#Lategame Upgrades

1 messages · Page 12 of 1

indigo prawn
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just enter it blank into the terminal

steady trail
indigo prawn
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I'll just change the first range to (0,213) and we should be good

steady trail
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Oh.

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It removes punctuation.

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So 215.87.92.241 turns into 2158792241

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sigh

indigo prawn
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yeah, range(0,213) will keep it under 2^31 and safe casting

steady trail
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Which is higher than 2147483648

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Oki oki

lone rose
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i just tried the bomb contract and i followed the defusing instructions. it said red-green-blue. i cut the red one first and it explodes. idk if it has something to do with the contract taking place in scp foundation dungeon or if its just bugged in general

steady trail
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Pretty sure that's just interact trigger fuckery if you switch too fast to one?

indigo prawn
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also if you enter the wrong serial number it gives you false instructions.

steady trail
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Because lol.

lone rose
indigo prawn
lone rose
steady trail
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Nope.

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It was just interact trigger fuckery.

lone rose
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i will try again to get a bomb contract and try to reproduce

indigo prawn
lone rose
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is it normal that there are two bombs? the first i could successfully defuse but for the second one i cant cut the wires. nothing happens

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they are like 2 meters apart from each other

indigo prawn
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Shouldn't be normal no haha

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that's good you can't interact with the other

lone rose
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it just exploded randomly

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just now

indigo prawn
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I wonder if there's a mod that loops over mapobjects and increases their spawn curve for difficulty

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oh I think it's a lethallib thing

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yeah it is hahaha

lone rose
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an incompatibility thing?

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something you can resolve?

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i didnt try other contracts if there are bugs
i just hope the sync between clients work
i cant try in multiplayer with friends rn but next time we play together we can try

fallen idol
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@indigo prawn apparently shopping cart is bugged

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i was holding it and friend was depositing beer

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my weight was locked at 200 lbs

steady trail
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God damnit.

fallen idol
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when i dropped cart it stuck at 107 lbs permanently

steady trail
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I completely forgot the deposit while holding.

fallen idol
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and my friend flied to space on hypersonic speed while holding it

indigo prawn
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Basically every time you close and reopen a lobby you will increase the amount of map objects.

lone rose
indigo prawn
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Ours is very noticeable because it always spawns one so
open the lobby once 1 of each item will spawn, close that lobby and reopen it, 2 of each item will spawn and so on

indigo prawn
lone rose
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damn okay
only the host or everyone?

fallen idol
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i dunno why his speed was supersonic while holding shopping cart

steady trail
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Because it got below zero carryWeight.

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Erghhh.

indigo prawn
steady trail
fallen idol
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i'm gonna rehost lobby now

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my weight stuck at 107

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even with bare hands

steady trail
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I know.

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Just don't hold the wheelbarrow when depositting.

indigo prawn
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@steady trail am I reading this right?

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the ! is trying to remove duplicates when they don't exist instead of when they do right

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I don't want to set up an env for lethallib but I'm pretty sure that's it

steady trail
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If spawnableMapObjects does not contain given prefab, remove all from list?

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Yeah, that's what I am reading, yes.

indigo prawn
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Yeah in which case RemoveAll will just do nothing alrighty well at least it's an easy fix

steady trail
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God damnit, why does it work solo and not multiplie clients?

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Because I'm an idiot and probably doing it twice.

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Because the default is backwards logic.

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I think?

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I would have to look at the code agian

peak raven
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Can confirm the shopping cart bug

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currently at 200 kg lol

steady trail
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I'm more busy fixing the wheelbarrow weight shit.

indigo prawn
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we must be missing one in here

steady trail
fossil jetty
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Sick Beats does not provide stamina regen boost if you are walking. Is that intentional?

indigo prawn
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woah your message moved

steady trail
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They deleted it, yes.

indigo prawn
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I thought you resent that

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oh haha

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testing my sanity

fossil jetty
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Oh, I see. I was being addressed before. Sorry, I don't understand the nature of the code to have noticed.

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Or coding in general

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Or maybe I wasn't. I don't know. Glad to hear it though!

woven knot
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Anyone having problems with the weight of the shopping cart multiplying and your weight staying high even after dropping it?

steady trail
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Yes.

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If you look at the embed above, it probably describes what you're experiencing.

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At least it doesn't disappear when you reload the lobby, that's the lesser of all possible evils.

shell nest
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So, quick check real fast, if you do 'buy contract' to unlock contracts for 500g, you then have to spend another 500g to get your first contract?

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Cause, we just bought the upgrade while at the company, and when we went up, we didn't see any special information.

steady trail
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contract gives you a contract

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There's no unlock, no nada.

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You type it, if you have enough credits, you get a contract.

shell nest
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uhhhh

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How would I go about figuring out what just happened then to the contract we should have gotten? Do they delete themselves on day end, or leaving company?

steady trail
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It shouldn't?

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Unless when going to company, it does not reset currentLevel.

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Which would be stupid.

shell nest
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So, what does 'buy Contract' DO???

steady trail
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Nothing?

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That shouldn't even be a thing

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We only have contract

shell nest
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...Welp...

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Thankfully I can forcecredits and just set us up enough to buy a contract then.

untold sonnet
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i ordered a wheelbarrow and got a... shell ?

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i am confuse

steady trail
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Probably for the best, lol (I have no idea, what input did you put in the terminal)

untold sonnet
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hold on mr whisker

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oh

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it said but wheelbarrow for 100

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how it says the same but for 400

zinc pumice
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Hello, does anyone know if the bug that causes items to disappear has been solved? I just played a contract game where I rescued a colleague and when it came time to exit and reopen the game it kept disappearing, as did the items in the mod, could you explain to me if I have to do something specific to solve this or just Shall I wait?

steady trail
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The scavenger is known and I probably fixed it.

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Still need to check.

shell nest
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So, do you hold the extracted person until company?

untold sonnet
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hell yeah

steady trail
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So that Company can discipline them appropriately.

steady trail
untold sonnet
steady trail
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They're cute, yes.

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Also I think I managed to fix the wheelbarrow weight issue?

untold sonnet
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they fit

untold sonnet
steady trail
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It's not live, how can you say that lmfao.

untold sonnet
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just saying what u wanna hear

mystic sierra
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they are just saying they believe in you

shell nest
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hackermans is in your computer

untold sonnet
steady trail
shell nest
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also, do the scavengers lines count as audio towards dogs?

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Cause good lord, they chit chat.

steady trail
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Yes.

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Only when held though.

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Or not?

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I'm confused, lemme check

shell nest
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So, while in ship, no sound, even though their lines play.

steady trail
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I was reading the ifs wrong.

mystic sierra
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is there a known issue with doing the "Cut the wire" interaction with the bomb, nothing happens and the action will just go an infinite number of times?

steady trail
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And you're not flickering the mouse while trying to disarm one?
Interact triggers can get messy when holding to interact and looking elsewhere.

fallen idol
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contracts are saved into save file?

steady trail
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Yeah.

fallen idol
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also i noticed that using contract doesn't cost anything

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i thought it was 500

steady trail
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It should.

