#Lategame Upgrades

1 messages ยท Page 18 of 1

restive basalt
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Strange, I haven't ever used that mod but I still have that issue occasionally

thorny night
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Well then i do not know the cause

real gust
quaint granite
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Old save

fading sky
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Anyone know a fix for stimpack just, constantly resetting back to 100 hp after a day?

steady trail
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At the weekend, I will look at the code and make a release for some fixes.

night gull
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Do contracts support modded moons

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like I can type in contract acidir for example

paper kettle
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is it possible to disable contract system in the configs?
my friends loved the upgrades and the cart but didn't want anything contract related as it is a system too complicated for the simplicity of LC.

naive steppe
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I used to have most of the player buff upgrades disabled too but since I shifted from AC i've gone back to them

paper kettle
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where exactly is it in the config file?

naive steppe
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the config file is called moreshipupgrades btw

paper kettle
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oh ok

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thx

steady trail
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Essentialy, it picks up your input from the terminal and finds any moons that contain a sub-collection of characters that match your input.

sudden matrix
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what are we should do here? after we wrote ip when login password. whats after that? idk we are just stupid

steady trail
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So you typed bruteforce <ip>?

sudden matrix
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yes

steady trail
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And that's what appeared?

sudden matrix
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after i tell login password to my teammate

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he enter in system and we dont know what to do next

steady trail
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You have a command console which you need to navigate to find a file.

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Through ls, cd <fileName> and cd .. to go back a directory.

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You're supposed to look for a survey.db through ls and do mv survey.db

sudden matrix
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filename what is it and where to get

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i swear it must be a videoguide for it xD

steady trail
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Like how to navigate through cmd? Lol.

real gust
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most people don't even know what cmd is xD

sudden matrix
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@steady trail thanks for help friend

void plover
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just wondering if anyone elses saves are getting corrupted with lgu enabled? i have disabled it to test whether it is this mod in particular and it seems to be the only one changing my save to day 0 with 0 quota and 0 money

real gust
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no save problem for me

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are you using any mod that change save?

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i think it's LCBetterSaves the mod that have some problems with lgu

void plover
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nah nothing like that, just a couple other mods too, ehm hdlethalcompany, toomanyemotes,sprintplus, buyable shotgun and buyable shells

real gust
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try posting a log when the reset happens

void plover
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ngl brother idk how to do that

real gust
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#1178407269994594435 message

void plover
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thank you, ill take a look next time im on, do i just post the log in here?

real gust
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yep

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or github if you want to open a issue there

quaint granite
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Still havign that stimpack issue

quick wedge
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Wondering if its just me but I was playing and modified the config file and I don't remember if in lategame store it shown all the upgrades but it won't let me buy the bargain connections or others that aren't shown in the lategame store.

feral crane
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Issue might not happen on newer saves?

steady trail
quick wedge
steady trail
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In the BepInEx folder labeled LogOutput.log.
Though it will have the logs of the last boot up of the game you had.

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So if you started the game, got the bug and restarted the game after,i cannot see the bug from the logs because they were replaced.

fading marten
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You can dig for the player log and prev-log in the save folder

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but that's only if ye know where it is

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I put a damn shortcut to it - it's annoying to get to

quick wedge
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is this the stuff you need?

real gust
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#1178407269994594435 message

quick wedge
quick wedge
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lategame upgrades somehow stopped me from going to another moon or playing again after disabling it works fine? So I wonder if it's due to me configuring it but idk, if someone figures it out lemme know but if not thanks for trying to help.

real gust
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is that a different problem from the last log?

steady trail
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Hmm

quick wedge
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It might not be on that log but when i checked the log it didnt even show it on the log either way so on the logs it doesnt wanna show the mess up with the trying to go to a new world or go back

quick wedge
steady trail
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You put a 3 in the hunter configuration?

quick wedge
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Lemme see

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Want me to send the config for the hunter upgrade?

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Like a photo i mean

real gust
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you can send the config file here

quick wedge
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Aight

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One sec

steady trail
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Were you the host?

quick wedge
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Yes

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I also sent the code to make sure everyone had the same mods and config stuff

steady trail
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Odd.

quick wedge
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It started after skinwalkers updated yesterday and i changed config of this mod

steady trail
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Ah, I see.

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You put more tiers through prices than monsters.

real gust
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Price of each additional upgrade = 500,600,650,675,700 should be Price of each additional upgrade = 500,600 ?

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with the current monster config

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yep, no error after changing to 2 prices

steady trail
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Yeah, if you want more tiers, you also need to change the tiers of monster drops.

steady trail
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Yee.

quick wedge
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Thank you so much

steady trail
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Because it looks at prices and sees that there's more tiers but then when it checks the monster list, it doesn't add up.

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That's why it's not loading all the other upgrades into the store.

quick wedge
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how many tiers is the hunter? i forgot?

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sorry

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dumb question

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it shows default

hardy oracle
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how do i fix this

real gust
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@quick wedge your nvg key is wrong. it should be <Keyboard>/leftAlt not LeftAlt xD

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forgot to change back to my own config when testing haha

steady trail
steady trail
real gust
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whitespike, just sent an PR for keybind sync. I don't think there's any other way of doing it unless there's attribute to ignore configentry sync

steady trail
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Oki

hardy oracle
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im not the best at that stuff lol

real gust
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#1178407269994594435 message

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something like this should be pinned haha

hardy oracle
real gust
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did you reoppned the game after the error?

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the log is replaced everytime you open the game

hardy oracle
steady trail
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Schoolmoon?

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And FixCentipedeLag crashes too on boot.

candid ginkgo
real gust
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FixCentipedeLag is trying to log before assign the logger on awake

#
Log = Logger;```
astral holly
candid ginkgo
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I have that one too but how am I to know it makes others redundant other than looking at the release dates.

real gust
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PathfindingLagFix is an alternative to FixCentipedeLag, which aims to remove the lag caused by Snare Fleas. PathfindingLagFix also prevents the stutters that FixCentipedeLag avoids, but does so in such a way that the AI's behavior should be unchanged, whereas FixCentipedeLag will kill Snare Fleas almost instantly if no players are inside the building where Snare Fleas can target them.```
steady trail
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RadioBrowser died.

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Whatever that is, lol

real gust
steady trail
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LethalNetworkAPI?

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[Error  :  HarmonyX] Error while running static void LethalNetworkAPI.Networking.NetworkObjectManager::OnDisconnect(). Error: System.NullReferenceException: Object reference not set to an instance of an object
  at LethalNetworkAPI.Networking.NetworkObjectManager.OnDisconnect () [0x00000] in ./Networking/NetworkManager.cs:60 
  at (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::OnDisable>(StartOfRound)
real gust
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radiobrowser is a api for radio stations

steady trail
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Hm ok

real gust
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no clue what mod is using it

steady trail
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And MoreLethalCompany died trying to add a shovel again, lol

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[Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: Shovel
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
MoreLethalCompany.Modules.EnemyAdder.PatchStartOfRoundAwakePostfix (StartOfRound __instance) (at <89e6c8a8d07943e9b9086e4e7476ca5a>:IL_0063)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Awake>(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Awake>?-1342848084(StartOfRound)
LethalLib.Modules.Enemies.RegisterLevelEnemies (On.StartOfRound+orig_Awake orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_0000)
real gust
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        {
            //IL_0125: Unknown result type (might be due to invalid IL or missing references)
            //IL_012a: Unknown result type (might be due to invalid IL or missing references)
            //IL_0137: Unknown result type (might be due to invalid IL or missing references)
            //IL_0146: Expected O, but got Unknown
            Plugin.LogDebug(" ------------- Start of Round Awake called! ------------- ");
            foreach (Item items in __instance.allItemsList.itemsList)
            {
                if (new string[4] { "Cog1", "Airhorn", "ClownHorn", "Shovel" }.Contains(((Object)items).name))
                {
                    Plugin.ItemPrefabs.Add(((Object)items).name, items.spawnPrefab);
                }
            }```
steady trail
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I probably butchered that comment

real gust
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it kept changing while I was reading haha

steady trail
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Yeah.

