#Lategame Upgrades

1 messages · Page 21 of 1

real gust
steady trail
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Yee, I already showed them.

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Go back to your PR shenanigans.

real gust
steady trail
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I like how the peeper is always triggering the cupboard thing.

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So it gets sent to the center.

tawdry wadi
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Yeah for me it's always falling through the ground

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I think it may be a Matty Fixes bug I'm testing with it's fix for item clipping turned off to find out

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Yeah it is

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@mint monolith this setting breaks the Peeper and causes it to always fall through the ground

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@steady trail do you know what the Offset for the Peeper should be?

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Might be able to fit it by adding it in the manual_offsets

steady trail
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I don't think I put an offset on it.

tawdry wadi
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That might be why it just goes through the ground with clipping fixes then

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Hmmmm

steady trail
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Yeah, I just change the scale of it.

tawdry wadi
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Time to add Offsets til it sits properly ig

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😆

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Haha well 1.0 is too much

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It's floating!!!!

steady trail
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0 should work

tawdry wadi
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I think it defaults it to 0 which makes it fall through but we'll see testing rn

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Nope that fixes it

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Nice

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I wonder what it was defaulting it to now

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😆

granite glen
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hey guys is lategame upgrades not syncing and working for you guys anymore

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only the host of my session has the upgrades

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and no matter what we do non of the non hosts can get the upgrades

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tried downgrading and everything

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any help would be appreciated

fading marten
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@granite glen this is a bug that has affected it for about 9 days now. It is currently being worked on. You can test this dll: #1178407269994594435 message

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Otherwise, host the lobby, clients join - test the load, it fails - client leave the game - client come back in the game - join the host once more - attempt to load

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that 2nd time the load should work.

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you could also test the reset lgu command as a client too first - then load lgu

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(Type "lategame" to see all these commands in the terminal)

granite glen
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because whenever a client tries to load lgu from the host via name like "load lgu Nate" for example, it never works

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also should we be trying this on the latest version or like 3.4.0 older version

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and thanks for your help, really appreciate it

fading marten
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On latest version (not the discord dll) - it functioned when I as the host loaded a save, the friend joined in (lacked a lot of upgrades). They attempted to load lgu me, it failed (wait the 5-ish seconds). They then left the game completely, while me - the host - stayed in orbit without pulling the lever once. They came back into the game, connected yet again, and did the load lgu command and it functioned.

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when I say "Left the game" - I mean quit. Literally quit.

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Exit, close, client is gone. Then launch modded again

still trellis
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Bud's hosting a lobby and every time we relaunch the lobby either by restarting or whatever, we all lose our upgrades. Like, our lgu save gets wiped.

jovial pendant
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Having trouble with C-Sync in the current version of Lategame_Upgrades due to a network configuration desync I believe? I'm not too savy in this. Just wanted know if there was a way to solve it or if I'll have to wait for bug testing to find the issue. My friend was having trouble joining us after downloading the mods we had until we started doing testing and found disabling this mod allowed him to join. We used r2modman as well as the exact same mods and versions confirmed.

mint monolith
steady trail
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Before register.

mint monolith
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weird... i can see that applying all the scales will yield the correct offset for it. but the bounds during the GrabbableObject.Start do not have the scales set yet

mint monolith
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you've quite the detailed mesh there 😂

mint monolith
steady trail
honest acorn
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where I find the file with the saves of lategame upgrade?

steady trail
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In the same save used for each game session.

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Which is in AppData/LocalLow/Zeekers/LethalCompany

tawdry wadi
steady trail
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@real gust Do you think you have time to do the things I mentioned in your PRs?

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If you don't, I can try making them, just need you to explain what you are doing with player controllers, lol.

steady trail
# steady trail <:angy:947238490565914634>

Right now, you can change the binds to what you like if you don't want to use the typical "WASD" fashion.
Because right now shown here is navigating through upgrades (default is W and S for up and down) and pages of upgrades (which are Q and E respectively for back and forward)

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And when you leave, the plan is to show the last node you were at before calling it.

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It's not really functional in terms of buying stuff but it's a working prototype in the end.

median egret
steady trail
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I never said it wasn't, lol.

median egret
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i was meaning to do this for the vanilla store

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oooooh, now i really want to 😄

steady trail
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I mean, you can.

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You would probably have to discard the vanilla one though.

median egret
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that's true

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the cooking begins 🧑‍🍳

tawdry wadi
steady trail
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Hm?

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What's that?

tawdry wadi
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Is that not what you were using in that small video? 😆

steady trail
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It's what I made, lmao.

tawdry wadi
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Oh XD

steady trail
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I was rusty on UI anyways so here I am crying sweat and blood.

tawdry wadi
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I think it's pretty cool

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Cus it means if you use TerminalPlus the ui's will match pretty well

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Btw I'm surprised you haven't just started having Snacks upload their PR dll's to a LGU Experimental page or something with how often I see them posting dll's 😆

steady trail
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I mean

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They perfectly can.

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LGU's MIT licensed, anyone can grab this if they feel to.

tawdry wadi
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@real gust I think you probably should do this tbh, would make it easier for my group to test these builds for you

merry meadow
fading marten
steady trail
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That's just text.

fading marten
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also I'm in that emote

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how der u

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-3-

steady trail
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My hardest part was making this so that it works with any amount of upgrades.

fading marten
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could make it like

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if it's over 5 upgrades, after they pass the 5th, it just shows full dot with (x#)

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like dot (x7) / [show empty dots here still]

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so it shows the empty dots going "off screen" (cut off by the line), but it shows the full dots all counted for

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maybe to the right of the cut-off line of the box, it somehow says how many is off screen?.... honestly there's probably hundreds of ways to customize text. It's up to you to choose one . u.

steady trail
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You can like draw.

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Because text is way harder for me to visualize.

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When I meant upgrades, I meant unique upgrades, not levels btw.

fading marten
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(╯°□°)╯︵ ┻━┻

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here I was editing up an image = w='

steady trail
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snorts

fading marten
steady trail
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Lol.

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Uhh, sure. I can try that.

fading marten
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twas just an example-

steady trail
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Though I wonder how it's gonna work

fading marten
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but that was what I was saying 😅

steady trail
fading marten
steady trail
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But hey, at least i managed to abstract it. wokebear

fading marten
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(I'm... bad at explaining things sometimes -w -)

steady trail
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Yeah, I get it.

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Though I find it more difficult to have this many levels.

fading marten
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Could just make it simplistic in that if it's higher than... what looks like... 20 levels

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then it just goes dot (x#) / dot (x#)

granite moth
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where are thee prices

fading marten
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don't gotta give it the flair of having the dots go "Off screen"

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true.. prices should be there with discounts

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shove the dots to the right and put prices all lined up where the dots originally started*?