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Unless it's crashing somewhere.

fallen idol
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not sure, i'll try to catch errors later then

steady trail
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It can't, actually.

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So I have no idea.

untold sonnet
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why are my friends always telling me why am i bloody ?

steady trail
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Anyways, I fixed the wheelbarrow weight issue.

fallen idol
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wait, is that correct?

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what's the profit then

steady trail
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You turn 500 credits to 500 profit quota.

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You can configure it anyways so it doesn't matter really.

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Balance has been off for like a big while.

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Especially considering the people who put the values are people that stopped playing to do these, lmao.

buoyant plume
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hello, i buy contract, ritual not spawn ? no object and no ritual zone for players, for host is ok

steady trail
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@indigo prawn

shell nest
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ngl, the scavengers need to be quieter, holy hell.

steady trail
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Contracts are Kieth's thing for now, lol.

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There.
Now to have everyone complain of it floating in the middle of the air. THISISNOTFINE

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Oh what

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Ok embed, if you're gonna do that, I won't allow you.

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Now probably I can play some game I want.

untold sonnet
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this only happens when there are 2 beehives

steady trail
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What does?

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I'm confused.

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What am I supposed to look at, lol.

untold sonnet
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if u put 2 beehives into the wheelbarrow my dude is holding it like a beehive

feral crane
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Holding the wheelbarrow like a beehive?

steady trail
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No way that it overrides the hold animation.

untold sonnet
feral crane
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Oh no

steady trail
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It's item specific though.

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You can specify what animation you want to play when holding an item.

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So for that to happen, it had to be completely ignoring the wheelbarrow and choose the last item it got, lol.

feral crane
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Wait is this a thing where Zeekers made beehive holding animation different

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Or is this a thing where the animation system for the wheelbarrow is just a lil funky

untold sonnet
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and only beehives

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(i killed the beez)

feral crane
feral crane
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I feel like shooting a bee hive with a shotgun irl does not actually kill the bees ok bad argument lmfao

untold sonnet
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who knew a shovel is such a good weapon

feral crane
untold sonnet
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precisely

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wait

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what happens if a baboonhawk steals my full wheelbarrow

steady trail
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I don't know.

untold sonnet
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i will murder them all

steady trail
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I just know that the objects stored in the barrow are tied to wherever it goes.

devout nebula
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Is it a common issue that the bomb can only be defused by the host?

steady trail
untold sonnet
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what

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am i buggin

feral crane
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It works fine then

tall yacht
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Hi there, is this where I can submit a potential bug report?

feral crane
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Buggin

steady trail
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Take your poision.

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On github, you will probably have a duplicate tag though, lmao.

tall yacht
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Okay; My friends and I were doing contract missions, and we appear to be stuck on having an exterminator mission even though we completed the contract and deposited the egg at the company building

feral crane
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Yeah, is there anyway we could organize known bugs into like the pins or something

steady trail
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And no visible errors in teh console?

tall yacht
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We do have the hunter upgrade as well so I'm not sure if that could have any conflictions

steady trail
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It shouldn't matter though.

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EndGame() is called whenever you're leaving to orbit from a moon.

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So if the moon you landed on is the same as the one in the contract, it resets everyone's contract to empty, essentialy.

tall yacht
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That's weird, it didn't reset for us at all

steady trail
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Yeah, I have no idea, lol.

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I would have to check the logs to see that.

tall yacht
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Let me see if I can find some

indigo prawn
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My car started so I was out running errands

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I'll poke around soon

steady trail
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Oki.

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I'm just pinging you on contract stuff.

indigo prawn
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Nice

steady trail
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Since you know more than me right now.

forest dirge
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bro deam the amount of hording bug 😂 epic mod

tall yacht
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If you want I can upload my log file

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It's kind of a mess but I'm also not sure exactly what I should be looking for

steady trail
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It would probably help

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Messes I am already used to.

tall yacht
steady trail
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Ok.

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There's apparently an issue in alterReqs which I need to fix later.

tall yacht
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Oh, could that be causing the contracts to not reset?

steady trail
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I don't think so.

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alterReqs is what makes scan nodes appear.

tall yacht
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I see I see

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I should also mention when we first tried doing contracts we got an extraction contract and that cleared just fine once we completed it

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Its just been the extermination contract that's gotten stuck so far

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We did do an extermination mission after the extraction which went fine and completed, but we then got a second extermination mission thats been stuck ever since

steady trail
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Hmm

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And you landed on Assurance while it was repeating this?

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Oh yeah, I can see that.

tall yacht
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We got the contract and initially landed on assurance, but we got absolutely wrecked lmao

steady trail
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Oh.

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I wonder what happens when everyone dies

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Like what triggers it.

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It should be same but I can't be so sure.

tall yacht
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Some of us lived, like two of us

steady trail
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Ah.

tall yacht
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It's very strange

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I think on one of the runs we were only able to get loot bug samples from hunter and no egg

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I think it should've failed the contract once we returned to the company building cause we failed the contract but for some reason it might not have registered?

steady trail
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It keeps going after landing on company.

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It only resets when you land on the assigned planet.

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Sorry, leave*

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Technically both are correct but you get what I meant.

tall yacht
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That's strange, maybe it's to do with leaving the planet then since we still had the contract after we left

steady trail
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You pulled the lever?

gaunt fossil
steady trail
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Or was it til midnight lever pull?

tall yacht
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I'm pretty sure we pulled the lever when we left

steady trail
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Hmm.

tall yacht
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It was either that or we pulled the lever near midnight, I can't remember very well

steady trail
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Don't know then, it's the only place where we reset it and it should make sense being there instead of other places.

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I will look into it later.

tall yacht
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Okay!

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We'll just continue on without contracts for the time being

untold sonnet
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that wheelbarrel hive issue

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sorry for wasing your time
its only my issue

steady trail
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Oh?

merry estuary
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are we supposed to buy a contract for 500 and get 500 as a reward ?

untold sonnet
steady trail
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They're scrap, yes.

untold sonnet
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u knew

steady trail
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You can configurate it anways.

untold sonnet
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u-

merry estuary
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?

untold sonnet
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the wheelbarrow is a good sorter

merry estuary
steady trail
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The worth of the item you get.

untold sonnet
steady trail
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You still have to sell it.

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Instantly is a very different word, lol.

untold sonnet
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u pay money to get money

merry estuary
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so you get spend 500 just for a quest that give you a special scrap ?

steady trail
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Which you can sell for your current quota, yes.

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Again, you can change the price and value of the contracts.

merry estuary
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ok

steady trail
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As our balacing can be very different to yours.

indigo prawn
untold sonnet
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so its like
u have money left and u need more scrap for quota

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so u use money to reach the quota

indigo prawn
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Pretty much but yeah it's flexible so you can have it however you want

untold sonnet
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nice idea

indigo prawn
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But yeah the contract system is mainly to give people more means to reach higher quotas instead of just making them more powerful.

untold sonnet
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neat

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very happy this lives in harmony with ac

steady trail
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To some degree, I guess?

