#PvP Urgent Fixes

1 messages · Page 1 of 1 (latest)

thick badge
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PvP feels good now, there is a lot going on around. But i feel like it is TOO MUCH going on for a reason, that needs some tweaking

Respawns, espacially those on COPs should have some cooldown( for example 5 minutes for spawning on COP). I will use a quick example here.

We were in the YBL/Nartih area doing quests for Lamang. Since nearby COPs were held by Mithras, we avoided capping to stay hidden. Near LLA Checkpoint N, we got into a fight — one enemy respawned at KNIGHT COP and returned within a minute, starting a long skirmish. Despite our numbers, they had the COP advantage and kept coming back. We killed them- they respawned before we could move forward even 10 meters. The fight lasted about 30 minutes. Eventually, we pushed toward KNIGHT COP, risking that someone might loot our bodies before we could secure it.

And don't get me wrong - i feel like that gameplay was fun and all. BUT winning in combat situation in this scenario did not feel rewarding at all, because after successfully putting down a squad of enemies, we still had to fight those same guys OVER and OVER again. I think we need more breathing room in situations like this. U won the fight? U get 5 mins break, before enemies can spawn, so you can heal, regroup, maybe loot their bodies. Even in 0.2 that could be a problem, if u had a big fight near LZ, sometimes defeated players had time to get there in choppers, before u took the loot and all.

On the other side, capping COPs should be harder. My idea would be to keep it the way it is, with a change, that after "capping" COP there should start some timer, lets say 5 mins, in which COP is "contested" - all the AI is gone, and neither side can use stashes ETC - that would give some time to the faction that is being attacked to react and try to recapture the COP.

leaden valve
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Agreed. Major COPs should take long enough to capture that you can grab a kit, fly to the nearest LZ and reach the COP with a minute or two to spare, because you don't even get a chance to defend them currently.

That, and players respawn so quickly that you actually get punished for defending it, because if you kill them 5 times in a row then die once you'll lose the COP anyway and actually lose more money than you gained. Sitting in a bush and camping until the attackers leave then killing them and recapturing the COP is far more effective than actually defending the COP, something needs to change there. People run back with a gun and one mag over and over and over and over, so no matter what you do as the defender you are just about unable to actually come out on top, eventually they'll get you

frosty lantern
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Would kind of ruin the point of trackers though, and COP in general. Should just take the COP and have the advantage yourself in my opinion. I think it's perfect how it is. Tracking people who take ur loot is OP.