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give enough room for like... 5 digits + "(80% Off)" text

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'n shove dots to the right of there

steady trail
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Hahahah

steady trail
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It's just a mess right now because of the lack of wrapping.

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Because pain, I hate parsing characters.

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Also my second page doesn't appear because I forgot of the case of maxed upgrade where you won't have a price to show.

fading marten
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😔

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also if anyone downloads that image

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there's a reference in the name

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+10 kudos points if you get the reference.

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(or just copy the link of the image and paste it to see)

steady trail
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And the floating thing too.

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Oh yeah, and the page indicator.

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Because otherwise you will think you have no other upgrades, lol.

slow crane
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how do I see which moon I need to go to for contracts?also I started a new save file and noticed that all of my previous upgrades from LGU persisted from the last one, any ideas?

dreamy galleon
real gust
steady trail
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Oki

steady trail
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What about the uhh.

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Sync you did?

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The ReplaceSaveWithHost()

real gust
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pushed the last thing I did

real gust
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#1178407269994594435 message look at how many save shares it called on the second screen haha

steady trail
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Yeah because you would always find 4 player controllers by default. .v

real gust
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it was a rpc call only for that client

steady trail
real gust
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it's probably something related to being on the same pc, same savefile

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or me being a noob ¯_(ツ)_/¯

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but the tag change is solid, i hope 🗿

steady trail
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Oki oki

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I will merge then I will test it later today.

real gust
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monday i will probably be free again and will look at the terminal thing

solid zealot
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My group is having an issue where after joining a save, only the host has upgrades, and running "load lgu [host name]" doesn't sync us back up

fading marten
ornate shell
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sry for the late response. my friend who hosted the lobby didnt had time. so load lgu works but only for the session. when restarting the lobby the upgrades are gone and i need to use the command again.

steady trail
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Even after coming back from a moon?

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Because that's where the save is done.

granite glen
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if the host wants to completely reset all the upgrades how does he do it

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because uninstalling it doesnt work on our save

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and when a client tries to "reset lgu" it saves a save wasnt found

steady trail
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Everyone types that and get out of a moon to save the LGU data.

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If it didn't find one, it should mean you don't have any upgrades to begin with.

honest acorn
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Climbing Gloves won't save the update remain at level 3

steady trail
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It saved fine for me.

honest acorn
steady trail
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#1178407269994594435 message

honest acorn
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Only when I charge the save

steady trail
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And no crash happens when trying to autosave?

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Because climbing gloves uses the same system as every other.

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So if one fails, everything else should also fail.

steady verge
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whats the terminal command to get a specific contract?

steady trail
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You specify a moon after contract

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E.g contract march

steady verge
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Oh..

honest acorn
steady verge
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wait is it written anywhere i dont see it in the details

honest acorn
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but when restart the game the upgrade are maxed

steady verge
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So which map is for which

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Specifically i wanna do Exorcism and Exterminator

steady trail
steady verge
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Ah thanks. May i know which map is for Exorcism and Exterminator?

steady trail
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You can't really specify what type of contract.
Only the moon you want to do it on.

steady verge
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Ahhh

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So its all RNG okay thanks

honest acorn
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@steady trail when it's possible I do a video

steady trail
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You can configure the contract types to be only what you want.

steady trail
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Seemed to fix the upgrade disappearing issue.

steady trail
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The save mechanism is the same.

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What are you using to manage mods?

honest acorn
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r2 modman

steady trail
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Browse profile folder -> BepInEx folder -> plugins folder -> malco-Lategame Folder -> Replace the .dll with what I posted.

dawn phoenix
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found a slight bug with interns if you die by getting turned into a masked

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the masked persists but becomes unabled to kill anyone

steady trail
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Apparently it keeps track of the players it kills.

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And I have no idea why, lol.

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if (!inKillAnimation && !playersKilled.Contains(playerObjectId))
{
    // Kill the player the enemy collided with
}
else
{
    // Cancel the kill animation
}
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While the playersKilled list is only added elements to it while in the killing animation.

ornate shell
# steady trail Even after coming back from a moon?

we were playing today and also tested this one. when using the command the upgrades are saved for the session. when restarting after being back in the orbit after a round the upgrades are not saved. so we had to use the command again.

steady trail
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And no errors pop up?

ornate shell
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tbh didnt pay attention to that one. we also created a new lobby on a new save files since only some upgrades are gone again xD

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ill keep an eye for any errors during our game session :)

solid zealot
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I'm very confused why the upgrade loading isn't working consistently. It worked fine, but after I left the server and rejoined my friend, loading the lgu save didn't affect me

hasty quail
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I was having that problem too (I was host and game glitched out unrelated to LGU and kicked the other players out of the game, so I quit to main menu and restarted the session). I didn't have upgrades anymore, and load LGU command wasn't working for any of us. I quit the game entirely to desktop and relaunched. Upgrades were back. Other players could still not use load lgu command. It would say it worked, but they wouldn't get the upgrades. They also had to close the game entirely to desktop and then rejoin, and it worked for them after that

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This was a few days ago, using the version of the mod from Thunderstore at the time, not any files from this channel.

steady trail
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The issue only arises on a rejoin.

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Because apparently when you leave the game, my upgrade managers just decide to die.

steady trail
hasty quail
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Yeah, it's not a huge deal for me and my friends now that we know hw to work around it (close the game to desktop and re-launch it fresh) but I thought I'd share what was going on here in case anyone else was having this problem

steady trail
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Tried like 10 rejoins and the managers remained on both host and client.

tawdry wadi
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So

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@steady trail is it a known issue that upgrades are lost right now when reloading a save?

steady trail
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Lost?

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As in not loading?

tawdry wadi
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Nah like as in they get removed

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I had some upgrades I bought and under the lgu page it showed I no longer had them after a game reboot

steady trail
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And you had already came back to orbit after purchasing them?

tawdry wadi
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Yep

steady trail
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And no errors showed up?

tawdry wadi
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It was actually a few days after we lost a Quota

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Lemme check

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Yeah no errors

steady trail
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And you felt that you had the upgrades before the reboot?

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And/or had chat notifications (if you have it configured)

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Because the only thing I can think of is the managers were dead so no upgrades were actually applying.-

tawdry wadi
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Yeah I had a few upgrades, I had the lightning rod, and a couple others

solid zealot
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I think the jump height upgrade is a bit broken. It worked in the first day after loading the save, but now it's not working and I'm not sure why

velvet musk
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Just got the losing all upgrades glitch on reloading save, but now I lost them and also anyone who joins doesn't have them too,
Is it maybe an incompatible thing with another mod?

bright rover
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same idk what’s going on

tawdry wadi
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idk with how buggy LGU is right now I might just remove it from my pack tbh

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Til it gets updated

velvet musk
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Well, its good to know i'm not crazy

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anyone know any alternatives?

cunning lotus
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I will note this session we went without LLL/LLLFixed

fading marten
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what's odd is

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I tried the most recent file (when it was at the time) of @real gust's stuff

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we failed to get it to function, we redownloaded the most recent thunderstore dll back

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loaded in a save

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all upgrades functioned and loaded

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we were shocked, so I got him to leave 'n come back - test it again

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sure enough, all fine.

