#Lategame Upgrades

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ocean niche
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i am inmortal help

regal oxide
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yeah i resolved the issue by changing to v45

regal oxide
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Most of the mods are now compatible with v45, try making a modpack on the latest version, it should work

forest storm
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isnt utility belt in another mod?

ocean oar
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Utility belt should be lethal things right?

forest storm
regal oxide
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omg i'm so dumb mybad BAHAHHA

wispy obsidian
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Does each player have to buy an upgrade separately?

forest storm
civic jewel
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the practice is everyone needs the same config

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whether its host or client

forest storm
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IMO, making these upgrades individual since they make sense: NVG, running shoes, locksmith, beekeeper suit, strong legs, pager

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strong legs cause some players dont enjoy the increase jump height since they'r more used to default :v

fossil jetty
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More Emotes, I believe, is having problems with running shoes. It seems to be overwriting the upgrades.

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This probably happens as a result of granting mobility to certain emotes in the More Emotes mod

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I don't reckon anything could be done on LGUs end of things. Just pointing it out.

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It seems the More Emotes dev is already aware. Checked the More Emotes post

civic jewel
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yea, we noted this and notified him

fluid river
fossil jetty
fluid river
fossil jetty
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Yes, they had to remove the half movement speed from the griddy emote to get it compatible. It's in the changelog as a temporary sort of fix. I imagine the More Emotes dev will sort out having reduced speed griddy without messing with compatibility.

indigo prawn
scenic rune
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is there a way to disable upgrade after its bought ? ๐Ÿ™‚

indigo prawn
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it's the LGU_x.json files. Just change true to false for the upgrades you don't want.

scenic rune
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Thanks, any plan to add it to be able to do it from console ? ๐Ÿ™‚ We bough t running shoes but now we fail every jump ๐Ÿฅฒ

indigo prawn
scenic rune
fossil jetty
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how does one use the malware broadcaster?

tame olive
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type the code of what you want to destroy into the ship's terminal

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it then explodes/disappears/disables

fossil jetty
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Oh, I thought it was something like discombobulator and disabled/exploded things in an area

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So if you set it to just disable things, it's pretty much just extending the disable time, yeah?

tame olive
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yeah

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i recommend if you are solo leaving explode on

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could potentially kill enemies around it

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or destroy landmines near it ETC

fossil jetty
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How would you do that solo? You just slam random codes?

tame olive
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no, minimap mod and jsut disable enemy and scrap visuals in the config

fossil jetty
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Oh, don't have the minimap mod. But noted

tame olive
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though then again solos are fucked either way

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-copes in solo-

paper lantern
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I have a mild complaint

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WHY THE FUCK

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is default true?

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we just went an entire session wondering why the mod was broken

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-and this is for every single store item? what the fuck?

forest storm
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Man came in hot and spicy over cfg settings

paper lantern
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not one config setting

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many of them

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that are all set that way

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my group updated the mod, started playing, and it was 'only working for the host'

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we just assumed it broke again

blazing roost
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yeah had to set all to false

paper lantern
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should be false by default

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we didn't even know these configs existed

forest storm
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Hehe ik, funny af when me and my buddies were about buy discom and tried an eclipse. Dude manning the terminal DID NOT buy the discom so we just got eaten

indigo prawn
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I'll make it so the flash screen pops up when the mod updates with a little overview of what changed.

forest storm
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Not alot of players enjoy running shoes and strong legs

paper lantern
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strong legs I can kindof get

blazing roost
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i disable them anyways

forest storm
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But at the same time alot enjoy both

paper lantern
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but running shoes?

forest storm
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:v

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They're*

indigo prawn
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The individual upgrades are meant to be so players can specialize and branch out, but yeah if you want the legacy version just switch them in the config. It's also usually a good idea to read patch notes if something unexpected is happening.

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When my crew played and everyone got the upgrades we felt like we all became very powerful very fast and it kind of dulled things. When we played with individual upgrades it felt really cool and like we depended on eachother more.

forest storm
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If it said running upgrade rather than shoes, i would've made it false

forest storm
blazing roost
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it only takes less than a min to set to false so no biggie, for me anyways

forest storm
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Most of the upgrades i put on false for logic sake :0

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Malware broadcaster in my head is like "Hey, would you like to pay $$$ to learn how to blow crap up?"

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Rather than a ship thing, i thought of it as like a purchasable skill

tame olive
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i change them all to share cus it doesnt matter, i'm alone anyways

tame olive
forest storm
paper lantern
paper lantern
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ah yes

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so everyone has to adjust several true/false off of default, or replace a file, to play it as it was the day prior

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should have been false by default

tame olive
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????? bro, it's not that big a deal just send them the code and they import it and done, easy

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also it's how Kieth wanted it set, so people who get it and dont change config have individual upgrades

paper lantern
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I've also noticed people who aren't the host don't have the upgrade until it's repurchased

indigo prawn
tame olive
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i thought there was a command to update that?

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not the thing Kieth said but the thing to re-sync it forcefully

paper lantern
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no, we changed the config, then the host purchased another tier of the upgrades, which unlocked it for everyone. Then we exited the map, saved and quit due to the new masked boys causing a bug, and when we reloaded we did not have them

tame olive
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hum, strange

paper lantern
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actually

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strangely it looks like i kept betterscanner

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wait that's a ship upgrade isn't it

tame olive
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they are all set to not share by default i think...

paper lantern
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we changed that setting, loaded the save, the host purchased a new tier of Bigger Lung and Running Shoes, we felt the upgrade
reloaded after, I died, and they're gone

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those two don't seem to have a lose-on-death setting

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... very strange

tame olive
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the thing is it should give you your upgrades back due to the steam id saving method that was implemented

paper lantern
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ok so new development

tame olive
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did you die to a masked?

paper lantern
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no, coil neck

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also

tame olive
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ah

paper lantern
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we lifted off and landed again, and I had them again

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i hadn't died

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the host didn't buy

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sooo... they reactivated on loading screen?

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I have no idea

tame olive
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i assume it forcefully syncs it on landing and maybe it just went out of sync for a minute there?

paper lantern
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yeah

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maybe one of the syncs just failed

civic jewel
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That sure was some aggression you came in here with

tame olive
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which one of us?

civic jewel
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Mr config guy

tame olive
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i had a lot of passive aggression

indigo prawn
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I'll just stop updating the mod. Then it won't change. Problem solved lol

tame olive
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lmao (pls dont i really like the mod and want more)

civic jewel
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Kieth was way nicer than I'd have been

tame olive
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know what? i'll delete the mod that way you dont have to deal with it anymore

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is that what you would've done, dilly?

civic jewel
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Nah, we have a distinct reason and logic for everything put in and why things are the way they are, id have said how clearly it was and is not our problem if someone does not check thunderstore where a changelog is very clearly posted with options and things changed

And imagine complaining when you were given the choice instead of is making the decision for you lmao
With how much you can configure in this mod there should hardly be many complaints imo
I've got what, 100 hours in lc now? I very much think it was too strong with everything being shared

Idk, it's weird to come in here so hostile to me

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At the end of the day everyone should be here with respect

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And whatever energy is presented is what I'd return with

paper lantern
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we updated from the mod manager

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mod manager doesn't tell us there are sweeping changes to a mod

civic jewel
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Correct, and I use it as well and see what mods need updates, which I then go to its thunderstore and see what changed

paper lantern
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yeah we don't do that second step, especially when this particular mod updates all the time, and largely seems to be little fixes and adjustments

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don't get me wrong, I'm glad to see it's an option

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but like i said we played for a couple hours jsut assuming the mod broke again

civic jewel
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This started much further back than where it is now, it's very important to check for changes regularly so you're up to date

I just didn't think it was fair to be so aggressive when kieth (who has done most of the work) does this for free, for people to enjoy

paper lantern
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the base settings also seemed to only change it to be for the purchaser, the price remained the same

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is that due to our config, or default now?

tame olive
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if the prices are different you likely didnt sync your configs, do that if you havent. if you have already then idk

paper lantern
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we synced the configs when we changed the purchaser specific part, but were the prices reduced any to account for the making-of-them-singular?

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at the very least the update didn't change our prices

timber coral
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hey, not sure if it's possible but if we have individual upgrade purchases off and after we purchase an upgrade (for the whole team) someone joins can we sync the upgrade to them as well?

civic jewel
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in the terminal

timber coral
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wasn't working when we tested that

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since they weren't there when the upgrade was purchased

civic jewel
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they wouldnt need to be if memory serves, as long as everyones configs match whatever is in the save should apply

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worst case, if you can provide your output log form the bepinex folder

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then we could try and see if anything shows up there

indigo prawn
# timber coral wasn't working when we tested that

Yeah no load lgu won't save you there. You can get their client to forcecredits 123 and buy the upgrade.

