#Lategame Upgrades

1 messages · Page 13 of 1

steady trail
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There, phew.

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Dodged a bullet there before release.

meager bane
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I kind of wonder if the contracts framework ought to be a separate mod -- I dig LGU with it, but it also seems like something that could stand independently (possibly even offering up hooks for other modders to develop additional contracts for it?)

umbral bough
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Can you just fix the clippings by making the spawn tile used reduce its scaling by a teeny bit so it can’t be on the edges of a room?

steady trail
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I would have to mess with the entire nav mesh.

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Which is also used by enemies.

umbral bough
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Damn, you can’t use a separate mesh just for the placement?

steady trail
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I don't know enough nav mesh to do that.

umbral bough
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Could you just set the objective to be in the center of a rooms mesh?

steady trail
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Plus I would have to make this work for all possible interiors.

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NavMesh doesn't seem the greatest option.

umbral bough
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Then create a range of offsets

steady trail
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No, I can't just filter them out.

umbral bough
umbral bough
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How does the apparatus appear in a specific location?

steady trail
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Through a machine that spawns in a room.

umbral bough
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Hm, there is no way to replicate what it does and spawn on a few specific spots in a few specific tiles?

steady trail
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That would mean pick specific rooms.

umbral bough
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Yes

steady trail
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And how can I make that happen with custom interiors in mind.

umbral bough
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That would require a bit of work on padded interiors however

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If you figure out how to place stuff to a manual position and you do it quite a bit, you may have it locked down and it wouldn’t take long

steady trail
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Manual?

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Like just place it somewhere and see if it appears there?

umbral bough
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I don’t know, like the apparatus picks a spot

steady trail
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It doesn't pick a spot.

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It picks a room to have the apparatus.

umbral bough
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Yes, could you have the contract objective tied to a room?

steady trail
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How am I gonna have that work with custom interiors?

umbral bough
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Hoping the variants of a room use the same ID, you gotta keep in mind it should have 2 rooms that only appear once

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With the scoops castle the only 2 rooms I think appear once besides the exit are the church and broken bridge one

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With more interiors bunker I hadn’t explored much but afaik the 2 story stair pit and the barrack only generate once

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Actually what am I thinking, if it’s a node that can move into the render then why couldn’t there be as many as possible, the note just should have an arrow on it to dictate the orientation

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It uses logic to only spawn one anyway

fossil jetty
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Is 0.9 on the shopping cart spawn chance mean 90% or 10%?

steady trail
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@indigo prawn You're the one that told me to use a AnimationCurve so you probably know the answer to this, lol.

indigo prawn
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Basically how the game works is it just picks a random value along the curve and spawns it

steady trail
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Breh.

indigo prawn
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so in this case you're moving the blue dot

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so a value of 0.5 you'd have a 50% chance to be below or over 0.5 and a 50% chance to spawn a cart

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for example

fossil jetty
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thanks

steady trail
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Well

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Time to make the config intuitive then.

fossil jetty
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Just needed to be certain. Sometimes these values do seem to be backwards compared to others

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Just how it's made. Can't be helped, I would assume

indigo prawn
steady trail
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Most of the config needs to be cleansed tbh.

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Yeah, the rarity was like last minute thing.

fossil jetty
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Ah, I see

steady trail
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Because it was using the same thing as like Big Bolt was using

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Then Kieth comes here and throws a AnimationCurve at me so it actually does what we want.
And me being ignorant, just accepted it and changed it lol.

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(1f - cfg.SCRAP_WHEELBARROW_RARITY) I just have to make this change on the curve and then the default.

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So that it actually describes what it is.

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Though configs don't reset (unless we force them) so they would go from 10% to 90% spawn chance.

indigo prawn
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Yeah it's so annoying I honestly though about making a tool for modifying peoples config files on updates but didn't wanna commit to it. It's either include a config in the release to manually replace everyones old configs and get yelled at or leave it and have people play with absurd new values and complain lol

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changing the header/title of a config field will make a duplicate one that could confuse users, I think same with changing description slightly, it's just a mess.

steady trail
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Actually about that.

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You can't change some stuff for shopping cart

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Because of duplicate key.

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I used the same strings on some stuff and it just doesn't appear.

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And it doesn't give me a warning or anything.

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So I was confused when I was trying to change cart's item count and I couldn't find it.

fiery rock
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how do you get rid of a contract you currently have?
me n my group wanna get other ones but we're stuck with extermination

umbral bough
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It shouldn't be removed if you don't ever go to that moon right?

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or does it reset regardless of the moon its on

fiery rock
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we've been able to go to the moon 6 times

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and get the egg twice

steady trail
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On the live release, it only resets when you get off the moon.

fiery rock
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it's whatever version is on thunderstore rn

steady trail
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Though I still don't know why it doesn't reset when you get off of it.

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Some other mod, I don't know.

fiery rock
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we've had it for the last two quotas

steady trail
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LGU alone does it just fine.

fiery rock
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ahhh

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so it's some kind of conflict?

shy lynx
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Yeah, the contract stays forever it seems like till you do it. hmmm

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probably conflict of sorts

fiery rock
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it stays after you do it

shy lynx
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ohhhh

fiery rock
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we've gotten two eggs from one contract

steady trail
fiery rock
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was hoping there'd be a way to just
get rid of that contract

steady trail
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I moved the patch around anyways so it happens after players get revived.

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And it always happens so.

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There's also gonna be contract cancel for the people that don't want the contract they got.

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Or I guess, if you're in that situation again.

steady trail
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Maybe later I will add command for a contract where you specify what moon you want.

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Though I would have to look how custom moons are named before moving forward.

strong berry
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Assuming the "Scrap Wheelbarrow" is the shopping cart, disabling the item doesn't seem work in the config

steady trail
strong berry
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👍

green pine
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Bug report -- The wheelbarrow squeak sound is global and all players can hear it regardless of distance.

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I also have a suggestion, although I don't know if this is an appropriate place to put it.

steady trail
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@indigo prawn Supposedly has a fix for the sound.

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You can put suggestions here, sure.

torn sleet
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same problem here

indigo prawn
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@coarse meteor @torn sleet can you guys send your logoutput.log files (in the root of your bepinex folder) from an instance of where this occured please?

steady trail
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You should probably ask first how they are doing it.

indigo prawn
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nah there's no way they're entering it into the ship terminal right

coarse meteor
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no

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entering it on the actual login screen on the laptop

steady trail
coarse meteor
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I'll pull a log when we try again later tonight

steady trail
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So you did bruteforce, yeah?

coarse meteor
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bruteforce was done, already got the correct password

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user: oBXzh
Pw: tq8HZ38x

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tried variations of upper and lowercase and didn't work

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let me see if I can find the log

coarse meteor
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[Info :More Ship Upgrades] [DataPCScript] Submitted user: oBXzh
True user:
Submitted password: tq8HZ38xn
True password:tq8HZ38xn

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True user is blank?

steady trail
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Ah.