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even though we PREVIOUSLY ... on this very same dll - had the damn issues before

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I don't know what the hell this issue is

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it's out of my league lol

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it seems to sometimes fail certain upgrades, all upgrades, or no upgrades.

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And whatever it lands on - it continues to stay that way until the save file is hammered fixed through means of leaving and coming back - quitting the game, coming back in - loading lgu, etc

steady trail
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Have fun, beta testers guys.

torn mason
velvet sentinel
steady trail
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Also happy easter.

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I completely forgot.

lusty socket
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So I have been testing the update as thoroughly as I can for the last few hours, trying to re-create bugs that appeared before:

TLDR: Seems to work A LOT better now, no more issues except for one as I have listed below.

Things I tested that worked fine (which didn’t before) on solo:

  • Leaving and re-hosting without restarting the game (used to cause issues), works fine now.
  • Swapping between save-files, works fine now.
  • “reset lgu” works fine and only affects the save file it gets used on now.
  • Different combinations of quitting, re-hosting, swapping save-files and in general making the mod swap in between configs from save-file to save-file has not caused any issues so far, even seemed to restore the correct upgrades that weren’t working before the update.
  • Using different command combinations to force the mod to re-write, re-upgrade etc. in case anything suddenly breaks, but everything seemed to work fine.

Issues I found:

  • Upgrading while in orbit works fine, but if you leave the lobby and then re-enter the upgrades will be undone (I suppose as intended, as the game hasn’t saved yet) but the money that was used does not get returned. Ex: I have 800, buy back muscles, exit and re-join all while in orbit, the upgrade will rightfully revert to not being purchased but the money will stay at 0, not back at 800.
  • While staying in orbit, using “reset lgu”, buying upgrades and then leaving and re-hosting seems to not save the reset (probably again, intended), but also seemed to change the upgrades we have unlocked (might have to do with workarounds we had to do before and the upgrades that were saved in the config not properly applying and not with the update itself, so I think it’s fine to ignore for now. Still wanted to point out that I saw this happening though).

I couldn’t test multiplayer yet as none of my friends were online at the time of testing the update.

steady trail
lusty socket
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no, that is still an issue I listed under "issues I found"

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this only happens when you buy the upgrade and re-host the lobby without playing a day, but the money does not get refunded. Other than that everything that I tested works fine

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but the most annoying issues appear to be fixed now, thanks for updating the mod ❤️

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maybe what you have to do to get it to work is basically calculate and re-fund the money when someone presses quit, and it applies before they actually leave the game instance. That was just something that I thought might work though, not sure as I have not modded in lethal before, only other games

steady trail
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The thing is.

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Before, the credits were always refunded whenever you bought upgrades so you could exploit buying upgrades, leave and have money back and upgrades.
And I changed it to auto save because it was at the same point that vanilla saved the credits amount.
But now the credits are being saved on disconnect (which is odd because they don't save the items where credits were spent)

velvet musk
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Thanks for the info!
Me and my wife have been so sad about it being broken.
Excited to play it again!

lusty socket
# steady trail Before, the credits were always refunded whenever you bought upgrades so you cou...

I mean you could always use "ForceCredits" so if players wanted to cheat, they already were. In the end it's up to you how you want your mod to function. It was either have both when you re-host or now have neither. Before you had to use ForceCredits to lower your credits if you wanted to stay fair, and now you have to give yourself credits to buy the upgrade again. Feels like 2 sides of the same coin.

steady trail
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Which was hilarious when I read about it after 2 months being in the mod but pretty much.

lusty socket
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Are you thinking of fixing this or just leaving it as is?

steady trail
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It would just mean change where the save happens.

lusty socket
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That's true, then you just need to make sure either only the upgrade gets saved and not the money or the other way around

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depending on where you want the game to save, that is

steady trail
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I could save as soon as you buy it.
It was problems that were there before but apparently aren't here anymore.

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Because it didn't make sense saving your credits when the moon you routed before was not saved.

lusty socket
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Oh okay, I think that would make sense. Since you are in orbit either way, making another save should not cause any issues

lusty socket
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If you need any help with testing I am available a lot of the time, so you can just message me and I will do my best to try and help

steady trail
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It's okay, right now I'm crying with UI.

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#dev-general message

lusty socket
steady trail
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Yeah.

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People were struggling with typing the full name of the upgrade (which is kinda understandable) so I'm just making an interactable UI for the store.

lusty socket
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ahh okay. Just looking at the UI I like the way it looks, but maybe making it a bit more uniform would help. Like "[Upgrade] -tab- [price]-tab-|-tab-[current level]"

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so you have the upgrades on the left, then the "|" and the level indicated by the circles on the right

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so it's like an nice list

steady trail
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Yeah, right now I'm just making piece by piece.

lusty socket
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ah okay, are you planning on making it interactable by clicking on the upgrades?

steady trail
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Because I just had to make the wrapping algorithm for this.

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It already does that.

lusty socket
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ah, okay 😄

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Thanks for your time, if I can help in any way just let me know

median egret
steady trail
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In that UI, no.

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If you're outside of it, you can.

median egret
#

Alright, that's good to know 😅

steady trail
quick quail
lusty socket
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The game always saves when the day ends, so when you return to orbit. That means that currently (when I wrote the text) it does not save during the day, but as soon as you return to orbit

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@steady trail might have changed it since then since we briefly talked about it, but I don't know. As it currently stands the upgrades save when the game saves, so when returning to orbit

steady trail
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It saves when you see the autosave text appear on the bottom right.

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And that only appears whenever you come back from a moon.

quick quail
lusty socket
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No problem 🙂

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The upgrade will still work during the day though, you just need to return to orbit for it to be saved and not lost when you exit, just to make that clear

quick quail
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no ragequitting allowed

lusty socket
#

haha yeah xD I have been a "victim" quite a few times

steady trail
lusty socket
#

Nice watching

fading marten
#

you chose very gud colors

merry meadow
#

looks like the new update fixed the reloading issue for me lol

steady trail
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So nothing broke? hmm

real gust
steady trail
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I know.

real gust
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kidding, looking great

steady trail
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It's either the font that just decides to do that or something.

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This assuming that the wrapping is finally right.

real gust
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are you formating with spaces?

steady trail
#

Ye.

real gust
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can't you use \t?

steady trail
#

Uhh.

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I would have to know how many spaces is a tab.

fading marten
#

um

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@steady trail it isn't just me

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the config has the wrong version number, right?

