#Lategame Upgrades

1 messages Β· Page 6 of 1

civic jewel
#

also, Player1 as opposed to player1

frank ledge
#

I breezed down the chats cause don't have time to read if there was other developments. Reply at work while on break.

barren gale
#

That works, but only it only says the discombobulator was synced, even though protein powder is also bought

#

Yeah we tried both capital and not

civic jewel
#

im currently waiting for a friend to hop in to verify

indigo prawn
#

I mean the splashscreen that shows up when you join a lobby with LGU the first time says something like "upgrades are applied to individuals only be default" with like 5 exclamation marks but yeah.

civic jewel
#

maybe we should add a really big neon sign pasted all over the ship about how upgrades are individual

indigo prawn
#

Haha

#

This whole journey has made me realize the really annoying tutorials in games that force you to move the camera and double jump and stuff so they know you know how to are actually really useful for a lot of the population

#

I thought everyone hated them but I think they're actually putting in a lot of work

civic jewel
#

yea, when i was in the military in regards to tech i learned i had to speak as if everyone was 5 years old and had never touched a computer before in their lives
not a fault of people here or anything necessarily, nor am i calling people here stupid

but being annoying is much more effective for us

indigo prawn
#

In all seriousness though yeah configuring the mod so that on default it's more intuitive is probably the right move. Most of the questions asked in here can be resolved if they read 7 words that are shoved in their face when the game launches and that doesn't work so I'd say it's a good sign to change the default.

civic jewel
#

unfortunately so, i did like the defaults being more individual focused but if its cut the same questions down to half or less id be a fan

stoic quarry
#

imo, it works better when the upgrades are shared between all players. lethal company is at its heart a co-op game, and encouraging others to spend all of the team's credits on only themselves seems like its kind of against the spirit of teamwork

civic jewel
#

but creating proper roles with individualized items alternatively encourages a more cohesive team with distinct roles, instead of everyone being a jack of all trades, giving each person more importance to their job

#

so while initially youd be correct, id argue by the end it encourage more coop

urban heart
#

@civic jewel found it out, host didnt have evisa hookgen smfh

civic jewel
urban heart
#

took a week to find this out btw

#

only he has had better scanner

#

for a week

civic jewel
#

oh my goodness

urban heart
#

unrecoverable fumbles

civic jewel
#

this poor fella

#

bashing his head against walls for no reason

stoic quarry
civic jewel
#

thats fair for sure, and absolutely why we gave the option for the config!
we realized that while we DO prefer individual, the game is a casual day at the end of it

#

so if people wanna share it all, go for it

stoic quarry
#

on an unrelated note, i think night vision upgrades might be sort of bugged? even after upgrading it feels the exact same, could just be placebo but i'd have to do more testing to confirm it

civic jewel
#

the difference between the battery from the first upgrade to last is from 9 seconds to about 15

indigo prawn
#

Shared upgrades makes everyone more independent and removes the co op aspect. Having them be individual like the rest of the game makes it more cooperative and dependant on eachother. But whatever people have fun doing.

stoic quarry
civic jewel
#

those are TINY values

#

that could absolutely be why you arent noticing a change

stoic quarry
#

which ones, 1st image or 2nd image

#

using those values the night vision by default lasts ~35 secs

civic jewel
#

the drain is so tiny from 0.1 lmfao

#

but i havent tested values in the 0.0xx area for sure, in my testing i honestly kept not noticing time changes unitl i timed it on my phones stopwatch

stoic quarry
#

i'll hop into a new file and get some data rq

#

drain multiplier: 0.024
startup cost: 0.02
upgrade decrease %: 30

default: ~41 secs
1st upgrade: ~58 secs
2nd upgrade: ~51 secs
3rd upgrade: ~48 secs

needless to say, something is definitely not working right
regen speed looks to be fine but i didn't time those

civic jewel
#

interesting, each upgrade decreasing time doesnt make much sense...let me try and look over

sleek flare
#

Might I suggest lowering the price of the upgrades considering since the prices didn't change after making client side? Seems pointless to have them clientside considering they cost the same amount if you have the upgrades effect everyone.

civic jewel
#

the prices were lowered, actually

#

thats also why sales exist

#

running shoes alone took a like 40% discount i believe since it was shared

sleek flare
#

Oh lol, I miss remembered a few prices then

#

What’s the highest a discount can go?

civic jewel
#

im not positive, but ive had a discount of like 40% so far

#

at my highest

slender dagger
#

Hello,
how can i make the late game upgrade work for the entire party?

indigo prawn
#

65 or 60%

civic jewel
sleek flare
#

Ah ok

indigo prawn
#

But having a config option for that sounds important for people who do shared upgrades lol

civic jewel
#

im just here to annoy kieth and give him a hard time :p

slender dagger
#

Like this?

slender dagger
#

but doesn't work

civic jewel
#

are you restarting your game?

slender dagger
#

yep

civic jewel
#

i definitely tested it earlier today and it was working, so its something on your end

indigo prawn
slender dagger
#

yep

indigo prawn
#

yep

slender dagger
#

oooooooooooooo sorry

civic jewel
#

up to t3 i believe anyway

indigo prawn
#

What does the info command display for each level?

civic jewel
#

forgive my green ass screen as im timing how long this bitch lasts

indigo prawn
#

Oh right it doesn't calculate the speed for each level

civic jewel
#

this was with the preset value of 0.000648 i did the math on his 0.024 * 30% 3 times

#

is it just doing it from the base level? i thought i initially had it go from each level

#

cause it was suppose to base itself from nightVisionLevel

indigo prawn
# slender dagger all of the

If all clients have the same config and upgrades aren't sharing you're probably playing with more company or bigger lobby and created a kinda broken lobby with netcode that isn't really working. If you recreate the lobby it should be good.

If it's not that then I'm not sure.

indigo prawn
civic jewel
#

ah icic

slender dagger
slender dagger
civic jewel
#

are you guys on v45 by chance?

#

of the game

slender dagger
#

We are

civic jewel
#

and youre also both on the steam version?

#

just trying to narrow down poss issues

slender dagger
civic jewel
#

the mod only needs these dependencies

so as long as they are all installed correctly im not sure why it wouldnt be working if you both have the same configs

#

because currently its all working for me

slender dagger
#

Okay, I'll test something else, If I don't get anything I'll come back here again
thanks for the help so far

timber coral
indigo prawn
timber coral
#

The bigger issue was that I couldn't just unload it

#

The shop still shows level 1 powder but my dead corpse after hitting a thumper 3 times with a stop sign says otherwise

steady trail
#

Noice.

#

Maybe this is why protein powder is not being saved, haha.

civic jewel
#

πŸ™ƒ

mild trench
#

I knew there was something up with protein powder, since it loaded Malware Broadcaster just fine when I played, but not that.

hot drum
#

Uhh weird question but you need to be online to be able to load upgrades?

#

(Internet got obliterated by a storm and im waiting for it to get fixed)

#

By load i mean the command

steady trail
#

If you already got the .dll file before the internet died, you should be fine.

#

In other words, if you got the mod before interned died, you should be fine.

hot drum
#

load lgu Player, that was it?

steady trail
#

Correct.

hot drum
#

Alright

#

Its kinda stuck like this

steady trail
#

That's normal, it doesn't refresh the terminal.
If you had any upgrades to load, they would appear in the chat window.

hot drum
#

Last time i played on this save file i had maxed running shoes

#

Now they arent here after i load

steady trail
#

When was the last time?

hot drum
#

Like yesterday

#

Still had internet

steady trail
#

Is this the only mod you have?

hot drum
#

Nope

steady trail
#

Besides dependencies, of course.

hot drum
#

I should send the mods right

steady trail
#

Yeah, it would probably help.

hot drum
#

This is everything

steady trail
hot drum
#

Yeah

#

Also now i realised im changing brutal reborn for brutal plus

#

It got more configuration

indigo prawn
# steady trail Noice.

