#Lategame Upgrades

1 messages · Page 7 of 1

prisma widget
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Sounds like a plan. Trick it, stun it, kill it. It can be more profitable than lot a scrap.

flat bison
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Like just have someone at the ship to trigger it and everyone gangs up on it with a ton of shovels lol

mighty kiln
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Does Bigger Lungs increase the amount of stamina you regen with each upgrade as well or..?

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Could integrate that into its tiers if not.

steel haven
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Did the better scanner get nerfed hard or smth

dawn phoenix
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it got split into upgrades

steady trail
indigo prawn
steady trail
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visible confusion

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I thought we were working with effecting ranges?

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Because it doesn't make much sense when we have this lol.

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"Hmm yes, 150% chance to hit."

brittle kelp
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@fervent matrix you should probably go find that config and change everything to team upgrades or somethin

indigo prawn
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Everything is team upgrades

indigo prawn
light vault
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What issues are there with LC Better Saves exactly? Seems like it's working for me

civic jewel
acoustic root
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er dunno what i did

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but NV isnow permanent

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and recharges while its on

woven dome
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is anyone elses lgu upgrades getting removed after going into orbit? (specifically talking about running shoes and back muscles), leaving and restarting the save brings them back but after going into orbit again they just go away

indigo prawn
acoustic root
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ah

indigo prawn
shell kestrel
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dont think its any problem with the actual mod then

indigo prawn
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Ohh by leaving I thought you meant a similiar scenario to Vei's issue. Yeah LC better saves will not allow you to load correctly

cunning orchid
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this is one of the best LC mods ever, and i still get to barely use it because game hard lol

versed crystal
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is it me or does lan mode don't save your upgrade.

indigo prawn
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you can use forcecredits 123 to buy back your upgrades but if you're able to play online and just alone do that.

I might add support for lan in the future but only like <0.1% of players play on lan

versed crystal
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@indigo prawn ah, I was using it test mod and solo play.

plucky trellis
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so im still suffering on upgrades not saving on multiplayer, the load lgu stuff isnt working either

plucky trellis
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I think i figured it out

wispy obsidian
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What is Chance of upgrades going on sale?

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Not every upgrade is available in the store?

manic glacier
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is this a different mod? or included with your mod? i don't see it in the upgrades...

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would really like to get this if possible

steady trail
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It's still in the making.

steady trail
wispy obsidian
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Thanks

indigo prawn
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I could even just send the DLL and assetbundle when I boot up my PC if you want to try it out. Should be stable. It took under an hour to implement honestly, animating and setting up the samples they drop took longer lol

granite moth
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hm, perhaps there could be a command to quickly upgrade an upgrade to a certain level. like "beekeeper 4" to instantly upgrade beekeeper to level 4

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also, with better scanner, i cant scan locusts

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nor baboon hawks

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i cant scan any enemies

flat bison
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Are you at a high level already?

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I think it's level 2 or 3 that allows enemy scanning

granite moth
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yeah, max

steady trail
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And you have enemy scan off in the config, yes?

granite moth
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enemy scan through walls is off yeah

steady trail
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Yeah...

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Because we did an oopsie and basically just turned off enemy nodes when you have that off.
Regardless of scanner level.

indigo prawn
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Oh yeah

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Haha

granite moth
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:

steady trail
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We're supposed to check if it's behind a wall then see it's an enemy. Not the other way around. pepega

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Also I seem to have fixed the issue with BetterSaves?

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At least, it's working now.

indigo prawn
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Nice are you making a PR on his repo

steady trail
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Yeah.

indigo prawn
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Sweet

steady trail
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Because basically what was happening is we were putting placeholder when we're not supposed to.

indigo prawn
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Yeah ik

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Idk why I did that. When I did my pr I didn't even clone the repo I just added that for loop and was like fuck it this will work lol

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Also he doesn't use the vanilla delete button so our patch on it to also delete the LGU save won't work

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So if you haven't already adding something to that to delete an LGU file if exists is probably needed

steady trail
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Bruhhh.
I was looking at the files when I was deleting the save files and they all had the same value so I just assumed it was ok, lol.

steady trail
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Like bruh.

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No yeah, it's working with the delete button.

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I don't know what magic is doing to be working but it is.

indigo prawn
steady trail
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Apparently it was from Assembly-CSharp-firstpass.dll

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So hey, now I have an enviroment for bettersaves for when LGU gets fucked again by it.

indigo prawn
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Should be good here on out tbh

steady trail
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And this will probably fix this issue too because ,whenever it finds a save, it looks for the respective LGU file with same identifier.

indigo prawn
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yeah I'll leave a couple comments

solemn elm
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hey so, every time i reopen my save file it seems like the upgrades are active but don't actually do anything. It works perfectly fine the first time buy it but once i rehost they stop working, how do i fix this?

indigo prawn
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can you send your logoutput.log file in your bepinex folder?

solemn elm
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in a bit, discord isn't sneding rn for some reason

indigo prawn
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when you say it seems like they're active what do you mean. When you type lgu in the store it says unlocked/lvl x ? you see the chat message that says "<upgrade> is now active!" in chat?

solemn elm
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yeah

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it always says it's active

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but the effects aren't there

indigo prawn
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ok gotcha

solemn elm
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when i buy the upgrade again it works fine

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until i rehost

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at which point it loses its effects again

indigo prawn
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wonder what would happen if you do "load lgu <your_name>"

solemn elm
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oh i think that fixed it actually

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thanks!

indigo prawn
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oh wait are you playing on lan?

solemn elm
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i will, though it may look a bit messy cause my log output constantly has some errors in the background related to graphics or something

solemn elm
indigo prawn
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there's vanilla logs that just straight up print the look rotation of the character every frame of the game haha. lots of stuff like that

solemn elm
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LOL

steady trail
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Torso at zero position!

solemn elm
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i'm playing right now so it isn't letting me send but once we stop i will remember to post it here

wintry lark
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Has anyone recommended something like water diving suit yet? Something to stay longer underwater

tame olive
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yes, multiple people have

indigo prawn
steady trail
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Modelling is the hard part, haha.

indigo prawn
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yeah ik i can't stand it

civic jewel
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Oughta just make everything a cube with the name of it on it

indigo prawn
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Sad Amazon is great though, he mainly does graphic design stuff but just started learning 3d modelling and most of our models and all of our graphics are from him

civic jewel
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He is awesome

indigo prawn
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I'd love to have some sort of thing like this for the diving suit model and it just goes on your head when you pick it up

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having it be a little harder to see out of, two handed, and slow moving sounds good to me. I think that sorta style would fit the game too

civic jewel
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I always think of that one Scooby doo villain whenever I see these diver helmets lmfao

indigo prawn
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yeah haha

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iconic

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various looks so weird to me

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that does not look right

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good sign to change up my vocabulary

civic jewel
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gotta get yourself one of those word of the day calendars

solemn elm
steady trail
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grabs glasses

manic glacier
indigo prawn
steady trail
# solemn elm as promised
[Warning:   BepInEx] Plugin [More Ship Upgrades 2.6.0] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update

hmmmmmm

steady trail
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I didn't find any nulls, only the FreddyBracken got a null on Awake.

solemn elm
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oh is that the reason?

