#Competive or Authentic gameplay

1 messages · Page 1 of 1 (latest)

severe flicker
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I think we’re overthinking it. A perfectly balanced game will never exist because everyone has different expectations. The only real way for EA to satisfy everyone is to give players the freedom to play the way they want their style, their formation, their players without being forced into a meta.

remote crescent
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I agree and people don't understand that the old gameplay didn't need two gameplays because it was football and as football it has balance in itself. The way you played depended on your decisions in-game and tactics. I remember in fifa 17/18 whatching Msdossary playing good possession based football, i remember Gorilla playing outstanding pressing football... every pro has his own recognizable style. Now i know what every pro is trying to do without opening fifa and without watching the game, because they only abuse the meta (like almost everyone). 9/10 matches are predictable and completely garbage if you like football.

agile bridge
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If you call fut champs and rivals competitive modes because there is a ranking system and rank-based rewards, you shouldn’t have matches heavily, and I mean heavily, by external factors (ai and scripting), but only by a player’s skill. Nobody is expected to win every game, but at least the feeling that if you’re better than your opp and you play better, you’d be rewarded by the rightful win. Instead, it looks like you are often penalized for being the better player, either directly in game (you tell me how many times you go up2-0 and your players get chromosomes++ and you go down 4-2 in 10 minutes), or in following games (your players can’t run or pass)

remote crescent
# agile bridge If you call fut champs and rivals competitive modes because there is a ranking s...

Because there is no football in this game. In real football you know that players move in a certain way. Gks moving in a certain way because they want to cover near post better or close the goal in a certain way, so you learnt football through the game, because the game represented football. So you know what you can do and you know what you can't do in every situation. Another example is when your striker come close, you know that the defender marking him if decides to follow him would create a space where a player can run. In this FC defenders are too smart and teammates are too dumb. There's an inconsistency that doesn't allow you to create or recognize patterns easily because it's all random. No logic, no game, everything is a lottery.

agile bridge
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Yup, agreed

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It’s all a pray that my ai intercepts this shot and that my first time through ball freezes time and space and my striker is 1on1

remote crescent
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Games end up 8-7 also because there is a devaluation of goals being scored. People focus too much on punishing 'defensive' people while in real football it's also difficult to break down a low-block defense. To punish them they don't focus on how we are constantly rewarding bad choices in offensive plays. A clear example is people that want to punish me for not selecting well (switching is broken) one of my 7 defenders in the box while they're passing the ball through my 7 defenders and so reward a bad choice.