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Are you also syncing the variables in the PC itself, Kieth?

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I only see in the UpgradeBus.

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Also the log's hilariously wrong, lmfao.

steady trail
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And lemme guess, you're a client?

coarse meteor
steady trail
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Yeah, I know the problem, lol.

coarse meteor
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only the host can do it?

indigo prawn
steady trail
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Should be fixed technically.

coarse meteor
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awesome, I'll wait for the update before trying again, thanks guys!

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I've also run into problems with the ghost event but I'm not sure if that's just me screwing it up

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quite often the summoning circle will already have items on it

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so I'm assuming I fail because of that

indigo prawn
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can you pick them up or they're like placed placed? I don't think you'd fail. If there's already items I think it should just be mapobjects spawning on top of eachother.

coarse meteor
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but often I find it first and notice items that I can't pick up off them

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I'll verify again

indigo prawn
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oh you know what 99% sure it is what I said but the pentagrams raycast collision is taking priority over the objects that landed on it. I'll see if I can make it less aggressive I didn't think that would happen often.

steady trail
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Merged the fix in.

coarse meteor
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I'll sacrifice myself to the dragonborn death to verify

steady trail
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But technically this is all we needed to do to update through the client to make it working.

coarse meteor
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I thought by default ghost girls kill you when you fail

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but instead I get a dragonborn explosion?

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there's also a graphical glitch I noticed with some of the monster samples

steady trail
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And if the moon allows, spawns a ghost girl.

coarse meteor
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the sparkling texture inside the jars come out randomly

steady trail
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Kieth completetly forgot some moons don't allow girl to spawn

coarse meteor
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like I'll be holding nothing but have a jar in inventory and I'll see floating particles where the jar should be

steady trail
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Oh yeah.

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I fixed that.

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Changed GetComponentInChildren to GetComponent by accident.

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So it was doing nothing.

indigo prawn
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which are the moons that don't allow it?

steady trail
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Yeah.

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If you want to keep the girl, you would have to use something else to get her AI to spawn

indigo prawn
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So I guess this hasn't actually been tested

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Just checked assurance selectable level to see if DressGirl fully wasn't registered or if she just had a low or nonexistent weight in the pool. Assurance she is registered in Enemies with a rarity of one. I'll check another.

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still might change the logic though I don't like how anticlimactic a ghost spawn is.

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ok no she's fully not registered with offense

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I think I'm leaning towards having it pick randomly between maybe brackens, coil heads, and thumpers to spawn. Think I'm gonna cut out ghost girls entirely. Spawning 3 ghost girls is basically no danger, the others you have to run or stress a little.

steady trail
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Let's just hope they don't spawn before the explosion, lol.

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Instakilled thumpers/bracken, lol.

indigo prawn
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that was the thing I liked about ghosts is I removed the spawn delay after explosion and thought it would look all cool then I found out they instantly teleport and take a minute to pick a target haha

steady trail
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Oof.,

indigo prawn
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would look so cool if as soon as the explosion appears they spawn and stare you down. I guess a patch could be made but

naive breach
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Anybody know how to go back to the home directory in the data contract? My friend and I were stuck for an hour trying to figure that one out, because we could only open one file and would get softlocked out because we didn't know the command to go back.

steady trail
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cd ..

naive breach
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ok thanks, will try when we next get on!

orchid obsidian
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Does this have some issues with LAN (doing self testing for some of my mods, and I'm not seeing samples drop when I kill stuff with hunter on)

steady trail
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It uses your steamid to store your save as of now.

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In LAN, you don't have a steamId

indigo prawn
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if lan it should load under id 0 but I haven't tested it much

steady trail
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Unless Kieth decided to change.

mystic sierra
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Anyone know what breaks locksmith? I remember it working a while back but doesnt seem to anymore

orchid obsidian
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thanks, just checking. I have a homebrew monster spawning mod, but didn't want to be able to "grind" infinitly for samples. So the idea was samples instantly convert to credits to use

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but I need to check clients get the updated credits

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but I got my answer, tyvm

worthy solstice
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Does anyone know how to disable the Wheel Barrow and Shopping Cart at all?!?!

steady trail
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Already made the fixes for the ignoring the config enable for wheelbarrow, probably will be live in next release.

worthy solstice
steady trail
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Yes.

worthy solstice
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When is the next release

steady trail
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When Kieth decides to.

unreal igloo
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Hey there, I'm so sorry if this has been answered before I tried to scroll up and couldn't find anything, might've not scrolled up high enough though, I've been having this issue when I play solo online and with my friend online but whenever me (solo) or one of us (playing with friend) takes damage or dies we lose our upgrade, I've only seen it with the running shoes as that's the only upgrade I've been using but when I take damage or die I'm back to normal speed and using the 'load lgu (username)' doesn't fix it, even leaving the moon and going to a different one and trying to load lgu again doesn't change it only quitting and then rejoining does. I don't know if this helps but when I've taken damage and lost it it's always from snare flee but with dying it's been death to multiple things and it always happens. Any help is greatly appreciated and thank you for your time :)

steady trail
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Are you using Strange Objects mod?

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Last time I checked it, it resets movement speed to default whenever you leave or revive, I'm not sure of which right now.

unreal igloo
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Oh yeah that's it then, I was thinking either that or lethal progression, thank you so much :) do you guys have a patreon or some way to support or something? (Also P.S. I came back after testing it to say it worked after I disabled strange objects, thank you so much again :))

limber mica
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Sick Beats upgrade does not seem to be saving or loading with LCBetterSaves for me, anyone else getting that?

indigo prawn
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I think LC Better saves is just kind of a no go rn unless Paul made an update I didn't see

indigo prawn
indigo prawn
gaunt fossil
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Y'all are doing an amazing job though!

unreal igloo
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Alright thank you so much for the support help and the amazing mod :)

limber mica
indigo prawn
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Didn't do any work on the project today but I'll pull and push everything tomorrow and take a look at fixing some stuff.

limber mica
# indigo prawn Ok something is probably broken with it then thanks for letting me know

https://github.com/Malcolm-Q/LC-LateGameUpgrades/blob/main/MoreShipUpgrades/Managers/LGUStore.cs#L403C13-L403C13

It seems like it's using the conditions map here to load the upgrades but

https://github.com/Malcolm-Q/LC-LateGameUpgrades/blob/main/MoreShipUpgrades/Managers/LGUStore.cs#L25

it doesn't seem to have the sickBeats mapping that was recently added

I just did a quick sweep of the GH, so I might be wrong here.

EDIT: I can confirm adding

{BeatScript.UPGRADE_NAME, SaveInfo => SaveInfo.sickBeats }

to the conditions dictionary allowed it to load, but for some reason it's not sending the is active! chat message 🤔

EDIT 2: Ah I think I missed out adding this to levelConditions as well

{ BeatScript.UPGRADE_NAME, saveInfo => 0 }

Opened a PR @ https://github.com/Malcolm-Q/LC-LateGameUpgrades/pull/213

umbral bough
green pine
feral crane
green pine
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Whaa...?

limber mica
limber mica
feral crane
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I find that doorFix has been rarely useful for me? But even if you want to keep it I think locksmith is a very powerful upgrade, maybe too much so, so it MIGHT be okay to keep it off.

spark heath
feral crane
feral crane
steady trail
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It's funny to look at this.

