#Mortar rebalance!

1 messages · Page 1 of 1 (latest)

eternal dawn
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As it stands, Mortars are mostly useless, They take too long to land, They're radius is really very small IMO, Standard HE shells have a kill radius of 35 meters! oh, they're shockingly expensive to buy and they're very hard to target with reliably.

Can we change them to an AOE radius, including a small bombardment perhaps?

Or if that's considered too OP, reduce the price and size significantly so multiple can be reliably used.

Can we also tweak the accuracy stats for them as they seem to have a degree of drift and unpredictably built in.

Oh, they also blow up when they land on awnings and are a total waste because whatever's below them is 100% fine and considered in cover as if its concrete.

balmy stratus
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Theyre purposely prohibitively expensive, so I dont think theyll lower them in cost. And things arent pinpoint in real life, and rounds take time to get loaded and travel.

I do agree on the kill radius though, does seem small.

eternal dawn
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Yeah, I mean they don't need to do everything I've suggested obviously, but something needs to be done as they're functionally useless right now for the most part. I used 15 of them in TB 2 days ago and 3 NPC kills over all the LAF checkpoints. That's a lot of money for 3 NPC kills and nothing else.

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Actually, come to think of it, during last nights HORDE event, i got hit by mortars 4 times and only died once.

The other 3 times i got a lot of organ damage and nothing else, was very easy to survive. The one that did kill me apparently landed right on top of me.

brisk drift
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Considering we are requesting 120mm mortar fire missions? Yes the kill radius needs to be bigger, that is all.

foggy stream
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I've not seen mortars used for days now. Yes they need to be more effective in some way.