A lot of the issues from this update are from me copy pasting things and forgetting to tweak them lol.

indigo prawn
hot drum
#

Love yall for the help

granite moth
#

wait, are upgrades saved with the save file or do you have to do some weird stuff to get your upgrades back every single time you load in?

indigo prawn
#

Saved

lucid sinew
#

whenever i try to buy the protien powder it says pro flashlight

steady trail
#

How are you typing to buy the perk?

lucid sinew
#

by just typing it, is there another way?

steady trail
#

I meant what are you typing.

lucid sinew
#

wait was i misplelling it 😭

#

god im so dumb

#

mb 😭

steady trail
#

It's okay.

#

At least it wasn't a problem with the code. thumbsup

craggy meadow
#

hi, quick question. are all the upgrades automatically given to everyone or does it only apply to the person who bought it

steady trail
#

I believe default value in the configurations are Individual.
if you want the perks to be shared between, you will have to change the configurations.

craggy meadow
#

so lets say if i want "back muscles" to be shared between everyone ill have to change "individual purchase" to false?

#

is there anything else i should do?

stoic quarry
#

you can go to the misc section and set all upgrades to be shared

craggy meadow
#

ahh icic

#

thanks for the help

nova talon
#

Hey, has anyone been able to get the load command to work? I've been trying to get the upgrades loaded for someone who joined late and I can't seem to get it to work

this is my mod profile code if that helps: 018c7e54-fbb9-96fc-2a07-c0ce1ba10ce3

nova talon
hot drum
#

Nope

#

No steam names yet

#

Player is the host

nova talon
#

ohhhhhhhh

#

you are a saint

hot drum
#

Player1 is the second person that joins

nova talon
#

is there a slash before the command? and you just type it into text chat, right?

steady trail
#

Terminal.

nova talon
#

Thank you!

spring chasm
indigo prawn
mild trench
#

I think the problem is that the upgrades are all way too powerful to let every single player have every single one, but it doesn't always feel good to not share some of them. That's why so many people want that as the default.

steady trail
#

At least they can change it to their liking.

civic jewel
mild trench
#

I agree with the idea behind it being for individuals, I just play with a big group so the mod seems a bit more unstable as a result.

#

I do like the individual upgrades to tailor each player towards something. Like I usually get the shovel damage buff, a friend gets strong back cause he likes to bring many items in

civic jewel
#

Usually for some reason I just can't stand Dine, but I am the van jockey for dine and I have so much fun being the malware broadcaster guy

#

i tested it and it worked for me @indigo prawn, but unsure if it were a fluke or not

indigo prawn
#

Cause I see load() isn't using the saved beeLevel so that could be where it's coming ffrom

civic jewel
#

i didnt reload, but i did load lgu and it showed all but protein

indigo prawn
#

gotcha

civic jewel
#

couldve been a fluke, but it was because i wanted to verify whatever bugs were bein posted

#

better saves v1.5 seems to be a problem, but apparently 1.4 works

indigo prawn
#

Yeah ik I just made a remarkably stupid mistake on the PR I'll get another one up soon and actually test it this time

civic jewel
#

we got the intern vs interns discrepancy, the spectating ui not fully removing, players being unable to be teleported after becoming an intern, peeper not fully workin as more than a delay tool

#

what else...

stoic quarry
#

sorry to bother but what conclusion did you come to about the night vision thing from last night

indigo prawn
#

and some peeper issues

civic jewel
#

fantastic, i saw a couple prs which just need some slight edits formatting wise to follow the rest of the stuff we have

indigo prawn
#

oh yeah we have 3

steady trail
#

Hue.

civic jewel
#

there he is

steady trail
#

Well

indigo prawn
steady trail
#

I just looked at the suggestions and was like
"This shouldn't be too difficult"
Spent three hours trying figure out how to get the booster that I wanted.
Lightning rod was nice.

civic jewel
#

ideally i wanna try and get it to work as a final upgrade for lightning rod/disc where it has a chance to kill up to one entity around the ship like a dog, make it as a final upgrade for both trees
make it so the lightning rod has a % chance to take lightning to the ship, store the energy, and release it at final tier

steady trail
#

Actually, I could have just used a patcher on radar booster. That would have prolly worked.

indigo prawn
#

what does the vanilla flash command do on a radar booster?

steady trail
#

Say "Hello"

#

Literally.

indigo prawn
#

I thought that was ping

steady trail
#

It's just for when players are lost.

#

Wait

#

You said flash.

#

I read ping

#

Hahah

#

Flash is basically flashbang.

civic jewel
#

yea flash does what a flashbang does

civic jewel
#

silly kieth made it so it wasnt changing from each new level you had from nv, should be fixed next update

mild trench
steady trail
#

Also against your teammates.

mild trench
#

Nothing more satisfying than detonating a turret on top of a thumper

#

Does the bracken also die to landmines and turret explosions?

steady trail
#

I think it takes two?

#

I'm not sure.

civic jewel
#

ive one hit a spider with explosion iirc

#

and that takes more than a bracken

steady trail
#

Oh wait, yeah.

#

You can one hit bracken with landmine.

#

I just remembered that video with the flashbang on the mine with bracken chasing.

indigo prawn
#

yeah that would work

civic jewel
#

yea it would, in my limited testing it worked fine for me when i originally pushed it

#

but it was a very condensed test done by me, me, and me

bright stirrup
#

hello! is there a way to not lose the upgrades on game exit and rejoin

civic jewel
#

are you using better saves?

bright stirrup
#

as we bought some stuff but the next day we didnt have any upgrades

#

oh i should check it! should i get it?

civic jewel
#

better saves is an incompat with us rn, so it doesnt work with us

#

it is so far the most common issues for items being gone on reloading a save

bright stirrup
#

oh we dont have it installed

civic jewel
#

what version are you on? v45 of the game and v2.6.1 on the mod?

bright stirrup
#

but reallt good mod guys it really changed our gameplay ! yeah both correct

civic jewel
#

alright ill see what i can replicate then, would you be able to show me your modlist? everything besides protein powder loads for me on a fresh save

indigo prawn
bright stirrup
#

we play all at steam with online!

#

but i can send you my mod list πŸ˜„

#

aprecciate the effort tho! hope we havent messed up somehow

civic jewel
#

i know terminal api caused some problems with other users, but im not sure how thatd impact saving
it wouldve just made it so you were unable to purchase things

bright stirrup
#

oh i see. well when we rejoin our world we usually lose the points so that we have to rearrange them on the skill tree and the upgrades. also when i use load lgu it says player 1,2,3 instead of the steam_name that is suggested as a command in the page

#

maybe it doesnt recognise us as players

#

if i type my name it cant find me

civic jewel
#

right now steam names dont work, youd have to type in the player slot which you are

as example, the host would type load lgu Player, the second person to join would type load lgu Player1, so on and so forth

bright stirrup
#

yeah figured after a while. also the message wait 5 secs stays forever after the load lgu player

indigo prawn
bright stirrup
#

yeah let me try and see!

indigo prawn
#

You can hit the windows key + r then enter %appdata% and hit run to get to your AppData

bright stirrup
civic jewel
#

boy everything sure is false

bright stirrup
#

yeah xD but i dont know why is that πŸ˜›

indigo prawn
#

yeah I wonder why

indigo prawn
bright stirrup
#

i do quit from the game

indigo prawn
# bright stirrup i do quit from the game

Alrighty I'll try look around but I don't have an answer for you at the moment.

For the time being if you don't already know you can use the command forcecredits 123 in the terminal to set your credits and re purchase upgrades :/

bright stirrup
#

oh isee! i hope i didnt messed anything but i just close the game from the quit menu . havent messed around with the cfg as well

#

so apparently it just turned off all the upgrades i bought

civic jewel
#

for the off chance things dont save, if people run into the issue we could make a save command which lets people manually save items no?

#

ie save lgu saving everything lgu related

bright stirrup
#

if this is a rare bug maybe its something with the modlist interfering with lgu

indigo prawn
#

That means the host was receiving RPCs from the clients and did a successful save but not with the right values somehow lol

civic jewel
#

oh for sure, i just figure on the off chance things dont work having more fall backs dont hurt

indigo prawn
#

yeah

civic jewel
#

like having force credits, credit sync are great

indigo prawn
bright stirrup
#

ye!

