#Lategame Upgrades

1 messages ยท Page 17 of 1

steady trail
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Different configs.

gusty flint
steady trail
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Everyone must have the same configuration to not have desync issues.

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LGU already has synchronization for it.

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Just saying that I would have to mess with patches/unpatches after config sync has happened.

sleek surge
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Yeah I get it :l

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just rough because my friends loved the mod so much. adding music was so easy

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what should i say in the github issue? :'D
you guys patch the same function? and just throw in those two logs

steady trail
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Also I lied, I know why it's not working.

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I solved it in my head when I went for dinner, lol.

sleek surge
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dammit I JUST did the report

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should I delete it then?? ๐Ÿ˜†

steady trail
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Yeah, you can.

sleek surge
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I'm kinda interested what's the problem but I don't know anything about modding yet :'D
Safe to assume the prob is going to get fixed at some point now? and sorry for bothering with this

steady trail
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It's okay.

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It's already fixed in the git.

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Just need to do some stuff in the Unity project first.

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Then I will probably make a release.

sleek surge
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Oh cool :D glad the fix was easy enough, thank you so much

steady trail
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Just need to wait for this to finish as I put the files in the wrong branch.

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;)

sleek surge
swift jungle
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Its been spamming this at start of a day 0 run, and Masa's screen is showing the error spawn screen

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Wheelbarrow is from here right?

steady trail
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Yeah but I can give a more definite answer of the cause if you posted their logs here.

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Because something else could have crashed before while loading and the wheelbarrow log spam is a consequence of such crash.

naive steppe
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whats the easiest way to send over the full logs, cause i'm getting the same issue and I can send over mine

steady trail
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Usually people post here the file.

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Or that or making a github issue describing what the issue is and respective logs.

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Though most people forget the last part and makes me ask for it.

naive steppe
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LogOutput.log I presume?

steady trail
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Yee.

naive steppe
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this was my log for when that same thing happened to me

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there's also something with TwoRadarMaps, but I think its caused by the same thing possibly?

steady trail
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There's so many errors happening that I can't tell which one is an actual error, lol.

naive steppe
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I know, i'm reading through it too

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it has to be one of the mods that's updated in the last few hours

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because it was all working fine a few hours ago then like 8 mods updated

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let me try some downgrading and see if I can isolate it for you

steady trail
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There's a scrap mod which apparently dies. (Remnants)
Anubis' Laser Control plugin dies on StartOfRound.Awake() patching
ExtraTerminalCommands apparently also dies at StartOfRound patching
Then MaskedAIRevamp starts spamming errors which is likely when you start joining in a lobby.

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I was about to upload a release but then you came up with your issues so I'm holding it for now.

naive steppe
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yeah I'm just trying to isolate what the issue might be for ya, just in case

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it might be another dev's issue not yours

steady trail
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I know

naive steppe
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I found which mods have updated and am just downgrading them one by one

steady trail
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If it's any imcompatibility issue with LGU, I always try to make it work out.

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So I don't really mind if it's actually an issue I need to fix.

naive steppe
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it's LaserControl

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100%

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game loads fine with it downgraded

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and there's an updated queued for LaserControl already

steady trail
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Nice, haha.

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@swift jungle What about you? Do you still need assistance?

naive steppe
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hopefully it's the same issue so that it's easier to fix

swift jungle
formal island
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Sick Beats

sleek surge
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yes I had that conversation already... lol ๐Ÿ˜†

full mist
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It seems that the Medkit still appears as a white square in the toolbar even after the latest update

steady trail
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Sad.

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It was probably I couldn't get a good picture out of it from my editor.

full mist
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Also, has the spawnrate been touched for these?

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Because in two different test games I just found like 3-4 lying around very quickly and close to one another

steady trail
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Hm

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It should still be 3.

full mist
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Just found another one lol

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I'm gonna check the config file

steady trail
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You shouldn't be able to change the amount of medkits yet

full mist
steady trail
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Yeah, I know.

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It's 3 per extraction contract run.

full mist
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Oh okay, thought it correlated

steady trail
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So unless another mod is making the map objects spawn more than specified, it should be 3.

full mist
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Oh well I just found 3 in a normal random first game on Experimentation, no contracts

steady trail
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Oh?

full mist
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Yup, that's why it kinda made me think it was weird since I never saw a single one before

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I even had them disabled from buying in the store

steady trail
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Huh.

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if (GetComponent<PhysicsProp>().isInShipRoom || GetComponent<PhysicsProp>().isInElevator) // Already in the ship, don't make it disappear
So this check is wrong, lol.

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Did an error appear when you loaded into a moon?

full mist
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Uh, I'm gonna take another look

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Doesn't look like it so far?

steady trail
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Hmm

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It has to though.

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Because it doesn't have the component I'm telling it to get.

full mist
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Well, just reviewed the console, no error thrown from "More Ship Upgrades"

steady trail
full mist
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That moment when not getting an error is the error...

steady trail
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Yeah.

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I should have them hotfixed in a second.

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There, it's uploading.

golden dew
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interns has stopped working for me since v3.2.0. it only expends credits

feral crane
golden dew
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wth, thought i was in the right thread. i'll try that though thanks!!!!

feral crane
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apologies if this is known, but ive been seeing this error in my logs for a while. Not sure if its it thats causing a massive lagspike whenever I close the game, but...

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just checking to see if this is a known issue?

frank ledge
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if you kept reading, I already figured it out. and got told this. but thanks anyways.

feral crane
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you could just peacefully thank them and say that you already figured the issue out

frank ledge
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sorry, probably a bit of an over reaction there. just a little miffed with having to rejig my pack cause advanced company went nuclear.

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but the replies to that were likely within the same screen and consecutive. So it was a little extra. :V

feral crane
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๐Ÿ˜Š yay. Sorry, I'm miffed too, we're all miffed. Deciding to just do some extra stuff today (just now) helped me

hasty hedge
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@steady trail Has this been changed? It used to work for BetterTeleporter (albeit back in December/January), however, the namespace for the peeper (and other LGU items) no longer works. BetterTeleporter hasn't been updated in over 2 months, but it has worked perfectly fine with AdvancedCompany items, so I'm assuming that maybe something happened on LGU's end. I looked through the code for LGU and found that the peeper was under the namespace: MoreShipUpgrades.UpgradeComponents.Items, however, this did not work either.

steady trail
steady trail
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And yes, the namespaces have been changed for readability and organization.

steady trail
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Slowly working something out.

hybrid cosmos
steady trail
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This is open-source, you should be able to go to each class and see the namespace defined for them.
I know this isn't really user friendly but having to know what namespaces are defined to put in the user configuration isn't really great either.

hybrid cosmos
fast temple
# steady trail

What is this ? We will be able to charge things via the RB ?

steady trail
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Yeah.

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That's the idea, at least.

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Because people wanted RBs to be more useful.

fast temple
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It's interesting !

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There is enhanced radar booster mod that makes it quite usefull too !

fast temple
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The medkit is not healing anymore for some reason, it gives an error in console when i use it

steady trail
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You have stimpack disabled, yeah?

fast temple
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yes

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should i enable it ?

steady trail
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It's what's causing the error, yes.

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It should be fixed in next release anyways.

fast temple
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It works thanks !

steady trail
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@real gust So it only affects the drop pods after the like regular "30 minutes" of the game?

real gust
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no

steady trail
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So it should affect the first one?

real gust
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yep

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at least the most recent one

steady trail
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Because it still took the regular "30 minutes".

real gust
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it change the first buy

steady trail
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Hmm

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I know that the next one was faster compared to others.

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But the first one ever was still the same time.

real gust
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index = Tools.FindFloat(index, ref codes, findValue: 20, addCode: upgradedTimer, errorMessage: "Couldn't find the 20 value which is used as first buy ship timer");

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is the first buy timer

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20 is the default for first buy

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and the default value I used

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maybe that's what you seeing?

steady trail
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Hmm

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I will take a look at it again.

real gust
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I tested with value of 1

steady trail
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It just feels odd.

real gust
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and it was instant

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haha

real gust
steady trail
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Ah.

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We should probably clamp that.

real gust
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true

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20 - 20

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would probably disable it

steady trail
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Ah.

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That's probably why.

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As it would reset the timer, lol.