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Anyways.

spark heath
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Yeah, threw my buddy for a loop wen I bought a few extra days and didn't say anything

steady trail
night gull
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So how do you complete the extraction contract

steady trail
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The scavenger?

night gull
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We have him in the ship but when we typed in contract again after leaving the moon, it still says that we're in extraction contract

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yeah the scavenger

steady trail
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I don't understand how it doesn't reset.

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Because what you're telling me is that EndGame is not called when you get out.

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I changed the patch's place anyway so it now applies after players are revived.

night gull
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so uh does someone carrying the body while the ship is leaving the moon glitch out something

steady trail
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It should not.

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The only criteria we need is that when you leave a moon, that moon is the one specified in the contract.

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If it is, we reset to none.

night gull
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Yeah so what happened was that, someone thought it was funny to carry the body while the ship is leaving the moon and then the guy just disappeared from his hands

steady trail
night gull
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then when wel andeed back in the moon, we saw him under the ship

steady trail
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Lol.

night gull
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WAIT WTF

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THERE'S A NEW GUY INSIDE

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??????????????

steady trail
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But yeah, this is all we do.

night gull
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we have two of them wtf

steady trail
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Breh.

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They multiplied.

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But yeah, I gave a .dll to someone to test if it resets or not and they said it worked.

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So maybe you can use that.

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It's around here somewhere.

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Though only thing I can think of is that some mod patches the method which has the EndGame call, makes their own logic without it and never calls the vanilla method.

steady trail
spark heath
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Love it, push it

steady trail
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You can also configure if you want random contract to only select free moons or not.

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This way, it should work with any custom moons compared to before.

spark heath
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I usually just want a moon that's not eclipsed, lol

night gull
spark heath
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Our last run, it gave us a contract on march that was eclipsed 2 days and flooded the third so we had to bum rush what we could

steady trail
night gull
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is there a way to clear out the contract through files or something

steady trail
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Uhh.

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I guess through the json in appdata about LGU

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Though I was thinking of including it to the LCSaveFile at some point.

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Which would make it kinda impossible to do that after.

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If you want, i can give you my .dll which allows to cancel contracts as of now.

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Though if you find any other additional things compared to released, do take in time they're still in beta.

night gull
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I will try the dll that cancels contracts

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how do you cancel contracts?

steady trail
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contract cancel

night gull
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thanks

fallen idol
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contract can fail by itself, correct?

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we screwed up pentagram yesterday and there was no active contract after that

steady trail
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It resets aftter leaving, regardless of fail or success.

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Because it only matters for that landing.

spark heath
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How hard would it be to make a button for the discombobulator? My crew may have one or two little that struggle with using a terminal

steady trail
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Would have to make something that can be moved in the ship, I guess.

spark heath
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Not necessarily. Could be like the teleporter buttons

steady trail
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And well, if somebody else also has the same idea and puts the button on the exact same spot, we will have two buttons in the same spot and people will have difficulty pressing it.

spark heath
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Already get that from the clipboard respawning. The number of times I one of us had died due to a clipboard related slow teleport isn't high but it still happens

orchid obsidian
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hook it to the loud horn as a config? Pulling loud horn triggers discomb

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then if someone has little ones (as I know my Nephew plays with us, and he's not so good at reading/writing)

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course that could lead it to being triggered by accident because hehe funny loud horn. But as it's an option to be enabled, it might already be communicated with said groups

steady trail
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I will think of ways of making it an interactable item instead of terminal later.

steady trail
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@indigo prawn Yeah, it worked on Orion.

indigo prawn
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that's awesome

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when I made cleaning company mapobjects and all that didn't spawn so I'm glad you tested

feral crane
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pog! take it and blow up jeb!

steady trail
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You can change the scrap value to your liking.

indigo prawn
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Are your dlls publicized?

steady trail
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Mine?

indigo prawn
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yeah

steady trail
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Uhh.

indigo prawn
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I haven't done mine yet cause I haven't hit a wall that would fix until now

steady trail
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I did it at some point but then I noticed it stops showing the implementation through it so it would force me to open something to see its implementation.

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So I ended up not using it.

indigo prawn
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oh I see

steady trail
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It just turns everything public with implementation of throw NotImplemented, lol.

meager bane
indigo prawn
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I want to change setupgeneric perk so that instead of loading from asset bundle it just creates a network object. That involves setting the gobalobjectid hash which you need publicized for though. I wanted to use LethalLibs solution but I'm not sure anyones actually tested it? For some reason they register the prefab right away which is deep so if you add a component to the returned object it won't be reflected.

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I guess I"ll just make a pr and do it then though

steady trail
meager bane
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Possibly via a bomb scanner tool or something

indigo prawn
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I think I'm just gonna implement custom spawning today that is safer and picks a spot furthest from the main entrance as possible.

indigo prawn
fallen idol
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that changed?

feral crane
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Are contracts fixed rn? (Bomb still spawns in walls and stuff right?)

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(But phasmacompany works right!! 😁 )

fallen idol
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if contracts are one-time now then i'm gonna reduce their price to 100

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never completed any

steady trail
fallen idol
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okay

chrome kindle
# night gull

Could the modder make it so that when the hostages are on the ship they leave a gold bar and disappear with an effect as if they were using the teleporter? it would be better

steady trail
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You already asked that.

fallen idol
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never had hostages yet, what do they do by default?

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i had only crazy strong lootbugs and pentagram where we wiped by monsters before we can collect any ritual items 😄

steady trail
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Hostage is basically either use medkit you bought or find one and use it on dude and carry them to ship.

fallen idol
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hmmm

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i assume there's chance to find medkit while this contract is active?

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never had em in the wild

scarlet jolt
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what are you meant to do when you've dropped the right items for the exorcism?

tried it with a few friends but nothing happened

steady trail
steady trail
scarlet jolt
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weird

indigo prawn
scarlet jolt
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all my friends said was that they couldn't pick them up

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but the items need to be placed then I'm guessing

indigo prawn
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yeah currently dropping items on the pentagram will cause them to be unreachable. Will be fixed today.

scarlet jolt
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thank you!

chrome kindle
# steady trail You already asked that.

