#COP respawns are OP for PVP.
1 messages · Page 1 of 1 (latest)
Players can't respawn at a COP that's currently under attack or that has AI alerted to players.
Pls read the post again^
I did read the post, all you have to do is get close enough. In some cases you don't even have to shoot, as long as the AI become alerted, it prevents respawning. Now if your just upset about the fact that players can respawn at cops, I'm not so sure prohibiting that entirely would be towards what the devs planned when they implemented the cops in the first place. You can always fall back, approach from a different angle, you can find a spot hundreds of meters away with a sniper rifle and still trigger the event which prevents respawning.
I am well aware attacking the cops stops the respawns and stated in the original post🤷🏻♂️
It's not clear if you have an issue with player respawns or AI respawns.
Player respawns
I believe one of the main reasons why they allowed for player respawns was to limit the amount of times you'd be required to go back to the FOB especially during tasks, so removing that ability entirely would be a move in the opposite direction.
I think player respawns aren’t the problem. The real issue is vendor and inventory access.
I those should be locked when a COP is contested “It’s too hot, we’re pulling out” and give it a couple min cooldown once the area is held.
But the ability to respawn at COPs has been otherwise great and absolutely relieves a TON of pressure from the chopper system.
I can get on board with the restricted inventory/vendor access absolutely.