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Apparently there's issue with portable teleporters.

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Lol

untold sonnet
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really ?

steady trail
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Yeah, we got a github issue about it

untold sonnet
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advanced, normal or both ?

steady trail
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Uhh.

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It should be both as of now.

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Because it tweaks how players get teleported.

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I will look into it when I have the time.

untold sonnet
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i will check it out if u wanna

steady trail
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We got the logs from the person too.

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I think it's enough.

untold sonnet
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alright then

umbral bough
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yo mista dev, can you list the maximum amount of objectives avalible for each contract? www

steady trail
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It was designed to have only one.

umbral bough
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all contracts?

steady trail
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Yeah.

umbral bough
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Ah, well that makes balancing easier

meager bane
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Does LGU add a helmet to the store now? 🤔

gaunt fossil
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yes

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It protects you from two hits

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Not including instakill monsters though

umbral bough
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Wonder if it uses an inventory slot

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It would be nice to see medkit and helmet durability

steady trail
umbral bough
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Yay

rotund nebula
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Found a bug I think

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Last night when I was running 3.0.2 the bug where the bomb ticking doesn't stop was causing other sounds to stop playing. No footsteps, no doors, no enemy sfx, no boombox music. I updated to 3.0.3 this afternoon to do more testing and all the issues were fixed except for one. Defused bomb, brought back to ship, no ticking anymore, but still no boombox music. However when leaving the moon and entering orbit, the music comes back.

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I do have a pretty high mod count in my modpack however, I'll have to test if the problem persists if I remove all other mods. It's just a pain to keep restarting until I get a defusal contract, and sometimes I still can't find the bomb at all.

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I'll keep troubleshooting and keep you updated

lone dune
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I may have also found another bug, in 3.0.3, me and my friend were using a shopping cart we found to transport loot we found and we discovered that whatever weight is on the shopping cart just gets transferred into your passive weight. I managed to get up to 638 lb passively in this picture due to with bug. No idea how it happened or if this was a problem with previous versions as well, but I might as well bring it up.

steady trail
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I had to redo the whole total weight calculation when I couldn't just use itemProperties.weight.

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Because otherwise, it wouldn't save the item.

lone dune
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also my and my friend just rebooted server and the weight issue was fixed, however the shopping cart we had on our ship just despawned

steady trail
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And I prefer weight miscalculations than items not saving, lol.

umbral bough
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oh no, it stays moon to moon

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btw I have the "wheelbarrow scrap" disabled if thats what the shopping cart is

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oop its gone now that I reloaded

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thank god

coarse trench
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the discombobulator and better scanner terminal commands do not work

steady trail
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If you provide logs, I can look into it.

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And explain more at how you're trying to trigger them.

umbral bough
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are you typing in atk?

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scan scrap
scan enemies
etc?

errant stirrup
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atk was working fine for me earlier

umbral bough
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the pc is broke, it closes automatically

steady trail
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Give the logs and Kieth will look into it.

spark heath
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the target for the extraction missions is creeping my crew out and i love it

umbral bough
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what is this

steady trail
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What is what?

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The console?

umbral bough
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the block of text

steady trail
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It's an error console.

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You can get rid of it by reading on top.

umbral bough
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weird wonder why it appearred

steady trail
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You probably did what it said on top.

spark heath
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we got him on day 1 and had to buy 2 extra days. buddies are getting really sick of Jeff

steady trail
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I just see a spam of login attempts really.

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Besides that, everything else is normal.

umbral bough
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ok, it closes the screen out but the mouse is still on screen like you are inn it

steady trail
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The only time it puts the mouse up is this.

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And for the screen to close, you either:

  • Got the disk
  • You pressed escape.
granite moth
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the extermination contract is a nightmare, wh y are they naturally hostile

steady trail
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Because the facility's a nest and hoarding bugs don't like people at nests.

indigo prawn
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Yeah if they were passive I feel like that would ruin it haha

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Just run past all of them. Though making them passive until the nest is destroyed could be cool

gaunt fossil
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How many hoarding bugs do you have to deal with? Protein powder literally makes them a one-hit at the first level

indigo prawn
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20 by default lol

gaunt fossil
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That doesn't seem that bad

umbral bough
steady trail
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I don't see any timer for doing nothing to close it in the code.

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So eh, skill issue.

indigo prawn
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I also haven't experienced that so idk as of yet

umbral bough
steady trail
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Okay.

umbral bough
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No touchy

steady trail
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And that isn't coded.

umbral bough
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I can fix the mouse still on screen by tabbing

indigo prawn
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Are you host?

umbral bough
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yes

steady trail
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I don't see a player saved when interacting with the computer.

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Do you reckon somebody else clicking escape would turn it off?

indigo prawn
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yeah I guess that's it

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got so used to input being inside Item Activate I completely forgor

granite moth
hardy lily
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Hi, so I'm reading that the cost and rewards for the contracts are configurable? I was wondering what the defaults are because my friends and I just completed our first ritual contract and the book was worth $0.

indigo prawn
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If you're the host you can do forcecredits YourCredits + 500 to feel less slighted

indigo prawn
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The scan node of the bomb isn't being included in the asset bundle now for some reason no matter what I do.

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Haven't seen that before

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oh this is because of the lethal lib changes nvm

granite moth
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the lost scavenger is honestly super annoying, would be nice if there was a way to disable their voice lines because they talk so often that their lines overlap. also, was them spawning infront of a turret a coincidence?

steady trail
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it just takes a random spot to spawn

indigo prawn
granite moth
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75% quiter probably. also, would be nice if using the contract command when you already have one repeated the instructions for it

steady trail
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So.

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info contracts

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Unless you mean level?

granite moth
indigo prawn
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yeah the info command exists for everything and is very helpful.

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It will tell you what everything does at what level and adapt to your config.

granite moth
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what does using the medkit on the lost scavenger actually do?

spark heath
granite moth
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ah, thought you could pick em up either way

tender vortex
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everytime my friends and i pick up the wheelbarrow, our weight increases and it doesnt get rid of it, is this a bug on my end?

shy lynx
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nah its bugged too for my friends and i

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we throw them in a cart and take it to sell, but dropping the cart with G makes our weight carry higher. Buddy of mine had like 1k weight but nothing on him

tender vortex
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its also storing more than 4 items for whatever reason

shy lynx
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yeah this too

tender vortex
spark heath
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We had that happen too. Teleporting the person fixes it

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well, temporarily at least

umbral bough
umbral bough
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yeah seems to be all blood types, radioactive yippee

spark heath
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gotta love rocking a 17,000 quota

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also learning that if you have 10k or more in the bank, its cheaper to intern somebody and port them back to the space canoe

tender vortex
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how exactly are we supposed to excorcise the ghost? we put all the items in and nothing happened

hoary remnant
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the wheelbarrow is bugged so when you put items in it the weight gets permanently stuck on you lol

buoyant plume
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Hello, the command ' demon ' in the terminal for contract ritual not working. I can see list of demon, but i have an error if i want to see one demon log. And in the ritual circle, only host see the demon name ( players see only an icon of head of creew in the Middle of screen ) ( sorry for my poor english, i'm french and i don't use a translator man)

buoyant plume
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Hmm wait i launch the game and take à screenshot

drowsy viper
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Real quick question, I assume contracts are not compatible with custom interior mods?

