#Lategame Upgrades

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indigo prawn
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Or Bepinex/config/

fossil jetty
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Ah, I see. Thanks

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I can even decide whether I want line of sight required too. Neat

cursive vale
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So i installed the mods over the mod manager a few days ago and all upgrades were showing up in the store but since yesterday its only showing me the portable teleporter and the advanced portable teleporter but not the remaining 10 items is there any reason why that may be i tried reinstalling the mod and disabling all other mods besides the dependancies but its still not showing up

civic jewel
cursive vale
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ah thanks for the help i think it would be a good idea to add a line of text in the game store that tells u that as well not only in the thunderstore

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cause if you download it with the modmanager it doesnt tell you that u got to type that

civic jewel
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for sure, as i make more pull requests ill be adding more shorthand commands, and ill make sure its in the lategame command as well if it isnt yet

foggy palm
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how to activate the malware upgrade?

indigo prawn
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broadcast a code as you normally would except now it will destroy effected turrets and mines

foggy palm
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thansk

crisp forge
thorn perch
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So I've got some plugin stuff I'm trying to work on on my end, it seems that I'm missing some asset bundles for launching the mod when I compile the code on my end. Other git repos for different mods seem to include assets in the package. Is there somewhere to download/generate these files in this repo?

acoustic swan
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Hey, having some small issues with lategame upgrades.

When we save the game and reload, the upgrades are still there in the terminal as they should be, but the bonus isnt applied. ie lvl 2 lungs and running shoes in the terminal and no increase in speed or stamina.
buying the next level applies 1x upgrade, so lvl 3 shoes in this case are the same speed as standard lvl 1..

is this a known bug?
is there a way to fix it temporarily for my save?

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V2.0.0

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we do have late company and LC better saves installed as well as a few other mods but those were the two that said there could be issues.

crisp forge
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I ran into issues similar with LC Better Saves. The just delete the save and reload, that fixed it for me. However, you have to catch it before going out on a run.

indigo prawn
indigo prawn
acoustic swan
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its happening to every person anytime we save and relaunch the game

indigo prawn
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Try disabling late company and see if it resolves it.

acoustic swan
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will try that right now and report back

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okay still had an issue saving with late company installed. saved, uninstalled, reloaded and things are missing

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going to buy things and then save and reload to see what happens after

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alright looks like it fixed it

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however it did not return old things that were lost unfortunately lol

indigo prawn
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if you go into your localow zeekers lethal company file where the save files are that's where my save files are too and you can edit them

acoustic swan
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๐Ÿ‘Œ thank you

indigo prawn
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C:\Users\malco\AppData\LocalLow\ZeekerssRBLX\Lethal Company

acoustic swan
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is exoskeleton the back muscles upgrade?

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its weird because we had levels of things upgraded but when i open the file it had things like running shoes false lol. thats definitely where the issue was

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really appreciate the help

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and enjoy the mod thouroughly!

mighty kiln
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@little flame Should probably post your issue in the appropriate thread. xD

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#general-chat message
"lategame mod bugs the money whyy, my friend (host) spend the money but, and for him we have 1200 but for me we have 1800"

Incase you're curious, Kieth.

thorn perch
scenic rune
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My game crashes randomly with this mod :/ Im using it with reserved slots for walkietalkie and flashlight, and also the mod to increase days

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I really want to get it to work , not sure why its happening, anyone had similiar issues or use similiar mods to me?

haughty sierra
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I seem to have run into a problem
"[There was no action supplied with the word]" appears when trying to purchase Lategame upgrades from the Lategame store (such as "purchase beekeeper")
I have supplied an output log with this module and a few others in case this turns out to be a bug.

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oddly, this problem doesn't present itself when attempting to purchase the portable teleportation devices

celest latch
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Is it alright if only 2 upgrades show up? Do they like get unlocked later?

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Everything is set to true

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Nvm fixed

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However the items still dont aplear in the shop

scenic rune
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are you using lategame store command as well?

celest latch
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Fucking kill me

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How did i not know that was a thing

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Thanks anyway

scenic rune
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No problem, hey question are you using any mods beside that one as well?

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And are you having any crashing issues?

celest latch
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Nah everything is okay beside that

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I use alot of mods but main ones are hullbreaker and bc+

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Also lethal things

tame olive
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you never have to do "buy" or "purchase" in front of the thing you are trying to buy

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this includes the base-game store too

tame olive
opaque hill
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im having issues with Malware Broadcaster , cant seem to even disable turrets after purchasing the upgrade

tame olive
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are you solo?

opaque hill
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with friends

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previously we used it , it was fine tho

tame olive
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ok, so when they type the code with the upgrade bought it doesnt even disable the turret/landmine

opaque hill
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doesnt even allow us to "Enter" when we input the code

tame olive
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hah?

opaque hill
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yeah its weid

tame olive
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so you arent able to use the terminal?

opaque hill
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i can use the terminal but for example turret is r4 , when i try to type r4 i cant press enter

tame olive
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pop your LogOutput in here please

opaque hill
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how do i do that

tame olive
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it's in your bepinex folder

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you havent played since the error, correct?

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because it only saves the latest log

opaque hill
tame olive
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ok, good

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if you can get that log in here one of the devs might be able to help

opaque hill
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uhh how do i access the logs im using thunderstore

tame olive
opaque hill
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logoutput right?

tame olive
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there you go

opaque hill
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thanks hopefully theres a fix haha 6 people died to different turrets xD

tame olive
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jesus.

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i'm hoping dilly or kieth see this and have a fix as i'm not a coder and i BARELY understand logs so i was just asking for the log for their sakes

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if i had to guess it might be a different mod causing the issue or some obscure code thing, thing is i havent run into the issue of not being able to press enter in the terminal after entering commands so idk what would be doing that

opaque hill
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not sure if its bugged because randomly we get perma nightvision without pressing alt

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so far , its working fine afer restarting the game

smoky mirage
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Hi there, we bought back muscles upgrade, but it took money only from someone who bought it

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is it like normal or is that a bug

broken fjord
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Is Malware Broadcaster supposed to make turrets explode when deactivated? I swear I was able to disable them with no explosion before.

civic jewel
civic jewel
civic jewel
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I'm just waking up so I'll update myself on messages from here shortly and provide what answers I can to any other questions

tame olive
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i've been trying to help since i got on

civic jewel
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We appreciate you, you're a great help!

tame olive
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i try

tame olive
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it was partially resolved through restarting the game

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but thought i'd make you aware of it

civic jewel
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interesting, i wonder why inputs arent seemingly being allowed sometimes
i havent run into that myself yet, will try and replicate it shortly to see what could be causing it

broken fjord
civic jewel
celest latch
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i think beekeeper is too op

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literally 100% protection from bees on level 2

tame olive
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not by default?

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change config if you think it's too op

indigo prawn
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or it's broken lol

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but when I tested it it worked and was
65%
50%
35%
20%

celest latch
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i didnt change anything

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its probably broken

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and im playing solo

indigo prawn
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just tested, you either installed it incorrectly or have a conflicting mod

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that's lvl 2

tame olive
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i'm assuming config was changed as what keith shows is absolutely correct with default values

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or as he said some conflicting mod or installed incorrectly

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but if it was installed incorrectly it shouldnt work AT ALL from what i've seen

haughty sierra
fossil jetty
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There's no method to changing how many levels there are for each upgrade, yeah?

tame olive
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just make them more/less expensive or make them more/less effective depending on how you want to balance it

vital oar
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yo dude

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i got this mod

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i read the read me

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and the instalation thingy

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and it just dont work

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is it sapost to not work for the 1st couple of days

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???

hoary remnant
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Are the upgrades from the lategame store supposed to remain active even if you start a new file?

vital oar
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yes

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well

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i just got the mod downloaded

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and have been trying for a hour or 2

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to make it work

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and it just dont work

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and i made a fresh save for this mod

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ello?

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@hoary remnant

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pluhh

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some one?

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help?

