#Clubs - Constant sync issues
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The same. Most games, if not all of the games someone DCs. Often it's 1-3 players from both of the teams at the exact same time.
We've played games lately where we started with 10-11 players and finish with 3-4. You might even get 2 DC "waves" within the same game (both teams lose the same number of players on the exact same time).
Yesterday, we didn't play a single game without a DC and had 4+ games that didn't even get properly started before we got (all) kicked from the match. The pre-kick errors the game gave varied.
Also, only yesterday, the hot join feature froze the game twice forcing restart of the game. Twice it was very, very long and failed to get sub in. And only twice did it work within reasonable time. Having a feature that requires game closure 33% of the time and only has a success rate of 33% is not even alpha-quality.