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I assume there would be clipping and other issues?

indigo prawn
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I'm not sure, I think someone else successfully did it with the backrooms one or something though

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And in the ritual circle, only host see the demon name
Just fixed that thanks

buoyant plume
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I can see list of demon, but i try too see logs of a demon, i have this error

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And this error, the host have it too

indigo prawn
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what are you typing

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demon poltergeist? or just poltergeist

buoyant plume
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Just poltergeist

indigo prawn
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type demon poltergeist

buoyant plume
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oh damn, I didn't know it worked! sorry for the inconvenience I'm probably stupid lol

tender vortex
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does lgu mess with the lighting? it was a bit messed up when we played a contract, although we were unsure how to. actually complete the contract too

indigo prawn
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ah it shouldn't

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if you type info contract it will give you information on each contract

tender vortex
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we got the excorcism one, but putting everything down didnt do anything, so we werent sure if anything else needed to be done

indigo prawn
tender vortex
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alright, ty! also just to report this too, im not sure if this was also a bug for the mod but one person wasnt able to see the items despite having the same exact mods i do

#

and the third time we attempted the contract i lost the ability to see items as well

indigo prawn
#

hm don't think I've heard that. If you can send your logoutput.log file (should be in the root of your bepinex folder) I'd like to take al ook.

lone rose
#

@indigo prawn were you guys successful with fixing this mapobject problem and multiple bombs?

indigo prawn
#

Yeah I made a pull request on lethallib and it was brought in

tender vortex
#

here you go! sorry if it turns out it was another mod clashing, ik it can be a bit annoying for things to just end up being that

indigo prawn
#

if you update lethallib to the latest version it should work

buoyant plume
#

Oh and also, I played last night with friends, some see the ritual, others do not (for example 2 players see the ritual + the objects of the ritual and 1 other player or more do not see the ritual neither objects nor the music of the ritual) I don't know if this synchronization bug has been reported

tender vortex
#

one friend straight up couldnt see any items

#

or the ritual site

buoyant plume
#

Ah yes possible, on the other hand I only saw it on the ritual (because the game doesn't want to give me anything else lol)

lone rose
indigo prawn
#

sounds right

#

or maybe not

lone rose
#

yea cause i didnt update it :D the mod manager says there are no updates

indigo prawn
#

oh yeah 0.13.1 is the right version

lone rose
#

okay then

buoyant plume
#

I have the 0.13.1 🙂

granite moth
#

would be nice if there was a setting to disable some contracts, and speaking of, could i suggest some contract ideas?

indigo prawn
#

alrighty this should show up soon

feral crane
#

Crazy

granite moth
indigo prawn
#

Config for disabling specific contracts will be coming soon.

#

You can always make suggestions, idk what WhiteSpike's sentiment for the mod and plan for it is but I was planning on winding down into just maintaining it. V 3.0.0 I think is going to be my last update where I work on new content and stuff.

prime phoenix
#

can people sit in wheelbarrows and carts

#

I kinda wanna let my friends sit in it and just roll them off from top of titan

feral crane
#

you need to put them in with the shovel though

#

for balancing

prime phoenix
#

oh

#

I meant alive

#

lmao

feral crane
#

smack them 3 times, turn in a circle twice, pick up their fragile body like theyre a princess and- oh alive?

#

Sorry i think youre out of luck

prime phoenix
#

maybe one day

vital crow
#

I just tried the contracts a lot with my friends today and it seems like only the host is able to actually do anything. i.e. only they can cut the wires, use the old PC, and interact with the ritual.
Everybody was able to do the hoarding bug egg one though. Oh and the medkit + people were invisible for some people (i think they joined after after the contract was purchased, though)

indigo prawn
vital crow
#

I see, thanks! Good to know it was resolved already

#

Did that update also fix the bug with contracts staying after completing/failing them? Even after like a successful bomb defusal or explosion, the next day said we had a contract active at the same exact place 🤔

cedar rose
#

Is there a way to disable the shopping cart item?

spark heath
#

drop it in a pit

feral crane
cedar rose
#

While I'd love to, I'm running a massive list of mods and for some reason, one of them is interacting with the shopping cart so that only sometimes, grabbign the shopping cart prevents any further interaction options. As in can't pick up/put down/open doors/etc. And we don't have need of it, even disabling the wheelbarrel, so if we could just stop it from spawning in, that'd be the most straightforward method of resolution.

#

Pits are a good way to take care of teammates with airhorns, too!

vital crow
#

There's also one to disable it from being purchasable in the store

feral crane
#

which is the problem

vital crow
#

Isn't wheel barrel from the store and shopping cart a scrap? I think it's called wheelbarrow scrap in the config, but it actually means shopping cart

feral crane
#

Oh! You're right, thats a text issue

#

@cedar rose yas listen to boyo they know what theyre talking about

vital crow
#

My friends and I are enjoying the contract update a lot and were hoping it would help us push those quotas that are like 5k+, but we notice that the contracts are only available in small/free moons.

Is there a way to turn them on for big moons? Because in the late game with high quotas, it is basically required to go to a big moon. Contracts provide a good amount of extra money, but we would be forced to go to a small moon, rendering the "extra" cash useless since there are a lot less scraps. Overall, this doesn't help pushing further into the game's high quota requirements.

Maybe there could be two different contracts to purchase: free moons and paid moon. These paid moon contracts could and would be more difficult since the maps are bigger and have more enemies, so bigger rewards could be warranted as well.

cedar rose
#

Oh, thanks @vital crow Really appreciate it!

spark heath
#

Today on "OSHA Moments": Being killed by a turret, then coming back as an intern right in front of said turret.

steady trail
#

Just fixed the particles not disappearing on the samples.
My laziness turned GetComponentInChildren to GetComponent which always returned a null object.

chrome kindle
#

The error or bug still persists when using the portable advanced teleporter or portable teleport.
when you use any of those 2 items from the lategameupgrades mod
The inventory items cannot be used and their image is seen but it remains as an empty slot. If you put another item in its place, it will be replaced by the new one.
Could it be an incompatibility with advancedcompany? or is it just the lategameupgrades mod???

indigo prawn
#

Advanced company

quick flume
#

is there a way to find information about the exorcist contract? i kept explooding when i put a certain ammount of ritual items

steep hull
#

hi everyone, ive installed lategame upgrade mod and found that my nightvision goggle is not working. it only has a flash and show the battery bar dropping when i turn it on, but the environment still has nothing change. hiw can i fix it?

steady trail
steady trail
lone carbon
#

https://github.com/paul-merkamp/LCBetterSaves
I'm not gonna be able to make a PR myself, but it should be a quick fix to embed the json data in the save file. See the bottom of the readme for my mod for some quick instructions on how to make that happen.