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please?

indigo prawn
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Did you install the dependencies

bleak mirage
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Did you type lategame store in the terminal?

indigo prawn
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Yeah haha

bleak mirage
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Haha

vital oar
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dude

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i told you

indigo prawn
vital oar
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i read the crap about it

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on the store page

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and every thing

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i do that

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it wont work

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and idk why

indigo prawn
vital oar
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i did for the past 2 hours

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lategame store

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lategame

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i tried with spaces once these didnt work for me

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late game store

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late game

indigo prawn
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Hookgen patcher can be tricky to install it doesn't go into the plugins folder

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But honestly just use a mod manager at that point if you've been struggling for two hours

vital oar
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ye we can pick this up tomarrow im to tired to get it fixed now

tame olive
odd kernel
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hmm i use to have them when i start a new file but now they dont pop up

tame olive
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lategame store in the terminal

odd kernel
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yea that fixed it must not have seen it in the update

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use to be in main store

tame olive
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yeah, he wanted it to be in it's own area and as shortened versions could overlap

hoary remnant
kindred ether
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not syure why night vision isnt working

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i press the key and it doesnt turn on

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only for a split second

tame olive
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did you change the config at all?

fluid river
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Hello!
Is there a way to remove the save from the mod?
I started a new game and I would not like to have the upgrades from the previous game saved

kindred ether
tame olive
kindred ether
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ye, the battery drains but the nv isnt on

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it might be conflicting with hud mod or game master

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which i was using to test out the upgrades

tame olive
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game master is pretty broken but neither should be conflicting

tame olive
indigo prawn
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Working on a fix for more player count mods and better saves should be out soon

broken quarry
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hi there i am also having the same issue with upgrades being active on new files without the "LC better saves " mod one way i fixed it is turn all the upgrades to false then true again but its just a band-aid solution for now but was wondering if anyone had a permanent solution lol

indigo prawn
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If you don't have LC better saves and the save file for upgrades persisted after you died you can exit to the menu, delete that save file slot where you were fired then go back in and it should be fine. I must have moved something around

fluid river
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Thx!

broken quarry
sudden yew
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the lategame store not sync, u friend buying lategame store, upgrade success but money still same. then if u delete save and new game you still have like nightvision or anything unlocked. and if host buying the lategame store i mean upgrade the money sync but the upgrade no

willow thistle
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noticed quite a few bugs

the prices in the store are seemingly incorrect and change weirdly
bought night vision as a client and it didn't deduct any money
then proceeded to get fired and we retained all the upgrades for a few moons, not sure what finally made it take them away

old mason
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does the unlocks command to see what upgrades you have active return a "there was no action supplied with the word" if you have no upgrades purchased

indigo prawn
thorn perch
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Strange question, if anyone is able to help - I'm attempting to add a new upgrade to the mod package. I've got a new script that should upgrade what I want, but I noticed in plugins.cs you load assets for each upgrade from an assetbundle. I couldn't find the prefabs anywhere, so I attempted to pull them from the assetbundle, make an asset for my new upgrade, and then store everything back into a new bundle. I made a script for the LethalCompanyUnityTemplate project that should load the assets into Unity. If I enter a name such as "runningShoes" then the script returns a success, but if I put in something that doesn't exist in the bundle like "12345", the script fails. However, even on success, no assets or prefabs get loaded into the project. Is there a better way to create a new upgrade and update the assetbundle so it works in game?

brittle kelp
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@indigo prawn p0ng

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(pinged the right one this time)

fleet stratus
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hi, late game upgrades not working for me. its not showing up in my shop

broken fjord
fleet stratus
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oh

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oh my god xD thanks a lot dude

urban basin
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Hey guys, can someone help me build dll for this mod pls?

velvet kelpBOT
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Please head to for any help with modding your game. Please be patient as the employees are only human.

urban basin
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I got all the changes, though I have no dependencies downloaded and etc. The thing I want is to change night vision keybind from left alt to X

thorn perch
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You could do a Git clone, and just change the key over within PluginConfig.cs within Visual Studio and then build the .dll

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I'm at work now but can compile it for you later tonight if you can wait

indigo prawn
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That's sweet

indigo prawn
thorn perch
# indigo prawn https://github.com/EvaisaDev/LethalCompanyUnityTemplate

Yeah that's the template I've been using, I've got a script that I added to it to try and extract the .prefabs/.assets from the AssetBundle, but it doesn't seem to extract anything from the file. Do you have a script you use to extract it, or do you just have the prefabs/assets locally and rebuild the bundle?

urban basin
tame olive
urban basin
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Interesting part is that in dnSpy I have no lines of this code

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1st screen is from ide directly

indigo prawn
# thorn perch Yeah that's the template I've been using, I've got a script that I added to it t...

yeah the asset bundle is a file I'm building from simple prefabs. There's a third party plugin thing but I just do this.

https://github.com/Malcolm-Q/LC-LateGameUpgrades/issues/10

GitHub

Hi there! I was looking through your source code to learn a bit about how to do certain things in Lethal Company, and saw that you load a custom asset bundle called shipupdrades. How did you go abo...

urban basin
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Seems like this update wasn't included into the version i downloaded

indigo prawn
indigo prawn
thorn perch
indigo prawn
# urban basin

Oh yeah I must have not uploaded that to releases. I can send a DLL

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Btw if you guys are building you're going to need to use Evaisas netcode patcher as a post build event. Well, you can still build and test things but expect funny behaviour for some things if testing with multiple clients

urban basin
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where does com.malco.lethalcompany.moreshipupgrades.cfg come from?

tame olive
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the void. it is summoned by starting the mod...

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no but for serious idk how he does it

urban basin
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ah okay, so in theory once I launch the game, an option to change the keybind will appear in that file?

tame olive
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should if you have it done* correctly

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but dont quote me on that

urban basin
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I hope it will work cause I just spent about 2.5 hours to make a simple change

tame olive
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hehe

urban basin
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otherwise it's gonna be very disappointing

indigo prawn
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@thorn perch I'll send the .prefabs rn too

tame olive
urban basin
thorn perch
indigo prawn
urban basin
indigo prawn
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just turned on my pc

urban basin
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tho I just briefly looked through the code

tame olive
forest storm
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does anyone know how to change the color for the night vision? me and my friends tend to miss scanned items cause its hidden in all the green

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and our cammer gets pissed when we spin around in circles missing a piece of scrap right at our feet xd

indigo prawn
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it's a hexcode

forest storm
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yeah i found that, but the problem is none of it is working

indigo prawn
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what value did you try change it to

forest storm
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and after going back to the defaul settings it broke

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hexcodes like these #00008f

brittle kelp
forest storm
indigo prawn
forest storm
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the thing with the default color after switching it a bunch is that it flashes green for half a sec and then its just regular light

forest storm
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so i cant just grab a hexcode of google?

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off*

indigo prawn
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You can just add FF to the end of it to fill out the alpha channel

indigo prawn
forest storm
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i see, though might have to reinstall it to fix it so i'll try it out with the right codes for color

civic jewel
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@standalone. I saw you sent a dm, but I can't respond due to your settings

Next update will already have a config option for nvgs, already made a pr which was merged so next update will fix that issue for you

forest storm
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its fine now

civic jewel
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Oh is he not here it didn't ping him

tame olive
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imagine

civic jewel
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Graahhh they sent me the dm like 2 hours ago and I just woke up

tame olive
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yeah, it be like that

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Kieth already kinda helped

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he told them how to do it XD

civic jewel
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i checked through his messages and he was so impatient im sorry i was a sleepy lad ๐Ÿ˜ญ

forest storm
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btw will there be a way to edit/disable level upgrades? I could place the increase to 0 but it would be nice to just take it away as an option when in the shop

civic jewel
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there could probably be a config option to enable or disable the tier system

forest storm
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hope to see that in the future. its a pain to always remind players trying out my group's config settings saying stuff like "please dont buy a level upgrade, i set it to 0 cause 1st level is good enough"

civic jewel
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there will also be a time where most items will be able to be purchased individually, which would also let you be able to buy only say, the initial upgrade, and your friend could buy up to max tier if they wanted
but right now thats future stuff as kieth wants to add a little more content at the moment =]

forest storm
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ah i see, thats awesome. me and my friends really enjoy your upgrades especially the discombobulator, makes eclipsed runs with the weathermultiplier mod doable rather than impossible.

civic jewel
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makes it feel like we dont have to avoid weathers now

forest storm
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yeah, we've been running it since we keep getting crap weather in rend - titan so might as well make it worth our time.

