#Lategame Upgrades

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dawn phoenix
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imma do just that rq

delicate jackal
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I mean I've read about it on LGU github that morecompany overrides vanilla code for some kind of check so the peeper doesn't work anymore

dawn phoenix
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like overall doesnt work?

delicate jackal
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Peeper just doesn't want to work, even you place it inside the building Coil-Head acts like it's not even a thing

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and gets right back to chasing you

steady trail
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Because MoreCompany makes a prefix patch.

delicate jackal
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โ˜๏ธ

steady trail
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Meaning that their code is executed before vanila code.

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And then they return false, which forces the game to not execute the vanila code.

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Which we changed through transpilers for the peeper.

dawn phoenix
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well, the adv company dev is pretty confident when he says that his mod is just better in every way that more company...

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time to test that out ig

steady trail
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It's nice to have other opinions other than your own imposter self.

indigo prawn
dawn phoenix
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adv company now supports cosmetics

delicate jackal
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yup

steady trail
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Yeah, Adv added cosmetics.

dawn phoenix
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and unloads morecompany on startup

indigo prawn
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I think someone is working on a fork for more company so hopefully that pulls through

dawn phoenix
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basically ate the mod

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kekW

indigo prawn
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that'd be nice

steady trail
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They're basically making a new game honestly.

dawn phoenix
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to me it looks more like lethal company definitive edition

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ok testing the peeper brb

delicate jackal
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Looking for feedback, might need that because I literally need it

steady trail
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@indigo prawn If I want to change the interactable's text when the wheelbarrow's full, it would have to be in Update, right?
And to turn the trigger off, is just setting "interactable" to false, yes?

indigo prawn
steady trail
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Hmm

dawn phoenix
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works with adv

steady trail
# indigo prawn set the disabledhovertip to say "wheelbarrow is full" or whatever then when you ...

if (currentAmountItems == maximumAmountItems)
{
    trigger.disabledHoverTip = FULL_TEXT;
    trigger.interactable = false;
    trigger.oneHandedItemAllowed = false;
    trigger.twoHandedItemAllowed = false;
    logger.LogDebug("Wheelbarrow's full");
    return;
}
trigger.hoverTip = START_DEPOSIT_TEXT;
trigger.interactable = true;
trigger.oneHandedItemAllowed = true;
trigger.twoHandedItemAllowed = true;
logger.LogDebug("Wheelbarrow's not full");
}

So this should work, right?

indigo prawn
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yeah I think so

dawn phoenix
delicate jackal
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oh damn

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wait was that 4 coil-heads on the clip?

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๐Ÿ’€

steady trail
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It was, yeah.

dawn phoenix
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i spawned like 30 cause i couldnt find the first ten, then the second ten

indigo prawn
dawn phoenix
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gonna test on a vanilla dungeon juuuust to be extra sure

steady trail
indigo prawn
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haha

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maybe it's not targeting the right trigger?

steady trail
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The one where it says there's no items to deposit works.

indigo prawn
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ah

steady trail
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There's only one trigger though.

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And I save it in the wheelbarrow script.

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Because this one appears.

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if (player.currentlyHeldObjectServer == null)
{
    trigger.disabledHoverTip = NO_ITEMS_TEXT;
    trigger.interactable = false;
    trigger.oneHandedItemAllowed = false;
    trigger.twoHandedItemAllowed = false;
    return;
}

Which is this.

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And I can't actually interact with it.

indigo prawn
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that's odd

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is it getting set true elsewhere before the end of frame

steady trail
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Only at the end of the ifs.

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All ifs are to set to false.

dawn phoenix
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aaaand another one on a vanilla dungeon with advcompany enabled

indigo prawn
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got ticking and snipping sound effects. Everything is synced and configurable I think that one is wrapped up.

steady trail
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So you failed on purpose?

indigo prawn
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yeah haha

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I love how powerful the explosion is

steady trail
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Fly away you goi

maiden merlin
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i can imagine staying back to charge the walkie and flash before heading out of the ship, turning to leave and just seeing a teammate flying into the air like this

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also im working on a shopping cart model now as an alternative to the wheelbarrow

indigo prawn
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haha

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very nice

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must be tedious all those bars

maiden merlin
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naa, im gonna just use a texture the way the bottles scrap does

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keep it inline with the game's style

indigo prawn
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yeah that sounds way better

maiden merlin
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i think it'd be really cool having a purchasable wheelbarrow that takes weight off your items and lets you carry more items at once, or the alternative: a crappy shopping cart you find laying around on the moon that barely takes weight off and maybe gives you like. one or two extra items per haul and has a silly squeaky wheel that attracts dogs LOL

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its technically better than just hauling by hand, but.... maybe just buy the shiny new wheelbarrow when you can...

indigo prawn
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yeah I'll probably make it a mapobject spawn that's semi rare. One per map and 10% chance to spawn or something

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I like the squeaky wheel idea

maiden merlin
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having to decide between moving stuff faster but noisily, or quieter but needing more trips to get it all

tidal magnet
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can you make forcecredits a host only thing in 3.0 or the next update?

indigo prawn
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Yeah

steady trail
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@indigo prawn PlaceableObjectsSurface's Update changes the trigger script's interactable according to wether the player is holding something or not.

indigo prawn
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Haha yeah I figured it must be some edge case with placeable. Push comes to shove you could just disable the collider but less verbose

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How does the vanilla game handle having a max amount of items that can be placed? Are you using .PlaceObject()?

steady trail
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That's the neat part.

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There's DepositItemDesk.

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Which has a PlaceableSurface and a limit of items.

indigo prawn
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There's no hovetip that says "you've placed too many items" or anything right? Kinda just seems like it's disabling collider there

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.enabled = false.
That's what I do on the bomb after a wire is cut

steady trail
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Isn't that behaviour thing tho?

steady trail
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And in its Update, we have again this.triggerScript.interactable = GameNetworkManager.Instance.localPlayerController.isHoldingObject;

indigo prawn
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Oh it's kinda doing its own thing

delicate jackal
indigo prawn
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Cause storage closet just uses PlaceObject. This is using desks RPC placements thats neat

steady trail
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PlaceableSurface has no notion of how many items it has, yes.

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Welp

indigo prawn
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Is that even placeablesurface or is it just an interact trig?

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The desk

steady trail
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PlaceableSurface has an interact trigger linked to.

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Unless you mean desk

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I would have to check.

indigo prawn
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Yeah I mean specifically the desk

tidal magnet
indigo prawn
steady trail
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There's BoxCollider, lmao?

delicate jackal
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Sorry for interrupting but I gotta ask rq,
Is it possible that having multiple people have upgraded Hunter on the same session makes it unusable or was it just another bug that made sample not spawn or spawning phantom samples that you cannot grab? (it was ver 2.8.3)

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Will test it tmrw but I was just curious

steady trail
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Hunter is shared to all by default.

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Phantom items I have no idea how those happen, lol.

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The only bug I know about Hunter right now is if someone joins late and decides to buy hunter before syncing and hunter's maxed, it will break it.