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Ok yeah, now it appeared immediately with the values I put.

real gust
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return Math.Clamp(value, 1, defaultValue);``` ?
steady trail
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The thing is.

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The 20 is an increment.

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I put the changes in.

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You can see if you want.

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It seems to work as expected.

real gust
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let me see, my visual studio was struggling to merge for some reason

steady trail
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Probably because of the 1000+ file changes due to unity project, lol.

real gust
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not that, my visual studio is not fetching new commits for some reason and I synched my fork ยฏ_(ใƒ„)_/ยฏ

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forced history update, fetch, pull and restarted and worked

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with your change the first buy timer would go up to 30 and subsequent buys would go down to 20

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no?

steady trail
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No because it uses the same timer when doing the land ship comparison.

real gust
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yeah yeah

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just opened dnspy to see the logic

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dayz server im part of just released a new season and i was focused on our mod that i forgot about the dropship code agony

steady trail
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Lol.

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It's fine, we have our own things to do.

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Next week, uni classes are gonna start again so I won't be as active.

real gust
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gl with that haha

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after the first year i just stopped going to class in general

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since you merged my PR nightvision will now show the correct keybind in the chat box

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HUDManager.Instance.chatText.text += $"\n<color=#FF0000>Press {Keybinds.NvgAction.GetBindingDisplayString()} to toggle Night Vision!!!</color>";

steady trail
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Yeah, I saw.

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Should probably include that in the change log.

honest acorn
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There are a method to adjust the price of the lgu?

real gust
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config file?

steady trail
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You can configure the prices of each upgrade/item.

honest acorn
steady trail
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com.malco.moreshipupgrades

honest acorn
steady trail
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Anytime.

gaunt fossil
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About RB recharge: radar boosters should only be able to charge a few items before needing to be itself recharged. This battery won't affect its other functions, just the charging function.

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Also is this gonna be an upgrade?

steady trail
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The idea was just having a cooldown after using.
It's an upgrde which you decrease the cooldown at each level.

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I probably worded that wrong.

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Boosters can recharge at first level of the upgrade, next levels decrease the cooldown of recharge.

gaunt fossil
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Neat. I love how some of the upgrades have descriptions now. I love lore, so it was a treat to read through all of that

real gust
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I have 0 imagination so I gave up creating a worldbuilding string for the thruster upgrade

steady trail
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Yeah, I don't mind welcoming people who want to add text/info to the upgrades/items.

gaunt fossil
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Malware broadcaster should say something about how you are legally not allowed to use it and the Company is expressly telling you not to so if the law gets involved, you're the ones who get in trouble.

real gust
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feed that to some text generating AI haha

steady trail
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Just made me remember to update the booster's info.

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Also I'm pretty sure you can't fully type your info, snack.

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Lemme check.

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Oh barelly.

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Two letters left, haha.

steady trail
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Can't unload it so people will have to live with it, haha.

real gust
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so close haha

steady trail
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Though sometimes the terminal lets you type more, I don't know why.

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It's just odd.

real gust
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the terminal is kinda weird, some times it just dump info when I'm using view monitor

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or don't reconize the first letter that I type

steady trail
real gust
steady trail
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So many upgrade in that text, lol.

real gust
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just some random AI

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haha

primal owl
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What is this mod about

steady trail
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Basically giving you options to spend credits.

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That is the fundamentally the concept of the mod when it was made.

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Either through new items, upgrades which can help you in future moon salvages or additional objectives to do for more scrap for the quota.

real gust
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The Rapid Descent Module is a cutting-edge enhancement for Lethal Company's standard drop pod technology, designed to significantly reduce landing time and enhance operational efficiency on the battlefield. This upgrade incorporates several innovative features to ensure a swift and precise descent, giving Lethal Company operatives a tactical advantage right from the moment they hit the ground. chatgpt haha

steady trail
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battlefield

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Man, we're in a war now.

real gust
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AI know something we don't

gaunt fossil
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"The wrinkly handwritten leaflet you get for purchasing this contains not a service key but a terminal command of an ex-employee name. The Company disguises this package as being made by employees so it won't be held liable. The actual purchase record for this is labelled as 'faster processing speed'"

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(Malware Broadcaster)

real gust
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The Salvage Express Descent Module is a specialized upgrade tailored for Lethal Company's scrap collection operations. Engineered to expedite the delivery of newly acquired items, this advanced module ensures swift and efficient deployment, allowing the company to seize valuable scrap resources and maintain a competitive edge in the cutthroat salvage market.

steady trail
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But it's not used to put scrap in, lol.

real gust
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my english could be failing me but my interpretation is that the delivered items make you collect scrap more efficiently

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but steering AI to generate is hard haha

steady trail
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Yeah.

real gust
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The Drop Pod Thrusters Module is a specialized upgrade tailored for scrap collection operations. Engineered to expedite the delivery of newly acquired items, this advanced module ensures swift and efficient deployment, allowing The Company's employee to collect valuable scrap efficiently.

steady trail
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So I'm gonna probably eat dinner or something

real gust
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"In the logs written by Sigurd, it is mentioned that the Company sometimes buys at higher marks beyond 100%. However, this has yet to be seen in-game."

steady trail
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Then I will come back and see the possible dumpster fire the uploading is gonna cause.

real gust
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that look like something cool to add

feral crane
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And yes, latest release! 3.2.6

steady trail
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Hm

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This wasn't an alt f4, was it?

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Or did you just close the game while in a save?

feral crane
steady trail
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Huh

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Odd it would be doing that, lol

feral crane
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I haven't actually been buying any upgrades either. (Busy testing moons and stuff :P)

steady trail
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I will take a look when I'm done eating.

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Meanwhile either have fun with the chargeable RB or the broken mess of them, lol

feral crane
steady trail
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Radar Booster thing.

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Everything seem to have worked between two LAN instances so I would assume its fine for online.

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Especially considering I'm doing manipulation after they are registered.

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Now if it breaks any other mod that touches them too, that's gonna be fun.

gaunt fossil
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I guess I'll test that with ERB

steady trail
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In theory it shouldn't collide.

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As we touch different things.

tawdry wadi
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Hey I wonder, could LGU implement a Helmet Lamp?

gaunt fossil
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Because of Advanced Company?

steady trail
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Possibly, I would probably have to learn unitys lighting.

tawdry wadi
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and I thought

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"Seems like the perfect thing for LGU" lol

gaunt fossil
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Could be a cheapo version of the NVG

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If you rename nv headset batteries to just headset batteries, you could even have them work on the same battery life

fast temple
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A movable lightning rod item would be cool too !

dusky wadi
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would someone be able to post/link me to a vid of the lockpicking minigame ๐Ÿ‘€
I'm curious but dont have a way to play LC at the moment to see it myself

steady trail
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It's not like fallouts.

gaunt fossil
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I've found that persistent upgrades is really helpful in solo btw. I have it set to persistent with no discounts and it's the one way I can progress

steady trail
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I remember you asking this once.

gaunt fossil
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Lategame upgrades because it's the only way I'm making it into lategame

steady trail
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That you wanted a mini game which used a Bobby pin on a lock.

dusky wadi
gaunt fossil
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Simon says with pins

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errr....

steady trail
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It's like memory.
You have 5 pins and highlighted in a order.

gaunt fossil
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What's the game?

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Yea

steady trail
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You just need to pick the right order otherwise a new order appears.

dusky wadi
steady trail
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The non-electric.

dusky wadi
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true, true

steady trail
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For big doors, I don't think lockpicking on a door without lock.

