PvP feels good now, there is a lot going on around. But i feel like it is TOO MUCH going on for a reason, that needs some tweaking
Respawns, espacially those on COPs should have some cooldown( for example 5 minutes for spawning on COP). I will use a quick example here.
We were in the YBL/Nartih area doing quests for Lamang. Since nearby COPs were held by Mithras, we avoided capping to stay hidden. Near LLA Checkpoint N, we got into a fight — one enemy respawned at KNIGHT COP and returned within a minute, starting a long skirmish. Despite our numbers, they had the COP advantage and kept coming back. We killed them- they respawned before we could move forward even 10 meters. The fight lasted about 30 minutes. Eventually, we pushed toward KNIGHT COP, risking that someone might loot our bodies before we could secure it.
And don't get me wrong - i feel like that gameplay was fun and all. BUT winning in combat situation in this scenario did not feel rewarding at all, because after successfully putting down a squad of enemies, we still had to fight those same guys OVER and OVER again. I think we need more breathing room in situations like this. U won the fight? U get 5 mins break, before enemies can spawn, so you can heal, regroup, maybe loot their bodies. Even in 0.2 that could be a problem, if u had a big fight near LZ, sometimes defeated players had time to get there in choppers, before u took the loot and all.
On the other side, capping COPs should be harder. My idea would be to keep it the way it is, with a change, that after "capping" COP there should start some timer, lets say 5 mins, in which COP is "contested" - all the AI is gone, and neither side can use stashes ETC - that would give some time to the faction that is being attacked to react and try to recapture the COP.