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Because it will increment it past our list and it will just complain that there's no key.

steady trail
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Prolly not but who knows, lol.

delicate jackal
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Oh also I was about to say (forgor)
We were playing w/ the load lgu <playername> and even tho my friend got notification of "5s to load" we were waiting for like 20-30s and nothing loaded for him
Should the host buy it to trigger the load lgu or it should be loaded from anyone on the session?

steady trail
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Person that wants to sync types load lgu <playerName>

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playerName being the person that has the upgrades.

delicate jackal
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yeah yeah

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That's what we were doing

indigo prawn
# steady trail There's BoxCollider, lmao?

Yeah ok so basically zeekers made placeablesurface too strict and not modular enough and instead of changing it so it worked with the selling counter he just copy pasted and changed a couple things to have a different behaviour for it I guess.

steady trail
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We should probably make it automatic tbh.

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But ehhh.

steady trail
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What did you do exactly?

delicate jackal
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So basically I bought all of the upgrades

steady trail
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Mhm.

delicate jackal
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and because nobody really is into copying and pasting the whole list

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We wanted to try the load method

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My friend used the load lgu fumar

indigo prawn
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So we could either BoxCollider.enabled = false to get the desired behaviour but have it not be verbose or we could also do what zeekers did and make another mimic placeable surface to do what we want.

steady trail
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And the upgrades are all shared?

delicate jackal
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It popped that it's trying to reach for my upgrades and it should take approx. 5s

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and then there was nothing, he didn't gain anything, no notification of a success

delicate jackal
steady trail
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LAN or online?

delicate jackal
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online

indigo prawn
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I should add a displaytooltip there so less people get confused by that that's a good reminder

steady trail
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And if you do it on yourself, you don't get any loaded messages?

delicate jackal
delicate jackal
steady trail
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Yes.

delicate jackal
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Yeah hold on I'll try

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God friends will hate me for steam popup of rejoining back over and over to LC ๐Ÿฅฒ

steady trail
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@indigo prawn Yeah...

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I will just.

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Leave it unlinked, lmao.

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Because it has parentTo and BoxCollider so I'm gonna need those anyways.

indigo prawn
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Nice haha

delicate jackal
steady trail
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Nevermind, the log's filled with null because it's expecting something.

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I will just put a blank.

steady trail
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Of the config.

delicate jackal
steady trail
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Blank doesn't work either, sigh

delicate jackal
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well, didn't know it's set as default

indigo prawn
steady trail
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I have no idea why load lgu failed really.

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Because it should use your steamid to fetch your save and put it on them.

delicate jackal
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hmm

indigo prawn
# steady trail Blank doesn't work either, *sigh*

https://github.com/WhiteSpike/LC-LateGameUpgrades/blob/WhiteSpike/Wheelbarrow/MoreShipUpgrades/UpgradeComponents/WheelbarrowScript.cs

Looking at this it doesn't look like you're really using the placeablesurface and you already have it all set up so if you just replace that with a box collider I think it would be good to go

GitHub

Repo for the LateGameUpgrades Lethal Company Mod. Contribute to WhiteSpike/LC-LateGameUpgrades development by creating an account on GitHub.

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At a glance from my phone haha

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Looks like you're just using it to get the box collider it's pointing to (placeablebounds) and getting the inverse transform point but both could be done with a bland gameobject containing just a box collider then you won't have to worry about competing for the trigger.inyeragtable

steady trail
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Yeah.

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That's what I am doing right now.

indigo prawn
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Oh nice

steady trail
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Like I said, I was only using the collider and the parentTo out of it

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Not really much else.

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Because i was doing the place myself anyways. THISISNOTFINE

delicate jackal
steady trail
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Is that an old save?

delicate jackal
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I guess it was. We've removed it after all and started with new one

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But I'm just curious whether the option from misc should handle it by it's own

steady trail
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It should ignore all settings of individual purchase if it's true.

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When it's false, then it will check one by one if it's individual or not.

delicate jackal
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Ok, I don't really have anyone to test it rn but I'll let you know if noone will before me

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Thanks once again

steady trail
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Anytime.

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I have to math again.

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Also I have to make sure you can't put wheelbarrow inside a wheelbarrow.

maiden merlin
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LOL

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infinite wheelbarrow stacking

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speaking of, heres a lovely grimey shopping cart

steady trail
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Noice.

willow holly
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Any plans to make forcecredits host only / have the option to disable forcecredits completely?

steady trail
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@indigo prawn

indigo prawn
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Yes

fast trail
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is there a list of what all the upgrades do? "------ info" doesnt work

indigo prawn
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info should work

fast trail
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it doesnt for me

indigo prawn
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But I guess thunderstore then

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What are you typing

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Oh no

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Type info then the thing

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Not the thing then info

ionic orchid
indigo prawn
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I can switch it to interpret that way around too I didn't know people can or did type it that way

fast trail
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ive always done it that way

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im new tho so

ionic orchid
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tbh I make that mistake about 70% of the time even though I've been playing for a while. I just figured it was my adhd lmao

sand fractal
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would be possible to add a confirm to buying a upgrade like buying an item you need to type con/confirm?
the amount of times ive mistakenly bought an upgrade and my crewmates have is a bit embarrassing

rose pine
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found out the hard way that the malware broadcaster explosions do in fact kill you loool

spark heath
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Yeah, weve had more than a couple deaths to exploding turrets

fathom veldt
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what is the config name? I can't find it

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nvm

peak raven
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Locksmith isn't working for me. I'm playing on a save file created in v45 and bought lgu stuff on that in v45 too. load lgu didnt fix it

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I can go to the door and do the minigame and it also plays the sound that it got unlocked but it's still locked

steady trail
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The console shows any errors after finishing the game?

peak raven
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nope nothing

steady trail
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Welp

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I unlocked it so it's probably old save problems?

peak raven
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maybe, gonna try it real quick

shell verge
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So, I can't reset the upgrades anymore and my movement speed seems to decrease (into the negatives) everytime I type "reset lgu" and the upgrade didn't even show in the shop screen, but the samples dropped from the enemies

steady trail
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Do you have Strong Legs enabled?

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As in config wise?

shell verge
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i disabled it, because it didn't work because of other mods

steady trail
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Yeah, strong legs is crashing

peak raven
steady trail
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Which is before all levels are reset.

steady trail
peak raven
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yep

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even after running back to the ship and loading it again it didnt work

steady trail
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Only if the sync isn't really working.

shell verge
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Yep, I only enabled strong legs and now i can reset as usual

steady trail
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Welp

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Guess just checking if you have the upgrade on or not isn't sufficient, lmao.

peak raven
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no error in console or anything

steady trail
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I guess if you decided to buy it before, turn it off in the config after and come back, it will probably break it.

steady trail
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I don't understand though.

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It removed the minigame so the SetActive is working.

peak raven
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It's a solo test run, not in a lobby with others

steady trail
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So the only problem is really UnlockDoorSyncWithServer()

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Which is vanila code. THISISNOTFINE

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Actually wait, it did the sound too.