#

i mean everything is cool i was just wondering if i missed smth or if i did smth to mess with the lgu . we dont mind the upgrades resetting but it was weird

#

i aprecciate the effort tho being put into the matter

indigo prawn
#

That will be tied to the second save slot

bright stirrup
#

so this will replace lgu_1 right

indigo prawn
#

yes

bright stirrup
#

il give it a try sure

indigo prawn
#

thanks

bright stirrup
#

eveyrthing except protein powder seems to be working

#

both unlocked+lvl1

#

for me being the host

indigo prawn
#

ok gotcha thanks that narrows it down.

bright stirrup
#

will this affect other players too?

indigo prawn
#

Ah the two others you had playing with you.

Type reset lgu to wipe the upgrades that got activated. Sorry about that

#

or delete the lgu save file and reload the save whichever is more convenient

bright stirrup
#

after the wipe i see nv headset batteries is lvl 1

#

i remmeber being this way before

indigo prawn
bright stirrup
#

^^

indigo prawn
#
  • Added config to disable intro screen from displaying,
  • switched some default config values, * made it so if shared_upgrades is true in config when clients join they automatically copy the hosts upgrades,
  • fixed the bee thing,
  • fixed protein powder loading and saving,
  • fixed peeper stuff
  • added intern || interns
  • hopefully fixed intern spectate hud
  • fixed back muscle info
  • fixed upgrade sales
  • Added shared upgrade sales for shared upgrades crews
  • Fixed saved objects becoming other objects on load.
  • Fixed discombobulator info
#

@civic jewel if you wanna play and test some of these with me lmk

civic jewel
#

im free to

still trellis
#

Question

#

I bought a Protein Powder upgrade, but I didn't onetap a snre flea

#

Does hitting it off someone's face not damage it?

civic jewel
#

Not sure

stoic quarry
#

has any consideration been given to some sort of armor upgrade that makes you take less damage

civic jewel
#

its been talked about yea

mighty kiln
#

Am I dumb or

#

is this backwards? XD

civic jewel
#

it is calculated properly, but we do have it worded weird which we will change eventually
0.8% just means the total weight is only 20% of its original, you take a 80% decrease

mighty kiln
#

Do players have to rebuy upgrades if they died?

mighty kiln
civic jewel
#

on death

mighty kiln
#

Hm.

#

I ask cause I don't think Running Shoes is affecting my teammates.

#

A friend and I raced and I was significantly faster [we have the config set to upgrades for everyone]

mighty kiln
#

Oh

#

is there a way to activate Night Vision Goggles on Controller?

indigo prawn
#

Left alt lol

mighty kiln
#

Controller.

indigo prawn
#

Real gamers controllers have a left alt

mighty kiln
#

think my friend is using a basic Xbox controller

civic jewel
#

tell them to use keyboard

mighty kiln
#

We did. We already made fun of him for using controller lmao

hoary remnant
#

Well to be fair the one thing controller will always do better than keyboard at is anything movement related but kb&m is basically better at everything else 😞

civic jewel
#

i think it depends on the movement

#

anything vehicle related absolutely

#

also, for you who will want to know what happened but wont check thunderstore

we still have things to fix with the night vision drain and regen stuff on upgrade, but it all still functions

timber coral
#

@indigo prawn hey just so you know walkie gps doesn't seem to be buying for the whole group even when the config "Convert all upgrades to be shared" is on

proven elm
#

Hey yall, im sorry if this has been asked before, i read the FAQ and skimmed some of this thread, but I wasnt sure if when buying an upgrade, does it work for everyone? I tried looking on the mod page and didnt see any reference to anything saying that the upgrades affect only one person or all of them and havent had a run yet where i had enough money to test it out

civic jewel
# proven elm Hey yall, im sorry if this has been asked before, i read the FAQ and skimmed som...

its a config option, under 'misc' you can set all to shared, or go individually and select which are shared and not
(thank you for saying you checked both places i adore you)
as of latest version it should default to everyone i think? i think thats what we included but i cant recall, either way its in the config
to access the config in r2 modman itll be named the com.malco.moreshipupgrades
for manual installs itll be in your bepinex config folder with the same name

proven elm
#

Thank you! Very helpful response. I think im running the previous patch, but was planning to update anyway, ill check the configs though

civic jewel
#

alot of fixes this update, kieth and i were in a call for about 6 hours doin various testings and stuff like that
let us know of any issues you find so we can try and nail em

proven elm
#

Thank you, love the mod btw

civic jewel
#

thanks for downloading and playing!

frank ledge
civic jewel
#

he forgot to change the header from v2.6.0

#

the text there is current for 2.6.5

indigo prawn
#

Oh yeah

civic jewel
#

what are you doing awake your ass was yawning up a storm

frank ledge
#

xD?

indigo prawn
#

Idk there's something wrong with me I'm always yawning

civic jewel
#

gonna have to knock you out and get you some real rest

indigo prawn
#

Haha

acoustic root
#

set up the config

#

but somehow

#

nightvision only works for one person

#

everyone has the battery

#

but when they activate nv nothing happens and it drains the battery

fathom veldt
#

I know someone already ask this but I don't really understand the answer because I'm not good at English
So if I set Individual Purchase to 'true' the money is still shared? and everybody lose money?

#

It cannot be seperated?

civic jewel
#

was able to replicate this bug, host maintains night vision ability, @indigo prawn instead all clients other than host encounter that bug we came across where it was killing the light source entirely, seems we fixed it for one person but not all

prime gulch
#

why is it that only the person who bought the upgrade gets it
i remember buying speed shoes in a lobby and it only applied to me
make it apply for everyone

fiery rock
#

you can change that in the config

dry summit
#

has anyone had a problem where you cant exit the terminal

prime gulch
lethal vale
#

I'm highly against setting the config default to share. If people can't bother reading the mod page then that's on them. People need to not just download mods without reading the info. Especially when they could come here and read a little to discover the answer quickly. Maybe add a (individual upgrades) tag to the end of the name?
Honestly it's a lose lose. Because you got all the people confused and upset coming in. The people who love the individual settings aren't in here cause they have no issue. Now if you change it you will see a flood of people going what happened? It's all shared now?! Is this a big?!?;

steady trail
#

Nice deja vu.

indigo prawn
stoic quarry
#

if the default is the only thing that changes then shouldn't people who already have it set to individual be unaffected

steady trail
#

Anyone that has the config already are not affected.
Because it's a default when no value is present.

sharp flame
#

hiya, ive been using lategameupgrades for a bit now but recently i havnt been able to load my upgrades that ive bought after reloading a save. when i use the load lgu player command in terminal it just gives me something like: (steam name) not found, we have found these names -> player, player (1), player (2), player (3). on the website i havnt been able to find anything about that.

indigo prawn
#

I must be pulling it from a weird place or something weird is happening so it's not getting the actual players name

steady trail
#

I think I found that.

#

Lemme just check real quick if it is indeed this.

#

Yeah..

#

You're using Object.name instead of PlayerControllerB.playerUsername.

sharp flame
# indigo prawn yeah just do load lgu player for the host

okay so i just tested that, had an old save with 450 creds, bought one thing. it was the only one i bought. it then said "light footed activated" in chat. when i did "load lgu player" it said "light footed activated" for a second time in chat. then i reloaded the save, light footed was turned off. so i did "load lgu player" since it is just me in the lobby and i hosted it, and it didnt work

#

money was still gone

#

all while staying in orbit so game was saved

strange sorrel
#

Why is this labeled as client mod?

indigo prawn
steady trail
#

It's not?

indigo prawn
strange sorrel
#

Oh, confusing
I set my filter to client mods

#

Yeah that's my bad

#

Sorry

sharp flame
indigo prawn
#

from another older version of LGU or more recent?

sharp flame
#

i think more recent

indigo prawn
#

oh also if you have lc better saves it's problematic rn

sharp flame
#

but i can try with a newer save

sharp flame
#

well

#

there it is

indigo prawn
#

yeah that's it

sharp flame
#

any other more saves mod that isnt problematic?

indigo prawn
#

I'm not aware of any others

#

if you downgrade lc better ssaves to 1.4.0 it's semi compatible

#

but if you delete a save it will become unsynced. When you delete saves with that mod they get shuffled around and renamed so the LGU save files will be tied to a different save.

sharp flame
#

with 1.4.0 lc better saves?