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alright, i can try updating, thanks

steady trail
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It could be a reason.

manic glacier
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@indigo prawn one thing i do notice (happened before i used your new files too) is that my pro flashlights are disappearing on the ship when i exit out and reload the save

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went from 6 to 2 to 0

indigo prawn
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I'll try recreate that. Are you playing with many other mods? Mine doesn't touch saving and loading. If you're placing them on the storage cabinet shelving unit thing then they could have just fell off it onto the floor, move the cabinet and you should see a bunch. That one is a vanilla bug.

manic glacier
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@indigo prawnah! you are correct haha. they are there on the floor thanks man

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but when i type "info hunter" it shows a message saying that it is not implemented yet and to @ you lol

steady trail
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Yeah, the merge kinda fucked it.

manic glacier
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haha

steady trail
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I'm trying to fix it right now.

manic glacier
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nice

steady trail
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Do we have 3 tiers of hunter or 4?

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Because I'm seeing 3 from the info and 4 from the configs.

civic jewel
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i thought it was one tier per enemy

steady trail
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        static string[] lvl1 = new string[] { "hoarding bug", "snare flea" };
        static string[] lvl2 = new string[] { "bunker spider","hoarding bug", "snare flea","baboon hawk" };
        static string[] lvl3 = new string[] { "bunker spider","hoarding bug","snare flea","baboon hawk","bracken","thumper","eyeless dog" };

I got this. :V

civic jewel
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ah, that would look like 3 then

indigo prawn
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hunter price 4 is never referenced I think I alt + enter -> enter created it then forgot about it

steady trail
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Nice.

indigo prawn
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cause it's not needed yeah

steady trail
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Okay.

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So I'm wondering how the config doesn't then set the value of the new prices.

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Because the only change I'm seeing is that add.

indigo prawn
steady trail
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Now as not in the git yet?

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Because I got the top.

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Do I need to pull agian

indigo prawn
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pull now

steady trail
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Okay, now they're there.

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Damnit, it didn't work like I expected it to do.

indigo prawn
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yeah haha that's one luxury from python I'm way to used to

steady trail
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There.

indigo prawn
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Nice

steady trail
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Made PR out of it.

manic glacier
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this is cool to see the dev process haha

steady trail
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This is only when the code does what it's expected to do.

untold saddle
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Hey! The upgrades you purchase (like Protein Powder) only affect the player who purchases them, right? Since my friend bought it for him and he does more damage by hitting me than I do

steady trail
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There's two spots for sharing upgrades in the config.
First is sharing all upgrades in the Misc section.
If true, all upgrades are shared to everyone.
If false, then we check on each upgrade's config if it's shared or not.

untold saddle
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All upgrades have "Individual Purchase = true", so in theory it only affects the person who purchases it, but then in [Misc] it appears "Convert all upgrades to be shared = true".

Since my friend deals more damage than me, I understand that [Misc] is not working, right?

indigo prawn
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No I think that should be working. It's possible your lobby / players instantiated incorrectly and some netcode is broken, in which case a game restart or maybe even just lobby restart should fix it. This is more likely to occur the more mods you have and complex aggressive mods like more company and bigger lobby are especially prone to creating issues like this.

If you and your friend send your logoutput.log file (it's in your bepinex folder) I can see if there's anything glaring though.

manic glacier
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suggestion: it feels like it's hard to afford going to tier 3's when you want to be going for upgrades, so maybe something like a membership pass you can buy for the individual tier 3's that gives you free access to them?

indigo prawn
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yeah it's definetly a balance. when my crew played we'd usually save enough credits to go to dine and spend anything above that on upgrades.

I've thought about items like that though. So far I think my favourite is ~rare scrap that you can pick up and left click and it will allow you to travel to the respective planet for free one time.

So you would fine like a rend ticket or something then pick it up and use it and rend would be 0 in the shop for one trip.

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I like how this one looks in game. Just found it royalty free and stuff online

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also

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sad amazon rn

civic jewel
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bro certainly cookin

hidden forum
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I lose all upgrades on reload of a save is it supposed to work like that

civic jewel
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hell whitespike been cookin too
bro has been workin
im the lazy mf between us all

civic jewel
hidden forum
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yes ur right, I am

civic jewel
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that one is currently a bit of a reported problem, but i believe a request was made to make it compatible

hidden forum
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alright thank you!

steady trail
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What is AlterStoreItems supposed to do?

civic jewel
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i know we wanted the store items if they were disabled to disappear from the store, but had some issues on that front

indigo prawn
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Yeah I can't remember what state it was left in but I tried a ton of things altering items that were already injected into the vanilla store when a new cfg is received, changing prices and removing. Couldn't get anything to work though so left it.

manic glacier
civic jewel
indigo prawn
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Yeah that's a good idea

untold saddle
indigo prawn
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I'm excited to add more features that introduce tasks / more content. I think one of the next things I'll implement is extraction missions.

It will cost ~1000 or something to get extraction info, basically it will say 'x is somewhere in the Rend facility, you will be rewarded y credits for safely extracting him from the site' or something.

Then you can fly to rend or whatever planet and somewhere inside the facility will be a model of a human or peter griffin or some shit and it will weigh a lot and probably make a lot of noise or have some circumstance around it

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Like that'd be neat if you had to extract bender from futurama and he spawns hoarding bugs around him or spawns in a hoarding bug nest because he's metal

civic jewel
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thatd be alot of fun yea
even make it so youd have to kill maybe even a buffed up hoarding bug or some shit

creating other objectives for players i think is alot of fun

indigo prawn
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it's possible some critical hits are occuring

untold saddle
indigo prawn
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weird, I'll try test on two lan clients

indigo prawn
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could be a neat final upgrade to hunter

civic jewel
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absolutely, make it so since you maxxed out hunter, allows the capability of facing a real unit, and the goop he drops could be more valued as well compared to the lesser ones

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ideally if he exists itd probably be like, him and a couple of normal bugs at a nest

indigo prawn
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anything I'm forgetting for the brief notes

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oh we added some overhauls right

steady trail
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There's the protein powder crit thingy.

civic jewel
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for the extraction mode perhaps we should get realistically made models of Kieth and WhiteSpike to extract 😎

indigo prawn
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Haha that'd be so weird to see in game

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@steady trail if you still have that env handy

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I'm just popping out for a moment but if you're not able to I'll set it up when I'm back

steady trail
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Yeah, I saw that.

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Checked if there was any changes yet.

indigo prawn
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Ah right on

steady trail
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So long as I don't forget to not commit these, we should be fine.

steady trail
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Just tested, everything's fine

manic glacier
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when can we expect the next update with hunter and medpacks? 😮

steady trail
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Supposedly now, BetterSaves 1.6.0 is now compatible with LGU.

fleet fossil
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so, we've been having trouble with upgrades not saving across games. we have share all upgrades on. and every time we leave game and join the same save, none of us have the upgrades anymore

steady trail
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Are you using LCBetterSaves?

flat bison
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LCBetterSaves has an update that should fix the issue

steady trail
flat bison
steady trail
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Anyways, it's 0:26 AM.
I should probably sleep.

fleet fossil
steady trail
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Huh.

fleet fossil
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we're using MoreItems though?

indigo prawn
steady trail
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So it appears in chat that they are on?

fleet fossil
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only thing i can think of that might touch the file save is SuitSaver or MoreItems

indigo prawn
fleet fossil
indigo prawn
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@wanton crystal

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I'm gonna push everything live hopefully I'm not forgetting anything

lethal vale
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Oh hell yeah! Was just getting ready to boot up but now i'm a wait

wanton crystal
wanton crystal
indigo prawn
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oh yeah

indigo prawn
# fleet fossil 45 and latest LGU

if you could send your logoutput.log (in your bepinex folder) I can see if there's anything glaringly wrong. and you aren't playing on lan right

fleet fossil
civic jewel
indigo prawn
civic jewel
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awesome

lethal vale
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I'm waiting for it to pop up on thunderstore.