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Because I keep writing sentences without actually completing them.

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On the keybind thing.

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You basically did the same with NV's colour, yeah?

real gust
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yep

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save before sync

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and restore after

steady trail
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Ok ok

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It should be fine.

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Though at some point a better way has to be done for this.

real gust
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tested lan mode and worked

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found this gem

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way easer to test mp

steady trail
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Saw the last four issues.

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Went full panic because something broke out of nowhere without me touching.

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Meanwhile it has like two pictures and an empty description.

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And I can't reproduce all of them, pretty sure.

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Not sure about NV but I rememeber testing that and it worked fine.

real gust
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tried to read them, imgur would return 404 ยฏ_(ใƒ„)_/ยฏ

steady trail
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After 15 presses, it gave me an image.

real gust
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there is some lib for bepinex that you can mark the configentry for sync or not

steady trail
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It was beekeeper off problem when spawning hives and hunter config thing

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I heard about CSync but I have too many books to read right now.

real gust
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This package has been marked as deprecated, and it's suggested another alternative is used.

steady trail
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The sigurd one?

real gust
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oh, google sent me to old one

steady trail
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I know about Owen's was taken down due to their actions.

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So someone uploaded a fork of it.

real gust
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cool

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yeah, that would be way better

steady trail
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Yee, I will make like

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A minor release right now with some fixes.

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Then maybe next major, we will include CSync implementation and some of the upgrades you made.

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And maybe some hunter rework thing, not sure.

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I'm gonna be honest, that thing was not the greatest thing I ever did in code, lol.

real gust
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haha

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it happens

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i also have some weird code on my dayz mod perceive

steady trail
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There, uploaded a version.

real gust
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hope nothing break

steady trail
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It shouldn't.

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If it did, it was already broken before, lol.

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Ok so, just to keep my mind clear on what to put in 3.4.0:

  • CSync things
  • Two or more upgrades
  • Add tooltip on bomb to say serial on all sides (do the same to the wires to not have a problem when the wires are inside the wall)
  • Look at LGU upgrade sales to understand what's going on there
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Anything else?

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I guess still understand the saving bit for when people are having the upgrade apply more than once.

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Though I saw the saves and they looked fine so I don't know why it's just deciding to do it again, lol.

real gust
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i think that's it, I don't remember anything else popping here

steady trail
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Oki oki

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Oh right.

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I still have...

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The barbed wire thing.

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Lol.

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I have been holding on it because I don't have a model for it right now.

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But it's basically an item that you can setup which, when active, can stun/slow/damage enemies that step on it but it can also damage/slow players down when they are in it.
The only problem is with the slow part because I need to patch each enemy to change its agent.speed.

real gust
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cool ideia

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maybe use the spider web with texture change

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i can't even do a cube in blender haha

steady trail
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I'm too much of an idiot in Unity Modelling to pull that off.

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I managed to spawn an invisible cube for the chargeable boosters, lol.

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Pretty sure the wire is literally a cube.

steady trail
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Like all of the thing is pretty much done.

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It's just the slow enemy down part being really messed up and not having a model for it.

real gust
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looks like the license is ok

steady trail
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Just need to remember to update the README.md.

tawdry wadi
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I was hoping the update was also gonna implement the drop pod thrusters option ๐Ÿ˜†

steady trail
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Ah yeah.

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That will probably in the major.

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As I would need to read all the PRs with the right eyes.

tawdry wadi
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๐Ÿ™‚

real gust
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@steady trail

steady trail
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Noice.

tawdry wadi
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You're gonna use CSync? ;o

real gust
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now I need to convince a friend to help test

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haha

tawdry wadi
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I mean are you worried it's gonna break? ๐Ÿ˜…

real gust
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first time even looking at csync

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whitespike just told me about it

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#1178407269994594435 message

steady trail
tawdry wadi
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You're using Sigurd's version of it right?

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This should be a nice update ๐Ÿ™‚

real gust
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yep, sigurd version

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[BepInDependency("com.sigurd.csync")]

tawdry wadi
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๐Ÿ‘

night gull
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uhhh any reason why extermination contract spawned 20 jesters instead of 20 hoarding bugs

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I did a contract in titan for this

mortal berry
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Not exactly a bug, but more like bad wording. Regarding the quantum disruptor upgrades, the "info quantum disruptor" on the terminal reads it out like the upgrade gets worse by upgrading it.

(Values here were for testing purposes)

night gull
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Also it seems that doing interns removes your cosmetics

mortal berry
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I feel like that's an unintended feature that just happens to be there. You're not playing as yourself, you're an intern.

night gull
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That sounds interesting tbh

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though it does persist after the day is done

mortal berry
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Oh, well, that's a slightly bigger issue. Never did it myself, so I wouldn't know.

night gull
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oh btw the 20 jester in titan seems to be consistent

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if you do contract titan

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and the whole day is bricked once they see you

mortal berry
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Maybe just avoid Titan then (why go to Titan anyway, Rend is just far more consistent)

steady trail
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I thought it would be clear this way though I'm open to suggestions.

night gull
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๐Ÿคทโ€โ™‚๏ธ

steady trail
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Hoarding bugs are actually Jesters, damn.

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So exterminator then titan, ye?

unborn rampart
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Because if you mention decreases by 80% that means it becomes 20%

steady trail
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Of the vanilla value, yes.

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I don't know if you're gonna be fine with it saying "to 0.2"

unborn rampart
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Since the values refer to it becoming x% of the vanilla value

steady trail
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Because what it does essentially is decrease the multiplier used to pass the time.

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Which by default is 1.

night gull
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i am unsure if modded interiors play a part on this

steady trail
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It looks for the hoarding bug in the selected level's allowed enemies to spawn it.

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I don't know what happens if you decide to remove the hoarding bug from it.

unborn rampart
unborn rampart
night gull
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I will try to test this on a different save and see if it's because of the interior

steady trail
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Ah, it's backwards.

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This should be fine now.

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Just had to remove the "1-"

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I probably had a different description where it showed the remaining % from the vanilla but then I changed it to this and forgot to change the value calculation.

mortal berry
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That's much better. The wording is what really threw me off on that.

But quick question, if I had a mod that already modifies the rate of time passing (for example, in my case I have LethalCompanyVariables and decide to set the time rate to 0.5 instead of 1), does it still work off of 0.5, off of 1, or not work at all since that value has been tinkered with already?

steady trail
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Well

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It multiplies the value in the code with its own multiplier.

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So it shouldn't matter what value it had before as the function should be able to return that value when not active.

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I think?

mortal berry
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The original code, yes?

steady trail
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I might be remembering something else.

mortal berry
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Before other mods change it?

steady trail
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Ah no, it's working the same as the other attributes like health.

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Though it doesn't have a check for when it goes zero or negative, lol.

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case GameAttribute.TIME_GLOBAL_TIME_MULTIPLIER: TimeOfDay.Instance.globalTimeSpeedMultiplier -= initialValue; break;

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It should work with customized values.

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But this right now doesn't check when you decide to have a configuration where you can have a negative time multiplier.

mortal berry
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Alright, good to know. Cause I remember seeing on the download that having other mods that change/adjust values that LGU does causes conflicts, preventing LGU's from working as intended, if at all.

steady trail
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Most of the time it does, it really depends on how they do it.