#

ait

restive burrow
#

Just a query - I'm having a little looksee in the config - if I change "True" to "False", would that mean it'll apply to everyone instead of just the buyer?

indigo prawn
#

by default upgrades are shared but if you have an old config it may not be updated

restive burrow
#

I must have an old config then - just to confirm, setting it to false will mean it's shared?

steady trail
#

Yes.

restive burrow
#

Cool

#

Cheers

indigo prawn
#

Simplified night vision and improved the info to make it more transparent. Should be simpler for users to configure now too

#

and it takes into account the startup cost as well so it should be 100% accurate. Loading is also simplified so any discrepencies should be gone

steady trail
#

Something should appear on top right when holding.

indigo prawn
#

did you see the message pop up in chat?

#

when you purchased it

steady trail
indigo prawn
#

are you using another walkie talkie mod

civic jewel
steady trail
#

Sadly we cannot satisfy everyone.

civic jewel
#

We still do try nonetheless

indigo prawn
#

Did 3 pull requests today. Adding some safety and flexibility to the project setup one and creating a little exe for people who don't have python rn.

So many prs came out of nowhere, really nice that some people are fixing bugs too.

civic jewel
#

looks like we can start yelling at whitespike to do stuff πŸ˜›

steady trail
#

Not necessarily yell but I can probably do it.

civic jewel
#

i want you to create kieth and i gettin a bazillion dollars

#

on my desk by tuesday

steady trail
#

Only if you turn me into a genie.

civic jewel
#

i dont know if youd wanna be a genie
stuck in there for god knows how long until someone finds you

steady trail
#

Better than dealing with people.

civic jewel
#

fair, i accept that

steady trail
civic jewel
#

i also tire of people

steady trail
#

Isn't unload supposed to turn the items in lgu back to locked? hmm

indigo prawn
#

or it's not being called

acoustic root
#

just to chek the night vision still isnt getting fixed until later right

steady trail
#

Last I checked, it does indeed unwind the upgrade but it doesn't update the terminalNode associated.

#

So it will keep saying it's on while it's not.

#

I would show real quick but apparently something happened in the stringbuilder that killed the plugin from loading, lo.

#

Prolly because I didn't update the AssetBundle.

civic jewel
#

im currently noticing after build the shop is ded for me, actions not being associated so looking at that rn

#

from the latest push to git

steady trail
#

Yeah...

#

It just dies on boot.

civic jewel
#

alright so im not crazy

#

im just making additions right now to strong legs and i was like 'no shot i broke the world' and then reverted my changes and got the same issues lmfao

steady trail
#

Uh ho.

#

It's dying already on Beekeeper assuming the terminalNodes were from the items

#

Lemme try using the zip.

#

Instead of the output thing.

#

Which forces me to open Unity Editor, aaaaa

civic jewel
#

kieth made the prob and will get into it soon

#

so no big worries

steady trail
#

Oh well.
Coding in good faith it is.

civic jewel
#

i dont even touch unity and i just try and do basic lil shit for kieth
i like unity and all but im not tryna dig too deep

steady trail
#

I just used unity because of the networkobjects for the scripts. : , )

#

Took me like 5 hours to figure out the folder the assets were on had to be "ShipUpgrades" for the paths to not break.

indigo prawn
#

yeah don't touch the git rn give me a minute to resolve all this shit I've just been pushing for the sake of checkpoints throughout the resolutions

#

this asset bundle should resolve those though

steady trail
#

Yay, it didn't die.

rich pebble
#

Hi there! I had a quick question, I have a mod that adds "teleporter" items to be whitelisted. (Attached) The config looks like this and I was wondering if the "Portable Teleporter" was able to be added. Does it have an item name that I can place here?

steady trail
#

While it didn't die, it didn't have the "Lightning Rod" entry, so it didn't put the rest after that, lol.

indigo prawn
indigo prawn
#

should do it

#

and Peeper if you want that too

rich pebble
indigo prawn
#

Yes

steady trail
#

That's the item name for them, yeah.

indigo prawn
#

that's the item.itemName

rich pebble
#

Okay sounds good, also haha I love the Peeper! Havent gotten to use it yet but I love the concept!

indigo prawn
#

yeah it's cute

steady trail
#

Unless the game decides to remove them while processing, it should be that.

rich pebble
#

Gonna test it out now, thank you so much and keep up the amazing work!

indigo prawn
#

I think they're just doing .split(",") on their config so it should be good

indigo prawn
steady trail
#

Gotta love binary files.

rich pebble
#

Hm it looks like it doesnt work putting the item name in there, maybe its hard coded into the actual mod.

indigo prawn
#

what's the mod called

rich pebble
#

Just "BetterTeleporter"

#

by SirTyler

indigo prawn
#

oh it uses the type

indigo prawn
rich pebble
#

:o i didnt know the difference sorry

indigo prawn
#

TPButtonScript
AdvTPButtonScript
coilHeadItem

all good

rich pebble
#

Oh! Nice okay lets see

#

Can I open .dll files in Visual Studio Code btw?

steady trail
#

If you use a decompiler, you should be able to.

rich pebble
#

Okay so it didnt work again

#

I think it might just be hardcoded into the plugin.

steady trail
#

No, it't just because our item's ToString() are like this.

indigo prawn
#

Ah

steady trail
#

We can override it to make it just the intended name.

steady trail
rich pebble
#

so its MoreShipUpgrades.UpgradeComponents.[Names]

steady trail
#

For now, yeah.

rich pebble
#

Okay lets test it out, thanks for working with me!

steady trail
#

We can change it to that it works with any plugin that uses item.GetType().ToString(), lol.

#

Well, work as in between config and dll.

rich pebble
#

Yeah I guess it just doesnt work, Im trying to figure out how to open dll files

steady trail
#

Huh.

rich pebble
#

Yeah it takes the flashlight but not the teleporters

steady trail
#

Apparently there's a log in the keep list.

#

You shoud be able to see it in the BepInEx console thingy,

#

Nevermind, it looks like it only logs in the clients when syncing configs. ;)

stoic quarry
#

any eta on a night vision fix? me and my group are kinda waiting until its not completely broken to play again

indigo prawn
steady trail
#

Hm yes, virus.

stoic quarry
#

these files have working night vision?

rich pebble
indigo prawn
stoic quarry
#

alright, cool

indigo prawn
#

alrighty so the lightning rod is more likely to attract lightning instead of your object based on how close you are to the ship. So if the lightning range is 100 units and you're 50 units away from the ship you have a 50/50 chance of the lightning targeting your object, or the ship. If it does decide to target the ship the sound effects and static electricity visual is removed from your object so you know you're safe.

steady trail
#

@indigo prawn

indigo prawn
#

God windows hates pyinstaller

steady trail
#

Pretty much.

#

I couldn't even delete the exe either.

#

Okay, I think I fixed it?

#

I don't know how but I did.

steady trail
#

It should be a simple fix anyways.