I do remember asking.
But what I don't know is if they will do it in the end or if they will leave it as it is currently.
or did they update it?
sorry for being insistent

mossy sigil
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Fellas, how do you actually figure what ghost it is?

night gull
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uh you need to find the magic circle

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then hover your mouse on it

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it will say what ghost it is

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and then have the terminal guy type demon <ghost name>

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then it will give the items you need to exorcise

patent wagon
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MAN

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@steady trail

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how do I exactly even do that

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CD thing

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what do I put

night gull
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not sure if you need the exorcism items to be in order tho

patent wagon
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its so confusing as hell

steady trail
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Put what?

patent wagon
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I got into pc

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I use ls to list stuff

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how do I get in files

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and how do I extract

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what do I even type

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please do help asap

steady trail
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cd file

patent wagon
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in a run

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wdym cd file

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I do

CD X?

steady trail
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It's literally the same commands you use while in cmd

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cd <name> to move to a folder

patent wagon
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I never used it

steady trail
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cd .. to go back

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When you find what you want, mv <fileName>

patent wagon
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ok then what do I see once I see the file I need?

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thats it?

steady trail
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Yeah.

patent wagon
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<fileName> literally word by word like so?

steady trail
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Including the extension, yes.

patent wagon
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aight so I go to folders like

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CD X

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and I get the folder I want like so

mv <fileName>

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does upper matter?

steady trail
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Yes.

night gull
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data retrieval sounds cool Eyes

patent wagon
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so I always put MV?

gaunt fossil
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Is there more to do with computers than just getting the download? I think it would be interesting if there was a chance of getting extra value from the pc but you have to navigate extra files. Maybe bonus credits ocassionally spawn in random subfolders, or you can get full control over the facility somehow?

steady trail
gaunt fossil
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...maybe that's too much. It is just supposed to be a sidequest object

steady trail
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I mean

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It's command line.

indigo prawn
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Alright main object contract objects (bomb, nest, pentagram, pc, scav) will now spawn by the enemyvent that is furthest from the main entrance

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should solve the problem of things spawning in absurd locations and things having too easy of a spawn

steady trail
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You checked the bomb being spawned there?

patent wagon
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man

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I won't lie

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its bullshit

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can I disable data extract from contracts?

patent wagon
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and it never worked

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fuck sake it costed me and my 7 man crew 2 days

steady trail
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Okay.

indigo prawn
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I checked the pentagram first as it's the biggest. I'm going to add a euler angle check and move the xz by a bit to get it out of the wall without going too far. I think the most cramped possible vent spawn is one of the hallway ones so as long as the offset gets it in the center I'm happy. Gonna do a most testing with pentagram but will check bomb for sure.

steady trail
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I'm sorry you don't know how a command line works. shrug

spark heath
indigo prawn
#

yeah

indigo prawn
patent wagon
#

bruh do I look like a hacker to you

indigo prawn
#

educational game

vital crow
#

I think the actual hardest part of the data extraction is reading the user name and password to the people on the moon

indigo prawn
#

yeah this font isn't too generous

vital crow
#

so maybe capitals and lower cases 😭 takes forever to say and easy to make a mistake

patent wagon
#

but I couldn't get it to extract it

vital crow
#

then get swarmed by 2 lootbugs in the process LOL

spark heath
#

You say that but your many times have you had to try multiple times to turn off a turret?

patent wagon
#

I tried

MV <survey.db>

#

isn't it right?

steady trail
#

Oh my god.

patent wagon
#

FUCK SAKE YOU TOLD ME TO

feral crane
#

bro

vital crow
#

after you do mv survey.db, it pops out a floppy disk

patent wagon
#

broooooooooooooooo

vital crow
#

whatever a floppy disk is

indigo prawn
night gull
feral crane
vital crow
#

Ohh, i didn't think of it that way, but i disabled fast encryption since i thought it was kinda op. I also "disabled" the last tier of better scanner for our group

indigo prawn
#

yeah, regular signal transmitter would put in work as well

vital crow
#

regular signal is always caps

feral crane
#

not that thats bad, ig its very useful for the bomb defusing

indigo prawn
#

oh true

#

so this is how the bomb spawns at the moment. I'll flip it 180 and push it into the center a bit more.

indigo prawn
#

well you type in the same font so you can figure it out that way

patent wagon
#

nah

feral crane
patent wagon
#

I tried

#

every single

#

combination

vital crow
indigo prawn
#

downsides of having a stylized font but yeah just play around in the terminal for 15 seconds and you'll learn what is what

vital crow
feral crane
patent wagon
#

nah I ended up wasting 3 days

#

trying to understand this dumb minigame design

vital crow
#

But there was (or still is?) a bug where only the host is able to type it into the PC

patent wagon
#

I swear to god

#

welcome to game 2 was

#

easier than that

#

this is just straight up bullshit

#

giving me unreadable password

#

that will make me try 15 times

indigo prawn
patent wagon
#

I just

indigo prawn
feral crane
patent wagon
#

it's extremely hard

indigo prawn
#

7jBBxh6C
C2MHOtYj

#

first try

patent wagon
#

first I got screwed over cause I didn't know what to do

second for misinformation

third for bullshit rng key

#

that is LİTERALLY UNREADABLE

unreal igloo
indigo prawn
#

what was the misinformation

patent wagon
#

nah is there any way for me to

#

disable

#

the data contract

#

I ain't ever gonna try it

#

fuck that

vital crow
#

Still could've been a host sync issue. We tried it with 2 different people with the exact same entries and only the host's worked

patent wagon
vital crow
#

but there's no way of telling that's the reason why it failed

#

if you passed the login part i guess it should be working fine tho

patent wagon
#

but in reality it was MV file

vital crow
#

but if you don't know ls and cd commands its a little confusing

feral crane
#

Wait there are instructions on how to do this kind of stuff in game right?

indigo prawn
#

yeah it literally says type mv survey.db

vital crow
#

the angle brackets tell you that it's a variable name

patent wagon
#

I figured the LS and CD

#

but it was way too late that

#

I got fucked up

vital crow
#

that's kinda standard programming lingo

indigo prawn
#

contract info

vital crow
#

but it is unclear for people who don't know, but its a 1 time thing you'll know forever afterwards

patent wagon
#

nah Kieth, the idea is nice but the minigame is bullshit level hard imo

#

I've finished WTG2 twice, and cracking net is easier than that

#

but can't blame you, its half my fault there

feral crane
indigo prawn
#

yeah I knew some people would struggle with a cli I think most will be fine.

night gull
#

Me when I try to read the description of each contract to my group slowly because the font messes with my brain Copium

patent wagon
#

but just saying

feral crane
#

i have to test this one out too

patent wagon
#

None of people in my group would even past the login part

#

its that hard

#

for people who don't know

feral crane
patent wagon
#

yes they tried

#

they gave up and said

"Nah, lets just do titan instead"

#

cause its true

#

its not worth to waste time on that very hard thing

#

not to mention rng

#

0 O

indigo prawn
#

O and 0 are actually really distinct in this font

#

c and C is much worse imo

patent wagon
#

but in LC its not

indigo prawn
#

one is square the other is oval and has a dot haha. Probably the most verbose way to make a O and 0 distinct in any font I've seen.

vital crow
#

were your friends able to do any of the other contracts? Mine couldn't do the bomb defusal either, only the host was able to do any of the events

patent wagon
night gull
#

We couldn't do the exorcism and bomb defusal until the host (me) becomes the terminal guy

feral crane
#

@indigo prawn Will you make some of the contracts disable...able?

patent wagon
#

and exorcism

indigo prawn
#

yeah

patent wagon
#

please do

#

I will gladly get rid of data contract

#

sorry man but its way too hard

#

and I'm truly mad at it

#

not you tho I appriciate your work alot

feral crane
#

Ok no you know what before I start talking about disabling certain contracts i need to try them all

patent wagon
#

(except data contract, it's my arch enemy now)

zinc pumice
vital crow
steady trail
#

The data should be fine?