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cause I'm a tad paranoid if I messed up regenerating configs recently ., .

steady trail
real gust
#

i think the config uses the metadata version and that one is not updated

steady trail
#

Unless you mean recent update?

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Where I could have messed with the config.

fading marten
steady trail
#

Yeah, I don't touch that.

fading marten
#

is it supposed to say 3.4.3 is what I'm askin'

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., .

real gust
#

yes

steady trail
real gust
#

public const string VERSION = "3.4.3";

fading marten
#

okey

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solves my paranoia

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carry on. ., .

real gust
#

time to eat more chocolate

steady trail
#

looks at calendar
It's not 1st April

We're gonna have fun, guys.

hasty quail
#

I've noticed with updated scanner, when you do the scan enemies command, it'll come back with 'unknown' for ghost girl and masked since you can't scan either of them to add to the bestiary. Would be nice if there was a way to have the scanner tell you those monsters' names and numbers. Multiple occasions we've done an enemy scan and gotten an "unknown" and we don't know if a masked has spawned, or if one of us is haunted

grand rover
#

Is this compatible with custom interiors?

hasty quail
#

I've not had any issues with this mod being compatible with LC Office, which has a unique office-themed custom interior. Cannot say for any others though since I've not tried any others. I don't see why it would have problems with custom interiors though

torn mason
#

oh man the new public beta stuff is going to be hell

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any plans to add ||forest keeper samples as drops for level 4 hunter perhaps? (along with the butler)||

still trellis
#

My LGU save isn't saving to my friend's server so every time he restarts the server all of our LGU saves just get wiped. Any reason as to why that may be happening?

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my mods ^

hasty quail
torn mason
#

~21 hp in the current beta branch

river dawn
#

so there killable now by normal means!!!

torn mason
#

yeah it just takes 21 hits with a shovel ahhaa

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or 4 shotgun shells and 1 shovel hit

river dawn
#

sellable bodies is about to have a field day with that (if it even is updated anymore)

hasty quail
#

't realize there was a beta branch

torn mason
#

beta of base game, yeah

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check it out on steam v50

hasty quail
#

Oh awesome!

torn mason
#

so far theres uh

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||3 new moons, 2 enemies, a few balance changes, nutcracker fixes, 1 new weapon, and alot of quality of life changes||

tawdry wadi
nova talon
#

This mod is making it where I can't hit ESC or TAB to open the pause menu. Uninstalling LGU lets me pause, reinstalling LGU makes the buttons not work again. Does anyone have idea what's going on? I was playing someone else's modpack earlier and LGU was working fine.

my modpack (Minus LGU): 018e9852-23bb-f1a9-d78a-11620ddb7c03

nova talon
#

So uninstalling TooManyEmotes made it where the ESC and TAB keys work, but now none of the terminal hotkeys are working (lgu, lategame, lategame store).

Here's the log

real gust
errant anvil
#

get these errors when booting game

steady trail
#

Oh no.

steady trail
#

Just downgrade csync to before 4.0.0 for now.

#

I will look at what changed.

fading marten
#

Was about to report that

shadow acorn
#

Oh so uh

fading marten
#

Csync's update borked it

#

why (╯°□°)╯︵ ┻━┻

shadow acorn
#

So I assume CSync just straight up Breaks Lategame Upgrades now

fading marten
#

gotta downgrade

#

I don't know what the hell they did too, because they don't have a damn changelog

#

but it borked

steady trail
#

They changed a couple things.

fading marten
#

Gotta downgrade to 3.1.1 no?

steady trail
#

Because it was overwriting your config when it wasn't really supposed to do that.

fading marten
#

since it seems 4.0.0 , 4.0.1 , and 4.0.2 was released today

steady trail
#

To whatever version before 4.0.0 release, yes.

fading marten
#

Okey.

#

DOWNGRADE TO 3.1.1 CSYNC

#

Just gonna shove that in bold there

errant anvil
#

yeah a few other mods had the same issues

#

downgrading works

fading marten
#

also

#

I noticed this before but I'll point it out now wondering if it has to do with something on this end or some other mod's end-

#

but the price doesn't seem to update when efficient is active

#

it does actually affect it, but visibly it doesn't change anywhere :<

steady trail
#

Uh.

#

If something changes the text after I do, it won't, no.

median egret
steady trail
#

if it looks at the nodes' price, that's fine.

#

Because I don't touch that.

#

I just mess with the text.

median egret
#

oooh, alright

#

are you storing the "new" prices somewhere? because if yes, I could just access that when the upgrade is active

steady trail
#

Not really.

#

I just apply a multiplier to the price.

median egret
#

oh, alright

#

I'll try to make it work 👍

steady trail
#

And the multiplier is calculated through the user's configurations and current upgrade status.

vocal anvil
#

wait is this moon route price?

steady trail
#

It is.

vocal anvil
#

whats the reason your not actually changing the values?

steady trail
#

If something from outside changes to something else, I can't predictably change it back to the original one when reverted.
That was the reasoning when I was making it.

#

Because the user can mess with the discount values as they wish.

vocal anvil
#

🤔 i seee

fading marten
#

if anything messes with any value - it should be something that doesn't actually change the original and modifies it

#

same goes for any perk system like the one that shall not be mentioned

#

that system changed it ... what's the word?... retroactively?

#

Change it so other mods changing it don't conflict and just handshake each other

steady trail
#

Because they would patch every occurence of when the value is used.

fading marten
#

Hopefully every modder mods with that mentality btw.

steady trail
#

But that would turn a time complexity of O(1) to O(n), where n is the number of methods they need to check in the game's assembly.

fading marten
#

Whenever any of you change or mess with a value you know another modder definitely can do - make it so whatever you do works with whatever anyone else does

steady trail
#

Not including other mod's assemblies if they also use this attribute.

#

Anyways, on my way to make some upgrade so that 3.5.0 isn't just UI overhaul and CSync fixness.

fading marten
steady trail
#

The UI seemed to be working with other clients too (besides that one critical error that appeared when certain configurations happen).

steady trail
fading marten
# vocal anvil That’s not that simple

I would love to state it is, but I guess it is easier just coding around what you want in the end instead of coding it to be flexible for everyone to easily manipulate the same stuff you're touching . -.

#

would explain the issues with LP and scrap value multiplication (as an example)

#

solution seems obvious, but isn't coded.

nova talon
nova talon
#

It took me a while to test it, but SnackS was right. Uninstalling CustomTranslatorCharLimit did fix my issue of not being able to use the LGU commands on the terminal.

edit: also just reinstalled TooManyEmotes and everything is still working, so I imagine that CustomTranslatorCharLimit was breaking something with TooManyEmotes as well lmao

quick quail
#

how wonderful. Csync updated and now mod dont work :)

steady trail
#

It did say it was a breaking update, lol.

quick quail
#

the beta, yeah. I havenmt enabled the beta

tawdry wadi
quick quail
tawdry wadi
quick quail
#

oh, I thought you were reolying to me

#

gotcha

dawn phoenix
tawdry wadi
#

so it's either mods update or I just disable the broken mods that rely on it for now

#

Guessing it's related to this

#

Also maybe some of this stuff

real gust
#

Well, that was unexpected

#

Haha

steady trail
#

To be fair.