#

Just turning a 1 to a 0.

indigo prawn
#

Yeah

#

Maybe I'll try pyoxidizer or nuitka or something

odd kernel
#

quick question what do interns do

civic jewel
#

its a revive of a dead player

odd kernel
#

oh is it one time per level or do you need to rebuy it

civic jewel
#

one time use, then repurchase

#

if a player is dead it revives them in the facility

#

ie, one time use per purchase

#

not one time use per level

#

so if 3 people are dead, you turn the monitor to one dead perosn, then buy intern, then switch monitor to another, and rebuy, then repeat

odd kernel
#

ok

#

yea ive been solo for the longest time havnt found a group to play modded with so this is usless for me

#

good to know cause i bought it once and didnt know what it did

#

thx for the info

stoic quarry
#

so does individual purchase do nothing on interns?

odd kernel
#

pretty much cause you would have to have someone buy it while monitor is on your body

#

so without some one to buy it for you, you cant revive yourself

stoic quarry
#

well yeah, but if it was set to shared then it would apply to everyone, which i'm guessing is just a mistake due to the nature of the upgrade

odd kernel
#

idk man ive only touched it once

indigo prawn
#

same reason the teleporter had a shared option for a bit

indigo prawn
#

First of the complex upgrades tying the scanner upgrade to the ship scanner, also a bit of a nerf to better scanner, you have to wait until level three until you can do the scanning through walls and scanning enemies through walls is disabled by default.

First unlock just increases range,
Second unlock gives you two new commands, hives and scrap,
Third unlock lets you scan through walls. hives and scrap are meant to be used with the walkie gps and the scrap command should come in handy in the later moons

granite moth
#

the coordinates feel like they'll be a nightmare to use

stoic quarry
#

a system to lock your gps coordinates onto a scrap item would be very cool and appreciated, maybe as an upgrade to the gps itself

indigo prawn
indigo prawn
stoic quarry
#

yeah

indigo prawn
#

yeah I could probably throw that in

#

that's a good idea, a little expansion to the gps upgrade so that it also shows the nearest scrap item or most valuable. Hopefully I could make it so that it's subtle and doesn't take too much of your hud

#

I think I'll do that thanks, maybe add a keybind to iterate over them so there's not a ton of text the top right text just changes with a little label. Maybe first upgrade just shows your coordinates, second upgrade adds the option to see the nearest entrance/exit, third upgrade adds the option to see the nearest or most valuable scrap.

stoic quarry
#

having it direct you on the walkie talkie screen itself would be incredibly sick, but i have no idea how feasible that is, if at all

indigo prawn
#

I could do simple things with the walkie talkie screen like have it change color or have a little icon pop up if you're heading the right direction/some sort of ui thing like that but putting a proper map on it with pathfinding I don't even want to think about rn

#

even metal detector style beeps lol

stoic quarry
#

i was thinking just simple stuff like turn left/right, go straight, etc. like an actual gps

#

audio cues could work for that actually

granite moth
indigo prawn
#

a metal detector object could be neat haha

granite moth
#

i have enough trouble making it back to the main entrance at certain times

#

(never forgiving those two people for leaving me with a coilhead and winding jester)

indigo prawn
mighty kiln
#

Anyone bring up a possible store-item that is basically just a mobile-battery with an AoE?

Essentially it would only function if you're actively holding it [and maybe manually turn it on] with a radius around it that provides an "on/off" current for the service doors or even potentially lights in that room[radius].
It would have it's own battery that you can charge in the ship as well.

#

Would definitely help for the group that decides to pull the apparatus immediately and there's no power-box nearby. kek

frank girder
#

dont know if it has been said already, but the night vision goggles use key doesnt actually change when you update it in the config. it changes the chat message when you pick up the goggles, but still is used with LeftAlt.

civic jewel
halcyon merlin
#

is lgu for the entire lobby or just yourself

civic jewel
#

Either

halcyon merlin
#

is it like a textdoc we need to open and change?

#

or is it ingame

civic jewel
#

We have a massive config which lets you choose what is for the team and what is individual

frank girder
civic jewel
#

It'll be a long titled document in config named com.malco.moreshipupgrades.cfg

civic jewel
frank girder
#

it be like that LOL

#

also happy birthday!

civic jewel
#

Woah did I say that in here

#

Thank you!

frank girder
#

i was reading your github contribution to the mod and you had your twitter linked there, and it had the bday animation so thats how i saw hahah

civic jewel
#

Ah icic
Thanks a ton!
I'm getting old, big 26 today

frank girder
#

also 26, i feel you there

#

over the hump in our 20s now Sadge

civic jewel
#

You know what they say.... Young at heart right...?
Right????
Lmfao

inner wharf
#

Happy birthday!

#

Do you think at some point we could maybe see a config to toggle keeping certain items after failing quota/losing? Same ship different crew vibe

glad sable
#

question how come nightvision doesnt work for some people? anyone got a fix

#

All progress also seems to wipe after quitting game not saving properly?

mild trench
#

lol, happy birthday dude

opal raptor
#

Night vision doesn't seem to work for non-hosts in multiplayer

steady trail
#

Because we're too lazy to make a serializable colour right now. hehe

#

So what's happening is that when clients join, we get host's config and put it into clients'.
So we serialize everything in the config and send it to the client, deserialize it and put it in the respective spots.
Problem is UnityEngine.Color is not serializable by default so we just ignore it while doing the JSON.
What ends up happening is that, since there was no value given for the color, it just defaults to 0, which is black.

#

Thus instead of having night vision, you have ... one of those things you use to cover the eyes while sleeping, lol.

opal raptor
#

Can we solve that somehow? It worked until a week or two ago

#

Or do we have to wait for a fix?

steady trail
#

But that's dev's problems, not user's.

#

User's cant really mess with the synchronization, I believe.

opal raptor
#

Rip, guess downgrade it is

indigo prawn
#

Yeah this was an easy fix and will be live soon

opal raptor
civic jewel
#

I fell asleep, but thank you for the birthday wishes @inner wharf and @mild trench :)

mild trench
#

Also do not feel old, I am 28

civic jewel
mild trench
#

Also nerfing the better scanner was probably the right choice, that was always one of the first things my crew got since it was basically just "We can now find every item on the map"?

indigo prawn
mild trench
#

I agree, enemies being visible on scanner before you even encounter them doesn't fit. Using sound cues to tell that a nutcracker is stomping around allows you to prepare for it without ruining the suspense, for example.

civic jewel
#

Unfortunately, I'm now going to be freely running straight into a shotgun barrel on the manor with its twists and turns

mild trench
#

100% skill issue

civic jewel
#

How many more hours I need than 130 to make it not a skill issue smh

#

My ears don't work so good no more

steady trail
#

At least you aren't kicked when you try going through a door.

mild trench
#

Is the kick an instant kill?

steady trail
#

Yeah.

mild trench
#

lmao

steady trail
#

You bump into the nutcracker, you just get kicked into oblivion.

mild trench
#

makes sense, the nutcrackers would be good at cracking nuts

civic jewel
#

That's kinda real though

#

I respect his foot power

indigo prawn
#

How many shells do you get with his shotgun?

#

Haven't really played since the update. Did one session but not for long.

steady trail
#

You always get two shells.
The shotgun's loaded shots depends on when you kill the nutcracker.

indigo prawn
#

makes sense

civic jewel
#

Can we beat him with his own shotgun melee style

#

If it's empty

tame olive
#

no

#

sadly

civic jewel
#

What's the flippin point

tame olive
#

mah immersion is ruined

civic jewel
#

That's what I'm sayin

steady trail
#

I mean.

#

Even if you tried to kick him, you would probably hurt yourself more rather than the nutcracker.