tame olive
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idk about you guys but i dont usually need discombob on eclipsed unless there's a giant, worms you just run and dogs you do the opposite

civic jewel
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we only use discombob as a an emergency most times

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but traditionally we end up with 2 giants usually on the t3 eclipses

tame olive
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ah, yeahhh

civic jewel
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mostly we rely on bigger lungs and running shoes

tame olive
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idk, being a solo makes discombob much harder to use for me

civic jewel
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even solo discombob i use as the entry for eclipse, giants are usuallypatrolling in front of the door, so i just let them see me then run back, hit that atk and bolt for the door haha

tame olive
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i usually end up using it to get out of the ship to y'know grab more loot

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off to play darktide now tho cus there is a limited time event going on =)

civic jewel
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godspeed

tame olive
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i do indeed have that

forest storm
tame olive
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dogs just fuck off after like 30 seconds and worms go away as soon as they cant reach you

civic jewel
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they should make worms launch at your last known location if they lose you

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ie, you jump on the ship he eats the ship :)

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lmfao

tame olive
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no.

forest storm
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btw, how can i tell how far 20 units is? having a hard time tweaking the config for the items that utilize units

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looking around but i still dont know how long/far a unit is

tame olive
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i think discombob goes as far as loud horn aggros monsters

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IIRC

civic jewel
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if memory serves in unity 1 unit equals like a meter or something

forest storm
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is a hoarding bug 1 unit?

brittle kelp
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ok so how many units are between the ship and that structure immediately outside to the left on experimental

forest storm
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no idea

civic jewel
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i have no idea to both of those questions as ive done no measuring myself lmfao

forest storm
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if a hoarding bug is 1 unit, this would be so much easier to visualize xd

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damn, its fine. i'll look around unity stuff since you mentioned it being a measurement in unity

indigo prawn
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honestly just use unity explorer to answer these questions

civic jewel
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i dont know how i completely forgot about unity explorer

real forge
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"can't be loaded because another AssetBundle with the same files is already loaded." i'm getting this with the mod

indigo prawn
real forge
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I get "Error occured" Wehn i tyr to join my friend

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s

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I''m not sure if thats why

civic jewel
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do all of you have the mod installed and its dependencies?

indigo prawn
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So I added custom netcode for credit syncing so it should be compatible with morecompany and bigger lobby. Those mods don't work on lan so I haven't been able to test it though.

I also added a command called reset lgu that manually wipes your save file in case that fails.

I added load lgu too that goes over all the spawned upgrades and applies their effects. This should make latecompany and the fresh player objects more compatible.

indigo prawn
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I also put an issue on the lc better saves repo about the lgu save files and suggested a fix and said I can do the pr if he doesn't want to so it should be good soon.

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if anyone wants to test to see if the morecompany credit desync bug has been fixed lmk

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just making tea rn

civic jewel
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I can do so soon, just gotta finish this cs match

crisp forge
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Update?

civic jewel
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r2 modman traditionally notifies you so i didnt worry about it, but that does forget about the manual people so ill try and remember next time

indigo prawn
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Yeah I just hit upload and went for a walk and was gonna say something when I got back

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That would be kinda nice if we could notify people somehow. Making a discord for this mod sounds like a pain though haha

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Check out this Canada moment

civic jewel
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Yea, I wish we could for everyone who's following this channel specifically do an everyone ping

civic jewel
crisp forge
indigo prawn
civic jewel
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I'm a huge clam chowder guy
Loved it as a kid, just haven't had it in a few years
I should soon

tame olive
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why are we talking soups????

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wtf did i miss?

civic jewel
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I did make myself a nice little meal though

crisp forge
tame olive
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no

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not what i meant

mighty kiln
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Soup is the latest upgrade, whatcha mean?

civic jewel
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Don't forget to push everything to git btw kieth :)

indigo prawn
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God I go for a bagel rn

civic jewel
indigo prawn
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Having beef stroganoff

civic jewel
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Bagels are so good I love them

indigo prawn
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Haha

civic jewel
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I always toast them in the bacon grease

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Very unhealthy but quite good

tiny tinsel
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interesting mod however I can't buy any upgrades

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lgu menu all works fine but buying stuff returns "could not parse word: upgrade here

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in the console

tame olive
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exact word for the upgrade

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for reference: Beekeeper

crisp forge
tiny tinsel
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case insensitive yeah I tried that

crisp forge
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Just type in the name of the thing you want to buy

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It is the same thing for the store items

tiny tinsel
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lol bro I am trust me do you want me to stream it

tame olive
tame olive
tiny tinsel
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"Buy Back Muscles" -> There was no action supplied with the word

tame olive
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BUY

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is your issue

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dont include buy

tiny tinsel
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bruh

tame olive
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you have never had to for vanilla store either

tiny tinsel
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oh fr

tame olive
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yep

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if you want 2 pro flashlights just type pro 2

tiny tinsel
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hmm it wasnt specified but now I know better

indigo prawn
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Yeah I'll add support for that I just didn't think anyone actually ever typed buy x or purchase x so I didn't put it in

tiny tinsel
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thanks for the tip

tame olive
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mhm

tame olive
mighty kiln
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When I found out I could just shorten the commands

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"ass > c"

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Welp we're going to Assurance.

tame olive
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i assumed it intuitively

indigo prawn
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Haha

tame olive
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i just was like "i could shorten these, right?"

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i love that we have both ass and tit as shortened moon names

tiny tinsel
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works ingame fine so mod works ๐Ÿ˜Ž

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doing a solo game with mods to make it work

indigo prawn
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Yeah I guess the store does say something about using the buy keyword so I should put it in. I could continue to use the keyword system but they're so territorial. It's really easy to accidentally make it so one keyword will always take priority over another even if you fully spell out the other

tame olive
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yeh, they are pretty rough

indigo prawn
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I could make my own keyword system and you just have to prefix with LGU or something

tiny tinsel
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why not

tame olive
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literally an issue in vanilla

tame olive
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literally a vanilla issue

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i like the simplification but PLEASE game PLEASE

tiny tinsel
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buy tele -> television ok

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buy telep

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still television

tame olive
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as i said in mine you could get all the way to teleport and still it would think "he must mean television"

tiny tinsel
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vanilla issue indeed

stiff current
tame olive
tiny tinsel
#

Btw where do you put suggestions for perks? here?

civic jewel
civic jewel
tiny tinsel
tame olive
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also check potential names here

#

there is a search bar in top right

tiny tinsel
#

atm I can think of some basic stuff:
-Life Support Systems: boosts max HP
-Hydraulic Suit: boosts melee damage by 20%
-Snap Hook: Adds an inventory slot (2 Slots max, to provide an alternative to Reserved slots for Walkie Talkies and Flashlights)
-Eelskin: Allows you to survive a Bracken attack, once per mission
-Volt Leech: Allows you to recharge tools at Apparatices (Should remain connected to their respective reactor rooms for balance)
-Reactive Armor: Causes a Flashbang detonation upon taking damage, once per mission
-Lifeline: Catapults you back up should you trip and fall into a chasm
-Iron Grip: Allows carrying of two heavy items at the same time
-Mission Briefing: Informs you of present monsters at the start of the mission
-Tractor Beam: Teleports scrap outside of the factory into the ship, further upgrades reduces cooldown
-Hive Mind: Informs other players of your death (further upgrade shows the cause)
-Breadcrumbs: Shows the next exit out of the factory closest to the player when activated
-Kiteskin: Reduces Falling damage (Alternatively: allows gliding)
-Flight Syndrome: Restore stamina upon reaching critical health

tame olive
#

i like the idea of volt leech though

indigo prawn
#

One I keep forgetting about but would like to do is a defibrillator. Expensive and breaks on use but can be used to revive a dead teammate

indigo prawn
tame olive
#

lmao

tiny tinsel
#

pins I guess

tame olive
#

get em on a trello board LMAO

tiny tinsel
#

can you even pin in thread idk about that

#

heh needle pin goes into thread

tame olive
#

i dont think Kieth would be able to, he'd have to ask a moderator if i had to guess

#

i think having like 3 categories on a trello board might not be a bad idea though

#

like a "likely to add/priority" "like the idea but unsure how to implement/code it" and a "MIGHT do this, might not"