#

Because someone forgot to save the user and pwd on the PC for clients.

patent wagon
#

instead of doing the cmd thing why couldn't we just idk, hack it with with a flash and wait some time once you have access to pc

#

or even, add easy mode option

vital crow
#

Maybe something with the data extraction username and password should just be a random set of english words with randomized capital and lower cases
Makes it easier to read i guess, less second guessing yourself if its a word you recognize

gaunt fossil
#

Honestly using the LGU computer for more than the contract probably is a waste of time. Especially because the other contracts don't really have bonuses either

wary heron
#

Is getting the extermination on experimentation, everytime I type in "Contract" into the terminal a bug?

indigo prawn
#

I think it's just crazy luck. Next update the contract selection will be less random so it feels more random though.

steady trail
#

So you're gonna store the last selected contract to not include that one, lol?

indigo prawn
#

yeah and planet I guess

wary heron
wary heron
#

5 times in a row

steady trail
#

It would probably just add it over here.

#

Where you put true of the last level.

feral crane
wary heron
#

already made 2000 credits

feral crane
#

damn ok nvrmind :P

#

was just wondering if you could keep going and see if the issue continued

wary heron
#

we were not lucky on all of them

#

But when is the contract over? Like, If we can get the egg into the ship and leave with it?

feral crane
#

WhiteSpike making the last level/contract type unchoosable will probably hard-fix it anyway if there actually is a bug

wary heron
#

that counts as the end of it?

steady trail
#

The contract resets when you leave from specified moon, regardless of success or failure.

wary heron
#

ummm...

#

no?

#

xddd

steady trail
#

Just LGU does it fine.

wary heron
#

okay so its a bug then

steady trail
#

I don't understand what other mod could prevent EndGame being called.

wary heron
#

We still had the contract after dying

indigo prawn
steady trail
#

Yeah.

#

I moved it to revivedeadplayers now.

indigo prawn
#

oh haha that's why, wonder why I put it there. Must have just read endgame and thought that will do

steady trail
#

So unless some mod decides to completely reimplement ReviveDeadPlayers, it should always trigger.

indigo prawn
#

so that means the contract will only reset when the host pulls the lever

#

yeah that sounds good

wary heron
#

is there currently a way to abandon any ongoing contracts?

feral crane
steady trail
#

I think they mean get a new one.

wary heron
#

no, just straight up canceling it

steady trail
#

Right now, no.

wary heron
#

ok

#

btw, loving the mod

steady trail
#

Though there was some merging which allow to that, plus some configuration options on choosing moon for contract.

#

Plus, uhh.

#

Something where you can specify which moon you want to go but uses other price for that.

#

Speaking of which.

#

What happened to the help info of contract, Kieth? I don't see it. THISISNOTFINE

#

It had "contract [moon]" before, now it doesn't.

indigo prawn
#

idk I'll put it back in though

indigo prawn
#

ok @steady trail think I'm gonna push now anything you can think of that we still need

steady trail
#

Uhh.

#

You fixed the cart sound?

indigo prawn
#

yeah haven't tested though so I'll verify

#

bro this vanilla tmp caret error is gonna give me a hernia I always see it out of the corner of my eye as it scrolls up and think I broke something last minute haha

#

works good

steady trail
#

Oki

#

I don't remember anything as of now.

indigo prawn
#

Just remembered to add configuration for mainitem spawn location logic that person asked for so I'm throwing that doing a little more testing then going live.

vital crow
#

🙏

unreal igloo
#

Hey there, I'm running the extermination contract right now and whenever I kill a hoarding bug, if I touch their dead body it damages me, I have hunter level 2, I don't know if that changes anything, any help would be greatly appreciated :)

indigo prawn
unreal igloo
#

Do I just paste the file in here?

indigo prawn
#

yeah

unreal igloo
#

Thank you so much for doing this for me

indigo prawn
#

making the readme for the update right now and I think this will be fixed.

unreal igloo
#

Oh perfect, thank you so much :)

indigo prawn
#

The only thing I could see it being was the particlesystem get fail which has been fixed so hopefully that does it

unreal igloo
#

Sounds good, I look forward to the update, thank you again :)

steady trail
#

What was?

bright latch
#

Not sure if this is a bug or not but if you leave a moon and then died (Or disconnect, idk it's either one) after getting the bomb in the bomb defusal contract it disappears/is gone from the ship.

indigo prawn
#

I think that's disconnect

#

oh and you know what it's probably an easy fix idk why I didn't put this in that update

#

I assumed because the items had so much going on they weren't being saved properly but they're probably getting saved then getting disabled because their respective contract isn't active. I just need to add a check for is in ship to Start and it should be fixed

steady trail
#

Magical disappearing items.

umbral bough
#

There is no way to fix the issue of upgrades not applying to players who weren’t online when purchased?

steady trail
#

Probably? Would have to look at the save again

#

But probably would need to include what's shared and not.

#

But then would probably lead to fuckery when you decided to turn something individual or something.

fallen idol
#

i wonder if any single player plays with individual 😄

#

who knows

indigo prawn
fallen idol
#

if there's client -> host communication it may be possible for clients to request jsoned perks from host as they join

#

or something

#

i'm not sure how lethal company works, i did modding for gmod tho

steady trail
#

We know RPCs, yes.

fallen idol
#

not even sure what RPC is, lol

steady trail
#

Client and Host communication.

#

We just need to make the save in a way that it doesn't fuck up anything and pulls up the shared upgrades.

indigo prawn
#

All we have to do is update the LGUSave object on purchase then it's implemented

#

Instead of just on save

umbral bough
#

oh nice, whats the reason to not do it?

indigo prawn
#

None it will be added

steady trail
#

You mean why we didn't do it before?

umbral bough
#

Also can you clarify how the beekeeper multiplier works? I had 3 people with it maxed and it was 1.25 for each and the hive was only 75

indigo prawn
#

Then the hive was originally worth $56

#

It's just a boolean that gets flipped server wide that if true increases the value.

umbral bough
#

It doesn't stack?

#

if it did stack the cheapest hive would be worth 79

umbral bough
#

what the fuck

#

Its 125 in the config waaah

gaunt fossil
#

Inflation hitting the Company hard

#

Man, next thing you know a pro flashlight is gonna be 60 credits

umbral bough
#

Also where is contracts? Its not in the lgu store?

steady trail
#

It's displayed in help command.

