a-18fc-6aee-6d185c4a6941

steady trail
#

Unless there's some upgrade that i had disabled the whole time and it was breaking the first thing, lol.

#

But I doubt it, I reset the config a couple times.

#

Also 37%, lol.

misty plank
#

It's admittedly a bit of a wait but I don't think 15 minutes of actual wait

#

...Least I would hope not

steady trail
#

It's at 79 now.

#

Along with other downloads/streams I have on.

misty plank
#

Sorry ;-;

#

My group has been trying to cut down and clear out mods we use since it's just too much

steady trail
#

Oh for fuck sake.

#

I completely forgot about MoreCompany changing the version for no reason.

#

Erghhhhhhhhh

misty plank
#

Wha

#

Like the game version?

raven ibex
#

its the only way to exclude morecompany lobbies from the vanilla server list

steady trail
#

Then how do I know what is the current version to patch stuff?

misty plank
raven ibex
raven ibex
real gust
#

||do v50 have a chance to show a intro?||

raven ibex
steady trail
raven ibex
steady trail
#

I just need to know if I'm in a beta or not.

raven ibex
#

easier way is probably to check if (gameVersionNum == expectedVer || gameVersionNum - 16440 == expectedVer || gameVersionNum - 9950 == expectedVer)

#

that'd work for base game, lc_api however won't work for morecompany until it's update is released (which will be when v50 is out of beta) since at the moment it's always v9999 no matter the game version

lusty socket
# steady trail On a new screen.

When pressing cancel on viewing the upgrade info, does it go back to the position you were in or the top of the lgu store? Because if it goes to the top, it'd be nice to implement going back to the previous position for way nicer shopping.

steady trail
#

Does it not?

lusty socket
#

I am asking you, since I haven't used the new UI ingame

steady trail
#

It should.

lusty socket
#

Alright

jagged creek
#

Idk if anyone else is experiencing this but since the update came out my game has stopped working properly

  1. I couldn't join my friend
  2. when going back to orbit it doesn't register we are in orbit and are stuck in a point of being able to do anything

if it isn't the mods fault I do apologise but it is very coincidental the game stopped working right after the update

steady trail
#

The new update does not have anything which stops loading level.

#

I would have to look at logs to give an actual answer.

jagged creek
#

my logs?
or something different

steady trail
#

Your logs

#

Because you say you got stuck.

jagged creek
#

sorry how do I find them?

steady trail
#

In the BepInEx folder.

jagged creek
steady trail
#

That or DMs, whatever you want.

still berry
#

Hey, Afternoon, has anyone else encountered issues going to Embrion in the beta branch? Specifically with the Old Birds?

indigo prawn
#

Afrikaans always cracks me up, just like drunk German lol.

#

Bros having a bad day

modern willow
rare turtle
#

is there a way to roll back to a previous version of the mod?

real gust
#

reinstall and change the version

steady trail
rare turtle
#

having the issue getting stuck between orbit too big sad

real gust
steady trail
#

Apparently.

#

Though I don't know what other mod that is making my instances null. Because my current setup works fine and I can go/leave a moon just fine.

rare turtle
#

i can share my logs too if useful

real gust
#

sure

rare turtle
#

running the rolled back version however does fix the issue

#

i just tested

real gust
#

and just reverted to stable lethal company and no problem either

rare turtle
#

this was the only issue i could see in log

real gust
#

if you encounter the bug again post your complete log

rare turtle
#

ive gone back to new version, testing to see if i have the bug again then will post log

steady trail
#

Oh wait, I'm an idiot.

#

I didn't update the version checker.

real gust
#

hahaha

rare turtle
#

this on leaving planet

rare turtle
steady trail
#

Give the full log.