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Would work.

dusky wadi
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but I think there's a mod that does exactly that already

steady trail
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I would probably have to do the same thing I did with RB so that you can try interact with it.

real gust
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sigurd access ๐Ÿ‘€

steady trail
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I mean

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That is basically increasing loot value, lol

real gust
gaunt fossil
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I used to use buyratesettings

real gust
steady trail
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Hmm

real gust
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it's more that I saw the sigurd log and tried to make it real

gaunt fossil
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upgrade that adds a chance for >100% buyrate sounds cool tbh. Maybe for balance it never happens on the last day

real gust
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    return defaultValue + (UpgradeBus.Instance.PluginConfiguration.SIGURD_PERCENT.Value / 100) ;
return defaultValue;```
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not sure if i should use unity random, c# random

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do I add the lc seed

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haha

steady trail
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You would have to make sure the random is the same for everyone.

real gust
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Random.InitState

steady trail
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Ye. Just saying.

real gust
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but if it's something that people are interested in I could modify it and do a PR

full mist
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Thank you for the update! ๐Ÿ™Œ

granite moth
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would it be possible to make the exorcism contract delete all dressgirls if one is already present when the contract is finished?

steady trail
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Like technically kill her?

analog orbit
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@indigo prawn how would you like for me to post/describe bugs and issues? Iโ€™ve got a ton to share.

feral crane
steady trail
real gust
analog orbit
steady trail
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In the BepInEx folder, a file's generated called "LogOutput.log" (unless you changed BepInEx's configuration to not allow file log to be generated)

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Where this BepInEx folder, depends on what you did.
Manual install, it's where you put it.
R2 mod manager, "Browse Profile folder" shows the folder that contains needed folder.
Thunderstore is the only one I'm not sure of but it should be the same logic as R2's.

analog orbit
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Oh ok cool Iโ€™ll start working on that today, because although there are some longstanding issues (peeper/diving kit/strong legs broken), some new ones have cropped up.

steady trail
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That's fine, things don't always come up first try.

earnest helm
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Are the night vision goggles just for one round? I survived a day and didnt have them the next

steady trail
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It should not.

earnest helm
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anyone else experience this bug then or just me? o_o

steady trail
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I think you're the first that came with the issue you just described.

earnest helm
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Unfortunate, i'll try to recreate it then.

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Is it supposed to be a teamwide upgrade or just an item in the hotbar like a flashlight?

steady trail
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It acts like an upgrade.

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As of now, when used, it destroys the item and grants you the night vision upgrade.

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Someone suggested making them like equipment, similar to Advanced Company's items such as Tactical Helmet and Bulletproof vest.
Would have to rework some stuff to make it work like that.

real gust
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ReservedNightVisionSlot ๐Ÿ‘€

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or just add to flashlight slot

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like the laser pointer haha

fast temple
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What about the Portable Lightning Rod item is it doable ?

steady trail
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Doable, it is.

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Just need to know what you want it to do exactly.

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Redirect all lightning? Only item directed one?
Chance on redirect or guaranteed?
Cover an area? Cover the entire map?
Detachable from ship so that you can carry it around and put it back on.

fast temple
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It's an item in AC, attracts the lightning on it (covers an area) of all lighting , yes detachable, it's a grabbable item, kinda heavy

steady trail
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And acts like state to not redirect and other state ot redirect?

fast temple
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What do you mean by state ?

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like you can activate it or something ?

steady trail
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Yes.

fast temple
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The one in AC always works, it has no activation

steady trail
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So it redirects when you were walking with it? Lol.

fast temple
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I think if you have that item in the hand the lightning doesn't affect you

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the item kinda cancels it

steady trail
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Ah, ok ok.

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So it's only active when not held.

fast temple
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Not sure but if you do an activable would be better i guess ? idk

fast temple
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It's possible that it still attacts when held but doesn't touch the player, maybe

analog orbit
# steady trail That's fine, things don't always come up first try.

Guess I can help with the first bullet point for now then from what I can remember:
-Strong Legs, only works on initial purchase. Does not work anymore after going into orbit/dying. Unsure if the damage reduction from fully upgraded still works.
-Peeper, does not work at all even outside of MoreCompany (aware that it doesn't work within MoreCompany either)
-Diving Kit, does not allow breathing underwater (funny deaths though when the user thinks it does...)
-Clientside desync, despite clients sharing the exact same config files via r2modman/Thunderstore/etc., recently both individual upgrades and shared upgrades are non-functional. Most recently, a player can join in a match and the Hunter upgrade will show as purchasable, even if the host/other players already have it maxed out. Other upgrades like protein powder and stimpack are completely not working for clients despite purchasing them and the textbox saying they are active.
-Discombobulator, technically works fine and as intended. However, upon use there is a high likelihood the game is softlocked upon trying to leave to go into orbit. Sometimes the ship will never leave the planet, other times the ship will be in orbit but the game isn't recognizing it (and the lever won't allow any other travel). Game has to be reset to fix.
-Night vision goggles, increasing the effective distance per upgrade seems to do nothing, even when drastically increasing the numbers (i.e. 1000 units per upgrade, no difference in effective distance noticed).

steady trail
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1st seems like something else is resetting jump force.

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4th is because it doesn't automatically generate a save file for new joined players with shared upgrades.

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You have load lgu <playerName> for those where playerName is the player with the upgrades.

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I can't seem to reproduce 5th, it's going to orbit just fine.

storm frigate
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2nd and 5th honestly smells like a LLL or LE/LEC issue

steady trail
storm frigate
steady trail
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My brain freezed when I died because I was expecting the drowning sound again.

storm frigate
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logs would be good too when it happens

steady trail
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In relation to 6th, it's just technicalities with Unity's Lighting. You will probably have to also mess with the light's intensity to be able to see changes in range.

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Because if the intensity isn't high enough, the range increase wouldn't do anything, I believe.

unborn rampart
golden anvil
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so uh I wanted to ask if there is a fix for a problem when not all players recieve the upgrades

steady trail
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You have load lgu <playerName> for people who don't have the upgrades where playerName is the name of the player that has the upgrades.

golden anvil
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thank you very much

steady trail
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Hm

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So not even host has the upgrades?

golden anvil
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I am the host,I have all upgrades

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my friends have some

steady trail
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And the people typing the command with your name do not get it?

golden anvil
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for example I have all and they have only back mucles

eager stirrup
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hey lads i know its unrelated but anyone know mods for a monster hunting pack

steady trail
golden anvil
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let me see

steady trail
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Hm

golden anvil
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that's when tried to do the load stuff

steady trail
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So it's being slow at doing stuff, it seems?

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Either the sharing save part failed before this executed or this is executing too fast for the sharing save to keep up.

golden anvil
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no clue

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we didn't have such issue before

steady trail
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Well, I didn't touch the saving past 3.2.0 either so it should still remain the same as of right now.

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So if anything, this is an old issue that people aren't reporting as often.

ancient notch
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With Exorcism Contracts, I've just been finding the ritual items and placing them at random to see what happens, I haven't found much correlation between the items and the demon names. Am I doing this right or do I need to approach this differently. I don't think I've every finished one yet.

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Is there like a hint to which item you need to use? How many Ritual Items are there? I've only found 5 unique types.

fast temple
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Did you search the demon name on the terminal ?

ancient notch
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did not

fast temple
#

When you take the mission you have to read what it tels you, you have to write something on the terminal ( don't remember exactly) with the name of the demon and it tels you what item you have to put on the ritual circle

ancient notch
#

ah, so you have to go inside twice then.

fast temple
#

Yes, or communicate with a friend that has walkie talkie

real gust
#

Sigurd always laughed at Desmond when he remembered the stories about The Company paying 120% of the value of the scrap. Before disappearing, Sigurd found a module for the ship's terminal. After installing this mysterious module, the last scrap sale that Sigurd made was recorded at a value above normal.

#

## There's a chance that The Company will pay more for the scrap.
# Setting type: Boolean
# Default value: true
Enable the Sigurd Access upgrade = true

## There's a chance that the last day scrap you go over 100% value.
# Setting type: Boolean
# Default value: true
Enable the Sigurd Access upgrade for the last day = true

## Default price for upgrade.
# Setting type: Int32
# Default value: 500
Sigurd Access Unlocker Price = 500

# Setting type: Single
# Default value: 20
Chance for the upgrade to work = 20

# Setting type: Single
# Default value: 20
Chance for the upgrade to work on the last day = 20

# Setting type: Single
# Default value: 20
How much the percentage will go up = 20

# Setting type: Single
# Default value: 20
How much the percentage will go up on the last day = 20```
#

i think it covers any combination

steady trail
#

"Chance for the upgrade to work" seems like the upgrade can decide to break itself if it wants, lol.

real gust
#

The Company is messing with the upgrade greed

rotund field
#

Are the contract items supposed to spawn in as "traps"? And will it mess with anything if I remove them from the traps list of LethalQuantities?

