#Proposal – Session Replay & Analysis System

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tall dagger
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Proposal – Session Replay & Analysis System

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Proposal – Session Replay & Analysis System

Accessible exclusively from the post-game menu

Objective

Provide players with a comprehensive post-session analysis tool designed to:

  • Improve gameplay and decision-making
  • Better understand deaths and combat situations
  • Increase transparency (anti-cheat / anti-teamkill)
  • Support moderation teams
  • Preserve in-game balance by avoiding real-time advantages

Access & Security

  • Accessible only from the menu after the session ends
  • No in-game or real-time access
  • Data based on server-side reconstruction

1. Session Replay & Timeline

  • Full session reconstruction displayed on the map
  • Interactive timeline allowing free navigation through the session
    (e.g. view what happened at 30:32 during a 1-hour session)
  • Movement visualization:
    • On foot
    • By helicopter
  • Distance traveled:
    • Meters / kilometers
  • Player path displayed directly on the map

2. Combat, Kills & Deaths

Kills

  • Player / NPC distinction
  • Player usernames
  • Weapon used
  • Kill type (headshot, body shot, etc.)
  • Precise map location

Deaths

  • Identification of the attacker (player or NPC)
  • Player username
  • Weapon and ammunition type
  • Body part hit
  • Death location displayed on the post-game map

Optional: Server-Side Killcam

  • View from the attacker’s perspective
  • Analysis tool for cheat suspicion or abnormal behavior

3. Session Statistics

  • Total playtime
  • Kill count:
    • Players
    • NPCs
  • Total deaths
  • List of eliminated players
  • Headshot percentage
  • Hit distribution by body part