#

I will probably know why.

real gust
#

version check only fails with morecompany, right?

steady trail
#

With anything that changes the version number variable, yes.

rare turtle
#

clicking copy log files does nothing

real gust
#

paste here

steady trail
#

Because, you know, it's used to show/hide lobbies.

rare turtle
steady trail
#

[Error  : Unity Log] TypeLoadException: Could not load type KnifeItem, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
Stack trace:
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <787acc3c9a4c471ba7d971300105af24>:IL_0013)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:IL_0037)
System.RuntimeType.GetCustomAttributes (System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0030)
HarmonyLib.Harmony.CreateClassProcessor (System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
MoreShipUpgrades.Plugin.TryPatchBetaVersion (System.Int32 currentVersion) (at <8a16f77257e14398b66fc13829c978ed>:IL_0011)
MoreShipUpgrades.Managers.LguStore.Start () (at <8a16f77257e14398b66fc13829c978ed>:IL_000D)

Yeah.

real gust
#

#1178407269994594435 message right

steady trail
#

And since this is in the beginning, the handlers do not spawn.

#

Handlers don't spawn, everything that touches them will freak out.

real gust
#

a temporary check for v9999 until v50 launch

steady trail
#

Fuck that.

rare turtle
#

weird side note, i also took 0 damage in the same game to a face hugger, could be unrelated but made for an awkward wait for rescue

real gust
steady trail
#

I'm not gonna check n possibilities of gameVersion

#

There. I gonna go dinner now and I'm gonna prayge that your issue is magically gone.

rare turtle
#

appreciate your effort! ill test now

#

i regret to report it did not work

gusty flint
#

@steady trail do you know how many "hold" animations there are other than just the default and HoldLung?

steady trail
#

Define hold.

gusty flint
#

stuff like the hand positions

real gust
#

hold jetpack

#

or whatever is the name

gusty flint
#

ooh true yeah thats probably one

real gust
#

the one the wheelbarrow uses

gusty flint
#

i cant check the name for that one ๐Ÿ˜ญ

steady trail
#

Clipboard/mug too maybe?

real gust
#

clipboard

gusty flint
#

is there like an ingame list of em?

real gust
#

no

tight lichen
#

mug is same as other items iirc

steady trail
#

Nope

real gust
#

i used ripped assets to look

#

๐Ÿ—ฟ

gusty flint
#

damn, do you rememberwhich folder they were under?

real gust
#

Assets\AnimationClip

gusty flint
#

thats nice, it looks like theres a lot of em

real gust
#
Stack trace:
(wrapper dynamic-method) HUDManager.DMD<HUDManager::AddPlayerChatMessageClientRpc>(HUDManager,string,int)
HUDManager.__rpc_handler_168728662 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0073)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
HUDManager:DMD<HUDManager::AddPlayerChatMessageClientRpc>(HUDManager, String, Int32)
HUDManager:DMD<HUDManager::AddPlayerChatMessageServerRpc>(HUDManager, String, Int32)
HUDManager:__rpc_handler_2930587515(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
HUDManager:DMD<HUDManager::AddPlayerChatMessageServerRpc>(HUDManager, String, Int32)
System.Reflection.MethodBase:Invoke(Object, Object[])
MoreCompany.ReflectionUtils:InvokeMethod(Object, String, Object[]) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/ReflectionUtils.cs:12)
MoreCompany.SendChatToServerPatch:Prefix(HUDManager, String, Int32) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/ChatPatches.cs:32)
HUDManager:DMD<HUDManager::AddTextToChatOnServer>(HUDManager, String, Int32)
MoreCompany.ConnectClientToPlayerObjectPatch:Postfix(PlayerControllerB) (at D:/VisualStudioProjects/MoreCompany/MoreCompany/ChatPatches.cs:74)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::ConnectClientToPlayerObject>(PlayerControllerB)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?178740632(PlayerControllerB)
TestingLib.Patch:InfiniteSprint_PlayerControllerB_Update(orig_Update, PlayerControllerB) (at /home/suni/Workspace/Lethal Company/HamuniiMods/TestingLib/src/Modules/Patch.cs:41)
MonoMod.Utils.DynamicMethodDefinition:Hook<GameNetcodeStuff.PlayerControllerB::Update>?1503460620(PlayerControllerB)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?-1376769742(PlayerControllerB)
TestingLib.Patch:PlayerControllerB_Update(orig_Update, PlayerControllerB) (at /home/suni/Workspace/Lethal Company/HamuniiMods/TestingLib/src/Modules/Patch.cs:96)
MonoMod.Utils.DynamicMethodDefinition:Hook<GameNetcodeStuff.PlayerControllerB::Update>?-1708650700(PlayerControllerB)```
gusty flint
#

fun error eh?

steady trail
#

Yes.

