#Lategame Upgrades

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oak dock
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No not that i know of

indigo prawn
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Alrighty I'll try recreate it, thanks for lettimg me know

oak dock
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Only other thing that could maybe add speed is lethal things

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But it was with more players also

balmy nest
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Would be cool to get some upgrades for the walkie talkie that display stuff like a compass and time

tame olive
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ooh item for that/ other info stuff

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"improved HUD"

indigo prawn
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Beehive dowsing rod sounds pretty funny but I like it more than beehive locator lol.

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But yeah an advanced walkie talkie that costs ~100 a pop or something that shows time and compass sounds like a nice item to add I'll put that on the list

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Maybe even an item that shows coordinates. that sounds a little op tho

balmy nest
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Could even potientially add an item that displays the same map the ship uses

oak dock
balmy nest
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?

indigo prawn
balmy nest
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Looking at the code the devs originally had a map item

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or planned to make a map item

oak dock
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Treasure map?

indigo prawn
balmy nest
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that or for some reason the map terminal is randomly a holdable item class

plucky trellis
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so guys back muscles doesnt seem to work in multiplayer, i have both settings set to 0 weight multiplier in the CFG and my friend is still experieincing only a 50% weight reduction. perhaps its client sided?

indigo prawn
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Yes, config settings are client side and it's stressed the importance of syncing config files.

plucky trellis
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i see

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makes sense now

balmy nest
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I still need to look into how to do networking for my mod

indigo prawn
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then it's just normal netcode for gameobjects serverrpc and clientrpc attributes

mighty kiln
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An individual upgrade to make lightning strikes not immediately kill you would be good. kek

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Or at least to stop items from being a "target"

indigo prawn
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People have suggested a lightening rod that has % chance to attract the attention of incoming strikes and I think that's my favourite solution I've heard.

indigo prawn
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@bleak mirage @oak dock @crisp forge

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I think that's everyone

bleak mirage
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Ooooooo

tame olive
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oh shit

mighty kiln
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๐Ÿ‘€

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"Known issues
saving and loading, don't even load the same file twice tbh."
Oh

indigo prawn
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If you guys can remember anyone else who said they want to do testing too please @ them.

There's notes in there that should get you on the right track. It should be much easier / faster to test now that upgrades aren't dependant on the dropship on the bright side

indigo prawn
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@civic jewel I'm also gonna push the code I have in a minute here if you wanna see how this new stuff talks to each other.

tame olive
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so just to be clear we can play in a normal multiplayer* lobby and see if we see desync on some things, yes?

indigo prawn
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Yeah do whatever you think will break stuff. As well as I haven't really tested the tiered upgrade performance yet. Actually I think some tiered upgrades aren't implemented into full effect yet lol my brain is really fried I'm getting off now.

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Like light footed isn't implemented for tiered upgrades

brittle kelp
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h m

civic jewel
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ill prob be up early tmr and if i get a simple enough grasp on how you did the others ill take care of whatever isnt up

tame olive
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are you still available to test?

mighty kiln
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Right after this run of Hunt ye

tame olive
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fuck yeah

brittle kelp
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curious if I can help

tame olive
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i mean if you want, we are just gonna walk into a bar and ask where the bathroom is

brittle kelp
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lemme go look at the thingy

indigo prawn
# civic jewel ill prob be up early tmr and if i get a simple enough grasp on how you did the o...

Sounds good, it's a chonky one. As far as wrapping up the implementation for certain upgrades they all pretty well follow the same formula. An int in the upgrade bus is iterated when upgraded and there's new config float fields suffixed with _INCREMENT. So wheras light footed before was
<whatever the ref var is> -= UpgradeBus.instance.cfg.NOISE_REDUCTION

it would now be

<ref var> -= (UpgradeBus.instance.cfg.NOISE_REDUCTION + (UpgradeBus.instance.lightLevel * UpgradeBus.instance.cfg.NOISE_REDUCTION_INCREMENT))

tame olive
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right, idk how well the R2modman profile exporting gonna work with a weird in-between version liek this so i'll just post how i have it (it's just mod and dependencies with the DLL and main file swapped out with nightly build)

indigo prawn
brittle kelp
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(ill just let yall do it I dont even know how to load mods without the thunderstore thing lmao)

crisp forge
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Join the channel, it is very simple

brittle kelp
crisp forge
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@indigo prawn lategame store is a blank screen... ๐Ÿ‘ Good start

mighty kiln
crisp forge
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Also, probably should mention "Nothing is found" when you type lategame beekeeper, or the other stuff.

civic jewel
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just did a check myself, yea the page is blank, i only see the advanced tele, cant even type in the names of the previous possible upgrades

crisp forge
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lategame works, but lategame store blank.

indigo prawn
crisp forge
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tried that too

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Just I followed the video incase we just typing it wrong

tame olive
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yep, it seems to have forgotten that the upgrades exist

indigo prawn
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Hopefully something small. Just made some tea and I'll see if I can't send another DLL in a few minutes here

mighty kiln
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I kinda want tea

indigo prawn
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If you like black tea this brand is phenomenal

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What are your logs saying just silent failure?

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oh yeah it's just blank hahaha

storm kiln
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lol yeah

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i just went in and its blank lol

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on the lategame store

indigo prawn
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Ah I found it I'm so dumb one sec

brittle kelp
indigo prawn
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haven't tested it yet but I'm pretty confident

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launching rn

mighty kiln
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Famous Last Words

brittle kelp
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ls_clueless kieth rn

indigo prawn
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Yeah it's always the hubris that gets you lol fingers crossed

mighty kiln
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Huzzah

crisp forge
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Good sign

bleak mirage
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@indigo prawn Discombobulator doesn't appear to be working on current patch (not nightly)

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It -seems- like it's working, you hear the stun effect and everything

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including enemies sounding stunned

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But they just instantly come out of it the moment you try to do anything

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Even before timer runs down

indigo prawn
bleak mirage
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Also someone else "used" it but I didn't hear or see anything. I then also used it, saw the effects, and promptly got eaten

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Maybe it's only doing it clientsided?

indigo prawn
bleak mirage
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Also Light-footed might be having some extremely strange interactions with enemies inside. Namely coil-heads and jesters. They're simply ignoring players but it might be due to a morecompany issue rather than yours(?)

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Not 100% of the time but it's definitely a percentage.

Also ahhh okay gotchya. I'll test out the nightly soon

tame olive
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might want to hold off on anymore patches unless they make it so testing extra shit is impossible

indigo prawn
bleak mirage
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Yeah despite speaking they just...Ignore

indigo prawn
tame olive
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it's already fixed

crisp forge
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It didn't appear, I have learned that errors at the start of launch is a good thing

tame olive
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or not

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wait

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he fucked up his DLL maybe?

brittle kelp
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we totally didnt install like 80 different suit mods while we were waiting (this is supposedly not the problem)

tame olive
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no more tip for the page at bottom btw

indigo prawn
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Yeah I was worried that's what was breaking it at first so I ripped it out quickly

tame olive
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ah, alr

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after buying one upgrade re-inputting "lategame store" just shows that upgrade

indigo prawn
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I had that and I think it was only with protein powder I forgot to look into it lol

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let me do that rn

indigo prawn
bleak mirage
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Sorry for the extra work x_x

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But thank you so much for being again responsive

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Is anyone else noticing enemies ignoring them inside occasionally?

tame olive
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also seems that weight isnt updating properly for clients, Rz is picking up a metal sheet which weighs 0 until he picks up a corpse which he then weighs 13 (only the metal sheet) but i am synced properly as host getting 13 from the sheet then 5 from a body

indigo prawn
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and this is with back muscles / protein powder enabled?

tame olive
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maxed

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i bought max just to see how it worked

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(with new system)

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also host picking up something with weight updates the clients

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seemingly

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another thing: repeated buys seem to not cost anything

mighty kiln
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0 weight
0 weight with the Metal Sheet
13 weight with Sheet + Apparatus
29 weight with Sheet + Apparatus + Body

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Even if I drop the Apparatus my weight stays at 13

tame olive
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as in upgrading doesnt cost rn

steady dirge
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wheres the lategame download?

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oh wait nvm

crisp forge
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๐Ÿ‘€

mighty kiln
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The weight thing seems to be exclusive with the Metal Sheet.