#

Its implementation was overwriting clients' configurations.

#

Which makes no sense.

tawdry wadi
#

SnacksS has got this

real gust
#

I dont, sadly

tawdry wadi
#

Rip

steady trail
#

It's fine.

#

I talked with them.

real gust
#

No Internet rn

steady trail
#

They will bring something up for when the sync's done.

tawdry wadi
steady trail
#

Because that's the only thing missing for the fix I have.

real gust
steady trail
#

Yeah, that's gone in 4.0.0 release.

#

We have LocalValue for things we want to be client sided so that's fine.

#

So everything can be SyncedEntry

steady trail
real gust
#

Nice

nova talon
#

So keep Csync at 3.1.1 until further notice, right?

real gust
#

Yes

nova talon
#

Just a suggestion, but I would love a toggle option for whether or not better scanner can scan enemies through walls or not. I've had people complain that it's a bit OP being able to track a crawler through walls lol.

steady trail
#

It has one.

#

You can configure for that

nova talon
#

ohhh is that the "Verbose scan enemies command" option? Or is it under a different category than Better Scanner?

#

nevermind i am the big dumb

steady crest
#

hi i am having the same issue! may i ask how you were able to fix it?

nova talon
steady trail
#

Sounds like LGU crashed on boot.

#

Which version of CSync you're using?

steady crest
#

using csync 4.0.2

steady trail
#

Yeee, right now LGU hasn't updated for latest CSync changes.

#

You will have to revert to latest 3.x.x release.

steady crest
#

oh i didnt realize! thank you for letting me know!!!!!

#

you are the best!

steady trail
steady trail
#

Made Protein Powder apply on the kitchen knife.

#

And uhhh.

#

I don't know if I put beekeeper apply on the butler's bees.

#

Or hornets, whatever it's called.

honest acorn
steady trail
#

What do you want the upgrade do to it?

dawn phoenix
#

lingering stun, damage, maybe something like that?

#

easier controls maybe

#

i bet easier controls would make it far more desireable

honest acorn
honest acorn
dawn phoenix
#

its only good when you have a teammate near you that can take the creature out

#

and its kinda hard to control also which one can argue is just a skill issue

#

so when you stop holding the trigger you're pretty much defenseless cause the enemy goes insta aggro

steady trail
#

I think last time I messed with it was stunning giant while running.

lusty socket
#

maybe something like reducing rcoil, reducing power consumption, and increasing movement speed while using it

#

so you can use it as a sort of more mobile zap gun to get out of situations

fading marten
#

I talked about zap gun upgrades before right? ; w;

#

Zap gun definitely needs an upgrade

#

#1210200659324968980 message

#

made dis a month ago

#

but that wasn't really an "upgrade" idea

#

more so just base zap gun functionality

merry meadow
wanton gate
#

i have the mod installed and updated, last night i played with it no problem, but now the mod doesnt load, the shop isnt there and all the upgrades are gone, is there any way to fix it?

steady trail
#

Revert CSync to 3.x.x

wanton gate
#

alright thanks

tawdry wadi
steady trail
#

I know.

wanton gate
#

Does the NV Headset work in Foggy moons?

gaunt fossil
honest acorn
tawdry wadi
#

Disable LGU for now or revert CSync

honest acorn
torn mason
# dawn phoenix easier controls maybe

to be honest violently shaking your mouse left and right (without controlling the beam) usually gets me 1/3 or sometimes half of it's entire battery charge

tawdry wadi
#

@steady trail

steady trail
#

I know.

tawdry wadi
#

I remember you said you needed it before

steady trail
#

I'm just in class right now.

tawdry wadi
#

^^ got it

steady trail
#

Yeah, I'm the reason that update came in.

tawdry wadi
#

Yeah you said

#

:3

steady trail
#

Lemme just get rid of this class, eat lunch then I can touch the computer.

tawdry wadi
#

:3

real gust
steady trail
#

You made a nest for your friend?

real gust
#

free asset

steady trail
#

Damn

real gust
steady trail
#

Which probably means credit somewhere.

real gust
#

that's the credit provided by the site

steady trail
#

And you force the bug to put items in the nest?

real gust
#

where you drop the nest inside is the nest position for the bug

steady trail
#

Oh, you can pick up the nest.

real gust
#

if you grab the nest the bug will despawn

#

yep

#

at least that's the idea

#

the kill command don't delete the body

#

will try something with enabled

gusty flint
#

unless im misunderstanding what kill command you mean lol

steady trail
#

They probably mean the games kill

real gust
steady trail
#

Yeah

real gust
#

yeah, destroy is ignored

#

...

gusty flint
#

theres a .killEnemy function?

steady trail
#

snorts

gusty flint
#

hold on, lemme see what i use

steady trail
#

This should be a function from EnemyAI

gusty flint
#

oh lol

real gust
#

hoarderbugai have it

gusty flint
#

this works for me in deleting the body atleast

steady trail
#

Which then each enemy overrides it.

#

I can't check the games code to give validation to what I said.

real gust
#

will give that one a try

steady trail
#

Because again, assumptions aren't reality.

gusty flint
#

this override destroy works atleast on the forest giant, cuz thats what my guy eats

steady trail
#

And how's the forest giants' kill enemy function?

real gust
steady trail
#

But yeah, the enemy would have to be owned by someone.

#

I don't know if you do own stuff on your buddy.

gusty flint
gusty flint
#

all i know is that for me, doing .KillEnemyOnOwnerClient with the override destroy being true 100% destroys the forest giant's model outta existence

#

or wel, makes it null, same thing nearly though

real gust
steady trail
#

He ded.

real gust
#

looks like it's a problem for future me haha

#

6am, time to sleep

steady trail
#

So wait, base.KillEnemy also takes the destroy argument?

#

Or well, can.

real gust
#

enemyai killenemy

steady trail
#

Yeah

#

You would just add the IL code to use the argument before the base.KillEnemy call

#

This assuming that when a player kills a bug normally, they don't get called with destroy on true.

real gust
#

will give another try later

#

🛌

steady trail
#

Nighty night.

fading marten
#

does the most up to date csync work with lgu now? . ,.

steady trail
#

I didn't arrive home.

fading marten
#

yeh but csync updated- wondering if their update did somethin' o, o...

median egret
#

they aren't home = it's not checked yet

fading marten
#

anybody else could inform em >x>'

steady trail
#

It won't magically be fixed if I didn't update the mod to the latest csync method signatures.

median egret
#

🥲

steady trail
#

I will make the 3.5.0 release along with the csync fix anyways.

