#Pro GKs need toned down, they are too overpowered

1 messages · Page 1 of 1 (latest)

outer cove
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Its been a problem for a while, months even. GKs are just too strong, the circle above their head gives them clear direction of which way to dive as well as very strong animations allowing them to save almost everything and not just save it, catch it too. The meta in 11v11 games now is high shot power, not finishing and first time/early shots because its the only way to catch out a keeper, if you take a touch, try to set yourself up for the finish and place it, the goalkeeper will fly across the goal and save it. You literally have to hit it as early as possible and hope that the player themselves is not paying attention because the game will allow them to save it if they flick the stick towards the giant flashing light

Its become a running joke within the clubs community when a striker hits a shot at full power top corner and the GK just stands there and catches it, like something out of Shaolin Soccer, GKs shouldn't concede every shot but there should be some counter play to beating them other than hitting it early and hoping the GK is on his phone, well placed shots, or a mistimed dive stick flick should result in goals, good striker movement or composure should result in a goal, hoping your opponents GK has no attention span and is on their phone is not counter play, a giant flashing light telling the GK which way to dive is a problem, the animations always being perfect to make the right save, even if you dive late is a problem

I am not just asking for a nerf as a disgruntled striker, I have tried GK in an attempt to learn what beats them and currently have 8 clean sheets in 9 games, averaging 7 saves a game, almost 100% save percentage and I'm only level 9 with my GK build, its far too easy and far too GK heavy in a 1v1