I haven’t played the game for over two months because I’ve been focusing on suggesting system improvements for Clubs mode, so I don’t know the exact current state — I’m guessing based on limited info. (The reason I’m making this suggestion is simple: I want the dev team to pay attention to my proposals about Clubs mode.)
First, I don’t think players are upset just because playstyles matter more than raw attributes.
You can equip playstyles through paid upgrades.
But not every player can buy as many paid upgrades as they want — everyone has a limited budget.
I’d like to suggest a solution that can cover the company’s interests, big spenders, and regular players.
Widen the tactical options
To stop an expensive player like Pina — who has great dribbling and shooting — from dribbling through midfield defenders and scoring, there should be a tactical option to adjust defensive width.
If you narrow the defensive width, the space between defenders becomes tighter, so when Pina tries to dribble he’ll face pressure from two or more defenders and breaking through becomes harder.
Giving everyone the option to change defensive width is fair because it’s available to both big spenders and regular players.
Narrow defensive width makes it harder to attack through the center but opens up space on the flanks, so wing play and crossing become effective. However, cross-to-header goals are currently abnormally weak, so the success rate of headed goals should be increased.
Big spenders would likely switch to crossing-and-heading as a main tactic to bother regular players.
But regular players can respond — for example, by using a five-back formation to block the wide areas.
Using a narrow defensive width and a five-back to counter big spenders is also common in real football.