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LGU's tries it best at not ruining others by incrementing/subtracting values instead of forcing its own values, invalidating anything from outside.

mortal berry
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So it basically depends on whether other mods do the same or not

steady trail
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Essentialy. We cannot really force others how to program, only give feedback on what might happen with how they implement.

mortal berry
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Still though, this is a fantastic mod. I want to try to think of some neat upgrades to maybe add, but I honestly can't think of anything that would be new or otherwise make the game more interesting (without it being too imba)

steady trail
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@real gust sweat

mortal berry
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One thing I was thinking of was maybe an upgrade to reduce or even remove context actions that require you to hold down E to perform (save for a few exceptions, such as launching the ship when on a moon). Not sure how useful that would be, if at all.

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By remove, I of course mean remove the need to hold E, and make it instant.

steady trail
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Like Faster Hands.

mortal berry
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Exactly

steady trail
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I mean, right now there aren't many things that need you to hold anything to interact.

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You have ship lever, door and like.

mortal berry
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And your shopping cart/wheelbarrows

steady trail
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Entering and leaving.

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I meant vanilla for now.

real gust
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i cant resolve that for some reason

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(my git knowledge is almost 0)

mortal berry
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How about maybe in addition to reducing/removing held context actions, it could also reduce the cooldown between melee swings?

steady trail
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Isn't it already short?

mortal berry
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Kinda, but in a tight situation where you're spamming LMB in a life-or-death situation with like a thumper or spider, it starts to feel like an eternity, and if you happen to miss...

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There's not much advantage to spamming versus holding for a wind-up, unless you're prepping to time your hit perfectly

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But again, thumper or spider is up in your face, chewing you to death, you got seconds to kill it or it kills you first

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But there is also protein powder so maybe another upgrade for the use of shovels and signs might be overkill

steady trail
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I remember spider being annoying to hit because you had to be really close to actually hit.

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And then if you happen to be on its hitbox, boom, 90 health gone

mortal berry
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Spider is obnoxious to deal with, 100%

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It's less like "oh shit, spider!" and more like, "oh goddammit, that thing again?"

steady trail
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@real gust Ok, I fixed the merge problem. This was tested, yeah?

steady trail
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Oki oki, I will wait then.

real gust
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don't think lan is enough to complete test it

real gust
mortal berry
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I've encountered a bug regarding those as a matter of fact, if you destroy a web just as you collide with it, the game will always think you're in a spider web

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Requires a relog/server reset to fix you, leaving the moon or even dying does not fix it

hardy oracle
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so i cant really go long in my saves

real gust
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could you post a updated log when that error happens?

steady trail
real gust
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๐Ÿ˜ข

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it was a looooooooooong walk back to the ship

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haha

real gust
fading marten
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Random Idea: max level of one of the sales upgrades allows some sort of "coupon" item to be found. When brought into the ship and used, it causes the forced discount via. Lethal Deals to be -80% off

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maybe found only during contracts

tawdry goblet
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Hello how can I delete the Lategame upgrade save? I created a new save file with some friends, but we all received the upgrades from other saves that I played solo. The terminal displayed them as fresh and nothing has been purchased. Also Stimpack doesn't boost our health.

steady trail
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That's a first, lol.
And this after deleting that new save file and making a new one?

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It should save its json into the game's save file directly rather than being a separate file.
Only thing I can think of is that you had some old json file before in the same save file number and it included that into the save then deleted the remote file.

steady trail
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If it persists though, I have no idea how.

tawdry goblet
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Let me try deleting the save files again. Do you have any idea on the Stimpack not updating health?

steady trail
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Not even when it gets loaded?

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I know about the thing that didn't give health after getting off a moon

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Though I thought I fixed it in the latest release.

real gust
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im looking at the save file, wouldn't it be better to make the old variables nonserializable to reduce the json size?

steady trail
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Which ones?

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Rhe old ones?

real gust
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yes

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the ones used in the old json file

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the new save file would look like this

steady trail
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So long I can still pick up from old saves.

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Because it's just there for an attempt of grabbing old saves to new.

real gust
steady trail
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And it still picks up the values when deserializing?

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Because I only need them when deserializing.

real gust
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as far as i know jsonignore only work for serialization

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let met confirm

steady trail
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The ideal would be have two separate save objects.

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One with old, one with new.

real gust
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yeah

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maybe add a version value too

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that could help in the future if the save structure changes

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and you need to convert

real gust
steady trail
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That can work, yes.

real gust
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I gonna try to add a new function to the pill bottle. add the action to consume it and reset the sanity status

steady trail
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Pill bottle?

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Oh, from uhh..

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LE?

real gust
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scrap item

steady trail
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Yeah

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It's not vanilla though, I think?

real gust
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it is

steady trail
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Huh.

real gust
steady trail
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I remember some mod putting scrap along other stuff.

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I just don't remember what.

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And I barely found it when playing vanilla so I guess I just assumed it was a mod that added it.

real gust
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haha

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it's pretty low chance

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and I think the only way to recover sanity is dying or holding gold bar or cash register with high value when the day starts

steady trail
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Hm damn, AC got removed for good from TS.

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Oh well, it was prone to happen at some point with how things were going.

real gust
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last think I saw was that the dev requested the mod removal from the store

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never looked futher

steady trail
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Yeah, they asked to put it back on, it did and they got banned.

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Which lead to their mods being removed.

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I really liked how AC was made, too bad the person who made it couldn't keep up.

karmic field
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I've been having some issues on late game where upgrades dont work for my friends but they work for me ive tried the reload upgrade command in the ship and it still isn't working anyone know what's happening?

steady trail
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How did you try the reload upgrade command?

karmic field
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im not in the game so i forget the command but its something like load lgu and then your username right?

steady trail
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The person that wants the upgrades, yes.

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Where the username is the person that has the upgrades.

karmic field
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so the host

steady trail
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The typing one is the person that wants the upgrades.

karmic field
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okay i never knew that part

steady trail
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Yeah, you were essentialy pulling the save into yourself, haha.

karmic field
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oh alr

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although i swear i remember my friend doing it and he still didn't get it but maybe he typed it in wrong

steady trail
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It could also be config sync not happening in time.

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Not sure, there are many variables for upgrades not loading.

karmic field
steady trail
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Hm alright.

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Though I don't know why it doesn't load for others. Maybe some logic is missing for clients.

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And it randomly happens as I don't have many people having this issue.

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Either that or they just don't want to talk about it, lol.

karmic field
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and client sided mods wouldn't affect lgu would it?

steady trail
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If they don't mess with the logic, it should not.

karmic field
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well next time me and my friends play i will see if when they type it in it works

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thanks for the help tho

steady trail
#

Always trying my best.

karmic field
#

๐Ÿ‘

crystal sentinel
#

Guys, LateGame works with Advanced Company or they are havenโ€™t compatibility?

tawdry wadi
steady trail
#

You will just have to change the configurations between LGU and AC to not have overlapping buffs.
Last I checked patch wise, there shouldn't be any issues.

crystal sentinel
#

AC already breaking page in TS too imhuhimwuh ๐Ÿ˜‚

tawdry wadi
steady trail
#

That's usually how updates go, some things get fixed, some things get broken.
It's really up to the maintainer how they want the prioritize their issues.

crystal sentinel
#

I have ac and diversity in one pack

#

And all of last ver

#

Are there really very strong compatibility issues going on?

tawdry wadi
#

Idk what broke and what didn't but I remember someone in the Diversity thread talking about how an update broke compat with Diversity

crystal sentinel
#

Bcs i have 116 mods in r2m and find compatibility issues very hard way๐Ÿ˜‚

steady trail
#

It's possible to find some incompatiblity as modders can't really find the perfect land of being compatible with everything and perform exactly how they want without causing issues to the users at first time. It takes several iterations for such result to happen.