#

Peeper shows up on the traps list too

steady trail
#

Peeper should be just registered as a store item in LethalLib.

steady trail
#

If it considers map objects as hazards/traps, likely.

rotund field
#

That could be the case, not sure yet

real gust
granite moth
river dawn
frank ledge
fast socket
#

hello guys, im having some issues with the mod. everytime i leave a moon, the stimpack, running shoes and strong legs upgrades stop working even though the terminal still says they're active. has this happened to anyone else?

steady trail
#

I remember Strange Objects doing some resets on the player's attributes.

fast socket
#

thanks! will try removing it and seeing if it makes any difference

real gust
#

๐Ÿ‘€

#

nvg would need a rework to work

gaunt fossil
#

This could be good as an optional dependency, adding a dedicated LGU equipment slot if Reserved Slots is installed

#

I don't like reserved slots for most things but I'd use a reserved LGU slot

real gust
#

I did another mod

#

it's not inside lgu

gaunt fossil
#

I know

#

Well... I guessed

real gust
#

i did hard dependency of reservedslotscore and lgu and soft dependency of inpututils

#

it would work like normal reservedslot flashlight/walkie

gaunt fossil
#

I like that actually

real gust
#

I did it more to see if I could import reservedslotcore and use it. I don't think whitespike is interested in changing the nvg

gaunt fossil
#

Ah

real gust
#

but if he changes the nvg or somehow I learn how to change it I could release the mod

analog orbit
analog orbit
#

I hope my issues aren't tied to LLL, as I really like the modded interiors that have become a staple in gameplay at this point (WWII Bunker, Castle, Office, ScarletDevelMansion, etc.).

storm frigate
#

but im not sure with

#

LLL + LE/LEC

#

i haven't tested that for weeks now ever since the big LLL update

#

also

analog orbit
#

Well hopefully Whitespike will see at a cursory glance one or two mods that are known to cause issues

storm frigate
#

you have DoorFix mod, not sure if compatibility with Locksmith Upgrade from LGU has been fixed

analog orbit
#

From what I've seen so far, Locksmith now works pretty well thanks to the new interact feature

#

But I need to test it some more on other doors to make sure

#

Notably, non-facility/mansion doors.

#

Sometimes it would work on modded interiors like the sewer/dungeon, but was very finnicky and unreliable before.

storm frigate
#

you also have LethalProgression, stuff about player stats

#

not sure, haven't really tried LethalProgression ever since

#

oh

#

on an irrelevant note

#

you have GI (GeneralImprovements) so you don't need MoreItems

analog orbit
#

I could forgo most of LethalProgression if that is what's causing the issues, though I would greatly miss the health regen part of the progression. Maybe if the Stimpack upgrade was buffed a bit to add health regen to each tier (with max tier being equivalent to regening 1HP every 2 seconds or so) I could fully dump LethalProgression.
-More stamina not as needed due to back muscles/running shoes
-Battery life not as needed due to the new radar booster mechanic in LGU
-Hand slots not needed thanks to utility belt
-Oxygen not needed assuming diving kit works
-Loot value would kind of be missed for true lategame (especially with low player counts), but still, not that necessary to have

#

Hopping to a DM with you to not clutter up this thread

analog orbit
analog orbit
#

You know how the NV goggles and helmet are equipable items that "delete" from your inventory once put on? Is it possible to add that same functionality to the utility belt?

steady trail
#

We don't make the belt though.

#

That's Lethal Things.

steady trail
#

My brain doesn't really work both ways.

analog orbit
# steady trail That's Lethal Things.

I may have a slight case of the big dumb. In that case...is it possible to make a pouch tiered upgrade? Initial extra slot 750 credits, subsequent extra slots (up to 7 or 8 total) getting prohibitively more expensive?

steady trail
#

Probably. Would have to look at inventory's UI and logic.

analog orbit
#

(though I would personally push to add some sort of mild health regen upgrade first. hehe)

real gust
#

it's more me seeing sugestions here and trying to implement it

karmic hawk
#

Hiiii
So this has probably already been solved many a time before, but my friends and I have been having some trouble with LGU, specifically in that when we reconnect to a lobby (be it because it's a new session or someone DCed) any upgrades we bought don't apply to everyone. Experimenting from about 2 weeks ago had only the host keeping the upgrades (with the Walkie GPS not working, even for the host), while testing today had one of the clients keeping the upgrades while the other didn't. Any insight as to what's going on?

real gust
#

have you tried #1178407269994594435 message ?

#

and the log when the problem occurred will probably help

karmic hawk
#

We haven't tried that, no! We'll give it a whirl next time we play

real gust
gaunt fossil
#

Also this could be me but with the upgrade that guarantees x percent sale, I'm noticing much heftier sales in general even though it's currently just 15%. Is this an actual thing, or am I just seeing things that aren't there?

#

I guess I could just be getting really lucky

steady trail
#

I mean, it is reducing the amount of options you can get because I'm increasing the lower boundary.

gaunt fossil
#

Cool

#

I guess my initial thought on how this was gonna work was a bit silly, for some reason I figured if the sale was less than 15 percent it would set it to 15.

quaint granite
#

We've gotten up to ridiculous values of almost 500 recently. Is still the only thing broken.

steady trail
#

The stimpack should still be the same. Could be save shenanigans due to my attempt at getting old data.

vague pollen
#

just letting y'all know this still happen s on the latest update

candid ginkgo
#

There's C4 in this mod?? Please tell me it can open locked doors and is in a 15 second timer in addition to controlled by the remote control item allowing us to troll our friends by blowing it early after setting.

#

(thinking about lethal assassination methods to enhance assignments)

fathom veldt
#

how do I purchase a contract for a specific moon?

gusty flint
#

contract moonName

fathom veldt
#

Oh okay thanks

edgy kraken
#

this mod causes incompatibility with lethal expansion where it prevents using the command "preview" in the moons terminal page

steady trail
#

You mean Lethal Level Loader?

edgy kraken
#

yes

karmic hawk
formal island
vagrant wasp
#

Yeah its the closest thing we got to Keep Talking and Nobody Explodes

subtle reef
earnest helm
#

I'm still getting that odd night vision bug. I will survive a moon and if one of my friends die, I have to find their death spot and pick up the dropped night vision goggles or else I lose them (host). They will still have it in the next moon if I pick them up and "consume" them again. Others aren't affected. Also, had a bomb contract where the bomb spawned in the wall.

real gust
#

anything on the logs?

earnest helm
#

I didn't think to check unfortunately ๐Ÿ˜… (unless you mean some other logs, im thinking of the cmd ones)

real gust
#

theres a file log

#

but everytime you open the game its rewriten

earnest helm
#

is it this? havent run the game since i closed it a bit ago. should still be fine (i pressed "copy log contents to clipboard" in r2modman)

real gust
#

yep

earnest helm
#

When I ctrl F, I see a lot of "request to enable/spawn night vision goggles"

#

But yeah, just wanted to let the mod dev know. Gonna switch to another expansion mod

real gust
#

im seeing creepy brecken errors

#

and something wrong with your morecompany

earnest helm
#

morecompany is disabled o:

real gust
#

maybe another mod need it?

earnest helm
#

the only dependency is bepinex so i dont believe so

real gust
#

FileNotFoundException: Could not load file or assembly 'MoreCompany, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

earnest helm
#

that's odd

#

i'm not familiar with modding and logs tbh, no clue what could be causing that

#

unless maybe one of my friends has it one (we use the same profile code), but idk if that'd affect me

feral crane
real gust
#

that's not my log

#

but I don't use advanced company

feral crane
#

oh bleh im tired sorry :P

real gust
#

xD

#

last time I used advanced company it messed with reserved slot

tawdry wadi
#

It still blows me away how many people just deal with the bugs the reserved slots have lol

real gust
tawdry wadi
#

Yeah I moved on from AC

#

I was there when everything went down

real gust
#

I only know 1 bug (because I just made 2 reserved slots)

#

if you grab anything too fast when the round starts it bugs to infinity

tawdry wadi
#

For me the scroll lock issue was never fixed, and appears anytime I try to use the mod, it also caused me a weird desync once where I could hear people scrolling through their hotbar

real gust
#

never had that one

#

been using walkie and flashlight reserved since my first round

tawdry wadi
#

also not to mention when you have someone join the lobby they see the stuff you're holding just floating

#

I hate having to drop and pick my stuff up every single time

#

Lol

real gust
#

maybe my group is just luck

#

no floating item too

tawdry wadi
#

I just use HotbarPlus with the slots increased instead tbh

real gust
#

i like the fact that i can limit what each slot can hold

analog orbit
#

Still having massive issues with LGU. All upgrades purchased by me are fine, but anything purchased by anyone else isn't activating at all. Here's my closest log error on my end:
[Error : Unity Log] Error while trying to save game values when disconnecting as host: System.IO.IOException: Sharing violation on path C:\Users\Matthew Durr\AppData\LocalLow\ZeekerssRBLX\Lethal Company\LCSaveFile3
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00111] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0111
at ES3Reader.Create (ES3Settings settings) [0x00000] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000
at ES3Writer.Merge () [0x00000] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000
at ES3Writer.Save (System.Boolean overwriteKeys) [0x00003] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0003
at ES3Writer.Save () [0x00000] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000
at ES3.Save[T] (System.String key, T value, ES3Settings settings) [0x0002b] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_002B
at ES3.Save[T] (System.String key, T value, System.String filePath) [0x00009] in <9a53cee95b8c4093a7e8ca243c325c34>:IL_0009
at (wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::SaveGameValues(GameNetworkManager)

#

Here's what my friend got when he tried to purchase locksmith. It purchased fine, and said it unlocked, but does not work.

