#Proposal – Session Replay & Analysis System
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Proposal – Session Replay & Analysis System
Accessible exclusively from the post-game menu
Objective
Provide players with a comprehensive post-session analysis tool designed to:
- Improve gameplay and decision-making
- Better understand deaths and combat situations
- Increase transparency (anti-cheat / anti-teamkill)
- Support moderation teams
- Preserve in-game balance by avoiding real-time advantages
Access & Security
- Accessible only from the menu after the session ends
- No in-game or real-time access
- Data based on server-side reconstruction
1. Session Replay & Timeline
- Full session reconstruction displayed on the map
- Interactive timeline allowing free navigation through the session
(e.g. view what happened at 30:32 during a 1-hour session) - Movement visualization:
- On foot
- By helicopter
- Distance traveled:
- Meters / kilometers
- Player path displayed directly on the map
2. Combat, Kills & Deaths
Kills
- Player / NPC distinction
- Player usernames
- Weapon used
- Kill type (headshot, body shot, etc.)
- Precise map location
Deaths
- Identification of the attacker (player or NPC)
- Player username
- Weapon and ammunition type
- Body part hit
- Death location displayed on the post-game map
Optional: Server-Side Killcam
- View from the attacker’s perspective
- Analysis tool for cheat suspicion or abnormal behavior
3. Session Statistics
- Total playtime
- Kill count:
- Players
- NPCs
- Total deaths
- List of eliminated players
- Headshot percentage
- Hit distribution by body part