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That's also vanila code.

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Holy moly.

steady trail
peak raven
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I disabled info and debug logging, let me restart the game with other logs real quick

steady trail
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Because everything seems to be working just fine on our side because we call vanilla's function to unlock it.

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Did you try with a key.

peak raven
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not yet nope

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will do

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nothing interesting in the logs

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key worked

steady trail
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No "Unlocking door" after finishing the game?

peak raven
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nope

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I tried twice on the same door

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Indicated by the Starting lockpicking minigame

steady trail
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And you have nothing else that affects doors?

peak raven
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018cf392-9733-305c-1560-7aa53a4efae9
Well I dont know what would interfer with doors in that pack

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I'll try without game master, that one is quite buggy on my side

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either scoopys dungeon mod or lethalexpansion core maybe?

steady trail
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They should just make dungeon rooms tho.

peak raven
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oh yeah the event doesnt even trigger on scoopys dungeon doors

steady trail
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Not really mess with the doors.

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I take back what I just said then.

peak raven
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alright wasnt gamemaster

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gonna try disabling scoopys

steady trail
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Still stuck on loading. THISISNOTFINE

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This probably has Emotes or AdvancedCompany or something.

peak raven
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moreEmotes

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No AC

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wanted to use it but deleted it since reservedslots wont work with it

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even with scoopys disabled it doesnt work

steady trail
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It finally loaded.

peak raven
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I'm assuming it loaded that long because of the moons? thats the only real "content" in that pack

steady trail
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Probably.

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And it put me immediately to company because I had 0 days, ree.

peak raven
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yeah I had that problem too lmao

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something with gamemaster for me

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had 3 days and 7 hours left โ“

steady trail
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It's LethalUtilities.

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Because of this.

peak raven
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is it a setting I messed up? or just some LU magic

steady trail
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It's the mod's way of patching unlocking.

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I turned it off and I managed to unlock a door with locksmith.

peak raven
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is there any setting I can turn off? or do I have to disable the mod itself / hope for a fix?

steady trail
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Uhh.

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Probably KeysCanLockDoors setting.

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If you turn that off, it will do the vanila thing.

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If I know how to read.

peak raven
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alright, will try that right now

steady trail
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Actually wait, it shouldn't make a differnece.

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The door is still locked when it reaches here.

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Unless they call unlock door?

peak raven
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well turning that off fixed it

steady trail
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Lmao.

peak raven
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yep defo working now

steady trail
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Oh wait.

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I think I know what's happening?

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I think it unlocks it and then immediately locks it.

peak raven
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lmao

maiden merlin
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For the record there is another standalone mod that lets you lock doors with keys that does work with locksmith, cuz i use it in my modpack just fine

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I dont remember what its called but you can probably just search "lock doors" and find it

spark heath
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Nice

steady trail
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Well..

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This is not what I expected to happen when messing round with scale.

spark heath
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I love one handed shovel

steady trail
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I actually don't mind them being small in the wheelbarrow.

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Just need to make sure they're the right size when they are taken out, lol.

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Uhh.

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@maiden merlin Gib wheelbarrow models kthx.
Me want to break it.

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I hope I got the right person, lol.

maiden merlin
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oh shit ye

indigo prawn
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@maiden merlin @wanton crystal I need five ritual items and a reward item. If either of you guys could make them I'd much rather do that than get a free model with CC attribution.

The reward item can be like anything as long as it somewhat makes sense.
Again only five ritual items are needed but here's a bunch of ideas of what they could be:

goat/animal skull,
teddy bear,
heart,
flower?,
candelabra,
crucifix,
human skull,
rabbit?,
Some red old book or scroll,
any other spooky ritual item you can think of I'm sure will be fine to substitue

maiden merlin
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oooh, yeah i can defo throw some of those together

indigo prawn
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Sick
Yeah I know it's a lot to just ask for 6 items lol sorry about that but I know what direction to go with for this contract.

Basically when you hover over the altar it will say "x altar" where x is a random ghost / demon type. If you do demon x or some command in the terminal it will tell you the instructions for that demon. They'll be hardcoded and I'll try make the ingredients relative so you can also memorize what demons have which rituals. But basically a ritual will consist of 3 items if you successfully do the ritual it will do the animation and give you the reward, if you fail it will spawn a ghost girl and maybe the altar will explode or something.

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did a little polishing to it and added the altar model and some sound effects then I've just been working on other small things this morning but i'm happy with that

maiden merlin
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hey some little props arent too hard to make

indigo prawn
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๐Ÿ‘

maiden merlin
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though uh, spike's been having issues with my wheelbarrow model

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it apparently has no material, despite it definitely having one and the shopping cart working just fine

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dont suppose thats been an issue with any other models?

indigo prawn
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let me check

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seems fine to me

steady trail
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Re

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Mine's just black void.

indigo prawn
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haven't put it in game but it's hdrp lit and everything in here

steady trail
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Bruh.

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I didn't get the same file then.

maiden merlin
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its definitely the same zip

indigo prawn
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mine does look like that when I open it in prefab

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0 lighting

steady trail
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I'm working on the colliders on the cart right now, I will check it later.

indigo prawn
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world it looks fine tho

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right on

steady trail
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Anyways what's the animation for when the player grabs the uhhh.

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Jetpack, I guess.

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Because it's the only one that shows both hands.

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And I assume I have to put it here.

indigo prawn
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I don't know actually all my two handed items use the one handed anim lol

steady trail
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Rip.

indigo prawn
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I just positioned it in a way that makes it look like it makes sense but that won't work for the cart

steady trail
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Yeah.

indigo prawn
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HoldJetpack

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That'd be really nice if that fits well. Make sure you check two handed anim

steady trail
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Yeah.

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That's code thing so I don't have to 24/7 reconstruct the asset bundle.

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Close.

granite moth
steady trail
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Just need to fix the items not going inside the cart.

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They're still going way off.

spark heath
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Summon the company scrap counter with a 666% purchase rate

maiden merlin
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i think itd be really funny if you need certain items for the ritual, but if you happen to not be able to get one, a teammate's body will work in its place

maiden merlin
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one guy with a shovel like "tom dropped the book down a hole, we need a sacrifice!!" and everyone else fucking running

maiden merlin
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concepting up some goodies

delicate token
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Suggestion, allows upgrades to be able to use the info command to better understand what they do, I barely even know what hunter or the peeper does

maiden merlin
steady trail
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info peeper, info hunter.

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Tadaaa.

umbral bough
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Is masked and nutcracker not being in hunter purposeful?

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because there are 9 killable enemies in the vanilla game and only the other 7 are listed

steady trail
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#1178407269994594435 message

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Nutcracker already drops a shotgun so ehh.

dawn phoenix
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i think adding masked drops would violate geneva convetion

steady trail
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Masked is finding out the name of mask asset.

spark heath
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Being back a whole masked body for study

umbral bough
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I mean, I already do that with dead teamates and the mask the dead to grind xp

spark heath
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Maybe the company can train them to salvage

fiery ginkgo
# steady trail I think it unlocks it and then immediately locks it.

