#Sound Design

1 messages · Page 1 of 1 (latest)

haughty latch
#
  • distant gunfire direction and distance needs tuned
  • movement sounds for all characters needs more variety and better sound
  • shotgun sound is generic in my opinion and needs to have more of a punch
  • The sounds of being shot at are horrible it’s hard to tell if the bullets are even being directed at you sometimes.
wintry cave
#

In this game, the sound design and proximity VOIP are bad. You cannot distinguish the direction of the gunfire and how far or close it is to your position. In addition, most of the gunshots' sounds aren’t great, to be honest. The gun sound doesn't feel appealing and satisfying enough. To add to the point, certain movement sounds are missing, and it's hard to catch any Enemy Player's movement when it comes to the PVP. The GZW has great weather and a night system. But if they can't address something basic like the sound system, as it's one of the most important aspects in the FPS game, then it's bad enough if they choose to ignore this.

hot spear
#

And to add to this mortar sounds and grenade sounds are very bugged