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And 2 handed items

crisp forge
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"Bought Strong Legs" > "Upgraded Strong legs to Level 1" > "Upgraded Strong legs to Level 2" > "Upgraded Strong legs to Level 3" > "You have already unlocked this upgrade"

steady dirge
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do i put the lategame files in the plugins of bepinex?

steady dirge
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ok good , i still be not able to join half of these damn lobbys

crisp forge
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Weird to have bought it, then upgrade it to level 1, would make sense to buy the first level, then upgrade it to the second (My opinion)

indigo prawn
mighty kiln
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Is this just a base error? XD

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Oh

indigo prawn
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mmm what circumstances did that happen under

mighty kiln
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Got another one of these after someone bought an upgrade.

indigo prawn
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ohh yeah I think that's normal for the time being

mighty kiln
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Ah okay.

indigo prawn
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Just kinda lazy but shouldn't cause issues. I should clean that up though

tame olive
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can confirm discombob do not work as intended

crisp forge
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In terminal says stuns for 10.5 (It did not)

bleak mirage
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It also did not actually save a person getting eaten by a Forest Giant (Stuns are supposed to be able to save them, so my assumption is maybe the stun isn't actually happening?)

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But I do believe Kieth said he'd be setting up a server rpc or something for it

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So that'll probably fix it

indigo prawn
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Yeah it should ๐Ÿ‘

bleak mirage
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Remember to take breaks btw

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Don't get burnt out

crisp forge
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You can use your Nightvision while spectating (Not an issue tbh). It doesn't activate (Vision go green).

mighty kiln
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Found another weight discrepency lmao

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REd Soda

crisp forge
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1 time I picked up a shovel, 0, another, 9...

mighty kiln
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Huh..

crisp forge
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I teleported away to set off a landmine, it went off, but still exists (Might be a game issue)

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Also, it still has collision, just not visible and didn't go off.

tame olive
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it's a game issue

crisp forge
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Max Level Stuff shows as 0, the stuff that has been purchased with no upgrades, shows, 1.

Also, not all items are shown. Like the Bigger Lungs, and whatnot

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bigger lungs info

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Looks like after the first purchase, it shows the increments per upgrade.

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Blank world, just loaded, and some stuff is missing.
lategame store

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Protein Powder info

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Restart it looks fine now.

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Malware Broadcaster Info

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Also, no confirmation for buying upgrades (Might be intended, maybe configurable)

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It seems buying Light Footed has broken lategame store

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Bruh Discombobulator Purchased and....

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Buying Scanner it showed itself as unlocked, all good (Still 3 items). Buying Protein Powder, here are the results.

ripe ridge
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I think Beekeeper is kinda op

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Unless its changed but being immune to bees is pretty strong

oak dock
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Update ur mod

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Stupidddddd

ripe ridge
oak dock
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Puts it to like 50% damage

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Costs more

fluid river
fluid river
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?

oak dock
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15 hours

tame olive
fluid river
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irrelevant

tame olive
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IRRELEVANT

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so, anyways my input is make scanner tiered and have increased range each tier up to a point and also final upgrade unlocks scan thru walls.
Currently back muscles is pretty broken as it seems to not be communicating properly to the client that they now weigh something after picking something up.
Upgrades can persist to a solo save after having left a lobby as a client and getting the upgrades there (i think, i was the one hosting so i'm not EXACTLY sure how this happened).
Finally the shop interface is still a little buggy, the one(s) above the one you buy disappear from the terminal so obviously needs a fix.

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need to find bees and test different levels of beekeeper solo, gonna test a super high value too to see if it can still be done/causes crash and just gonna be testing some solo stuff for a bit, will send log if i notice anything wack

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oh and one last thing i noticed that the scanner was renamed to Scanner MKII i feel this is a bad idea as users may get confused trying to enter the name, may be better to just have it be named something like Better Scanner or Powerful Scanner

ripe ridge
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is this right?

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how do i access the upgrades

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idk if i did it right or if i jus put in the dll and file

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into the bepinex

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it wasnt clear

tame olive
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no, put the whole thing in there, not just the one with the DLL an file

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like the whole folder

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not just contents

ripe ridge
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o so i did install it wrong

tame olive
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i dont recommend manual anyhow

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i recommend r2modman as it just manages that shit for you

ripe ridge
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yeah but ive already done every other mod manually

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so i might as well stick to manual

tame olive
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also it isnt glorified adware like thunderstore app

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no, you dont get how easy it is with r2modman

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join call for me, i'll show you

ripe ridge
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ive used r2modman before u dont needa showcase

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i jus started off doing it manually tho

tame olive
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i-

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youve seen how easy it is with r2modman and still dont want to do it?

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i mean whatever, sure, you do you

crisp forge
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I sent a convo of this last night, it was weird.

tame olive
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ok, just making sure, it seems the upgrades above the one you buy disappear when you buy one

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very strange indeed

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there, i just removed that one cus it was redundant

crisp forge
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Yeah, I think after all the weird shit with the terminal, Kieth might be better off looking over everything again regarding that ._.

tame olive
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also just some input for potential config for bigger lungs: let us set stamina regen rate per tier? could allow a bit more customization and have it be a bit more... powerful for those of us that like going fast and having good stamina regen so we arent stuck waddling for a few seconds after sprinting

civic jewel
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he's been workin alot on all this, a cursory look wouldnt be bad but because he's been grinding as much as he has ill probably recommend a slight break to prevent burnout

tame olive
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yeh

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seems like that'd be a good idea, get a lunck break before continuing to grind out this update then take a full break after he gets the polished update out

civic jewel
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obv more config options are great, but for now i think priority should be stability once this tiered system is finished

tame olive
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mhm

crisp forge
civic jewel
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i havent started working on the extra stuff yet because i saw the issues you guys were saying about non displays, so id rather wait til the source is pushed for that

tame olive
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(i know you were joking i am very serious about this though)

civic jewel
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i will continue on adding more things regarding the feedback user gets on use of items as well once the next set of things are pushed

crisp forge
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"Buy Bigger Lungs".... 10 secs later. "Okay, I bought Better Lungs"... "WTF man"

crisp forge
tame olive
civic jewel
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depending on when he starts implementing them, we also do have a nvg model ive gotten for him for the future ๐Ÿ˜Ž

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i also have plans on a better scanner model, which should be sent to him in the near ish future

tame olive
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oh man a ROR2 style thing where you see upgrades building up on your character as you play until you are essentially unrecognizable

tough verge
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Now this.. this is epic.

tough verge
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Soldier Syringe my beloved

tame olive
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i jsut had an idea for an interaction between 2 upgrades, 1 suggested and one already in

civic jewel
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heres a secret sneak peek at the current idea (it wont be an item you hold so it wont take up your inventory slot, but i liked the idea of making it similar to the gmod toolgun, since thats where i first even touched code) just so you have something tangible

tough verge
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I like that.

tame olive
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lightning rod makes discombobulate stronger for a period of time after the ship absorbs a strike that was redirected because of lightning rod (if he goes with this implementation)

tough verge
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Reminds me of the Terrain Scanner from Satisfactory.

tame olive
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reminds me of the laser pointer in DRG

tough verge
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I need to play more DRG

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Rock and Stone!

tame olive
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we're rich!

tough verge
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Mushroom!

tame olive
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should've left my nose on the bloody spacerig

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anyways enough drg quotes

civic jewel
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so for final upgrades of both lightning and disc, would be lightning can store the energy, and the disc can discharge it

tough verge
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That sounds fair tbh

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That way you won't have the issue of people not wanting to upgrade discombob due to lightning rod being present.

civic jewel
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exactly, and it gives encouragement to people to buy lightning, because right now you can just put keys outside and attract lightning that way

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which is the strat my team uses

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soon โ„ข๏ธ

tame olive
civic jewel
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Kieth has it mostly set up, just needs some finishing and light polishes

tough verge
tame olive
tough verge
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I almost wonder if a drone could be interesting, but programming that may be a pain.

tame olive
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would be a massive pain

tough verge
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I love programming AI!!! (I don't actually love programming AI)

tame olive
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I LOVE ECLIPSES (doesnt)

civic jewel
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player controlled drone as opposed to non

tough verge
tame olive
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i personally use a mod that increases value of scrap parts on moons with weather cus why would you go to an eclipse anyway if you could just... go somewhere else

tough verge
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Y'know, a drone controllable from the ship would be interesting if it could pick up an item at a time or something, with restrictions on two-handed.

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That way if you need to recover a lost bit of gear you don't have to worry too much, only issue is the item limitations.

tame olive
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would make truck bi- OPERATOR more viable with current structure of upgrades

tame olive
tough verge
tame olive
civic jewel
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i think that the rc car should be an information only tool, at best what i would be down for was the rc car could leave a trail detectable by scanner for players to follow

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so it could lead people to things, or to an entrance

tame olive
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ooh

rotund gyro
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is it possible to change the Key for nightvision ?

tough verge
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At that point though, why not just make a trail tool like in Subnautica?