It's fixed now. Yeah, what it does is it calls unlocking the door on the client, then essentially sends a message to the server to call unlocking the door on every client, which means because of my toggle patch, it is now locked on the client that unlocked it, but unlocked for everybody else.

steady trail
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Noice. HmmThumbsUp

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@peak raven

fiery ginkgo
steady trail
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Ah well.

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Another ping wouldn't hurt.

peak raven
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gotta confirm first but thanks in advance ^^

steady trail
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Don't know why the rotations are different when dropped but yeah.

indigo prawn
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damn that's sweet great work

steady trail
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Also don't mind the weight not changing when taking things off.

peak raven
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love it

indigo prawn
desert rover
indigo prawn
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should we have the items be their regular size or keep them shrunk down? I was feeling regular size at first but they look cute shrunk

steady trail
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Uhhh.

desert rover
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maybe something less noticeable

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like 70% size or w.e

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but if its aesthetic then idk keep it small

steady trail
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I would have to somehow neglect the parent's size changes.

desert rover
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i mean its not a realism game

karmic garden
desert rover
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i like the idea of smol items i just wonder what the limits are there

indigo prawn
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Is the model object the root or does it have a 1,1,1 scaled parent?

steady trail
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You can change the amount of items it can take and weight reduction it applies when being carried by one.

karmic garden
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would be funny if they were full sized and just piled up out the top of the cart

indigo prawn
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cause if so you could possibly set the parent object to be the models parent or create a sister and position it appropriately

steady trail
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I would have to put the network object on the model, I guess.

indigo prawn
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Why's that

steady trail
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Because DiscardItem needs NetworkObject.

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To parentTo.

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Unless there's other magic I can do that you haven't told me yet, lol.

indigo prawn
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Why not keep netobj on the root object and set that as the parent object so any children have scale 1,1,1 applied to it instead of the models scale

steady trail
#

That's changed localScale on the video though.

#

It's 0.2, 0.2, 0.2, lol.

indigo prawn
#

cause that's the shopping carts model scale right

#

/ the scraps parents scale

steady trail
#

Actually, the actual model's scale is 100.

#

I just saw that.

indigo prawn
#

haha

#

crazy

peak raven
fiery ginkgo
#

Ah jeez.

steady trail
#

Now everything's locked, lol.

fiery ginkgo
#

Okay, I think I know why, but that's funny.

steady trail
#

I will try see if I can do anything with the scale.

#

But yeah, logic wise it's working.

umbral bough
#

oh shit can you not have a decimal for added hit damage on protein powder?

steady trail
#

No, force is integer.

umbral bough
umbral bough
steady trail
#

Code wise, yes.

umbral bough
#

oh, well that explains the rounding issues

steady trail
umbral bough
#

Chance of dealing a crit which will instakill the enemy.
Is that in percentage?

#

ie 25 is 1/4 of the time?

steady trail
#

No, it's decimal.

#

You would have to put 0.25 for that

fiery ginkgo
umbral bough
fiery ginkgo
#

@steady trail, you are the dev, right?

steady trail
#

Me and @indigo prawn, yeah.

#

Technically I'm just a sidekick, lmao.

fiery ginkgo
#

Alright, so I did some more trickery that should've worked, but apparently made things a bit worse. I basically patched UnlockDoorSyncWithServer to ignore calling UnlockDoor on the client and just send it straight to the server for it to bounce back to the clients.

#

Never mind, I know what I did.

#

I just reread the code in my head. Lol

dawn phoenix
fiery ginkgo
#

Alright, bug fix going out. @peak raven

peak raven
#

gonna test as soon as thunderstore has it

fiery ginkgo
indigo prawn
#

@maiden merlin that will be the system but with models. And all the items and ritual site will be in the facility of course

maiden merlin
#

ooooh sick

#

i wanna do a bit of doodling for myself for a bit, but ill definitely be modelling some fun stuff later

maiden merlin
#

the reward from doing the ritual is just supposed to be something to sell, right?

maiden merlin
#

i think the bust would be a cool high-value item to earn from doing it

maiden merlin
#

alright!

#

i can probably make all of them and just see which look best

#

can also consider which are gonna cause confusion to players (and whether thats a good thing or not)

#

"the ritual needs a bell" "its not working" "what do you mean" "i have a brass bell and its not working" "not a brass bell, an altar bell!"

peak raven
fiery ginkgo
untold sonnet
steady trail
#

There.

#

Size problem solved.

indigo prawn
#

Cool

steady trail
#

No more tiny apparetus.

indigo prawn
#

I'm out getting cat food rn

steady trail
#

Now to check if the weight updates whenever someone removes an item while someone's holding the barrow.

indigo prawn
#

Only -21 and my car had a rough time starting :/

steady trail
#

Yikes.

indigo prawn
steady trail
#

Still need to fix the weight problem.

#

Last issue I got is every wheelbarrow having the same weight. THISISNOTFINE

desert rover
desert rover
#

lmao

untold sonnet
#

shopping cart

#

i can see myself dragging few bodys of horder bugs in that cart

#

that would be funny

steady trail
#

Now to make the store one.

umbral bough
#

thats so goofy omg hoarderbugyippee

desert rover
#

i love it lol

desert rover
steady trail
#

You can change the weight reduction as of now.

desert rover
#

nice

steady trail
#

Kieth also suggested adding the barrow's weights to the config aswell.

desert rover
#

as long as i can make it more punishing to use

#

because its an insanely OP tool

prisma swallow
#

Give it slippery physics

#

Make it hard to turn unless still or smth

ionic orchid
#

Make it so if you hit something you have a configurable chance for your character to just go flying (or a certain amount of stuff to fall out, but that's not as funny)

spark heath
#

Squeaky wheel so it makes noise lile the toy robot

steady trail
#

Yeah, squeaky noise was proposed for a while.

#

I'm gonna see how playerSliding works right now.

spark heath
#

Doesnt packing a heavy object already kinda do that?

steady trail
#

Not sure?

#

It just takes a while to get started moving.

steady trail
#

Ah wait, it gives boost on stamina, ergh.

prisma swallow
#

hard to explain

prisma swallow
#

yeah

#

maybe lower its acceleration too

spark heath
#

looking forward to it either way

#

gonna make those trips to rend a lot better

willow holly
neon ingot
#

Upgrades follow into other save files occasionally

#

How do i fix that

indigo prawn
#

That's just an LC better saves thing I'm bad and haven't made a pull request yet.

viral sorrel
# steady trail Like this?

the wheel barrow was the greated idea to ever come out of my feeble mind lmao, thank yall for implementing that it is such a cool feature

steady trail
desert rover
steady trail
peak raven
# steady trail

can you make the sound more random? Not just the same file played over and over again xD
looking awesome tho, can't wait for it

steady trail
#

I would need more sounds, re.