#

[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.GameObject.GetComponent[T] () (at <e27997765c1848b09d8073e5d642717a>:IL_0021)
MoreShipUpgrades.Managers.LguStore.UpdateUpgrades (System.String name, System.Boolean increment) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_00A8)
MoreShipUpgrades.Managers.LguStore.HandleUpgrade (System.String name, System.Boolean increment) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_004D)
MoreShipUpgrades.Misc.CommandParser.ExecuteBuyUpgrade (MoreShipUpgrades.Misc.TerminalNodes.CustomTerminalNode customNode, Terminal& terminal) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_00B9)
MoreShipUpgrades.Misc.CommandParser.ExecuteUpgradeCommand (System.String text, Terminal& terminal, TerminalNode& outputNode) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_0081)
MoreShipUpgrades.Misc.CommandParser.ParseLGUCommands (System.String fullText, Terminal& terminal, TerminalNode& outputNode) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_0433)
MoreShipUpgrades.Patches.TerminalComponents.TerminalPatcher.CustomParser (Terminal& instance, TerminalNode& result) (at <f11a1009cd6c4dc1885f35ad61557a6c>:IL_002C)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
[10:21 PM]

#

UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E)
TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B)
TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

feral crane
fading marten
#

I need perks

feral crane
#

I just can't support anything past that... not just because of possible compatability issues, but because its just begun to be something splitting apart the community, and its difficult to deal with

#

though i know both sides had their reasons

fading marten
#

Truth

#

speaking of which, hey - LGU... mind uh... putting inventory slots as an upgrade to softfix what has been taken from me -3-

feral crane
#

and using AC 1.3 is honestly fine in my opinion

#

it's still incredibly useful as is

#

although the update all button shows up and is annoying :/

fading marten
#

utility belt is awful <-<

feral crane
#

i might start using a credited fork of AC just to have that update all be useful

fading marten
#

It trades 1 for 3, so just +2. I need many slots. I need a heckin' load

feral crane
feral crane
fading marten
#

When endgame is reached, minimum 7 slots

#

endgame = when you pay for the biggest planets.

feral crane
tawdry wadi
feral crane
#

yeah but moving on from LLL is kinda impossible too

fading marten
#

Moving on from bloody AC is something I want to do, cause I already gave like 5+ solutions to solve things prior, during, and after the thermonuclear stuff happened

tawdry wadi
#

Why would you wanna move on from LLL? Batby is a good developer, and this isn't the place for you to discuss the drama

fading marten
#

but at the same time, nobody is doing bloody perks =n=

#

how the hell is the concept of leveling up a skill tree not enticing people to pick up the darn slack that was just created?

#

Skill trees are always fun <n<

#

or in this case, perk systems

real gust
fading marten
#

although it would be hella cool to create a "skill tree" system like PoE

real gust
#

all the slots ๐Ÿ‘€

feral crane
tawdry wadi
#

Just give ProfX time Kev

feral crane
fading marten
#

๐Ÿ™„ ... time.

feral crane
#

i hate time

tawdry wadi
#

Dev working on Lethal Modularity

feral crane
#

its currently time for me to go to bed but like i hate time so therefore its not

tawdry wadi
real gust
#

05:49 here agony

fading marten
#

Over a hundred hours wasted into this darn pack's balance 'n config stuff - 'n now I'm just nuking configs and logging things but not loading the game until a perk system exists.

#

Can't balance anything appropriately to something that doesn't exist

tawdry wadi
#

I mean I did it

#

So can you

fading marten
#

to what perks?

tawdry wadi
#

If you want the speed perks and jump height and stuff you can restore it with a mix of Better stamina and Lethal utilities for now

#

It got to the point where the only perks my group used were on ship ones anyways cus we maxed out the character ones

#

So the transition doesn't feel much different

#

It's more so finding a suitable mod to adjust enemy spawn rates and power levels that I've struggled with

fading marten
#

I could configure that with one of the fix mods I found- it was uh...

#

LethalQuantities

tawdry wadi
#

Yeah I could mess with that mod but it's too messy tbh

#

Not a huge fan of the whole Web UI thing either

#

It's not a bad mod ofc it's just overly complicated when it doesn't need to be

fading marten
#

It seems no other damn mod allows customization of the moon scrap count and value count. LLL doesn't even do that

#

I can set minimum and maximum scrap, and put value - but there's no value multiplier - which is what I balanced to

fading marten
#

I GUESS ... if there's a mod that can let me multiply value on weather on individual planets... that technically.... .. no because then I'd have to up the value of each weather type given by the base..

#

ugh -n-'...

#

look, quantities has all the value-stuff I need... as .. barebones-ui it looks

#

I need perks tho <~< ...

#

Easy task: take PoE skill tree and make a perk system like it. ๐Ÿ‘Œ - config for each upgrade. No sweat. Totally won't take a team of like 10 to make within a week minimum of time coding.

#

(and I mean a week of total, minimum, time. Not 4 hours per day for a week ;p)

steady trail
#

Damn, and classes are gonna start in tuesday.

#

For the bomb being inside a wall, I was thinking of putting the wires on all 4 sides and have a "hover" area where the serial would be displayed (like the grab tooltip).

#

This seems like the most elegant solution if I wasn't to mess with the pick a spot to spawn the item mechanism. (As it should not be my responsibility to know if a given spot I picked is not gonna fall into the out of bounds).

steady trail
steady trail
#

It could be a case of the components spawning before the config synchronization happens.

steady trail
#

I should really fix my sleep schedule..

frail briar
#

Hey
I am not sure if this has been posted before, but it seems that on the update from 3.1 to 3.2, the minimap shows 1-2 (almost always 2) scrap icons inside the dungeon that are not there. The scrap does not appear on the terminal scan, and using the fully upgraded Better Scanner to scan through walls also reveals nothing to be there. It appears regardless of which moon it is and regardless of if any upgrades have already been bought.

I also seem to find a lot more scrap that has "fallen" through the map, laying somewhere beneath the map and appearing when I use the Better Scanner upgrade to scan through the floor. From what I can remember from pure vanilla, scrap often spawns in walls or at the bottom of pits, but not really underneath the map. I am not entirely sure if this is related to the mod since I have not tested it thoroughly. Any thoughts?

feral crane
fading marten
#

Although for how... near consistently-common it is to get this glitch playing default lethal company, tis impressive to consider LGU being the culprit ๐Ÿ˜…

#

I bet with like 99% certainty though the radar glitch is due to The Company and how selling is coded/handled. But someone who dug through the game code could better inform how/why things happen to cause that bug

quaint granite
#

@steady trail every time we log on, Stimpack shows our health as a bigger and bigger number. HEaling causes our health to drop to 100. Unloadidng and reloading stimpack causes the number to increase again and stay. This happens every time the lobby loads, we are currently up to 700 health and there is no way to fix it. What should we do?

frail briar
# fading marten Basegame - scrap will always appear "beneath the map" (most usually) outside the...

I know that, it is a bug that makes the minimap show it from when you sell, relative to ship it is the same location as where the items are dragged to when sold.