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So people could map their own trails

tame olive
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have it be a voicechat booster so you can yell into it to lead stuff like blind dogs away from an entrance

civic jewel
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because then it isnt linked to an upgrade item silly

tough verge
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True..

civic jewel
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this would also mean if the rc car doesnt make it back to the ship, its lost and has to be repurchased

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same as the rest of your normal equipment

tame olive
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mhm

tough verge
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Hm hm

tame olive
civic jewel
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i feel like that one isnt as necessary when we have the loud horn

tough verge
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I mean, doesn't the horn also lead dog-

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Was about to say

tame olive
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which leads them... to the ship...

tough verge
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Away from the door, though.

civic jewel
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the horn pulls anything with noise sens to the front of the ship, which is the opposite end of the doors

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both ship and entrance

tame olive
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i was just thinking like it could be a way to get them away from the ship as a whole in case someone needs to go to the front or something

civic jewel
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ideally, what you do is use loud horn to pull things away, let people leave, then use discombob to allow people that time frame of the stun to get into the ship

tame olive
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honestly the voicechat booster idea is still good for it as it allows you to lead people inside the facility

tough verge
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Would be funny if you could hack into the facility intercom

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Just start blasting jazz

tame olive
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then a blind dog eats you live on mic

tough verge
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Fr

civic jewel
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admittedly that would negate the minor usefulness walkies have to begin with, which is that long range comms

tough verge
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True, though it could be handy if it went onto cooldown or something.

civic jewel
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nvg were nerfed to where they are because flashlights were just made obsolete

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but ive found with how nvgs are now, a flashlight is still useful

tough verge
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That way you could send a quick message over intercom, then it would "lock up" for a while afterwards.

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Then again, I dunno.

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Hurts the communicator dynamic in teams.

civic jewel
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a loose feature i liked which was why i got a mod for it, was always active walkies, which lets you hear everything even if you dont have a walkie, but you just cant respond without one

tough verge
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Plus it'd be hard to direct specific individuals if you only have a limited time and you're broadcasting to everyone.

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Oo

tame olive
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though the voice comes from car idea would prob be a bit hard to pull off anyway

tough verge
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Has there been any suggestions for a basic armor upgrade?

tame olive
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yeh

tough verge
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Ah, figured.

tame olive
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here is where i did

tough verge
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I thought about a fire alarm that could be triggered from the ship in an emergency, but that overlaps the horn a bit.

tame olive
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fire alarm for facility?

tough verge
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Yeah like, if something particularly worrisome comes up. Like the jester.

tame olive
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so it would draw noise sensing enemies to an area or alert teammates

tough verge
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Most fire-alarms are building-wide, so I dunno if to would work well to draw enemies anywhere specifically like the beacons can.

tame olive
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and would also at later levels maybe have the ability to kill those fucking slimes by triggering the sprinklers

tough verge
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Ooo!

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That could be neat.

tame olive
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could also dissolve spider's webs to clear a path for team?

tough verge
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Though there should be a system in place for it having a downside, otherwise there's nothing preventing you from just activating it immediately save for enemies spawning later.

tame olive
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i'm saying at like much higher levels you can and a cooldown on it

tough verge
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Ah

tame olive
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or maybe a once-per mission

tough verge
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Yeah that could work

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Maybe it's a on-

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Yeah

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Once-per-mission for a limited duration.

tame olive
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mhm

tough verge
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Maybe it could also temporarily provide light, regardless of facility power status.

tame olive
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that way you can get your team out in a clutch situation

tough verge
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I like the idea of tapping more into the facilities, rn it's mostly just doors and electronic threats.

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Expanding on that idea is fun

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Though it could be difficult to implement in a way that's comfortable.

tame olive
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ooh, Reactor Override turns on all lights at tier 1, triggers fire alarm at tier 2, turns off turrets/landmines tier 3, turns on sprinklers tier 4 (dissolving slimes/ spider webs)

civic jewel
tough verge
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Perhaps it could combine with that mod to lure enemies back in from the fire alarm?

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Then again, attracting enemies to the main entrance is kinda..

tame olive
tough verge
civic jewel
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integration would be nice but id hate to want to have any dependencies on other content mods, should just be working out of the box with just the upgrades mod and its base dependencies

tough verge
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True.

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Could make a side-mod in the future.

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That way it doesn't have to rely on it and acts more as a patcher.

tame olive
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i think it could be an OPTIONAL dependency where it's only if you have that mod does it behave like that maybe?

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maybe if your mod detects the other one it activates that part of the code

tough verge
tame olive
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oh true.

tough verge
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Could lead to worse conditions than just never having compatibility to begin with. Probably better to have a separate patcher.

civic jewel
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not to mention who knows what can break in the upcoming game update

tough verge
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Yeup, can't forget game updates.

tame olive
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SOON TM

tough verge
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I do like the idea of triggering the alarms though, maybe not as an attractant but more as an emergency system.

tough verge
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Helps clear a general path to base, but only one time per mission.

oak dock
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Fnaf in lethal company

tough verge
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Yeah, though maybe with a slight rework in regards to the lights.

tame olive
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yeh

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obv

oak dock
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๐Ÿ™„

tame olive
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maybe alarm first then lights

tough verge
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Fire Suppression would imply the emergency lights is the only thing.

tame olive
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all lights on is pretty strong

civic jewel
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five nights at freddys? more like
five nights at MID

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๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

tough verge
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Since most fire alarms tend to have the blinking lights associated.

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Could just turn them into a red, global light in the facilities.

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Esp since it could ignore breaker status.

tame olive
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ooh, have it only available if apparatus is in place and have it lock the apparatus?

tough verge
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Idk, emergency lights don't usually run off main power.

tame olive
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i meant for all of the effects i put in

tender vortex
tough verge
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Ohh, like the turrets and stuff?

tame olive
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mhm

tough verge
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Maybe.

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Though could be annoying to lose 80 credits because someone got trigger happy with the system.

tame olive
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or just have it be cooldown based until apparatus is pulled then once per mission?

tough verge
#

I feel like it should still remain once-per-mission regardless.

#

Like the emergency systems only have enough reserve power for one go.

#

Also for balance.

tame olive
#

yeh but time is still an important resource in the game so having like a 5 minute cooldown could be absolutely crippling for the upgrade

tough verge
#

I mean, with a 5 minute cooldown you might as well make it a one-time use thing anyways.

tame olive
#

lmao

civic jewel
#

see i use the mod later nights i believe, to make my nights end at 6 am but its alot more dangerous from midnight-6 am

#

but ive found time isnt as much a concern now, as just fear of death is

tough verge
#

I almost wonder if it'd be interesting to have a repair tool that players can go in with to bring specific systems back online.

#

Probably a bit too much work compared to just tapping into a pre-existing system though.

tame olive
tough verge
#

Plus the odds of you finding the place to repair would be like finding the fuse / apparatus rooms.

tame olive
#

might be hard to implement though

tough verge
#

Yeah..

#

Harder to implement than just having a button to press that effects the facility a bit lol

tame olive
#

having a whole new interactable that randomly spawns in the facility? would prob be pretty hard

tough verge
#

I feel like a reactor overclock type thing like you were mentioning would be cooler than just a standalone fire system.

#

Turning all of the lights on would be cool like you mentioned, but perhaps fire suppression is separate.

#

I dunno, there's a few factors to mess with.

civic jewel
#

idk, i like the apparatus being the link to power so if you take it, then you took your power source and have to suffer the downsides of darkness and all that
so just then being able to turn it on, takes away the downside

tough verge
#

True.

#

Apparatus probably is the reserve power-

#

Hm..

tame olive
#

as i said, could lock the apparatus in place/ delete it once the upgrade is used then act as if apparatus has been taken once the power surge is over

tough verge
#

Yeah, that's probably the way to go.

#

Would be funny if you could grab the empty apparatus as an extra item worth significantly less.

tame olive
#

would add a downside I/E losing 80 creds BUT you would be able to get your whole team out of a dangerous situation

tame olive
tough verge
#

Maybe it could have something almost like the Jingle from American Arcadia that's just a noise that freezes all enemies in place while it plays over the intercom.

tame olive
#

STOP. POSTING. AMONGUS!