The option to disable individual upgrades was thrown in last minute so I didn't think about edge cases like that but I'll build a command for syncing with the host / other clients.

timber coral
civic jewel
forest storm
timber coral
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just got updated to the new version

atomic quest
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Is there a prefix I can put in to specify that I'm buying a LGU? Trying to buy Light Footed, but it keeps toggling my lights because of another mod
Wasn't paying attention, it bought the upgrade while toggling my lights lmao

shrewd fulcrum
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How do I fix lategame making me unkillable? New save with no upgrades or anything but whenever it is on I can't die

indigo prawn
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What version of the game are you on

shrewd fulcrum
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lethal company is running on v40 and I'm a bit confused what version lategame is description says v2.5.0 but bottom right link says 2.5.1
i'll send a screenshot real quick

indigo prawn
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Upgrade to v45 or downgrade lgu to 2.1.0

shrewd fulcrum
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gotcha, appreciate the help

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love the mod btw

indigo prawn
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info commands are now more verbose and fully adapt to your config changes

ocean oar
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oooh clean

forest storm
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oh damn thats nice

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also you added an additional level?

indigo prawn
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no that's just my config. Upgrades can have any amount of levels by changes the prices list

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Just showing that it adapts to that.

forest storm
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oh right

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so used to seeing 3 upgrades lmao

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will you ever make it so i dont gotta type in the whole name? like if i type bee it pruchases the beekeper upgrade

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just like how i just gott type "c" when confirming stuff

indigo prawn
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Maybe, I moved away from keywords because as more mods are growing and coming out and stepping on common ground I've been thinking about how to make mine safer and ditching keywords was one of the first priorities.

Keywords can very easily overpower eachother. for example there's a mod where you type 'light' or 'lights' to turn on the ship lights or something. If my mod was patched first and used keywords, every time you typed light or light's or ligh or whatever you would try purchase light footed because it matches the pattern and was registered first. If the light mod was patched first it would be the other way around. Even if you typed 'light footed' it would fire the 'light' keyword.

I think at the moment I'd rather create shortform versions of all names. so beekeepers would be bee or bk or bkpr or something and if you do info <upgrade> you can see the shortform.

forest storm
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ahh i see

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why not labeling it with numbers instead and make it "upg1" or something similar

scenic lagoon
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how do i config the upgrades, so that the upgrades get shared?

civic jewel
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change this to false for each upgrade you want to be shared

scenic lagoon
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where do i change that ?

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i use the mod on thunderstore

tame olive
scenic lagoon
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edit config is the only thing i found

civic jewel
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that would be where itd be yea

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click that, then look for

scenic lagoon
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oh i got it

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i looked in the license cfg

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thx for the quick help

covert delta
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Hey guys, any idea why better scanner is working only for me as a server host, but not for my teammates? We all have same version and same mods.

covert delta
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Thanks!

misty oak
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Might just be me but where is the "Adcanced Portable tele"? I ordered it and there's no dropship... Im kind of screwed now

indigo prawn
indigo prawn
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https://github.com/Malcolm-Q/LC-LateGameUpgrades/releases
@tame olive @crisp forge @bleak mirage @storm kiln @lethal vale @whoever else wants to try find some bugs here's a nightly build with interns and the new peeper item. I couldn't find coil heads so the peeper has not been tested even a little bit so it should be easy to find bugs lol.

GitHub

Repo for the LateGameUpgrades Lethal Company Mod. Contribute to Malcolm-Q/LC-LateGameUpgrades development by creating an account on GitHub.

tame olive
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"peeper"?

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what's intended purpose of said peeper?

indigo prawn
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there's some other things currently in as well

tame olive
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ah.

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alr

indigo prawn
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it looks at coil heads for you so you don't end up being the guy stuck afk staring at a coil head for 10 minutes while your friends get loot

tame olive
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gonna test it on rend

indigo prawn
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these are in but also haven't been tested yet too

tame olive
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i would need peopel in order to be able to test most of those

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best i can do alone if general stuff like the terminal not working and the peeper

indigo prawn
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honestly peeper would be huge

tame olive
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on it.

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gonna use mikestweaks for free rend

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hopefully doesnt skew results

indigo prawn
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forcecredits 123 also makes testing/purchasing stuff a lot more streamlined

tame olive
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ah true

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i guess i could just force enough to visit the moon

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is bettersaves fine to use while testing you think?

indigo prawn
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yeah

tame olive
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alr, good

indigo prawn
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has it been updated yet or is paul still having account problems?

tame olive
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i think it hasnt been updated but ik the issue so it doesnt matter MUCH

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alr, starting up, wish me luck

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though i dont know what would be more lucky, finding alot of bugs or no bugs

tame olive
indigo prawn
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did it crash your game lol

tame olive
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alr well

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no surprisingly

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what it DID do was nothing and also it's a white cube

indigo prawn
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yeah I don't have a model for it yet

tame olive
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it didnt do anything

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as in i held it, turned away, they walked right up

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i dropped it, looked away, same thing

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and there is no other interact as far as i can tell

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i tried clicking, everything

hoary plinth
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@indigo prawn How about an upgrade for the ship door?
Door Hydraulics deplete slower

tame olive
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already suggested

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but still a good idea i think

frozen egret
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maybe that will work

tame olive
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or an eyeball (could steal the one from nutcrackers) on a stick that looks at closest entity (if you could pull off this coding feat)

lethal vale
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Sorry was doing a twitch stream tonight. I can try and get a group together tomorrow.

cold hound
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is upgrade sharing broken/have conflicts with mods because i cant seem to get it to work

crystal merlin
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sharing is a setting in the config file

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it is now defaulted to off

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unless you already checked there

strong current
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im unable to play with friends as soon as i mess around with individual upgrades
worked fine before enabling sharing and havent touched any other configs from different mods

crystal merlin
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your friends must also have the same configs

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I play with individual upgrades and everyone I play with also has the same configs

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unless there is a conflict, same configs should work

strong current
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yes i send the file over and look through it with them- we just enabled individual purchasing right now and we are able to play together

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must be another mod causing problems

crystal merlin
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if you use thunderstore, you can export the profile as a code or file and send everything over in one shot

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that ensures everyone has everything

strong current
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yeah i sent it over that way i didnt clarify my bad

crystal merlin
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ah ok, yeah it is a conflict then

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not sure what though

strong current
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yeah ill try to figure it out and ill update this page with solution just incase someone has the same problem with similar mods

crystal merlin
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do you have the minimap mod?

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out of curiosity

strong current
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no i dont have that

crystal merlin
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ok

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that used to be a hard conflict

strong current
# strong current im unable to play with friends as soon as i mess around with individual upgrades...

after extensive trial and error with walls of mod-code sending with a willing friend, ive concluded that it didnt compete with any mods after a extensive process of disabling and reenabling every mod, in one test i disabled everything besides LGU and came up with the same problem.

only solution was to create a new profile. I redownloaded the exact same mods and the exact same configs (without disabling individual upgrade sharing) and everything worked as intended.

i wanted to figure out if it was just the individual upgrade config so i disabled it and sure enough- friends were unable to join but the most frustrating part was that after reverting back to individual upgrade sharing- it still wasnt working so it mustve changed some root setting or something that i cant redeem on my own.
error codes are null and no other info is provided.

strong current
indigo prawn
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What do you mean error codes are null? A null reference exception was raised?

strong current
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v45 sorry i used it as a synonym for none like nothign shows up in the logs- error : ___

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someone just made a mod to see which mods failed to work (CompatibilityChecker) when joining so ill use that with a friend later tonight just to make sure if its a problem with other mods

indigo prawn
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And you say your friends straight up couldn't join you?

strong current
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yeah i would send an invite and if i rememebr correctly- a popup appears saying "an error occured" and the logs dont help either

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we expanded further and tried to reinstall and verify files of base game* just to be sure

strong current
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honestly i dont wanna waste your time since it looks like i might me the only one with the problem plus the mod works as long as i dont touch the individual/sharing settings so my solution is simply to tell my friends to change the pricing of stuff in the shop

timber coral
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from experience atleast

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did you try installing just lgu with the config change? could possibly be a clash between the config and another mod you've got installed

fluid river
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Hello!
Is there a possibility to add the "Lategame" or "Lategame Store" command to the main menu?
People usually don't know how to go to the new store.
By the way, this was done by TooManyEmotes

forest storm
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there is a intro screen at the start of every game that players have to go through. it gives them the basic commands like "lategame store" and "lgu"