#

I just wanted to separate what's a command and what's an upgrade.

#

Because having everything in the same list would just lead to trouble.

steady trail
umbral bough
#

danke

hushed meteor
#

im sure this is asked all the time but can you get random contracted for moons you cant afford?

steady trail
#

You should have a config if you want random contract command to only be assigned to free moons.

#

This also should also include changes in the moons cost and custom moons.

#

So if you have a free custom moon and you have free moons only on, that moon is included in contract command.

#

You can also specify which moon you want to have a contract by giving the moons name after contract command i.e. contract titan.

#

This will use a different configurable price when using specified instead of random.

prisma swallow
#

What if there was an upgrade that let you not only see whoever you’re spectating like those bodycam mods but also hear as if you were there

finite tundra
#

hi is there a way to change forcecredits back from host only to everyone?

indigo prawn
#

I guess I could set a config option. What scenario do you need this for?

finite tundra
low coral
#

Interns might be broken? I wasn't the host tonight during our session and I know my cousin didn't use a clean save, but when trying to use the feature tonight it would just consume the credits but not actually trigger the dead player to respawn

#

Thanks for implementing my suggestion for the ship doors btw 😁

feral crane
#

Or just any changelog

vague pollen
#

Has anyone else experienced various upgrades persisting after cold restarts, or even save deletion and recreation? The latter might be due to LCBetterSaves, for what its worth, but we even had the situation where we bought Malware, and then shut the game down and restarted it before we took off, and we had our money back from the purchase, but the upgrade still in effect?

rotund nebula
#

does the diving kit work for anyone else? it doesn't appear to work if I have it set to one handed instead of two handed

kindred cargo
vague pollen
#

that sounds different to what im experiencing

vital crow
#

We saw this bomb spawn in the map and we didn't have a contract active. I assume XX-YYY is a placeholder and it bugged out? It was gone when we left and came back, i guess it blew up?

vital crow
#

Some context, we purchased contract on rend and got bomb defusal and cleared it day 1.
Day 2 is above
Day 3 we saw it again. The serialNumber couldn't be seen and cutting did nothing (I cut random wires), and eventually died when the timer expired.

indigo prawn
#

Should be. Thanks

indigo prawn
feral crane
#

i dont even know whats in the game right now, besides the addition of wheelbarrows

#

(those are fixed with the new update right?)

indigo prawn
feral crane
gaunt fossil
frigid carbon
#

yo can someone explain how the contract works? do we have to buy it multiple times or do we buy once and it just gives us random contracts over time?

feral crane
#

nvr mind im not qualified enough to explain since im behind on whats going on rn 😭

#

I have a question too, does malware broadcaster explode turrets as well??

#

And if its configured not to explode the trap it says it disables it for 7 seconds, isn't that vanilla downtime?

low coral
frigid carbon
feral crane
#

...
I was thinking it would be funny if the ship person had the ability to just blow up people near mines... but I don't think blowing up turrets is balanced... :/

#

if there was a way to separate the two that would be wonderful, but thats unfortunate

frigid carbon
#

sadly no way to seperate the two

vital crow
frigid carbon
#

so again I ask, can someone explain how the contract works? do we have to buy it multiple times or do we buy once and it just gives us random contracts over time?

vital crow
#

you buy it each time. it gives you a random assignment at a random moon

#

and it disappears when you leave that moon, whether your successfully cleared it or not

vocal relic
#

How do I disable the last upgrade of Better Scanner? Like make it show as maxed with just the first upgrade

steep hull
#

where is the scrap insurance choice? i cannot see it in store or lgu

frigid carbon
steep hull
feral crane
#

Should be there! It’s in a better spot imo, I like it quite a bit

steep hull
spark heath
#

We got scrap insurance now?

night gull
#

Uh how do you see the demon name

#

It doesn't seem to work now when you hover over it

steady trail
#

@indigo prawn

indigo prawn
night gull
#

yeah we were close to it

#

and trying to fail it doesn't work either

#

i will send log

#

is it the player.log or output log

steady trail
#

Having both doesn't hurt.

night gull
patent wagon
#

why the wheelbarrow is 2500?

#

same as nvg

patent wagon
steady trail
#

Fixed and will be live in next release.

patent wagon
#

aight

indigo prawn
#

And I think it was @feral crane who wanted to see that

night gull
#

Any idea on the issue we had?

#

(just a follow-up question, not meaning to rush on anything hypernod )

steady trail
#

No errors from our side that I can see.

#

So it's probably the hoverTip not being updated or something.

night gull
#

hmm

indigo prawn
#

yeah I think we've run into another incompatibility or two with some mods and we don't know what they are just yet

#

Just this morning I booted up and tested 5 contract behaviours under different circumstances and they all worked fine. All interactable, behaved properly, spawned properly. However the mansion map it looks like there still is the possibility for the bomb serial number to be in the wall and stuff. The vents are in really cramped positions. Seems like a lot of them are right in the corner so if the angle aligns it can push the serial number through the adjacent wall. I guess I'll just add logic that rotates the item based on the vents rotation and that should at least fix it.

But yeah so far a few issues have popped up, haven't been able to replicate any of them so we'll see.

patent wagon
#

DOESN'T

#

WORK

high nymph
#

Is there a stable modpack/profile that works well with this mod?

patent wagon
#

t3DAZk8

5v77D

indigo prawn
#

I thought you said you were disabling data contract lol what are you doing

patent wagon
#

asap

#

asap

#

I had to

#

because of that bullshitcontract

indigo prawn
#

why are you still doing it then?

spark heath
indigo prawn
#

what?

patent wagon
#

I need money

indigo prawn
patent wagon
#

I can disable it?

indigo prawn
#

yes

patent wagon
#

oh fuck it then

#

Seriously

#

no matter what I type

#

it doesn't work

#

It

#

D O E S N'T work

indigo prawn
patent wagon
#

man

#

just at this rate please change its design or make it tell if its lower case uppercase or whatever bitch fuck that is

#

terminal and pc

#

have very different fonts

indigo prawn
#

just disable it

#

and it doesn't really matter if the terminal and pc have different fonts, I can change them but it's much more convienent to verify the correct string through the terminal while you're looking at it

patent wagon
#

and it just spammed smth that prevented me from going out of the game

steady trail
patent wagon
#

quit the game but how do I find logs again

indigo prawn
#

root of your bepinex fodler

gaunt fossil
steady trail
#

You can have a floating vent in the kitchen room, lmao.

night gull
#

💀

#

Me when a spider spawns on my fucking face at the mansion interior:

steady trail
#

Oh yeah.

#

The vents can also be on the uhhh..

gaunt fossil
steady trail
#

Scaffold of the main entrance's stairs?

night gull
#

It absolutely scared the shit out of me to the point where I jumped from my chair and hit my legs on the table (it still hurts a bit) sakuyaded

steady trail
#

I was testing my Barbed Wire implementation and was spawning thumpers and then I see a thumper spawn on main facing the wall.