#

And I have no idea what that is.

real gust
#

well, i can land at least

steady trail
#

And orbit?

real gust
#

let me see

steady trail
#

Becuase the issue would on reviving due to stinpack instance access.

real gust
#

orbit fine too

steady trail
#

And this on v49?

real gust
#

yes

steady trail
real gust
#

v49, the newest repo

#

is that exception 2 times on first connection

#

and that's it

steady trail
#

Yeah

#

I don't know what it is

#

Anyways do you have any idea what the github issue guy said?

#

I don't have my translator on.

real gust
#

I AM NOT HAPPY!```
#

๐Ÿ—ฟ

gusty flint
#

LOL

real gust
#

extra mad

steady trail
#

Nice.

#

I could have closed the issue since it didn't really gave any helpful information.

real gust
#

agree

#

no logs, disrespecting you

#

just close it ยฏ_(ใƒ„)_/ยฏ

steady trail
#

I don't really care about disrespect honestly.

#

Waste of time dealing with it.

real gust
#

## Allows you to buy a Friendly Nest that spawns a Friendly Hoarding Bug to help you
# Setting type: Boolean
# Default value: true
Enable the Friendly Nest Item = true

## Price of the Friendly Nest in the store
# Setting type: Int32
# Default value: 400
Price of the Friendly Nest Item = 400

## Weight of the Friendly Nest in lbs
# Setting type: Single
# Default value: 30
Weight of the Friendly Nest Item = 30

## Enable the Friendship Booster upgrade
# Setting type: Boolean
# Default value: true
Enable the Friendship Booster upgrade = true

## Price to unlock the Friendship Booster upgrade
# Setting type: Int32
# Default value: 500
Price of the Friendship Booster = 500

## This tier increase the Hoarder Bug speed
# Setting type: Int32
# Default value: 500
Price of first Friendship Booster tier = 500

## This tier increase the Hoarder Bug search range
# Setting type: Int32
# Default value: 500
Price of second Friendship Booster tier = 500

## Additional Speed boost for the Friendly Hoader Bug
# Setting type: Single
# Default value: 4
Additional Speed for Friendly Hoarder = 4

## Additional Search Range boost for the Friendly Hoader Bug
# Setting type: Int32
# Default value: 20
Additional Search Range for Friendly Hoarder = 20

## Time that the Hoader Bug wait on the nest
# Setting type: Single
# Default value: 5
Wait time for Friendly Hoarder = 5```
steady trail
#

Damn.

#

And the upgrade only appears if you have the item enabled, yeah?

rare turtle
#

on the issue with the orbit etc do you need any more logs or anything else looked at from me?

steady trail
#

Does the issue still persist?

#

If no, no. Otherwise yes.

rare turtle
#

yeah i did put it above but i think it got buried

steady trail
#

Even after the release?

rare turtle
#

i did post the new logs above also

#

yeah

steady trail
#

So

#

Uhhhh...

steady trail
#

What's the version number on TS again.

#

3.5.3?

real gust
#

should check for nest being enabled not only upgrade enabled

rare turtle
#

listed as 3.5.2

steady trail
#

Ah, it didn't update yet.

#

I made another one.

real gust
#

i think its like 30min to appear on the client

steady trail
#

I know it's confusing when I say "3.5.2" in description while TS says it's 3.5.3

rare turtle
#

ah no problem i understand now. didnt realise there was a significant delay between the client. ill check again shortly and let you know if the issue persists. appreciate your help

steady trail
#

The github dude is still at it, holy moly.

