#Please improve pistol recoil animation.

1 messages · Page 1 of 1 (latest)

split cedar
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It's not good. You can even keep the recoil itself, just PLEASE change the animation. It's terrible. The PMC sticks the pistol into his face with each shot. It looks like he pulls it closer into his forehead on purpose. After one shot it's already blocking your view for way to long and the fact that it takes so long to swap to the pistol itself makes them almost useless at even close range. You'll have better luck screaming in Voip and hoping it crashes the enemies game than shooting them with pistols. I shudder to think what .357 magnum would look like in this game. If the animation doesn't get fixed, at least let us throw rocks or something. Honestly anything would be appreciated.

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I can't take it anymore with these Glocks

fickle mist
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Yeah, it's kind of strange. Been thinking about this since day 1. Your operator handles recoil on every rifle caliber extremely well, but hand him something that shoots a pistol caliber and he's got noodles for arms. SMGs are more heavily recoiling than rifles (I've fired man MP5s, they definitely recoil LESS than a 5.56 AR), and 9mm pistols recoil like the dude is firing a .357 with the most aggressive muzzle brake on the planet (the rear of the gun rises higher than the front?).