#

Like lol.

indigo prawn
#

alright I guess it should be made so if mansion it spawns in front of a door. That's the only consistent, easily fetchable, and populated thing I can think of.

steady trail
#

Why not just make it to a door?

#

It would still do the same thing with vents but on a door.

gaunt fossil
#

Barbed wire sounds cool

indigo prawn
#

yeah that's what I said

steady trail
#

Looked like you were only going to use door when it's a mansion interior.

#

I suggested for any kind of interior.

indigo prawn
#

oh I see yeah if it behaves well I think I will switch that to be default behaviour

gaunt fossil
#

Maybe move it a few units forward so it's not like AT the door?

#

Idk

steady trail
#

Yeah.

#

That's what it's doing with the vent too.

#

So it should just be tweaks.

gaunt fossil
#

The talk of units always confuses me cuz idk how much a unit is. I struggle enough with actual measurement units

indigo prawn
#

But we'll see. I have a feeling doors will be a little more vulnerable to murphy's law when it comes to spawning inside other objects. In the mansions specifically bookshelves and stuff, in the regular dungeon some of those new industrial pipe objects and stuff. I've noticed a good amount of doors that you open and your face is right in something else. With the regular dungeon the vents are placed pretty well and other objects are pretty considerate of them it seems

steady trail
#

Yeah, it will be trial and error to find something that doesn't make it out of bounds and doesn't need us to always consider other implemented interiors.

indigo prawn
indigo prawn
steady trail
steep hull
steep hull
gaunt fossil
#

Oh! Uh... Last night I had an idea for an upgrade.

Weapons permit/gun license: an upgrade to the shotgun. Possible buffs include speeding up the reload speed, making shells purchaseable, and if multiple levels exist giving the crew a small shipment of free shells every quota at max level. It would be fairly expensive but worth it in the lategame

#

You wouldn't get very many shells in the free shipment, but they'd be free

cosmic harness
#

This seems like a good idea. I don't know how hard modding new weapons into the game would be, but I was thinking just using the base shotgun and modifying that into something like snipers or other guns might work. Not sure if this would fit into a game like LC, but I think that this can work as an expensive lategame upgrade along with the shotgun buffs, or maybe add buffs for the new eapons too

errant anvil
#

we def need watergun to kill blobs

steep hull
#

i wish we can have a power loader for us to push away the giant

frigid carbon
#

that would be cool

steep hull
#

or can we have a thumper from dune to attract worm? just like in the movie, we can use the thumper to keep worm spawn in specific area and away from the ship. the thumper may also attract dogs

gaunt fossil
#

I'm sad the walkman from the lootable music tapes mod doesn't count as a boombox for Sick Beats..

#

I wanna beat the everloving frick out of Baboon Hawks set to living on a prayer

dawn phoenix
#

discjockey works

steady trail
#

Wait what

gaunt fossil
#

Lemme look that up

frigid carbon
#

My other upgrades are missing, even though I never disabled them. running the mod with advanced company

steady trail
#

Sick beats shouldn't care about which music it plays.

#

It just cares if it's on or not, lol.

frigid carbon
#

I can't even buy the upgrade sick beats

gaunt fossil
#

No, it's a different item to the boombox so it kinda makes sense

steady trail
#

Ah.

dawn phoenix
#

discjockey sometimes doesnt even turn the boombox on but as long as the music is playing the icon appears and the buffs work

frigid carbon
#

no error on the logs

steady trail
#

HUH

dawn phoenix
frigid carbon
#

it's just not there

#

I can't enjoy my sick beats TwT

steady trail
#

Hmm

#

So it died before Disco...

#

Ah.

#

Did you change anything in the hunter config?

frigid carbon
#

hunter?

#

wait

#

Oh shit I did

steady trail
#

It currently does not have a failsafe if you put badly parsed stuff, it will die.

frigid carbon
#

is that the issue?

#

Ah

#

ok will fix

#

thanks

steady trail
#

I should do that at some point but procrastination.

#

Plus barbed wire forces me to make a transpiler for all enemies.

indigo prawn
#

That's neat you're working on that

#

What behaviour will it have? Slow them down?

steady trail
#

It can have slow, damage and/or stun.

#

It can also damage/slow players if enabled.

frigid carbon
#

Aight works now, thanks

steady trail
#

Because right now the idea is have it on "not ready" mode when carried around then you will have an interact to turn it into "ready" mode where it will start consume its durability.

gaunt fossil
#

Is that a deployable item or a ship upgrade?

#

oh

#

Actually that's really useful

steady trail
#

Everything works except the uhh.

#

Slow enemies.

#

Because the agent's speed is changed on each EnemyAI's Update.

#

Also the animations are linked to its speed.

#

Which is kinda hilarious ngl.

indigo prawn
#

Oh crazy

steady trail
#

Also spider has two speed variables.

#

again

indigo prawn
#

Does it still have 2 health variables too

steady trail
#

Oh no, that's gone.

indigo prawn
#

Is the damage by the barbwire dot or once per collision?

steady trail
#

Once per collision.

#

I don't know if I did it such as it doesn't impact performance though.

#

Because I'm basically doing it the same way as the shotgun, lol.

spark heath
#

Could make it deployable like the ladder

steady trail
#

It is.

#

You just need to interact with it to set it up.

spark heath
#

Give it a good shovel smack

steady trail
#

Lol.

spark heath
#

One of my jobs sister facilities makes a barbed wire deployment thing. Basically it's a contained coil bolted to an appliance dolly. You stake one end of the coil in the ground and pull the dolly out like slinky

indigo prawn
#

I think there's way bigger performance warcrimes going on to even think about that lol. If a user has 100 mods installed probably at least 20 of them are calling gameobject.find in update haha

#

Layer filtered spherecasts should not even be a drop in the bucket

unreal igloo
# vague pollen Has anyone else experienced various upgrades persisting after cold restarts, or ...

I’ve had that exact thing where I would buy it and then either quit and restart the save or I land at a moon, die, and then restart before it registers that I died and I’ll have the money and the upgrades, it’s probably some glitch and it’s definitely OP since you can get pretty much free upgrades but for me if I know I’m gonna quit out, I’ll just not buy the upgrades and then buy them when I play the next time because if you buy the upgrades, play a full day, and then it goes to the next day and then you quit the problem won’t happen

unreal igloo
unreal igloo
coarse trench
#

As of rn LateGame Upgrades: interns doesnt work it just expends credits without reviving

steady trail
#

If you can give logs, I would appreciate.

spark heath
#

cant get it the tooltip to come up

golden plaza
#

just to know, for the contract feature i got the scavenger but he was only worth 500 wich is the cost to get one, do you get extra money after or what

orchid obsidian
#

yeah was curious why xontracts are the same as the reward

#

I did configure it but default is odd

steady trail
#

You convert 500 credits to 500 quota, that's it.