#

Haha

civic jewel
#

Imagine hitting him and inflicting self damage

indigo prawn
#

that would be kinda fun to add a giant walnut that's useless but if you put it in the path of the nutcracker and he runs into it or something he cracks it open and it can now be sold

#

On that note I thought about adding a foraging upgrade that makes it so when the outdoor enemies spawn they spawn some valuable alongside them. So like a Forest Giant will spawn idk a valuable flower or some shit at his position when he spawns then you have to sneak around and retrieve it

tame olive
indigo prawn
#

yeah good idea

tame olive
#

could even have it be a giant two-handed SLAB of bark since they are so big

tame olive
#

i imagine it would have to be either big or would have to stand out from the enviroment a bit to make it relatively easy to spot

civic jewel
#

Could always incorporate it to the walkie gps, terminal gives coords and you gotta go out and hunt it down

tame olive
#

lmao

#

could add a command once you have bought the upgrade like forage or frg

steady trail
#

Well yeah, since we already have it for hives, it shouldn't be harder for any additional valuables outside.

tame olive
#

well it might be harder as Kieth suggested it could spawn when certain enemies do outside

#

would make eclipsed moons a little more valuable

#

cus you would have more loot outside as well

mild trench
indigo prawn
#

might have gone a little overboard with the new ship scanning commands but oh well

scan players returns a list of alive players and dead players and their coords (it shows empty because I'm testing on lan and using steamid to filter controlled players from pooled)
scan doors if the targeted player is inside the facility returns the 3 closest exists to them and if outside returns all entrances
scan enemies returns a count of all alive enemies

#

also I threw the pager back in as an upgrade to the signal transmitter. Now you need a signal transmitter to use it and it does the same as before except it also plays a little sound effect when received. It's now just called Fast Encryption.

mild trench
#

Ooh, scan doors sounds especially useful, since I find that people go 'Lore, help me get out of the facility' and I have to say 'I have no fucking clue where you are, I have been watching XYZ instead'

indigo prawn
#

Yeah I might add a compass type system to allow for easier communication of navigating out too but we'll see

steady trail
#

"Spike, tell me where the exit is."
"Not on this screen, good luck."

#

Like bro, what am I supposed to do, remember the whole map layout?

mild trench
#

"Lore help there are 4 coilheads, a jester, and a nutcracker, how do I leave"

"Bro you're standing in a dead end on a staircase"

#

I mean, I do actually have a great memory and can usually remember the map layout/the route I took to get in and out of the facility... when I am the one actually going into the facility.

steady trail
#

Yeah, when you're the one, it works fine.

mild trench
#

The problem with my group is that the only other guy any good at handling the terminal and stuff is an alcoholic so half the time we play he's wasted

steady trail
#

Now when you are on the terminal, constantly changing between, you won't remember where they are.

indigo prawn
#

because now that the terminal operator is able to see player coords and door coords they can navigate the players out using the pager or walkie talkie comms but if the receiving player can't see their coords it's going to be tricky like "ok turn around, move forward a bit" scan players -> check coords "ok yeah that's the right way keep going that way" whereas if there was a simple and persistant like "player is facing North" that shows up on the view monitor screen and the scan doors also returns what direction it is from the player you could just be like transmit <name> you are facing South, go East for exit or something

#

if the lost players have a walkie talkie and gps upgrade it will be easy just transmit them the coords but otherwise it will be a bit of a pain for sure. So adding something that doesn't make it too easy but takes some of that pain away sounds like a good idea

#

although I guess the terminal operator could just make note of which direction is which coordinate on the monitor. The monitor is always oriented the same way

#

and I believe in dungeons it's laid out pretty aligned with x and z. Forward from main entrance is positive or negative x and left right is z. The orientation of the screen changes a bit I think but I don't think that does

steady trail
#

Anyways, I was thinking of putting a handler for the assetbundle so that BuildCustomNodes does not decide to commit die and kill the whole terminal thing when an asset is missing or a typo in path or something, lol.
I don't know if it's gonna be useless or not but it could help in preventing things like this. #1178407269994594435 message

#

Plus a log saying what happened helps.

#

Rather than a whole stack trace.

indigo prawn
#

yeah verbose logging would be nice. Definitely want to make sure it's not able to silently or semi silently fail though.

#

Just incase it happens on something that is pretty minor or old and it's missed in the logs and doesn't get tested before going live or what have you and we end up pushing a live version with an assetbundle missing or misusing something

indigo prawn
jaunty elk
#

Hey, was wondering if you ever considered making an optional config for Night Vision goggles where battery could be infinite but each upgrade increases the efficiency of the "light" it provides

steady trail
#

Efficiency?
As in how far it can light up?

#

Isn't that in the config already?

jaunty elk
#

Yeah, i do mean how far it goes and how strong the light is

steady trail
#

That should be intensity thingy.

#

But like affected by level is what you meant?

indigo prawn
steady trail
#

That could be a separate upgrade for NV. We end up having two upgrades for NV: one for battery and one for quality of the light.

jaunty elk
#

yeah, what i mean (ofc its just a suggestion) is it always being infinite battery, but base provides the light of like aparatus, and then each upgrade increases the range and brightness

bold quiver
#

hey guys, ive just installed the late game upgrades( lgu) mod and so far everythings going great im just wondering how does the portable teleporter work? i bought it and when i went into the dungeon i couldnt use it it kept making like an 'error' sound when i left click, can ito only be used in certain situations?

indigo prawn
#

Somewhere to teleport back to

bold quiver
#

makes much more sense

#

thanks man

jaunty elk
indigo prawn
granite moth
#

scan enemies seems a bit op, perhaps it could just list the amount of enemies

jaunty elk
indigo prawn
#

I'll just make the default value in the config 0 so the default behavior is maintained.

indigo prawn
indigo prawn
#

@steady trail what do you want on the readme for credit

steady trail
#

Uhh.
My name and git is prolly good enough, haha.

indigo prawn
#

your configs will get replaced on this one. The appropriate values for some night vision config entries are much different now so I thought I should just force a fresh config

indigo prawn
thorny sundial
#

any chance that the config could be setup to have all the upgrades be unlocked for everyone rather than individually by default, like how it used to be?

indigo prawn
#

It's set to have all upgrades be unlocked for everyone by default

indigo prawn
sharp orchid
#

for the walkie gps it’s not like a map?

#

or how does it display your location

indigo prawn
#

When holding a walkie

#

Someone said they couldn't see them and they had 2 other walkie talkie mods installed so there's likely an incompatibility there

sharp orchid
#

ahh okay thank you

#

thought it was maybe a mini radar before

thorny sundial
indigo prawn
#

That way if you turn shared upgrades off its off

#

I'll change the wording to include override or force so it's more clear though

#

Are you able to edit this pinned message and switch out the link? I think I might move the FAQs to a post on the issues page.

#

I think it should let you

civic jewel
#

i shoudl be able to yea, just send me the link whenev

indigo prawn
indigo prawn
#

If anyone has ideas for other behaviours to add to certain tiers of upgrades lmk. I don't have any ideas for running shoes but I feel like it should have one or some

stoic quarry
#

malware broadcaster could probably work as a tiered upgrade with stun, then permanently disarm, then explode

#

i think light footed should be removed entirely and made a tiered upgrade of running shoes

indigo prawn
#

Oh yeah those are great ideas I think I'll do that

#

Especially light footed that's the perfect thing to sprinkle onto running shoes

stoic quarry
#

maybe the final upgrade could let you regen stamina in water but that doesn't make a whole lot of sense

#

that could be good for bigger lungs

indigo prawn
#

Speaking of water I'm pretty sure I'm going to add that two handed diving kit item. Seems like it would be fitting and making it two handed seems like enough of a balance

#

Oh yeah then I forgot to do the health increase upgrade and medpack item

stoic quarry
#

that made me think of how you'd still be stuck in the giant pond in march which in turn gave me another idea: what if the final upgrade of running shoes let you walk/jump up steeper surfaces

indigo prawn
#

Climbing shoes haha. I'll check the code

manic glacier
#

so me and my friend are having problems

#

none of the upgrades are doing anything for us

#

we gave ourselves a bunch of credits

#

and bought a bunch but none of them seem to do anything

#

individual upgrades is off

#

and we're up to date on the current version

#

@indigo prawn

indigo prawn
manic glacier
#

mod manager

#

its abummer because the mod seems really cool

#

but nothing seems to be working

indigo prawn
#

What happens when you buy discombobulator and type atk in the terminal

#

When you buy things does a red message in chat pop up and say "x is now active!"?