#

every monster: freezes

tough verge
#

Being able to sacrifice the apparatus to stun enemies as a final tier of the upgrade would be neat.

civic jewel
# tame olive as i said, could lock the apparatus in place/ delete it once the upgrade is used...

i wouldnt want this either cause i like going and grabbing it =[
i think the current system regarding power and the app is fine and doesnt really need a change in the grand scheme
while i havent fully checked, i havent noticed a specific change when grabbing the app regarding the radiation warning and all that so i would like to see it become more violent if it were removed, but thats more of a base game thing than it is a mod request

tough verge
#

Only idea I have in regards to that is maybe having radiation actually slowly leak into the facility, but that's a rather major change in terms of vanilla mechanics.

tame olive
#

would be neat if it gave you like 1 minute to get out then started slowly damaging you over time

tough verge
#

Would make stuff like a radsuit upgrade interesting though.

civic jewel
tough verge
#

I mean, if the mod is as modular as it's planned, maybe radiation mechanics could be included and have an upgrade path of its own.

tame olive
#

the issue with making it more violent is that those larger lobbies would suffer HARD as people see it and just go "oooooh loot" and insta-grab

tough verge
#

But it still feels like a bit of overstep

tame olive
#

and there wouldnt be a good way to figure out who did it to kick them

civic jewel
#

i mean i dont play pubs myself because its the internet and trolls will exist everywhere, someone can die first and just vote to leave every single time

tame olive
#

mod for that

#

no early votes

civic jewel
#

yea, and theres mods to kick people who troll, this nullifies your previous concern

tame olive
#

not what i meant

tough verge
#

A bit annoying that mods are practically required to make public games playable though-

#

Though the game is really early access, so it's to be expected.

tame olive
#

yeh

#

you wouldnt really be able to figure out WHO pulled apparatus unless they tell you or you saw them do it, hence you wouldnt be able to kick them as easily

#

whereas for now apparatus is a minor inconvenience that simply makes the rest of the team a little more screwed

tame olive
#

something else to note as i just found 2 hives is that at tier 4 beekeeper bees stinging me are healing me

#

i assume that it's because the damage resist is over 100% and therefore the bees do negative damage (healing)

#

i think i've found most of the obivous bugs, will try more later for now though ima take a small break (playing a game with a friend)

indigo prawn
#

I created a little trello board so it should be easier to stay organized. If you guys think this is a good idea and want to join it I can invite some people

#

red label is if bug exists in live, purple if it exists in nightly, green if the solution is uploaded to github and can be tested

#

Also any bug tester who wants a shoutout/credit in the store readme lmk and I"ll add you

civic jewel
#

is this for bug related items specifically?

indigo prawn
#

I was hoping also items / features

#

but for the time being any items / features would be in the backlog

civic jewel
#

yea, right now i had said focus should be stability and finalizing the tiers

tame olive
indigo prawn
#

Looks like back muscles client discrepency is a latency issue. Should be an easy fix : )

indigo prawn
tame olive
#

well i'm good for an invite i think

indigo prawn
#

sent, thanks this should be a lot more handy than ctrl f ing through this chat ๐Ÿ‘

tame olive
#

lmao yeh

indigo prawn
indigo prawn
tame olive
#

how would i go about adding a bug that i've found? would i just add a card to the bugs section?

indigo prawn
tame olive
#

bet

#

added one already

#

is the "upgrades being free after first purchase" thing intentional?

#

just making sure

#

havent tried latest nightly build so i'll have to see on that one

indigo prawn
#

Subsequent upgrades / tiers are halved in cost. So back muscles is 835 to unlock level one then the foloowing upgrades are 417. If your upgrade cost is 1 then 1 ineger divided by 2 is 0

tame olive
#

ah

#

alr, will try it at 2 per upgrade to see

#

and then set it higher to see if that works properly

indigo prawn
#

Good idea. Maybe I should throw in a patch that gives you 9999 credits on start for the nightly builds

tame olive
#

yeh

indigo prawn
#

Just nightly. I have to get custom saving and loading for tiered upgrades in and tested before I can put it on thunderstore

tame olive
#

just added a new card with a neat little bug i found

#

luckily it's pretty small so it probably wont be too bad of a fix
clueless

real coral
#

is there a way to tell why someone would run faster and have everything weigh 0 even though no upgrades have been bought?

tame olive
#

do you have movement company installed?

real coral
#

nope

indigo prawn
#

Are you playing with your friend or a random person

#

Or is that yourself that it's happening to

real coral
#

group of friends, everyone is supposed to be using the same r2modman code

#

only the host is affected

tame olive
#

any other mods that you know of that might affect it?

indigo prawn
#

Have you switched hosts / saves without restarting the game? You should be able to I think but could be worth restarting

real coral
#

I'll ask

#

nope, everything's been the same

real coral
# tame olive any other mods that you know of that might affect it?
BepInExPack by BepInEx
HDLethalCompany by Sligili
BiggerLobby by bizzlemip
LateCompany by anormaltwig
More_Suits by x753
ReservedItemSlotCore by FlipMods
ReservedFlashlightSlot by FlipMods
ReservedWalkieSlot by FlipMods
ShipLoot by tinyhoot
MoreItems by Drakorle
Boombox_Music_Pack by penguins
ItemQuickSwitch by vasanex
FlashlightToggle by Renegades
HornMoan by MetalPipeSFX
SpectateEnemies by AllToasters
LethalPosters by femboytv
SettPosters by Remix
Helmet_Cameras by RickArg
HookGenPatcher by Evaisa
LethalLib by Evaisa
Lategame_Upgrades by malco```
indigo prawn
#

Try do a test without latecompany is the only thing I can suggest at the moment.

#

Are your bepinex consoles pretty clean or throwing errors?

real coral
#

sadly I'm not the host

indigo prawn
#

Oh everyone has a bepinex console it launched along side the game. If you have a second monitor it's a good thing to keep on there. There's also the logoutput.log file in your bepinex folder.

#

if you send your log I can take a look otherwise I'm not too sure that's the first I've heard of an issue like that.

fluid river
#

LateCompany should be in a no no list rn.
At least change it with ShipLobby that does almost the same

real coral
#

I've left the lobby when I started the discussion and I think they've ended, sorry ๐Ÿ˜ฆ

#

we'll try without LateCompany later, I'll make sure to report

real coral
indigo prawn
real coral
#

oh in that sense, I see

#

thanks for explaining

crisp forge
#

@indigo prawn May I become a guest of the Trello. Also, since the last nightly build, any new ones to test (No chance I am gonna read 100+ Notifs at once and retain it)

indigo prawn
#

Sent : )

Some of these you may need multiple players to test (carry weight I tested on lan with two clients but I'm unsure if it will perform the exact same online) discombob should be able to be tested on lan, beekeeper and store items missing should be straight forward. If you wanna test these and they turn out alright just drag them into the solutions accepted column ๐Ÿ‘

tame olive
#

have yet to test bees but i have tested discombob solo and also the store items missing

#

check my comments on em

#

(other than beekeeper as i havent tested that one since last dll)

real coral
#

me again
they started playing again from the same save, but without LateCompany, and it looks like all's working fine for them
thanks for the advice ๐Ÿ™‚

#

also one more thing was happening earlier which wasn't happening without your mod installed, which was that one player was invisible for others
just mentioning it in case someone has an issue like that at some point, might point you in that direction ๐Ÿ™‚

indigo prawn
#

@tame olive Looks like I got the discombobulator somewhat working. I'm gonna do the same test again but with a remote client

indigo prawn
#

outside monsters do still spawn on flooded maps right

civic jewel
#

im actually not sure, i dont recall seeing any
stormy, rainy yes
but i dont recall flooded having enemies

crystal merlin
#

flooded can have the earth worm, but thats it I believe

indigo prawn
#

@crisp forge that build has the custom saving and loading and handling of tiered upgrades and whatnot. I tested it a bit but not a ton and only on LAN with other clients. Upgrades successfully disabling on gameover and leaving lobbies seems to be working, prices updating appropriately when loading an existing tierable upgrade seems to be working. Most things seem to be working but I'm sure you guys will find stuff.

#

Basically for every save file a sister LGU_<save_num> json file is made and the host loads the appropriate one then when clients connect they request the serialized save data and apply it to their games. When someone buys an upgrade and the client rpc is called that gets everyone to update their game when it gets to the hosts client it tells it to also overwrite the save file.

Upgrade objects being spawned is no longer dependent on the system that saves items like scrap and tools in your ship and is now tied to this system too. So basically once the host loads the save file and applies everything it iterates over all the now synced CustomTerminalNodes and if they have Unlocked it spawns them.

I need to implement an overridable method that is also called when this happens so more complex upgrades that don't effect the game simply by the iteration of their respective int in the upgradebus can re apply themselves but that should be quick. Just going to take a break so I thought I'd throw this up.

crisp forge
#

@indigo prawn ๐Ÿ‘ So far so good.