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if they still fail to do that then its on em at that point

tame olive
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thats your issue if so, configs need to be synced otherwise funky shit starts to happen

frozen egret
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I test the peeper

frozen egret
strong current
strong current
indigo prawn
# frozen egret

sweet thank you so much. I think I know why the slowing is happening. I've also been trying to test but got crazy unlucky with spawns. I'm just changing the spawn chances so nothing but coil head can spawn now haha

forest storm
# frozen egret

it'd be nice to make it controlled and managed by the camera guy

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the peeper runs on a timer and the camera dude has to pay attention to it to make sure it stays active

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like the music box in fnaf

indigo prawn
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that's a neat idea

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I thought about making it have a battery or timer or something but I figured that would just defeat the purpose but having someone have to manage it would be a neat twist. I could also have that be a config option so solo players aren't screwed

forest storm
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but making it so the cam guy just has to type like "peeper 1" every seconds then he'd just develop a habit making it too easy to manage

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maybe like an always changing code so they cant spam "C1" like the doors

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so they have to look away from the players to see the new code

forest storm
indigo prawn
forest storm
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coilhead booty

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coilheads didnt even need to attack you themselves to kill you xd

indigo spruce
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if I install this mod, I cant die.

lethal vale
indigo spruce
lethal vale
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If you're encountering a bug they need more detail other than I can't die

indigo spruce
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I can clip it

lethal vale
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There has to be something that triggered it too or a mod pack confliction

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How many mods do you have installed?

oak dock
indigo spruce
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alot but that only happens if I install this mod

indigo prawn
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what version of the game are you on

idle hull
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current version of night vision goggles doesn't work. I put them on and I activate the goggles and it only works for like 0.1 seconds and then immediately turns off.

Setting the individual purchases to false does not in fact make the upgrades work for everyone, it still only works for one person, like the night vision goggles still spawns as an item that only one person can equip and use. Getting locksmith, bigger lungs, and running shoes is the same (that we've tried)

indigo prawn
idle hull
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we're running a pack with all the same settings

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we do have game master though, but we havent been using it

indigo spruce
indigo prawn
# idle hull we do have game master though, but we havent been using it

if you're not using it I'd remove it if you want night vision to work. If everyone truly does have the same config and upgrades aren't being shared it's possible your lobby got instantiated incorrectly if you're using bigger lobby or morecompany and the netcode is broken, restarting should fix it some people have said. Same reason sometimes with these mods players are invisible and other funny business.

idle hull
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yeah we just disabled it and its working

indigo prawn
indigo prawn
indigo spruce
indigo prawn
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Yeah I guess I'll add it, didn't really expect people to continue using old versions of the game. Can I ask why you are?

indigo spruce
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  • a friend has a cracked version so he cant update xd
tame olive
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mods only usable in older versions are few and far between

lethal vale
lethal vale
lethal vale
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I know, but you're running older versions because someone has a pirated version. You will still get no support cause of that because the only fix for issues will be to be on current versions.

indigo spruce
steel silo
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Hey, not sure if this was intended behavior, but why are the forcecredits and synccredits commands (especially synccredits) not surrounded with an if(IsHost)?

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Thankfully I don't have any friends that cheat, but I don't think it's a good idea to just leave those commands there for anyone to run.

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Now don't get me wrong - someone can easily just install a cheat mod that does the exact same, but that doesn't really mean a cheat command should be in the open for anyone in a mod that doesn't intend to be a cheat. It's the same reason why Zeekerss removed those commands or made them inaccessible for other players.

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Just a suggestion though, if you want to keep it as is, that's fine :)

indigo prawn
# steel silo Hey, not sure if this was intended behavior, but why are the `forcecredits` and ...

I thought about removing them or creating safety around them but it's kind of redundant to do so. The most common use case is upgrades need to be recovered or matched or wiped and changed and it's very handy. The reason it's able to be called from anyone is because if bigger lobby or more company breaks a client or clients from receiving certain rpcs they can use forcecredits to match the credits they should have.

It's already extremely easy to cheat in this game, everything is extremely exposed. Also it doesn't seem like many people play this mod with randoms in public lobbies. The extensive config alone is pretty problematic for that. So I figured if you're playing with your friends and they're abusing this and ruining your fun, it's not really a mod problem as much as it is a who you hang out with problem and I can't mod a better friend group into someones life.

But yeah idk, it does stay on my mind. I might remove it in the future but there's been all sorts of scenarios where it's way easier to tell someone to type forcecredits 123 than to coach them through modifying their save file.

steel silo
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Makes sense to me. Thank you for your explanation! And like I said, it's not a problem for me, just something I thought about when reading the code :)

rancid pivot
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Is Locksmith upgrade currently working or am I having a misunderstanding? After playing with a team of four and running through facilities, I've tried utilising the upgrade by running into locked doors to no avail.

Is there a requirement to have the actual Lockpicker in your inventory as you do so, or is there an incompatability with DoorFix?

If its just a stupid mistake on my part, apologies.

indigo prawn
rancid pivot
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Yeah, managed to get that in chat and everyone acknowledged it. Was just wondering about DoorFix as a potential incompat since changing hitboxes might mess with interaction and such.

indigo prawn
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ok, I'll give it a read, thanks. It's working fine afaik, it was the first purchase my group got last time we played so it's possible it's that, I'll try verify.

rancid pivot
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Alright, much appreciated for your help.

indigo prawn
indigo prawn
# rancid pivot Alright, much appreciated for your help.

looks like it. You'd think it would still collide though. Unless x is door width and it's now too small to be entered by a body when closed. I could look at implementing a different way of initiating the lockpicking game but it's not a huge priority at this moment, thanks for letting me konw about this.

rancid pivot
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No problem, have a nice day and thanks again.

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Or night, who knows.

rancid pivot
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Not a bug/incompatability but I realised when customizing config and testing that Night Vision stays between runs when LostOnDeath is false.

Also, would be interesting to see a config available for upgrading NV brightness and/or possibly range, currently set it to a neat crimson red hexacode at a lowered brightness of 750 but it stays constant throughout levelling, so would be neat to have config progression with that. Just an idea since I'm currently loving this mod.

civic jewel
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i will say for me, lockpicking works when i press 'e' on a door usually, not sure if it was intentional or not but it works

indigo prawn
#

Finally got around to testing sales, seems like they're working fine. Also added protein powder (increased shovel damage) and walkie GPS (displays position and time when holding)

#

I think walkie gps is actually going to take the place of 'fog goggles'/whatever upgrade was going to increase visibility in fog. I think instead just using a walkie and coordinates still preserves the hazard and challenge of fog but provides you better means to navigate it if you're strategic about it, whereas fog goggles or whatever completely negates it.

indigo prawn
indigo prawn
frank ledge
#

extra life? lol

#

walkie gps sounds amazing too

civic jewel
#

if a player dies interns brings someone back randomly somewhere in the facility i believe

obsidian badger
#

Does it have cd?

civic jewel
#

not sure, its a cost of 1k so

#

not exactly busted to use

#

since it does have a solid cost

obsidian badger
#

1k for each life? or you buy it for 1k and can use infinite times afterwards?

civic jewel
#

1k per

frank ledge
#

I think it should refresh after quota, optionally configurable.

civic jewel
#

it should be i believe

#

imo odds of you having a free few thousand to spare are fairly slim

#

my highest quota was 3k so far, and thats with weather multipliers

#

most of it going to other upgrades

void cove
#

So from what I know when buying a late-game upgrade it applies to everyone right? Do you lose it if you die or don't meet your quota? Cause when my friends and I were playing we bought night vision goggles and it didn't give it to everyone. Just my one friend. Cause one of my friends said "Yeah if we buy it. It will give it to all of us"

civic jewel
#

if you want it to give it to everyone, set it to false for each item you want to be shares, and make sure everyone has the same config

crisp roost
#

when purchasing an upgrade, is the upgrade for the entire crew or only for the individual who made the purchase?

#

oh, well, there we go

civic jewel
#

i was about to lose my mind

frank ledge
#

Hahaha. xD

#

same question x2

#

but yeah, are they meant to be kept between being fired?

#

thought they reset?

#

cause my game still thinks I have night vision batteries and strong legs despite deleting the save apparently.

hoary remnant
#

It would help if people actually checked their config files whenever a mod updates first lol

civic jewel
#

lvl 1 is always unlocked by default for nv headset batteries i believe

frank ledge
#

ah.

civic jewel
#

as long as you dont have the other items you should be fine

frank ledge
#

I'll check if legs stayed on

#

I do remember buying some other stuff

forest storm
#

interns?

#

what does that do?