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then I'm gonna test it out.

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So far the mods ive been running together haven;t caused many issues so fingers crossed.

fleet fossil
civic jewel
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if its too large pastebin would work

fleet fossil
fleet fossil
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yeah, idk why the fk that log file so big lol

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looks like it's a lot of this error lol:

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[Error  : Unity Log] KeyNotFoundException: Cannot find control '-' as child of 'Keyboard:/Keyboard'
Stack trace:
UnityEngine.InputSystem.InputControl.get_Item (System.String path) (at <69a3ba35f0be43dc9f2827cb84fef646>:IL_0017)
MoreEmotes.Patch.EmotePatch.EmoteInput (System.String keyBind, System.Boolean needsEmptyHands, System.Int32 emoteID, GameNetcodeStuff.PlayerControllerB player) (at <f5da28d14d8446a1a30ddc07194617c6>:IL_0059)
MoreEmotes.Patch.EmotePatch.UpdatePostfix (GameNetcodeStuff.PlayerControllerB __instance) (at <f5da28d14d8446a1a30ddc07194617c6>:IL_030A)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

[Error  : Unity Log] KeyNotFoundException: Cannot find control '-' as child of 'Keyboard:/Keyboard'
Stack trace:
UnityEngine.InputSystem.InputControl.get_Item (System.String path) (at <69a3ba35f0be43dc9f2827cb84fef646>:IL_0017)
MoreEmotes.Patch.EmotePatch.EmoteInput (System.String keyBind, System.Boolean needsEmptyHands, System.Int32 emoteID, GameNetcodeStuff.PlayerControllerB player) (at <f5da28d14d8446a1a30ddc07194617c6>:IL_0059)
MoreEmotes.Patch.EmotePatch.UpdatePostfix (GameNetcodeStuff.PlayerControllerB __instance) (at <f5da28d14d8446a1a30ddc07194617c6>:IL_030A)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
civic jewel
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looks like more emotes specifically is upset versus our end there

indigo prawn
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Yeah that's not us unfortunately.

You could create a new log by relaunching the game and loading into a save that fails to load

fleet fossil
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yeah, it's not liking something that it's spamming my logfiles

indigo prawn
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That will be small enough to send

fleet fossil
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yeah, i'll try that later (since i'm in the middle of group session)

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i'll attach it then

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wasn't saying that, that specifically was your error, jsut that, that's what's making my logfile ridiculously huge

indigo prawn
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You can try doing load lgu <host_name> if you haven't already and I think it will work in this circumstance

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As a bandaid fix

fleet fossil
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i'm assuming that just loads their purchases to me?

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the problem is their purchases also aren't loaded on new game

indigo prawn
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The host can do it with their own name. If you are doing individual upgrades you can do it with your own name.

Not sure it will work but a similiar scenario occured with someone and this worked.

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So in their circumstance the save file was intact but for some reason not loading. If they manually loaded like that it worked.

fleet fossil
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kk, ill tell host to try

indigo prawn
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Worth trying before forcecredits 123 at least

fleet fossil
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seems to be taking a lot longer than "5 seconds" hasHmm

indigo prawn
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Then it's null yeah. You're sure the host doesn't have LC better saves?

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It's client side

fleet fossil
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yeah, she' doesn't

indigo prawn
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alrighty welp sorry about that hopefully this gets resolved soon

civic jewel
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slight oversight

indigo prawn
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shit

civic jewel
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diving kit returning medkit to scanner

indigo prawn
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the old copy paste strikes again

civic jewel
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love to see it

fleet fossil
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@indigo prawn i just find and recplaced the error that keeps repeating like crazy, much smaller logfile now lol:

civic jewel
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im also noticing with each drop of the diving kits, it creates the explosion visuals

civic jewel
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simlar to lightning strike

indigo prawn
indigo prawn
fleet fossil
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so, we did a few, beekeeper, malware, and better scanner

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and i don't recall the others, but i know for sure beekeepers showed up for everybody in the chat box

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but when we reloaded the save, nobody had beekeeper anymore for example

indigo prawn
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right ok. Yeah besides all the exceptions and cursed stuff things look alright. My objs are getting migrated to ddol and everything. I guess this is a wake up call to make the loading process more verbose

fleet fossil
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lol i feel that (software engineer myself)

lethal vale
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Hey @indigo prawn do you know if lategame is compatible with any hud mods? With your new upgrades Id like to see actual health numbers

indigo prawn
lethal vale
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I'll give it a shot

fleet fossil
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hmm, so i checked just a solo game really quickly, bought a LGU, closed the game out, came back and still had it

lethal vale
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Elads Hud works great!

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It is so far compatible and reflecting the upgrades.

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can see the change with stamina and health increasing

slow crane
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@indigo prawn Hey, discombobulator doesn't seem to be working. Bought the item but when I try using initattack it says "You don't have access to this command yet. Purchase the "Discombobulator". Just updated and now it seems like the purchase reversed.

lethal vale
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I believe its atk

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attack or atk

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is the command

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my buddy figured it out when we were testing it just a bit ago.

slow crane
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initattack works too

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but still throws back the same message, that it was never purchased

indigo prawn
slow crane
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@indigo prawn I purchased it. When we first purchased it, it showed it has been purchased and that it was level 1. We noticed that there was a new update for LGU so just updated and now the item once again doesn't show as being bought. I'll buy it again when I get the money and let you know if it works now.

civic jewel
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you can do forcecredits 123 to get the credits back and rebuy

uneven fractal
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Popping in here to ask for some clarification regarding the FAQ on the GitHub & the config file. Running 2.7.1 (have not updated to 2.8 as it seems it was released really recently). The FAQ states that "the Shared Upgrades config setting set to true" but I do not see an option in the config except for on each upgrade, which is states that "If true: upgrade will apply only to the client that purchased it". What I am looking for is some clarification in general. I want everyone on my ship to get the upgrade when bought.

indigo prawn
uneven fractal
slow crane
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@civic jewel Thanks, in terminal?

lethal vale
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literally every item we interact with creates a minor explosion effect lmfao

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its just visual

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no actual dmg

indigo prawn
slow crane
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@indigo prawn Looks like updating the mod fixed it or restarting. Not sure which.