#

could help keeping track of the upgrades and also help people know what is already suggested

blazing roost
#

using the latest update for LethalLib (0.5.1) is fine right? it says preferred version is 0.4.5 so I just wanna make sure

tiny tinsel
#

probably is fine I have the latest one of everything

willow thistle
#

if the game shits the bed with latecompany, can't even imagine trying to revive someone

indigo prawn
#

Pooling objects is always good but in multiplayer games especially pooling becomes a lot more attractive

willow thistle
#

oh nice

finite wyvern
#

for some reason better scanner isn't working right

tame olive
finite wyvern
#

purchased it and its not scanning any better than normal

crisp forge
#

Ya sure?

tame olive
#

so it isnt scanning through walls or at a longer range?

crisp forge
#

Cause, it is pretty hard to miss once your in the building.

finite wyvern
#

nope

tame olive
#

just to be clear, it's the right-click scan we are talking about, right?

finite wyvern
#

yeah

crisp forge
#

If you put a scannable item on the other side of a wall and scan. Or test distance with it. It didn't work?

finite wyvern
#

not at all

tame olive
#

you should be able to scan enemies and items through walls

finite wyvern
#

is there any mods you know of that bug it out

tame olive
#

no, not really, possibly any mods that also affect the scanner?

#

did you change the config at all?

finite wyvern
#

increased the node distance from 20 to 50

tame olive
#

send me your config file real quick please

finite wyvern
tame olive
#

hold while i take a look

#

ok, looks fine, shouldnt be glitching, do you have any other mods that change the scanner?

finite wyvern
#

i dont believe so

tame olive
#

do you use manual or a mod manager?

finite wyvern
#

mod manager

tame olive
#

you can always search "scan" and see what's in there under that

indigo prawn
#

I think one other person reported a mod that messed up the scanner but didn't stick around to provide details

tame olive
#

(in the installed section)

#

best case scenario at this point is finding which mod is doing it and then figuring out WHY it does that

obsidian crag
#

Hey, I installed the Late-game Upgrades, and there was an asset bundle error. I checked the folder, and the old version wasn't installed (detail: this issue started out of nowhere when I switched from manually downloading mods to using r2modman). The error was resolved when I created another profile and reinstalled r2modman. When I open the game, only the Portable Teleporters appear. Late-game Upgrades prefers BepInEx 5.4.22, so I installed it via GitHub, and the error disappeared, but only the Teleporters still show up in the shop.

How can i fix it? My friends have the same issue since the last update (Note: the previous version 1.3.1 worked perfectly, but the error still appeared in the cmd.)

idle hull
#

my friends and I are still experiencing the bug where we all have a separate credit pool when buying upgrades using this mod. Although now it seems to only do that when we're at the company. It doesn't happen every time, but about half of the time it does.

Additionally, when using biggerlobby and this mod, player upgrades sometimes just fail to load when generating a random seed and it requires the host to leave and rejoin the lobby for the upgrades to work again. But usually doesn't happen again for that save.

civic jewel
civic jewel
#

because that command was added specifically to fix the desync

idle hull
#

didn't know there was such a command

bleak mirage
#

Is discombobulator not syncing for anyone else as well in terms of duration?

#

There's still a good 2-3 seconds left on the "timer" when enemies begin moving

indigo prawn
civic jewel
#

i havent yet experienced that myself, but ill try and replicate it to see what i can figure out

indigo prawn
#

An enemy stunned for 7 seconds is only actually stunned for 5 seconds etc. Not sure why it's like this.

indigo prawn
#

I'm just gonna add a sync credits command as backup at this point idk why bigger lobbies and more company just makes clients completely drop RPCs

idle hull
#

why not make it sync every time a random seed is generated or something?

indigo prawn
#

Yeah what did you mean by upgrades fail to load when generating a random seed? The upgrades should get applied 1 second after you buy them

idle hull
#

I mean like, we are in a lobby and things are going fine, but then one person joins and everyone loses the upgrades

#

experienced it last night. There was 5 people playing, I joined and someone else did, then all the upgrades just failed to load for the remainder of the game until the host left

indigo prawn
idle hull
#

I mean that the lobby closed

still trellis
#

There a way to make bigger lungs also decrease how much stamina jumps use?

#

Or does it already and am I dumb

indigo prawn
uneven pasture
#

How do I download LethalLib

brave valve
#

Hi @indigo prawn. Minimap mod developer here. I noticed you mention that:

A user has reported minimap mod and bodycam mod to not be compatible.

Can you tell me more about this incombatibility issue and we can perhaps work out a solution that makes our mods compatible with each other ๐Ÿ™‚

brave valve
#

Since v1.0.3 the Minimap mod allowed users to show/hide specific icons from the map, such as the enemies (red dots), in order to make it "less OP" ๐Ÿ™‚

swift jewel
#

I can't see any mobility upgrades for some reason, at first I thought one of the mods were at fault but then after only downloading only uprades mod those still didn't show up.

civic jewel
#

are all dependencies installed, and did you type 'lgu' or 'lategame store'?

civic jewel
indigo prawn
forest storm
#

kinda neat to see devs of different mods just popping in lmao

#

and working on compat issues

indigo prawn
brave valve
#

I see. Well if you find any issue with my mod, please do let me know, and we can work together to solve the compatibility issues ๐Ÿ™‚

indigo prawn
#

Sounds great, thanks

indigo prawn
#

ok the pr for lcbetter saves is up so that mod should be compatible soon.

@brave valve the minimap mod works flawlessly

So does the body cam mod.

Idk what that guy was on about but I'll remove that from the readme.

civic jewel
#

smth prob broke and he just assumed it was the fault of this mod

brave valve
thick ibex
#

@indigo prawn The first one worked perfectly at least in the showing up part, I've been using the thunderstorm mod manager and updating the mod but since the updates the lateupgrades donยดt really show in the main store only both teleporters, the rest are hidden for some reason they only appear if I look for lategame store which I only discovered today, since I'm using the mod manager I donยดt really know how could I fix it really, its the same for all the people I've been playing with, I've been looking for ways to fix it online and here but canยดt seem to find much, sorry in advance, and hope you could help us, regards.

civic jewel
#

Lgu or lategame store is the new interface for the store, in order to reduce clutter

#

this was an intentional change, so nothin is broken for you

civic jewel
copper lantern
#

only thing keeping my group from playing is keeping upgrades after dying and everyone getting the upgrade. Really turns everyone into a one man army (great asset)

civic jewel
#

dont worry, its all on the horizon

#

we'll be adding the capability for individual purchases and likely removal on death

#

a big thing we want to encourage is creating 'classes' in your crew
so the monitor guy will often buy things like the malware, the discombob, the pager
then youll have your loot guy who will have things like back muscles, lungs
maybe your scouter with the scanner and shoes
etc

copper lantern
#

would be nice, yeah

#

balancing our money between hard moons, items and upgrades will be tough, but them letting us survive longer helps that

#

as long as they save and are individual we'll start using it, even if we dont lose it when dying

civic jewel
#

yea itll come around soon, if youd like i can explicitly ping you when the functionality is added

copper lantern
#

sure, that'd be nice

crisp forge
pulsar bough
#

Is there mention in game of the LGU/Late Game Store atm?

civic jewel
#

should be mentioned when you type other/lategame, i know for sure if you just type lategame it should be displaying whatever commands exist for it

pulsar bough
#

yeah when typing lategame is shows up but I'm guessing it might have to do with Terminal_Extras let me test it

#

so it's not
but it still shows up when typing LGU ๐Ÿค”

civic jewel
#

yea i checked and its not in other, but lategame is the ingame command

#

it then tells you everything else you need to know

pulsar bough
#

ah I see

#

do you plan on adding a mention of the command in other later on I assume?

civic jewel
#

i mean maybe, it doesnt feel like its that essential of a thing grand scheme
if youre downloading the mod most times youll be looking at the thunderstore page where it tell you again to tyle lategame

#

but it could be useful in other anyway

pulsar bough
#

fair fair
I mostly ask for the example of giving a modpack and playing it blind with a group

civic jewel
#

i see, we could potentially add it to the other section, just for ease of accessibility

forest storm
#

is there a way for me to edit the message for an upgrade's INFO page?

