Right now, all tasks are pretty much divided into four categories:
- Fetch the thing and bring it back to base camp
- Fetch the thing and drop it off somewhere
- Take the thing from base camp and drop it off somewhere
- Interact with the thing somewhere
All the several hundred tasks we have are basically copies of those four templates.
I'd like to suggest some new ones, that would add variety to the game and also be a bit more engaging. Suggestions are as follows:
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Clear and defend. It could be a campsite, building or house in town, warehouse complex (eg. rice depot). Mission would be to clear it of hostiles, set up a defensive posture and repel a hostile counterattack. Maybe it could spawn hostiles like the game spawns mission items, to avoid getting there and everyone is already dead.
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Hostage rescue. Get somewhere, clear out hostiles and rescue the hostage NPC.
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Escort. Could be part of the previous point, rescue the hostage and escort them to either Base Camp or another safe location, with ambushes or hostiles that spawn along the way.
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Defend LZ. This could be a mission or a random event that gets triggered. Defend an LZ while waiting for a bird for X amount of time.
This is just what I've thought of for now. If anyone has more ideas, please, feel free to add them below.