#

Wait, nvm, maybe I just got a wrong config

#

Gonna reload the config file

indigo prawn
#

I should add the clamp to that though

crisp forge
#

Did you add configuration for how many upgrades you can have for each stuff?

indigo prawn
#

oooh no but I'll add that

crisp forge
#

Also, maybe a price increment thing multiplier or just an increment value. Though, buying some upgrades and then upgrading can be pretty dumb, but this is for lategame stuff, so, screw it if it is expensive ๐Ÿคท

indigo prawn
#

Yes but not for much longer

indigo prawn
#

good idea I'll keep that in mind

crisp forge
#

Is it supposed to include the increment on the first upgrade/purchase?

#

Idk if it was just my PC, but I believe this error ran and I somehow upgraded Bigger Lungs from Level 1 to Level 3.

#

Info Bigger Lungs is not updating for what the current upgrade is doing to the player, (It isn't including the increments other than the first increment, but the first increment happened on the first purchase...)

crisp forge
#

Info Better Scanner seems to be all good 100%, even with changed config file stuff.
info Night Vision seems to be good too.
info Light footed Seems to be good, indicationg after upgrading and showing the correct values for each upgrade.
info Beekeeper ๐Ÿ‘
info Bigger Lungs Issue is above
info Running Shoes Trello
info Discombobulator Shows the correct Units radius, I recommend adding the Cooldown or/and the stun time to the info though.
info Back Muscles The value shown on the info is inconsictent with the actual value (0%), where it shows 75%, but it is maxed, so it should be 0 based off my config.

Assuming upgrade prices are just locked at a value of 2, cause my prices are all set to 5, but it takes to for upgrading.

Also, just gonna post these here, most issues aren't major, anything major I posted on trello.

crisp forge
#

After fucking around, nothing seemed to have broken/had issues that could have involved the mod other than the terminal and things that are quick to notice. (AI Errors spammed one time cause I think Bees just fucking tried to chase me after I jumped 100 meters into the air, nothing to worry about for the mod :D).

tame olive
#

lmao

indigo grail
#
Stack trace:
MoreShipUpgrades.Patches.HUDManagerPatcher.alterReqs (HUDManager& __instance, ScanNodeProperties node, System.Boolean& __result, GameNetcodeStuff.PlayerControllerB playerScript) (at <9e2df63d5ae84460b4df996efc93feb0>:IL_0018)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::MeetsScanNodeRequirements>(HUDManager,ScanNodeProperties,GameNetcodeStuff.PlayerControllerB)
HUDManager.AttemptScanNode (ScanNodeProperties node, System.Int32 i, GameNetcodeStuff.PlayerControllerB playerScript) (at <39ddadb2aa5843e586a6c642ee60b0b5>:IL_0000)
HUDManager.AssignNewNodes (GameNetcodeStuff.PlayerControllerB playerScript) (at <39ddadb2aa5843e586a6c642ee60b0b5>:IL_0108)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::UpdateScanNodes>(HUDManager,GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::Update>(HUDManager)```

My log is full of this, we have a ton of mods so it could be that.
indigo prawn
indigo prawn
# crisp forge `Info Better Scanner` seems to be all good 100%, even with changed config file s...

Sounds good. I took a quick look and bigger lungs was easy to fix. I'll look at back muscles and running shoes maybe tonight probably tomorrow. I think tomorrow I'll have the nightly build out for the proper release, all I need to do is fix the saving which is just latency I think and introduce an incrementation system on load. If there's no serious delay fixing bugs that are found it will go onto thunderstore on Sunday or sooner.

#

Maybe I should introduce some more complicated upgrades with this version actually. Well idk how long that will take. I don't really like the state the thunderstore one is at so I'd like to have it replaced with something stable and nice asap.

indigo prawn
#

Can't really remember tbh I'll check my GitHub

#

I think vanilla but with + x on the distance check

indigo prawn
#

Ok fingers crossed that's the final build and it can go on thunderstore tonight

#

please god

native tinsel
#

Are there already any concepts for protection from different monsters as with bees?
my friends and i already got bored from dodging slimes

#

and maybe some upgrades to carry more than one two-handed items?

tame olive
crisp forge
indigo prawn
crisp forge
#

Restarting, and loading it up. Though, I did find that when I loaded a new save (Through LCBetterSaves), some things were purchased, but after deleting and loading a new one again, it didn't happen again.

#

I couldn't replicate it too.

indigo prawn
#

Not too sure how better saves works. Try go to this dir and see how many LGU_x files you hae and what the highest number is

crisp forge
#

Deleting the saves, probably doesn't delete the folder with your save data.

#

I don't think there is a way to delete saves, so, should be fine.

indigo prawn
#

Neat

#

Oh yeah did you guys want credit in the readme on thunderstore for beta testing?

crisp forge
#

I don't care really, helping fixing stuff to get the mod out faster and better is all good for me.

indigo prawn
#

Alrighty, as long as you're not against it I'll put you in, may encourage more to help.

civic jewel
#

56k dls :D

#

youre getting up in them numbers

crisp forge
#

I would update this description with some of the major features of the new update.

indigo prawn
#

ah so close to 111222

crisp forge
#

tough

indigo prawn
crisp forge
#

Manual downloads count?

indigo prawn
#

idk but I refreshed and it's here now so my moment is gone in the wind lol

crisp forge
#

omfg

#

105 downloads in that small time?

indigo prawn
#

it could be weird how it updates idk, seems like they've been racking up though I thought it was at ~70k still

crisp forge
#

I think the "Total Downloads" includes the times people click update to download the new update?

indigo prawn
#

oh it must

civic jewel
#

ive been going off of version specific downloads for an accurate reading

indigo prawn
#

oh I never even saw that down there that's cool

civic jewel
#

56.8k isnt bad at all for one version id say

crisp forge
#

๐Ÿ˜„

#

Thunderstore moment

indigo prawn
#

Weird

#

You aren't using a modpack are you?

#

I'm going to add more content now

#

more needs to be done like adding individual upgrades and making more complicated tiered upgrade paths but I want to add more stuff

crisp forge
#

Just Thunderstore

#

it is an issue

#

From Thunderstore

civic jewel
#

this also doesnt incorporate per player upgrades yet correct?

crisp forge
#

I don't thing so, the nightly didn't have that I believe.

civic jewel
#

yea i didnt think it was in yet

tame olive
#

anyways

indigo prawn
#

Haha

still trellis
#

What d you mean by "Level 2" upgrades in the most recent patch notes?

indigo prawn
#

So most upgrades are tiered now. So the first time you buy it it unlocks it then you can continue to upgrade it a level until it's maxed out.

#

So every additional level of running shoes increases your movement speed a bit further etc

willow thistle
#

the legendary update

#

lol

tame olive
# tame olive

airborne, just look up a bit and there is your exact reaction

willow thistle
versed crystal
#

the problem with running shoes, you sometimes take health damage.

#

i see if nofalldamage actually works with it.

tame olive
#

what

#

does he mean stronger legs?

#

also on the topic of fall damage: "long fall boots" reduces/negates fall damage

versed crystal
#

No, I randomly take damage as i run.

indigo prawn
#

If it's set too high it will register as fall damage

#

The unaltered config for speed and increment should stay under this.

versed crystal
#

this is when on default values when everything is maxed.

indigo prawn
#

Weird I played for like an hour with running shoes maxed

#

I'll try take a look thanks

versed crystal
#

yeah, I usually run around, it usually when you stop.

#

that your character take a hit of damage and your character animation animed like you ran into a wall or something

indigo prawn
#

Oh when I was playing on really high values it was only when I bumped into things. How good is your internet? I may need to add in a workaround that increases the criteria for fall damage

#

Or I should just tone the upgrade increments down a bit by default

civic jewel
#

@tame olive if youre around are you able to replicate items not remaining upon reloading save? someone opened an issue on it and i cant seem to replicate it.

tame olive
#

i'll defo try

civic jewel
#

appreciate it!

tame olive
#

where is that issue located?

#

ah i see

#

um

tame olive
#

lotta info there...

#

sure gonna be easy...

civic jewel
#

ive loaded my save several times in my testing and ive gotten my nightvision back every time

tame olive
#

i have an idea before even testing

#

was this made shortly after new update?

civic jewel
#

i will note i did not leave orbit a single time, because i didnt need to
but it told me i had everything
post was apparently 12 minutes ago

tame olive
#

i have a feeling the new upgrade system deleted any old upgrades you had on an old save

#

so. they likely loaded an old save from prev version and lost upgrades

civic jewel
#

thats possible, noting that there were no saved items to begin with on the save

#

since its a new feature

tame olive
#

i might test that first

civic jewel
#

i naturally assumed it was the latest version since its been out for a few hours

tame olive
#

yeh

civic jewel
#

but i forgor about the manual modders who dont get the r2 notif for updates

tame olive
#

or just getting on later in the day

#

wish i had more info from the poster like what upgrades they had/ what they did before they left the game

civic jewel
#

asked for more info, so we'll see

tame olive
#

i was talking about this same thing with Bobbie from biggerlobby alot of users think putting a bug report that says "mod's broken" will make the modder magically know what's wrong and hit the big red "fix" button

civic jewel
#

it happens alot in the IT world in general tbh

tame olive
#

yeh...

