#Feedback on Attack-Space Logic and Off-Ball Movement in EA Sports FC 26

1 messages · Page 1 of 1 (latest)

cunning tartan
#

I think one of the biggest gameplay issues right now is the lack of proper attack-space logic.

When carrying the ball forward (especially sprinting with R2/RT) and there’s clear space behind the defensive line, attackers should naturally make runs to exploit that space — like in real football.

Right now, they often stay static or hold shape, which leaves the ball carrier isolated between midfield and the backline.

Concrete example:

  • I win the ball and drive forward with a CM into open space
  • Opponent backline is holding a high line with space behind
  • My striker is onside and facing forward

Expected behavior:

  • Striker makes an immediate forward/diagonal run into space
  • Wingers adjust (inside or channel runs) to create passing options

Actual behavior:

  • Striker stays still or jogs
  • No attacking runs are triggered
  • I’m forced to slow down or pass backwards

Root issue (from player perspective):
Runs seem to be triggered mainly by:

  • L1/LB manual input
  • passing actions

Instead of reacting to:

  • open space
  • ball carrier speed/direction
  • transition moments

Suggestion:
Introduce more context-aware attack logic:

  • Detect forward momentum + space behind backline
  • Trigger automatic runs without manual input
  • Allow dynamic run angles (not just straight lines)

This would make attacking feel much more natural and less dependent on constant manual triggers.

#1417923849848226023

cunning tartan
#

@lapis mountain

#

@main socket Im new to this community let me know the best way to get attention from EA 😂

#

@uncut meteor any thoughts on this?

topaz bane
#

You solved the mystery! 🍪 Great analysis! This used to be the case for old FIFAs now the Ai dumbed down and straight predictable runs. We need adopting from the Ai to play dynamic and unique plays. Double r1 needs to go. I’m certain this is why games are so boring to play and why everyone sits back because they know long as they double tap r1 theirs no options

naive pond
#

The thing is in old fifas players were thinking individually. The thinking was on unmarking, creation of new passing lanes and occupation of spaces (we had angle runs). Every player move like that with defenders that maintain the line and knowing when to go to press and other players had enough iq to know when to run through the opposition line and slow down to avoid offside or not run out of the pitch (players now run inside the goal or out of the field like it's normal). Only this allow people to have and create billions of different chances. When they chose to have AI play with a controller, they changed how players think and move. Now all players run in straight lines and they are slowthinker without the adaptation to every control and every touch we make. So when we play something players around us seem dumb and make movements for touches or passes we make seconds before. So the change of making the player we control faster and the teammates slower is a huge mistake.

main socket
cunning tartan
# main socket Haha i don’t know bro ! I think the best way is to give good feedback... And thi...

Im so fed up, been playing for years and I just feel like I’m closer to crash outs for every gameplays with every new iteration of FIFA/EAFC 😂 .

Maybe the fact that the even if technology in general is getting better and better with time it doesnt really feel like we are getting the full benefit of it and the drawbacks feels tremendously even larger just by this very fact and that some of the issues are really silly that should have been considered that taints the full experience.

topaz bane
violet sable
#

Guys go to see life now because no one listens to us

#

Just hangouts

#

I don’t feel fun anymore

#

Maybe after I get married they will listen to us and do the opposite

unkempt fossil
#

This CPU behaviour applies to other game modes besides career too