#

I guess I can also mess with the pitch and loud of it like robot toy does.

#

I just got these from free sound sites so ehh.

peak raven
#

thats what it says on its main site at least

steady trail
#

I will check it out, right now I'm checking the configurations.

#

At the moment, you can configure (for each wheelbarrow):

  • Weight of the wheelbarrow itself
  • Restriction type (None, ItemCount, weight or All)
  • Maximum weight allowed in the wheelbarrow (only in effect if restriction is Weight or All)
  • Maximum item count allowed in the wheelbarrow (only in effect if restriction is ItemCount or All)
  • Weight reduction multiplier applied on each item when carried in a wheelbarrow
  • Noise range (how far an enemy can hear the wheelbarrow's sound
  • Look sensitivity drawback (how much sensitivity is reduced while moving with a wheelbarrow)
  • Slide/Sloppiness (how sloppy the player's movement is when moving with a wheelbarrow, the acceleration bits mentioned)
    And of course:
  • For the store, you can customize the price
  • For the scrap, you can customize its minimum and maximum value
#

And obviously, the turn on and off option.

maiden merlin
#

so, i got an odd bug

#

last time all my brackens turned into pills because i added new mods

#

today my brackens turned into eyeless dog and my eyeless dogs turned into brackens

#

but i havent changed my mods

steady trail
#

It probably messed up the itemid load order.

maiden merlin
#

i only had 3 eyeless dogs but 6 brackens, ive lost half of my beloveds ๐Ÿ˜”

little gazelle
steady trail
steady trail
granite moth
steady trail
#

Ehh.

zinc pumice
#

Hello, could someone explain to me how exactly the "peeper" item works in the game? I entered a game alone and when I found a coil head I put the turret (peeper) in front of him but when I turned around or stopped seeing him the coil head automatically moved normally

steady trail
#

MoreCompany fucks it.

#

It's supposed to do [this](#1178407269994594435 message) and [this](#1178407269994594435 message)

zinc pumice
#

I don't know but in my games the mannequins/coil head move even if I have the peeper watching them

steady trail
#

Okay.

#

And what mods do you have?
Because one of them is fucking the peeper.

dawn phoenix
#

neat

steady trail
#

I was too tired to get mine.

dawn phoenix
#

biggerlobby and advcompany work, more company kills the peeper dead

zinc pumice
#

probably was that

untold sonnet
#

why do i like this idea but not the twohanded mod

steady trail
#

Because having the ability of having items outside of your inventory is kinda good.
So something to balance it out must occur.

untold sonnet
#

ah

#

makes sense

maiden merlin
untold sonnet
#

so
the cart is something u can find but the wheelbarrow is something u can only buy ?
and what is the difference ?

maiden merlin
#

cart squeaky

steady trail
#

Item count cap, noise range, weight, ...

#

Where's the message, actually.

untold sonnet
#

neat

#

i wanna pull up into the ship with a cart full of dead horder bugs

#

sell bodys mod funny

steady trail
#

Also I will probably add the no crouch thing when using one.

#

Just an excuse to not trigger the bug where you drop the wheelbarrow through the ship floor when crouching

#

@indigo prawn All good or nah? THISISNOTFINE

#

With what I just said about the crouch thing.

indigo prawn
#

yeah sounds good

steady trail
#

And the configuration, I guess.

#

It has a couple.

desert rover
fathom umbra
#

anyone know if any of the bodycam mods are compatible with respawns?

#

(i know its not exactly related but this is the mod i use for respawns so hoping someone here knows one)

fallen idol
#

anyone encountered bug that you can't sink into quicksand anymore, you just slowly walk on top of it?

#

i'm trying to find source of this bug, but can't

#

maybe someone encountered it?

steady trail
#

No idea. Would have to look at the mod list.

#

I sinked just fine in the mud.

fallen idol
steady trail
#

Diversity touches a bit on Quicksand patches.

fallen idol
#

hmmm, let me disable it and visit march again

#

yep, that's the one

#

thanks

#

gonna report it now

steady trail
#

๐Ÿ‘

fallen idol
#

oh, it's already reported, lol

#

oh well

night gull
#

Anyone else having issues with Locksmith not working?

spark heath
#

Anyone else seeing Strong Legs not working when outdoors?

#

indie the building or inside the ship it works fine but stops working when im actually outside

steady trail
#

We don't distinguish between inside and outside though. We just increase the players jump force. hmmmmmm

steady trail
spark heath
#

Well thats the only times my jump looks different

#

Tried reloading the perks and nothing changes

steady trail
#

Can you provide logs of when that happened?

spark heath
#

Not really. Ill try to remember when I wake up and try to recreate

steady trail
#

Rip.

spark heath
#

Yeah, the rona is really screwing with my sleep

frigid estuary
#

hello. does anyone know if this is caused by lategame_upgrades or some mod incompatibility with it? #1195344976792518686 message

frigid estuary
frigid estuary
steady trail
#

Because TimeOfDay.Instance.UpdateProfitQuotaCurrentTime(); is only called when you're extending the deadline.

frigid estuary
#

aha i thought it might be intentional but it didn't cross my mind why it would be

#

can you give me an example when enemies don't spawn?

steady trail
#

float num2 = num + (float)Mathf.Abs(TimeOfDay.Instance.daysUntilDeadline - 3) / 1.6f;
This is the number that is influenced by the amount of days before deadline
int value = Mathf.Clamp(AnomalyRandom.Next((int)(num2 - currentLevel.spawnProbabilityRange), (int)(num + currentLevel.spawnProbabilityRange)), minEnemiesToSpawn, 20);
Which is then used here as a minimum value.
The higher the amount of days, the higher num2 will be.
So if the amount of days gets sufficiently high, it will be higher than the maximum value, giving an error and not plot out any enemies to spawn.

frigid estuary
#

the thing with this deadline thing. i was playing with my friends the other day, and we were sure it wasn't 0 days until the deadline but we got fired ๐Ÿ’€

#

not sure what caused it. because it doesn't happen always

steady trail
frigid estuary
#

it might not be lategame idk really. it's too late now to check

steady trail
#


        /// <summary>
        /// Shoutout to ustaalon (https://github.com/ustaalon) for pointing out the issue when increasing the amount of days before deadline affecting
        /// the enemy spawning
        /// </summary>
        [HarmonyPatch("PlotOutEnemiesForNextHour")]
        [HarmonyPatch("AdvanceHourAndSpawnNewBatchOfEnemies")]
        [HarmonyPrefix]
        public static void ChangeDaysForEnemySpawns()
        {
            logger.LogDebug("Changing deadline to allow spawning enemies.");
            previousDaysDeadline = TimeOfDay.Instance.daysUntilDeadline;
            TimeOfDay.Instance.daysUntilDeadline %= DEFAULT_DAYS_DEADLINE;
            savedPrevious = true;
        }

        [HarmonyPatch("PlotOutEnemiesForNextHour")]
        [HarmonyPatch("AdvanceHourAndSpawnNewBatchOfEnemies")]
        [HarmonyPostfix]
        public static void UndoChangeDaysForEnemySpawns()
        {
            if (!savedPrevious) return;
            TimeOfDay.Instance.daysUntilDeadline = previousDaysDeadline;
            savedPrevious = false;
        }

Don't know why it would do that.
Only if something's stopping from PlotOut and AdvanceHour from executing, not changing back.

frigid estuary
#

maybe some mod conflict

#

aight then ty. idk whats up with the note and guide still

#

i have not idea what mod is doing it but it's not important unless other things break ๐Ÿ’€

frigid estuary
steady trail
#

Uhh.

