#The way EA need to go with gameplay and playstyles for the better

1 messages · Page 1 of 1 (latest)

trim hinge
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  1. Vision Statement
    “Manual intention. Intelligent assistance. Zero overrides.”
    Semi‑assisted 2,0 becomes the football mode — rewarding IQ, timing, and decision‑making.

  2. Core Problem
    Current semi‑assisted:

Overrides user intention

Creates random AI behaviour

Rewards chaos over football

Breaks build‑up, timing, and defensive structure

Players feel like they’re fighting the engine, not the opponent.

  1. Core Solution
    A redesigned semi‑assisted system where:

Player decides the idea

AI supports execution

Nothing happens without intention

This restores fairness, predictability, and football logic.

  1. Passing System Redesign

Respect user aim

Remove forced passes

Add micro‑assistance only

Key Features
Directional cone targeting

AI cleans angles, not decisions

No auto‑through balls or auto‑switching targets

  1. Attacking Runs 2.0
    Goals
    Predictable, teachable, football‑intelligent runs.

Player Triggers
L1 → forward run

L1 double‑tap → curved run

R1 → come short

L1 hold → stretch wide

R1 + L1 → decoy run

AI Execution
Stay onside
Curve intelligently
Avoid defenders
Match tempo
6. Defensive Semi‑Assistance
Goals
Manual duels + AI shape.
Key Features
No auto‑tackles
No magnet blocks
AI maintains line + spacing
Predictable player switching
7. First Touch & Ball Control

Help the player, don’t hijack the action.
Key Features
Touch assistance only
No forced heavy touches
No animation overrides
8. Tempo & Build‑Up Logic
Reward real football patterns.
AI Behaviour
Slow tempo → offer short options
Fast tempo → stretch + penetrate
Recognise overloads, rotations, third‑man runs
9. Remove Hidden Assistance
Transparency + competitive integrity.
Remove
Momentum boosts
Pressing boosts
Rubber‑banding
Input compensation logic
10. Why This Works
For Players
More control
More fairness
More football
For Competitive Play
Higher skill gap
Less RNG
More tactical identity

For EA
Clear gameplay identity
Stronger esports product
Better player retention

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currently we are miles away from this and ive been playing fifa since the early 90s started at 4 years old so one of the last of the ogs and the decline of this game has been so apparent they have no direction i believe this is the way the game has to go and the animations need to go now let me get on to play styles

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PlayStyles Should Scale With Attributes

A player with:

90 Dribbling + Technical = elite

70 Dribbling + Technical = slightly smoother

50 Dribbling + Technical = still bad

The playstyle should scale, not equalise.

This prevents low‑rated cards from becoming meta monsters.

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PlayStyles Should Have Weaknesses
Every strength needs a trade‑off.

Example:

Rapid (Pace)
Boost:

Faster acceleration in first 5 yards

Trade‑off:

Slightly reduced control at top speed

This creates identity and prevents “perfect” cards.

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  1. Attributes = Baseline, PlayStyles = Situational Boosts
    Attributes define the player’s real ability.

PlayStyles only activate in specific moments.

No more “70‑rated player becomes an icon.”

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Each PlayStyle Anchors to 2–3 Attributes
Examples:

Technical → Dribbling, Ball Control, Agility

Pinged Pass → Long Pass, Vision

Rapid → Acceleration, Sprint Speed

Boosts apply only to those attributes.

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PlayStyles Activate Only in Relevant Contexts
Technical → during dribble touches

Power Shot → when body shape + space align

Whipped Pass → in wide crossing zones not in the middle of the pitch

No trigger = no boost.

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Boosts Scale With Attributes
High attributes = strong effect

Medium attributes = moderate effect

Low attributes = small effect

PlayStyles enhance, not replace.

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PlayStyles+ = Elite Tier
Higher activation window

Bigger boosts

Unique animations

Attribute requirements (e.g., 88+ dribbling)

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Built‑In Trade‑Offs
Every boost has a balancing weakness.

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The Golden Rule
PlayStyles make good players great — not bad players broken.

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overview on playstyles
PlayStyles should enhance attributes, not replace them.
Attributes = baseline.
PlayStyles = situational boosts.
No more 70‑rated players turning into icons.

Each PlayStyle anchors to 2–3 attributes, activates only in the right context, and scales with the player’s actual stats.
No forced animations. No overrides.

PlayStyles+ = elite tier, not shortcuts.
Boosts with trade‑offs.
Football IQ rewarded, not RNG.

Make good players great — not bad players broken.

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The way EA need to with gameplay and playstyles for the better

ashen canopy
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Top man jester. Hope someone is listening

rain sail
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I disagree with few things, but 90% of it should be. Hope EA read this.

trim hinge
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can you elaborate what you would change? @rain sail