#

I looked at the zap gun a long while ago and oh boi is it a mess to read through so i will probably not make an upgrade for it anytime soon.

#

I just made one where it decreases the rate of battery usage of the items.

#

Just so I'm up to par with item code stuff.

#

Anything else that I should remember considering the v50 update?

#

There's like butlers bees being affected by beekeeper and knife being by protein powder.

#

Ah, forest giant being killable for hunter.

peak orchid
#

doesnt work

steady trail
#

That's descriptive.

fading marten
#

🤣

#

Um... I guess... here's a weird one but it requires a mod to fix previously

#

so maybe yours can do it?

#

An upgrade to allow shotguns to kill dogs

steady trail
#

It doesn't in vanilla?

fading marten
#

nu

#

Mods are out there to fix that

#

although me trying to show wiki info explaining that fails- but I swear they're immune -w -'

#

although tbh it should naturally do that

#

maybe have the upgrade increase lethality range of the shotgun and stealthily makes it kill dogs

gusty flint
#

its a harmony patch, im assuming this is intended vanilla behaviour lol

fading marten
#

Yes

#

doggos are intentionally immune to it

#

and it's mean >:c

#

It's like the one darn enemy I'd actually not mind shooting shells at

#

aside from nutcrackers

#

but I guess like... an upgrade idea would be to make it so you can't take fall damage with the jetpack held? Would make buying the darn thing less hazardous

gusty flint
#

oh also @steady trail since of the upgrades stuns all enemies in a radius to the ship, do you remember if you had any problems with just blankly applying a stun to them? this is what i do and sometimes it doesnt work lol

fading marten
#

am I the only one to state jetpacks are just not worth it unless on a heavy sale?

gusty flint
#

prob

fading marten
#

Too expensive to be basically the same cost as going to titan.

#

you're trading a ticket to titan, for a machine half the time gets the user killed, and 30%+ of the time, gets the jetpack in an unreachable location upon death

#

and even when you don't die, even when you fly this thing like a god (not like me... but I fly it pretty good-) - IT STILL HURTS YE~

#

The fall damage on that damn thing makes no sense. Could jump off a building - slow my descent and land calmly, but I could also trigger it for half a millisecond on the ship's railing and take 40 fall damage

gusty flint
#

i die maybe 5% of the time, idk what you're doing to be dying every 2nd try

fading marten
#

It has a consistent issue of applying fall damage when it clearly shouldn't

gusty flint
#

which already had a mod fix that

fading marten
#

yeh <~<'... Honestly may get that mod

#

I wonder if you could make an upgrade do double jumps

#

like the final level of strong legs

steady trail
torn mason
#

and blind dogs have 12 hp so it might be the latter

#

oh something i wanted to ask, does the beekeeper upgrade also increase the prices of bee hives? because i had it at lv3 and found a bee hive worth like, 208 on march

steady trail
#

At the last level of it, I reckon.

#

public override void Increment()
{
    base.Increment();
    // reached maximum level on Beekeeper
    if (GetUpgradeLevel(UPGRADE_NAME) == UpgradeBus.Instance.PluginConfiguration.BEEKEEPER_UPGRADE_PRICES.Value.Split(',').Length) 
        ToggleIncreaseHivePriceServerRpc(); // make hives price go higher
}
torn mason
#

sick

#

it doesn't seem to be stated anywhere though since i last checked

steady trail
#

I don't think I put it in the info when I made it.

#

It's easy for me to forget UI stuff as it's easier for me to do backend stuff rather than frontend.

torn mason
#

understandable, i appreciate your work nonetheless

molten lion
#

does lgu break enemies in v50? because lethal lib does and lgu relies on it

steady trail
#

LethalLib breaks enemy spawning, yes.

molten lion
#

so using lgu would, right

steady trail
#

Correct.

#

The alternative would be making the addition of items myself.

#

Even though those work fine in LethalLib.

vocal anvil
steady trail
#

So long as documentation is fine to read and I have enough sleep.

vocal anvil
#

are you making these at runtime or bundled

steady trail
#

Mix of both?
Item asset is bundled, GrabbableObject components are added at runtime.

vocal anvil
#

grabbableobject components are added at runtime?

#

when at runtime

steady trail
#

Before registering the network prefab

vocal anvil
#

ok cool cool

#

sorry get trauma

#

if you have actual Item assets you won't need documentation pretty much

#

youll be gucci

steady trail
#

Hm oki oki

#

When are you planning on releasing, any time soon?

#

I saw something like a week.

vocal anvil
#

wanna finish up a few things ideally but if v50 randomly full releases im pretty ready to drop

#

just finished proof of concept for fixing itemids in player saves when modpack order is changed

steady trail
#

Yeah, I saw.

#

Pretty gucci.

lusty socket
#

just an idea that came to mind

#

I am aware you asked for current things that impact the mod xD realized after sending

steady trail
#

Ye ye.

#

I don't mind ideas.

#

So long as I don't forget them.

torn mason
#

is it possible to have an upgrade to reduce detection ranges? for audio (from running shoes) and for vision (for giants and the mech)

lusty socket
#

That would be quite a specific upgrade, since only giants can see us

steady trail
#

Some see, some don't.

torn mason
#

the upcoming mech also has a vision range but its visible, i meant more as like a merged upgrade for both

#

but maybe it's too inconsistent or not really worth implementing

lusty socket
#

I mean you could combine it with other things that make sense. As you said for example the audio range reduction as well as vision, and maybe increased sneaking speed or something

fading marten
#

Upgrade/Max-level-quirk "Double Jump", Crouching Speed and Melee range ( From ShadoW )... (Better Knees & Long Arms/Reach?)

#

I could come up with a few stuffs if nobody spits out ideas . ,.' ... Add/change Lightning Rod so one level gives "insulation" that reduces the odds of static charge building up on the item whilst another level forces the lightning strike to take the longest amount of time possible to zap the item (no <4 second striking of an object that just received charge)

#

An upgrade that affects flooding - levels could be "Sprinting works under water", "Stamina doesn't deplete just from being in water", "You make less noise in the water", and "[x] Oxygen" (x being "1.5x", "Double", "Triple", something) - In order of lowest level upgrade to highest level upgrade

#

I can see the visual detection range @torn mason actually being useful for something like Nutcrackers or Thumpers

#

there has actually been about 3 times thumpers have spotted me from ages away - 2 of which I didn't even hear its roar or had the audio queue play initially when being detected/seeing-an-enemy (in the last 3 sessions I played)

#

but I don't know how that can be possible without affecting the AI individually, which could mess with other AI mods

#

Oh- you also could make climbing gloves or strong legs (or somethin' else) give the ability to sprint up the ladder as a random change/buff

#

Sorta hate how the game lets ye waste stamina on a ladder holding shift when it does nothing... ., .

torn mason
#

oh actually

#

it might be good to also have running shoes or strong legs negate/lower the slope thing in the beta

#

where it slows you down if you walk up a slope and speeds you up if you walk downwards

#

since it makes the rend fire exit path pretty unsafe

median egret
fading marten
#

is it

#

like

#

subtle

median egret
#

based on the feeling it's like 40% difference

#

lol

fading marten
#

40%

#

as in

#

if you walk up

#

a slope you CAN walk up

#

it could slow you down by 40%????