#

Actually wait

#

You have both?

frigid estuary
#

yes ๐Ÿ’€

steady trail
#

Uhhh.

#

I think that's why?
Because we both have the same patch.

#

Like imagine this:
We have LGU and Dynamic loading in this order.
LGU switches 8 days to 0, for example.
Then dynamic switches 0 to a 0 (because it has LGU change)

After that, we place down the previous values.
LGU puts back 8
Dynamic puts back 0.

frigid estuary
steady trail
#

I think that's what is happening.

frigid estuary
#

aight i'll disable dd ty

steady trail
#

I think I can fix it by just adding a check if someone already did it.

#

Though I can't do anything if I'm the first to change it.

frigid estuary
#

it would be nice for someone who doesn't use discord or github. i didn't think lg would affect deadline tbh

steady trail
#

Because it has Extend Deadline command.

#

And since you can buy it as many times as you want, it would break enemy spawns if purchased extensively.

#

The other way would be to completely change the enemy spawn chance calculation soo

frigid estuary
#

understandable

#

so lg doesn't change deadline dynamically, and you have to purchase days?

steady trail
#

Yeah, it's basically a command.

frigid estuary
#

aight

steady trail
#

Though I don't know if the default value is fair.

#

Nobody told me about it yet so I have no idea.

frigid estuary
#

1500 ๐Ÿ’€

steady trail
#

Because I don't want it to be too pricey that it's not worth but also not too cheap to be basically free money.

#

It's configurable anyways but yeah.

frigid estuary
#

if i disable extend deadline, would dynamic deadline work fine with the rest of lg?

steady trail
#

Uhh.

#

Right now no.

frigid estuary
steady trail
#

I can make it so in the next release tho.

#

It's not hard.

frigid estuary
#

would be appreciated ๐Ÿ™

steady trail
#

Done, will be live in the next release.

fallen idol
#

offtopic, but question: is that me or mod ratings on thungerstore gone haywire?

#

there's like 1000 likes on shitpost mods

#

suddenly

steady trail
#

The backend is having issues I believe.

frigid estuary
wanton crystal
steady trail
#

Didn't really bother getting the role, it just makes me pink, lol.

fathom umbra
#

you are on this council but are not granted the pink rank of modder

wanton crystal
brave onyx
#

Anyone know what might be causing me unable to buy some items?
I can query with info <item> but not buying them.
Ex: executing peeper doesn't give me any response.
Tested with portable teleporter, night vision, etc.

Tho it also happens with items from LethalThings (ex: pinger) but working fine with AdvancedCompany items.

indigo prawn
brave onyx
#

Yeah I did that just now (because the game stuck on start screen with new LethalLib), either way, still has the problem.

brave onyx
#

Oh it works now, there was a recent updates from other mods (such as AdvancedCompany), but I still keep using Lethallib 0.11.2

bleak mirage
#

Oh, MoreCompany fucks Peeper? Are there any other well known mod conflicts other than that and LCBetterSaves?

heavy hamlet
#

AC unfucks Peeper so there is that

tender vortex
#

hihi, just to confirm, this means that it makes every upgrade bought shared between all players right?

steady trail
#

Yes and it will ignore all individual settings you put on each upgrade.

tender vortex
#

oh perfect, thank you!

fallen idol
#

anyone experienced bug that spectator camera suddenly frozen in place and you can't switch between players anymore?

#

sometimes happens after player dies, sometimes completely randomly

#

i'm having hard time finding the reason of that

feral crane
#

Hi :P I was wondering, how does the Interns upgrade work?

#

It says it revives a player but it also has the option to "apply to all team members", so I'm a tad confused

tough salmon
#

anyone else using Lategame Upgrades notice the Peeper not working?

steady trail
#

If you have MoreCompany, that's why.

steady trail
#

I think @indigo prawn can explain it better than me on that regard, lol.

indigo prawn
steady trail
#

Ah okay.

feral crane
#

So it just respawns the player at the ship right?

#

(And doesn't delete their body?)

#

or does it

#

just a little difficult to test so i thought id ask

steady trail
#

It respawns the player in a random location in the facility, last time I did it. :v

steady trail
#

Got revived infront of a turret, lmao.

feral crane
#

does it delete body too though?

steady trail
#

Uhhh

#

No because it's meant to replace that.

#

It's like a new person but the player replaces that person.

feral crane
#

weird

#

then i wonder how cameras interact with that...

steady trail
#

How so?

feral crane
#

the terminal typically shows the body is the thing

#

like if you set it to look at a player

#

i guess it just overrides the body's terminal cam?

indigo prawn
#

bodies and players are completely seperate

feral crane
indigo prawn
#

yes

feral crane
# indigo prawn yes

but then on the terminal, the dead body and the respawned player would have the same name

indigo prawn
#

I think so yeah

feral crane
#

ohh

#

I see

#

phew ok, good to know

granite moth
#

idea, interns could maybe respawn the player through a dropship

graceful bear
#

Sorry if this is not appropriate to ask in here but can someone explain how the peeper works? Do I drop it and it'll look at the coilhead or does it work in hand?

feral crane
#

(I actually haven't tried the peeper at all lol, i just assumed that you would "place" it down through left click)

night gull
graceful bear
#

ok ty

desert rover
#

any timeline on when this next update will drop?

indigo prawn
#

Just waiting on models really. Haven't worked on anything yesterday or today but might slip a couple more qol / minor changes in.

#

Only need 3 more models then we're good.

#

Probably should do a little testing but fuck it we ball

tender vortex
#

for some reason running speed didnt save? only the host got it, is this an issue with the mod or?

rich tendon
indigo prawn
#

Or maybe load lgu x

#

Maybe just load idk

tender vortex
#

worth mentioning it was after a rehost too

indigo prawn
#

A rehost?

#

Oh like closed and re opened

#

Same host though?

tender vortex
#

ye

tender vortex
indigo prawn
#

Like the command wasn't recognized?

