#Speed & Responsiveness Boost for User-Controlled Players (Jockey & Sprint Jockey)

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thin yarrow
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Speed & Responsiveness Boost for User-Controlled Players (Jockey & Sprint Jockey)
Ps4 🙏🙏🙏
Gameplay

Defending

[Competitive Gameplay] Increased aggressiveness of man marking that only applies to the defensive side’s AI players around kick-off.

Slightly increased Sprint Jockey speed for user controlled players.

Moderately increased Jockey and Sprint Jockey responsiveness for user controlled players.

When taking the ball from the attacker without tackling, the attacker could have sometimes incorrectly won the ball back.

Blocking a pass could have sometimes resulted in the passer unintentionally getting the ball back.

Improved animation selection for Standing Tackles.

Increased amount of players that stay back to defend when taking corners.

Sometimes, a requested tackle could result in two tackle attempts.

Addressed instances of tackles from behind incorrectly winning the ball.
Addressed cases of tackle animations ending too early.

Movement And Positioning

Moderately reduced speed of Controlled Sprint Dribble.
When attempting a Controlled Sprint Dribble, sometimes the player could have lost track of the ball.
Directed runs can now be triggered during Controlled Sprint Dribble.

Dribbling And Skill Moves

Players are now better at maintaining their movement speed when trapping the ball.
Improved ball trapping consistency.
Improved cases of air ball traps resulting in the ball going too far away from the player.
Removed fancy ball traps for players without Trickster PlayStyles.
Requested Skill Moves were sometimes not performed.
In some cases, a Ball Roll could have occurred instead of the requested Croquetta Skill Move.
When attempting a first time fake shot, sometimes the player could lose track of the ball.
The exit direction of a first time fake shot did not always correctly follow user input.
An unintentional Player Switch could have occurred in cases where a Skill Move raised the ball.