#

Wouldn't it be better to just not care about the mod?

real gust
#

haha

indigo prawn
#

Rip

real gust
#

i think it's done, now i just need to force ask a friend to help test it

steady trail
#

snorts

#

I spotted an issue and I will probably fix it later.

real gust
#

posting the error only after closing the issue

steady trail
#

I don't understand the "Insults first, fix after"

#

That method would just make me ignore whatever comes after.

real gust
#

update up on the app

steady trail
#

I like how people just download tons of mods and just see the console being all red and be like.

fading marten
#

#1208370988715221052 message

#

about exactly 1 day ago ๐Ÿคฃ

#

I ain't clicking that >:3

steady trail
#

You can click mine.

fading marten
#

i'm not on v50

#

didn't ye update to 50? ๐Ÿ˜…

steady trail
#

Yeah, it works for both.

fading marten
#

oh???

#

:o

steady trail
#

I just had to not patch stuff when in v49.

hasty quail
#

I thought LGU was dependant on LethalLib (Thunderstore says it is) and I thought LethalLib was not yet working on V50?

steady trail
#

(Which I'm pretty sure it's not the right way and would cause bad behaviour later on)

fading marten
#

I can click ze update button of LGU~? :3

steady trail
#

I mean

#

You're not wrong on LethalLib, no.

#

But that LGU works on v49 and v50 is true.

fading marten
#

heck yus

#

updating then

hasty quail
#

So how is LethalLib not working on V50, but LGU is, if LGU is dependant on LethalLib? I don't understand

steady trail
#

LethalLib has modules.

#

LGU uses the Item modules and that works.

#

The other modules are fucked.

hasty quail
#

I still don't get it, but I'll trust you know what you're talking about

fading marten
#

๐Ÿ‘€

#

why did dis sneak in here

steady trail
#

What is your definition of a "mod working"

steady trail
fading marten
#

ah

steady trail
#

If it's "All the intended features of the mod are working", LGU follows that.

hasty quail
#

IDK, the game works as intended while the mod is also working as intended? Like, having the nod installed does not unintentionallh change enemy spawns or item spawns (other than the changes you downloaded the mod to make) or prevent the game from working at all (like the broken mods that don't let you use/exit out of the ship console)

fading marten
#

LGU - itself, is fine

steady trail
#

If you have LGU turned off and LethalLib on, you would still have the enemy spawn not working.

fading marten
#

^ o -o

#

LGU is a gun, Lib is the bullet. You can put that bullet in many guns - it'll still cause the issue. LGU could be put away and it's safe and changes no outcome o ,o..

#

Lib is the issue - poke at lib ๐Ÿ˜…

hasty quail
#

Yes I understand LGU doesn't cause it, LethalLib does. But I thought LethalLib was necessary for LGU. So you can't really use LGU without breaking your game, because it is dependant on LethalLib, which breaks your game. So while LGU isn't the mod causing issues, you can't use it without breaking your game because it is dependant on a mod that does break your game

steady trail
#

It's only necessary for the item registration stuff.

#

If there are alternatives that work on both v49 and v50 right now, I can use that.

fading marten
#

maybe batby can come in and be like

#

"item stuff? I've got that on my to-do list-"

steady trail
#

Batby said they would release when v50 releases.

fading marten
#

really??? X'D

steady trail
#

Or something close.

fading marten
#

of fucking course... =w='

steady trail
#

They're still thinking about it which is understandable.

#

It has a couple of changes.

#

And testing is required extensively.

hasty quail
#

I'm not trying to say its your fault or yell at you to fix it! I just want to be able to use LGU without my game being broken, and you were saying LGU was working fine with the beta, and I thought it wasn't... through no fault of your own. It is LethalLib's fault, but LGU is dependant on LethalLib, and LethalLib breaks the game. Unless there's a way to use LGU and all its intended features without LethalLib? IDK I don't really understand modding other than installing them to play with

steady trail
#

I would have to learn the item registration if I was to not depend on something right now.

hasty quail
#

And anyways it doesn't really matter I guess, me and the people I play with don't really wanna play until Lethal Company Enhancer is working again, so we won't lose scrap if we party-wipe and can have 5-day quotas again

steady trail
#

And that's fine. I don't really care when people say it's my fault or not.
I just care about results.

gusty flint
#

I'm gonna leave a negative review on github

steady trail
#

I'm gonna make your giant die a horrible death.

hasty quail
#

:(

steady trail
real gust
#

yelp review: "bad mod"

fading marten
#

I downloaded mod, 'n mod made help menu bigger. 0/10

steady trail
#

Hm?