#

And you have the dependencies installed right? Lethallib and hookgen

manic glacier
#

dependencies are installed

#

when i buy the discombobulator

#

and do atk it says that i don't even have it so it won't work

#

says i need to buy it first

#

it's the upgrades really that i want to work

#

so i'm not sure what's going on

indigo prawn
#

Have you restarted your game? You can send your logoutput.log and I'll look at it

#

It's in your bepinex folder

manic glacier
#

where do i find that folder?

indigo prawn
#

I'm actually not sure for mod managers they probably move it. @civic jewel would know if he's on

manic glacier
#

i think i found it

indigo prawn
#

Yeah looks like it

mild trench
#

Hey, I have this set to 'false' and when we bought better scanner, it gave it to everyone.

indigo prawn
# manic glacier

This is handy something weird is happening I'll look into it. If you haven't already restarting your game might fix it tbh

indigo prawn
manic glacier
#

ok i'll try doing that

#

could it be a conflict with other mods?

mild trench
#

It's set to False in better scanner too ,yes.

manic glacier
#

i can list the ones that i have installed

mild trench
#

or well

#

it's set to 'true' for individual purchase

#

So, not really sure what the issue is here. Is there something wrong in the code, like how last time the beekeeper upgrade was what the protein powder level was pulling from?

indigo prawn
indigo prawn
#

Someone made a PR on the repo and at a glance I was like 'oh yeah that makes sense why was that like that' turns out it was right the way it was

mild trench
#

So it's all reversed, you mean?

indigo prawn
#

So I'll revert it. I've only been testing with misc.shared on.

indigo prawn
mild trench
#

Ahh okay

indigo prawn
# manic glacier

You guys are sure you're both on 2.7.0 right? You have a lot of networkconfig mismatches

#

Not even too sure how you guys are getting in game idk it's weird. If you send your mod list I can try test soon though

manic glacier
#

i'll send the list right now..

#

BepinExPack, More Company, HookGenPatcher, LethalLib, Lategame_Upgrades, ReservedItemSlotCore, ReservedFlashlightSlot, ShipLoot, Helmet_Cameras, Skinwalkers

indigo prawn
#

I'm curious if you still get networkconfig mismatches without my mod installed

#

Oh wait my mod is loading before lethal lib is that's probably it

#

I wonder why. If your mod manager allows you to change mod load order or anything move lethal lib to the top

manic glacier
#

even before bepinex?

#

i'll try that

indigo prawn
#

hm I don't think that's it actually

manic glacier
#

ok so i changed the load order and things are working

#

but...

#

i tried it alone so i don't know if it will work with my friend

#

he'll be back on in an hour or so and i'll report back

indigo prawn
#

oh

manic glacier
#

thanks for your help man

#

really wanna get this working haha

indigo prawn
#

it forces lethal lib to load first and also targets .21 of bepinex

#

I left it targeting .22 of bepinex forever cause I swear that was the version on thunderstore but I guess not.

manic glacier
#

ok thanks.. would you mind telling me how to install that?

#

do i have to put that in a specific folder?

indigo prawn
# manic glacier

uh wherever you found this there should be a folder called plugins, or there will be folders with the same name as your mod profile probably and inside there there will be a folder called plugins. Inside that plugins folder there will either be a dll with the same name or a folder named something to do with my mod and inside that folder will be the dll. Basically just find and replace the dll

#

I've never used a mod manager so I'm not too sure. You may also be able to right click somewhere and I wouldn't be suprised if the mod manager has a open in file explorer button

#

I could also just hotfix this and the other thing rn

manic glacier
#

ok perfect thank you. i found the folder

#

i'll let you know how it goes

#

really cool mod man

indigo prawn
#

Nice yeah hopefully this fixes it. I think I saw one other person describe this issue but they didn't provide as much info as you. Fingers crossed

sleek flare
#

I couldn't find an answer but is the loading bug with BetterSaves fixed?

indigo prawn
#

And if you wanna test and report back be my guest

sleek flare
#

Alright, I'll try it right now

#

Seems like it isn't. Loaded up a new save, did forcecredits 50000, bought Beekeeper, landed and left, then left the game and rejoined and the upgrade was gone.

indigo prawn
#

Yeah sounds right

sleek flare
#

Did starting discounts get removed? Talking about discounts that are there when you make a new save.

indigo prawn
#

Yeah they did

#

That reminds me I gotta add sale saving

sleek flare
#

Ah I see

#

How often do they cycle?

indigo prawn
#

Quota

sleek flare
#

Thanks!

mild trench
#

If I want the upgrades to be individual again

indigo prawn
#

Yeah I'm so sorry

#

lol

mild trench
#

Oh, you guys just pushed an update? Did that fix it?

indigo prawn
indigo prawn
timber coral
slate surge
#

I've found that Fast Encryption doesn't work for people who weren't there when it was purchased. In our specific situation, shared upgrades was on in the config, we bought Fast Encryption, turned off that setting in the config and restarted, and from then on the "transmit" command was broken for anyone other than the one who purchased the upgrade.

indigo prawn
slate surge
#

Broken as in the "transmit" terminal command does nothing at all

We had shared upgrades turned on because it was on by default, we purchased the upgrade, we turned off shared upgrades, then the people who hadn't themselves purchased Fast Encryption could no longer use the "transmit" command.

My understanding is that Fast Encryption should work as a ship upgrade as their isn't a specific 'individual purchase' setting for it in the config.

manic glacier
#

@indigo prawn hey man, just want to say thanks again for being so helpful. playing now with a full party and it's working perfectly πŸ™‚

indigo prawn
indigo prawn
finite tundra
#

hi the scan enemies ceases to work after using it a set number of times any fixes to it?

indigo prawn
finite tundra
indigo prawn
#

Gotcha your logoutput.log file is in your bepinex folder if you can send it I should be able to track it down

indigo prawn
still trellis
#

Question about Better Scanner.

#

Wit hthis new upgrade, is it possible for me to be able to give the second tier upgrade for ship commands to everyone but keep the actual scanner part of it individual?

twilit ocean
#

has anyone tried the the NV after 2.7.0 update? seems like the upgrade is affecting my normal vision and not the NV goggles.

That screenshot was taken on a pitch black facility

indigo prawn
indigo prawn
twilit ocean
indigo prawn
#

never leave a man behind

hoary remnant
#

Lol what mod lets you take stuff from monster bodies?

indigo prawn
#

level 1 lets you collect samples from snare fleas and hoarding bugs, level 2 spiders and baboon hawks, level 3 bracken thumper eyeless dog

hoary remnant
#

That sounds awesome! πŸ˜„

jaunty elk
potent quartz
#

Been having issues with the Peeper; after picking it up while it was watching a coilhead, the coilhead AI sometimes breaks, such as moving despite being looked at, or sometimes "sliding" after moving into vision from a doorway. Not sure what mod is specifically incompatible with this too, but whatever mod it is, it seems to cause the coilheads to continuously inch while the peeper looks at them and players are looking away. Not as big an issue as that first one, though.
https://medal.tv/games/lethal-company/clips/1KmQ4vsf5tUfX-/d1337ERGsJZv?invite=cr-MSxNdVAsOTY5OTE2OSw

Watch peeper bug and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.

β–Ά Play video
indigo prawn
#

woah

indigo prawn
potent quartz
#

Host, I was solo

indigo prawn
#

Have you played/relaunched the game since recording this?

potent quartz
#

I recorded this just now

indigo prawn
#

can you send this file please?

potent quartz
indigo prawn
# potent quartz

The logs look clean to me.
I see game master has this in update. were you always playing with gamemaster or did you just add it to help record this bug?

potent quartz
#

Ah might be game master, if that's the case

#

always played with it on

#

then been testing with just gamemaster + this mod

#

Was trying to single out what mods maybe affecting it, and gamemaster was the only way I can spawn in coilheads consistently lol

indigo prawn
# potent quartz always played with it on

ok, I'll try take another look at the peeper and how I'm getting it to stop coilheads so it opens up more compatibility. I had quite a time wrestling with the coilheads getting them to stop so I should probably refactor that anyway. Honestly the currentchasespeed change shouldn't really be resulting in the behaviour that's happening but there's a few things that shouldn't have been happening that were so I wouldn't be suprised if it is vulnerable to that. It's weird I'm using the vanilla code to stop it and more but certain things won't behave like they should. Specifically getting the running animation to stop was way more fussy than it should of been. I guess it's just a sign to not be lazy and set up a nice transpiler though.

fathom veldt
#

can you make an option to enable/disable individual purchase for all item at once, it will be very helpful

#

I hope that make sense, I'm not good at English

steady trail
#

It's in the Misc section.

fathom veldt
#

damn didn't see it, ty

wispy obsidian
#

How can I use interns?