#

It already takes a ridiculous amount of time to get to certain entrances in certain moons, are you bloody kidding me

#

is it gonna take like 10 seconds longer just to get to the ship via. the left fire exit on march???

median egret
#

let me get the actual value rq

#

so going down it's 1.45, going up 0.5 ?

#

so 45% and 50% respectively

#

but my math is not mathing majority of time

#
float num3 = this.movementSpeed / this.carryWeight;
// lots of modifiers

// slope modifiers
num3 = Mathf.Max(num3 * 0.8f, num3 + this.slopeIntensity * this.slopeModifier);
#

@fading marten so it's bigger value from num3 x 0.8 or num3 + slope stuff

#

so going down it would be 1.45, going up 0.8

#

so 45% and 20% change respectively

#

i think

fading marten
#

So you go 45% faster down, 20% slower up?

#

and not lookin' for "exact"

#

just "ish"

median egret
#

it seems like it

#

it's depending on the slope degree, but yeah

fading marten
#

mm... ok... ok. 20% being the limit is fine

#

40% would be fucking ludicrous

#

imagine going up the hill of Vow's fire exit

#

weighing 100 lb

#

it'd take half a day

median egret
#

i would cry

fading marten
#

I wonder like

#

how absurd or quick it shifts

#

if I'm walking through dine right, is the smallest incline gonna just jut me from being fast going down-hill to slowing down?

#

or is it like, smooth transitioning of speed increasing/decreasing

median egret
#

it's attached to PlayerControllerB.Update, so every game tick

fading marten
#

have you played it? . ,.

median egret
#

so we can assume instantly

median egret
fading marten
#

Was wonderin' if ye played it so I could ask how it "feels"

#

if it feels smooth and not like "Wee I'm moving 4 mph- 1"

median egret
#

but it is smooth

fading marten
#

okey okey

#

I accept it then- although now I wonder how it calculates like

#

fall/speed damage

#

if I run off offense's hill towards the ship

#

am I gonna just take fall damage cause i slid off?

#

Eh- all these questions afterwards are not truly important

#

As long as it feels fine and isn't like torturing-slow punishing for going up hills

#

all fine

#

interesting thing to care about though

#

you don't really go up or down hills TOO much.... Like ... Vow's fire exit... assurance you don't even need to care for a single hill... offense you got the hill to get to the front door guaranteed... march has hills for fire exits - but none really for the front door..

fading marten
#

both dine and rend have more-or-less "straight" paths you can take that doesn't go up or down anything

median egret
#

lmao

fading marten
#

That's nice lookin' 'n feelin'.

torn mason
fading marten
#

omfg..

#

so I guess the offense one could do so too?

torn mason
#

well not the big one i mean the cliff edge that leads you to fire exit

real gust
#

@steady trail ```[HarmonyPatch(nameof(HoarderBugAI.KillEnemy))]
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> KillAndDestroyTranspiler(IEnumerable<CodeInstruction> instructions)
{
var code = new List<CodeInstruction>(instructions);

int insertionIndex = -1;
for (int i = 0; i < code.Count - 1; i++)
{
    if (code[i].opcode == OpCodes.Ldc_I4_0 && code[i + 1].opcode == OpCodes.Call)
    {
        insertionIndex = i;
        break;
    }
}

if (insertionIndex != -1)
{
    code[insertionIndex] = new(OpCodes.Ldarg_1);
}

return code;

}``` I added the parameter back and it worked, kill despawns it

#

but i found this method after RoundManager.Instance.DespawnEnemyGameObject(friendly.thisNetworkObject);

#

so no patch needed

steady trail
#

oki

elder garden
#

hey
I try the command lgu or lategame or lategame store and its dosent work,
Do you have a idea for resolve this problem ?

real gust
#

did you downgrade csync to version 3.1.1?

elder garden
#

no i go try

random mirage
elder garden
#

its work

random mirage
#

???

elder garden
#

thanks you

real gust
#

no problem

steady trail
tawdry wadi
steady trail
#

Right.

tawdry wadi
#

LGU needs to update 😭

#

I just have to keep it disabled for now til you can

#

^^

tawdry wadi
fading marten
#

<~< if anything the update caused problems where there were none

tawdry wadi
fading marten
#

also can the two damn csyncs already combine

#

or one of em go poof?

tawdry wadi
fading marten
#

I dislike having two "Csync"s

#

Well there were no visible problems I was experiencing, the update happened, problems occurred. I'm not acting like I know more - I'm stating the facts. <-<

steady trail
#

The problem with it is that it overrides your config file.

fading marten
#

the 2 csync's?

steady trail
#

Meaning that if you joined someone, your previous config file is gone.

fading marten
#

oh - the update

steady trail
#

Before 3.x.x release.

#

4*

fading marten
#

previous config file of moreshipupgrades?...

steady trail
#

4.0.0 actually makes a memory copy of your file and syncs to the clients.

#

And not write in your file.

fading marten
#

n... the use of that would be...? . ,.'

steady trail
#

It's the same.

fading marten
#

🤦‍♂️

steady trail
#

It fixes the problem of your config file being gone if you decided to join someone with a mod that uses csync.

#

Because it would overwritten with hosts file.

real gust
#

csync 3.x.x would override your local config file, as in, you would lose your configs when joining another host

#

csync 4.x.x fixes that

fading marten
#

Ok and that's an issue if you joined another-.... ... ok hold up

#

Ok - can somebody inform me the logical reason of needing any form of config syncing if everybody uses the same code for a modpack. . -.' .....

real gust
#

you could change of file after sharing the code

steady trail
#

None in that case.

fading marten
#

Ok

#

Who here used a code

#

and played with someone else with the exact same pack, that has different variables

real gust
#

i did

#

a lot of time i tweak my config file

#

and don't reshare my code

fading marten
#

Then u give them a code

#

why

#

why not just give them a code to update with >->' ...

steady trail
#

Because client configs.

real gust
#

maybe they want to play with the same modpack on another save/people

#

and different configs

real gust
fading marten
#

Every time I modify my pack, I enforce all my group to delete the pack and download it again. Get it fresh. There's no reason to care for syncing or even risk any sync issues if everyone has the exact same files >->'

real gust
#

nah

steady trail
#

Ok

fading marten
#

some opt to just update with the code - which is fine I guess

real gust
#

if we can sync with host it simplifie a lot

steady trail
#

So what do I do when someone came up and asked me why they see different things in the store?

fading marten
#

You ask if they used the code

#

of the host

steady trail
#

Why?

fading marten
#

because the code has the config

#

maybe I don't play with enough different people - but as it stands, I have about 5 packs (not including "Default" which has stuff I use for "non-modded" games, holding all the quality-of-life stuff)

#

none of which, I've used out of a singular person's hosting

#

so the modifying of any configs is useless, since we're playing to what the host wants

real gust
#

and how do you make sure everyone update it?

fading marten
#

I make them all use a new code

real gust
#

and if they dont?

fading marten
#

because I edit configs and add mods all the time

#

they can't play <-<?...

real gust
#

they can connect all the same

fading marten
#

Unless there are server mods - that I add

#

so they need a code.. . ,.