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@indigo prawn Thank you, sorry about that!

lethal vale
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@indigo prawn The hunter upgrade isn't working

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or am I missing something? Is there anything required to extract a sample?

indigo prawn
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should just be like inside their body. what did you kill and what level are you

lethal vale
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max level and a spider and horder

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I'll try again I didn't get inside their body

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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.ParticleSystem.Play () (at <80319fd319104734a9ac6c5f40c675c2>:IL_0001)
GiftBoxItem.OpenGiftBoxClientRpc (Unity.Netcode.NetworkObjectReference netObjectRef, System.Int32 presentValue, UnityEngine.Vector3 startFallingPos) (at <44743d9474784365a095189c76175301>:IL_00F0)
GiftBoxItem.OpenGiftBoxServerRpc () (at <44743d9474784365a095189c76175301>:IL_0223)
GiftBoxItem.__rpc_handler_2878544999 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <44743d9474784365a095189c76175301>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <1b23ec5fcbfc4fbca0db70afcdb9b715>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
GiftBoxItem:OpenGiftBoxServerRpc()
GiftBoxItem:ItemActivate(Boolean, Boolean)
GrabbableObject:UseItemOnClient(Boolean)
GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[Info : Unity Log] RPC Table Contents

indigo prawn
#

that one will be hotfixed soon

lethal vale
#

ah ok cool lol its a major game breaker. you can' drop the present and it just infinite loot spawns from it

woven dome
indigo prawn
lethal vale
#

I'm the host.

#

Im looking for another enemy

indigo prawn
#

oh nvm then

lethal vale
#

nope its not working

copper lantern
#

what are those samples?

manic glacier
#

testing out the new update. hunter is working for me but gift boxes are dropping the items without expending the box.. essentially allowing me to duplicate the contents infinitely

#

oh damn i didn't get a chance to download those. was that a fix for the bug i ran into?

indigo prawn
#

yeah I just had to make a tweak

#

these are going live rn

lethal vale
#

Kieth what would be causing the hunter upgrade to not work?

worldly isle
#

well it seems ur hotfix just went live so ill check!! <3

indigo prawn
worldly isle
#

On my end, I have (most) of the upgrades enabled in the LGU section but when I look, they dont appear to be there

#

i'll send a ss here in a sec

#

as well as my cfg file

#

I'm the host of the game, btw

#

ss

#

cfg

#

i do have some things disabled but to point some out, all of the news ones such as hunter arent there, and things like the lightning rod arent either

#

even though I havent changed this config since the update 2.8, and in 2.7.1 the lightning rod worked fine

#

If I roll back LGU to 2.7.1 the things that're missing come back

indigo crescent
#

This is my favorite mod on Lethal Company for sure ❤️ Can you add a money sound when buying a new perk ? So that it feels and sound like we have bought something that matters

indigo prawn
worldly isle
indigo prawn
#

that would do it, thanks

worldly isle
#

I don't code large structures (the extent of my coding is numerical analysis cuz math major) but why would it even be different on our ends

#

seemingly we have the same mod files

indigo prawn
#

It's just a matter of having a gigantic mod and limited testing. The last time I tested tweaking the config settings a bunch and enable disable was ages ago. We just uprooted and changed this entire system and it looks like specifically night vision isn't happy with this case.

You can't really have a staging environment with this stuff so everything is just cowboy'd live.

worldly isle
#

ha, yeah i can understand that

indigo prawn
#

if you leave that enabled but just don't buy it it should work

worldly isle
#

sometimes checking your work is more hassle than just accepting fate

worldly isle
#

well, if you ever need any help testing it, i play quite a bit of LC and am currently on break between fall/spring semesters, so I have a lot of free time yay

indigo prawn
#

@steady trail I might invest some time in setting up NUnit or MSTest tests we can run before launching

worldly isle
#

wish I had more time for cs courses

#

seems fun

worldly isle
#

maybe ill set NVGs to 999999

indigo prawn
worldly isle
#

its amazing!

indigo prawn
#

but money lol

worldly isle
#

I love education

worldly isle
#

dont let that dissuade you

indigo prawn
#

if I had more time I'd just go sit, they let anyone in but I don't have time

granite moth
#

what does stimpack and hunter do? too lazy to go ingame and check

lethal vale
#

does the sample just drop on its own?

worldly isle
#

I sit into grad analysis courses sometimes just to mess around with some friends i have in there

#

nobody cares

indigo prawn
indigo prawn
lethal vale
eager basalt
lethal vale
#

first a leech dropped on my head causing the shotgun to drop and fire killing me -_-

#

testing has been a nightmare -_-

#

Can you drop a list of all creatures that can be sampled?

worldly isle
worldly isle
# worldly isle

@indigo prawn relative to this though, does the price of each sample change//what is the price?

lethal vale
#

oh cool didn't see that.

worldly isle
lethal vale
#

sorry trying to test while watching the log for monster spawns lol

indigo prawn
#

yes and yes

lethal vale
#

I can say Thumper spawned nothing

indigo prawn
#

most expensive is dog, I think least expensive is snare flea

worldly isle
#

interesting that dog > bracken...

#

especially with the current bug of just letting dogs get stun-locked in walls

indigo prawn
indigo prawn
#

that dll fixes night vision not being able to be disabled

worldly isle
slow crane
#

@indigo prawn Okay so discom is working now, however, only for the player who bought it (me)

indigo prawn
slow crane
#

@indigo prawn How do I check? I haven't changed any of the default settings. Also, is LateGameUpgrades responsible for the infinite present glitch/not being able to drop them?

indigo prawn
#

it's in your config if you have an older config upgrades are individual by default. If it's newer (>2.6.0?) they should be shared by default

#

I'll test on two clients rn

#

yeah you're right something's up with it

mild trench
#

I also saw that glitch, unsure what caused it.

#

I have Lethal Expansion installed too.

slow crane
#

@indigo prawn Yeah so I just checked, most of the defaults for individualbuy are setting to true as opposed to false as the default. Also does each individual client need to change it or just the host?

indigo prawn
#

host. All those options are overwritten by misc shared upgrades = true btw

#

so if that's true all upgrades will be shared. otherwise it will use the individual settings

slow crane
#

kk, thanks. I did set each one individually as I wanted some on and some off but i appreciate the clarity

brave phoenix
#

i think this mod conflicts with firearms license; buying shells gives shotguns instead. it only happened after the update (2.8/2.8.1) so i assume it might be something with item ids

fluid river
brave phoenix
#

update: am I stupid (?)

brave phoenix
umbral meteor
#

So a few feeks ago I had a game where i was playing with a big group of people and I bought night vision on that save and since then every save i go on it says i have nightvision bought already on the terminal but i still have to buy it

#

i have reset lgu already and nothing has changed

#

wait no

#

nvm im stupid

#

i just never realized that night vision goggles is in the normal store now not the lategame store

#

just the battery upgrades are in the store

#

ignore me

nova talon
#

We're getting the Hunter samples even though we haven't bought the upgrade. Is that intended? (not complaining, it's pretty cool)

mild trench
indigo prawn
#

Ohhh yeah not intended just a small oversight with a big effect

#

You should just be getting hoarder and snare flea right?

nova talon
timber coral
#

Maybe its already been suggested/requested before, but would it be possible to create an expensive upgrade which gives employees a built-in walkie talkie? Like one that doesn't take up a slot and doesn't drop on death?

steady trail
#

Damn, a lot happened.

#

And here I was sleeping.

civic jewel
#

its good for you

steady trail
#

Not much I can do there when I'm needed awake anyways

ember salmon
#

Just curious because I am not sure, if you get a late game upgrade should your whole crew get it or just the purchaser, if it is the whole crew, my friend does not seem to be getting the back muscle upgrade.