#

It already did that, lmfao.

fading marten
#

0/10 for that

#

help menu was big enuf

#

I wanted it smol

steady trail
real gust
#

Soonโ„ข๏ธ

steady trail
#

Now they're having fun with bugs.

hasty quail
real gust
steady trail
#

Interesting.

#

Yeah, this is fun to mess with.

real gust
#

red one have great readability

rare turtle
#

just a quick update; issue with changing instances is fixed

steady trail
#

Because it is pretty much possible.

real gust
#

nice

vocal anvil
#

Honestly this would be nice as a not LGU feature

#

Like generically

#

is this using arrow keys?

steady trail
#

It uses whatever you want to bind.

#

You can change the control bindings to manipulate the interactable UI.

steady trail
#

I just got too excited messing with colours, haha.

vocal anvil
#

@steady trail in theory you could postfix patch textpostprocess as a hook to look through the text and try and match content in the tmp text to the compatiblenouns list

#

to do this dynamically

steady trail
#

If I wanted to do like store screen?

vocal anvil
#

if you wanted to do this on any screen that has text correlating to the potential compatiblenouns on the screen

steady trail
#

Yeah, I would to go through all terminalNodes/compatibleNouns to create the respective cursor entries and such.

#

Also yeah, the bindings I was talking about.

vocal anvil
steady trail
#

Oh yeah, I can just go through the routeKeyword to get all the moons.
That's what I use to pick up a moon for a contract, lol.

vocal anvil
#

store could be done like this too

steady trail
#

Yee.

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The hardest part was making the UI itself, lol.

fading marten
#

just-

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confirming

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@steady trail - the config is the same name still right?

#

omfg- ๐Ÿคฆโ€โ™‚๏ธ

real gust
#

yes

fading marten
#

I just

#

put 2 n 2 together that LGU needs the most up to date Csync

#

which I was afraid of updating cause i heard it break things

#

but I think I only heard it break LGU

#

so now I'm updating hoping my pack isn't on fire the next time it loads-

real gust
#

it will break anything that's not updated with the csync changes

fading marten
#

well the only other thing that csync is using is meltdown

real gust
#

and lgu did the update a couple versions back

fading marten
#

meltdown totally updated to work right? ; w;

#

hehe-...heh

real gust
#

no clue haha

#

i do have meltdown on my main profile

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but i'm not playing

fading marten
real gust
#

now the main terminal screen will only show lategame node

#

everything else will be under lategame commands

fading marten
#

huh

#

okey o ,o...

real gust
#

#1178407269994594435 message

#

i think it's cleaner

fading marten
#

Is this fine??? ; w;

real gust
#

should be fine

fading marten
#

why the hecc does football and moreshipupgrades exist in the same error ;w ;

errant anvil
#

is this error from this mod?

#

i guess it is because it didnt show when i disabled this mod

tawdry wadi
#

on v49

bitter arrow
#

how to even play with lgu on v50 if lethallib is breaking terminal? but on lgu page it says what its fixed

gusty flint
bitter arrow
#

i tried to turn lgu without lethal lib and it doesnt work for me

gusty flint
#

well yeah, you need lethal lib

#

not all of lethallib is broken

#

only the enemy parts iirc

bitter arrow
#

i cant use terminal, thus use lgu features

gusty flint
#

i dont think thats lethallib

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:p

bitter arrow
#

okay i figured out, lethallevelloader is breaking all the fun

junior urchin
#

Hey! First of all, thanks for the mod, great work ๐Ÿ‘Œ
We're encountering a bug recently that might have already been reported (but I have to be honest I'm too lazy to scroll too much), latest version of LGU prevents us from landing a planet, we're stuck on seed generation (V49) ๐Ÿฅฒ