This shouldn't be a high priority for you since LCBetterSaves has hardcoded support for your mod. But it will improve general compatibility with other mods + forward compatibility

hoary remnant
#

I've disabled the wheelbarrow in my config but it's still showing in the store for some reason.

steady trail
#

Which wheelbarrow did you turn off?

#

Actually, don't answer that.

#

I already know the problem.

hoary remnant
#

Oh?

lone carbon
# steady trail ``info contract`` tells you how to do each contract.

Also wanted to posit the idea of including more details of current contracts / how long contracts last - in the info contract text, possibly on the moons list.

  • How long does a contract last - one day, or until I complete it, or until the end of the quota?
  • What happens when I buy multiple contracts? Do they stack, replace each other, go to different moons or the same moon?
  • Which moons currently have contracts, and what contracts are they?

This is all info I was pretty hungry for when experimenting with the contracts in my game

steady trail
#

Will be live in next release.

chrome kindle
#

Could there be an update for the portable teleporters, so that they are compatible with other mods? Because apart from AC I think there are other mods that are incompatible, I'm looking for which mod it is because I have many installed xD

steady trail
#

I don't understand the issue with them when using AC though.

#

When I look at this log, I just get confused.

chrome kindle
#

I use the Advanced company mod with lategameupgrades and other mods.
When I want to use the portable teleporter or the advanced, the items come with me but when I want to select the items in the inventory it comes out as if it were empty.
and when I exit the game and re-enter all those items are on the ship for some strange reason.

steady trail
#

And I don't know where.

celest quest
#

Maybe some routine to make sure the gear AC introduces is also dropped? I know the author opens up some methods to use for other mods.. I'd just ask in his thread if that can be resolved from either side.

steady trail
#

There's no other mention of a DropAllHeldItems call besides LateJoinSpectate()

steady trail
#

I hate you, harmony.

#

And transpiling isn't really an option when it's an enumerator I would have to patch.

#

Erghhhhhh

#

I will try work something out.

#

It's just gonna be more painful than it has to be but ergh.

pine falcon
#

Oh, is the item thingie a new thing?

#

I might be able to fix that from my side, I think

#

I removed this line :)

            __instance.ItemSlots = new GrabbableObject[Patches.InventoryPatches.MAX_INVENTORY];

It was a test anyway because I had some problems with unequipping items as they appeared as "Destroyed (RocketBoots)" instead of null.

#

But found a fix for that

#

So dont worry @steady trail next update of AC will fix this

steady trail
#

Oh?

#

I was about to make a transpiler to create a new if.

pine falcon
#

It was bascially some testing of me to make it work somehow and I left it in accidentally basically. Because I found another way of fixing the problem

steady trail
#

But yeah, if it's fixed, I would appreciate it.

pine falcon
#

I guess at least that this line was the problem

#

It was called in a Postfix of DropAllHeldItems :D

steady trail
#

Yeah.

#

I saw that in the source and felt weird.

#

Because you're basically resetting the player's inventory, lol.

pine falcon
#

Yea, like I said. It was just some debug experiments

steady trail
pine falcon
#

It was because of the strobe light with the helmet lamp

#

But then I remembered, that I dont have to reset the inventory like that as Unity overrides the ==

#

So I can basically just do == null potatoe_pepe

#

Instead of item is HelmetLamp which resulted in being true

steady trail
pine falcon
#

But next update will take some time. I am removing basically 99% of my terminal code and put it all into my own Portable Terminal.

steady trail
#

Yeah, I understand that. Vanilla terminal isn't really the greatest.

pine falcon
#

And some other modders are claiming AC is breaking everything and all their related terminal errors are ACs fault

#

So I remove AC from the terminal so they dont have any excuses :P

steady trail
#

It is easier to point at someone than yourself, yes.

#

I just ignore those people as they don't really provide any kind of feedback.

#

Actually, I probably still have to make the transpiler because it would probably drop equipped items.

#

Because apparently post gets called regardless of base being called or not.

pine falcon
#

I can remove the Unequipping too, I just have to test what equipment is still equipped

#

I can change that :D

rotund prairie
#

Everyone needs to have the mod or only the host?

pine falcon
#

I guess I can remove the whole postfix by now

steady trail
pine falcon
#

As I check in Update anyway :D

steady trail
#

Ah lol

steady trail
pine falcon
#

So postfix is gone potatoe_pepe

steady trail
#

Ok, that's one ordeal done. Now to see the other possible ordeals.

steady trail
shell stream
#

does advanced portable teleporter work?

#

it just beeps when i use it

steady trail
#

Do you have a teleporter?

shell stream
#

the one you place in the ship?

steady trail
#

Yes.

#

You need that to use the portable teleporter.

shell stream
#

oh

lone rose
#

are there any known issues with contracts in custom modded interiors?

#

should i avoid it?

steady trail
#

That I know of, no.

lone rose
#

noice

steady trail
#

Contracts shouldn't care about which interior you pick anyways.

#

Because it uses the spawn scrap algorithm to spawn them.

lone rose
#

okay and when object placements are fucked its the interiors fault

steady trail
#

Not necessarily. The algorithm also picks weird spots to spawn.

#

For example, a turret can spawn on the wall in the room where you have to jump across.

dawn phoenix
#

if in doubt blame zeekeers

chrome kindle
night gull
#

So, the pentagram explodes when the ritual fails?

spark heath
#

If you botch the exorcism, it's time to leave

night gull
#

Yeah I know

steady trail
night gull
#

I just did NOT know that it will explode

#

everyone fucking screamed when it exploded

steady trail
#

You made the spooky ghosts mad.

#

Lol.

night gull
#

Can the exorcism contract's moon selection be restricted to moons that have a chance for the girl to spawn

steady trail
#

Kieth knows about it and he has ideas of their own for the workaround so I will just let them cook.

night gull
#

Ohhh cool

spark heath
#

Im still iffy on the randomness of it, tbh. Too easy for it to be on a bad moon

buoyant plume
#

I have a clip where the pentagram exploded, 4 little girls chased me to death man

steady trail
night gull
#

Do contracts expire through failure only?

steady trail
#

They expire when you leave from assigned planet.

#

Expire here also contains when you get the item from it.

#

I just want to remove the commands from the shop as they don't really need to clutter it.

#

And put them in the help command instead.

night gull
#

Oh that's good to know thanks!

spark heath
#

Had one fail to clear after we brought the guy back

umbral bough
# steady trail They expire when you leave from assigned planet.

They are meant too? Last night it never expired, we tried and failed to do the data one more than 5 times because of the forced closing issue and idk of my teammates were just skill issuing and couldn’t read the fonts but they couldn’t figure it out, each time they would screenshot and send the codes to one another and they could barely get past the bruteforce “ip address”

steady trail
#

They were always meant to, yes.

umbral bough
#

Oh, if I type contract it just reminds me I still have one on vow

#

After going to other planets several times too

#

I got it the first quota and we had it until we died on the sixth quota or so

steady trail
#

I don't know what else you want me to do to change this code to fix what you're describing.
Because EndGame is always called when the lever's pulled to leave the planet.

umbral bough
#

I don’t know then

vital crow
#

I’ve had the same issue with that

steep hull
#

Also, is there any method to show all the buyable options in lgu? because currently some options is hidden although i can still type the words to buy them. For example, night vision google is hidden

steady trail
#

Store.