#

Also, cool mod I like it!

civic jewel
ember salmon
#

Ah okay I just downloaded it today, but I'll try to check that out next time thanks.

civic jewel
#

no worries, for ease of adding everything to shared itll be located in the 'misc' section
otherwise if you want to mix and match there are individual options per upgrade

nova talon
warped hemlock
#

Why do majority of my upgrades dont show up?

#

Is this a known issue?

steady trail
#

Because one of them dies.

#

Leading to others dying.

#

Gimme your LogOutput and I will have a look at it.

warped hemlock
#

Anytime I type lgu this is what it shows on console

steady trail
#

That's normal.

#

Because we do new Terminal instead of CreateInstance(Terminal)

#

And that's fine.

#

The thing is.

#

I'm not seeing any errors.

#

And you have all the perks enabled in the config?

warped hemlock
#

Want me to turn off the log blocking mods?

#

I have lognueter and disable unity logs

steady trail
#

That might help, not sure.

warped hemlock
#

Okay hold on

steady trail
#

So apparently DamagePlayer has this:


  health = Mathf.Clamp(health - damageNumber, 0, 100);

Which is cringe.

warped hemlock
steady trail
#

Player's health.

#

In other words.

#

Whenever you take damage, its value cannot go out of the range of 0 to 100.

#

So if you have something that can heal and something that increases your max health.

#

Well, good luck managing that.

warped hemlock
#

I have 2 mods besides lategame that does anything to health. One levels up the regen of health (lethal progression) the other makes gravity 0 when jumping from tall heights. So not understanding the issue you speak of

steady trail
#

Regen is already vanilla thing.

#

Gravity is basically don't damage when high heights.

#

In other words, they don't call DamagePlayer.

warped hemlock
#

I enjoy the aspect of lethal progression made by stoneman that gives you points to put into skills

steady trail
#

We can always just set the health without doing the shaking when healing but ehhh.

#

Yeah, I know

#

But vanilla already has built in regen.

warped hemlock
#

but only up to 20 points of health

#

What mod is conerning to you that causes the change in health that you though was cringe. I just removed the mod that affected all damage that was configurable

steady trail
#

It's not a mod thing

#

It's a vanilla thing

#

Because vanilla doesn't have a notion of max health.

warped hemlock
#

Here is the newest log without the lognueter and disableunity logs

steady trail
warped hemlock
#

It does Im looking right at it

steady trail
#

Hmm

warped hemlock
#

After relaunching the game, I tested the lgu command, still same problem

steady trail
#

Did it not overwrite the file when I downloaded the log?

warped hemlock
steady trail
#

No, Ctrl+f is saying there's no null

warped hemlock
#

This is current console

steady trail
#

Oh.

#

I thought you killed the process.

#

Because the log doesn't update til you kill it

#

Hmmm, maybe the live version has something fucking up?

warped hemlock
#

I did kill the process. Went back to r2modman, Disabled (LogNeuter & DisableUnityLogs) Reloaded the game, went back to computer, typed lgu. Same result. Looked at console, sent screenshot. Not sure if r2modman just copied the same log as before

steady trail
#

I love non-reproduceable bugs.

#

I don't know how thunderstore releases work but, at least from the git, the binaries stored in the "output" folder are working just fine.

#

@indigo prawn Any idea?

warped hemlock
#

I just updated my game from r2modman

#

I might have found an issue, looking at current log this is what I see

#

Looking at r2modman this is what I see

steady trail
#

That's normal.

#

We're too lazy to update versions when hotfixing.

warped hemlock
#

So different versions are normal?

steady trail
#

Like

warped hemlock
#

Oh okay

steady trail
#

It's just changing this 0 to 1 .

warped hemlock
#

Okay. Just weird. Ive had zero issues with LateGame Upgrades until this newest update that I was pretty excited to play

steady trail
#
Night vision = disabled in cfg throwing null ref is in git but not live

I forgor Keith already said that it was fixed in the git just not live in r2. THISISNOTFINE

#

No wonder it wasn't dying on mine.

warped hemlock
#

Oh okay

#

Any update when it might be live and what version to go back to until its fixed?

civic jewel
#

Tragically there hasn't been a version of this bad boy released without bugs for various people, just finally made its rounds to you

As for an update thatll fix it, the best answer we can always give is "soon" but realistically probably no later than a week, for simple fixes a few days traditionally but depends on what's on the list to do
You were saying the last version didn't raise that issue for you, so probably back to that one

warped hemlock
#

I dont remember what version that was or how many updates happened since. Im going to assume all the hunter and other additions came on 2.8.0 so that I should revert back to 2.7.1. Correct?

civic jewel
#

That would probably work yes, hunter/stim/med/diving came in the last version so that would likely work

warped hemlock
#

Came in on 2.7.1?

civic jewel
#

Came in 2.8

warped hemlock
#

So try the 2.8?

civic jewel
#

Current is 2.8.1 technically, meaning 2.8.0 was the addition of hunter and everything else

#

It's just the version wasn't properly updated on r2

#

As whitespike explained

warped hemlock
#

Sorry for still being a little confused. Would reverting to 2.8 possibly fix my issue instead of using r2's update to 2.8.1 or should I ultimately revert back to 2.7.1 without all the new additions and wait for the fix

civic jewel
#

2.8.1 was a hotfix for some issues, such as the infinite gift box, lightning RPC stuff

Whichever version caused your issues it would be whichever before that
Since I'm unaware of what version worked for you, I can't properly give a great recommendation but probably 2.7.1

warped hemlock
#

Copy that, Ill attempt the 2.8.0 and see how well that goes since the 2.8.1 is giving me issues and if all else fails. 2.7.1 until new fix. Thanks for your help guys

steady trail
#

How did the infinite box even happen, lmao.

#

Oh wait, we patched Grabbable.

civic jewel
#

Yep, you got it

warped hemlock
#

Its back to 2.7.1 for me fellas

civic jewel
#

Godspeed
A fix will be out soon ™️
Thanks for downloading it and enjoying the mod :)

steady trail
#

Ok, I should have a fix for the medkit not removing critical status and stimpack being basically "take a hit for free, regardless of additional health, because it will go back to 100".

#

Is it the greatest?
Probably not.

#

So, quick side note related to BetterSaves.
Due to how they get the files, the order the files come through are not the same as when they were first created.
So you end up with reshuffling saves as soon as you reach 10 saves.

civic jewel
#

That sounds gross
Are they not indexed to whatever max number of saves exists on the client?
It seems like an easy way for anyone somehow with more than those 9 saves to have one hell of a mixup

steady trail
#

It's because they just do a foreach on ES3.GetFiles

#

Then they use a index (that's not influenced by the list of files) and uses that index to go through the lists.

#

Instead of just picking up the number from the file name but ok. THISISNOTFINE

#

And you're just basically playing Whack-a-Mole trying to find the right save.

#

Because it reshuffles again when you exit the wrong save.

civic jewel
#

Me when I hit the same save 20 times hoping to draw the right one

fathom veldt
#

diving kit being name as 'medkit'

steady trail
#

Hmmm

#

Is the sample spawning supposed to disable my ability to interact with stuff? THISISNOTFINE

#

Either sample spawning or enemy dying is taking off that ability.

vague flint
#

Hey i have a problem with The mod's upgrades they only work for the host of the server and when someone who isn't the host types in the console to upgrade it it just doesn't do anything like you can't press enter

steady trail
#

Nevermind, it's the hunter upgrade that's removing my ability to interact.

steady trail
vague flint
steady trail
#

And they appear in the "lgu" menu?

