#ULTIMATE TEAM

1 messages · Page 1 of 1 (latest)

earnest plaza
#

ULTIMATE TEAM
The goal of ultimate team should be representing every person's ultimate team. So the players could be:
-From the club a person is a fan of;
-The current ultimate team (Mbappe, Vinicius,...);
-The ideal ultimate team (Maldini, R9,...)
So we need balance between players and evos (fan ut).
They should manage the players they have better because the value of something is also given by its exclusivity and if they release 10 versions for one player they are devaluing the player. So what we should have is max 2 versions of a player (excluding totw, toty, tots and motm).

SEASON
-A season every 4 weeks until the end of TOTS (Half June) with 2 exceptions:
--1) A season from half June to half August (FUTTIES, 8 weeks)
--2) A season until the end of the game's life
-Every season of the first 3 seasons (Oct-Nov-Dec) they should release a bunch of 25 icons and 10 heroes in packs with remaining Icons and Heroes available at launch (We have about 130 icons and 100 heroes in total, so at launch there will be in-game about 50 icons and 70 heroes);
-At the launch of the game and every season they should release a bunch of 20 icons and 20 heroes in OBJs (+ EVOs) and SBCs (Thursday).

PLAY - MODES
We are football fans so the modes should be inspired to what real football have: leagues, domestic and international cups.

12 MODES
-Every mode (except rush and friendlies) should have the single player version where we can choose to face people's team or real clubs (except draft)
-Modes should be balanced like this: a casual mode (divisions), a competitive mode (points based system) and a middle ground between the two (tournaments) + extras.

A) LEAGUES:
-Seasonal;
-Repeatable (to reward people based on how much they play);
-Points deduction (2 quits free, then 3rd quit -1; 4th -2; 5th -3...) to avoid people quitting like crazy to get rewards;
-Big Rewards

#
  1. CLASSIC LEAGUE
    -38 games; -5 divisions (matchmaking based on same division);
    -8 placements for rewards (champion 90pt, promotion/ucl qualif. 70pt, playoff/uel qualif. 65pt, high-table 55pt, mid-table 45pt, low table 35pt, playout 30pt and relegation 25pt)
    (If playoff/playout we receive an extra game with a player from the upper/lower division that we need to win to be promoted or not to be relegated, with penalties at the end of 90mins (no extratime) if necessary);

  2. WOMEN LEAGUE
    -22 games;
    -5 placements for rewards (champion 60 pt, ucl qual. 48pt, mid-table 35pt, low-table 25pt and relegation zone 15pt)

B)TOURNAMENTS:
-Seasonal;
-Short Matches;
-Group Stage (3 games), Round of 16, Quarters, Semis and Final;
-Once you win it, you can't join for tot days;
-Placements for Rewards (Round of 16, Quarters, Semis, Final and Champ);
-Repeatable (here ea start rewarding people based on how much they are good at the game, but still a bit casual);

3)BRONZE CUP
4)SILVER CUP
5)CLASSIC CUP (max 85 overall team)

C) COMPETITIVE:
-Seasonal;
-Weekly Rewards (IFs and Promo Players) depending on how many games we played and how many wins we got.
-Monthly Rewards (Heroes and Icons) depending on the skill level (Bronze, Silver, Gold, Elite, TOP200).

  1. 1v1
    -Leaderboards with points (wins, draws and losses) that can be filtered by nation or region with the possibility to see our friends' level.
  2. 2v2

D / 8) RUSH:
-3v3 and 5v5;
-3 mins;
-Rewards (points) based on match rating;

E / 9) DRAFT:
-Short Matches;
-5 Games;
-5 Conditions like we have in Rush (tot nation players, tot league players, tot card rarity...) that boost the rewards we can get;
-Rewards with wins as multiplier (example 5k from conditions, if I win 4 games, I receive 20k (5kx4) coins + Packs).

F / 10) GAUNTLET
-Short Matches
-3 Games

G) FRIENDLIES
11) 1v1
12) 2v2

#

EVENTS
-We need in the main menu and in ultimate team menu something that tell us that there's an event live (like we have in Rocket League);
-In those events where pros are representing a football team, they should play with a team composed by almost all players from that team (using evos).

TRANSFER MARKET
-Transfer Market is what make UT unique.
-It should be limited to player cards only.

CARDS
Different way to group attributes useful for new versions of players or evos:
-Physical attributes (acceleration, sprint speed, agility, balance, reactions, jumping, stamina, strength);
-Mental attributes (aggression, attacking position, defensive awareness, composure, interceptions, vision);
-Technical attributes (ball control, crossing, curve, dribbling, finishing, fk accuracy, volleys, shot power, heading, long passing, long shot, penalties, short passing, sliding tackle, standing tackle);

STORE
-In the store we should find:
--Stadium stuff, Managers, Consumables and a pack with one of everything of random teams;
--Packs with evos (attributes, face stats (PAC,SHO,PAS,DRI,DEF,PHY) or new type (physical, mental and technical) and combinations of them);
--Packs with players and evos;
--Packs with players only;
--Extinct players with a higher price than price range to give the possibility to everyone to buy them, instead of waiting a price range update.

SBCs
-Completable with FC points;
-Upgrades for the most part;
-2 SBC Promo players;
-Once a season an Icon pack;
-Twice a season an Hero pack

SEASON PASS
You give away:
-coins;
-EVOs;
-1 Hero pack and 1 Icon pack for free pass and 1 Icon pack and 1 Icon pick for premium pass.

OBJS
-should be possible in every mode except friendlies with friends;
-should push people to play with different players and different formations;
-should have levels

#

A) FORMATIONS
-3 groups based on number of defenders (3,4 and 5);
-Every group completed give people coins;
-Every level (x games with the formation) unlock a manager that play with that formation;

B) LEAGUES
-Contain every team of the league;
-Every league completed give people a pack with a logo of the league and a really good evo restricted to a player from that league that give a boost in all attributes;
-Every x leagues completed people receive coins;
TEAMS
Level 1 = Badge;
Level 2 = Kits;
Level 3 = Chants and stadium stuff;
Level 4 = Cosmetic evo club themed;
Level 5 = Evo that give a boost in all attributes restricted to a player from this club.

C) PLAYERS
-Seasonal
-Every season they add objs (+ evos and sbcs) related to 20 heroes and 20 icons (like we had before with the releasing of Icon Sbcs and like we have now with silver icons)

COVER STAR/HERO/ICON
Level 1 = Tifo of the player;
Level 2 = Bronze version of the player (-6 in physical attributes, -25 in mental and technical attributes);
Level 3 = Silver version of the player (-3 in physical attributes, -15 in mental and technical attributes);
Level 4 = Evo that boost a player to have almost the same stats like the selected player (-5 in all attributes);
Level 5 = The selected player;
Level 6 = Evo that boost a player to have the exact same stats like the selected player;
Level 7 = 2nd version of the selected player.

D) WEEKLY

  1. COMPETITIVE MODE
    -Play x games in 1v1 (Packs)
    -Win x games in 1v1 (IFs or Promo cards)
    -Play x games in 2v2 (Packs)
    -Win x games in 2v2 (IFs or Promo cards)

  2. COMPLETE 3 out of 5
    -Play 3 games in Women League
    -Play 5 games in Classic League
    -Play 5 games in Tournaments
    -Play 5 games in Draft or Gauntlet
    -Play 15 games in Rush

E) MODES
-Win x games
-Play x games

F) TECHNICAL
-Score x chip shots
-Clean sheet in x games
...