#

just saw the pic

forest storm
#

oh

#

didnt noticed

#

just saw interns and scrolled all the way down to ask lmao

civic jewel
#

im gonna start tickling everyones footsies who dont be reading the chat

forest storm
#

it was one time ๐Ÿ˜ญ

civic jewel
#

beware the feather tickles

forest storm
#

D:

tame olive
#

ima go slap someone

#

it wont be pretty

forest storm
#

can someone explain to me how the new incoming message thing in v45 work?

#

so i can decide whether i should keep the pager upgrade or not

civic jewel
#

transmit is mid as hell and displays 9 characters across your screen slowly
pager imo better for van jockey

#

i intend on making the pager lesser its cooldown per tier

#

because i do think 30 sec is a bit high

forest storm
#

is it pay per message?

#

or is it just free by default

civic jewel
#

no idea, but i found its functionality rather poor for a van jockey to try and do their job with effectively
i think its free though? i dont recall it charging anything for the message, just for the upgrade itself

forest storm
#

hm alright. then

#

thanks

civic jewel
#

im pretty sure rn the pager also has a config for its cooldown

#

so you can lower that for the time being

forest storm
#

btw, can you add a config option to disable the red text at the start of every game that tells you what upgrades are active?

#

they tend to bug out the chat pushing it further up and up till i cant see it anymore

#

its also random which is odd, it either screws the chat for most of the players or just 1 dude(me)

forest storm
#

thank yous

#

also idk if this was mentioned before, but theres an exploit where you an buy an upgrade > quit the game > load the same save and you would keep the upgrade while never spending credits for it

frank ledge
#

it's like a radio you place down in your ship to allow the command to be used.

toxic solar
#

is it intended that when I buy an upgrade it isn't applied to the other players in the lobby ?

sleek flare
pine wharf
#

Does the price of items sync with the host or just with your config

forest storm
lethal vale
#

I think the intern when bought should drop in on an item drop to make it look like the company is sending you a replacement ๐Ÿ˜‚ it would feel more reasonable than someone magically appearing inside the building where they wouldn't have any defense against roaming coil heads, Jack in the boxes, thumpers, braken, and anything else that could active and aggressive. Chances of instant death on respawn are very high inside especially with no items and if apparatus is pulled.

tame olive
#

i thought they spawned inside the ship

indigo prawn
indigo prawn
#

and I love the idea of pulling them out of the dropship haha

tame olive
#

ahhh, damn

#

i mean if it's late at night and the dropship comes... dogs...

lethal vale
#

Plus outside is easier to just bait dogs away. I tend to run around with a air horn to pull dogs away, and if there's bamboo hawks I'll try to lure them there.

indigo prawn
#

oh do dogs and baboon hawks fight

lethal vale
#

Yep

indigo prawn
#

that's cool

lethal vale
#

Dogs will go after them cause they make sounds.

civic jewel
lethal vale
#

The other concern is what if they are dead outside? Where will they spawn?

#

Is it hard coded to only spawn them inside?

civic jewel
#

I'm pretty sure it was just if the intern is created they are guaranteed in the facility, the inverse teleporter just throws you into the facility and never outside (in my experience)

#

Honestly more often than not the inverse tp puts me next to the exit

lethal vale
#

I was assuming it was a radius around their corpse.

civic jewel
#

Nope, random place in the facility just like the inverse tele

buoyant thicket
civic jewel
buoyant thicket
#

Woooo!

civic jewel
#

we hope youve been enjoying the mod and all it has to offer in the meantime :D

buoyant thicket
#

It's been great, can't play without it now XD

civic jewel
#

i feel the same way!
its been a wonderful addition and as we've balanced it and fine tuned it i feel its gotten better and better

tame olive
civic jewel
#

yea hawks and dogs fight, a group of hawks will kill the dog

#

unfortunately, dogs usually win the fight

tame olive
#

it draws em away at least, though i usually get like 10 hawks spawning so they usually overwhlem the dogs

civic jewel
#

i have such subpar luck i either have dogs spawning in me or the dog will just kill all the hawks

fiery rock
#

wait there's an intern?
w h a t?

civic jewel
#

soon!

1k to bring back a teammate from the dead (company has sanctioned a replacement!)

fiery rock
#

ohhhh

#

that sounds cool

civic jewel
#

they will spawn in a random place in the facility

fiery rock
#

neat!

civic jewel
#

itd be funny if they spawned on a mine at some random place lmfao

#

oops! all mines!

fiery rock
#

brutalcompany moment

tame olive
#

brutalcompany AND hullbreaker is insane

#

literally 90% of the floor is mines

civic jewel
#

malware broadcaster becomes goated

tame olive
#

1 code and they all go boom

civic jewel
#

a friend of mine got trapped behind a tragically placed turret

#

thought they were out of the radius

#

i hit the code, no more friend =[

tame olive
#

lmao

indigo prawn
civic jewel
#

we rep the one wakin himself up fr, hes just like me

indigo prawn
#

lol

civic jewel
#

i too often spread misinformation

misty flint
#

Hi

#

I contributed โœ…

civic jewel
#

that would make things a little easier than myself manually re-grabbing all of the assemblies after each syncing

indigo prawn
civic jewel
#

ah i thought he was the pull guy from the contributed

#

lmfao

#

hi bobilka! sick model!

indigo prawn
granite moth
#

some upgrades still appear in the store, despite being disabled?

#

oh update might've reset my config

civic jewel
copper lantern
#

what would interns be

civic jewel
#

revive system

zinc canopy
#

My friends who join in progress games dont get the all player LGUs we bought throughout the run, is there a way to fix this?

indigo prawn
#

In the terminal. Get them to type that where steam_username is the name of the person who's upgrades they want to sync

#

I think I fully implemented that, honestly it's untested so idk.

If it doesn't work you can get them to do forcecredits 123 and buy the upgrades you guys have then set your credits back to where they were.

zinc canopy
#

Thanks

indigo prawn
rancid pivot
#

tested without DoorFix and worked fully for locksmith

mild trench
#

To the mod creator, what is your reasoning behind defaulting the upgrades to be only for one player, especially with how expensive they are? I am genuinely curious.

rancid pivot
#

Would be neat if the Locksmith minigame locked cursor and forced no emotes, instead using 1-5 for interaction and allowing for free cam movement while doing such

civic jewel
#

considering everything is configurable i dont see the point in questioning it when if you dont like it you can just edit it

mild trench
#

I just wanted to understand your idea behind it, I figured it was specialization.

#

Some stuff like running shoes seems too pricy to buy for just one guy though

civic jewel
#

yea, we felt sharing everything was pretty strong, just like in the initial versions nv heing infnite was crazy strong

#

at some point we want to tweak defaulot prices, but its not really important to right now sincce its configurable

#

if it werent, itd be more pressing

mild trench
#

Yeah, I figured the prices would be tweaked at some point if they are intended to be single purchases per player

#

I'd cut them down to like 20% or something

civic jewel
#

20% of the current price?

mild trench
#

Depending on how many people in a lobby, I'd probably make it that, I play with like 6-8 people so yeah

civic jewel
#

that would make them exceedingly cheap imo

mild trench
#

Not if we gotta buy them for 6-8 people lol

indigo prawn
#

I think it all comes down to the individuals which is why a config is so important. There's groups that get 1500 credits on the first quota and groups that barely break 250.

civic jewel
indigo prawn
# mild trench Not if we gotta buy them for 6-8 people lol

Instead of buying every upgrade for every player in sequential order it's designed to be spread out and strategized. But yes the config option to make them shared was put in for those who struggle to share things and make group decisions so it should be able to please everyone.

#

That way people have roles. I found it felt a lot more balanced and fun that way

mild trench
#

I do like the idea of making it more role-specific, yeah.

indigo prawn
#

I found when it was shared we all became individual powerhouses. When it was individual it increased how much we relied on eachother.

strong current
civic jewel
#

each item is able to be specified in individual or shared as well, so you can make sprint for everyone, and everything else individual, or mix and match etc

mild trench
#

I doa gree, the individual players feel a lot more powerful

indigo prawn
#

And we lowered the prices so instead of buying a shared running shoes for 1k we would buy running shoes for one guy and better scanner for another for 1k

mild trench
#

Next time my friends and I play I think I will try reducing the prices to 1/3rd of their current costs or something.

