#"First Strike" task in PvE?

1 messages · Page 1 of 1 (latest)

short spindle
#

In Joint Operations mode only; every hour you get a task to shoot an enemy PMC first and get the "First Strike" on them, shooting an enemy PMC before they shoot you gets you a small $200~ incentive. To make sure people don't harass other players after the intended "First Strike"; simply force guns into "Low Ready" position when firing on a PMC when you DO NOT have the "First Strike" task available (If you never take the task you're completely unaffected).

There might be a minor consequence of getting shot a bit more often but I think most people won't mind and it adds a (revolutionary and super brilliant that deserves praise in an HONEST NON-FALLEN WORLD {uwu}) PvP minigame detached from the inevitable griefing cheaters of regular PvP servers.

{INB4 DOWNVOTE BOTNET AT LEAST USE YOUR WORDS AND TELL ME WHY YOU HATE THIS IDEA! THANK YOU!}

iron onyx
#

This just feels so arcadey and out of place in this game. Hard pass from me.

short spindle
#

Post is more of an IQ test and proof of botnet and hivemind psychosis... It can be developed in an instant and effects you zero percent... Especially since PvE servers the teams are irrelevant thus splitting into "Joint Operations First Strike" would effect nothing. The real "arcadey" experience is Warfare mode having teleporting AI at COPs that we stand in the EXACT REPETITIVE PLACE SOMEONE CAN ADS and flip a switch to "summon"... The real "arcadey" experience is not being able to teamkill the person that's going to teamkill me following my helicopter with no backpack obviously about to kill me... Getting banned if you shoot him first when he's obviously about to do this... The real "arcadey" experience is how clumped and concentrated AI are at a point that just means PvP takes place in the few feet between LZs and COPs outer radius forcing you to witness those teleporting AI and hoping you camped long enough that nobody else is there first, chasing their shots down... The real "arcadey" experience is the PvE mode (which I'm forced into since going to Warfare gets me literally ZERO organic PvP over the course of THREE WHOLE DAYS) being empty with a swarm of immortal "teammates" mowing down the server with no challenge insta-completing tasks in an almost entirely walking simulator game.

...Let's just ignore all that...!

flat halo
#

Cheers for confirming intent - this is a spam suggestion, and thus safe to ignore.