#

so i can write in "Dont buy more upgrades, it's disabled" or tell my players how much value u get from leveling up an upgrade

indigo prawn
forest storm
#

ah no i meant leveling an upgrade

#

since there's no way to disable leveling at the moment, i just set it to 0

#

problem is when players keep leveling it up, not knowing they're getting absolutely nothing from putting running shoes to lvl5

indigo prawn
#

oh I see

forest storm
#

i could verbally remind em, but it gets a bit tiring after multiple runs xd

#

sry bout that

indigo prawn
#

at the moment unless you want to compile your own dll no, I should add a checkbox that disables tiering though

forest storm
tame olive
#

i think your best bet is to just do math and make it so the benefit from max level is equivalent to what you want it at

forest storm
#

there's a max level?

tame olive
#

yeh

forest storm
#

oh

#

whats the max?

#

i always thought it infinitely scaled

tame olive
#

so, you buy it at base, then can upgrade 4 times

forest storm
#

ahhhhh...

#

i see now

tame olive
#

mhm

forest storm
#

yeah that makes it easier then

#

alright

#

is this for all upgrades? or are there upgrades with more than lvl4?

tame olive
#

depends on the upgrade some cant be upgraded

#

i think all go up to 4

#

and that's it after that

forest storm
#

ah ok then thanks

#

never really further tested it cause i just assumed u can level it infinitely xd

tame olive
#

i call it tier 5 cus it's 4 above the base upgrade

forest storm
#

makes sense

#

alright thanks for help

#

going back to update the config list

indigo prawn
#

first purchase unlocks level 1 then you can upgrade 3 more times so max is 4

#

or should be at least lol

tame olive
#

oh ok

#

i thought it was 4 upgrades after first, must've counted wrong

fossil jetty
#

My friends do not see the same prices and have some features still buyable in the lategame store that I disable in my config as host

#

basically, they operate on the default config, while I am on my own edited config

forest storm
#

maybe it follows ur friend's configs rather than ur own as the hosts

#

try sharing them ur profile code if your using the manager and see if it fixes then

#

had a similar issue with my friend. it fixed when i shared him my code

#

was kind surprised when we instantly got NVG when we just started a run cause my friend set the price to just 1 when he was testing the upgrades

indigo prawn
sleek obsidian
#

Could someone help me with these errors"

#

?

#

I have it right besides each other in plugins folder

indigo prawn
#

This is just because you have LC_API installed. The errors don't mean anything.

sleek obsidian
#

oh, okay

indigo prawn
#

ah it will probably be fine. Do you have bepinex 6?

sleek obsidian
#

however I have seen that there are newer versions on github

#

Yea, I think something's wrong

#

I don't see the upgrades in store

tame olive
#

lgu or lategame store

sleek obsidian
#

oh

#

okay it works

#

thanks a lot

civic jewel
#

Made an FAQ for all of you who end up coming in here with a question, please verify you have checked that your issue is not solved from the FAQ, and then feel free to bring it here in chat :)
as more questions get asked, i will then add them to the readme
https://github.com/Malcolm-Q/LC-LateGameUpgrades/issues/60#issue-2051585712

GitHub

Frequently Asked Questions(FAQ) the mod isn't loading/working/nothing is in game The dependencies are Bepinex, LethalLib, and HookGenPatcher. If you're having trouble manually installing mo...

indigo prawn
#

Switched the header out with Sad Amazon's logo he made for us

civic jewel
#

hes so cool

indigo prawn
#

Paul merged my pr into LC better saves so that mod should be compatible soon.

civic jewel
#

Thanks @ocean oar!

forest storm
#

Not sure if this caused by latecompany, but you know how there's red text when purchasing an upgrade right? Well when a player joins midway a session, it seems to type those same red words but this time inivisible, constantly pushing my chat further and further upwards until i cant even see who joined or disconnected

forest storm
forest storm
#

btw, do yall have any plans to make upgrades not be permanent?

#

as much as i love NVG, I dont wanna completely forget about the flashlight

indigo prawn
#

Nvg will be lost on death by default next update

forest storm
#

ah i see.

cloud heart
#

does the recent version work with the newest update?

topaz echo
indigo prawn
#

I think it should

#

@civic jewel were you testing with the most recent thunderstore or nightly?

#

nightly works fine so I imagine thunderstore is fine

atomic quest
#

Not seeing any issues accessing the upgrades, but I haven't tried actually using any yet

indigo prawn
#

this mod targets pretty core aspects of the game, it should be pretty safe to updates.

civic jewel
#

whenever an update comes out i will be testing it and ill verify if it works or not in the pins message at the top

wanton crystal
#

lethallib was updated and that fixed the terminal from being broken, in that aspect the mod still works, I havent tested any in game items yet

civic jewel
#

hi amazon :D

wanton crystal
#

sup

civic jewel
#

been enjoying your art contributions

wanton crystal
#

thanks, i get bored an like doin it every once in a while

indigo prawn
#

Now that upgrades are individual we need to refactor the prices so if anyone has suggestions of how things should be priced I'm all ears

#

Also I've been putting it off but we need to make a json file of all the info strings and make them more meaninful / have them detail what the upgrade will be like on each level. This will be especially important when upgraded upgrades become more complex.

civic jewel
# indigo prawn Now that upgrades are individual we need to refactor the prices so if anyone has...

i do kinda like how the prices are now for the most part, cause that does encourage what we were talking about in the sense of class specialization
i do wonder if we can set it based on what the current quota is to be a percentage of that in cost...
for instance, still making it equally expensive for lower tiers than it is higher
because if you make it too low, then everyone is back to buying everything, and too high is not enough people buying their own items

#

plus, worst case we do have the config options for people to balance prices themselves

indigo prawn
#

Yeah if you're not losing them on death these prices seem fine. Night vision should come down from 700 though

civic jewel
#

480 is a number popping into my head

indigo prawn
#

haha same

civic jewel
#

makes sense for it imo, i think that was its orig price no?

indigo prawn
#

somehwere in the 400s

civic jewel
#

yea i think thats a fine number, 480

#

as we add more to the potential loss on death (ideally ill go and make it all configurable) we can have it so its either the cheaper price for on death loss, or a little more for not losing it

indigo prawn
#

Yeah I just added a method to the nightVisionScript called DisableOnClient that when you die if the cfg is true calls that. If we add an overrideable to BaseUpgrade then have each upgrade override it with their own disabling code tied to their cfg entry for it we can just foreach(BaseUpgrade in ...) BaseUpgrade.AttemptDisable() in the KillPlayer patch.

civic jewel
#

oh okay then it shouldnt be hard for me to add for each, once we feel nightly is solid enough to push to thunder ill get on it

#

and then you can go to the content department you wanted to go on

copper lantern
#

And how to install without manager?

civic jewel
#

it is not stable rn

#

wait until we push to thunderstore

willow verge
indigo prawn
#

Yeah we'll either be integrating it with signal translator or fully removing it

late isle
#

I'd say you could have an upgrade that makes the signal translator put a message in the chat instead of a big screen message

tame olive
#

me crying about it

late isle
#

but then nobody would use it

#

because nobody ever looks at the DAM CHAT

tame olive
#

i dont play with people on modded

#

cus no one wants to play with me

#

so pager was useless to me anyways

forest storm
#

Btw have you guys fixed that bug where everytime a player joins, chat and NVG bar gets pushed up

#

Really feels like it has something to do with the red text telling what upgrade is active

#

Sometimes 1 of our players has their NVG bugged out and its permanently on

#

Dont have a picture yet, i'll send when me and my group plays

indigo prawn
#

I like it but wanna make sure it's not too invasive. I think it should cut down on a lot of the 'the upgrades aren't in the store's and 'I can't buy the upgrades's in here

mighty kiln
#

I would say sure but is that on every join or first join and is there at least still a snippet of it in the terminal itself?

indigo prawn
#

You only ever see it once. Yeah if you type lategame you still get detailed information. This is just to address the people who download the mod with no direction.

#

seems a lot of people download and don't know how to access the store, don't know there's a lategame command for more info, etc

tame olive
#

very good, only seeing it once would make it not too invasive but also let people know what commands they can type to get to the things

#

should work with both.

indigo prawn
tame olive
#

lgu

indigo prawn
#

type lgu or lategame store into the terminal

tame olive
#

lgu or lategame store

indigo prawn
#

if nothing shows up you're missing someting. Did you install lethallib and hookgen patcher?