Happened yesterday and did not think of reporting it instantly and I don't have access to my computer for now, but I will update you tonight with the error if needed.

gusty flint
#

but i could be wrong and it would probably be something else

bitter arrow
#

sigh, lethallib breaks enemies yeah

#

they just dont appear

real gust
steady trail
#

Though the version checking needs some refining

tawdry wadi
gusty flint
#

confirm it once, shame on me, confirm it twice, shame on you, confirm it thrice...

steady trail
#

I just woke up

lucid sentinel
#

heh

tawdry wadi
lucid sentinel
#

night night lunx

tawdry wadi
#

So forgive me XD

#

Sleepy brain go brrrr

dreamy galleon
#

IMHO, just yeet the whole version checking code. It's a temporary crust that's causing more trouble than it's worth.
I would comment out the changes that break v49 compat. Release a version for v49. Then uncomment them and release a version for V50.

#

Tell people in the description which version to use for which

steady trail
#

What trouble though, it's just a type checker in the game assembly, lol.

#

The only problem with it is that it tries loading other mods assemblies because I didn't put a stop sign on what assembly I want.

steady trail
junior urchin
gusty flint
steady trail
#

Is there another niche case I need to take care again?

dreamy galleon
steady trail
#

Yeah, I dropped checking that value.

dreamy galleon
fading marten
#

wait- the latest doesn't work for 49??

#

I just woke up- what the hecc did I read

#

it totally does

#

., .

steady trail
#

With some mods, it won't patch sometimes.

fading marten
#

oh

#

which ones . ,.

steady trail
#

Though it's the last thing it does so even if it crashes, it shouldnt be worry some.

fading marten
#

patch as in how? ., . ...

steady trail
steady trail
fading marten
#

when loading the save? leaving a game? . ,.

steady trail
#

Uhh

#

I think right now it's on save boot.

fading marten
#

but everythin' functions still right ., .?..... I didn't notice something wrong

steady trail
#

Though I changed it to all other patches call because I refined the version check thing.

steady trail
fading marten
#

๐Ÿคทโ€โ™‚๏ธ then it's just like lethal things or more company

steady trail
#

Because the thing that crashes is when looking for v50 stuff.

fading marten
#

spits errors, no biggy

steady trail
#

I don't like errors though.

fading marten
#

ooooh...

steady trail
#

Error is to fix, not to ignore, lol

fading marten
#

ye either gotta make the latest version work for both, or just 49

#

I think most people are staying on 49 ., .

#

(When it comes to just keeping their modpacks 'n stuff)

#

i know if i touched 50, it'd probably break my pack

#

which will suck when some mods I got that haven't updated in like 3 months brick -u-'

steady trail
#

Mine should still be fine even with the error on looking for v50 because he worst that it can happen is that doesn't patch them while in v50.

#

Aka protein doesn't affect knife and beekeeper doesn't affect the butlers bees.

fading marten
#

this will just not do WhiteSpike

#

how dare you not patch what doesn't exist.

#

I see the clear solution, your mod needs to just add the items and entities ;p

#

(this is all a bloody joke, those errors are useless and not to be worried about)

#

wait-

#

butlers bees?....

#

._.

#

bro the amount of info I'm obtaining of v50 without ever touching it

#

-w-

#

if butler emits bees, infernis is gonna probably change bees to butlers

dreamy galleon
fading marten
#

Also

#

@steady trail - just edit the errors for those two specifically to say in parenthesis like "(Ignore this error if on v49 or below)"

#

don't gotta do some checker of sorts, just make the error tell em it's no worry to care for it :p

steady trail
#

I mean

#

I already fixed them

#

Because the issue was going through all assemblies and it's types.

#

I just needed the games assembly to check that

fading marten
#

okey .x .

lusty socket
#

@steady trail quick question after reading the chat log: so does the current 3.5.3 work for V49? I started it while still leaving CSync at 3.x.x but it seems to not load the mod at all

#

you said it should work, just curious if I did something wrong since it doesn't seem to load the mod at all

steady trail
#

You can update the csync to 4.x.x

#

3.5.x releases were already adapted to that version.