#

Also LGU's NV is just a coloured light around your player model. It doesn't do any post processing fancy stuff.

steep hull
steady trail
#

As it was implemented to not replace flash light.

#

No.

#

It doesn't make sense doing that when it gives you a 10s time of battery

#

Becuase like I said.

#

It's not meant to replace the flashlight.

steep hull
#

oh, i think it will be better to be a pro version of pro flashlight. currently it seems lack of reasons to buy it

steady trail
#

Just because it's a light around you and you don't have to charge it at the coil, you just wait for it charge?

steep hull
steady trail
#

Do you know you can press a button to turn it on?

steep hull
steady trail
#

Then I don't know how light green is the same as black.

vital crow
#

I notice that the contracts are only available in small/free moons.

Is there a way to turn them on for big moons? Because in the late game with high quotas, it is basically required to go to a big moon. Contracts provide a good amount of extra money, but we would be forced to go to a small moon, rendering the "extra" cash useless since there are a lot less scraps. Overall, this doesn't help pushing further into the game's high quota requirements.

Maybe there could be two different contracts to purchase: free moons and paid moon. These paid moon contracts could and would be more difficult since the maps are bigger and have more enemies, so bigger rewards could be warranted as well.

steady trail
#

I already read it.

#

I will see what I can do when I have free time again.

vital crow
#

Sorry for the repost 😔 thanks again!

steep hull
#

sorry, i would like to ask one more thing. yesterday me and my fd grab a shopping cart in the moon and bring to our ship and quit game. but today when we open our game. the cart lost. is that normal? cart from moons cannot be saved?

steady trail
#

I fixed that issue past... 3.0.3?
I don't remember the version now.

steep hull
#

oh, it seems happen again then. nvm i only faced that once, i will tell you if i face that issue again

spark heath
#

Hehe, when we found our first shopping cart last night, my buddy immediately fell in love with it and took it everywhere

#

Dude was pissed when we wiped and lost it

steady trail
#

Yeah, it was nice making til I had to make it so the items' weight affected the wheelbarrow.
That wasn't so much fun but hey, I eventually managed to get it.

#

Without causing the not saving issue too so yeah.

spark heath
#

I mean, it's fine when you're running level 4 back muscles

steady trail
#

Well yeah.

#

I still have to code it though.

spark heath
#

Oh, that's what you meant

chilly fractal
#

it does this since you changed the NV as an item

#

when it was only an upgrade before it was working and then when you made the update to make it as an item, it stopped working

#

i checked all my settings and they are fine idk why it doesnt work

#

when i say "you" i mean the dev of the mod

steep hull
chilly fractal
#

its glowing around my player? i didnt notice, but it doesnt help me see better in the dark tho

#

in the old version it was like a NV in fps game

#

green screen

steep hull
spark heath
#

You can change the color in configs

steady trail
#

We didn't change anything on the screen.

#

It's literally a light.

chilly fractal
#

yee i know but the light only works for 0.1 sec

#

and then it stop working

#

you should go check

indigo prawn
#

You must have a conflict

chilly fractal
#

ok ty

#

i will cheeck

indigo prawn
#

I remember game master doing that

#

I can test night vision to make sure though.

steep hull
peak raven
#

GameMaster is breaking tons of stuff for me, I have it on when testing stuff in my pack but disable it the second I wanna play properly

steep hull
#

finally work!

steady trail
#

You can configure its colour, range, incremental range and all that sort of stuff.

chilly fractal
#

now it works ty bro

steady trail
#

They're just going for disciplinary action.

chrome kindle
#

Will there be an alternative way to "sell" the hostage rescue contract NPC in the future?
I mean that when you manage to get it to the ship it teleports or something and leaves an object whose value is the reward.
whether in the same game or in the company.
It would be excellent.
Because currently they have to sell it for scrap and it looks a bit strange, that's my opinion, I don't want to say it's bad. But I would like to see something like that.
I'm sorry, my phone is breaking due to lag.

meager bane
#

As a general heads-up for people reporting in on having their shopping carts / wheelbarrows go missing, know that if you're adding / removing / updating other mods that include new scrap or tool assets, LC is pretty barebones about how it keeps track of what objects actually are -- so anything changing that total 'list' in your game will essentially 'shuffle' any objects in your save when you return to it.

civic barn
#

ahhh thank you

#

I was geniuenly confused on why random scrap would appear in my ship

feral crane
meager bane
#

Not unless someone reworks how lethal company regards objects at a fundamental level

#

The surface answer is ‘don’t add/remove any item mods or run updates that modify how many items are in a thing’

indigo prawn
feral crane
#

dont think u do but just checkin

steady trail
#

If you're using a save with x item inserting mods and take one of those mods off, expect that save to have completely different items saved.

meager bane
#

Anything that adds or removes something to the overall 'list' of items in the game will shuffle them around when you introduce or remove (or sometimes even update) those mods if they're changing that list.

#

If you persist through a save without making any changes to mods from when you initially set them up the items will be consistent throughout

feral crane
#

so upon disabling/adding an item, existing save files become incompatible. Thats it.

#

not incompatible, but it shuffles

meager bane
#

I mean you can still play the save, it's just going to effectively randomize all the items you have between when you last loaded it and afterwards.

#

LC doesn't seem to distinguish between tools and scrap for that, I've had big bolts turn into advanced personal teleporters in between updating and testing mods

#

The problem is then people run into mod channels and accuse any given mod of breaking their items when there's realistically no way for any mod to prevent that from other mods making it happen. There was some discussion afaik in AC for putting together a replacement system that actually tracks items properly, with the caveat that if you stop using AC / that system it will wipe all the items out (in that save) in the process.

flint pond
#

i dont understand

#

"mod is designed to be played with this off"
default value: true

#

does it not do what i think, or is the default for some reason not what it is designed to be

night gull
#

That means whatever upgrades you buy in lgu store will be shared across all players

flint pond
#

so true = all shared
false = all not shared (configure individually)

night gull
#

yep

flint pond
#

i dont understand why the default is true

night gull
#

meaning if you buy an upgrade, others won't have that upgrade

night gull
#

It's the only thing I can think of

#

Before it was set to false

#

like way before

flint pond
#

it makes it very confusing to configure since it is below all the individual choices, and i am assuming it overrides them

flint pond
night gull
#

It does yes

flint pond
#

that should be noted somewhere above

fallen idol
#

is that me or lootbug contract is kinda impossible to complete

#

lootbugs attack like x10

#

and there's lots of them

#

we wasn't able even with 3 rocket launchers from lethal things

unique pier
#

anyone else randomly losing loot after relaunching save?

steady trail
#

You can configure amount of bugs that spawns.

steady trail
chrome kindle
steady trail
#

@indigo prawn What do you think?