#

Plus dedicating time to fix such an issue besides working on your own stuff isn't the first thing they will think of.

crystal sentinel
velvet sentinel
#

I think buyable inventory slot would be a nice addition in your mod. After AC dead again, i cant find any mod that can increase my slot.

rotund field
steady trail
#

@real gust You were able to patch, yeah?

real gust
#

patch what?

steady trail
#

Netcode patch.

#

I'm getting "9009" error, yippie.

real gust
#

yes

steady trail
#

Noice.

#

So it's something fucked up on my machine.

real gust
#

let me sync and try again

#

its patching

steady trail
#

Guess I'll die, lol.

real gust
#

haha

#

i think we had the same problem

#

one of my pr had the cli change i did

steady trail
#

Well yeah but it was working before.

real gust
#

nuget cache got currupted?

steady trail
#

And the only thing I changed that I can remember was one enviroment variable for JavaCC fuckery.

real gust
#

maybe reinstall dotnet tool install -g Evaisa.NetcodePatcher.Cli

steady trail
#

Supposedly I already did and still no bueno.

real gust
#

tools > options

cursive steeple
#

Hiya, I was reading the thunderstore page for this mod and saw there's a need for 3d modelers? If there's a need I'd love to help. I need to practice more and I find collabing/doing things for others tends to motivate me more haha

steady trail
#

Yeah, this doesn't seem good.

steady trail
real gust
#

maybe re-add the bepinex nuget server?

steady trail
#

Ok.

#

Apparently I manage to fix it?

real gust
#

nice

steady trail
#

Because I was trying to use the nuget package instead of the reference of CSync.

real gust
#

hmmm

#

also add the csync to manifest file

#

xD

steady trail
#

And for some reason it was just not liking it.

#

Yeah, I know that.

real gust
#

maybe the nuget one is old

#

or the other version?

#

ยฏ_(ใƒ„)_/ยฏ

steady trail
#

No idea, it was just not letting the patcher patch.

real gust
#

at least it's fixed

steady trail
#

Yeeee

#

I don't need to buy a new PC.

real gust
#

haha

civic jewel
#

i was in your pc doing some light tinkering last night, thats my bad

steady trail
real gust
#

i thought so much about nuget today that now i'm gonna make some nuggets

thorn summit
#

ive downloaded lategame upgrades as well as reserved slots but i cannot access either in the store it seems, when i type LGU or lategame store i get no return except that i typed something wrong. some of the lategame upgrade items appear in the store such as the teleporter and what not though, when i type in help, i see the lategame commands in terminal, i just cant use them.

hasty quail
#

Hello! Lategame upgrades is probably one of my favorite LC mods. Discovered a bug today though. When a de-sync occurs (I don't know what is causing it ReservedItemSlots big update is causing de-sync issues for a lot of other people soI am gonna guess it is that) and one of us tries to pick up an item that someone else already picked up (like, if I try to pick up an item only I see, that someone else picked up already and the item isn't actually there anymore) every time one of us attempts to pick up an item like that, all of the purchased Lategame upgrades are re-applied and stack. So we can accidentally glitch ourselves to insane unplayable speeds

#

Teleporting ourselves un-does this effect, but gets rid of all the buffs altogether, even the ones we are supposed to have because we purchased them

real gust
#

did you update reservedslot? the mod got a big update and have some bugs

thorn summit
#

all mods show updated as of right now

hasty quail
#

Reservedslot is bugged for me, specifically keys not going into the key slot anymore

real gust
thorn summit
#

yeah, i cant access any of those menu's from the terminal

#

however, i see their commands when i type help, and some of lategames items show up in my regular store

real gust
real gust
hasty quail
#

Flashlight, walkie, and weapon are working (though the minecraft diamond pickaxe and sword from minecraft loot mod do not go into weapon slot). Itis just keys that are not working for me or the people I play with

real gust
thorn summit
#

and no actual logs that i can see of, just the error in the terminal which i will send when ig et back to ship

real gust
#

do you have any other reserved slot?

#

from other devs

#

because i have core, flashlight and walkie

hasty quail
#

All of my reserved slot mods are from flipmods, but key slot is from RogueCodes

real gust
#

the keyslot dev need to update to the new version of slotcore

thorn summit
thorn summit
#

and i just updated toomanyemotes just now

real gust
#

but do you have any other reservedslot?

#

theres reserved slots from other devs

#

go to the folder %appdata%\r2modmanPlus-local\LethalCompany\profiles

#

choose your profile name

#

and inside bepinex you should have a log file

thorn summit
real gust
#

paste the log here

thorn summit
real gust
#

there's lots of errors on your log

#

haha

thorn summit
#

There is?

real gust
#

yes

#

65

#

could be something wrong on config file of the mods

thorn summit
#

Ah, i went into the configs in game and changed some stuff but mainly just resetting stuff back to defaults but didnt touch anything in lategame

real gust
#

disable CustomTranslatorCharLimit

thorn summit
#

Ok, ill try thay

real gust
thorn summit
#

You're quick to load haha

real gust
#

i have a profile just for testing/cotribute code

#

haha

thorn summit
#

thats from theg nicechat mod right?

#

or where is that specifically?

real gust
#

i downloaded the mod itself to test

thorn summit
#

thanks, attempting now

#

thank you, this was exactly it. weird how it happened but it is now removed from my list

real gust
#

ยฏ_(ใƒ„)_/ยฏ

#

that's modding

#

haha

hasty quail
#

Ummm, light footed is not showing up in the config or in the lategame store for me

real gust
#

light footed is now the last level of running shoes

#

thunderstore readme needs a update

hasty quail
#

Ahhh

hasty quail
#

Oh, also, something I noticed. After we upgraded our scanners all the way, we can no longer scan enemies

real gust
#

do you have a log for that?

hasty quail
#

Where would I find my latest log?

real gust
#

#1178407269994594435 message

hasty quail
#

It'll probably be huge, my fiancรฉe and roommate just played for like 3 hours

#

Oh I forgot to mention, we downgraded to 3.3.0 because we were hoping it would fix the desync speed glitching issue we were having. It didn't fix it. But we were having the issue before the 3.3.1 update came out, and during the time we were playing on 3.3.1 as well before downgrading again

real gust
#

you have the scan issue on the latest patch?

hasty quail
#

Yes

#

But that log is from our session after we had downgraded back to 3.3.0, which we did in an attempt to fix a different issue that is being caused by ReservedItemSlots being buggy and causing desync issues

real gust
#

on your log i'm only seeing something about the walkie

hasty quail
#

Yeah IDK, it doesn't give us errors when we scan. The enemy just doesn't get scanned. No red ring, doesn't tell us what the enemy is, and if it is a new enemy it doesn't give us the critterpedia entry

#

This doesn't happen when we scan near an enemy

#

Is it maybe because I had "scan enemies through walls" set to false (the default) in the config?