#

they also get mad at you like you hit the big red "break the mod" button

civic jewel
#

thats my secret cap, i am hitting it >:)

tame olive
#

whereas it's usually legacy code or some weird interaction that causes these bugs

#

i've been playing on latest on my personal modpack with like a bajillion mods and havent run into any issues YET

civic jewel
#

i never really fault people for too much moaning and groaning because ik theyre just the users

i only get bothered when it goes repetitive without patience

ie constant spams, pings, etc

tame olive
#

yeh

#

it just would be nice for a bit more info sometimes

civic jewel
#

oh i agree, cause i cant replicate it otherwise lmfao

tame olive
#

while i was beta testing i tried to supply as much info as physically possible on any bugs i ran into

#

on the trello i put one that was "first letter in terminal poofs"

#

and i supplied 2 snips and a detailed explanation

civic jewel
#

goated, that reminds me, i might try and add aliases for commands, i know he said auto fill commands could sometimes cause conflicts, but i also prefer being able to shorthand commands so it mght be nice for ease

tame olive
#

OR

civic jewel
#

like cd and atk are a godsend for me with discombob

tame olive
#

new mod idea

#

TAB to auto-complete commands, like in minecraft

civic jewel
#

i think theres a mod or something similar to that, i saw one that said it was mc commands but in terminal

tame olive
#

so you could type lat then press tab to get lategame

civic jewel
#

could just add alias for lgu alternatively admittedly

tame olive
#

tru

#

i wouldnt for items yet though

#

as he's planning on adding a ton and potentially changing names it seems

civic jewel
#

items would be fairly general, atp for advanced tp, ptp for portable, etc
since theyd be aliases it wouldnt change the funcitonality of the normal comamnds anyway, since lategame would still work, lategame store, etc

#

it just allows for multiple inputs for the same place

tame olive
#

i just thought something like bs is too general of a shorten

#

cus many things could be named that

civic jewel
#

itd not all be 2 letters or something, but better stamina could just be stam, better scanner could be bscan, etc

tame olive
#

true

#

for now i think doing it for opening the store would be good

civic jewel
#

at least personally i prefer being able to type things quicker for everything im doing, so it wouldnt hurt

#

idk if ill do that right now obviously, but its something i want to touch on

tame olive
#

i literally call assurance "ass" cus that's how i always type it

civic jewel
#

i do the same

tame olive
#

like: "hey guys let's go to ass, ass sounds good"

#

love that titan shortened down is tit

#

so you have tit and ass

#

it's great

civic jewel
#

i do also want to make it an option to let people multiply the cost for higher tiers if they want as well
instead of it being cheaper, people can make it more expensive if they want

#

cause naturally id think buying better versions of things would be more expensive, so for my lobbies we'd prob make it more expensive

#

but still allow people to leave things cheaper if they want

tame olive
#

how i thought he was gonna do the config was let us customize EACH TIER

#

so like beekeeper 1 is 50% then 2 is 45% then 3 is 32% or some shit, yknow?

#

would max out customization but also prob be kind of a pain

civic jewel
#

idr is bee rn only 1 tier, or does it go to 4?

tame olive
#

it goes to 4

#

(5 technically)

#

cus 1 is after first buy

#

so i consider it 5 tiers

civic jewel
#

according to this, it kinda does then

each level removes the value further

tame olive
#

but whatever

#

not what i meant

#

i meant like you can customize EACH TIER individually

#

so you could make one tier more powerful than a previous one but less powerful than a future one or something

#

y'know

civic jewel
#

it could be added for something in the future, but right now its not the most important functionality admittedly
right now it looks like we have stable, so more content comes next
as of now its a basic each tier is better than the last by the same amount, which works for now

tame olive
#

definitely

#

i feel we are very close to a finished "house"

#

i've used the house analogy a few times

civic jewel
#

i think we're a ways from it, but at the least the foundation is solid

tame olive
#

gotta build the framework and get the utilities in before you slap a fridge in there

#

i'd say we're past foundation

#

at this point it's more like the frame of the house and now you're putting like walls on to keep people in while you work on more structural support for the second floor

#

i like this analogy lmao

civic jewel
#

foundation implies the barebones of the systems

which we have the barebones tier system(missing a few features) , the barebones save system/individual purchasing (missing individual player retrieval and application), we have a few items (missing several noted in the upcoming list), list goes on

which to me fits the foundation aspect, this means we are able to push things forward on a stronger basis of knowledge

#

at the end of the day it becomes matters of perspective, but i definitely take note of things on a much more piece by piece aspect

#

from where it started, definitely large improvements for sure

tame olive
#

to me it looks like alot of the framework that you must build off of is in place and the foundation was literally the idea for the mod and basic implementation of the mod, though again as you said it's a matter of perspective

civic jewel
#

ye for sure, id call it the blueprints myself :b

tame olive
#

i went and made a quesadilla and they still havent responded to your question, big sad

civic jewel
#

what kind of quesadilla

#

i just made some corn dogs

#

i got 36 of em from sams club for like 10 bucks

tame olive
#

lmao i just used grocery store tortilla and cheese, my secret? i use a little garlic salt for flavor, cheesy garlic bread quesadilla

civic jewel
#

gotta get some of that ground beef in there

#

im a sucker for some good ground beef

tame olive
#

dont have any right now

#

nor would i have wanted to cook some

civic jewel
#

thats fair it do be late (for me anyway)

tame olive
#

it's almost 1 AM for me lol

#

welp, back to playing i guess

indigo prawn
#

I got groceries tonight too. Food is so insane in Canada rn. Spent $150 and feels like a barely got anything. 3 beets is like $7

tame olive
#

dude.

#

a landmine spawned below my fire exit.

#

WHY

civic jewel
#

was very nice

tame olive
indigo prawn
civic jewel
#

if you could see yourself using it alot id recommend it, but only if you were to use it enough to warrant buying the 'premium' version of it for like 10 a month, the fees they hit you with otherwise are crazy

#

like today id have to have paid an extra 12 bucks just for the delivery, but with the premium it was free

tame olive
#

yippee

tame olive
#

noticing a strange incompatibility with another mod on my modlist (teleporters dont start a teleport when used), gonna do some testing to figure out what is causing it, it isnt any obvious ones as far as i can tell

idle hull
#

There is a bug using lategame and (presumably) bigger lobby where sometimes everyone has their own credit pool and everyone can spend a separate amount.

indigo prawn
finite tundra
#

Hi I think there may be an issue with purchasing the lategame upgrades it seems like the purchase itself is saved across save files but the upgrade is not applied onto the save and you don't have the option to rebuy those purchased upgrades from the previous save files

#

Going back to the previous version seems to fix the problem

idle hull
indigo prawn
indigo prawn
idle hull
keen geode
#

anyone dabbled much with the config for the mod LateGameUpgrades? I'm just trying to find it's location to tweak a value

sleek lake
indigo prawn
sleek lake
#

oh ok

indigo prawn
#

it's the one that starts with com.malco..

tame olive
#

oh god it's all falling apart as i get on

indigo prawn
# idle hull This should be it as the bug happened for like 5-10min right before we all got o...

You're using V 1.3.1 of my mod, part of the reason I switched to my own spawning saving and loading system was because the amount of saved items by the vanilla system it was integrated with is capped at 45 by default. So if you guys get late game and log off with 45+ pieces of scrap on your ship it will just not spawn my objects on spawn. Now with v2.0.0 they are spawned based on the state of a saved json file.

#

also your log has quite a few rpc errors. Looks like UnlockableSuit and for some reason every time a walkie talkie is dropped it throws a huge ugly rpc error. Just keep that in mind as rpc errors have more potential to snowball into a game breaking error.

nocturne sonnet
#

Hello, I just got the mod with all the requires and when i try to do Lategame or lategame store it dose not work, any idea why?

indigo prawn
#

Did you install through a mod manager or manually

nocturne sonnet
indigo prawn
#

If the dll and shipupgrades file are in your plugins folder and beside eachother it was installed correctly. Did you install the hookgen patcher correctly?