#

And keep it individual

indigo prawn
#

Yeah I play with them more around what the default config is like now

#

2.6 dropped the prices a bit

civic jewel
#

yea i play all default traditionally, even the old prices

mild trench
#

Oh, I will have to check the lower prices

indigo prawn
#

I think last session I played with them even lower lol. Especially night vision goggles since they're lost on death

civic jewel
#

oh that reminds me kieth, does intern lose that on death or no

#

ie, if i have nv, die, come back
will i still have it

#

i havent tested it myself yet

indigo prawn
#

Should lose it

civic jewel
#

alright sick, wanted to verify
wonder if we should make it so if the player with it dies they drop them on their body as well

indigo prawn
#

Oh that's a good idea

mild trench
#

Hmm, even with the lower prices, I do think I will have to reduce them a bit more just for the sheer number of players I have usually

copper lantern
#

btw, the random sales change between quotas? Mine did, but im host, and apparently my friends got the same sale on their side every single quota and even on a following run

lethal vale
#

how does intern work exactly?

#

we typed it in and bought it and it didn't revive the player

abstract parcel
#

How does the 'load steam_name' command work? Ive tried using it in the computer, but it doesnt seem to have an effect.

for example, tried having my friends do 'load Etheo' but it says this.

digital meadow
#

Bought walkie gps

#

bought 2 walkie talkies

#

they are no different

#

450 bucks wasted

lethal vale
#

look in top right corner

#

its gives cord. and time

#

its meant to relay your position for people to better make their way to you

digital meadow
#

where exactly..?

lethal vale
#

something must not be right with your configs.

#

thats where it should be

digital meadow
#

we havent changed configs at all, both of us have them default

lethal vale
#

weird. sorry sort of testing the new stuff out currently

#

it worked perfect on my end.

#

could also be a mod conflict.

#

what mods do you have?

digital meadow
#

pfffft various things

mild trench
#

Gonna try the mod out now with some slightly reduced prices, will let you know how it feels here.

frank ledge
civic jewel
#

ezpz, dont fail

frank ledge
#

there is no "late game" for most normal people

civic jewel
#

the age old 'get good' argument yknow

frank ledge
#

howabout "don't balance your game to the top 10% of the player base"

#

but yes, configurable

#

I'll take that all the way to the bank and fix it up, no worries.

civic jewel
#

yea, thats why everything is configurable

#

the default settings are just the way kieth and i like it to be played

frank ledge
#

curiosity, what kind of quotas are you getting up to if those are your "enjoyed" values? :V

civic jewel
#

my average is around 3200

#

at the end of our runs

#

per quota we break around over 1k

#

er, sorry

#

per day

#

so 3 days x 1k a day

#

we're also just 3 players

frank ledge
#

"average"

civic jewel
#

i will sayt eh caveat is we run weather multipliers, and then hunt eclipsed alot

frank ledge
#

... modded or vanilla?

civic jewel
#

wym?

frank ledge
#

horror isn't really my thing... so... despite all the videos and knowing usually what to expect, I need a lotta concessions to make the game even playable on principle.

civic jewel
#

ah i see
yea we run weather multiplier, and later nights together
(later nights lets you go to 6 am, but its pitch black and the spawns are maxxed out)

frank ledge
#

and you do eclipse so the monsters are all there and you're cooking like 70% more credits a pop and are just mad good gamers or something to contest all the shenanigans that can happen.

#

well yeah, alrighty, understandable.

civic jewel
#

dont worry we still die to real stupid stuff all the time

frank ledge
#

chasm of a skill difference there.

#

or just.... really gutsy. so you get good rewards for pulling it off.

civic jewel
#

i will be too confident in some endeavors and persih immediately

#

yea for sure, it pays off real well

frank ledge
#

I'm still to get my 2 friends to play my modpack yet. still pulling stuff out and putting things in as they break and update and making sure it works to the best of my solo ability....

civic jewel
#

i feel you man, it gets tough to make sure everything works well before exposing everybody else to it

frank ledge
civic jewel
#

ezpz tell em to quit their jobs and game more ๐Ÿ˜Ž

frank ledge
#

Ha, I wish.

#

gotta make the real life stonks to have games and existence in the first place.

civic jewel
#

thats true

#

life be that way

frank ledge
#

although that comes at the cost of 1 friend who's always tired or stressed or can't catch a break and a friend who's got too many other games on his backlog while being ADHD so his interest bounces around a lot more than I'd like to hope.

#

but anyways, thanks for configurability and helping me understand why your defaults be like that.

civic jewel
#

much appreciationg for downloading!

zinc canopy
tacit bolt
#

For the protein upgrade

#

does this mean it just adds one extra point of damage, if so how noticeable is it

tame olive
#

shovel i believe does 1 by default

#

therefore it would (if i'm correct) an extra hit's worth of damage per hit (on each upgrade)

plucky trellis
#

Could you make a Global Individual Purchase Setting in the cfg? its annoying having the go change all the settings back to false everytime theres an update.

#

Also question about individual purchases, credits wont be shared by default if settings are set to true? every player has their own wallet?

tame olive
#

how bout instead of snow goggle maybe a fog repeller GTFO style?

#

could use battery and be an active item like the boombox that you can drop and clear the fog in that area?

civic jewel
#

walkie gps meant to replace the fog goggles idea

tame olive
#

mmmhhhh

plucky trellis
#

yea i just saw lol

#

ty

indigo prawn
karmic basalt
#

is anyone having problems with this mod/its dependencies for multiplayer? We are using the latest of lethalLib and this mod and we just get "ERROR" and are only able to join when we exlude this mod/dependencies

#

we were previously able to use it together on an older version

lethal vale
#

just want to say I figured out the Intern lol

#

you have to type Intern not Interns

#

might want to remove the s out of the lgu store for it.

#

also the revived player constantly has spectacting player on their screen

#

other than that stuff seems to be working amazing!

#

also the player who was revived can NOT reset their lgu as they are not really them.

#

have to reset lobby in order to fix.

mossy mauve
#

So for some reason with the latest update if the lobby is re made all LGU bought before are gone

civic jewel
lethal vale
#

yeah thats what happened to us

#

when typed with just intern and no s then it spawned them.

#

they then were bugged afterwords.

#

not bad, a simple lobby reset fixed it.

civic jewel
#

ah gotcha, thanks!

lethal vale
#

np

wintry lark
#

just making sure, does anyone know if there's compatibility issue with MoreEmotes & Lategame upgrades?

bleak mirage
#

Is the load command still not working?

#

We don't seem to be having success with it and there's an upgrade desync at the moment.

Protein powder also seems to have disappeared for everybody after a game reload (we have shared upgrades enabled.)

marble kelp
#

what does interns do?

frank ledge
#

Some Suggestions, since you're branching into items and stuff, rather than just semi-intangible personal stat upgrades.

A simple-ish "Scuba mask". makes the person act as if they're taller when in water and have it equipped so they can catch breathes in deeper water without being dead. Can also extend breathe if you want it to.
Jello Sole boots. Boots that deflect fall damage into force making you bounce back up again with diminishing returns, but become somewhat nonfunctional if verily weighed down (after a point you just splat anyway).
DIY Boarding Kit. twohanded item, renders as a mallet and a bunch of wooden planks in hand, lets you "board up" empty door frames or actual doors with wooden boards to block pathing effectively making a locked door where one isn't. Could have a number of charges per level or perhaps "plank kits" you need to use or have on ship to reload it.
Personal Data Terminal. Looks like an ipad like thing. Lets you use commands from the console while on the move. but when sending commands it uses a chunk of battery and makes dail-up noises while it processes said command for a bit. Could also act as the scanner upgrade in item form when held. Can be pointed at objects that can be consoled open to get their id so you can hack them, and if you have it, inherits malware broadcast. No visual radar/player view functionality tho?

Thought: Second tier to malware broadcaster that makes you able to permanently shut things down rather than destroy them and allows salvaging of the turrets and mines after their shutdown? Turret could turn into a twohanded lmg sorta thing that fires somewhat wildly with some insane recoil but could be funny to let rip for a bit. mines could get decommisioned into explosives and some plates. Explosives are volatile and make players go boom if killed while holding them.

(some of these I had thrown in lethal thing's way also)

lapis sky
#

how can my friend who owns the world give me all his upgrades that his charachter has? is there a command?

frozen cave
#

how come ship upgrades arent showing?