#

In fact, does "lgu" even work

vague flint
#

i can type lgu in the terminal

#

and it shows all the things i can buy

steady trail
#

Hmm

#

Because I'm seeing that there was a null pointer in LethalLib
And this mod uses LethalLib as a dependency. THISISNOTFINE

#

To register network things.

vague flint
#

i have lethallib

steady trail
#

Yeah, I know, it's in the logs.

#

The issue is that it crashed somewhere.

vague flint
#

ok

steady trail
#

And maybe because it crashed, LGU can't load properly when a client buys something.
I can't say for sure because I'm not an expert on these things yet with netcode and yada yada.

#

Because you said that host can buy just fine, right?

vague flint
#

yeah the host can buy

#

but a person that isnt the host cant

steady trail
#

And it applies to everyone or only them.

vague flint
#

only the host

near matrix
#

is there a list for available command?

steady trail
#

"lgu" should list all the upgrades you can buy.

#

Any items added by the mod are listed in the "store" list.

near matrix
#

we use a mod that allow people join mid-game, but it causing the upgrade is not sync

steady trail
#

Ah.

near matrix
#

individual upgrade is false now btw

steady trail
#

For that case, you would need that person to type "load lgu <playerName>", being playerName the name of the player who has the upgrades.
This should give the same upgrades to the person who put the command.

steady trail
near matrix
steady trail
near matrix
#

ok

steady trail
#

Is it not working?

near matrix
#

Nvm cuz we running like 10+ lobby

#

Everyone just not sync to host then

vague flint
#

@steady trail

steady trail
#

HUH

#

LethalLib's still crashing

#

Yeah, and all the netcode things get fucked because of it.

#

@dire willow hmmmmmm

#

I think this is the right person to concern about.

vague flint
#

lol

steady trail
#

Just want to make sure if it's an issue with LethalLib or us.

#

Because I do see in the git that the enemy API wasn't tested.
And what's crashing is the enemy part. THISISNOTFINE

dire willow
#

shrug idk

#

works fine for me with my mod

steady trail
#

Weird.

dire willow
#

enemy api is tested at this point

#

i use it myself lol

steady trail
#

[Error : Unity Log] TypeLoadException: Could not load type of field 'LethalLib.Modules.Enemies+<>O:<0>__RegisterLevelEnemies' (0) due to: Could not load file or assembly 'MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
LethalLib.Plugin.Awake () (at O:/github/LethalLib/LethalLib/Plugin.cs:40)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

Any idea on this then?

#

Wrong version?

dire willow
#

you don't have hookgenpatcher installed properly

vague flint
#

alright my friend is stupid and put the patchers in plugins

#

it works now

#

thanks

steady trail
vague flint
#

🙏

near matrix
#

What can sample do?

#

It said for sell but it worth 0$ tho

steady trail
#

That's concerning, hahaha.

#

It's supposed to spawn with some value because it has min and max values possible.

#

What enemy you killed for the sample?

near matrix
#

I got one flea and one hoarding bug

steady trail
#

And lemme guess, you don't have the hunter upgrade.

near matrix
#

Oh

steady trail
#

Haha

#

Yeah, an oopsie was made.

#

We don't bother checking if you have the upgrade or not.

#

So oops!

#

And you were able to grab it?

near matrix
#

Yep

steady trail
#

HUH

#

The game clearly does not like me

indigo prawn
#

Maybe we can get away with a lazy bool patch of it though I can't remember how long and public it is

indigo prawn
#

That should be an easy fix I forgot about that

near matrix
#

yep not the host

#

btw sometime me and my guy can't type scan enemies

#

when I see the console i think it throw an error

indigo prawn
#

The host will see a value and when sold you'll be able to get money but you can't see value rn

indigo prawn
#

I'll try get another HotFix out soon here

near matrix
#

ok thanks for this mod

faint ridge
#

Hey, could you possibly make it so that night vision goggles stay in your inventory just like the belt does? I'm not asking you to change this for everybody I'd just love to have a config option for this. We usually play in a big group so it's a bummer if we buy a gadget like this and we can't retrieve it after dying.

indigo prawn
faint ridge
hidden forum
#

hello, are the walkie talkies currently bugged?

steady trail
#

In what way?

hidden forum
#

unable to use inventory after picking up one

steady trail
#

Is this the only mod (besides the dependencies)?

hidden forum
#

it's not but seemed like it is the cause of the issue out of the cmd

steady trail
#

Gib the LogOutput.log, I will give it a look.

mint isle
#

I was actually super confused where the LGU went, i completely mussed they hasd their own store now lol

steady trail
#

Lol.

mint isle
#

Litterally staring at my cmd wondering "alright wheres the error" and not finding one lmaooo

hidden forum
mint isle
#

Would be cool to call it something like "shipshop" or something to stay in line with the naming of the store, but also be seperate

rare wren
steady trail
#

I'm not familiar with ILCursor so I probably not. Haha.

rare wren
#

I can try to take a look later on if I can help with that, can you tell me which function/dll is this contained in ?

steady trail
#

PlayerControllerB on DamagePlayer() function.

rare wren
#

Ty

#

from a first look, it's instruction #34 (from the function DamagePlayer()), I'll take a look at ILCursor API to make a small code to change this value

#

another possible change is remove the clamping, or simply making a Max function instead

#

changing the max to a custom variable would be much more trciky

indigo prawn
#

ik there's a few things I have to set up transpilers for but I'm lazy. I've never made a transpiler cause I just just started modding and patches have been doing everything I need to do except for 1 or 2 areas where I have some ugly patches

#

on my list to refactor though

#

transpilers honestly look fun and not too tricky but familiar is faster I guess

indigo prawn
#

ok 2.8.2 is up and addresses some (hopefully all) of the recently reported bugs

civic grove
#

is it intentional that the Malware broadcaster is applied only for the person (not whole team) who buys the upgrade?

indigo prawn
#

ah I guess it depends how old your config is

#

if you have shared upgrade off then yes. otherwise no

civic grove
#

how do i update my config to have shared upgrades?

faint ridge
civic grove
#

I only update the mod through thunderstore

faint ridge
#

you can find the config files in the maingamefolder>BepInEx>config folders

civic grove
#

Thanks

#

does this mean that everyone in the group has to do this?

indigo prawn
#

default value is for all upgrades to be shared. So if your config is newer than Version I think 2.6.0 that should be the case

#

no configs are synced

faint ridge
#

well im not sure I personally just zip all the mods and config settings and then send it to friends

indigo prawn
#

excluding night vision goggles enabled, price
peeper enabled, price
medkit enabled, price
diving kit enabled, price
teles enabled, price
night vision color

#

other than those every config option is synced

fervent matrix
#

Are upgrades not meant to be kept when closing the game and/or updating the modpack? Because it feels like I'm wasting my money as everytime I come back to the same save, upgrades are gone. I am using LC Better Saves for extra slots but thunderstore post says it's compatible with that mod

rare wren
#

looking at config, it look like to be not shared by default (setting are from version 2.7.0)

prisma swallow
#

What if there was an upgrade that makes you unable to be heard by dogs

rare wren
#

That sort of what light foot help with

#

since it reduce sound you make by walking

prisma swallow
#

What’s the range like?