#

You're the one that made the contracts so..

indigo prawn
#

could just have him spawn a gold bar and despawn when you go back into orbit

#

I did like the idea of giving him back to jeb/the company though haha

fallen idol
#

can i suggest ability to discard contract and view current contract status?

#

we died so many times on lootbugs so we preferred to do something else

#

their damage is like 60 in 1 bite

steady trail
#

It's 30.

#

Unless Kieth buffed them somehow without me being able to see it, lol.

fallen idol
#

weird, everyone was pretty sure it was 60 per one bite

steady trail
#

inb4 damagePlayer transpiler fucked up.

#

Th-this works?

chrome kindle
feral crane
#

whiteSpike we love you

steady trail
#

Awww. You don't have to.

#

It will just make me want to pat you.

granite moth
#

the exterminator nest can. uh.

steady trail
#

Yeah.

#

It can.

#

As any other scrap.

#

Contracts just prove that spawn scrap algorithm needs some tweaking, lol.

humble panther
hushed meteor
#

is it recommended to run this mod with Advanced Company, seperately, or does it not matter?

dawn phoenix
#

thats one of the questions ever....

#

this mod isnt affiliated with ac whatsoever

#

(but it works)

hushed meteor
#

gotcha

steady trail
#

You would have to tweak the configs as many of our upgrades collide with their perks.

dawn phoenix
#

lightning rod is the only one that overlaps i think?

steady trail
#

Besides that, no real issues arise from it as of now.

hushed meteor
#

this seems like a better fit with how the game was intended to feel

dawn phoenix
#

yeah this mod rocks

indigo prawn
#

yeah they both play pretty nice but certain things will have to be disabled. For example both mods add night vision. Last I heard only one could be used.

@steady trail btw someone said the wheelbarrow is sellable lol

#

and it swindled them haha

steady trail
#

As in it has scrap value?

dawn phoenix
#

's is named enhanced vision

#

or something

steady trail
#

Pretty sure you can sell any store item, lol.

indigo prawn
#

oh yeah you're right I thought isScrap was a gate for that for some reason. I guess selling !isScrap just doesn't count towards quota

steady trail
#

Yeah.

#

It has some logic for when you're selling non scrap, I think

#

It's hilarious to look at.

indigo prawn
#

I haven't looked over there yet

steady trail
#

Something about charge or something?

#

Like lol.

gaunt fossil
indigo prawn
#

The wheelbarrow selling will just be a hard learned lesson then haha

gaunt fossil
#

I used a gambling mod to get the value of a key to 100+ credits and still got nothing, that made me sad

steady trail
#

This is when it tries to sell the items it grabbed.

#

Don't ask the inner if, I don't understand it either.

steady trail
kindred cargo
steady trail
#

Someone suggested it and it wasn't really hard making it.

#

Compared to what the other mod does about keeping items patch wise, I think I did a good job lol.

chilly fractal
#

the wheelbarrow is being heard across the map on the current version

#

(most annoying sound when playing with 3 wheelbarrow)

steady trail
chilly fractal
#

same for the shopping cart

steady trail
#

It's already at 20%.

#

Cannot wait for 0.0001%

#

You can mute the sounds anyways.

chilly fractal
#

ok ty

lost pewter
#

The latest version of LU (Lategame Upgrades) seems to be incompatible with AdvancedCompany? Is it just me, or is this the case for everyone?

steady trail
#

In what way?

lost pewter
#

I installed AdvancedCompany and then Lategame Upgrades didn't work!

steady trail
#

What didn't work.

lost pewter
#

How can I put this, it's just that Lategame Upgrades entire mod doesn't work

steady trail
#

So the store doesn't load?

lost pewter
#

Yep

steady trail
#

It loaded just fine for me.

#

You will have to give me your logs to understand the problem.

lost pewter
#

Well ....... Where's the logs?Can you talk to me, please?

gaunt fossil
steady trail
#

In the BepInEx folder.

#

If you're using a modmanager, it's in the profile folder.

lost pewter
#

Okay, thanks.

gaunt fossil
#

I am a solo player and this absolutely will save my life on the two handed scrap I can't store

lost pewter
#

I'll go look for it.

#

Oh, I think I see why.

#

My Lethal Lib didn't update to the latest version LOL, sorry!

steady trail
#

It happens to the best of us.

lost pewter
#

Just as I thought, I updated Lethal Lib and it works, thank you!

gaunt fossil
#

Any idea if protein powder should work with modded melee weapons?

kindred cargo
#

text says shovel and signs, i guess there's a weapon tag somewhere. That's just me guessing tho

steady trail
#

If they have Shovel component, it will.

kindred cargo
#

spike to the rescue

gaunt fossil
#

Aight thanks!

steady trail
#

An option to drop all items from wheelbarrow would be neat, right?

hot charm
#

Wheelbarrow still making squeaky noises & it's also global entirely

umbral bough
#

clients hold the wheelbarrow funny (I thought it was a feature)

#

spoke too soon

#

Also the collect x/y at the end doesn't count items in a cart

#

so we had 55/513 or so but we actuall had 486

#

FUCK

#

contracts are still broken, even completing them won't remove them

#

we have infinite vow defusal

#

oh its also +1lb above config always

torn sleet
#

this was the username/pw combo we got, but we both tried punching this in over and over, to no avail. Tried the different possible letter misinterpretations too

#

I see it as G7peQxzo and plZmgf

#

tried G7peQxzo and pIZmgf as well as pl2mgf but ya we couldn't succeed.

The rewards are odd too, it costs 500$ to accept a contract, and the reward (specifically for extraction) is 500$? so you make nothing from it?

umbral bough
#

It does go to your NEXT quota however

shy lynx
#

I don't we're able to choose our own contracts huh? It's random?

torn sleet
#

^ I think this would be nice, only on the account that my friensd and I got the scavenger extract 4 times in a row, and wanted something different 😦

torn sleet
#

is it possible to scroll to the top of this post?

#

to see the original forum post

umbral bough
#

Found another wheelbarrow bug! the itemcount cap also adds +1 to it

#

ie 5 is 6

#

not a bug really but ouch

#

luckily it was 1 so we got it first try

umbral bough
#

(Ill put these all on git in a few hours when I am done gaming with friends)

hot charm
#

Thank you!

umbral bough
#

also has anyone got a contract not on vow? thats 4 in a row now

#

It also seems you may only be able to be given one per save? This save every one I bought was bomb defusal on vow

indigo prawn
#

I haven't looked at the wheelbarrow really I think Spike is on top of everything though

indigo prawn
umbral bough
indigo prawn
#

Oh I see

umbral bough
#

ok fk this bomb

#

also is there no config for removing the shopping cart

#

there is the wheelbarrow scrap if thats what it is but if so then making it false doesn't disable it

#

ok time to see what is on git yet

untold sonnet
#

So the shopping cart has more weight reduction but is louder and wheelbarrow is the other way around ?

patent wagon
#

Wheelbarrow and Shopping cart is godsent items for loot runs

untold sonnet
tender vortex
#

is there a way to cancel the contracts?

gaunt fossil
coarse meteor
#

haven't been able to get the password on computer contract working

#

no matter what variation we put in the user and pw field it never accepts it

worthy solstice
#

I just want to be able to toggle off the Wheelbarrow and Shopping Cart...........

sterile mortar
#

cba to check if this has been asked but can there be a confirm thing when extending the deadline like normal purchases, i just wanted to see how much a day costed and before i knew it my moneys gone

clever skiff
#

Just got a cat to 64 thousand, thank you gambling company 👍

kindred cargo
sterile mortar
#

still i think a confirm purchase menu wouldnt harm anyone

steady trail
#

I will probably do it along with the ability to cancel a contract.