#

and lethallib

#

there's info in installation.txt
If you did install correctly then something is breaking on launch and details are in your output.txt

nocturne sonnet
#

head hurts, i am going to try mod manager

tame olive
#

try r2modman, it doesnt have ads nor does it require overwolf

regal valve
#

hey guys! um... how do I buy stuff :<

tame olive
#

lategame store

#

in the terminal

regal valve
#

I tried that, and it works, but then i say
"buy night vision" and it doesnt work..

tame olive
#

JUST type "night vision"

#

do that with normal store, too significantly easier

regal valve
#

ooh, okie!

#

thnks

tame olive
#

like if you want a pro just type "pro"

tame olive
indigo prawn
tame olive
#

lmao play-testing on accident

#

god i love FATAL CONGLOMERATE

queen jolt
#

Kieth did yall like remove most of the upgrades?

#

I just started playing again and like 6 uppgrades are removed?

brittle kelp
#

( @unkempt granite p0ng ^)

tame olive
queen jolt
#

maybe one sec

tame olive
#

also, a new command to buy them "lategame store"

queen jolt
#

Thanks

unkempt granite
brittle kelp
#

@unkempt granite lmao rip sorry

#

I always spell keith that way and his is different

sinful stump
#

Hey Im on v2 and are there patch notes for the buff levels?

fallen totem
#

there is an error for me with this mod

indigo prawn
fallen totem
#

oh. ok, thank you <3

indigo prawn
# sinful stump Hey Im on v2 and are there patch notes for the buff levels?

No I should probably add more clarity to the info cccommands.
If you browse the config file any fields suffixed with _INCREMENT will be the amount the effect of the upgrade inccrements each purcchase. So for example the running shoes, each upgrade your movement speed is further inccreased by I think it's 0.5 or something by default. If you type info <upgrade> after upgrading it the info will update. So type info strong legs it will say increases jump by 3 units or whatever then if you upgrade it it will say increases by 4 units

idle hull
#

and I think the rpc errors was due to bigger lobby, because after we surpassed like 6 players, we were just experiencing a lot of bugs in regards to picking up walkies and flashlights, among other things

indigo prawn
#

I don't think it will be implemented until I or someone finds a way to make the UI prettier lol but

tame olive
#

steal the skyrim UI

#

lmao

#

(for legal reasons this is a joke you probably shouldnt do this)

indigo prawn
#

also put the pager in

tame olive
#

uh

#

i dont quite understand what i'm looking at

indigo prawn
#

Oh I alt tabbed to another client

tame olive
#

OH LMAO

indigo prawn
#

basically you type page <msg> and it sends the message to all clients, so it's not as good as the walkie talkie for communicating but allows simple communication

tame olive
#

i was so confused i thought you teleported

indigo prawn
#

haha

tame olive
#

i was like "YOU ADDED TELEPORTATION TO ANYWHERE YOU WANT? ARE YOU INSANE????"

#

i mean you could still use names of people to guide them

#

for example page person A go left and down the hall for scrap

#

or page three red dots around person C

pine wharf
#

What does the failed to load an asset bundle error mean

indigo prawn
#

Yeah it should definetly be useful I just wanted to add another communication system that didn't step on the toes of the walkie talkie

tame olive
#

so just ignore it

indigo prawn
tame olive
#

most mods throw those

#

i love it =)

pine wharf
#

so does that mean theres a different reason the upgrades aren't showing up in the store aside from the advanced portable tele

tame olive
#

lategame store

indigo prawn
#

If you havea mod that's dependent on LC_API, LC_API loads and assumes all mods are dependent on LC_API and scans every dir for asset bundles and tries to load them so instead of going AssetBundle.LoadAsset you can go LC_API.GetAsset and when it encounters asset bundles from mods that aren't dependent on it that have already been loaded by the mod it came from it throws that error because you can't load an asset bundle twice

#

But it's harmless because it's not using it anyway

tame olive
pine wharf
#

thanks

tame olive
#

mhm

fallow spindle
#

how do you buy the upgrades?

#

I've gone to lategame store, and I typed the names out exactly but it still wont work

indigo prawn
#

Pager and Locksmith are in the nightly build if anyone wants to play with them

willow verge
indigo prawn
fallow spindle
#

Through thunderstore

#

And Ive typed it out like 5 times to make sure im not making a mistake

indigo prawn
#

what is it you're trying to buy

fallow spindle
#

Mostly beekeeper but ive tried the others to no avail aswell

#

This should be correct, no?

indigo prawn
#

no just beekeeper

fallow spindle
#

ohhh

indigo prawn
#

I'll add support for the buy keyword I didn't know anyone used it or that it worked lol

fallow spindle
#

I thought you still had to do buy

#

Tyvm

indigo prawn
#

you never have to do buy for anything

#

vanilla or modded

fallow spindle
#

Oh lol

#

It says to use Buy on any item so I thought it was required

tame olive
#

if you want 2 pro flashlights instead of doing buy pro flashlight 2 you can just do pro 2

indigo prawn
willow verge
#

we only had 4 players so we weren't going over the regular player limit at the time but morecompany was installed anyway, but basically i bought beekeeper for 450 and my credits went down, but nobody else lost any credits

indigo prawn
#

Have you played since that session

#

If not can you send your logoutput.log file

willow verge
#

Yeahhh i have and the output log is gone :( I'll try testing it again with them later

pine wharf
#

Is the mod multiplayer compatible? for some reason it seems we get an error message every time we try and load it up even after we tested it as the only mod we had on as well.

civic jewel
#

as long as you have all the dependencies everything works online

willow verge
tame olive
#

likely not very, it's intended for beta tester to find any glaring issues

indigo prawn
#

It should be as stable as v2.0.0 except I don't quite know how the locksmith upgrade will behave on multiplayer. I set it up so it should be safe but I haven't tested it even on lan yet. The pager should be fine it's very simple.

tame olive
#

i guess they are small enough changes

indigo prawn
#

Think I might add the upgrade to the walkie talkie so it shows coordinates next

#

I'd like to add the drone thing as well.

tame olive
indigo prawn
keen geode
# tame olive

Thank you very much. that was exactly what i was after ๐Ÿ™‚

bleak mirage
#

Is discomboulator working now by any chance?

silver garnet
#

how do I get the upgrades

tame olive
indigo prawn
bleak mirage
#

Awesome! Thank you Kieth

south vector
#

lategame cool stuff is what the people crave

indigo prawn
#

More upgrades will be released very soon : )

#

I added a lock picking minigame and pager upgrade today. I think I'll have 4 or so new upgrades in the next update

unreal bobcat
#

I tried searching the channel for an answer but couldnt find one;

Do upgrades affect the whole lobby/crew, or just the person who purchases it?
I saw something on the github that mentions "upgrades applying only to the player that picks em up" but wasnt sure if that was a past/potentially fixed bug.

indigo prawn
#

Lobby

#

Individual is a todo

fossil jetty
#

Lategame mod is fun. Upgraded scanner is crazy detecting monsters with ease through walls. Kind of takes the scare and surprise out of things though.

#

I don't know if there is a way to require line of sight for enemies specifically. Sometimes I'm just not too keen on buying it because it takes the edge of the unknown horrors out of the game.

slow sigil
# indigo prawn More upgrades will be released very soon : )

Another Fun Weather Suit Idea: Lightning Rod, Immunizes Players To Lightning Strikes, Also When Struck By Lightning Or Within The Strikes AOE. Recharge All Equipment You Are Carrying. Another I Am Thinking Of Is A Power-up That Recharges Equi[ment Overtime That Can Be Modified To Charge Slowly Or Give Infinite Power, Because There Is An Energy Shotgun By Radsi2 Available At The Moment That Would Benefit From These. And Currently Love Blasting Brackens With.

still trellis
#

Being immune to lightning seems a bit powerful.

#

It just completely negates the dangers of Thunderstorms.

#

Maybe make it to where lightning 2-3 shots you?

brittle kelp
#

why bro type with full autocorrect caps

still trellis
#

Lemme just throw a few ideas I had on the spot here in one message

Rubber Suit: Costs 500. Makes you resistant to Lightning.
Level 1 makes you get 2 shot by lightning but getting struck kills every battery powered item's charge.
Level 2 makes you 3 shot by lightning, but kills every battery-powered item's charge.
Level 3 gives you full lightning immunity and no longer kills any battery powered item's charge.

Inner Tube: portable, costs 300. Makes you float in water puddles.