rare wren
#

reduce range from 7 + 1 per level

#

idk the default range however

fervent matrix
dawn phoenix
#

any unknown incompatibilities with hunter? we killed a neco arc and it didnt drop anything

#

or maybe its lethal escape..

wintry lark
#

LOL

#

out of context this is wild

#

that's the one that changes hoarding bug right

arctic hinge
#

Hey whenever i buy the upgrade protein powder leave and join back it just resets and i have to buy it agin

indigo prawn
granite moth
#

are all samples meant to have the same icon in the inventory? baboon hawk samples use the bracken sample as an icon

dawn phoenix
#

idk if its this orlethal escape

#

breaking the loot drop

indigo prawn
granite moth
dawn phoenix
#

if it helps

prisma swallow
#

An upgrade that removes the mini game from the zap gun and increases its battery

#

Optional, make it unable to target players

steady trail
#

Past that, their reshuffling's fucked and not's in the same order as displayed in the screen.

fervent matrix
steady trail
#

Hmm

#

And it's 1.6.0?

fervent matrix
#

It seems to be saved now, I just checked. But it did reset the progress a couple times over the last 3-4 days

#

All I really did was update mods to new versions

indigo prawn
steady trail
#

If you're using 1.6.0, you should be good now.

granite moth
#

if you upgrade an upgrade while on a moon, then quit out, the upgrade will retain its upgrades and you'll still have the spent money

faint ridge
#

Is it just me or the medkit does not have an icon?

fervent matrix
#

I guess it will work now

indigo prawn
prisma swallow
prisma swallow
#

Where you have to move your mouse left and right

indigo prawn
prisma swallow
#

Another idea I had is a cheap “apparatus” you can buy that’s heavy but can reactivate the lights and power in the facility

#

So like you take out the facility’s apparatus and replace it with your own

#

Or a portable battery pack you can take with you to recharge items

faint ridge
#

Mine is to swap the gold bar that you can by killing a monster for a small/medium/large meat chunk depending on what class monster do you kill. It'd be nice if you patched the Forest Guardian and the Spore Lizard to be killable as well and added them to the hunter hit list ^^. No pressure of course

indigo prawn
#

Spore lizard yeah I forgot about cause it's so rare

I like the idea of killing Forest guardian but not sure how to balance it yet

faint ridge
faint ridge
faint ridge
#

it was EmployeeAssignments that took over

indigo prawn
#

Ah

faint ridge
#

seems that it you have the quest to kill a crawler it takes over the reward for the kill and spawns just the gold bar and not both the gold bar and the crawler juices

indigo prawn
#

What's a crawler

fluid river
indigo prawn
#

Ah gotcha

#

Is the thumpers name on the scannode crawler?

wintry lark
#

hoarding bug juice

steady trail
indigo prawn
#

Oh really

steady trail
#

Yeah.

#

I saw that on the hunter was like

#

"This isn't it chief.

indigo prawn
#

The Headertext not .name

steady trail
#

Yeah.

indigo prawn
#

Whack

steady trail
#

The scanner says it's a "Half"

indigo prawn
#

Are they called Half's?

steady trail
#

Mhm.

indigo prawn
#

Thumpers won't spawn samples then

fluid river
indigo prawn
#

Ha I only know the names of the creatures how they're referenced in the code really

fluid river
#

when you kill the assigned monster, it drops a gold bar

indigo prawn
#

I thought thumpers were thumpers

fluid river
steady trail
#

I mean

indigo prawn
#

Yeah ik

#

Well the LGU drop can't drop we just found out

steady trail
#

If we got the name wrong in the scanner node.

indigo prawn
#

So they should be compatible

faint ridge
#

test on both thumper/crawler and the hoarding bug

#

it might be useful to know that EmployeeAssignments spawn monsters at the start of the game and outside of the monster spawning algorythm. If you get a mission for a crawler then the crawler is spawned shortly after if not instantly

steady trail
#

Do they change the text from the scanner of that enemy?

prisma swallow
#

oops ping

#

radar booster can basically perma stun a giant

#

with the flash

faint ridge
prisma swallow
#

def make the giants a 3rd tier hunting thing

#

or maybe even a 4th tier

#

because like

#

radar boosters are 50 yet they basically solo a giant hypotheticallly

#

IDK

indigo prawn
prisma swallow
#

i think it changes it to ASSIGNMENT TARGET or smth

faint ridge
#

They might like Wallnut just said

#

ill check real quick

steady trail
#

That might be it.

indigo prawn
#

Maybe we should change it to check for a different value anyway

steady trail
#

Well, EnemyAI does have a EnemyType which does have a name.

#

We can always use that instead.

indigo prawn
indigo prawn
steady trail
#

Off I go to break the code again. THISISNOTFINE

granite moth
faint ridge
#

quick question, the hunter is NOT an individual upgrade right? There is no config for this so Im curious

faint ridge
#

bad lizzies get zapped thats whats up

granite moth
#

THEY'RE JUST LITTLE LIZARD DOGGIES

steady trail
#

Unless you want only the person that bought it to be able to get loot from them.

faint ridge
#

Oh I see. So everyone benefits from it but it only has to be bought by a single person. Got it

steady trail
faint ridge
#

Nah, I can share ;p

indigo prawn
#

Yeah hardcoded to be shared

faint ridge
#

only makes sense

granite moth
#

try as you might, no, you cannot un-hard the code

steady trail
#

Seems to be working so far.

#

Now how do I get a kill on the bracken without being stunlocked.

granite moth
#

zappy gun

steady trail
#

I'm just one.

indigo prawn
#

I guess shotgun is your best bet

steady trail
#

Sadge.

acoustic root
#

lethalthings rocketlauncher

#

kerblast that bitch

indigo prawn
#

I think unity explorer should let you successfully instantiate and spawn a shotgun on your position

faint ridge
# steady trail Sadge.

If you're testing it in game then get a buyable shotgun mod, more starting credits mod and some other mod that gives you infinite health and a speedhack

prisma swallow
steady trail
#

Last time I tried using a flashbang solo, I got kicked into oblivion.

prisma swallow
#

youch

faint ridge
#

just wanted to confirm that EmployeeAssignment mod does indeed change name of the stuff

civic jewel
#

Also kieth I even told you employee assignments was likely the problem for those of us who couldn't use the Hunter properly smh

steady trail
indigo prawn
civic jewel
indigo prawn
#

I really wanna add sipping and vomitting

civic jewel
steady trail
#

Just one thing.

#

Thumper Flear?

civic jewel
#

What in the hell is that

steady trail
#

That's what I am asking you. THISISNOTFINE

civic jewel
#

Did a snare flea and a thumper decide to mate

faint ridge
steady trail
#

Also Snare Flear.

#

Well, hunter seems to working.

#

Now to fix this.

indigo prawn
faint ridge
#

Maybe some samples would make you faster or regen stamina when drank, other could make you drunk or invert controls or even make your head explode and kill you on the spot like the little girl does.

indigo prawn
#

Is dress girl stunnable btw

faint ridge
#

no

civic jewel
#

Not that I'm aware of

faint ridge
#

shes also invincible to damage

civic jewel
#

Being a ghost and all has its perks

inner wharf
#

Hey sorry I know someone’s probably asked this but this chat is crazy active, was this the mod that was breaking the console and is it fixed/is there a known incompatibility causing it?

civic jewel
#

Breaking the console?

faint ridge
civic jewel
#

Oh terminal, I thought you guys meant the actual console

#

I just woke up recently I'm sorry

faint ridge
#

drinkable centipede is canon

steady trail
#

Hm yes, let's break BepInEx console with more logs.