#

But it didn't even work on enemies we were really close to and could see not through walls

real gust
#

will try to have a look

#

but whitespike will have a better answer for you

#

hes the mantainer of the mod

hasty quail
#

I appreciate you taking a look at it!

real gust
#

haha

unborn rampart
real gust
hasty quail
#
  1. Yay! How did you get it to work?
  2. That's a lotta brackens ๐Ÿ˜จ
real gust
#

changed the code, i think it's right now haha

#

spawned 5 with devtools

#

xD

#

if you can help me test it

hasty quail
#

Ah, it is past 2am for me and I'm about to head to bed. But I'll help test it tomorrow if you still need someone to test it then!

hasty quail
#

Oh wow, I hope you have a good night then!

real gust
#

u too

strong rock
#

whenever i host, close the server and then rehost the screen is black with green smoke and bugged ui

#

checking the log seems to show that the reason is something with the wheelbarrow

steady trail
#

That's consequence when stuck in the void.

#

It should be something on connect that unables you from being assigned to a player model which then breaks everything else.

steady trail
# thorn summit

I like how around 3 mods got their patches killed because of my patch. wokebear

steady trail
#

@real gust You don't check when there's no old save by the way so it would crash after reboot.

steady trail
#

Hm yes, very informative info for an upgrade.

river dawn
#

"Shareholder threaten"

real gust
#

๐Ÿ—ฟ

real gust
steady trail
#

Basically whenever you don't have the old save anymore.

real gust
#

i never crashed in m testing

#

if (oldSave != null && oldSave.playerSaves.ContainsKey(playerID))

steady trail
#

Because I put the null check, yes.

real gust
#

no no

#

before that

#

i just added it now

#

also added a terminal check for the nvg action

#

this fixed the scanner ignoring monster for me

steady trail
#

The lack of parentheses?

real gust
#

yes

steady trail
#

Hm, thought C# would be smarter about the order.

real gust
#

probably some compiler bullshit haha

#

call a save after the CheckForOldData

#

if someone close the game before the game auto save

#

they will lose the data

#

xD

steady trail
#

Oh yeah.

velvet sentinel
#

does betterstamina mod can cause issue with bigger lungs and running shoes upgrade?

hasty quail
# real gust

So is this how I do this?
I just clicked "Browse Profile Folder" from Thunderstore
BepInEx > Plugins > malco-Lategame_Upgrades > MoreShipUpgrades
Then replaced the MoreShipUpgrades.dll file with the one you sent me. Anything else I need to do?

steady trail
river dawn
hasty quail
#

Awesome! Booting the game up now, will let you know if the scanner is working on enemies for all 3 of us as soon as we find some

steady trail
#

hM?

#

Oh, you passed the .dll.

#

I was about to say, lol.

real gust
#

haha

hasty quail
#

Well, Lategame upgrades isn't working at all now. Oops. All out upgrades on this save file are gone, and the "lategame store" command is not working on the console

#

Let's start the game and see if they apply then?

real gust
#

do your console show any error?

hasty quail
#

Just for LC Office

real gust
#

oh, i know whats the problem xD

#

install csync by sigurd

hasty quail
#

Will do!

real gust
#

the new version of the mod now uses csync

#

to sync configs

#

make sure its sigurd version

#

not owen3h

hasty quail
#

All right, getting back into the game with these changes now

#

Booting the game up, before even loading a save file

real gust
#

thats ok

#

its the new upgrade, since i did not sent you the asset it will not work

#

everything else should be fine

hasty quail
#

All the upgrades are working now!

#

Time to test the scanner

real gust
#

bestiary also working

hasty quail
#

Hmmmm, the upgrades only seem to apply to me not my fiancรฉe, and my roommate cannot join our game at all, just keeps getting error messages

#

"An error occurred"

real gust
#

both gave the new dll and csync?

hasty quail
#

No errors in the console

#

Yes

real gust
#

can i have your roommate log file?

#

ask your fiancee to type load lgu youringamename

#

in the terminal

hasty quail
#

He is on Steam Deck, but I'll ask him if he can grab it

real gust
#

youringamename as in yours

#

not hers

hasty quail
#

Oh hang on

#

Wonderwalnut my fiancรฉe is in the game with me, I can see her

#

But when I pause, it just shows me and my roommate Shadowthian

real gust
#

now that's something else

#

haha

hasty quail
#

Shadowthian is the one that has not been able to join the game

real gust
#

can i have your log?

hasty quail
#

Also Wonderwalnut thinks that the upgrades were working for her while she was in the game, she just didn't see all of them saying they were active off to the left, but I think she was still running faster and having better stamina regen and stuff

real gust
#

after doing the load command?

hasty quail
#

No, before

#

She didn't think they were active because she didn't see them all say they were active, but then as she was running around she felt like they were

real gust
#

could be the chat bugging with too much text

hasty quail
#

Mmmmmaybe not, I am walking a lot faster than her. I'll ask her to do the load command. We closed the game entirely to see if that would help Shadowthian

real gust
#

and your log only have lethalconfig saying that it cant find the nvgcolor

hasty quail
real gust
#

that started sometime ago and I don't know why

hasty quail
#

Load command did not fix it for my fiancรฉe

real gust
#

load lgu vinnamah

#

?

hasty quail
#

Yes, that did not work for her, she still doesn't have the upgrades applied to her

real gust
#

[Info :ainavt.lc.lethalconfig] 33 mods loaded: ainavt.lc.lethalconfig;com.github.lethalmods.lethalexpansioncore;com.github.tinyhoot.ShipLoot;com.rune580.LethalCompanyInputUtils;com.sigurd.csync;com.weliveinasociety.CustomEmotesAPI;com.weliveinasociety.badasscompany;CustomSounds;evaisa.lethallib;FlipMods.ReservedItemSlotCore;evaisa.lethalthings;FlipMods.ReservedFlashlightSlot;FlipMods.ReservedWalkieSlot;FlipMods.ReservedWeaponSlot;HoarderBud;imabatby.lethallevelloader;Kittenji.GroanTubeScrap;LCSoundTool;LethalNetworkAPI;MegaPiggy.BuyableShotgun;MegaPiggy.BuyableShotgunShells;mikes.lethalcompany.mikestweaks;mom.llama.enhancer;NicholaScott.BepInEx.RuntimeNetcodeRPCValidator;MoreEmotes;MoreItems;Piggy.LCOffice;rr.Flashlight;rr.Walkie;sunnobunno.YippeeMod;suskitech.LCAlwaysHearActiveWalkie;twig.latecompany;x753.More_Suits

#

lgu not loading

#

that's why he cant join

hasty quail
#

Hmmmmm, does it say why it isn't loading for him?

real gust
#

no

#

could be my dll idk

#

not a linux user

hasty quail
#

We're gonna go back to regular LGU and see if that fixes these issues (wonderwalnut not having upgrades and shadowthian not being able to join)

real gust
#

r2modman probably something extra on linux, could be that

hasty quail
real gust
#

or just the way that i compile could be the problem

hasty quail
#

We didn't even leave pregame lobby, trying to get Shadowthian able to join

#

Ah, Shadowthian says he figured his issue out, it was user error

#

Quote from him:
"i fucked up (uninstalled the mod from the pack which removed it from the bepinex folder entirely so of course it didnt load)"

#

So it was error on his end, not yours!

real gust
#

haha

hasty quail
#

Still gonna switch back to regular LGU though so we all get the upgrades. Scanner not working on enemies is better than only me getting all the upgrades

#

And my roommate and fiancรฉe are both already sick of messing with mods, they just wanna play the game. Maybe we'll mess around later tonight after we play the actual game for a bit

real gust
#

[Warning: Unity Log] [Dissonance:Network] (00:22:29.711) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 11.6703ms)

#

im seeing lots of this error near the load request

hasty quail
#

Do you know what that means?

real gust
#

too much traffic on your network

#

but could b e something else in the game

hasty quail
#

I dunno. We aren't experiencing any slow-downs or lag or anything because of it

#

And now scanner is working??????