#

We didnt really care about balancing considering that everything's configurable to the user's liking.

deft badge
#

Seeing some of my favorite streamers use lgu had been hilarious 😂😂

twin vector
#

If im not mistaken, theres no upgrade for increased tool battery life. That could be a good one to add

cosmic harness
unreal igloo
unreal igloo
steady trail
granite moth
#

the sick beats stamina regen boost doesn't apply if you're moving it seems

indigo prawn
#

Oh I forgot about that

#

Yeah that needs to be fixed for sick beats and bigger lungs

granite moth
#

once that's fixed, my 1 credit, 2x speed, infinite stamina regen sick beats can finally reach full potential

spark heath
shut tinsel
#

Guys contracts stays after one day or not?

vital crow
#

Should disappear when you leave the moon regardless of success

shut tinsel
vital crow
#

default is 500 for all of them

#

but it's configurable

shut tinsel
#

the price of contract is 500 and if you won you get 500?

steady trail
#

You convert 500 credits to 500 quota, yes.

#

You can change it if you feel you want to get profit out of it.

shut tinsel
gaunt fossil
#

It's kinda weird that by default there's no profit margin despite risk of failure. If you fail the contract for any reason you lose 500 credits for nothing. But then again a team of players probably are equipped enough to handle contracts by the time it becomes necessary for the quotas.

gaunt fossil
#

Elsewhere... I don't know

spark heath
shut tinsel
#

how to easily kill pack of hoarding bugs

spark heath
#

protein powder, shovel, and a chokepoint

steady trail
#

You can configure the amount of bugs it spawns if you feel too overwhelmed.

spark heath
#

i need more bugs! and a second shovel

night gull
#

Shotgun to kill multiple of them if they're cluttered

shut tinsel
#

what's the name of the config

steady trail
#

Config Editor > com.malco.moreshipupgrades.cfg > Contracts > Value

#

It's the second on your list.

spark heath
#

Does an extermination contract keep other things from spawning in the facility?

steady trail
#

It should not influence scrap from spawning, no.

spark heath
#

I meant other monsters

steady trail
#

Ah that

#

Probably due to power levels?

#

I'm not sure.

idle hull
#

im getting this bug on my solo runs where when I rejoin the game, I get spawned a random item I used to not have.
Now I have a shopping cart and a helmet, both of which i have never bought in this instance

#

and also if i don't pick up the items or if I do, and relog, the items change locations to a random place in the ship

#

oh and my nightvision goggles that I had despawned entirely

brazen sail
#

have a problem with lategame upgares, my cursor always staying upper the terminal screen and when im trying to exit terminal, i just cant
someone has any solution?

naive palm
#

Are there any guides for contracts?

mild trench
#

Saw some discussion of mansion oddities, I've been seeing fire exits spawn inside of book cases too.

night gull
#

pretty sure that's just how the base game is

night gull
ivory halo
#

am i the only one that has an issue where all upgrades are shared even tho the config is set to not share and all upgrades have it set to individual purchase?

indigo prawn
#

'Misc' became 'Misc' so it shows up at the top of the file so any changes anyone made to that section will be reset.

ivory halo
#

that is what i am talking about

#

" even tho the config is set to not share"

indigo prawn
#

Oh it made my thing italics

#

_Misc_

#

Why are you talking with that much sass I'm trying to help you lol

ivory halo
#

i am not talking with sas im just explaing that it was set to false but why is there 2 misc? huh?

#

confused bunny noises...

indigo prawn
#

For the reason I said there is. Both in the patch notes and one message ago

ivory halo
#

fair enough

#

just seems a bit confusing but i understand now thanks ❤️

#

also if i seem sassy then i am sorry it really was not my intentions, text can be hard to relay what your trying to say and then it can seem like your sassy, angry, sad, happy, mad or anything depending on how you read it but i really was just trying to explain my situation and that i am confused that is really all, sorry if i seem sassy cuz of that >.<;

indigo prawn
#

it's all good haha don't worry about it

ivory halo
steady trail
steep hull
#

the portable teleporter one of my fd use it first time, but it broken immediately and didnt teleport my fd. is that normal?

steady trail
#

fd?

steep hull
#

friend

steady trail
#

friend?

#

And it played the teleport effects?

steep hull
#

no

#

just show the text said its broken

#

but the teleporter is brand new

night gull
#

Don't portable teleporters break like 90% of the time (by default)

#

the no teleport part is weird tho Eyes

steady trail
#

I only know that weeping angels stopped teleports from happening.

#

Even the vanilla way.

night gull
#

wait. weeping angels????

steady trail
#

Because of a random crash when gaining their tag.

steep hull
#

but my friend wasnt in the room, he was already outside

steady trail
#

Yeah because when being teleported, it checks if it has any enemy on them (for example snare flea).

steep hull
#

ic

steady trail
#

Just give me your fd's logs.

#

I will give it look but it probably crashed when it started teleporting.

#

If you say that no blue particles appeared.

steep hull
#

where can we find the log?

steady trail
#

In the BepInEx folder.

steep hull
steady trail
#

So wait.

#

What are you saying.

#

Is..

#

Friend has portable.
He presses and breaks (despawns the item)
But no blue particles or anything.

steep hull
#

yes

steady trail
#

And the file you gave is your friend's logs?

steep hull
#

yes

steady trail
#

From what I can see, there's no errors originated from LGU.
Did this friend joined late?

#

It could be a sync issue causing the teleport to not work.

#

Because the break only happens after we tell the game to select the target in radar and press the button to teleport.

#

Happening backwards is weird.

steep hull
#

no, he is the host

steady trail
#

No idea, just tested to see if the portable teleporter was working as intended and showed no weird behaviours.

steep hull
#

and i also found a bug about night vision. I've set it to individual purchase and also turn of the "Convert all upgrades to be shared" in Misc, but when one of my fd buy and wear the night vision goggle, all crewmates have night vision.

brave onyx
#

Anyone know why my LGU always fail to save? It's like it's loading a different save every time

umbral bough
#

Suggestion: upgrade for damage every x seconds while stunning an enemy with the laser

naive palm
#

How do I find out which demon is under contract?

night gull
#

if it doesn't show up, get closer to it

#

if it persists well idk honestly

spark heath
#

Thats the issue i had last night. literally standing on the middle of it looking down and couldn't see what demon it was supposed to be

naive palm
#

It showed for the first time, but now it doesn't show

night gull
#

yeah something is wrong with it then

#

it also happened to my group yesterday

steady trail
#

I will look at it when I stop being sick.

spark heath
#

Just wanna say thank ya'll for this chopping cart

bronze rover
#

after i found my disc, i cant grab it

brazen sail
#

i fixed my problem above and i have another question, why do lethallib make disappear all normal and addon maps

fallen idol
#

bruteforce command causes errors and no reaction from terminal

#

why it parses IP as int32

#

weird

#

i though it may be conflict with terminal api, but nope

#

still broken, same errors

steady trail
#

Because it removes the .

indigo prawn