#

In terminal

tender vortex
#

it just opens the upgrade store

indigo prawn
#

Should be load lgu hostname

#

LGU load opening the store makes sense

feral crane
tender vortex
indigo prawn
#

You shouldn't but I guess so

#

Are you playing on lan or an old version of the game or anything?

tacit plaza
#

Would it be possible to have a confirmation screen before purchasing an upgrade? Maybe make the screen tell the player what the level of the upgrade they are about to buy does. In contrast, the info command would still be used to show what every level do

indigo prawn
#

Oh yeah that's what I was gonna add

#

And a purchase sound

tacit plaza
#

That'd be great, also is there a way to make a translation for the mod?

tender vortex
tacit plaza
#

I'd be willing to translate the mod to french if that is of any help

desert rover
indigo prawn
tacit plaza
indigo prawn
#

I'll probably just use chatgpt to translate things tbh haha or my gf for french

#

Actually I guess French Canadian is pretty cursed for all other French speaking countries so I'll keep my gf out of this lol

tacit plaza
#

Yeah I was planning on GPTing it too but double checking everything to make sure the sentences make sense

tacit plaza
#

"Tu cours crissement plus vite"

dim storm
#

Great mod, thanks. I have a question. I've been trying to rebind the LeftAlt for the night vision cause it interferes with ReservedItemSlots. I've tried using t in lethalconfig and tried both t and <Keyboard>/t directly in the config, but it just breaks the usage. Any advice?

steady trail
#

T

#

I think it has to be uppercase because we use KeyCode parser.

dim storm
#

I'll try that.

#

Didn't work through LethalConfig. Does KeyCode require <Keyboard>/T?

steady trail
#

T worked for me just now.

#

I don't know about how LethalConfig doing it.

dim storm
#

You edited the config file directly?

steady trail
#

Yes.

dim storm
#

Gotcha. I'll give that a try, got to have someone kill me since I can't figure out how to drop the night vision. :p

steady trail
#

Actually.

#

Before you do that.

#

You already changed in LethalConfig to T, yes?

dim storm
#

Yes

steady trail
#

What will probably happen is my guess.

#

Is that, when you restart the game, T will work.

#

Because we assign it when the game loads.

#

We don't really have a mechanism for when config is changed midway in a game.

dim storm
#

I did a restart. Config file shows Toggle Night Vision Key = T

#

Must have another mod causing an issue.

steady trail
#

Hm

dim storm
#

Reinstalled the mod and rebound it to T. Works now. Thanks much!

wintry prairie
#

i am having a weird problem, i did some testing with another mod to see how the upgrades would be like, so i got some upgrades like protein powder, me and my friends are wanting the upgrades to be per run instead of a permament effect between all runs but we can't seem to turn off the ability for the upgrades to transfer between saves, we messed with the config, but the upgrades still go through even to new saves

steady trail
#

There isn't supposed to be an ability to transfer upgrades between saves, lol.

#

Do you mean after being fired?

wintry prairie
#

nope, i leave the game and delete the save, yet i still have the upgrades like protein powder etc. on other saves

wanton crystal
#

lc better saves moment

steady trail
#

Are you using something that changes the menu's save menu as in the delete button?

wintry prairie
steady trail
#

Okay, yeah.

#

Because they make their own delete button and we don't patch that.

#

We patch the vanilla's, lol.

wintry prairie
#

so is the only option to just get rid of lc bettersaves?

steady trail
#

Orr.

#

Go to AppData and the delete the file there.

wintry prairie
#

fair enough

untold sonnet
#

shopping cart

indigo prawn
#

Sad Amazon sent the final model for the pentagram thing Alberta is just having a bit of a gamer moment right now so I'm laying low lol.

steady trail
#

Oof.

scenic dune
#

how does lightning rod work? I bought it and it doesn't show up anywhere

steady trail
#

It doesn't have a model right now.

#

But basically right now if you're close enough to the ship, instead of the item being selected to be striked, it will redirect that to the ship.

#

Because it has an effective range based on far you are from the ship.

maiden merlin
#

very sorry i didnt end up modelling anything for the ritual thing after i planned all those things ๐Ÿ˜ญ adhd is such a thing

tame olive
#

he added a few commands for failsafes in case shit breaks and he isnt able to fix so... yeh.

cosmic harness
#

does someone know if a code sent by the ghostCodes mod is able to blow up turrets/landmines when the malware broadcaster upgrade is bought?

spare juniper
#

how does the discombobulator work?

spark heath
#

Gives the ship an AoE stun ability with a little damage at max level

#

You type "atk" into the console to fire it off

vapid saddle
dire willow
#

Why does LGU not adhere to semantic versioning ๐Ÿ˜ญ

uneven charm
#

Question: How does the Bigger Lungs upgrade interact with Lethal Progressions' Stamina Upgrade? Is it stacking?

maiden merlin
sudden hollow
#

Does the betteritemscan mod clashes with the better scanner upgrade? Mine is at max level but it doesn't seem to be working coz I can't scan through the wall and the range feels like vanilla

night gull
#

Did you turn on the scan on walls option on the config?

sudden hollow
#

yep, i think i fixed it by disabling lcbettersaves, its working now

indigo prawn
steady trail
#

Pff.

#

The fires begin, I guess.

indigo prawn
#

I don't see it lol

dawn phoenix
#

wheelbarrow is rare scrap, wheelbarrow is purchased in store

#

I thought shopping cart was supposed to be the scrap

indigo prawn
#

Oh yeah haha

fluid river
#

when typing "lgu", nothing is displayed in the terminal

steady trail
#

Pfff.

#

@indigo prawn

#

I assume it's the same with lategame store

indigo prawn
#

Probably forgot the asset bundle I guess

steady trail
#

Lmfao.

indigo prawn
#

no it's in there

indigo prawn
fluid river
#

Oof, let me see

#

I use the TheMostLethalCompany Modpack

steady trail
#

it died at Dive, lol.

#

You turned off Diving Kit, yeah?

indigo prawn
#

oh it's the config item syncing

#

it still has the old !cfg return

#

probably from one of the 6 merges this morning haha

steady trail
#

Jesus.

#

How many conflicts did it generate?

indigo prawn
#

idk I spent around an hour doing them though, all things considered it came out pretty well.

fluid river
#

Do I delete the old cfg?

indigo prawn
#

just uploaded, it will take a minute to show up

delicate grove
steady trail
#

In what way.

#

Just saying it conflicts does not really help.

karmic garden
ivory atlas
#

Hi, could potentially be because of a conflicting mod but the transmitter (after the upgrade) is no longer sending any messages after the latest update of this mod. Attached is the mod file I'm using if useful.

karmic garden
pliant pollen
#

Hello! When trying out just Lategame Upgrades, my character freezes on after respawning

Note: No configurations were edited -- everything default
1. new game with just this mod
2. jump off ship at the start of experimentation to die
3. ship goes back to space, player respawns
4. player stuck in place, cannot move```

Another issue: I tried modifying the CFG through modman and after saving it, LGU store doesn't show up in terminal (this was **after** the stuck test)
delicate grove
scenic hatch
#

Hi I updated lategame upgrades to version 3.0 and experienced alot of bugs who can I discuss about them?

steady trail
#

But I need to know the problem to know how to fix it.

delicate grove
#

I'll gladly tell you if you ask. Doesn't let Moons confirm going to Moons

steady trail
steady trail
steady trail
zinc pumice
#

bros i have a problem with the contracts, i was playing normally and i get rescue a lost scavenger but when I closed the server and opened it again the person disappeared from the ship, in addition to this I tried the contract to deactivate the bomb and it appeared so close to a wall to the point of passing through it that the serial numbers were impossible to see, only 2 numbers could be seen

humble panther
#

from the new changelog this feels like a whole new game wth ๐Ÿ˜‚
ty for the update tho

steady trail
#

Also you forgor saveScrap.