#

When I have time, anyways.

meager bane
#

Does the shopping cart drift to one side due to a bad wheel like real shopping carts always do? 🤔

steady trail
#

You mean the look sensitivity drawback?

#

You can change that if you like.

meager bane
#

I'm in favor of it because it's funny, I was just curious

steady trail
#

Yeah, people asked for some things to balance it out.

#

Tried my best, lol.

spark heath
#

Well it's a lot more weight to carry at once, a lot more to lose at once too. Especially if you botch a jump

steady trail
#

@umbral bough Get a contract, land on it and leave it right after with the same mods you were using before.
If it still doesn't reset it, some mod is preventing vanilla calls from happening.

umbral bough
#

alright will try to do quick, I gotta leave in a min

#

are the fish, cube, and airhorn all weightless btw?

#

alright now I can test the conttract

steady trail
#

I just changed where the RPC is called to reset.

umbral bough
#

extraction on assurance

steady trail
#

If a patch on ReviveDeadPlayers doens't work, I don't know what will.,

umbral bough
#

went to assurance and killed myself, now just have to wait

#

ok the contract did clear!!

steady trail
#

Cool.

#

Then something was just deciding to not call EndGame()

#

Because I only saw one Reset.

umbral bough
#

alright got a infestation contract on experimentation

#

yep, leaving reset it, got a extraction on experimentaiton now

steady trail
#

Didn't do anything on the randomness of contracts on that .dll btw.

#

It's still the same as before.

indigo prawn
#

we can just pull a spotify and make it less random so it feels more random

steady trail
#

Lmfao.

umbral bough
#

ok succeeding on the contract also removes it 👍

steady trail
indigo prawn
#

sick

umbral bough
#

god send

steady trail
#

Someone suggested being able to grab an item from the wheelbarrow but it seems I would need to make basically a new grab function where you pass the item as parameter.

#

Ok, it also plays the sound when they drop (it wasn't before)

#

Now to check between clients.

#

Which is likely to break.

#

It will probably only do it for whoever's holding it as of now.

mystic sierra
#

Is the reward incentive the same for all contracts? Spend $500 to get a $500 piece of scrap?

steady trail
#

Yeah, you can configure it anyways.

mystic sierra
#

Will look into that later, is it a flat amount or can you give it a range of value?

steady trail
#

Flat amount.

hushed meteor
#

Has anyone written up anywhere what all the upgrades do?

steady trail
#

You can do info <upgradeName>

lone rose
#

thats a problem

steady trail
#

We know.

#

We love scrap spawn algorith.

lone rose
#

thats what i asked last time xD

#

so thats a base game issue?

steady trail
#

We would have to make our own spawn algorithm for contract items.

#

Basically, yes.

mystic sierra
#

Not sure if you take suggestions, LGU is a great mod and we love using it in our list. I like the contracts and the variety it brings to the gameplay loop, only problem we really have with it is that there’s no incentive to go for them in our runs if it’s just a pure money reward. Titan can clear 1200-1600 scrap a day pretty reliably. Maybe there could be a stacking permanent discount on lgus in the store for each contract completed? Admittedly I’m not a modder and that might be much easier said than done

steady trail
#

Someone already suggested to have contracts where you can specifiy a moon, I will look at that when I have time.

gaunt fossil
#

What if completing a contract raised the final day buyrate?

#

Might conflict with mods that randomize the buyrate though

steady trail
#

Nitrate?

#

Buyrate*

#

Fucking phone...

#

I don't know how the buy rate is influenced.

#

We just spawn a scrap item.

gaunt fossil
#

Fair. It might also be too op...

steady trail
#

Or do you mean as suggestion?

gaunt fossil
#

Yea

#

Like, an extra 5 or 10% per completed contract

steady trail
#

It would probably be considering you can keep doing it as you have money

#

And you can also extend so yeah

gaunt fossil
#

True, I forgot extend deadline was a thing

#

I need to reenable that because I copied my "casual mode" modpack which had it turned off...

steady trail
#

I can always make it a thing and make it configurable for everyone's liking.

#

Not right now though, maybe later.

spark heath
#

My group gets better results from extensions. Our current quota is just under 20k as of last night

#

To the point we use the interns function to save money

steady trail
#

Yeah, latest update was basically focused on making runs longer and with more variety so we're glad we managed to do that to some degree.

gaunt fossil
#

Protein powder lvl 3 got removed right? I'm not just misremembering there used to be higher levels?

steady trail
#

Default were always two.

gaunt fossil
#

Oh

steady trail
#

You can change the amount of levels by adding more prices on the upgrade though.

chrome kindle
steady trail
#

Who?

#

For what?

#

I'm confused.

gaunt fossil
#

Do not ask for whom the lategameupgrades mod updates. It updates for thee.

patent wagon
#

Can someone explain me the data contract?

steady trail
#
  • You land
  • You look for computer
  • Computer has IP, input bruteforce <IP> to console
  • Prints user and password, insert them in computer
  • Look for .db file by using typical cmd commands
  • Get .db file out and appears a floppy disk
patent wagon
#

insert them in where?

#

where

#

its wasting time

steady trail
#

In computer.

patent wagon
#

terminal?

#

the ship?

steady trail
#

??

#

brutefore <IP> in terminal

spark heath
#

No, the compute you find in the facility

patent wagon
#

ok

#

I get user

#

and password

#

what do I do with that

steady trail
#

Put in computer.

patent wagon
#

ok then?

steady trail
#

It opens a cmd window.

#

And you have to navigate through its folders til you get the file you want.

patent wagon
#

aight

spark heath
#

Terminal = in ship
Computer = brackens laptop

mystic sierra
#

it’s like tech support in real time here

gaunt fossil
gaunt fossil
#

No wonder he's mad. He didn't sell when he had the chance when it was super valuable

patent wagon
#

nah

#

I ended up wasting 2 days

#

due instructions weren't clear

untold sonnet
#

hello cats

patent wagon
#

welp next time I know what to do

indigo prawn
#

Pretty sure the instructions are almost word for word what Spike said but if you have ideas on how to make it clearer I'm all ears

steady trail
#

I need to check something actually.

#

Because I'm pretty sure I got rid of something by accident.

indigo prawn
#

haha

#

the data contract string is just 'u got this bro' now lol

steady trail
#

I don't know if it's live or not.

#

Okay, it's not.

#

Because by getting rid of the terminal node of contract, I didn't put the info of it back

#

I will just make it contract info

#

because info contract would probably mess with other things we have for it.