#

i only see items

#

nevermind i had to type lgu lol

tame olive
tame olive
indigo prawn
#

Apparently my pr on LC better saves was uploaded to thunderstore. Is anyone able to verify if it works as intended?

bleak mirage
#

Peeper seems to cause coil-heads to constantly stutter making an insane amount of noise and only delaying them

brave phoenix
#

Love this mod, and I think it would be really cool if there could be an alternate way of unlocking upgrades, such as by bringing back some โ€œalien-technologyโ€ themed scrap (or maybe the apparatus?) Or maybe by finding some station within the facility that gives you upgrades (at a cost?)

civic jewel
#

at some point we have discussed about adding little side things in that vein and adding other things like unique scraps and stuff or other minigames

#

but thats in the far future as opposed to what we're aiming for now

#

one day we even want to include finding entrances to other facilities within a facility that youd have to either unlock with locksmith, or maybe use a terminal inside the facility to get a code to unlock it, etc

#

there are alot of ideas to have, and just a matter of what we want to put in sooner and what fits the scope of this project

indigo prawn
#

When the peeper initializes the stop I noticed there was weird behaviour but I thought I fixed it

#

This update was a little more broken than I was expecting but oh well

civic jewel
#

it works 'enough' so its all good

brave phoenix
civic jewel
bleak mirage
#

Thank you for the advice @indigo prawn ! That works just fine honestly

#

Long as we know that's how we gotta do it

obsidian badger
indigo prawn
#

But otherwise no the peeper is not active if it's in someone's inventory

finite tundra
#

hi the load steam_name command is not working when inputting that command it states that there is no action supplied to it. any alternatives to have new players load all of our upgrades

broken fjord
#

Would it be possible to add something that helps get though the selling process faster? Like a quick sell chute that appears on the ship when at the company building, or removing the item limit from the counter, or jeb no longer gets angry

civic jewel
finite tundra
civic jewel
#

no prob! i know the intention is to use names, but so far i saw Player seems to work

still trellis
#

so just to make sure, the shovel by default does 1 damage right

#

so each subsequent upgrade doubles, then triples the damage of the shovel

#

so upgrade 1 makes it onetap snare fleas and upgrade 2 makes it onetap hoarding bugs

#

and brackens..?

#

Do brackens have 3 or 4 hp

civic jewel
#

brackens take 2 hits vanilla to kill

still trellis
#

they got the same HP as snare fleas?

#

wack

civic jewel
#

i was surprised to learn it too

brave phoenix
#

I thought that was because of a bug making them take double damage

civic jewel
#

makes sense to be a glass cannon though for a bracken

#

theyre thin as hell and insta kill you

#

why not return the favor

still trellis
#

eats protein powder

civic jewel
#

ive died so many times to brackens because they pounce on me when im otherwise preoccupied with coil heads

#

they work so well together

still trellis
#

protein powder me vs bracken

civic jewel
#

its so over for you when the bracken steals your protein stores

jaunty warren
#

Config now has an option to turn all upgrades to shared upgrades.
Where is this?

sleek flare
#

@indigo prawn Can you not include a config file in the mod zip since it gets generated on when you start the game? It just messes with the configs people have set up.

jaunty warren
#

Ah

#

It's alphabetical so Misc is just in the middle of the upgrades

#

neat

sleek flare
#

Yeah

forest storm
sleek flare
#

So basically, if you have all of the config values set to custom values and you update the mod, all of them gets reset.

paper lantern
#

is the load command meant to be put in the console? or in chat? seems to have a hard time working so far
also, i think it's been mentioned, but protein powder unloaded for my group. Unfortunately, we found this out while dealing with masked

mild trench
#

Playing with a larger group of people (like 6-8 usually) and cutting the cost of most of the upgrades by 50% to 33% makes it a lot more reasonable. Some of the really strong ones like Running Shoes I kept at their default value, but most others I dropped in cost by at least 100 credits.

Also I always make Malware Broadcaster and the Discombobulator shared upgrades, since it doesn't make any sense for it to be for only one person.

#

the sales do help in acquiring the upgrades regardless, having them be per-client is cool

mighty lantern
karmic basalt
#

We also used the exact same versions/config everything. i don't even know

mighty lantern
#

yeah it's unfortunate for sure
I might later when I get a chance grab a logfile with lgu enabled, and put it here since I didn't have it enabled when I finished playing yesterday

karmic basalt
mighty lantern
#

think it's dumped in the normal logoutput.txt file

#

atleast that's where it should be I'd imagine, you can copy it right from r2 as well to make it easier to find
and afaik yes logging is enabled by default but feel free to correct anyone if this is not the case

karmic basalt
jaunty zenith
#

is this apart of this mod? if so it keeps switching between Peepers and itself when I relog

civic jewel
jaunty zenith
#

yeah not only that item but when I relog my tools from a dif mod also switch

#

items from lethal things

civic jewel
#

For you who are unable to join, what version are you on of the game? If you're on version 40 latest builds do not support v40

civic jewel
jaunty zenith
#

okay thanks a ton!

#

also my lgu upgrades reset when i relog

civic jewel
#

Yea everything that's been reported we'll be diving into to see if we can replicate the issues if possible
Sometimes mods don't play nice with each other that we wouldn't expect, a couple versions ago more emotes broke us surprisingly

karmic basalt
#

v45

#

latest everything except what looks to be LC_api

#

i will see if that was it later

tiny herald
#

how can i buy items from lategame store

civic jewel
#

type 'lgu' or 'lategame store' to view the shop, then just type the name of the item

#

such as typing better scanner to purchase the better scanner

granite moth
#

'lategame' can also give you some useful information

mighty lantern
# karmic basalt i will see if that was it later

seems that using 2.6.0 instead of 2.6.1 works, same update mostly it seems but 2.6.1 being a quick patch, idk what necessitated 2.6.0 be patched so quickly but 2.6 works in the meantime for multiplayer

indigo prawn
#

Exact same DLL and assetbundle

south vector
#

what does this mean???

tame olive
# south vector

level 1 of back muscles costs 835 and makes it so that carry weight is 0.5% of normal weight carried

wintry lark
#

wait huh

tame olive
#

it seems to be going opposite where the weight increases each time, might be a weird config setting?

wintry lark
#

that is some really weird wording, is there suppose to be *100 (at least for displaying % from [0-1])?

south vector
#

ill check config if its us

#

but i dont remembering editing back muscles

tame olive
#

checking myself real fast

south vector
#

or any upgrades for that matter

#

its not me, i havent edited anything

#

oh but im not host though

#

ill ask the host

tame olive
#

so i'm thinking it might actually be that the 0.5 means it's half carry weight

south vector
#

yeah does it mean x 0.5?

tame olive
#

and that means final upgrade is 80% weight reduction

#

i assume

#

strange wording for sure

south vector
#

the wording is not only strange

#

its wrong

indigo prawn
#

I knew I was forgetting something with the info

#

It's incrementing the wrong way and not normalized to percentages. But yeah so level 1 carry weight *= 0.5
Level 2 *= 0.4
And so on

south vector
#

cool

sick jungle
#

Just makin sure here, this is server side right?

indigo prawn
#

All clients must have the mod and the same config file

#

Only mods that make minor changes to server side code like spawn rates are server side

sick jungle
tame olive
#

this would mean that people without the mod would likely crash or some other glitch would occur like them not being able to join lobby

#

so just make sure whoever you play with has the mod

karmic basalt
karmic basalt
mighty lantern
#

idek but yeah came across that little before i sent my message and it was a wonderful revelation

#

glad it worked for you too

mighty lantern
jaunty zenith
#

so how do I fix the upgrades resetting when I restart

indigo prawn
mighty lantern
#

even with just lgu and it's dependencies i couldn't get it to work on 2.6.1 w/ friends

karmic basalt
#

yeah I was having the smae problem with 2.6.1 even with udpated lc_api

#

let me see what I am running.

mighty lantern
#

made a whole profile for it and dependencies only on r2 just to test and same thing

indigo prawn
#

And are you guys crashing or something else

mighty lantern
#

not crashing just error

karmic basalt
#

no i just get an ERROR when trying to join

mighty lantern
#

upon friend joining

karmic basalt
#

no crash

indigo prawn
#

I wonder if it's lc API doing its mod checking stuff

#

That wouldn't make sense though idk. Send the mod list when you can now that we have it narrowed down.

karmic basalt
#

[
yipee,
lategameupgrades,
morecompany,
lethalLib,
lc_api,
flash toggle,
faster item Drop,
]

indigo prawn
mighty lantern
#

yes

#

noticed though that when i did a separate profile with only lgu and it's dependencies the same thing still happened where any player joining with same exact mod and config would error, and not be able to join

#

this is what I usually use and it works fine with LGU v2.6.0(and before) but not v.2.6.1, tested with these mods and also without any other than LGU itself like stated above with same issue of players that try to join get an error

civic jewel
#

ship lobby was a problem for my crew, late company fixed it

indigo prawn
jaunty zenith
mighty lantern
mighty lantern
indigo prawn
indigo prawn
jaunty zenith
#

well i wanted to make it where everyone had the upgrades cause default config is only I get it if I buy it so I changed it and now its wiping upgrades wehen we restart

#

all I changed was all individual upgrades for all upgrades to true

civic jewel
#

when you say restart, do you mean loading the same save after not being fired, or its being wiped after you were fired?

jaunty zenith
#

sorry for the pic dump its all the mods I have

#

here is my profile code for thunderstore 018c700b-245c-964a-97bb-586b6cb28e46

karmic basalt
#

same

jaunty zenith
indigo prawn
#

And you mean it's not loading when you join the lobby right? Also if you load a save file that was created with no shared upgrades. The one person who had the upgrades won't share them to everyone else. All shared does is call netcode that unlocks it for everyone else when it's purchased so it's not reverse compatible with saves.