#

I recommend using a mod manager like r2modman

tame olive
#

that too, dependencies are important

indigo prawn
#

Oh I don't think mods work then

tame olive
#

yep, you have to buy the game

indigo prawn
#

idk but I can't help you

tame olive
#

rule 8 of the discord

civic jewel
#

thats insane someone rolled up with a cracked copy ๐Ÿ˜ญ

tame olive
#

fr

#

i said it in general and told Llama about it, who knows if anything will be done tho

indigo prawn
#

@civic jewel does your friend who made the goggles want credit in the readme

civic jewel
#

I asked him, waiting for response

indigo prawn
wintry lark
#

not sure if recommended yet, but would be interesting to see some sort of "shotgun ammo pack" purchasable that contains 8 or so bullets to reload the new shotgun added from V45. Would be neat to see like a tiny box with 8 shells in and each shell disappears from model in hand everytime you reload.

indigo prawn
# wintry lark not sure if recommended yet, but would be interesting to see some sort of "shotg...

Yeah I've been kicking around some ideas. I need to get an offensive upgrade going. Something that increases damage dealt so seeing this is nice cause it opens the door for a few things. I think purchasable ammo I might leave up to another mod but having an upgrade tweak dtuff like increase the range it operates at, damage it deals, what enemies it can kill, and chance to not consume ammo has popped into my mind.

#

I'm not familiar with the shotgun yet but leaving the dynamic of acquiring it and ammo through the enemy sounds ideal to me. Changing the circumstances sounds fun though.

forest storm
#

does the loss on death only apply on the NVG

#

ah did not mean to reply to that

indigo prawn
#

yeah, and you can change the config. I'll add loss on death options for all upgrades I meant to in this update but forgot.

forest storm
#

ah i see

#

thanks for clarifying

#

oh wait are all the custom values i set for the prices and stuff reset back to the default?

indigo prawn
#

idk, are they? I think they should be the same.

forest storm
#

i edited the prices a bit on my config

#

oh yeah they're back to their default values :v

indigo prawn
#

Oh I wonder if that's because I included the config in this .zip, sorry

forest storm
#

gonna fix em up and try to recreate that error i was talking about later

#

nah its fine

#

i got a copy of the same config

indigo prawn
#

oh nice

forest storm
#

just gonna copy the values on that one

indigo prawn
#

yeah if you just replace the new config with the old one then run the game you should get the new values and not overwrite the old

#

I think

forest storm
#

oh yeah true

#

legit just woke up and was too groggy and tired to be bothered retyping each value xd

#

forgot there're new values now

#

btw i have a suggestion, now that you have an individual option, might i suggest adding like a personal wallet system for each player?

#

like every 200 credits of scrapped sold, everyone gets like 100 points to spend on lgu

#

those 100 points are separate from the 200 you just sold

civic jewel
#

that then makes the group credits less important imo, which defeats the point of working together to meet the quota

indigo prawn
#

It'd certainly resolve the issue with bigger lobby and more company credit desync haha

civic jewel
#

if for every 200 we give 100 it would give everyone in the higher margins like 1k a piece and then we again got too many credits than we know what to do with

civic jewel
#

i do have the idea for insurance though, which will give you a chance to save like half of your items of whatever

#

someone else suggested the concept

forest storm
#

hope to hear how you plan to implement that in the future

cunning orchid
#

v54 work? how much of the game has really changed?

indigo prawn
civic jewel
#

yea the option at the end of the day can be provided, we have such a big config lmfao

long siren
#

how do i change the config so my friend and i not have seperate lategame upgrades

civic jewel
#

if we do add it id prob vouch for having it off by default

indigo prawn
civic jewel
forest storm
#

if you add it, i'll try to tweak around the values to

#

to make it work even going onward

cunning orchid
#

thanks, imma assume a large amount of mods work without changes, until they stop working lol

#

or until the dev specifically mentions big changes

indigo prawn
forest storm
indigo prawn
forest storm
#

friend did not give up the tzp and smoked it all

#

๐Ÿ˜ฆ

civic jewel
indigo prawn
#

oh yeah you're probably right

indigo prawn
#

I'm so exhausted rn

civic jewel
#

take yourself to bed smh

forest storm
forest storm
forest storm
civic jewel
#

we want to allow teams to specialize their upgrades, allowing someone to be all speed, all loot, all van, etc

forest storm
#

btw setting the tier prices to blank just disable the tiers for that item right?

#

like it doesnt give the player the option to spend more money on it anymore?

civic jewel
#

my assumption would just be that itd be free if it detects nothing there

#

either that or its default to last value

forest storm
#

ah alright

#

well im gonna test it in a bit anyways when i finish editing the cfg

indigo prawn
forest storm
#

nice

#

wait why does the discombobulator have an individual option?

#

lmao

civic jewel
#

so either the van jockey buys it, or you can choose that the entire crew has it

#

that enforces the van jockey role

forest storm
#

just felt that it was odd but alright, makes sense if you put it that way

civic jewel
#

:D

forest storm
somber inlet
#

All my previous upgrade like back muscles and beekeeper has been reset to lvl 1, is this intended or a bug?

forest storm
indigo prawn
#

new saving system yeah

somber inlet
#

so i just gotta rebuy it?

indigo prawn
#

Just use forcecredits x to get the amount of credits you need to get back to where you were.

minor peak
#

can you make it when you fail to hit quota you lose your late game updates

civic jewel
#

whenever the game is lost and players are fired, all upgrades are suppose to be reset

minor peak
#

for some reason my upgrades were not reset

civic jewel
#

worst case, you can type reset lgu and then reload the save

#

and that should reset everything

minor peak
#

thank you

buoyant thicket
#

Throwing errors with just LCAPI lategame and it's dependencies
I'm pretty sure everything works but weird to see the errors with only those

civic jewel
#

as long as everything works just ignore it, we seem to get the errors and nothing negative comes from it

buoyant thicket
#

just going through all the errors cause im having some weird problems with my full modlist of 20, just thought I'd share ๐Ÿ˜›

thin grail
#

Using Night Vision Goggles makes you invincible to EVERYTHING

#

we just updated the mod and the wearer can't die. We tried jumping off the edge, wearing the new mask, shovel, fall damage, leaving behind, etc

cunning orchid
thin grail
buoyant thicket
forest storm
sleek flare
#

I'm really not sure what it means by "upgrades will only be applied to the client that purchased them". Will each person need to buy Back Muscles for example for a total of $3,340 and even more in bigger lobbies?

forest storm
#

you can turn upgrades into individual only in the config

#

you can also adjust the prices

thin grail
#

its set to enabled by default

forest storm
#

oh

thin grail
forest storm
#

well turn that to false then xd

#

mb could've sworn it was false

thin grail
#

i did

forest storm
#

btw you gotta do this for all upgrades you want NOT individual

hushed pewter
#

Question about the mod, if you can or cannot. Do you think you can make like a suit upgrade "Titanium Suit" Which just reduces incoming damage from the bigger stronger mobs like Thumpers Spiders etc

topaz marsh
#

I've changed the config to false for individual purchase and adjusted prices and doesn't seem to have made a difference.

edit: nevermind, i edited the wrong file - i didn't go to the profile folder.

radiant hare
#

can someone help me on how to make the thing false in the r2modman

velvet kelpBOT
#

Please head to #help-and-troubleshooting for any help with modding your game. Please be patient as the employees are only human.

tepid aurora
#

Did the new ".2.5.0" update break everything for anyone else?

forest storm
#

all it broke is the fact im immortal when i have the NVG

tepid aurora
#

We tried to re-enable the 'give it to everyone' stuff by making it all false again

#

But we can't get upgrades to work at all

forest storm
#

do all of you have the same config?

tepid aurora
#

We've tried load lgu and resetting etc.