#

Even through walls, enemies are scanning

real gust
#

with Scan enemies through walls on final upgrade false?

hasty quail
#

It was yesterday, I didn't realize it defaulted to false. But enemies weren't scanning at all then

real gust
#

and you sure you changed to the old dll?

#

xD

#

but i think the current version work for some

feral crane
hasty quail
#

Yes!

#

I think what happened was for the final scanner upgrade, "scan enemies through walls" in the config was set to false (because I didn't realize that was the default). And when that is set to false, it looks like scanning enemies at all is disabled. When I switched it to true, it was scanning enemies again, and scanning them through walls was working too.

steep hull
#

hi, i would like to set the night vision goggle be dropped when player dead, should i also set the goggle be disable when player die? will it become when they revive they cannot wear that goggle?

real gust
#

i think you need to set both to true. when the player die, the goggles will drop on the ground and the player will lose the the ability to activate it

#

until you grab it back or buy a new one

velvet sentinel
steady trail
velvet sentinel
#

I see. Another question, how do I add level to an upgrade? Just add the price in the config?

steady trail
#

You add mores prices, yes.

velvet sentinel
#

Thanks!!

spark canopy
#

to remove additional upgrades, do i just put nothing in price of each additional upgrade?

steady trail
#

Yee.

spark canopy
#

aight thx

pliant wigeon
#

So I only started using this, but may I know if these "perks" are actually individuals? if so, how's the money on terminal though, does it reduce to personal or it's stiill shared

spark canopy
#

you can set from config whichever you want to be individual or shared

#

then with the faq i'm guessing there's no "individual" money, the group pays for one person's upgrades

pliant wigeon
#

Oohh darn was hoping the money isn't shared

#

Thank you tho!!

stiff imp
#

The Contracts system is only briefly mentioned in the readme, can someone explain it to me?

#

I also think it should probably be added

steady trail
#

I will update it when I have the chance.

stiff imp
#

๐Ÿ‘

#

I've made an Issue on the github with a README.md file that has a contract section in it

real gust
#

making the money individual would be a great effort i think

#

the game already have tons of desync

#

@steady trail do you think if we used csync to sync the json from the file we could have better results?

#

maybe a temp config file to sync the upgrades

steady trail
#

Like using CSync's serializer to serialize our saves?

steady trail
#

I think it would be awkward to be generating .cfg files for people's saves, lol.

real gust
#

yep. i think csync transfer is more reliable than rpc

steady trail
#

I guess you can use their method of syncing for our saves.

#

Just not through config files, lol.

tawdry wadi
#

So got a bug to report, in that sometimes the dropship doesn't leave for clients when having the faster dropship upgrade lol, not a big deal but it is still a desync ๐Ÿ˜†

steady trail
#

And no error spam?

#

Because the patches we have right now is just changing the threshold used in the branch split statement.

dense kelp
#

Hi guys. Faced with such a problem. Stack of mods ItemQuickSwitch, ShipLoot, MoreItems, LateGame Upgrades, Brutal Company Minus. I have 4 people in the lobby, and for some reason, two of them become immortal on every flight. Moreover, it seems that the server host, no matter who hosts it, does not become invulnerable. They fall into pits and survive, are blown up by mines, etc. No idea what I should do? Maybe it's the lack of dependencies, but I didn't understand what it was about at all.

dense kelp
#

I also don't know much about modding, but I would like to translate this mod into my native language. Where exactly should I go and what parameters should I change?

steady trail
steady trail
#

Or make a more complex algorithm in which you just insert the dictionary for each word. Would have to be careful with expressions though.

dense kelp
#

Because I'm really interested in the combination of these mods, and even despite the problems that arise, the experience is pretty cool.

#

We just tried to repel the blows with a shovel there, which did not lead to death and drowning in a puddle. Also, if necessary, I can record a video with examples of immortality.

steady trail
#

As there are many avenues where the issue could be.

dense kelp
#

Where can I send it to you?

steady trail
#

Either here or through DMs, up to you.

spark canopy
#

are there incompat issues between the speed and stamina upgrades and betterstamina?

spark canopy
#

aight

pliant wigeon
#

I wonder if anyone else got an issue where the items are shared, but it doesn't last long for other people a few minutes after except for the client who originally bought the item. For my instance, it was the night vision goggle

sullen lynx
#

I'm not sure if this is the right place to mention/request ideas for this mod, but if it is it would be really nice to have 3 things:

  1. Upgrade to make your inverse teleporter keep your items (the inverse teleporter is useless without it anyway)
  2. upgrade to let your regular teleporter keep items when teleporting.
  3. It would also be super nice to have a cheaper alternative to "Intern" (reviving players) where you can't teleport the one who has been revived for 30 seconds (or something like that) so they actually have to try to find their things / their way out before you immediately bail them out yourself
steady trail
#

Ok, you should be able to see it even if the text is covered when spawned close to a wall.

#

Also put the wire interactions on all sides incase they also get inside a wall.

#

The prefered solution would be fix to the item spawning algorithm but I feel like LGU shouldn't really mess with that

steady trail
mortal berry
#

Night vision can be broken if another mod makes use of it. I had another mod, GameMaster, that was like a debugging/testing/cheat mod that also had a night vision toggle, but LGU's night vision wouldn't work as long as the mod was enabled.

steady trail
#

Yeah, the ideal would be making our own light for it (if we were to keep the light representing it).

pliant wigeon
#

That's the thing, I don't really recall any other mods that I have in my modpack would wanna mess with it hmm..

#

Also vanilla feature? Is night vision actually in the game by default?

#

I'll share the mod list later when I get back to my PC

steady trail
#

And it's the faint light that lets you see a little bit ahead of you, I think.

#

Also because somebody asked for it.

#
## The color used for the night vision's UI text.
# Setting type: Color
# Default value: FFFFFFFF
Night Vision UI Text Color = FF0000FF

## The color used for the night vision's UI battery bar.
# Setting type: Color
# Default value: 00FF00FF
Night Vision UI Bar Color = FFFF00FF

Is it useful? Don't know.

real gust
#

maybe for someone with color blindness?

#

ยฏ_(ใƒ„)_/ยฏ

full mist
#

More ways to customize is always good imo, thanks for that!

fading marten
#

customization is always good

steep hull
#

i just faced a bug on scrap insurance, it become useless. is there any possible because i use an existing save to run the new mod?

steady trail
#

I need logs to give you an answer.

steady trail
#

Because there might be implementations where they just force their own idea of saving scrap which ignores all other outside variables.

fading marten
#

Idea: Upgrades to either allow sales to affect moons, or to discount the cost of travelling to moons - and ladder climbing speeds o -o

ornate shell
#

Would it be possible to make sales only available for single buy of an upgrade?

fading marten
#

ooooh interesting... so you can't just blaze through protein powder if it's like 40% off?

#

or bigger lungs when it hits like 30%

ornate shell
#

yes

steady trail
real gust
#

i think it's time for some democracy

hasty quail
#

Huh, I can't scan for items anymore sometimes. IDK if it is because of LGU or because of LateCompany, or because of both. It only started happening after I got both mods, and it looks like item scanning breaks after someone joins mid-session with LateCompany. Only ever have ppl join when we are in orbit. When I try to do an item scan, it just returns with [ScanForItems]. This command breaks in the same way for everyone in the game.

Also whenever anyone else on my team tries to do an item scan, it comes back with a much bigger number, like "56 items worth 6,419" but it is accurate when I do it. Maybe the scanner is scanning the items inside the ship too for anyone that is not host, for some reason?