#

You dummy.

scenic hatch
# steady trail Tell them here.
  • some players couldn't see lategame upgrade items (medkits, Extraction Contract crewmates)
  • when entering the Data Contract laptop on the console next to the login screen instead of the IP address there was written [IP]
  • when entering the Data Contract laptop some players couldn't see the Windows screen
  • after dying, respawned players couldn't move (but could be pushed)

other than that the update is insane! I love all the new features very much ๐Ÿ™‚

zinc pumice
#

Perhaps it could be implemented that the bomb can be moved from the place but the moment you want to leave the facility without having deactivated it, it will explode.
I updated the mod 5 minutes ago but I suppose that if the bomb counts as a normal item it could respawn inside walls, closets, etc. so seeing the numbers is going to be very complicated. but the other function could be that when you look at the pump a text "serial number xxx-xxx" appears. I think that would be the easiest but the truth is that I'm not sure, I don't know how mods are created xd

indigo prawn
indigo prawn
elfin mural
#

@warm dragon was the players getting stuck from your mod or conflicts with others?

indigo prawn
#

Not sure

steady trail
#

I'm more curious is how an non-existent PC can still call interact when killing the scene.

#

Because that's the only place I'm seeing disabling movement, lol.

#

Okay, resolved the problems with .csproj, now I can compile. THISISNOTFINE

elfin mural
#

I'm disabling lategame upgrades and im going to see if thats the issue

steady trail
#

It is.

elfin mural
#

wait were you able to fix it?

steady trail
#

Well, no.
But I tested with just LGU on. THISISNOTFINE

#

I'm trying to find out why it's doing that.

#

Because it really shouldn't.

elfin mural
#

its probably making a conflict somewhere

steady trail
#

Okay, found out why.

woven knot
#

Anyone having issues with the shopping cart despawning after quit out? Or is supposed to do that

steady trail
woven knot
#

Oh no! Okay, thank you! I was just confused!

pliant pollen
#

peperun ๐Ÿ›ž

indigo prawn
#

Oh you mean the item bool

steady trail
#

Yeah.

#

That crap.

indigo prawn
#

You shouldn't have to tick that but as long as it doesn't hurt and save things outside of the ship

little goblet
#

is it fiexd now

steady trail
#

Also you were putting Sick Beats's previous movement speed without they're being Sick beats on

indigo prawn
steady trail
#

Yeah.

indigo prawn
#

Or in a coefficients case 1

#

Oh was it set to 1.5

steady trail
#

And you were doing
__instance.movementSpeed = SickBeats.PreviousMovement

#

Regardless if it was on or not.

little goblet
#

after dying, respawned players couldn't move (but could be pushed), after deleting this mod - it works fine

spark heath
#

definitely gonna have to play with the balance for the loot bug swarms on my groups configs, lol

indigo prawn
#

Whack

mint fossil
#

Lategame upgrades causing players to not be able to move after a death

spark heath
#

bomb defusal went fine but got mulched on the bugs.

steady trail
spark heath
#

shotguns were not as effective as I would have hoped for dealing with swarms of enemies

steady trail
#

Now, the other issues...

indigo prawn
steady trail
#

On PlayerControllerBPatcher.

#

On KillPlayer.

indigo prawn
#

That sounds right

bronze rover
#

doesnt see the lategame store anymore, anyone else the same problem?

fallen idol
#

oh shit, i just noticed update is out, read the changelog and hyped now

#

amazing work

steady trail
indigo prawn
#

3.0.1 should have fixed that

steady trail
#

They could have not updated yet, lol.

bronze rover
#

i have 3.0.1

steady trail
#

Kek.

indigo prawn
steady trail
#

Gib logs please.

#

How does the uhhh.

#

MapObject work exactly?

#

@indigo prawn

#

Because I don't see in the dev menu to spawn in.

indigo prawn
#

Just add like register shop item or something temporarily to get them in the spawn menu I suppose

meager bane
#

Should I hold off for a group session on this version with folks reporting getting stuck?

steady trail
#

But when they load, they have the item info about it, right?
Just trying to understand why the cart is disappearing.

#

Also extend deadline died again? Lmao?

scenic hatch
indigo prawn
#

We just need registerItem in there and it will be good

#

RegisterPlainItem

#

Whatever it's called

#

Items.RegisterItem

#

That's it

steady trail
#

Oki.

#

Meanwhile, I'm gonna check why extend deadline died again.

fallen idol
#

when you accept contract - you need to go to the described moon manually?

steady trail
#

Yis.

fallen idol
#

also where can i find ritual site? outside?

steady trail
#

Yes.

indigo prawn
#

Nah it's inside

steady trail
#

Is it now?

indigo prawn
#

Giant pentagram you'll know it when you see it

#

Yeah everything's inside I just do the testing outside

#

Shame to waste a beautiful sunny day inside the facility

steady trail
#

Nice copy paste of BugNest, btw.

#

Still has the cleanNoise and toolType, lmao.

indigo prawn
indigo prawn
spark heath
#

If i get a second contract, will it delete my current one?

steady trail
#

I believe so.

#

I'm only seeing storage for one as of now.

deep fossil
#

Hello guys

steady trail
#

Yo.

#

You got stuck?

deep fossil
#

I have a question homies

#

YES

#

YES

#

YES

steady trail
#

It will be fixed in the next hotfix of this.

deep fossil
#

I download earlier this mode seems so cool but yea stucked when respawn

steady trail
#

We're still checking other issues, just gives us a moment.

deep fossil
#

Okey!

steady trail
#

Yeah, we're dummies and just assumed you have Sick beats upgrade and moved next to a boombox.

fallen idol
#

soooo whellbarrow can only carry 5 items?

#

not great, not terrible

steady trail
#

You can configure it.

indigo prawn
#

Config

spark heath
pliant pollen
#

thanks for the awesome mod -- can't wait to try the next update after the hotfix

ebon hornet
#

Is LGU not showing anything in the terminal a known bug?

deep fossil
ebon hornet
#

Been having it since the latest update

fallen idol
#

but stuffing engine into it blocks all the flashlight

#

lol

steady trail
#

Because supposedly 3.0.1 fixed that.

#

So yeah, if it still happens, give us logs please.

fallen idol
#

wheelbarrow is fun, not sure it worth 500 tho

#

but balancing is hard, yeah

steady trail
#

It's free 5 slots tho.

ebon hornet
fallen idol
#

yeah, but you can't take it on half of the maps basically

#

cause ladders

spark heath
#

Winder if an active boombox will provide buffs from the cart

steady trail
#

True.