#

Yea we've all got the same config

#

All we've done is set the 'individual' settings to false

#

No other edits

#

Things like Back Muscles and Better Scanner just aren't working at all for us

forest storm
#

try making a test profile and download the mod and paste in your config from your main profile

#

see if the issue is still going

tepid aurora
#

No it's still fucked

#

Only 1 person is ever getting it

leaden gorge
#

Quick question.. New to the mod does everyone playign need it installed or only host?

forest storm
#

everyone

tepid aurora
# tepid aurora No it's still fucked

Ok so after some pretty extensive testing, it appears that even if you've got the individual purchases disabled in the new config, you need the Host to buy the upgrades, or they'll never show up for anyone other than the person buying

#

Pretty scuffed since the whole system worked fine before

somber inlet
#

I think there is a bug with this mod, everytime i save and quit the game and play the same save file few hours later, all my upgrade are lost

glacial trellis
#

Night vision doesnt turn on when activated?

indigo prawn
indigo prawn
tepid aurora
indigo prawn
#

Are you using bigger lobby or more company

tepid aurora
#

Nope

#

This is the entire modlist

#

Other than LC_API and BepinExPack

#

It all worked perfectly fine with the previous iteration of LGU

#

But with the new update we're getting issues all over the place

#

Night vision is making us invincible, only the host can buy the upgrade in order to give it to everyone, and if we save and quit, then reload, we need to buy all our upgrades again

indigo prawn
indigo prawn
tepid aurora
#

Yea we might just do that, thanks for the mod either way

glacial trellis
#

i turn NV on and it drains battery but doesnt turn the NV on

#

it flashes for a second and turns off

indigo prawn
glacial trellis
# indigo prawn can I see your mod list?

BepInEx-BepInExPack-5.4.2100
tinyhoot-ShipLoot-1.0.0
JT-LC_Better_Teleport-1.0.0
FlipMods-LetMeLookDown-1.0.1
BatTeam-LethalFashion-1.0.4
ATK-UnlimitedTZP-0.9.0
ATK-ShipClock-0.9.0
MoreLethal-NoBackgroundAudio-1.0.2
FlipMods-FasterItemDropship-1.2.0
Pooble-LCBetterSaves-1.4.0
anormaltwig-LateCompany-1.0.4
5Bit-VoiceHUD-1.0.4
alexanderjoe-BiggeryBattery-1.0.2
FlipMods-BetterStamina-1.2.1
2018-LC_API-2.1.2
bizzlemip-BiggerLobby-2.5.0
FlipMods-HotbarPlus-1.3.1
FlipMods-ReservedItemSlotCore-1.4.4
FlipMods-ReservedFlashlightSlot-1.4.5
x753-More_Suits-1.3.3
Thorlar-HealthStation-1.0.1
Drakorle-MoreItems-1.0.1
Rozebud-FOV_Adjust-1.1.1
anormaltwig-TerminalExtras-1.0.1
Sligili-HDLethalCompany-1.5.3
Suskitech-AlwaysHearActiveWalkies-1.4.2
RickArg-Helmet_Cameras-2.1.3
Renegades-WalkieUse-1.2.3
FlipMods-ReservedWalkieSlot-1.4.6
Crab_imitation-Space_Pajamas_Suit-1.0.6
Ozone-BepInUtils-1.1.0
Ozone-Glow_Steps-1.1.1
Crab_imitation-Reptilian_Suit-1.0.1
FlipMods-MoreBlood-1.0.2
Renegades-FlashlightToggle-1.3.1
GorillaBeast-GorillaSuits-0.0.10
TeamClark-SCP_Foundation_Suit-1.0.1
JordinB-RandomSuits-1.0.1
Festive_Arms-FNAF_Suits-1.7.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.6.2
Team_Waluigi-WaluigiSuit-0.0.2
yeahimliam-Peter_Griffin_Suit-1.0.0
WholeLottaIdiots-CartiSuit-1.2.0
Krayken-DynamicDeadline-1.1.0
Verity-TooManySuits-1.0.3
OrtonLongGaming-FreddyBracken-1.0.5
2018-Brutal_Company-1.2.4
MassiveNewCoilers-FixCentipedeLag-2023.12.7
klepticat-IncreaseShipCap-1.1.1
sunnobunno-BonkHitSFX-1.0.3
taffyko-NameplateTweaks-1.0.2
EladNLG-EladsHUD-1.1.0
Monkeytype-HideChat-1.0.0
GameMasterDevs-GameMaster-3.2.0
AuthorChaos-HoarderBugDonnie-1.0.1
sluffs-jigglypuff_suit-1.6.1
Sligili-More_Emotes-1.1.2
OrtonLongGaming-FNaFEndoCoilhead-1.0.1
x753-Mimics-1.1.2
MonAmiral-PlayerDogModel-0.3.1
DCBlack-Ghost_Buster_Uniform-1.1.5
Radsi2-Shotgun-1.0.0
Kats-Some_Suits-1.0.5
zilli-NightVision-1.0.0
malco-Lategame_Upgrades-2.5.0

tepid aurora
#

Runs 10,000 mods

#

Wonders why one of them doesn't work as intended

#

This has got to be bait right?

#

There ain't no way

glacial trellis
#

got friends with me

indigo prawn
# glacial trellis BepInEx-BepInExPack-5.4.2100 tinyhoot-ShipLoot-1.0.0 JT-LC_Better_Teleport-1.0.0...

be mindful that lc better saves is incompatible. I made a pull request on his repo and am waiting on him to put it on thunderstore. So if you aren't able to load saves sometimes that's why.

The reason night vision isn't working is because right above my mod there's 'zilli-NightVision-1.0.0'

I assume that has a script running that when that night vision isn't active, turns off the night vision light.

#

Any night vision mod is going to target the built in night vision object and alter it

forest storm
#

btw @indigo prawn you know about the NVG causing people to be unkillable?

ocean oar
indigo prawn
tame olive
#

nvm then

indigo prawn
#

it's weird because I tested it and fixed it. Maybe I ctrl z'd too hard idk

indigo prawn
# somber inlet how do i do this?

you can hit the windows key + r, a little dialogue box will pop up, enter %appdata% then hit ok. it should take you to roaming but go a folder back then open locallow and follow the path. If it's too much trouble don't worry about it.

forest storm
#

never used the strong legs upgrade, so when i tested it, setting it 20 was a bit over kill :v did not expect that height when i jumped lmao

indigo prawn
#

sure

indigo prawn
#

you're not playing on lan are you?

tepid aurora
#

Nah it's all online

indigo prawn
#

that's a vanilla one sorry the ones that are formatted like LGU_X.json

#

Oh wait if you weren't hosting I don't think you'll have any nvm

tepid aurora
#

I was the host

indigo prawn
#

ok so you guys had the better scanner but when you would exit and load back into the save you wouldn't see the chat message saying it was active?

glacial trellis
indigo prawn
hoary basin
#

You could make it so if shared upgrades, use higher prices based on amount of players up to a cap.
If individual, lower prices.
Could also make random sales happen like other items in store.

tame olive
#

config.

hoary basin
#

I've already done that. I'm just suggesting

#

Scaling prices isn't a thing currently that i'm aware of, and sales don't seem to happen either.

tame olive
#

if you want the prices to be higher or lower, make them higher or lower

#

and no, sales dont happen

#

dunno if that's on the roadmap or not

pine abyss
#

idk if i should post this here or in bug report but im having a problem with night vision where the green nightvision mode pops up for a fraction of a second then disapears, has anyone else had this problem? Ive just been disableing it in testing because i dont want my friends to get discouraged to modding they are already iffy on it and this would definitly turn them off about it

indigo prawn
#

if you have game master mod or a seperate night vision mod disable them.

indigo prawn
hoary basin
#

Nice

pine abyss
#

you should add an inventory slot upgrade

#

that way people have the option like in the config if they want that or not and i think it would be a cool upgrade like base cost 1000 each upgrad 500 more

#

so 1000 start 1500 next

#

and if there is a way to make upgrades dynamic like if i wanted to be able to upgrade something more then 4 times then i could add another price in the config

still trellis
#

Alright so from what I've read, upgrades are now individual and Night Vision is lost on death?

tame olive
#

the extra inventory slot thing has been suggested already

still trellis
#

Anything else I should know about?

#

Because I'm about to massively change my config

tame olive
#

idk, lots of shit, NVGs are upgradeable now too?