#

@karmic basalt @jaunty zenith you can send one of your save files.

It's located in locallow/zeekers/lethal company/

#

And starts with LGU_

#

Also if you're playing with a save file that was created before 2.6.0 it could be throwing an error trying to load it as it's trying to pull data that doesn't exist.

copper lantern
#

do sales change only on game restart

onyx axle
#

Hey quick question

#

how do I enable shared upgrades?

fluid river
onyx axle
fluid river
paper lantern
#

wait that's

onyx axle
#

oh I found it, thx

#

Appreciate ya

paper lantern
#

yeah was abhout to say isn't this what you should be opening

#

ah there's the issue you were having, the filename vs your search

onyx axle
#

So with it, I dont need to disable all the individual purchases per upgrades in the config right?

#

Just the misc

paper lantern
#

reminder that the config should be adjusted for everyone, not just the host

onyx axle
#

Alright

#

thank u!

paper lantern
#

but yes seems the misc overall setting works, but I'd still recommend only the host buys items if you intend to have everyone get it

dark leaf
#

Definitely dig this but kinda wish it applied across the lobby to everyone so that if its a morecompany lobby with a good handful of ppl if someone drops in, they'll be missing out on older upgrades

paper lantern
#

there is a load command that is meant to copy what another player has, but seemed either a bit unclear, or has some issues working

#

at the very least my group has not managed to successfully use it

indigo prawn
#

Yeah dilly said load player 0 did it I think. I thought that should be lan only. I'm just gonna have it do the sync on connection if share all is true though

dark leaf
#

what is load player 0?

indigo prawn
#

If a client does load steam_username it copy the upgrades of that person to that client. Dilly was saying load Player was working best though. Not sure if he was testing on lan or not though

#

Cause I know on lan the .name fields are Player Player1 etc but online it should be steam names

#

But yeah if a client joins just type load Player or if that doesn't work maybe load username

ionic pebble
#

Ive been having the same issue as Lemon of the LGU Upgrades resetting every time the save is loaded. The only thing that has been changed since it worked fine was toggling the misc option to make the upgrades sharable.

indigo prawn
ionic pebble
indigo prawn
#

logoutput.log it's in your bepinex folder

ionic pebble
#

Ah ok

ionic pebble
thin grail
#

i think some of the upgrades should be applied for everyone by default, as that's what i see most people use and its kind of annoying to go to the config files everytime the mod updates

#

is there any way to automatically sync clients config to host's?

indigo prawn
#

No. Working on it. Send them the file or code via your mod manager

civic jewel
radiant hare
#

so is there a way to give everyone the upgrades that i have as the host in game?

civic jewel
#

probably by making it shared and then running the load command should work theoretically

remote tusk
#

Hello, I have an issue with this mod. It never register my purchased upgrades, everytime I close and reopen the game, I lose every upgrades.

#

I'm playing on a save that I've been playing since v40 (I updated to v45 today). Unlike previous version of the mod, inside my save folder, there's like 9 LGU save files (LGU_2, LGU_3, etc). I haven't played the game with my friend, so I believe something is wrong.

remote tusk
#

I found the problem... I'll post this on github. The newest LC Bettersave failed to register upgrade saves and keeps on generating new ones, causing the reset.

patent wagon
#

hey mod owner

#

mind telling me the names of items so I can add them in a mod that has lists of items not dropping when teleported via inverse teleporter?

dark leaf
#

tbh i wonder if some of these like the malware and discombomb wouldnt work good as furniture/direct terminal upgrades

#

i kinda like the individual purchases for stuff thats like. one persons thing bc its like build your own wage goon and everyone ends up a bit personalized yknow

hollow vessel
#

"load lgu..." command is not working, seems like it is not saving the steam names. e.g. "players: player (1), player"

eager swift
#

.

copper lantern
#

sales havent been changing for me for the past few quotas

copper lantern
#

again, how exactly does it change? am i just getting unlucky?

civic jewel
#

ive had fairly good luck with; buying the sale option, and it then granting a new sale on quota
or alternatively, not being on the terminal until after the screen saying 'quota reached' passes

jaunty zenith
#

And it doesnt give my money back

fossil jetty
#

Can we set how many upgrade levels there are? Does putting more upgrade prices make that happen?

indigo prawn
fossil jetty
#

thanks

fervent matrix
#

since the config resets on new updates

#

is there a way to keep it?

#

or do I have to tell my friends to change it each time

granite moth
#

config it yourself and send the file to your friends ๐Ÿ‘

wintry lark
#

anyone know how the /load works?

#

had a friend try it since they were missing an upgrade (after joining late) and doesn't seem to load the missing upgrade for them

#

was /load Soycake (which should? be my steam name)

indigo prawn
indigo prawn
mighty lantern
# indigo prawn Yeah that'd be handy thanks

so here's the log from profile: 018c75ef-fff7-e31a-1683-eb34c14f21df in r2 modman, just lgu and it's own dependencies nothing else

seems to say that there's a configuration mismatch between server and client on v2.6.1, but we both have the exact same config, and I made sure as I had my friend replace his with the one I had after generating one so we have the same config and everything

knotty ermine
#

Do the improvements still apply to all players?

#

Or should everyone buy improvements for themselves?

civic jewel
#

depends on config, if its shared only one needs to, if individual is set to true then everyone needs to buy their own

glad vigil
#

Hey yall! noticed some issues with the upgrades, in particular:

  • Upgrades aren't saved upon reloading the save, they need to be repurchased (anything that isn't a tangible object)
  • The mod seems to be targeting the wrong version of BepInEX (outdated version? not sure if this will cause problems alone)
  • The scanner upgrade causes stutters on client machines and spits this to the console:
Stack trace:
MoreShipUpgrades.Patches.HUDManagerPatcher.alterReqs (ScanNodeProperties node, System.Boolean& __result, GameNetcodeStuff.PlayerControllerB playerScript) (at <5f1df774143d408396a0df091557d5e6>:IL_0028)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::MeetsScanNodeRequirements>(HUDManager,ScanNodeProperties,GameNetcodeStuff.PlayerControllerB)
HUDManager.AttemptScanNode (ScanNodeProperties node, System.Int32 i, GameNetcodeStuff.PlayerControllerB playerScript) (at <44743d9474784365a095189c76175301>:IL_0000)
HUDManager.AssignNewNodes (GameNetcodeStuff.PlayerControllerB playerScript) (at <44743d9474784365a095189c76175301>:IL_0108)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::UpdateScanNodes>(HUDManager,GameNetcodeStuff.PlayerControllerB)
HUDManager.Update () (at <44743d9474784365a095189c76175301>:IL_0320)```

Once again, thanks for the hard work! If you need me to try to reproduce anything just lmk.
civic jewel
#
  1. are you running bettersaves? right now that pull request made doesnt seem to be working, but im not running it and my upgrades are applying normally on saves, last case scenario you can run 'load lgu Player' if youre the host, if youre the second player to join itll be 'load lgu Player1' 3rd is 'load lgu Player2', and so on and so forth
  2. i havent noticed any glaring issues with the currently outdated bepinex, but right now the mod is in a funky state it appears, itll be more stable shortly in general we hope
  3. i havent noticed any issues with better scanner myself, but ill try and see if i can replicate the instances where it spams that soon
glad vigil
# civic jewel 1. are you running bettersaves? right now that pull request made doesnt seem to ...

Thanks for the reply,

  1. I am indeed running bettersaves. Is that currently causing loading issues?
  2. Sounds good, I just saw it in the logs and figured id bring it up
  3. Much appreciated. We were trying to nail down issues with stuttering on some clients, and I think the scanner issues are causing it. I am running this in conjunction with ~40 other mods, but this is the only one that seems to output to the console when the stuttering starts.

Again, thank you kindly and let me know if there is anything I can do to be of assistance

still trellis
#

How often do sales change?

civic jewel
# glad vigil Thanks for the reply, 1. I am indeed running bettersaves. Is that currently caus...