#

Oh, also, I (the host) bought 3 of the Quantum Disruptor upgrades. It slowed time down very much for me, but it continued passing normally for everyone else in the game. My game said it was 1pm, but the other players all said their game said it was 6pm. It got dark in their games, but not mine, and enemies did not start spawning outside.

fading marten
#

I got no ping! :<

fading marten
fading marten
#

Holy hecc

#

The only other thing I can think of is an upgrade to like... I was thinking of an upgrade to reduce the scrap loss of a loss but you already have scrap insurance. Instead, I was thinking if it's possible for you to make an upgrade that reinforces body suits - not for damage reduction, but to make it so if they are killed in a used-to-be irretrievable manner, you can retrieve them (Ex: Dying by mimic door, eaten by forest keeper, etc)

#

doesn't stop punishment of people dying, but it's like buying a teleporter upgrade-

#

oooo it could just be a teleporter upgrade, like there's one for the signal translator

#

I wonder what fancy name it'd be ... o ,o... hecking hecc I wish I got the darn ping to tell you that it was perfect ๐Ÿ˜“

#

The name for the route reduction could be a play on the term of how we send probes into space

#

I know it's named like... "Slingshot method" or something - but it's the use of planets' gravity to accelerate the ship

#

see I knew it was slingshot -w -... i'm a tiny space nerd... very tiny

mortal berry
#

Since you mentioned single-use stuff, perhaps you could buy something like a weather drone controller to alter weather patterns on the moon. (For example, you want to go to Rend, but it's stormy, but you buy a single-use weather drone to clear the stormy weather).

Can simply make the weather clear, or even have the option to switch it to other weathers (for any reason).

steady trail
steady trail
river dawn
steady trail
#

I'm including that one right now, yes.

#

Right now, you can specify "clear" for no weather.

#

The random one is more tricky as it's not included in the "allowed weathers" array.

ornate shell
steady trail
ornate shell
steady trail
#

What does it do?

ornate shell
steady trail
#

Seems to be working?

#

Orion was rainy before, changed to stormy and now there's lightning bolts.

ornate shell
#

great ^^ thats a really nice feature

steady trail
#

And obviously.

steady trail
#

Ok so it seems to be working as expected when:

  • Somebody does a probe: everyone sees this change both terminal and level
  • Somebody does a probe and somebody else joins after: they see the weather changed to the probed, both terminal and level.
ornate shell
#

sick :D It's always great when something works like a charm.
I have another idea. Maybe it's easy to create, maybe not, I don't know :x it might be a bigger project.
I was thinking of the host being able to assign other players a certain amount of credit (from the credit available after selling scraps) with which they can upgrade their own stuff. You've already implemented self-upgrading, so that part is done. Also, the host should be able to reset someone's upgrades and collect assigned credits. For example, if a player leaves after a session or if more credits are assigned than intended.

steady trail
#

Like personal wallets?

ornate shell
#

yes

steady trail
#

The problem that most have right now is the fact the upgrades are using the credits used by everyone so they want a different like currency in which is only for that one person.

#

Kinda like XP, I guess.

#

But then to make it configurable between credits and XP and everything working as expected is a headache and even more during classes.

#

Not to mention what different kinds of achieving XP should I decide to include.

ornate shell
#

I already thought that it would be a larger project. To deduct credits, you might need a different currency for each player. To automate things, you would require something like a counter, right?

So let's say you implement the currency "Lumina". For player ID XXX1, you give Lumina_01, for player ID XXX2 Lumina_02, and so forth. You would then assign them a specific amount of Lumina by purchasing it with vanilla currency. When selling Lumina, you receive vanilla currency in return.

In this scenario, everyone has a different type of currency, distinct from the vanilla one. I'm not certain if this is the correct way to code this feature. It's just something I imagined on how it could potentially work.

Perhaps I misunderstood, but were you considering implementing a currency system where you can earn money by completing tasks, similar to the XP you mentioned earlier? If that's the case, I would disagree. Currency should only be converted from vanilla to custom.

rotund field
#

With "emote credits"

steady trail
#

Making a currency isn't hard. Just need to know which to pick.

spark canopy
#

having an alternate currency would make it more like exp tbf which would work good

steady trail
#

That's a way, yes.

#

I just need to solidify what are the inputs and outputs of this currency if it is to be implemented.

#

Inputs being how to get said currency and outputs the ways of consuming them.

tawdry wadi
#

The way [Redacted] did it was you earned it everytime you reached a quota

#

So it would pop up when you succesfully completed a quota

steady trail
#

Yeah in which they turned the quota's value into currency and you would use it for purchases.
There are many ways:

  • killing monsters,
  • securing specific scrap,
  • saving people from near-death scenarios (snare flea),
  • getting a decent amount of spawned loot,
  • Surviving weathers
  • among many others.
steady trail
gusty flint
#

What happened to "highly buggy" ๐Ÿ˜ญ

steady trail
#

The what now?

#

What was highly buggy?

gusty flint
steady trail
#

Ah.

#

Well, there was one fatal issue with it.

#

Which was somebody joining after a probe.

#

They wouldn't see the same. angy

#

And I guess the monitor does not update the weather when you change the weather on the moon you are on.

gusty flint
#

skill... issue...

steady trail
#

Somebody asked to put confirm on most stuff to which I'm like "Not with the implementation I have right now, lol".

steady trail
#

Now break time.

fading marten
#

Rest! ๐Ÿ˜… ...

hasty quail
#

Is this a real feature that will be added? If so, I am very excited!

steady trail
spark canopy
#

that's quite a lot of stuff

steady trail
#

Only because I included the configurations in the change log.

#

Otherwise it would be like only the first ever line each, haha.

spark canopy
#

oh

steady trail
#

Now to fix the Thunderstore's README to include the missing items/upgrades

gusty flint
wintry anvil
#

problem appear, I cant reach that far _(;3

#

not the fault of mod, it will always drop frame before we push quota to thousand, because we got too many scraps

#

im looking for a storage furniture that storing scraps, make it disappear that i can save my fps,

#

but the only one i can find was outdated for 3 months, and crash my save files when installed with LateGameUpgrates

#

any idea to save my fps? _(;3

tame spindle
wintry anvil
#

that helps alot, I will try it out tonight

#

๐Ÿ‘€ but I think it just temporary solve the problem... if we continue to be a lootbug

#

if we can store scraps in terminal like furniture, that is the ultimate solution i think

tame spindle
spark canopy
tame spindle
#

Does it now?

spark canopy
#

it always did

#

it never improved performance

storm frigate
#

it just removes the fps cap or if not remove then increase iirc

wintry anvil
#

okay i see

tame spindle
#

I see
Good to know

spark canopy
tame spindle
#

Thanks

storm frigate
#

you may want AsyncLoggers and Loadstone

#

if you have mods that use the ff, then try to ditch them

#

and use those that use this instead

wintry anvil
#

damn

storm frigate
#

you can also try using HDLethalCompany to turn off hdrp or turn down resolution of shadows and etc

wintry anvil
#

i miss my chest in minecraft now

storm frigate
#

your game might look like ass though if you did

spark canopy
# wintry anvil okay i see

what i recommend for performance without affecting how the game looks is
CullFactory (in config, enable distance culling, cull distance at 100 and surface cull distance at 200)
AsyncLoggers
PathfindingLagFix (not client-side)
NutcrackerFixes (not client-side)
LightsOut
if you don't care about other mods conflicting, HDLethalCompany and lower ONLY the shadow resolution +turn post processing back on, if you prefer your pack to be stable, don't use this
avoid mods like LethalThings (sadly), and once again, LCSoundTool

note for loaforcsSoundAPI: in the config, disable multithreading to avoid issues

wintry anvil
#

it does, although I just see the describe

spark canopy
#

loadstone seems to be not of much use when using AsyncLoggers

storm frigate
#

i've upped the time per frame

spark canopy
#

i just quickly looked at what it does

storm frigate
#

works really well

spark canopy
#

NoPropShadows seem unnecessary when using LightsOut

storm frigate
#

also isnt loadstone different from what async loggers does

storm frigate
wintry anvil
steep hull
storm frigate
#

let me double check

spark canopy
#

async=multithread

wintry anvil
#

but unfortunately not work well with lgu

steep hull
storm frigate
#

on the other side, asyncloggers makes logging (the thing you see in cmd) asynchronous