#

unless that's old, i really dont know

still trellis
#

So if you buy an upgrade, it's only applied to you, or is it like out on a shipment and the person that opens it gets the upgrade?

still trellis
#

Makes sense

#

Looks like I'm gonna have to teach like 4 people how to use the terminal lmao

indigo prawn
#

Except NV has a model now and arrives in the dropship

pine abyss
#

you can config it to be a group upgrade

still trellis
#

Individual upgrades or does it apply to all

pine abyss
#

as well cause the costs are ridiculous for individual

#

you can config each item to be individual or group

indigo prawn
pine abyss
#

can you add more prices to that to add more upgrades?

indigo prawn
#

Yes or remove

pine abyss
#

sweet

#

ill have to tinker with the config more

tame olive
indigo prawn
#

So 123,123,123,123 will have 4 upgrades. will be purely unlockable

indigo prawn
still trellis
#

Sweet

still trellis
#

I'm about to change the configuration so much

#

Running shoes was like 1700 and Night Vision was 1300

#

Yeah that's changing now

quiet egret
#

I got problems with the discombobulator my buddy bought it and whenever he tries to use it it says he doesn't have acess to the command so it's treating it like he didn't buy it

civic jewel
#

its working for me, whats the modlist?

regal oxide
#

Mh

#

I've been testing around

#

And I seem to be immortal even with the hotfix of the NV

#

And like I'm always immortal

#

From the get go

#

I do have something like 20 mods on tho, I'll be continuing my testing

civic jewel
regal oxide
#

I do not want to have to delete such an amazing mod from my modlist )':

indigo prawn
indigo prawn
quiet egret
#

Idk how to export my modlist

civic jewel
#

currently more emotes causes problems with a few upgrades, that has been noted already

regal oxide
indigo prawn
regal oxide
indigo prawn
#

You installed lethallib and hookgen patcher correctly right?

regal oxide
#

Yup

#

I'll try reinstalling everything to see how it goes

median pier
# indigo prawn Alrighty if you send the mod list we can try find the incompatibility

Evaisa-HookGenPatcher-0.0.5
Blorb-WeatherMultipliers-1.0.0
RickArg-Helmet_Cameras-2.1.4
malco-Lategame_Upgrades-2.5.1
RugbugRedfern-Skinwalkers-2.0.0
SYXZ-RadioNoPower-1.0.0
Sv_Matt-HideModList-1.0.1
2018-LC_API-2.1.2
BepInEx-BepInExPack-5.4.2100
Evaisa-LethalLib-0.6.2
Monkeytype-HideChat-1.0.0
xCeezy-LethalEscape-0.7.5
tinyhoot-ShipLobby-1.0.2
x753-Mimics-1.1.2
no00ob-LCSoundTool-1.3.1
Clementinise-CustomSounds-2.0.0
NotAtomicBomb-TerminalApi-1.3.2
ColtG5-CreepyBrackens-1.0.2
AllToasters-SpectateEnemies-1.4.0
AJB-Keep_hangar_ship_door_closed-1.0.0
SpiralMods-jester_sound-1.0.42
fivetoofive-DetailedScan-1.1.2
FlipMods-BetterStamina-1.2.1
alexanderjoe-BiggeryBattery-1.0.2
Suskitech-AlwaysHearActiveWalkies-1.4.2
notnotnotswipez-MoreCompany-1.7.1
bizzlemip-NoPenalty-1.0.1
tinyhoot-ShipLoot-1.0.0
EliteMasterEric-Coroner-1.1.0
ZeroExAlt-MonstersPlus-2.0.0
this is my mod list and im having the same bug

ocean oar
#

MEGATHINK That's a lotta mods

median pier
#

ya but the only one that seems to break is late upgrades

median pier
#

ok ill try removing that

median pier
#

hold up ima remove mods form that list that ik arnt the problem

#

k i removed as many as i could remmeber sorry its still alot

civic jewel
#

Stamina probably messes with something, since we touch stamina

kindred wren
#

my upgrades go away when I quit the game and come back, anyone know why? I tried using the "load gpu" command and it does nothing

#

just tried removing all mods besides lategame upgrades and it still doesn't save my bought upgrades after quitting

median pier
civic jewel
#

Realistically I can't know what all we are compatible with, we have no idea what anyone else's stuff is at the end of the day so you'll just have to disable things piece by piece

civic jewel
median pier
#

question if the config file for one of the incompatible mods is still there even if the mod is unistalled will that still cause issues

#

and if i dont unistall but just disable an incompatible mod would that cause issues?

tame olive
#

shouldnt, but you could also just delete the config if you dont plan on using it anymore

kindred wren
#

i just tried using version 2.1.0 and it saves my upgrades after quitting, so I guess I'll just stick to that version instead of 2.5.1

median pier
#

uh even with all the mods i had disabled i still dont die ima try a fresh profile

#

ya even on a fresh profile with just lategame upgrades i still dont die

civic jewel
median pier
#

weird

median pier
civic jewel
median pier
#

oh that must be the issue

#

im on 40

#

what version of lategame upgrades should work with version 40

civic jewel
#

I'm not sure, maybe the one before this?
I'd more encourage just staying on the latest version as we can't guarantee support for versions that aren't current

median pier
#

k well thx

forest storm
#

Ayo just wanna ask but is there a way to edit cfg WITHOUT closing the game? Get's a bit annoying to watch the intro dozen of times until the values i set for the upgrade feel just right.

median pier
#

just to let you know version 2.1.0 of lategameupgrades doesnt have the immortallity for people on version 40 of lethal company

civic jewel
indigo prawn
#

some of the things you could just use unity explorer for

#

like you can change jump force movement speed sprint time in unity explorer

#

you could also change some values of upgrades through there if you just search the upgrades name. Like night vision regen and drain should be accessible through the nv headset batteries object

fluid river
#

hello!
Have you guys been able to solve the detail with MoreEmotes mod?

civic jewel
#

I haven't looked into it yet myself, I'm not sure if kieth has

#

I've kinda taken a break today lmao I apologize

fluid river
#

dw

indigo prawn
#

ah I sent the dev a message, for the time being you could play with the previous update of moreEmotes.
The mod is assigning the players movement speed every single frame so there's not much I can do, I guess I could postfix update or lateupdate and assign it to my mods value but that seems ugly. I took a look at the code for that mod and am thinking up the best way to make it compatible.

fluid river
#

but thx!

solid garnet
#

Does anyone know how to activate the nvg upgrade by any chance

civic jewel
#

whatever the key is after you acquire it, you need to buy the goggles, then grab them from the drop ship and left click

solid garnet
civic jewel
#

they should be at the bottom of the main store, we didnt add any rotations yet i believe

#

if you type 'store' theyd be at the bottom, and then 'lgu' allows you to increase the tier of it

indigo prawn
#

Should just be called night vision in the store

#

Type night into the terminal

#

Vanilla store for physical objects

still trellis
#

Are the goggles like, a pickup upgrade or an item that takes a slot?

indigo prawn
#

Pick it up then use it to equip it

#

Lmb

#

Then it doesn't take a slot

finite tundra
#

hi is there a way to make host's config sync with everyone else in the lobby for EX: host has back muscles with no tier upgrades but when he purchased it the no tiered only applied to himself and not us (those who didnt edit the config)

indigo prawn
indigo prawn
#

I think I'd you use r2modman and share a code it might sync the config too too idk

versed tartan
#

hey! is there a way to drop the night vis goggles once ive equipped them? might be stupid

fossil jetty
#

The dream update for this mod is that host config takes precedent over others. I know some mods have this, but they're simpler ones. I wouldn't know a thing about it being truly possible with Lategame Upgrades.

fossil jetty
fossil jetty
#

I'm wondering what would be a better hotkey for Night Vision Goggles other than leftAlt

#

Since I sometimes alt tab out of the game sometimes, I hate wasting the NV battery

somber inlet
#

How do i use the advanced teleporter?

forest storm
#

though i would suggest making the regular and advanced portable a different model. like something small but clear enought to differentiate the two

somber inlet
sleek flare
forest storm
#

"salutations"

glacial trellis
#

Portable radar/Sonar to find items and enemys uses battery similar to NV would be cool

forest storm
#

only issue i have with their remote terminal is the weird placement when you hold it

buoyant thicket
#

was 2.5.1 just a hotfix for the invincibilty bug?