#

And yes. It should work on v49 as the patching v50 stuff only happens if the respective types are present in the game.

dreamy galleon
#

If you have other reasons to stick with csync 3.1.1. You'll also need to hold back on lgu 3.5.x and use 3.4.4

lusty socket
lusty socket
light dock
#

I've been testing LGU for 3 day already and yeah i've the recent problems... So since yesterday's update the mod seems to be working well on v49... But, it seems the UI is a bit glitched, i don't know what causing it, because when i begin a save it's ok, but at some point during the use of LGU in the therminal it just glitches de UI, it seems that the menu opened because if i press ENTER it still goes to the upgrade confirmation but the display is glitched since it stays in the command list. I've took a look on the previous similar reports but couldn't see if anything were solved... Is there any mod incompatibility? (Also the "FixPluginTypesSerialization" mod wich was added solved a lot of problems on other mods as well so i wanted to say thx for the developer)

steady trail
#

Do you have the logs of when this happened?

light dock
#

Sure gimme a sec

#

The console was spamming that message

#

Most of my other mods in the pack were sound mods so i don't think it would be related... Maybe a incompatibility with the LethalExpansion? dunno

steady trail
#

And this is with default config?

#

Oh wait.

#

I might know one case where it can go wrong but I don't know if that's what you are having.

molten lion
steady trail
#

Because it doesn't make sense to say that any mod that uses LethalLib is broken because LethalLib breaks enemies.
But rather say that LethalLib is broken because it breaks enemies.

LGU's functionalities work correctly and don't provoke any game altering issues by itself.

molten lion
#

but if i use lgu, the enemies wont spawn right?

steady trail
#

Because you're forced to have LethalLib on, yes.

light dock
steady trail
#

If I replaced what LethalLib is used in LGU, you wouldn't have the enemy problem.

molten lion
#

so its just a bit misleading, maybe in description of lgu say its dependencies break enemies or something

light dock
#

Ill reset the configs here then to see if it works

steady trail
steady trail
light dock
#

Oh, i altered just the extra deadline day value if im not mistaken

molten lion
#

because your mod says v50 compatibility

steady trail
molten lion
#

whoevers mod it is lol, idk it seems your talking on behalf of it

steady trail
#

Yes, my mod is v50 compatible.

light dock
steady trail
#

I can see that produce a negative value leading to an error.

molten lion
light dock
steady trail
molten lion
#

for clarity

#

idk its not that big a deal as lethal lib will prob be fixed soon but just saying

light dock
#

Like the custompaintings/customposters mod

#

That advice he made was probably to emphasize that it's up to the latest update

steady trail
#

Oh, another update to v50.

light dock
#

So i just deleted the config files, everything should be on default now, right? The problem still persists

steady trail
#

Can you pass the save then?

#

Or does this happen on every save you make?

light dock
steady trail
#

And this is with default config.

light dock
#

Ill test some things here to see if i can discover the exact moment this happens

steady trail
#

Wait a bit.

light dock
#

Ill suspicious that LethalExpansion's effects is causing that

#

Since it changes some rules of the game

steady trail
#

Nah, it shouldn't know what I am doing.

#

As the error is thrown on my things.

#

I basically made sure that you won't have a negative length when building strings.

#

Though if anything, it will make something look weird.

#

Because to end up with negative length, means that the current level is higher than the maximum.

light dock
#

Now that you mentioned that, it was when i was with a lot of money than i just spammed ENTER to maximize an upgrade

light dock
light dock
light dock
steady trail
#

Ah

#

Yeah, that makes sense.

#

I didn't think of a display when you go overboard with the levels.

light dock
steady trail
#

No?

#

Oh right, default config.

#
int currentLevel = Node.Unlocked ? Node.CurrentUpgrade + 1 : 0;

hmm

#

Lemme test something

#

Try buying something the old way.

#

All to max.

light dock
#

By the way, was it on purpose that you made the "lategame store" command to display the old UI?