#

Can't go wrong with that.

inner wharf
#

I do have glow stick but I was referring to like

inner wharf
#

Instead of showing the show it would say [Shoparray] and I also couldn’t escape the console once I entered it

#

And I read someone say in mod general that they thought it was this mod

faint ridge
inner wharf
#

Okay cool, I’ll get rid of it, thank you :)

civic jewel
#

What does glow stick do that kills everything smh

#

It's just a glowstick

inner wharf
#

It’s not even configurable lol I have no clue

#

Your next mod needs to be early game downgrades where it’s all just shitty versions of the vanilla stuff, 10/10 would download

civic jewel
#

flashlight that nonstop flickers

mint isle
#

"midgame sidegrades"

civic jewel
mint isle
#

W

civic jewel
#

Company Cleaning

mint isle
#

it works the same as the shovel

#

in every way its the same item but its got a different model and name lmao

inner wharf
#

You just whack them with the power washer 😭

mint isle
#

lmao

civic jewel
#

you just wait until you order a shovel and it drops a mini fridge that youre beating things to death with and it weighs 185 pounds

mint isle
#

yeah but it one shots

#

"side grade" : )

civic jewel
#

lmfao

mint isle
#

you are barely able to move, however the thing is so powerful neither will your foes, if you dont miss

inner wharf
#

Wait genuine idea for a late game upgrade, a tabletop teleporter that lets you send items to a player

mild trench
mint isle
#

oooh

mild trench
mint isle
#

its like 5 bucks and sucks ass for damage

civic jewel
#

all scrap is a different seed, you land at the company to start your garden

mint isle
#

actually a purchasable bonzai tree would be awsome

#

forest giants will pick it up instead of you

civic jewel
#

why cant i pick up forest giants frankly

inner wharf
#

I beg of you to add a claw to the ship to just grab em

steady trail
#

There.

mint isle
#

"pregame upsets"
the game is made harder by giving you less days, all enemies have and can use shotguns (which you cannot pick up), landmines also spawn outside and at 10x the frequency

steady trail
#

All pretty and readable.

civic jewel
#

youre pretty too whitespike :)

steady trail
#

I'm just a cat.

mint isle
#

W

mild trench
#

So does Stimpack only work if the only method of healing is the medkit item also from LGU? I am testing it out with a few other mods that allow you to heal, and it does not seem to work properly

granite moth
wintry lark
steady trail
faint ridge
#

Wish granted but we get a dodge roll lol

wintry lark
#

wheres the dodge roll mod at

faint ridge
dawn phoenix
#

neco arc does in fact conflict with hunter

#

sadly

digital summit
#

I was excited when I saw LGU finally had compatibility with LCBetterSaves. But they still don't seem to be compatible for me

dim shore
#

Why do upgrades reset when loading a save that had them? Is there anyway to save our upgrades and then load them when we rejoin?

fleet fossil
#

yup, i had the same problem, we haven't retried a save today yet, so not sure if it's still happening

#

i had to essentially cheat the purchases

dim shore
#

how do you cheat the purchases

steady trail
#

It's working fine for me, the only time it broke is when you have more than 9 saves because they sort the files alphabetically, leading to like 10 being a 2 and so on.

steady trail
fleet fossil
#

how does the peeper work?

#

we put it down and it didn't seem to work?

steady trail
fleet fossil
#

ah, yeah, cuz we dropped it and it made SO MUCH noise as if it was glitching

#

and then eventually it just walked away from the peeper anyway

steady trail
#

Yeah.

#

Because we're doing a prefix on coil's update method.

#

So it keeps going back and forth between stuck and unstuck.

#

The ideal is just changing one line in the method but that requires transpilers which means IL which means stack reads. THISISNOTFINE

civic jewel
#

Why can't we just ask him nicely and he listens

wintry lark
#

why can't we just uncoil him

#

smh my head

granite moth
#

smh my (coil)head

woven dome
#

no errors in console either

#

ok well i found out its cause of strange objects resetting ur movement speed to default when u go into orbit as a way of removing some debuff

civic jewel
#

Grrr why can't all mods work harmoniously

hoary remnant
#

Strange objects has been bugged with the movement speed thing for awhile now

frank girder
#

just updated the mod to the latest version from my previous version, and not all upgrades show up in the store anymore. were they moved to a different menu?

#

i tested this on a fresh modpack with only this mod and its dependancies installed, and was having the same issue

#

things like lightning rod, discombobulator, etc dont show up

frank girder
#

didnt know about that, thank you

acoustic root
#

nightvision seems to not be shared

little gazelle
acoustic root
#

how does malware broadcaster work

indigo prawn
indigo prawn
acoustic root
#

ty

#

i was tryna figure out what the info commnad was

indigo prawn
acoustic root
#

how many hits does it take to kill a dog

fathom veldt
dawn phoenix
#

Hey, was wondering if a config for hunter with monster names and loot drops from them could be possible? I'm using a neco arc mod alongside lategame upgrades and that mod changes hoarding bug's name as well so it prevents it from dropping stuff

steady trail
#

I made a change so that it checks the type associated with the enemy rather than checking the scanner node's name.
It should allow mods that change the scanner node's names to work as intended (when it gets merged, of course THISISNOTFINE )

#

Also funny icon swap, hue.

flat bison
steady trail
#

When your friend says "I got this" but they were talking to the thing you were concerned about.

indigo prawn
#

That's a learning experience for a lot of people I love it

lethal osprey
#

Have any one encountered a bug that if you buy stimpack and one of the player get hit by shovel/monster, all players screen will pop out suffer from critical damage and turn slightly red?

prisma swallow
#

Monster samples that you’ve collected are spawning randomly inside the facility and can’t be picked up

little gazelle
# indigo prawn Hahaha

my favorite part of this is when we have brutal company and get mine/turret hell, it turns into a game of musical chairs

mighty kiln
#

Idea for an upgrade, or tier-upgrade for Signal Booster.
The terminal is its own Walkie-talkie and can transmit for [x] seconds before having to recharge.
variation could be you can transmit as long as you want, but it causes an out-age on the ship, disallowing the use of terminal and/or cams.

hot drum
#

Are night vision goggles a perma upgrade or ar item you buy and lose on death?

#

my friend died and lost them

mighty kiln
#

You can lsoe goggles on death

hot drum
#

thanks

steady trail
#

You can configure that.

little gazelle
hot drum
#

Yeah i did that

#

Thanks for the effort tho

real coral
#

hello again 🙂

recently the upgrades started to carry over when making new savefiles; why would that be? 🤔
LC Better Saves is installed

indigo prawn
#

How many save files do you have

#

I wonder if delete is working how we want it to work

real coral
#

0

#

we delete saves as we're done with them

indigo prawn
#

Guess delete is broken then sorry about that

real coral
#

hey no need to apologise, the mod is fantastic :>
glad I could report it
Merry Christmas!

restive falcon
#

does LGU work with LCBetterSaves? like in terms of reloading previous purchases

mild trench
#

Stimpack seems to be broken in some weird way