The reason I consider LGU the culprit for the issue I experienced is because I cannot reproduce outside version 3.2.0, and it happens every day on 3.2.0+

The game still spawns the correct amount of scrap, I just do not understand what was added to LGU in 3.2.0 that made scrap appear on the minimap within the dungeon even when nothing is there.

fading marten
fading marten
fading marten
#

if you've played only one time more after experiencing the bug, you find that folder located:
C:\Users\ [Account Name Here]\AppData\LocalLow\ZeekerssRBLX\Lethal Company

#

and you can get the "Player-prev.log"

fading marten
#

Hope that answers all potential questions. c:

#

well- I mean, I should ... I guess be specific: [Image]
You technically copy this file when clicking that button... which you can find by browsing profile folder

#

Actually now that I double-check these, highly advise to just go to the player-log/player-prev-log files instead. Seems to be a tad more data in there that a dev could use

#

๐Ÿ™ƒ Ramble over-

frail briar
steady trail
#

This also happen in a new save?

analog orbit
steady trail
#

Hm, seems like execution order things.

#

I will look at it after the first week of classes.

analog orbit
# steady trail I will look at it after the first week of classes.

Much appreciated, no big rush. Weโ€™re going to attempt a further-slimmed modpack today that takes out LLL and all custom interiors to see if thatโ€™s causing any of the issues. Weโ€™ve at least found Lethal Progression doesnโ€™t hurt anything, though we still arenโ€™t sure if Diversity is to blame for any of the problems too. That will be next on chopping block to test.

thin remnant
#

Does the most recent version of Lethal Lib break this mod?

#

(Outside of singleplayer)

tawdry wadi
#

it shouldn't

#

I've had no issues in my games

green zodiac
#

Does anyone know a fix to making it so that my friends benefit from LGU upgrades after we shut down the server and open it back up again. It's the only mod we're running besides necessary mods to use it. We stopped yesterday and started again today and they're benefitting from like almost none of the LGU upgrades we got from yesterday, only I'm benefitting from them.

real gust
green zodiac
#

like / to open chat and just type that or type that in the in game console

#

or in the server console?

real gust
#

chat

#

your friend will type that

#

with your name

real gust
lethal bison
#

i have noticed the dynamic buttons this latest update is causing issues with controller when trying to run it starts and stops running by itself when holding run and stops when disabling late game upgrades

real gust
#

dynamic buttons?

lethal bison
#

in the bexpin ex thing it shows a red error as dynamic buttons and late game upgrade

real gust
#

do you have a log of that?

lethal bison
#

i am turning it back on so i can screenshot it

real gust
lethal bison
real gust
#

not seeing any errors on your log

lethal bison
#

it didn't copy the old one with the errors i am booting it back up to get it

#

i have played with it turned off after the errors

steady trail
lethal bison
#

@real gust it seems after i turned it off and now turning it back on fixed it because the initial error was after loading in using late company after the ship landed

#

because now late game upgrades isn't throwing any errors now just more company, skinwalker and a 3rd one

real gust
lethal bison
#

it does seem the late company does cause issues if joining when the party is landed which seems to affect other mods

real gust
#

it not that good to allow that

#

i think late company even warn of desync

analog orbit
#

Is this error related to LGU? [Error : Unity Log] Only the owner can invoke a ServerRpc that requires ownership!

tawdry wadi
#

Are you playing with someone hosting a lobby?

analog orbit
#

Iโ€™m the host, thatโ€™s from my friend. I donโ€™t think we have host fixes in this pack

#

Door fix though

tawdry wadi
#

I stopped using DoorFix a while ago, it tends to bug out some enemy ai's

#

DoorFix also apparently has some compat issues with LGU from search

#

remove it

gaunt fossil
#

DoorFix breaks locksmith, that I know

fading marten
#

makes sense, it literally changes how door hitboxes are

analog orbit
#

Interesting, noted

green zodiac
analog orbit
#

Ughhhh the issue happened again unfortunately. Stimpack/strong legs are broke as always. But this time my friend didnโ€™t have the upgrades activate after purchase. I also tried the โ€œload LGU <playername>โ€ command but it didnโ€™t work. Hereโ€™s a screenshot of his logs after attempting to purchase a couple upgrades.

#

Hope these errors help

fervent matrix
#

is it host only

marble marsh
#

No.

fallen breach
#

, I have a problem with your mod if i put it with lategame upgrades It is when I put your mod in a file
with lategame upgrades when i buy Upgrades And go to another moon the Upgrades are disappearing and I can't even buy them again I really want to use your mod but this is causing me the problem I just mentioned I hope you understand the problem.
{i send this to diversity server} but I decided to post it here as well. I hope I find the solution to this

steady trail
steady trail
#

Because it's stating that something doesn't exist but it's only in that collection if it exists.

#

Unless something else is deleting my gameObjects just because.

fallen breach
#

try to download these mods on the same file and you will now what i mean

#

diversity and lategame Upgrades

steady trail
#

What am I expected to see? Health resetting? Movement resetting to default?

fallen breach
#

My English is weak, I hope you understand

steady trail
#

Because Diversity resets jumpForce attribute when coming back to orbit, yes.

#

The others seemed to work fine.

fallen breach
#

can i change this in the config?

steady trail
#

I don't think so, it's coded to change to a specific value when conditions are met like their "Fractured Bone" status.

#

And I assume, to clear up that status when leaving, they just reset it to default.

fallen breach
#

when i set all this to false

#

is this fix the problem?

steady trail
#

I don't think so, no.

#

Because it's always executed whenever you get out of the moon.

fallen breach
#

I will wait and see what he does in the next update

fallen idol
#

hey, is that me or with one of LGU updates item sales are now deterministic?

#

i mean there's always pro flashlight on sale when you start the game

#

and always 50%

#

hmm, weird, it's always a 50% shovel if i disable LGU

#

i wonder what mod can be responsible for deterministic sales

feral crane
fallen idol
#

i have latest diversity, but i've just disabled it and still got 50% shovel or 50% pro flash with LGU on

#

i've tried to disable terminal API, lethal level loader and even lethal lib so far, but still have that behavior

#

so it seems it's completely random mod that does that and i have to disable one by one

feral crane
#

What does your modlist look like?

fallen idol
feral crane
#

I recommend you disable all scrap/cosmetic mods/really big mods immediately and see if that changes anything

fallen idol
#

bunch of enemies, bunch of dungeons

#

and some misc stuff

#

but it's not the dungeons 100%, i've disabled level loader and every dungeon

#

now i'm gonna disable all enemies

feral crane
#

MinimumQuotaFinder looks extremely suspicious LMAO

#

I have a feeling when you load the game itโ€™s changing your seed to give you the lowest possible quota

#

Changing every other randomly generated element with it :P

fallen idol
#

it scans scrap to match quota, i don't think it change seeds, but i'll check

feral crane
#

Ohhh ok then

steady trail
feral crane
#

Whoops

fallen idol
#

sooo yeah, it's not quota finder as well

#

gonna test further

feral crane
#

What about BetterXP, what does that do?

#

Just change visuals?

fallen idol
#

replaces in-game xp system

feral crane
fallen idol
#

more ranks, more messages at the end of the round

#

in the scoreboard

feral crane
#

I have a feeling this is just a mod that forgot to turn off set seed after testing

fallen idol
#

i'm think i'm onto something

#

disabled bunch of mods and no shovel on sale now

#

this

#

"Fixes the item sales being empty every time a host starts the game, until a day passes."

#

by making sales deterministic? D:

#

Fixed the sales not showing up for the host player until the 2nd day.

#

interesting

#

is is possible that in vanilla there's the same behavior, but host can't see it?

#

okay, it's vanilla behavior

#

lol

#

i just tested it with 2 instances of vanilla in lan mode

steady trail
#

Yeah.

fallen idol
#

i just wish it wasn't pro flashlight on sale with LGU

#

it kinda breaks the early game economics, heh

feral crane
#

Iโ€™m assuming the only reason LGU affects whatโ€™s getting discounted is because it adds items to the shop

#

Just to check, @fallen idol, Do you have LGU set to add the helmet item or the nv goggles to the shop?

feral crane
#

I think? it should move the 50% discount to another item?