Yes, better saves is unfortunately a problem causer at the moment for us it seems, instead of loading the saves each time it seems to be generating new ones with better saves so it'll be something we gotta fix soon enough, worry not you (unfortunately) aren't the only one dealing with this issue
It's just near the holidays so naturally myself and kieth as well are a little busy at the moment
But I'm sure we'll get something figured soon enough!

civic jewel
#

Sometimes the sales repeat but I've only found that happening if I'm on the terminal after selling scrap and taking off, when it says "quota reached"
I stay off of the terminal until we are in orbit and the sales usually change by then

still trellis
#

yeah I just went through two quotas and no change

glad vigil
still trellis
#

so I was wonderin' on how often ti does

glad vigil
civic jewel
civic jewel
fluid prairie
#

Pretty sure nobody else is having this issue, but whenever I try to buy Protein powder, the terminal defaults to the Pro flashlight, even when I type the entire thing, is it known what causes this?

still trellis
#

Weird

#

I did have it ask for pro flashlights if I only typed in protein but never the whole thing

#

The only thing I'm wondering is if you typed it with a space or not

#

Imm assuming you have which perplexes me

frank ledge
#

Hey Dilly, could there potentially be an issue where the scanner isn't picking up line of sight on some items due to the no line of sight upgrade you have?
I ask cause I have the mod "employee assigments" and it's meant to drop an item, usually a gold bar, with the reward for killing the marked enemy when you get the kill assignment. but when I scan after beating the enemy and being told I've done well there doesn't seem to be an item that dropped. and I can't tell if the item is phased inside the mob's corpse and rendered untouchable and the scanners not seeing it, or if I have a bug.

Sometimes the scanner also won't pick up the ship/entrance direction if it's not in direct line of sight either as an aside.

jaunty zenith
#

My game still gets stuck after take off and wont let me change moons or land still but unless yโ€™all know what causes that it prob aint lgu issue

tidal spear
#

Hello! Please tell me, is it possible to make all items available in the store? And please tell me how to do this. Sorry for my English...

civic jewel
civic jewel
warped hemlock
#

Its being worked out

civic jewel
#

Delightful, we didn't break anything with that mod at least then :D

tidal spear
civic jewel
#

That seems strange, are you typing the entire name of the item? Such as 'better scanner' for the better scanner? If the default items show up in the store then the items in their own shop section absolutely should be present

tidal spear
civic jewel
#

Fashion items? The only items in the main store we have are the portable teleporter, advanced portable teleporter, night vision headset goggles, peeper and interns, but no fashion items

If those don't show up in the normal store make sure you have all of the dependencies correctly installed such as bepinex, hookgen, and lethallib

blazing roost
#

is LCBetterSaves causing the problem where lategame upgrades doesn't save?

tidal spear
civic jewel
civic jewel
blazing roost
# civic jewel Unfortunately so right now

that's fine, at least I know which mod to remove, and if I remember correctly if someone joins late and missed the upgrade/didnt get the upgrade they just have to type load lgu <player(the one before him/her)> at the terminal correct?

civic jewel
# blazing roost that's fine, at least I know which mod to remove, and if I remember correctly if...

If all upgrades are shared they should be able to yes, as an example if you are the host you'd type "load lgu Player", if you were the second player to join the lobby you'd type "load lgu Player1", for the third person to join "load lgu Player2" and so on and so forth
If it's individual then it will not apply any other upgrades than what was already purchased if the save recognizes it
If you guys want any credits back that you lost from better saves, you can type "forcecredits x" with x being the number of credits, and synccredits to sync everyone's credits to be the same number if a desync happens

tidal spear
civic jewel
# tidal spear yes

Can you give me your mod list so I can verify the items aren't showing in the store?

civic jewel
blazing roost
civic jewel
#

No, same mod
Better saves currently has a saving problem with us that we will try and remedy soon

#

But the commands and instructions I gave all are from our mod

blazing roost
tidal spear
warped hemlock
#

do you have any terminal mods? I removed all mine when this same issue affected one of the mods I used. Specificially Terminal API

#

I will not use any mods that make Terminal API a dependency

#

Really sucks too because I liked Detailed Scan

tidal spear
warped hemlock
#

I suggest removing it and then trying the lgu and see if it allows you to purchase after

tidal spear
steady trail
#

What do you type to try buying the perks?

civic jewel
#

Unfortunately without a way to see all of the mods being run, I can't be sure what the current problem is
I can say with my current 32 or so mod list it runs fine

steady trail
#

You only need to type the name of the perk.

civic jewel
#

Yes, only type "beekeeper"

warped hemlock
#

Are you using a launcher or just putting .dll files in your plugin folder. A launcher would greatly help narrow down the problem by disabling certain mods until it works. Also looking at your console if you have it enabled to show helps see the issue sometimes as well

civic jewel
#

Don't type "buy"

warped hemlock
tidal spear
#

Wow! It worked! Thank you all very much for your help. I'm really grateful to you!

civic jewel
#

Sorry it took so long for us to figure it out! Enjoy the mod!

urban heart
#

when I type in a mod to buy nothing happens ex. Back Muscles, Better scanner (when i'm not host). in my game only my buddy can buy from LGU, is this normal error?

tidal spear
warped hemlock
#

Ive been testing mods all day

urban heart
#

But in my own saves the mod works fine, If someone has a .cfg that is working for morecompany and shared upgrades could you share it?

civic jewel
#

Everyone should should be able to buy items, I use all default config with morecompany and have no issues

#

I am also individual right now, later today I'll see if shared upgrades work for me

urban heart
#

okay could you @ me with the results?

civic jewel
#

I will yea

civic jewel
#

@urban heart i tested shared upgrades with more company and all upgrades are working as shared

#

im running 36 mods at the moment and every upgrade with the exception of the walkie gps was shared properly

#

is ensure under 'misc' you set all upgrades to be shared and go from there

also note the mod is not a host only mod, everyone needs the mod installed and all dependencies as well as the same configs

stoic quarry
#

will setting all upgrades to shared affect the teleporter items?

steady trail
#

It shouldn't.

#

As it's an item so everyone should be able to use the item when they have it.

civic jewel
steady trail
#

Speaking of which, why do they have a config option for sharing? hmm

civic jewel
#

uh.....for being silly little guys...?

#

lmfao

steady trail
#

Lol.

civic jewel
#

its a silly little oversight but doesnt hurt anything so

steady trail
#

Yeah, it's just funny when you see it floating in the code.

civic jewel
#

you guys just wait until we decide to get quirky with an april fools edition where one person tp-ing tps all of you

#

or inverts the tp in an inverse tp

dark leaf
#

do you drop your nvgs on death?

warped hemlock
spring chasm
#

I'd suggest leaving client side purchases to default to false, as it could make people who don't read changelogs think the mod is broken (like me for a few mins). I think it's a good change having the option to set it to client side only for upgrades, but a lot of people could be confused on why stuff they bought isn't coming through for their friends

mild trench
#

From what they were saying they intend to make the mod designed around individual upgrades

civic jewel
#

Correct, we want to encourage team diversity in their builds
That's also why sales are different between clients instead of shared

unreal plank
#

I was trying to reload upgrades after rehosting and typing into the in game monitor: 'load lgu xxx' displays 'no player found' then lists the players as: Player (1), Player (2), Player (3), Player. Typing 'load lgu Player (1)' reverts to Player due to the space. This means that other players cant be loaded. Is there a workaround for this?

civic jewel
#

yes, you do not use a space
it would be load lgu Player for host, Player1 for the second person to join, Player2 for the third, so on and so forth

unreal plank
#

ah thanks a lot, I was trying Player(1) with the parentheses

civic jewel
#

no worries, one day itll be steam names but unfortunately thats not in quite yet

mild trench
#

Yeah so far I think the mod is really great, but it's too unstable and seems to be too buggy with larger lobbies.

civic jewel
#

it was fairly stable before we implemented some new features and things, its just in a temporary rough patch and its the holidays
soon enough things will return to as stable as it was prior

#

for all of you better save users, apparently v 1.4.0 works, but latest 1.5.0 does not with us, so if you do want to use better saves, then you gotta downgrade (this is untested by me, and posted on the github issues tab, feel free to check and verify for yourself)

barren gale
civic jewel
#

thats strange, it shouldnt be having any issues with that, let me boot up in a minute to verify

barren gale
#

Also, protein powder doesn't seem to save for anyone

civic jewel
barren gale
#

Oh no, does it have to be the host that types it?

#

I am not the host

vestal trout
#

yeah, his save

barren gale
#

One sec I'll get him to try

#

Still says not found even if the host types it

vestal trout
#

hmm

#

try load lgu player for host

frank ledge