🔬︱public-test-feedback
Testing with Clips if possible
When your gun is out of position you can't fire
LEADfarmers compilation of testing clips
Flashlight, minor visual glitch (dotted, black circle within light cone)
Diagonal sprinting to the right has no legs running animation
No FSR 4
Char wipe on the test servers
0.3.5 Unplayable
Character Animations : How they feel, how they play (0.3.5)
Splinter is not working corectly.
AI go through the wall.
Full 3.5.0 impression
Splint not healing
0.3.5.0 feedback from my perspective
Running Test and Live simultaneously requiring verification and not redownload.
These sway reductions are overtuned and gotta go.
Graphics shimmer, stutter etc
Splints not working
After 9+ hours of testing...
scope darkness/contrast issue?
Enemy Ai Comms/Death Scream Cutting out
Is DLSS Preset C as the default intended?
Initial impressions of the 0.3.5 experimental
character movement
The 0.3.5.0 is unplayable for me <FIXED !!!>
Tiger VRAM high
IR flashlights
Regarding first-person camera sway in the game
Mouse pointer disappears in settings menu after joining+leaving server
Bugs found in public testing 0.3.5.0:
AI FN HQ sniper good aim
AI walking through walls
AI teleporting
A separate Testing Installation
Surgery Kit animation glitched out
large chunks of foliage in FN disappeared
was this window at FN HQ always as bulletproof
Increasing field of view and minimizing the tradeoffs
massively degraded performance
Image blurred after killing yourself in a coma.
wiped
PiP Scopes Global Illumination Bug
Respawns in Narith.
FidelityFX Frame Generation pu.exp not working,
Armour ignored after hitting arm
adjusted AI's vision to better address the environment and weather conditions - first impressions
Floating Objects (Thread?)
IR Laser Issues Present in 0.3.4.0
FSR NVG artifacting
Guns can't be swapped into backpacks.