Since the January 21st update, EA SPORTS FC 26 on PC has been suffering from a severe input lag issue, making the game practically unplayable. The delay reaches approximately 10 seconds between the input made on the controller and the actual action performed by the player in-game, which completely breaks gameplay in any mode, both offline and online.
In the most recent update released on January 29th, there was no mention at all of this issue — neither as a fix, nor as a known problem under investigation. This lack of acknowledgment is concerning, especially considering the critical nature of the issue and its direct impact on core gameplay.
It is also important to emphasize that this is not a new problem. Input lag issues on PC have been reported since the game’s launch, but after the January 21st update, the situation became significantly worse, reaching an extreme level that prevents players from properly playing any match.
At this point, we would appreciate a clear statement from the EA team regarding:
official acknowledgment of the input lag issue on PC;
whether it is currently being investigated;
and if there is any expected timeline or mitigation plan for a fix.
Issues of this severity require transparent communication. The absence of any reference to this problem in the patch notes does not reflect the impact it is currently having on the PC player base.
#Update 29/01 and no mention of the input lag issue we've been experiencing since the 21/01 update.
1 messages · Page 1 of 1 (latest)
I've noticed the same issue. I’ve put over 1,000 hours into both Career Mode and UT, and the gameplay feel is completely different. My 99 Agility Messi feels extremely heavy in Career Mode, whereas in UT, the passing speed is noticeably faster and the left-stick dribbling is incredibly smooth. Even after setting the game to 'Competitive' mode, the offline experience still feels sluggish.
Does EA automatically adjust players' sliders during offline matches? Even though I’ve set it to 'Competitive' mode', which the devs claim is identical to UT, the experience is still completely different. I honestly want to ask: Have the devs even played their own offline mode?
@sharp lake