Fog-Resistant goggles. Upgrade. Costs 450. Makes fog more bearable.
Level 1 doubles sight distance in fog.
Level 2 triples sight distance.
Level 3 quadruples sight distance.

tame olive
tame olive
tame olive
civic jewel
#

The concern with things like a tube is that it causes the exact issue that was brought up of how immunity to lightning ignores storms
That completely ignores flooded so it's hard to see where people want the consistency at

tame olive
#

true enough

crisp forge
#

Though, maybe it can be made into an item instead of an upgrade.

tame olive
#

i thought my diving kit was a decent enough idea as it only makes you immune for a period of time and also requires you to sacrifice space for it

crisp forge
#

Like a two handed item, where it will heavily restrict its capabilities.

tame olive
#

mhm

#

that was the exact idea

#

make it super heavy (as diving kits are)

crisp forge
crisp forge
tame olive
#

another issue with inner tube would be floating too high and not being able to get where you need to without fall damage (vow fire exit)

shell verge
#

So, we got a weird bug, we are 3 guys (I'm the host) and the first running shoes upgrade costs 1000, but the next level costs 500, that's ok, but after 1 day it suddenly costs 250 and for only one friend of mine it costs 125, so there seems to be a problem with the pricing

crisp forge
indigo prawn
still trellis
civic jewel
#

unfortunately, that still suffers the issue of negating an entire weather conditon still
it being two handed or not
im more interested loosely in the diving idea where you can survive a little longer under water as opposed to just, total immunity to a flood at the cost of only 1 slot

still trellis
#

Makes sense

#

I was thinking like ~400, like 40-45 lbs, two handed.

tame olive
#

400 is cheap for negating a weather effect

shell verge
#

Bigger Lungs upgrade does not get cheaper after the first buy

tame olive
#

i thought the diving kit could be like 1000 or so as it could be rechargeable and could weigh like 60 or so to be quite prohibitive to just carry around, two-handed and of course limited time per trip out of the ship until it runs out of air

indigo prawn
#

For lightening my favourite solution is the rod and have it have a chance to redirect that gets stronger the closer you are to it. For water though I'm not sure how to address it but yeah I think an item that increases oxygen while in your inventory sounds good.

civic jewel
tame olive
#

true

#

but still something to keep in mind as back muscles is another upgrade so it could make other upgrades/items more worthwhile to take

#

i like the idea of some upgrades buffing other ones, like lightning rod buffing discombob at later levels

civic jewel
#

in general all upgrades are already more worthwhile to get imo
since all are a benefit

so far in my playing the priorities are back muscles, then bigger lungs, then nv

i do agree with the idea of the two impacting each other with lightning and disc, i felt thatd be a good way to entice the final tier selection

tame olive
crisp forge
#

I don't think you guys understand the significance of an equipment being two-handed. Let's say it is flooded and like half the items at two-handed to take back. All those items won't be able to be taken back without it being earlier on in flooded.

#

Two-handed items also need to be dropped to pick up other items, plenty of issues can arise if you drop it while a bit far from the ground.

civic jewel
#

that only really an issue in solo/duo play, in flooded ive never had that issue occur with 3 people or more

crisp forge
#

If you leave the building at like 7-8pm, chances are you leaving items behind on flooded.

civic jewel
#

and if youre leaving at 7-8pm, thats poor planning on your part

#

my team is in and out with usually around 60-75% of the total haul by 3pm

crisp forge
#

Sometimes teamates get trapped by monsters. Also, are you guys forgetting that the advanced tele exists? That negates needing to swim back.

tame olive
#

moving two-handed on flooded is priority either way, also with the suggested upgrade of carrying multiple two-handed items it's negated out anyways

crisp forge
civic jewel
#

im yet to really buy the advanced tele for 1750, its just not worth the purchase with the risk of it breaking at 20% for my crew

tame olive
#

the thing is: you dont have to go to flooded, it gives no benefit

crisp forge
civic jewel
#

if your goal is to squeeze every drop of every facility you will lose more often than not, the strategy we employ is one in risk assessment, and results in further quotes around the 2.5-3k margin

crisp forge
tame olive
#

now if you use "weather multiplers" then yes, there are benefits to going to a weather moon

crisp forge
#

Weather multipliers should exist base game ngl

tame olive
#

tru

crisp forge
#

Probably will come in eventually. Would add more risk for reward to the game.

hexed hamlet
civic jewel
#

i consider vanilla values to be the intended way to play, then changing it removes it from that ballpark imo

hexed hamlet
#

... It's modded. There is no vanilla here only strawberry and chocolate XD

civic jewel
#

i initially believe i tweaked it to be a 20% chance to break but kieth mightve made it only 10

#

'vanilla values' means the default values.

#

thats fairly common speak

crisp forge
#

Yes, yes. Let me stand on this railing and slap this Bracken and this Halfing.

hexed hamlet
#

Eh. I'm not a sheeple who follows social norms.

#

Either way. If the creator didn't want people to config the values... He wouldn't give people the option.

tame olive
#

the thing here is: kieth wanted it to be configurable so people could make things easier/harder/ make it the way they want

civic jewel
#

we added it for the option yes, because user configurability is key

#

but that does not negate my point

#

things would not have a default value at all otherwise

tame olive
#

yes, dilly can do it how he wants, he jsut wants minimal modifications to how it is base

hexed hamlet
#

Default is based on what the creator considers fair. I'm allowed to have a different opinion.

#

Such as calling it a late game upgrade... It should be WAY more expensive... Just saying.

tame olive
#

listen, this is all a stupid argument so let's just not, people can play how they want so long as it doesnt negatively affect other's experience

hexed hamlet
#

I agree. That's my point XD

civic jewel
#

oh absolutely, im not arguing against people playing how they want, just in features being added for the sake of being added

hexed hamlet
#

Two different arguments man... I do actually wish that the beekeeper was a suit... With a mobility debuff... But I think that's asking for too much...

civic jewel
#

like i go and try to discuss good way to implement all of these systems with kieth, thats how we have the tier system we do, the soon to be individual purchases, etc
i then add minor things to make it more understandable and responsive to the rest of you, so its not like its all done without thought

hexed hamlet
#

I didn't assume it was... But I do think your values are a little low. A few runs of rend with a duo will make bank and can easily afford all the upgrades... It's not hard to make money in the game if you know how

fossil jetty
civic jewel
hexed hamlet
#

Per player? How would that work?

fossil jetty
#

Oh, that's cool.

civic jewel
#

most of the upgrades being per player will require you to spend per player, this means a set of nvgs for 4 people is 1920, not so cheap

#

this doesnt take into account adding in losing these things if you die, and all of that

fossil jetty
#

Perhaps enemy detect can be a higher tier. Honestly, my least favorite part of better scanner since it takes the edge off of the game by quite a bit seeing where enemies are through walls

hexed hamlet
#

Honestly that would really up the price... That makes me quite happy about my values. Even if they are more expensive than the default.

fossil jetty
#

Though I'd personally get rid of that part. I just don't enjoy it.

civic jewel
#

thats the idea yea, each tier adds a new detectable item
ie, tier one is extended distance, next allows you to find valves easier, next exits, next enemies

#

or something like that

crisp forge
civic jewel
#

in the future we also intend on making each tier a configurable price, instead of just a base value it is

#

so if you want tier 1 to be 3 dollar,s then 2 300, then 3 548 then go for it

fossil jetty
#

I would like to know how to configure enemy detect through walls out entirely.

hexed hamlet
#

I was wondering if that was going to be a thing...

civic jewel
#

at the end of the day as ive said many times, its certainly kieths mod but ill absolutely contribute as i can and try to leave it fairly balanced by the time he decides he's done with the project

fossil jetty
#

I'm still down for making enemy scan through walls a tiered thing since I really enjoy everything else about the better scanner.

hexed hamlet
#

Oh um... Actually had a bug yesterday unknown if it was fixed. Me and my brother played a game and bought light footed, running shoes and back muscles. We ended missing quota and lost... We played a bit more, restart the game due to existing glitches from other mods and came back to having those upgrades without repurchasing them... Unknown what actually caused the glitch but yeah...

indigo prawn
fossil jetty
#

Yeah. Again, I just wouldn't have it be a thing. The game needs that horror of not knowing what spawned and where they are. I also get maybe people like it, I just want to be able to get the item scanning benefits, not the enemy scanning ones

#

that and monitor guy usually acts as the means to warn of enemies and interpreting their movements to determine what is where

#

and that bit is kind of fun too as the monitor guy

indigo prawn
civic jewel
#

thats true, i will say my team runs without a monitor guy cause everybody wants to be in the facility, finding and fighting for their lives

and better scanner with how far it is does make the run alot easier

indigo prawn
#

I also thought about changing it so it's a seperate bind to do the upgraded scan and it has a cooldown

#

Say 30 seconds to do a powerful scan

fossil jetty
#

Where can I find the configurations?

civic jewel
civic jewel