#

I'm typing interns and it returns me WeOneGuy is still alive and can't be replaced

steady trail
#

You use it on someone selected in the radar and type intern.

#

If they're dead, they're alive.

#

If they're alive, you didn't spend anything.

mental burrow
#

Hey uh, how do you take off/drop nightvision goggles once you've equipped them?

mild trench
#

The glue for them is way too strong

warped hemlock
#

I have the upgrade but isnt working

steady trail
#

What isn't working exactly?

#

What are you expecting it to do?

#

Because there was an overhaul on it.

warped hemlock
#

Im on the latest version, after failing to meet quota and getting back the money again to get the upgrades, it will not allow me to use any of these

#

the scan enemies, scan scrap, scan player, scan doors, scan hives. None of that would work even though I had the skill maxed

#

ALSO I have scan scrap though walls set to false but still shows me scrap through walls

#

Locksmith wouldnt work. Basically being reset on quota ang getting upgrades back nullifed them

steady trail
#

So nothing works past fired scene.

#

At least it's a starting point.

warped hemlock
#

Correct

wispy obsidian
steady trail
indigo prawn
#

Yeah I haven't tested post firing in forever probably resetting something and not setting it back.

#

The tags system in servers in the new update is a good idea

frank ledge
#

damn it guys. stop unbalancing my B A L A N C E D game.

indigo prawn
#

Should make public modded servers easier.

#

New gamemode type thing is cool to see. I really wanna make a tarkov style gamemode

prisma widget
#

Just want to know what it'll do.
Convert all upgrades to be shared. = false

indigo prawn
#

Purchased upgrades will only apply to the client that purchased them

#

Then each upgrade has the option to make it shared so you can sprinkle them in

prisma widget
#

whait. but each upgrade has Individual Purchase section. which one override other?

lethal vale
#

There is already a mod that adds this and yes you have to flush him to stop him. But it doesn't kill him just resets him.

indigo prawn
#

If convert all upgrades to be shared is true it will naturally override the individual purchase options

#

If false the values of individual purchase are used

indigo prawn
steady trail
#
beekeeper
final upgrade increases beehive price

So what, as soon as we have at least one person with max beekeeper, we increase the hive's price? hmmmmmm

indigo prawn
#

Yeah I guess so

#

Could just set up a no owner server RPC that gets triggered when someone hits max level that flips a bool that is checked by a redlocustbee start postfix that if true increases that bees hive value by x

frozen eagle
#

Where can I see the config in Thunderstore? I only see these two

steady trail
#

Load game modded.

#

Then come back.

frozen eagle
#

ohh, thanks πŸ’œ

fluid river
indigo prawn
#

almost at 100 commits

#

oh and we're almost at 1 mil downloads that's neat

indigo prawn
steady trail
#

Yeah

#

Gotta love shotgun things

#

Where you change one place, you change everywhere else.

indigo prawn
#

You must be having a blast refactoring then lol

steady trail
#

It decreases the chances for fuckups, haha

indigo prawn
#

this whole repo is like the epitome of 'nothing is more permanent than a temporary solution' I really like that you're cleaning it up I keep neglecting it so bad

steady trail
#

Gotta love having running shoes giving protein powder buff.

#

Haha

#

Yeah, refactor isn't easy because you have to change the code flow. Once you get used to it, it's hard to let it go.

dark rampart
#

So me and my friends decided to update Lategame upgrades from 2.5.1 to 2.7.0. Turns out we can't die or leave the planet if version of the mod is above 2.6.0. We play Lethal Company v40.

indigo prawn
#

is 2.5.1 compatible with v40?

dark rampart
#

Yep

#

It works completely fine

indigo prawn
#

ok I'll bump that up, neat

#

wonder why lol

steady trail
#

Hahah

#

"this code works and I have no idea why"

#

Black magic was involved in the making of the product, hahaha

indigo prawn
#

accidental backwards compatibility is always appreciated

dark rampart
#

And, can we get an option in the config to change the max level of the upgrades. After we got lvl4 lungs, shoes etc it got boring, sorta?

steady trail
#

You can

indigo prawn
#

yeah I thought that was in 2.5

steady trail
#

By putting more prices.

dark rampart
#

Your mod really keeps us playing it)

dark rampart
#

Oh

steady trail
#

The amount of levels is determined by the amount of prices you put in the config.

indigo prawn
#

so if you make that 600,700,800,900 there will be one extra level

steady trail
#

And it keeps adding the increment also set in the config.

dark rampart
#

'0'

indigo prawn
#

so you can make the value of the increment value lower and increase the amoutn of times you upgrade it or whatever

dark rampart
#

I'm blind srry

indigo prawn
#

nah all good, this is an absurdly big config

dark rampart
#

Thanks for the mod btw

#

By

steady trail
#

I love when I was debugging the protein's max level.
"What do you mean you can go up to 11 levels? I only have one price set"
"Oh, it was doing the string's +, not int's"

prisma widget
#

It would be great if players could see in the terminal whether the upgrade is being purchased for everyone at once or separately. Like

Diskombobulator (for all) - 450
Bigger Lungs (Individual) - 600

indigo prawn
#

may just add a line to the info node instead

#

I feel like the store already looks a little cluttered with
name - lvl x - price - sale

mild trench
#

I think using parentheses will help separate the info bits

#

Bigger Lungs (LVL 1) (INDIVIDUAL) [SALE] something like that

prisma widget
#

or just separate them to two lists depends of settings

[Individuals]
Back Muscles
Beekeeper
Better Scanner
Bigger Lungs
Light Footed
Locksmith
Night Vision
Peeper
Portable Teleporter
Protein Powder
Running Shoes
Strong Legs

[Shared]
Discombobulator
Fast Encryption
Interns
Malware Broadcaster
Lightning Rod

steady trail
#

We can prolly do that

#

If we really could, maybe "lgu shared" and "lgu individual"

#

It's just a matter of how to show the information

indigo prawn
#

seems the simplest and most intuitive

prisma widget
#

i'll prefer using one command to see all. but additional commands for different lists is nice as well

mild trench
#

Yeah the ones Kalem has listed under Shared should be automatically Shared

prisma widget
#

they can be Individual depending on the settings. so, ill prefer to have options to choose

prisma widget
#

just wonder is the portable teleporter hasn't an icon or if its only my issue

indigo prawn
indigo prawn
indigo prawn
# indigo prawn

sad amazon made one of these samples for 7 creatues and they're different colors and have different giblets. I put a little animation on it and some particle effects and I love how it looks

#

like a little lava lamp kinda

civic jewel
#

what happens if i eat it

indigo prawn
#

I'd love to add little effects if you consume it

#

or just projectile vomit

civic jewel
#

itd be awesome

#

vomitting consumes stamina lmao

prisma widget
indigo prawn
#

I don't think it matters just as long as they're square

#

Actually for sake of not making the asset bundle too big maybe no bigger than 256x256

indigo prawn
wispy obsidian
indigo prawn
#

Hoarding bug sample

wispy obsidian
#

Is it only for hoarding bugs?

#

And will it be in the new mod update?

#

It looks interesting

#

I saw a mod for selling mobs

#

But it hasn't come out yet.

indigo prawn
wispy obsidian
#

How much will the dogs cost?

wispy obsidian
#

And I personally don't understand how to kill them πŸ˜…

indigo prawn
#

I have their samples at 100-150 credits by default. Configurable of course. The only time I've killed a dog was with lightning though. Haven't played since shotgun was added.

wispy obsidian
#

I know the only one way: using rocket launcher

#

But it's quite expensive.

#

So I don't think its a good way

prisma widget
wispy obsidian
#

Oh, it can be stunned with zap gun?

#

I've never tried to do it

#

Sounds like instant death

flat bison
#

If they're outside you can probably use the discombobulator ship upgrade as well

#

since it stuns enemies for a short while