Just wanted to share my experience as a new player in Gray Zone Warfare. I’ve been absolutely loving the game despite being fairly new to this kind of tactical shooter—and despite having some technical limitations (I’m on Starlink, so yeah... packet loss and lag spikes are pretty common
).
I’ve played about 40 hours over the past week and just hit level 7. I mainly play solo PVE, although I team up with a friend once or twice a week. I chose PVE because it lets me learn the mechanics at my own pace without worrying about getting sniped while looting or navigating objectives.
Most of my time has been spent doing tasks, unlocking landing zones, clearing COPS, looting and selling. Today, I decided to finally invest and spent 18k on decent gear to improve my survival chances. Things were going great—until I got one-shot by an AI. Frustrating, but fair enough.
I tried to recover my body, but on the way back I died due to a lag spike just as I was aiming at another AI. When I finally made it back to my original body, I discovered I couldn’t loot it anymore—apparently, you can only loot the most recent body you died at.
While I can see how that might make sense in PVP, where gear recovery is part of the risk/reward, it feels unnecessarily punishing in PVE, where we’re only dealing with AI.
Wouldn’t it make more sense if bodies in PVE servers persisted for 30 minutes to an hour before despawning? That would give solo players or those with bad connections a fair shot at recovering gear they invested in—without affecting game balance too much.
Curious what others think, especially veteran players. Am I missing something here? Either way, I hope the devs might consider adjusting this for PVE—it would make a big difference for players like me.
Thanks for reading!