#

and in updating with the code, they get the configs too

real gust
#

they can update the mods and change the configs

#

you can never be sure that the config is the same

fading marten
#

then they'd be purposely ruining the game ., .'? ...

real gust
#

unless the mod sync them

fading marten
#

If anything - this sounds like a point to bring up to prevent cheating from your players

burnt lake
#

what are we

#

playing with random people we've never talked to and don't trust?

real gust
#

you are looking at the perpective that you only play with trusted players

fading marten
#

Which you should .-.

real gust
#

and thats wrong

#

lethal is a social game

burnt lake
real gust
#

why? are you saying that public lobbys should not be created?

fading marten
#

@tawdry wadi Can I join you right now? This instant - yes, you're even streaming.

burnt lake
#

we can pass on the making things up lol

#

but like, if you're playing MODDED with people you don't know you'll likely be using a code anyway

fading marten
#

That's what I'm saying . _.

real gust
#

this is getting out of topic

#

lets get back at discussing lategame

fading marten
#

in me typing a question to WhiteSpike, I've seemed to answer my own question.

#

I hope the 2 csyncs can work together >~>'

#

with the latest update, that is

real gust
#

it can

fading marten
#

you got 2 different mods using both csyncs in your pack? . ,.

real gust
#

yes

fading marten
#

okey.

real gust
#

sigurd and the other one

#

owen?

fading marten
#

I wonder if it's possible for the owen one to somehow chain/change to cause all packs marking that as a dependency into downloading the original one...

fading marten
#

(╯°□°)╯︵ ┻━┻

median egret
#

he deprecated it a while back and the fork popped up

real gust
#

yeah

#

and I saw some weird commits on his version ._.

#

cussing thunderstore haha

fading marten
#

||There seems to be a trend of messes being made (in some capacity) when something depreciates, whether it resurfaces or not...|| - Can y'all pass the torch to somebody when you choose to depreciate it pls

real gust
#

some just stop caring about the game/mod

#

others get mad at something

fading marten
#

Mhmm

#

😅 ... indeed some get mad at somethin'

real gust
#

but i think a lot of times it go to someone else

#

lgu is one of this cases

fading marten
#

Oh?... did I pick up LGU after it passed the torch? :o

#

I had LGU since... ... hm what version...

real gust
#

#1178407269994594435 message

#

the OP

fading marten
#

This update

#

Was here after dis one

#

well- "here" as in using it

#

I was in the discord way later

real gust
#

sad amazon haha

#

i'm pretty new here

#

just did a PR because i wanted input utils without needing the share my dll everytime

fading marten
#

apparently though there was something called "page" before this? I never recalled that

#

Never noticed this "pager upgrade"...

#

seems the very next update turned it into "Fast Encryption" which I am used to seeing. Could just be coincidental timing of me not being the "host" or controlling the shop when we initially used LGU to me bein' the one calling the purchases n shots

real gust
#

no clue, started playing in january and only found lgu after looking what made the turrets explode in one of markplier videos

fading marten
#

||(To which they get others killed with that-)||

#

🤣

#

I can't be one to talk though - I've murdered a few others with it. A few times it was through walls - literal other room "across the map"

real gust
fading marten
#

but sometimes it's them looking at a turret, backing up - me going "alright, time to-" [Hits enter to blow up turret] [for some reason they're literally 1 cm from it when the enter key is released]

#

like Why did ye back up only to sprint at it again?!

steady trail
#

What the fuck is happening.

fading marten
#

hm?

real gust
#

nothing?

steady trail
#

Discord showed me a million messages here loading at once.

real gust
#

haha

#

we did some text exchange but stopped

real gust
#

before it got out of control

steady trail
#

Speaking of input utils

#

I'm thinking of making hard dependency.

#

Because of the overhauled UI

real gust
#

cool

steady trail
#

(because you can change the cursor/page/submit keys)

#

So you aren't like forced to w or s for up and down and Yada Yada.

real gust
#

i think its valid

steady trail
#

Also making it in pages instead of being scrollable seems reasonable, yeah?

real gust
#

im more of a scroll guy

#

but i think pagging would be better?

steady trail
#

I never liked scroll

#

It just takes too long for me to find something.

fading marten
#

one thing I'll state- and it's no hate towards your mod in particular

#

you have shit named like "Quantum Disruptor"

#

so I go

real gust
#

I was thinking right arrow/D to buy the upgrade

fading marten
#

"In-"

#

Console: SHOVES YOU ALL THE WAY DOWN

#

me: = -=

#

I wish the terminal didn't like...

#

SHOVE everything up

#

so I could double check the darn upgrade

steady trail
#

The terminal makes you scroll all the way down because that's where your text is.

fading marten
#

I've fucked up typing Info on an upgrade a few times

#

also seen it on stream 😅 ...

#

cause they use the wrong name mentally

real gust
#

my naming is worse

fading marten
#

me: "info bargain connection"

#

[error]

#

me: = -=...

steady trail
#

Yeah

fading marten
#

is there a mod that like

steady trail
#

Only found out about the UI not being good outside of this thread.

fading marten
#

forces terminal to like... never have you scroll down to the text, unless you use an arrow key or backspace maybe

steady trail
#

So it took a while.

fading marten
#

cause my damn store is also like 70 lines high

#

times i miss the darn mod that poofed away...

#

that shopping was immaculate 🥹

real gust
#

the new lgu ui with pages would solve all that

#

i think

fading marten
#

yus

#

it won't solve my store though ; -;

steady trail
#

Because you would want to select how many of each.

real gust
#

i need to make config and upgrade for my pink buddy

steady trail
#

And on enter, you would have a confirm prompt to all selected items.

#

I could probably make it work if I wanted to.

fading marten
#

Ooo~? :3 .... LGU fancy store?

steady trail
#

Though somebody here wanted to start doing it seeing what I did with the lgu store.

fading marten
#

new LGU upgrade

#

Improved Terminal

real gust
#

release the current one and worry about features later

median egret
#

i can think of one

#

but it's gonna be so hacky 😆