#

so different area

wintry anvil
storm frigate
#

for loadstone, i set DungeonAsyncMaxTime to 500 (default is 100), i've seen significant improvement in loading speed

wintry anvil
# wintry anvil what

im talking about Cabinet Item Storage, it cause save files crash with Lategame Upgrades

spark canopy
#

lemme ask matty about loadstone

steep hull
storm frigate
#

iirc especially with some of Wesley's maps

#

it works for LLL and LE maps

steep hull
#

ok i must have it then

spark canopy
#

this seems bad for compat reasons

#

i'd make that be between 0.3 and 0.5

#

prolly 0.3 as vanilla does it

storm frigate
#

a statement from Zeekers on what it is for should clear things up though

#

it could be there for sync, but that 0.3 shouldn't do much

steep hull
#

@storm frigate can u share ur config setting? im not quite sure how to set it to make the game run smoother

storm frigate
#

config for what mod

steep hull
#

load stone

spark canopy
storm frigate
#

i just changed DungeonAsyncMaxTime to 500

steep hull
#

ok thx

storm frigate
#

if you do experience though then best to put it to 0.3

spark canopy
#

that wouldnt cause desyncs but empty rooms

#

or misplaced scrap

storm frigate
#

it's best to let someone test that stuff, since we really haven't experienced anything wrong yet

#

some stuff could be misunderstood

#

should probably take a look at where exactly the variable is used in the first place

#

anyways, async loggers and loadstone should be compatible

#

async loggers iirc just makes logging async, not anything else so it shouldn't replace loadstone's functionality

wintry anvil
#

I still think we dont need to make it displaying like ass in order storing more scraps on ship, we can just "delete" items...

#

is exist a mod can sell items on ship?

storm frigate
#

imagine if we had the feature to store items(not scrap) like furniture and retrieve back through terminal

storm frigate
storm frigate
feral crane
wintry anvil
feral crane
#

or steves 12 pack

wintry anvil
#

unfortunately mcScraps mod cant

feral crane
#

Idk if it does

wintry anvil
real gust
steady verge
#

Hope we get the update on thunderstore soon.

steady trail
#

Just making sure everything's okay.

#

Ok, it uploaded.

#

Now to make sure that it's asking for CSync.

#

Ok, it is.

#

Because of one missing underscore.

#

Ree.

#

@real gust Now you can know if it's working online.

real gust
#

Today is stardew valley day

spark canopy
#

i wonder how they got such a big update out in 50mb

steady trail
fading marten
#

Are you ready for somethin' @steady trail ? x3...

steady trail
#

I mean

#

I'm outside home.

fading marten
#

Just to absorb info

#

to maybe affect future decisions down the road

#

Now that I am not sleep deprived- ahem. @steady trail - apparently, according to @vocal anvil and @rotund field's info, apparently messing with time screws with the spawns (as shown here: #1213985212686532638 message ). ||So whilst I'd judge how dumb it is that-that is true, I can't give the obvious solution to the literal dev of the game to make sure the enemy trying to spawn just picks a time to exist (aka. [Check for If SpawnTime <= GameTime, if true: spawn. Don't care for any other statistic, why would you?] - Would literally stop any time manipulation issues- but whatever-).|| So instead, maybe somehow change the upgrade so that it works off a limited amount of uses and forces time reversal instead?

Example: Quantum Disruptor, Typing "Disrupt" will force planet rotation with quantum entanglement, reversing time by a few hours.
Level 1 - 1 Use, Reverses planet's orbit by 2 hours.
Level 2 - 1 Use, Reverses planet's orbit by 4 hours.
Level 3 - 2 Uses, Reverses planet's orbit by 4 hours.
Level 4 - 2 Uses, Reverses planet's orbit by 6 hours.

I'd assume this would solve the issues. Since time isn't being slowed down or fast forwarded, just immediately edited in real-time. Time will simply tick at a normal rate, which will not ruin the timings of spawnings... it gives an incentive to get back to the ship I guess?... I'd suggest some sort of detection method to see if an enemy outside spawned within the time period you're reversing past to despawn/kill them, but I don't know if that's easily possible. Maybe as a level 4 MAX perk - it kills off all non-player entities outside when the planet reverses? If a change isn't done, at least the upgrade currently can be excused as a trade offer of sorts (You extend the world's time, but doing so disrupts spawn rate.... Greed = Increase threat) or somethin' o -o

steady trail
#

Oh

#

Damn

#

A wall of text has appeared.

fading marten
#

And with that, good luck with that info. Do with it as you will -3- ... I shall simply warn my group about the threat that happens when that upgrade is used.

#

Yup -w -

#

Warned you :3

#

Enjoy dat info, apologies the game has a dumb spawning mechanic - w-'

steady trail
#

Ah

#

I thought I already said that

#

And messing with days before deadline and slowing down time flow would affect enemy spawns.

fading marten
#

Yeh, so to solve it - I'm assuming just editing the timer back instantaneously would solve it

steady trail
#

I just didn't feel like it should be LGU's job to reimplement the whole spawning mechanism thing.

fading marten
#

yeh, not askin' to fix the spawning mechanism -w -'

#

out of anyone's control afaik

#

(if it was in control, that should've been an obvious mod to create... sounds flawed as hell)

#

System should be [Roll odds] - [Pick enemy] - [Pick time]. Done. Doesn't matter if the world slows down, fast forwards, pauses - enemy simply waits for the [Timer] to pass over the [Pick time] value, and [End Vent Noises]

#

but apparently, messing with time messes with a system that shouldn't care for it other than waiting for the "go ahead" . -.

steady trail
#

It's because it's an animation curve through hours

fading marten
#

shouldn't matter though. Once the "spawn" is chosen - the only thing that should matter is time. Don't know why any value else should harm when an enemy comes out.

magic citrus
#

after recent update non host players can see nvg battery at top, and some players cant stop using the terminal. Once they interact with the terminal they get stuck and cant leave it

fading marten
#

uh oh o -o

steady trail
#

I could add a different implementation of quantum to do that and people pick what they want.

fading marten
#

wait- to do what

steady trail
#

A config.

#

To allow both.

fading marten
#

to just reverse time on command o, o?...

steady trail
#

Well, one of the two.

#

I can do that.
Its basically do what you said but allowing to execute when config allows.

fading marten
#

I wanna be clear, not asking you to do anything with spawn mechanics 'n stuff. Just giving the info 'n wondered if you created that with the knowledge of how that seems to F with stuff. I don't mind the world time slowing down, but I do mind that before the ship even landed - a GIrl and herobrine appeared within the first 5 ingame minutes ๐Ÿ˜… ...

steady trail
#

Because some might want how the quantum works right now til a better variant of enemy spawn is provided.

#

I know

#

You want to change quantum

#

And I'm saying that I can make it so you can config between current and what you're proposing.

fading marten
#

Okey o, o ... Just here to inform what I learned. The threat doesn't really outweigh the benefit currently - given how many enemies spawned so suddenly/rapidly .u.

steady trail
#

This assuming that going back in time doesn't break anything. Obviously.