#

But Iโ€™m kinda just guessing based on what you said, that when LGU is enabled, flashlight is 50% off and when itโ€™s disabled, shovels are 50% off

feral crane
#

Hey @steady trail sorry for ping, do you know if the game has โ€œrunning speedโ€ and โ€œjump heightโ€ variables that could be changed?

steady trail
#

There's PlayerControllerB.movementSpeed and PlayerControllerB.jumpForce.

feral crane
#

But that changes the actual movement speed the character has right?

#

Those variables are linked to the actual element in game. What Iโ€™m looking for is a โ€˜maxโ€™ variable

steady trail
#

Yeah.

#

There's no max.

feral crane
#

Ok not a max variable sorry, im looking for a โ€˜defaultโ€™ variable that things get set to after movement stops getting hindered or something

#

Like

steady trail
#

So you want the value.

feral crane
#

When a player walks into a cobweb, their movement speed is slowed. But once they walk out doesnโ€™t their movement speed have to be set back to a certain value?

steady trail
#

That would be PlayerControllerB.isMovementHindered and PlayerControllerB.hinderedMultiplier.

steady trail
#

In other words, when you get caught by a web, it activates isMovementHindered and increases the multiplier.

gaunt fossil
#

Oooh wait does that also apply to water?

#

I kinda wonder if an upgrade for water/cobweb movement speed would have some use. Or could be a side effect of like strong legs or back muscles or running shoes. SOMETHING.

steady trail
#

Same with mud piles.

thorny night
#

When me and my friends rejoined the save where we already had some of the items bought the effects dissappeared and i do not know if you can or how to reapply them
Any help would be appreciated

steady trail
#

Host included?

#

If one of them still has it, you can use load lgu <playerName> command.

thorny night
feral crane
#

Also yeas, host too? (I wanna know because personal testing)

thorny night
feral crane
thorny night
#

Yes prett much all of them

#

And we did leave while in orbit so it should have been saved

feral crane
#

And ALL of the upgrades got resetโ€ฆ hrm. Do you have LCBetterSaves

#

It causes problems as far as I know

thorny night
#

Im not the one that got the mods together but there is a mod that adds more save slots

feral crane
#

Thatโ€™s LCBetterSaves yeah

steady trail
#

This "sometimes works sometimes doesn't" isnt very nice for my health, lol

feral crane
#

:( poor whiteSpike

steady trail
#

There shouldnt be an issue between saves because I put the lgu save into the game save file.

thorny night
#

So what you're saying is removing the mod should help

steady trail
#

So something like bettersaves shouldn't become a problem.

#

It's just odd that it sometimes does that though.

#

Because all of my testing always had the previous upgrades from last session.

thorny night
#

That is weird

feral crane
# thorny night That is weird

Can you send your mod dependencies list? (In ur mod manager go and search โ€˜dependenciesโ€™ in settings?)

steady trail
#

Like there is one issue where for some reason the gameobjects for an upgrade apparently didn't exist.

#

And the only time I delete them is when you are disconnecting.

tawdry wadi
#

I recommend against using LCBetterSaves

#

I used to love it but it causes more issues than it's worth

feral crane
steady trail
#

Nope.

thorny night
#

I could send it over tommorow morning if you so wish

steady trail
#

Im gonna have class tomorrow so i need sleep early.

#

But yeah, you can post it here or in the git.

#

I will take a look when I'm done and with free time.

thorny night
#

Aight

feral crane
thorny night
#

Allright well thank you guys gn

severe silo
#

I am not sure if this question has been made before, so

#

There are 2 or 3 newer upgrades in the game

#

I think its been a week or so with this

#

but I don't see any info regarding them specifically in the thunderstore page, and I am kind of shit with using the commands at the computer to be able to know what is said that every other new upgrade does

#

like the rapid descent module and salvage express and drop pod thrusters are in the game, but I myself don't understand how they operate

queen drift
#

i found a bug that makes you immortal with the nv headset

#

if you entered a save without changing anything in the configs, left the game, disabled night vision in the config then loaded that save again, you cant die

#

disabling the option to keep the NV Headset when dying fixed it though

#

log mentioned this
"The given key 'NV Headset Batteries' was not present in the dictionary.
Stack trace:"
MoreShipUpgrades.Patches.PlayerController.PlayerControllerBPatcher.DisableUpgradesOnDeath"

#

i guess since i loaded the headset, left the game and disabled it, when the mod is looking for an item to destroy that doesnt exist anymore, it makes you inmortal(?

#

has this already been reported before or am i just unlucky ๐Ÿ˜ญ ?

real gust
severe silo
#

yeah

gaunt fossil
real gust
#

my fault, probably

#

it make the pod that deliver your bought items faster

severe silo
#

But there is more than just 1 new upgrades within the game since that timeframe, I think it was 2 or 3, I didn't understand except by thinking implicitely what they would do from their naming convention

#

Like I am thinking that the rapid descent thing was for you arriving earlier as well and salvage express for unlimited items in company

#

like when dropping them there to sell the scrap

real gust
#

im not that good at naming and explaing plus my english always fails me haha

severe silo
#

ah, no worries I am also ESL

real gust
severe silo
#

ah, wait so am I schizo?

#

I am gonna make a capture

#

I forgot how to do that too

#

shit

real gust
#

windows + shift + s

#

or F12 for steam ss

severe silo
#

I was thinking print screen

#

and just use ctrl v

#

for here

#

idk if it would work, I will comeback in a few

real gust
#

alt + print also good if you have multiple screens

#

haha

severe silo
#

good point, will keep that in mind, I don't have multiple monitors though, I am thinking of that, but not at the moment

real gust
#

alt print will print the focused window

#

good for print only one program

severe silo
#

I think it might just be Charging Booster

#

And Drop Pod Thrusters

real gust
#

charging booster allow you to use the radar booster to charge the battery

#

drop the radar booster on the ground and aim at the base

#

it will allow you to charge anything with battery

#

and Drop Pod Thrusters make the deliver of bought items (walkie for example) faster

#

you can change how fast using the lategame upgrades config

tawdry wadi
#

The Drop Pod Thruster upgrade should have a toggle to be enabled by default

#

So I can finally get rid of FasterItemDropship

#

๐Ÿ˜†

real gust
#

you mean not as a upgrade

#

?

tawdry wadi
#

Yeah, just an option in the config to allow it to be unlocked automatically

#

Without having to buy it

real gust
#

I could look in to it

#

and change

gaunt fossil
#

Maybe setting the price to 0 works?

tawdry wadi
#

Since there's mods that make it faster by default like FasterItemDropship and FasterRocket

tawdry wadi
real gust
#

yeah, my original idea was to make it as replacement but using the progression of the mod

severe silo
#

You mean like that but in config

tawdry wadi
severe silo
#

and thought "wait enemies spawn every 2 hours, so in contrast now I get 4 hours of in-game playtime that even thought its minutes, means that I don't have to worry about monsters"

#

I immediatly thought about buying quantum disruptor WITH this

#

it would completely shit on Eclipsed moons

tawdry wadi
#

It's funnier when you have Diversity and land and a dog is right there

real gust
#

@tawdry wadi if im able to make it enabled by the default could you test for me before I make a PR?

tawdry wadi
#

and you get "Yoohoo dogs they're in here" Right as the ship doors open ๐Ÿ˜†

severe silo
#

I use level loader and lethal expansion to get more monsters spawn at least by 20%

#

also I run the shotgun kills dogs mod cuz that was a lapse in judgement to not have the shotgun kill the dogs

#

fucking v45

tawdry wadi
#

XD

#

It's funny cus I've killed dogs with them before but you have to shoot their body

severe silo
#

I made a lengthy review on those sorts of things in the game

#

ah, the shotgun doesnt alert them either

tawdry wadi
#

Oh yes it does, I've seen dogs approach after one was killed before

severe silo
#

I had a friend shot into the mouth of one of them, like almost dying to being clipped by a dog in rend

tawdry wadi
#

the sound alerts them

severe silo
#

they didn't die, cuz the dog didn't get the aggro for the shotgun

#

maybe cuz the deafening effect happened to the dog at the same time as the sound

tawdry wadi
#

Well in vanilla shotguns alert them, the mod might change something

severe silo
#

due to how just "fist you in the mouth" close he was

severe silo
#

that is how we came to know we couldn't kill them anymore

#

when that happened it was 3 of us surrounding a dog with shotguns just crouching

#

we threw the furry at the dog cuz it was funny, the furry shot the dog

#

he survived

#

the dog survived

#

i laughed

#

he laughed

#

the dog laughed

#

he heard us, nah, he heard ME

#

then the dog ran at me cuz I made the sound first but NOT the shotgun

#

we survived that night cuz we had strong legs so the aggro fizzes out in the time I do like three jumps even at level 1

#

after that we modded that shit in

#

we haven't killed or shot any dogs with shotguns since we modded that in though, we could use the bullets to collect more shotguns from nutcrackers or kill a bracken

real gust
# tawdry wadi Sure
# Setting type: Boolean
# Default value: false
Enable Drop Pod Thrusters without buying = true```
#

it's also using the latest source

analog orbit
steady trail
#

That I have? None.
It was already like this when I worked on it.

analog orbit
fading marten
#

Did somebody say spaghetti?

steady trail
analog orbit
steady trail
#

Uhg

real gust
steady trail
#

I guess through DMs where you get the file from Appdata/LocalLow/Zeeker/LCsavefile

analog orbit
real gust
#

also if anyone want to test the latest commit that dll have them

steady trail
#

So like a replacement for any mods that change its speed? Lol

queen drift
real gust
#

lategame upgrades, the only mod you will ever need

queen drift
#

i will try to replicate it

analog orbit
steady trail
#

It could be spamming errors when trying to damage/kill

analog orbit
queen drift
#

changing a config so i didnt lose the goggles after dying fixed the issue, so if the issue is not related to
the NV goggles then i have no idea ๐Ÿ˜ญ

steady trail
#

It's 3 AM. I should still be sleeping.

real gust
#

the eternal fight to fix the sleep

queen drift
#

maybe i just imagined it

thin remnant
# tawdry wadi I've had no issues in my games

With my friends, with Lethal Lib 0.14.0+, items from this mod and Lethal Things would only show up for the host. For example, the host could hold and shoot a flare gun and we saw nothing in his hand, nor the flare. The store entries were still there though.

tawdry wadi
#

@real gust it works perfectly ^^

#

You should be good to push the update

#

๐Ÿ˜„

real gust
#

haha

#

maybe I will do a PR but only whitepsike can approve it

#

and there's the problem if it's something that the mod should cover or not

#

i did not even pushed my sigurd upgrade because I don't know if it's something that lgu should do

tawdry wadi
#

I mean I will say it definitely gives a performance increase compared to having FasterItemDropship installed but that's not too surprising since I've heard FasterItemDropship causes weirdness with MoreCompany before

real gust
#

will probably make a PR for both and wait until whitespike have some free time to see if the mod should cover that

thorny night
# feral crane Can you send your mod dependencies list? (In ur mod manager go and search โ€˜depen...

x753-More_Suits-1.4.1
TeamClark-SCP_Foundation_Suit-1.1.0
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.1.6
Badham_Mods-SCPFoundationDungeon-3.0.0
Zingar-SecretLabs-3.3.7
raydenoir-SCP173CoilheadSFX-1.3.1
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
Gangers-SCP_Modpack-1.2.3
jaspercreations-Scopophobia-1.1.1
RugbugRedfern-Skinwalkers-4.0.2
anormaltwig-LateCompany-1.0.11
FlipMods-ReservedItemSlotCore-1.8.17
FlipMods-ReservedFlashlightSlot-1.6.3
x753-Mimics-2.4.1
sunnobunno-YippeeMod-1.2.4
RickArg-Helmet_Cameras-2.1.5
tinyhoot-ShipLoot-1.0.0
AlexCodesGames-AdditionalContentFramework-1.0.3
AlexCodesGames-AdditionalSuits-2.0.0
FlipMods-LetMeLookDown-1.0.1
Pooble-LCBetterSaves-1.7.3
Ozone-Runtime_Netcode_Patcher-0.2.5
Sligili-More_Emotes-1.3.3
amnsoft-EmployeeAssignments-1.1.0
Stoneman-LethalProgression-1.3.2
monkes_mods-JumpDelayPatch-1.0.1
notnotnotswipez-MoreCompany-1.8.1
EladNLG-EladsHUD-1.2.1
malco-Lategame_Upgrades-3.3.0
NotAtomicBomb-TerminalApi-1.5.2
NotAtomicBomb-Terminal_Clock-1.0.5
kRYstall9-FastSwitchPlayerViewInRadar-1.3.2
vasanex-ItemQuickSwitch-1.1.0
Blorb-WeatherMultipliers-1.1.0
KodiCraft-TermSpeak-1.1.0
scoopy-Scoopys_Variety_Mod-1.2.0
scoopy-LethalExtension-0.2.3
FlipMods-FasterItemDropship-1.2.1
anormaltwig-TerminalExtras-1.0.1
Jordo-NeedyCats-1.2.0
Major_And_Skiz-MoreInteriors-2.5.0
TopraksuK-FreeBirdTotemRemixJester-1.0.1

@steady trail dont know if u also wanted a ping so if not them my appologies

steady trail
#

What was the issue again? Save de sync?

#

Ah, upgrades not applying.

#

So they just don't apply at all or they disappear mid run?

tawdry wadi
steady trail
#

Technically.

#

Though I can't do much with phone.

thorny night
steady trail
#

Hmm, so it's the saving in theory.

steady trail
#

I could have a look at your save and see if it's being saved correctly or not.

thorny night
#

could it maybe be because i have my tunderstore stored on my C drive and the game on my D drive

steady trail
#

That shouldn't be an issue, no.

#

I just need to know if it's saving or not.

thorny night
#

rn looking in files

steady trail
#

I'm still away from home so it's gonna take a while.

thorny night
#

aight i have to figure out which game file it is anyway

feral crane
feral crane
quiet timber
#

i do believe this mod is causing text on radar booster cams to not work correctly

enabled vs disabled LGU

steady trail
#

Seems fine to me.

storm frigate
#

also bad comparison, try testing it where there's the same map layout like this

quiet timber
#

yeah thats fair, however i havent thought to get a mod for going to the same seed yet lol

storm frigate
#

no no, no need for same seed

#

just the type of room

#

i don't remember if that's the bracken room or the big 3 sided corridor

#

prolly the bracken room

#

cause from what it looks like, the layer of bracken room is higher than the text

#

maybe just send moddpack too so people can see what it possibly is

quiet timber
#

i see

#

well i couldnt tell what it was because i got stuck on one side of the door and inputting the code to the terminal wasnt working at all

ornate shell
#

In the past few days my friends and I noticed that running shoes upgrade loses it speed boost when taking off. Any way to fix this?

steady trail
#

I only know of Strange Objects resetting player's movement speed to vanilla default.

candid ginkgo
#

I love strange objects I think it's very simple and interesting

steady trail
#

Don't know but I remember seeing it resetting PlayerControllerB.movementSpeed, jumpForce and something else when coming back to orbit.

ornate shell
#

I got the strange object mod in my list but the speed debuff ist disabled in the settings. ill disable that mod entirely and test again. ill let you know.

ornate shell
#

@steady trail u were right. the strange object mod causes the issue even if the speed debuff is disabled and even if u dont pick up any scrap. disabling the mod entirely fixed it. now I need to find another way to add some more valuable items in :D

candid ginkgo
#

Try MeteoWeather

#

and please try to report this issue to the developer of strange objects. As I remember reading it was their first mod.

feral trail
#

lgu seems semi broken; does not load/activate on my friends machines (ping related? they're in Canada, I'm in the US) but it does activate on my fiances rig when she's connected as well, which leads me to thinking it's ping related (she's LAN with me).

if there's any information I can provide or testing I can do, let me know. We managed to get it working by me changing all of the configs to individual purchase false (the misc override doesn't seem to work) and then have each of them reload the config with load lgu <myname> in the ship terminal.

real gust
#

post logs, yours and friend

#

#1178407269994594435 message

steady trail
#

Maybe the config sync is slower than before (due to ConfigEntry fuckery) so the terminal nodes are being made with a mix of synced and unsynced values.

#

I could make the enumerator use Wait For certain condition be met but I would need to make sure it doesn't get blocked.

real gust
#

is the ping between usa and canada that bad? My isp have really horrible route inside the country and I play with ~40ms and never seen that problem

steady trail
#

I mean

#

It's just a matter of seconds.

#

Plus it could explain why sometimes people don't have upgrades for everyone.

restive basalt
thorny night